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Kantai Collection Quest: Pacific Strike 98

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Twitter: https://twitter.com/MercCommand

/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: https://pastebin.com/TrNWfAke

You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

"Jeez, I swear that this place is getting colder every time we come back!" Johnston whines as she sneezes for the millionth time.

"I warned you to layer up." Heerman sighs, comfortably snug in a surprisingly stylish fur lined jacket. "We ARE sailing around in the Arctic, after all."

"It makes me feel too bulky." Johnston pouts.

"You're ALREADY too bulky." You roll your eyes, pointing to your sister's prominent torpedo bulges.

"Well fuck you too, Hoel!" Johnston sticks her tongue out at you.

"This is going to a be real long mission, isn't it?" White Plains groans as she counts her planes.

Well, you suppose it was a good thing that your sisters were accompanying you on this mission. In between the both of them was the tied up and drugged up Re-class Abyssal, all wrapped up like a present for the Stranger, who had showed an interest in her and promised additional assistance if you could capture her on His behalf.

What a fucking weirdo.

However, it wasn't just you and your sisters on this mission. The Captain has also seen fit to assign...

>Some Japanese destroyers.
>A couple Japanese cruisers.
>Portland and Indy.
>North Carolina
>Other
>>
>>1850806
>North Carolina
Time for boats!
>>
>>1850806
>>North Carolina

It'd be nice to have the fire power she represents, if our last excursion this way is anything to go buy.
>>
>>1850806
>>Portland and Indy.
I would have liked to see more PANPAKAPAN or MC trio but I guess it's better for us to work with familiar faces.

>>1850811
Bote time best time
>>
>>1850806
>North Carolina

So I crammed all 90 some threads today. Are we really having Astolfo as Fletcher? Because yes pls.
>>
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>>1850806
>>Some Japanese destroyers.
Time for a party, poi!
>>
>>1850820
USS Fletcher will only show up in omake segments with Missouri and Tirpitz.
>>
>>1850833
>Fletcher is harder to find than Eldridge.

RNG is brutal
>>
>>1850833
Are those out there soemwhere?
>>
>>1850889
You can't acquire Fletcher as a drop and no one has a recipe for construction.

>>1850896
I bet this is a thing in the Idolruns universe
>>
>>1850902
You could just leave it as Fletchers are not yet implemented
>>
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>>1850806
The Captain felt that you would need some heavy firepower on this mission, considering that anything was possible. So, he assigned North Carolina to accompany you, in order to allow the other battleships to carry out their own missions. Generally more recon and diversionary skirmishes to keep the Abyssals from noticing your small group.

You were sort of ambivalent about whether or not you should have brought Paz. On the one hand, her presence would have been pretty reassuring, given the raw firepower she was capable of outputting. On the other, you didn't really want her meeting the Stranger at all. The guy seemed like a bit of a creep. Plus, she was needed to help decode all that data Vahlen was able to pull out of the Re-class' head.

On the subject of the Re-class, there was the question of who would keep her secure while your small group was on the move. White Plains was certainly out, since she needed to concentrate on keeping her patrol planes up.

>You can handle it.
>Let Johnston and Heerman handle her.
>Let North Carolina handle her.
>Other
>>
>>1850947
>>You can handle it.
>>
>>1850947
>>Let North Carolina handle her.

HAs the best chance of dealing successfully with it both physical strength/stature wise, and best firepower for taking it out quickly if necessary.
>>
>>1850947
>Let North Carolina handle her.
>>
>>1850947
>Let North Carolina handle her.
>>
>>1850947
>>You can handle it.
Let her stay back and decode. Also don't trust stranger
>>
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>>1850947
"Hey, Carol, ya think you can handle the Re?" You ask the battleship.

"Of course." North Carolina nods and takes the tow line attached to the restrained Abyssal. "I CAN blast her if she tries to break free, right?"

"Only if ya have to." You sigh.

"Man, who is this guy we have to see anyways?" Johnston frowns as snowflakes begin to flutter down onto the water's surface. "Sounds like a real creep."

"He is." You confirm. "And honestly, I don't really know either. But he's got spooky powers and knows way too much about all this shit."

"God, maybe?" Heerman surmises.

"Well, he's definitely a dick, so you might be on to something there." You nod.

"Pipe down, I think my planes spotted something." White Plains frowns as she closes her eyes. "Movement. Looks like a pair of Wo-class carriers with destroyer escorts. An air patrol squadron."

"Should we take them out? They might spot us." North Carolina cautions.

"If we sink them, then it's only a matter of time before the Abyssals catch on to our presence." Heerman points out.

"I can probably shoot down any scout planes that come our way, but that's also only going to buy us a little time." White Plains reminds you, her grip on her carbine tightening.

>Engage the Wos. Take them out quick.
>Ignore them for now and keep moving.
>Other
>>
>>1851019
>>Ignore them for now and keep moving.
>>
>>1851019
I still contend that the Re-Class is made partially of Willie D after those 3 20s in a row... and then the 2 20s in a row.
>>
>>1851019
>>Ignore them for now and keep moving.
>>
>>1851019
>Ignore them for now and keep moving.
>>
>>1851019
>>Ignore them for now and keep moving.
>>
>>1851019
>Ignore them for now and keep moving.
>>
>>1851019
>>Ignore them for now and keep moving.

I'm also getting the feeling that the DD Princess is at the point where she will disobey orders from the hivemind if it means either recovering the Re-class or fighting Hoel
>>
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Rolled 1, 6 = 7 (2d20)

>>1851019
"Let's ignore them for now and keep moving." You say, checking your radar. Sure enough, you were starting to detect an unidentifiable signal source. No doubt from the Stranger himself, inviting you in to his lair.

The chills you were feeling were definitely not from the cold.

"All right, let's keep moving." You wave your small team forward.

>Roll 1d20
>>
>>1851049
We've fought her what? 7 times now?
>>
Rolled 18 (1d20)

>>1851064
>1
Oh boy...
>>
Rolled 2, 18 = 20 (2d20)

>>1851064
>>
Rolled 11 (1d20)

>>1851064

Well the Wo's got shit rolls, should be decently easy to evade them.
>>
Rolled 6 (1d20)

>>1851064
>>
>>1851066
I think so, she doesn't show up until Saratoga's extract mission. Maybe the Abyssals didn't LSC/gacha her and AA Princess until they started having problems with modernized DD shipgirls.
>>
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>>1851064
Fortunately, none of the Wos' air patrols ever came across your path. It was just two Wos having to cover a massive section of open ocean, after all. Plus, you were noticing that there were fewer and fewer Abyssals out on patrol. Were their numbers finally starting to thin?

Or were they up to something else?

Either way, you still had a job to do. You continue skating over the half frozen water towards the rendezvous point, North Carolina and White Plains close behind while Heerman and Johnston brought up the rear. And soon enough, you come across a sold wall of white mist, too thick to see through.

"Is that it...?" North Carolina pauses.

"Doesn't look like a good place for planes." White Plains frowns.

"It's the real deal." You confirm. You look at the mist and take a deep breath before stepping through...

And the next thing you see is-

>A black beach...
>Good ol' San Francisco Bay
>Stars
>A very familiar baseball field.
>Other
>>
>>1851107
>>A black beach...
Back to the beach again...
>>
>>1851107
>Good ol' San Francisco Bay
>>
>>1851107
>>A black beach...
>>
>>1851107
>>A black beach...
>>
>>1851107
>>A very familiar baseball field.
High school baseball field
>>
>>1851107
>>A black beach...
>>
>>1851107
>>A black beach...
>>
>>1851107
>>Stars
>>
>>1851107
>>A very familiar baseball field.
>>
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>>1851107
And suddenly you find yourself in unsettling and familiar territory. Black sand crunches underneath your shoes and the roar of waves fills your ears as a black beach, illuminated by dark moonlight, stretches before you.

"Is this place...?" North Carolina hesitates, recognition flashing in her eyes as dormant memories are revived.

"Are we in a dream...?" Heerman wonders.

"We've been here before... right?" Johnston blinks in confusion.

"This doesn't feel right." White Plains grimaces.

"Ah, your brought along a new bunch this time." The Stranger says, inexplicably standing behind you all, where you had just appeared. The fog wall was gone now, replaced by an equally endless stretch of dark sand and seawater.

The squadron instinctively arms their weapons, but you quickly wave them down.

"Now that's rude, pointing weapons at your host!" The Stranger shakes his head, more amused than angry. "Especially after all I did to make this happen!"

>Try to loosen him up with small talk.
>Let's get straight to the point here.
>Other
>>
>>1851175
>>Let's get straight to the point here.
>>
>>1851175
>>Try to loosen him up with small talk.
>>
>>1851175
>>Try to loosen him up with small talk.
>>
>>1851175
>>Try to loosen him up with small talk.

Maybe he'll let something slip.
>>
>>1851175
>>Try to loosen him up with small talk.
>>
>>1851175
>>Try to loosen him up with small talk.
>>
>>1851175
>>Let's get straight to the point here.
>>
>>1851175
>Try to loosen him up with small talk.
>>
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Rolled 9, 15, 11, 10, 17, 18 = 80 (6d20)

>>1851175
"Looking to really hit us with the nostalgia, huh?" You say casually as you look around, hoping you could draw the Stranger into talking just a bit more.

>Roll 1d20
>>
Rolled 15 (1d20)

>>1851239
Fingers crossed
>>
Rolled 19 (1d20)

>>1851239
>>
Rolled 9 (1d20)

>>1851239
>>
>>1851246
Nice.
>>
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>>1851239
"Oh yes, this layer has proven to be quite the most convenient staging point to ship you all off to Earth after construction!" The Stranger nods and the pauses. "Oooooh, that was a sly one, Hoel."

"I do what I can." You grin smugly.

"Staging point?" North Carolina narrows her eyes.

"Well, this beach here isn't all that much different from your 'Dark Zone', really." The Stranger shrugs. "A bridge from our realm to yours. Though naturally the Abyssals got a little more aggressive with theirs... wait!"

The Stranger shakes his head rapidly before turning to you, his face still veiled in shadow.

"I believe you have something I asked for?"

"That's right." You nod to North Carolina, who drags the tied up Re-class to him.

"You can just leave here there." The Stranger raises his hand to stop North Carolina.

"Now time to uphold your end of the deal." You narrow your eyes. "You said you'd give us more intel."

"Ah yes, I did, didn't I? Though you might not like the answer..." The Stranger snickers.

>What the hell are you?
>You're the one who orchestrated this war, aren't you?
>What exactly are we?
>Other
>>
>>1851269
>What the hell are you?
>>
>>1851269
>>You're the one who orchestrated this war, aren't you?
>>
>>1851269
>>Other

Can you give me tits like Johnston?

Can't mindbreak us if we just ask for bigger tits.
>>
>>1851269
>You're the one who orchestrated this war, aren't you?
>>
>>1851269
>What the hell are you?
>You're the one who orchestrated this war, aren't you?
>>
>>1851269
>>What exactly are we?
Answers that can be used for more !Science! and !Engineering!
>>
>>1851269
>>Other
>"Why are the Abyssals waging this war?"

We know the what, but need to know the why.
>>
>>1851269
>>You're the one who orchestrated this war, aren't you?
>>
>>1851289
This. Perhaps we can force a capitulation if we at least know the goal.
>>
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>>1851269
"You're the one who orchestrated this war, aren't you?" You narrow your eyes. It made too much sense, given how much he seemed to know about both sides.

"Wow, that's some pretty strong language you're using there..." The Stranger chuckles. "I'm not exactly the one who caused this little misunderstanding per se, but I DO know who it came about!"

"Do tell." North Carolina grimaces.

"Well, I guess in the simplest of terms.... this all came about from a little 'disagreement' between two parties. One side believed in 'Essence' and the other in 'Form'. And, there's where my and my colleagues come in, to help facilitate proper conflict resolution!"

"Conflict resolution?" White Plains scowls. "You mean starting a war and getting countless people killed?"

"Straight talk, I never said these parties were nice at all. I don't even like 'em much either." The Stranger shrugs. "But anyways, you can say I'm representing the Essence camp. Essence, in short, is the belief that an individual's soul is the source of their strength. Now let me tell you, it took a LOT of effort pulling your souls out of the public consciousness to get you made. But, well, you turned out perfectly fine!"

You all look uncomfortably at each other.

"And Form, well... they believe physical perfect is all that matters." The Stranger toes the Re-class laying at his feet. "Perfect, infinitely reproducible and freely malleable bodies that can be made in mass quantity in any configuration. You can really crank 'em out but not quite so smart in the head."

"So what, this is some sort of cage match or something to you?" You fume.

"Well... more like a World Series, in your lingo." The Stranger shrugs. But let me tell you, we never expected you to go and make something with Form AND Essence! Really quite the shock!"

You had a feeling you knew what he was talking about.

"My bosses are so impressed, that they're willing to give your Pacifica a free ticket upstairs!" The Stranger says happily, pointing up. "Of course, this does require a bit of parental consent. So how about it?"

You're... you're still trying to process it all.

>I'll talk to her about it.
>Go fuck yourself.
>Other
>>
>>1851344
>>I'll talk to her about it.
>>
>>1851344
>I'll talk to her about it.
>>
>>1851344
>Go fuck yourself.
>>
>>1851344
>I'll talk to her about it.
>>
>>1851344
>>Go fuck yourself.
>>
>>1851344
>Go fuck yourself.
>>
>>1851344
>>I'll talk to her about it.
>>
>>1851344
>>I'll talk to her about it.
>>
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>>1851344
>>Go fuck yourself.
WHAT. THE. FUCK.
>>
>>1851344
>>Go fuck yourself.
>>
>>1851344
>Other
Nope. I'm keeping her.
>>
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>>1851344
"You can go and fuck yourself." You grunt.

"Honestly, I was expecting that answer from you. But it was worth a shot, anyways." The Stranger shrugs, completely unaffected by your answer. "But hey, I'm not the bad guy here, and since you went though all this trouble for a selfish request like mine, I'll even give you a little freebie!"

The Stranger then takes out a paper airplane and tosses it at you. White Plains' eyes carefully track it as it slowly glides your way. You easily snatch the plane out of the air and open it up, only seeing a Byzantine scrawl of random numbers and symbols. Completely incomprehensible to your eyes.

"Once again, you guys pulled some serious magic and were able to download an Abyssal's memories into an understandable format! That code should help you crack the encryption, so that should speed things up!"

"Really..." You mumble as you slip the paper into your pocket.

"This guy is made sleazy." Johnston grumbles.

"Extremely." Heerman nods in agreement.

"Hey, what's with all this harsh treatment?" The Stranger asks, clearly hurt. "I go out of this way to give you all these goodies, and all I get are insults? Rude, I tell you!"

>I suppose I can thank you.
>You haven't given us any reason to be nice to you.
>Other
>>
>>1851430
>>I suppose I can thank you.
>>
>>1851430
>>I suppose I can thank you.
>>
>>1851430
>>I suppose I can thank you.

We made our point, we can at least try not to aggravate or insult him more than necessary.
>>
>>1851430
>I suppose I can thank you.
>>
>>1851430
>>I suppose I can thank you.
>>
>>1851430
>I suppose I can thank you.
He does feel like an absolute sleazeball though.
>>
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>>1851430
"I suppose I can thank you." You grumble.

"Why, you're welcome." The Stranger bows. "Unfortunately, the climax is drawing near, so I'm afraid that this will be the last time we'll be seeing each other. For a while, at least."

"What do you mean?" You frown.

"That Colossus the Abyssals are working oh so hard on? It's getting pretty close to finished." The Stranger explains casually. "Notice fewer and fewer Abyssals around? Well, they DO need a lot of spare material for the 'finishing touches'..."

Shit.

"And one more thing, a very particular Abyssal with a very big grudge is heading this way." The Stranger picks up the Re-class with one hand, dragging her away by the collar. "Just a heads up!"

The Stranger then waves as the mist begins to flood back in.

An Abyssal with a grudge? He couldn't mean...

>Stay to fight the DD Princess.
>You did what you came here for. Time to leave.
>Other
>>
>>1851466
>Stay to fight the DD Princess.
>>
>>1851466
>>You did what you came here for. Time to leave.

We don't have the firepower to guarantee we can win the fight, and we don't want to draw other Abyssals to us.
>>
>>1851466
>>Stay to fight the DD Princess.
Time to pay her back for that number she did to us?
>>
>>1851466
>>You did what you came here for. Time to leave.
>>
>>1851466
>Stay to fight the DD Princess.
we're going to beat the crap out of her then get her mindscanned

>This war is Protoss vs Zerg
>>
>>1851466
>>Stay to fight the DD Princess.
>>
>>1851466
>You did what you came here for
Meh, GTFO with the intel
>>
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>>1851466
>>You did what you came here for. Time to leave.
DD Princess developing a personality is a sign that even the Form can develop Essence
>>
>>1851466
>You did what you came here for. Time to leave.
Uphold the mission.
>>
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Rolled 20, 9, 17, 11 = 57 (4d20)

>>1851466
You immediately lock on to Anna's navigation signal and turn towards it. Much as you would like to settle the score with the DD Princess, now was not the time or place to do it.

"Let's go, everybody!" You yell as you power up your engines. The mist was already starting to fade away to reveal the frozen sea around you.

"Awww, we're just turning tail?" Johnston sighs. "This mission wasn't any fun at all!"

"There are better places to pick fights." Heerman points out.

"Can we even outrun her?" North Carolina wonders.

"If we go right now, we might!" You reply.

>Roll 1d20
>>
>>1851466
>>Stay to fight the DD Princess.
>>
Rolled 14 (1d20)

>>1851512
Fingers crossed, even though DD-hime seems to have gotten a fuck nat 20
>>
Rolled 1 (1d20)

>>1851512
Can we burn a point to negate bad guy's 20's?
>>
Rolled 14 (1d20)

>>1851512

>>1851521

More like negate that 1
>>
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>>1851521
Uh oh! At this rate, you're not going to be able to outrun the DD Princess!

Would you like to use a FATE POINT to reroll? You currently have 3 points!

>Y
>N
>>
>>1851526
>N
She's got a 20, we can't beat that.
>>
>>1851526
>>Y
>>
>>1851526
>>N
>>
>>1851526
>N
Yeah , we ain't outrunning her. Time to chuck Carol at her!
>>
>>1851526
>N
Not vs 20
>>
>>1851526
>>N
>>
>>1851526
>>N

No real way to be DD-Hime's nat 20, no use wasting a fate point at this juncture.
>>
>>1851526
>N

Never underestimate the willpower of an angry big sister type with a big grudge.
Hoel would be the same too.

>>1851540
DD Princess' battle music: https://www.youtube.com/watch?v=RLq8q3kAFe4
>>
>>1851526
Would we even have a shot at this juncture?
>>
>>1851526
Unfortunately, North Carolina turned out to be correct. The DD Princess was blasting forward at an unprecedented speed, and as usual, trailing behind her was a fleet of regular Abyssals.

Looking at the situation right now, there was no way to outrun the DD Princess. If it were just you and your sisters, maybe. However, with North Carolina and White Plains in the mix, that wasn't going to happen.

>Try to turn this into a running battle.
>Turn around and try to overwhelm the DD Princess.
>Act as rearguard while North Carolina and White Plains can retreat safely.
>Other
>>
>>1851575
>>Try to turn this into a running battle.

Trying to keepher at range means her relatively weak guns will have a harder time hitting or damaging us.
>>
>>1851575
>Try to turn this into a running battle.

Separate her from her guards before overwhelming her. Also, we get the torpedo advantage.
>>
>>1851575
>>Try to turn this into a running battle.
>>
>>1851575
>>Try to turn this into a running battle.
>>
>>1851575
>Act as rearguard while North Carolina and White Plains can retreat safely.
>>
>>1851575
>>Try to turn this into a running battle.
>>
>>1851575
>>Try to turn this into a running battle.
Pull her away from the main force.
>>
>>1851575
>Turn around and try to overwhelm the DD Princess.
>>
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>>1851575
You had to turn this into a running battle. You couldn't afford to slow down or the rest of the Abyssal force would catch up.

"Everyone, keep moving, but start firing! Try to slow her down!" You bark. "White Plains, start getting bombers up in the air!"

"Roger!" White Plains nods as she aims her carbine in the air, firing off the entire magazine as helldivers take off.

Meanwhile, everybody else prepares their weapons. You check your own, and wonder if you should fire off your missiles. Given the range, they were the ideal weapon, though maybe it was best to save them...

>Use your missiles.
>Use your guns.
>Other
>>
>>1851613
>Use your missiles.
>>
>>1851613
>>Use your guns.
>>
>>1851613
>>Use your guns.

We need to save the missiles for a closer range, near-certain-hit situation.
>>
>>1851613
>>Use your guns.
>>
>>1851613
>>Use your missiles.
>>
>>1851613
>>Use your missiles.
They are more effective at range anyway
>>
>>1851613
>Use your missiles.
>>
>>1851613
>>Use your missiles.
>>
>>1851613
>>Use your missiles.
>>
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Rolled 13, 17, 20, 15 = 65 (4d20)

>>1851613
You VLS cells vomit fire and fury as the missiles held within are let loose, screaming towards hte approaching DD Princess.

>Roll 1d20
>>
Rolled 7 (1d20)

>>1851674
>>
Rolled 15 (1d20)

>>1851674
And it looks like these missiles will be a waste unfortunately.
>>
Rolled 12 (1d20)

>>1851674
Here comes the snow!
>>
Rolled 10 (1d20)

>>1851674
Dammit, she got a 20 again?
>>
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>>1851677
>>1851681
>>1851682
Legless bitch is fast as always
>>
>>1851685
>Dammit, she got a 20 again?
70 Luck. Always gets the cut-in.
>>
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Rolled 2, 10, 19, 19 = 50 (4d20)

>>1851674
Unfortunately, the DD Princess proved to be just as quick and lightning fast as always, boosting herself to such ridiculous speeds that your missiles simply can't maneuver quick enough to catch up to her sudden change in velocity.

However, the rest of your squadron was not just standing idly by. Guns from Heerman, Johnston, and North Carolina bark and roar ,while Helldivers swoop in for the kill.

Roll 1d20
>>
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Rolled 19, 18, 15, 19 = 71 (4d20)

>>1851699
...
>>
>>1851699
Bitch still got two 19s, doubt we'll beat her this roll. Really should have saved those missiles.
>>
Rolled 10 (1d20)

>>1851699
>>
Rolled 12 (1d20)

>>1851699
more 19s
>>
Rolled 10 (1d20)

>>1851699
>>1851704
Forgot to roll
>>
>>1851692
This is why she is the archrival character.

>>1851702
Hope at least DD Princess can't dodge a railgun round
>>
>>1851699
The combined gunfire between you and your sisters prove to be ineffective, as the DD Princess is able to dodge and weave despite her insane speed, steadily becoming more of a red blur than an Abyssal.

Thankfully though, North Carolina and White Plains remain on point. A frighteningly precise salvo from North Carolina straddles the DD Princess, sending huge columns of water and ice fragments shooting up into the air, surrounding the DD Princess like prison bars.

Almost simultaneously, White Plains' helldivers drop their bomb loads, peppering the DD Princess with high explosives.

While the damage was minor, the did succeed in putting a halt to the DD Princess' momentum, forcing her to slow down. Now as you chance, but to do what?

>Take the opportunity to withdraw.
>Take the opportunity to attack.
>Other
>>
>>1851744
>>Take the opportunity to withdraw.
I won't be surprised if she decides to keep chasing anyway
>>
>>1851744
>>Take the opportunity to withdraw.
>>
>>1851744
>>Take the opportunity to withdraw.

We do not have good rolls right now, we should take the chance to disengage while we can.
>>
>>1851744
>Take the opportunity to withdraw.
>>
>>1851744
>Take the opportunity to withdraw.
>>
>>1851744
>>Take the opportunity to withdraw.
>>
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Rolled 20, 13, 16 = 49 (3d20)

>>1851744
"Let's go! Let's GO!" You yell as you're practically shoving North Carolina and White Plains along to keep them moving. Now was your chance to properly withdraw!

>Roll 1d20
>>
Rolled 18 (1d20)

>>1851772
>>
Rolled 4 (1d20)

>>1851772
>>
Rolled 1 (1d20)

>>1851772
>20
Goddammit
>>
Rolled 20 (1d20)

>>1851772
>>
>>1851777
Why did you have to be 3 seconds faster than me.

I blame captcha for making me wait.
>>
>>1851772
>>1851777
>>1851778
Well were kinda boned.
>>
>>1851772
Damn, DD Princess just won't let it go huh?

>>1851777
Oh crap

>>1851778
Wasted...
>>
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>>1851777
Oh nooooo

Would you like to use a FATE POINT to reroll and try to turn things back into your favor? You currently have 3 points!

>Y
>N
>>
>>1851794
>Y
Fuck yes
>>
>>1851794
>>Y
fuckit we have 3 points and need all the help
>>
>>1851794
>>Y
>>
>>1851794
>>Y
>>
>>1851794
Y
We may not beat that 20, but it's better than letting her have a 20 and us a 1.
>>
>>1851794
>>Y
Why do inconsequential things get triple 20s, while battles have minimal 20s, and enemy has 20s every other roll?
>>
>>1851794
>>Y
>>
>>1851794
>>Y
>>
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>>1851794
>FATE POINT used!
>2 points remain!

All right, let's reroll this then!

>Roll 1d20
>>
Rolled 1 (1d20)

>>1851825
>>
>>1851829
I'll just... I'll just.. uh... be over there....
>>
Rolled 3 (1d20)

>>1851825
>>1851829
Well shit, my roll no longer matters
>>
Rolled 10 (1d20)

>>1851825
>>
>>1851834
well technically it does
unless merc changed it from the last time I checked (so I in fact could be very wrong in this statement), iirc 1s override your highest roll and you default to the next one...
>>
Lol Karma for all our success.
>>
>>1851825
>>1851829
Oh ffs, guess we might have to burn two of the Fate points in a row to pull this off.
>>
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>>1851825
Unfortunately, you barely even have a chance to get moving yourself when you feel a pair of arms wrap around your chest, and you realize too late that the DD Princess has ensnared you in her grip.

"Not... yet..." You hear her growl to you. "Settle... the... score..."

Shit, so she could talk after all.

"Hoel!" Johnston and Heerman yelp as they point their guns.

North Carolina likewise swivels her guns, but considering how close the DD Princess was to you, even the slightest miss could get you hit.

>Tell them to shoot.
>You can handle this bitch.
>Try talking to the DD Princess.
>Other
>>
>>1851846
>>Try talking to the DD Princess.
>>
>>1851846
>>You can handle this bitch.

It's time to bring out the bat, and our inner BONK! on this bitch.
>>
>>1851846
>Try talking to the DD Princess.
>>
>>1851846
>Try talking to the DD Princess.
Her. Us. One on One. No Abyssal reinforcements, no help from shipgirls. Just a one-on-one duel, winner take all grudge match.
>>
>>1851846
>>Try talking to the DD Princess.
>>
>>1851846
>>Try talking to the DD Princess.
>>
>>1851846
>>Try talking to the DD Princess.
>Her. Us. One on One. No Abyssal reinforcements, no help from shipgirls. Just a one-on-one duel, winner take all grudge match.
>>
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>>1851846
Maybe... maybe you could try talking to the DD Princess? She seemed fairly intelligent compared to the run of the mill Abyssal after all...

>Try to talk her in backing down.
>Goad her into making a mistake.
>Challenge her to a duel.
>Other
>>
>>1851867
>Goad her into making a mistake.
>>
>>1851846
>>Try talking to the DD Princess.
"WHO THE HELL DO YOU THINK I AM?"
>>
>>1851867
>>Goad her into making a mistake.
>>
>>1851867
>>Try to talk her in backing down.
It hurts, doesn't it? Shooting each other up, and all.
>>
>>1851867
>Challenge her to a duel.
>>
>>1851867
>Goad her into making a mistake.
>>
>>1851867
>>Goad her into making a mistake.
>>
>>1851867
>>Goad her into making a mistake.
>>
>>1851867
>>Challenge her to a duel.
>>
>>1851867
>>Goad her into making a mistake.
>>
>>1851867
>Challenge her to a duel.
>>
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Rolled 16 (1d20)

>>1851867
"Bitch, my score is so far ahead you can't even begin to imagine it." You chuckle, trying to get a rise out of the DD Princess.

>Roll 1d20
>>
Rolled 15 (1d20)

>>1851888
You really love making us roll, eh
>>
Rolled 20 (1d20)

>>1851888
Well crap, that's still a high roll to beat.
>>
Rolled 9 (1d20)

>>1851888
>>
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>>1851901
Well!

Do you want to bank that 20 for a FATE POINT? You currently have 2 points!

>Y
>N
>>
>>1851907
>>Y
>>
>>1851907
>N

I'd say this is a pretty important time to be using crits, not hoarding points like we always do
>>
>>1851907
>N
>>
>>1851907
>N

Lets take the crit success NOW, not later.
>>
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>>1851901
THANK YOU FREEDOM FAIRY

>>1851907
>N
We NEED this.
>>
>>1851907
>N
>>
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>>1851907
You can feel the energy buildup as the DD Princess roars in anger. In a fit of rage, she shoves you forward and whips out her guns, no doubt to shoot you.

But she never gets the chance.

White Plains' 5 inch guns bark and you see the bullet fly right over your shoulder, past your head, and slam into the DD Princess right between the eyes.

You then duck as North Carolina unleashes a massive point blank barrage, and the area around the DD Princess is engulfed in fire and smoke. You swear you can see the DD Princess catapulted into the air, landing a few hundred meters away with a loud SPLASH.

"Nice shooting, the both of you!" You grin, giving a thumbs up to White Plains and North Carolina.

"Just doing my job." The battleship shakes her head.

"Me too." White Plains nods.

You radar then pings, reminding you that more Abyssals were incoming.

>Now let's get the hell out of here.
>Need to confirm she's down for good.
>Other
>>
>>1851940
>>Need to confirm she's down for good.
Bitch is so fucking slippery we need to confirm this one. Double Tap.
>>
>>1851940
>>Now let's get the hell out of here.
>>
>>1851940
>>Need to confirm she's down for good.

No need to burn more Fate points on her next round if we can finish her now.
>>
>>1851940
>Now let's get the hell out of here.
>>
>>1851940
>>Now let's get the hell out of here.

Nah prefer we keep her for later.
>>
>>1851940
>>Need to confirm she's down for good.
plz die already
>>
>>1851940
>Need to confirm she's down for good.
We need to end this once and for all.
>>
>>1851940
>>Need to confirm she's down for good.
We know she's not going down that easily...
>>
>>1851940
You had to make sure the job was done. You motion for the others to get going while you circle around and head for the fallen DD Princess.

And there she is, floating in a pool of oilblood as her body is in somehow a bigger mess than it was before. Besides her already missing legs, her entire body was bloodied and cut up. Her RIg was in ruins, most of the weapons blown off or twisted beyond recognition.

All you can see the rage and hate in her eyes and face as she glares at you. Coughing up blood, the DD Princess attempts to crawl towards you for another attack.

"Kill...kill...kill..." She wheezes.

And you can't help but feel a bit sorry for her. A brief though of capturing her like you did the Re-class flutters through your mind, but something in the back of your head tries to warn you that it's probably not worth the effort.

>Capture
>Kill
>Other
>>
>>1851961
>>Kill
>>
>>1851961
>>Kill
Hug her, say a prayer, and blow her brains out.
>>
>>1851961
>>Kill
>>
>>1851961
>>Kill
finally
>>
>>1851961
>Kill
>>
>>1851961
>>Kill
Put her out of her misery
>>
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>>1851961
There's no final words or gloating. Just a simple pull of the trigger, and the DD Princess falls limp, a 5 inch shell through her head and chest. You needed to make sure after all.

However, even then, you couldn't fully shake the feeling that she wasn't truly dead. Merely set back.

You don't have much more time to waste, though, as Abyssal reinforcements begin to get closer. No chance to completely destroy the body or take it with you. It was time to go.

You leave the DD Princess' corpse behind as you sail after your squadron heading for the Storm Wall. You're surprised that you feel a bit of pity for the DD Princess, and kinda hope she at least found some kind of peace in death.

But still, you had a job to do. There was a lot of intel you gained that you had to pass on, and you had a feeling time was growing short, not just for you, but for all of humanity.

>And that's it for tonight! As always, next thread is next week. We're getting close to the end here!
>And don't forget Frontier Knight on Saturday!
>>
>>1851973
See you next time, boss!

Wouldn't be surprised if DD Hime's mind is somewhere out there.
>>
>>1851964
> When you're wounded and left on
> Afghanistan's plains,
> And the women come out to cut up what
> remains,
> Jest roll to your rifle and blow out your brains
> An' go to your Gawd like a soldier.
> Go, go, go like a soldier,
> Go, go, go like a soldier,
> Go, go, go like a soldier,
> So-oldier of the Queen!
>>
>>1851973
THanks boss!
>>
>>1851973
Thanks for running Merc!

>>1851975
She lives, she dies, she lives again!
>>
>>1851975
We saw that the human body of the Abyssals isn't where their minds actually reside, and the Stranger said that they're products of the perfection of Form (mass produce replaceable bodies) faction.
DD Princess will just resleave into another body and laugh at how we're so tied down to a single irreplaceable frame.
>>
>>1852108
Yeah. DD Princess is coming back to try and kill us again. Even if she were turn into a regular shipgirl (which I think is impossible), she'd the type to constantly challenge us to duels-

"My name was DD Princess, you killed me once. Prepare to die!"

Baking contests-
"These cakes will bring me glory upon the naval base while you shall only earn eternal shame with your uncakiness thingy"

Staring contests-
"The first to look away must admit their inferiority!"
>>
>>1852108
>>1852130
Considering how Merc's quest doesn't operate on the rules of the anime/movie, DD Princess could return, just not as pink poibote.

That said, we're not likely to have much SoL sessions since it looks like we're heading towards the climax of the quest.
>>
I wouldn't be surprised if she took over the Colossus somehow just to get revenge on us.
>>
>>1852221
Shhhh...!! Don't give him ideas! ;)
Thread posts: 232
Thread images: 41


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