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Magic rune quest!

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Thread replies: 59
Thread images: 26

File: Chaselect.png (1014B, 104x54px) Image search: [Google]
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+==PICK YOUR CHARACTER==+
John: surfer dude, pretty laid back kind of guy.
low stats but rather lucky.

Jeremy: smart and studious, but weak as shit.

Jessie: strong, but otherwise average.

Julia: extra starting items, and rather pretty, but not exactly the adventuring type...
>>
>>186635
Julia all the way.
>>
>>186666
Seconded
>>
>>186666
You are now Julia.
Your stats are:
STR 3
CHA 10
INT 6
WIS 3
DEX 5
CON 10

+==SELECT YOUR EXTRA ITEMS==+
(Pick three.)

A potion (+20 health. Can be used twice! )

A sword (+10 attack)

A hamburger (+50 health)

A necklace (+1 to all rolls)

A extra rune (runes are common, but extremely important items that let you enchant your things and make spells. You can also combine runes to make new ones. A water rune and a fire rune for example, might make a steam rune.)

A four leaf clover (one time use revive)

Three magic cookies (somewhat random effects)
>>
>>186783
+1 Four leaf clover
+magic cookies
+extra rune
>>
>>186801
Seconding
>>
File: J1.png (3KB, 196x198px) Image search: [Google]
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(Note, some of the sprites look great due to me taking them from the internet. Some of them look like utter crap because I made them. So that's why the art quality varies so much from thing to thing. )

>>186801
>>186823
You are Julia. You just finished a nice warm buttery croissant and have sat down at your desk to do some paperwork...

And suddenly, your in a dungeon.

"W- W- What the hell? Where am I? "

Many items are scattered around the room. To the right is a hallway.

What do you do?
>>
>Grab all the items and take a peek down the hallway.
>>
>>186880
Eat all the cookies
That's why we have that clover
>>
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>>186896
>>186894
You eat a cookie.
You fall to the ground gasping in pain as your hit with the worst headache you have ever had. After a few seconds it clears, and your thoughts feel... more focused. Faster somehow.
+2 INT!

You take all the items. You have gained a apple, a lantern, a light rune, and a bottle of water.

You decide to equip the lantern. So that you can, you know, actually see.

You look down the hallway and are faced with a green slime! What do you do? (Whatever you pick, make sure to roll a D20)

Your stats are:
STR 3
CHA 10
INT 8
WIS 3
DEX 5
CON 10
>>
Rolled 15 (1d20)

Attempt to offer the bottle of water to the slime to tame it.
>>
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>>186986
You offer it some water.
It seems placated.

Slimes stats:
STR 1
CHA ???
INT 1
WIZ 1
DEX 2
CON 5
You have lost a bottle of water.
You have gained an empty bottle.

Okay, well... that's a thing. You have a... pet slime now. Yay? Your still not sure why your here or what this slime thing even is...

You hope this thing is housebroken.

You have gained a pet slime!
>>
Rolled 1 (1d20)

Woot!

>Travel down the hallway.
(I don't think I have to roll for this, but rolling anyways)
>>
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>>187048
You come to a a room with a large engraved stone in the middle of it. It reads:
==+==
Hello Julia. You must be quite confused. Allow me to offer an explanation...
I am the god Known as T̢͖̠z̪̘e̝̘̠̪̠e͚̩̖͙̺̻͘nt̸̝̜̯c̷̮͖h̬͉̫ and well... I am quite bored. So I did what any bored god would do: drag people from other dimensions to a dungeon and see how long they last! If you somehow survive, I shall let you out! Do note, time is still passing in your old world, so you may want to hurry.

I will be watching!
PS: You might want to actually use the runes I gave you. you can turn one or more runes into a spell, and you can mix runes to form new ones. You can also use runes on items.
==+==

Well...
Damn.
Okay then.
Huh.
This isn't good.

What do you do?!?!?!?
>>
Rolled 13 (1d20)

>Combine the light rune and the lantern.
>Walk into the next area.
>>
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>>187134
You have made the Überlamp
It's really bright.

You had to the next room and are attacked by a possessed helmet!

Julia- What do you do?
Slime- What do you do?
>>
Rolled 8, 20 = 28 (2d20)

>>187182
Julia
>Grab the helm and put it on.
Slime
>Eat the Helm if Julia is harmed.
>>
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>>187193
You put on the helmet.
The helmet has no idea how to react to this.
The slime sits there.
The helmet floats off of Julia and rams into her!
Julia takes one point of damage and is now at 9/10 HP
Slime leaps at the helmet in righteous fury after seeing its friend get hurt.
The helmet is dissolved by slime and leaves behind a ghost rune.
>>
Rolled 4 (1d20)

>Pick up the ghost rune
>Continue onwards.
>>
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>>187239

You pick up the rune.

You walk.
And walk.
And walk.
Your legs are getting tired.
Finally you come to a set of wooden doors.
What do you do?
>>
Rolled 15 (1d20)

>Command the slime to dissolve part of the door so that Julia may take a peek inside.
>>
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>>187310
It turns out that it was NOT a door, but was is fact a door MIMIC. It was planning on letting you walk right into its mouth... But now it's already half dissolved!

(Note that under normal circumstances slime would have done way less damage. This time however the mimic was so surprised that it didn't even remember to try and block or dodge, so slime got a big bonus to attack power. )

Julia- What do you do?
Slime- What do you do?
>>
Julia
>Command the slime to finish eating it.
Slime
>Eat the mimic
>>
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>>187342
The mimic bites slime for three points. Slime is low on health! 2/5
Slime dissolves more of it.
The mimic looks almost dead at this point.

(Note that if you do not roll, nothing really bad will happen like it would if you rolled a one... but nothing really good will happen either like if you rolled a twenty. )
>>
Rolled 1 (1d20)

(I actually forgot to roll - whoops)
Julia
>Protect your pet and finish the mimic off with some punches.

Slime
>Run away and hide behind Julia.
>>
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>>187381
You run up and punch it... sadly you miss and your arm catches on it's tooth.

SHRIIIIP

Y- Y- you don't... feel so... good.

5/10 HP
>>
Rolled 18 (1d20)

Julia
>punch it again
Slime
>Try to dissolve it one more time.
>>
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>>187415
You punch it one more time... well actually you kick it as your arm is sort of... yeah. and your other arm is holding the lantern.

It snaps in half and... turns into dust? leaving behind a wood rune.

You are bleeding a lot so you take a point of damage. 4/10HP

Your will pass out soon. If that happens you will bleed to death.

(Note: I will be AFK for like 2-20 minuets. )
>>
Rolled 3 (1d20)

>Feed the slime the apple
>Pick up the Wood rune
>Eat a fortune cookie
>>
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>>187511
You feed your slime. Its health is fully restored! 5/5

You pick up the rune.

You feel woozy and sit down.

Once more you eat a cookie. It tastes like jellybeans. not any particular flavor of jellybean, just... jellybean. Somehow.

Yet again you are hit with a bad headache. And yet again, your mind feels oddly clear afterwards.
+2 INT

Your stats are:
STR 3
CHA 10
INT 10
WIS 3
DEX 5
CON 10

You... are pretty sure your going to die soon.
3/10
Your new found intelligence simply makes it scarier. What will it be like? Just nothing? But then, you learned that god is real so that means hell might be as well...
>>
Rolled 3 (1d10)

>Eat the final fortune cookie and pray for salvation from this broken arm.
>>
Rolled 1 (1d20)

Whoops meant to roll a 1d20
>>
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>>187596
It's not broken, the bone is fine. its the flesh and muscles and stuff that's torn to bits... but whatever. You munch on another cookie. It tastes like ramen and soda.

>>187596
Your arm is severed from your body and bursts into dust. As you scream in pain a new arm suddenly pops up in its place, the only evidence you had ever even gotten hurt is a few tears in your shirt...

(Note: You got realllly lucky. the cookies had like a one in ten chance of that even happening.

Oh, and thank your lucky stars that I didn't use your rolls for the effect or else you would have died.)
>>
>>187661
Whoops, I messed up the pic. Just pretend that cookie is no longer in your inventory.
>>
Rolled 15 (1d20)

>>187661
That was a close one.

>Continue walking down the path.
>>
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>>187696
As you walk, you notice that your slime has gotten bigger.

Big Slimes stats:
STR 2
CHA ???
INT 2
WIZ 2
DEX 3
CON 7
Empty rune slots: 1
>>
Rolled 3 (1d20)

>Feed Big Slime the ghost rune
>>
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>>187760
You feed it the rune.

Big Ghost Slimes stats:
STR 1
CHA ???
INT 2
WIZ 2
DEX 10
CON ???
Empty rune slots: 0

You don't know if that was really a good idea...
>>
Rolled 1 (1d20)

>Continue walking through the hallway.
>>
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>>187801
You come across a pile of bones on the ground.
>>
Rolled 17 (1d20)

>Command the big slime to possess the bones.
>If it can't do that, pick up the bones.
>>
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>>187838
It cannot posses them... because they are already possessed!

The boner rises from the floor, spectral red eyes gleaming.

The boner casts bone storm, hurling chunks of bone at you.
You dodge!
The chunks pass through your slime, and do no damage.
>>
Julia
Attack the Boner

Big Ghost Slime
Attempt to dissolve the boner.
>>
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>>187876
You smash it in the face with your Überlamp!
The boner is cracking apart.
Slime charges at it... and passes through it. Looks like your slime will need to posses something before it can do any real damage.
>>
Rolled 17, 19 = 36 (2d20)

>>187899
Julia
Attack the Boner once more.

Big Ghost Slime
Fly Try to distract the boner
>>
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>>187909
You smash it once more, and it bursts into dust.
A death rune is left on the ground.
>>
Rolled 19 (1d20)

>Pick up the death rune, and bone dust.
>Travel to the next area.
>>
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>>187967
Well... you kind of can't. The dust sort of... floats off somewhere whenever you kill anything. You will keep it in mind for next time though.

You grab the death rune. It makes your hand feel numb...

You move on and are greeted by a split in the road. one of the pathways is pretty high up... your not sure you could reach it.
>>
>Travel on the lower route and hope for the best.
>>
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>>188021
You keep walking.

You know, this isn't so bad. I mean, your old life was pretty boring right? Hours and hours of paperwork... At least this is interesting! And it's not forever, you just need to make it to the end of the cave and you get let out right? And aside from that door the monsters have been... rather weak? It wont be hard at all if things keep going like thi----OHHHHHH GOD WHAT THE FUCK IS THAT
>>
Rolled 15 (1d20)

Not taking any chances here
>Cast the death rune on this abomination
>>
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>>188073
You convert your death rune into a spell!
You have learned [Weak death ray. 5MP per use]
You have gained 10/10 MP
You blast it with the ray, chunks of fleshy pulpy bits go flying. 5/10MP
THE THING wraps it's tentacle around your neck and starts squeezing.
Your slime is freaking out.
>>
File: J1.png (5KB, 333x302px) Image search: [Google]
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Dang it, wrong image again. here's the proper one.
>>
Bump bump bu bump bump, bump bump! Bump.
>>
Rolled 19 (1d20)

>Use another use of the death ray.
>>
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>>189224
It tightens around your neck.
You cast death ray! You are out of MP.
You rip into it!
Slime floats in the air, wishing it could help you.
>>
>>190023
Julia
>Smash the monstrosity with a great punch.
>>
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>>190034
You smash it on the head, smashing its skull open!

The world is slowly fading... You will pass out soon without air.
>>
Rolled 12 (1d20)

Julia
Struggle with the tentacle.
Thread posts: 59
Thread images: 26


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