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Were-Bandit Quest

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The forest you call your home, cutting through which is a decently traveled road. Enough at least for bandits to make a living, such as you do! A robbery of a goods wagon here, sticking up a coach there, and you're able to get by. You, and the not-so-merry little band of robbers you belong to. The rumors you hear of war abroad may explain why some group of soldiers doesn't come along and put you all down, though facing off against a sheriff and assorted enforcers is enough to keep you all from getting too bold.

Still, if it weren't for the occasional crossbow bolt fired by an armed coach driver, or the chainmail (or even plate) armor of a hired guard, you could say it was quite a life. Dangerous, risky, but never boring! Though, you suppose it could always be better...
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>>1843309

But one has to wonder, how does a lowly peasant, a farmgirl come to take up with forest bandits? Well, when stricken with the wolf's curse of the full moon, you don't have a lot of options. Partly the folks whom you stumbled across while fleeing an angry mob, but mostly the only folks whom would take you in. With ample caution of course, at first, though it's been some time and having pulled your weight you feel you can count yourself as a trusted member of the group. Or as much trust as bandits can muster.

Perhaps enough to share though, since there's only five of you, each belonging to the group in your own ways. Similar stories of being cast out or rejecting society, but different in all the ways that matter. You of course know them well enough, but the more immediate question is where do you all dwell? What's your home in the forest?

>An open-ended, written quest. First off, where do you live? Some forest location of your imagining...
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>>1843315
The Tulgey Wood in South Westhamsterhaven
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>>1843320
Ah yes, the venerable Tulgey wood. A great, old forest and prominent feature of the region on which many depend for their various livelihoods. In theory it (or the land at least) belongs to a few local lords of South Westhamsterhaven, shared between their domains, and they certain support any efforts to "police" the forest. However as vast and deep as it is, and as dangerous as it can be, much of the woody expanse is wild or in the hands of locals or even dwellers of the wood.

A place like this could be verdant and welcoming to some, or dark and hostile to others. Your little group does actually live within the forest as to avoid being caught, though you're not natural dwellers per se. How is it then that you're able to live in such a place? Where do you sleep at night?

>What, if anything, does your group dwell in? A forgotten stony watchtower? Among the branches of a giant tree? Or something else you can think of...
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>>1843354
Old forgotten cave, one whose depth are too deep and dark to be completely explored.
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>>1843354
The Old Miller's House by the slow river, where the blacksmith used to live, long since abandoned and half ruined. It's got most of a roof and a dry rootceller.
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>>1843367
>>1843363
Two very fine potential locations indeed, sheltered within the wood. To decide between the two, roll if you care to (d100) to determine which is the preferred choice. For while your group may know of both places, and use them, one in particular is home.
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>>1843380
The Old Miller's House sounds better than some random cave.
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>>1843385
On the other hand, a random cave is a good place to meet up and hide out.

And cage a werewolf.
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>>1843385
>>1843403
Perhaps use the abandoned house as a home, and the cave as a secret loot stash, emergency meeting point, and caging location for yourself? Though, part of the appeal of living out in the forest here is that when the wolven form takes you, there's the freedom of the vast woody expanse to bound through without risk to your fellow bandits.
>>
Tiebreaker anon here, agree with this: >>1843417

Old Miller's base
Cave as safe house
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>>1843417
>>1843450
We are in agreement.
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>>1843450
>>1843417
Very well then, there is an old house in the forest they say, where evil things happened. What became of it few know, but you're of those few because you happen to live there! The Old Miller's house on the slow river, what once belonged to the blacksmith but fell to ruin. It is quite a sizeable structure for sure, but because of disrepair, how much of it is actually livable and usable is up for debate. Some rooms still have a functioning roof though, and the cellar is always dry. And so here you call home! There is a deep cave, well-hidden which the group used to live out of before finding this place, but now it's just used as a safe house for various purposes.

Well that's all well and good, but today is a busy day. From what your informant in the town (name?) by the eastern road through the forest has let you know, a merchant on his way to a young lord's nameday will be traveling along through. He'll have guards of course but his wagon will be laden with gifts for the celebration. The group got a good night's rest and has been prepping through the morning, so before long you'll want to head out to one of your usual robbing spots. Wouldn't want to get beaten by the competition, no?

>Would you like to check up on your fellow bandits as to how they're doing, make your own preparations, or something else?
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>>1843473
Take a bath so we don't smell like dog, and sharpen our sword/daggers while we are bathing.
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>>1843473
>town (name?)
>Plumrise

seconding>>1843485

to get things moving
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>>1843523
>>1843485
I think its stupid to spend our first action on bathing but in the interest of speeding this up I will third the action
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>>1843529
We don't want to spook the horses. Smelling like a wolf would do just that.
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>>1843485
You're a collection of bandits, not builders! Hence the old house still being in disrepair, however some modifications have been made, including the interior cutaway of the workshop where the water wheel used to be (having long since detached and washed into the river) having been turned into a washroom of sorts. Clothes, weapons, yourselves, things like that.

Such is the case now as you take a dip in the cool river to try and get clean before the job. It's been some time since you last changed from the curse, but you never know what some adapted creature might pick up on. Maybe the wrong smell since you have some soaps stolen from an apothecary's cart, but you'd rather smell like soap than wolf. All the while between scrubbing yourself, you sharpen up your old sword for the coming use. Well, not your sword but the one Albert lent you.

In good time as well it would seem, as Roselyn rushes in to let you know that her crow familiar has returned to give notice of the targets on their way through your group's area of the forest. So you hurry to wash off once more and get dressed as Roselyn helps by handing you your clothes and necessary belongings. Within about ten, fifteen minutes you're all ready to go, putting the last security measures in place should any unwanted guests try to enter the home.

>By the crow's flight Roselyn expects the merchant to be passing by your usual area within half an hour. It doesn't take that long to reach the point but should you want to hurry in order to make your own preparations for the attack, it would be well to do.
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>>1843549
Find a bend in the road where they have limited vision, and with a good vantage point with clear sight for our crossbow.
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>>1843549
Place the customary log in the path to stop the wagon.
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>>1843568
While heading out with the group in your trek through the forest, you talk among yourselves and consider your options for where to strike. Now seems as good a time as any to take account of your capabilities, as to how you might plan;

>Grambvere, the group leader. A ram beastfolk, quite big and strong though a bit unhinged and less... shall we say "civilized". Lightly armored and wields an axe.
>Albert, the deserter. A human ex-soldier with proper training, skills, and equipment. Well-armored and armed with a collection of weapons.
>Roselyn, the witch. An elf with some magic skills, though mostly supportive. Normally she uses a crossbow and is lightly armored but her spell capabilities can be handy in many ways.
>Julien, the thief. A young orc but as sly as they come, and quite good at getting the drop on people, or looting when the targets are distracted by something. Has the only gun of the group, a pistol of poor condition but quite the noisemaker, and a short sword at least. Light armored, and has a smoke bomb, actual bomb, if the need arises.
>You, the werewolf. You haven't been a career bandit (or fighter for that matter) for very long so you're not the best combatant. However your senses are exceptional because of the curse, and of course you can turn wolven if you need to which is quite dangerous for any opponent.

You have your usual plans and ideas, but of course you can adapt to something new if need be. And of course you have ways of at least stopping the target, in this case a crude wagon you all stole in the past, filled with spiked branches and rolled downhill into the road usually.
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>>1843598
Go with the usual plan, then. Roll the wagon downhill, presumably towards the caravan as they approach, and then attack the caravan guards in their confusion. Have Grambvere and Albert attack directly, Roselyn from a distance, and Julien and the MC can attack from the rear or side, whichever seems best.

QM, be sure to include prompts next time.
If anons have to think for themselves, they might not want to post at all. Pic related.
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>>1844061
seconding
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>>1844061
This
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>>1844061
Kek
OP doesn't give prompts my dude, hope that changes this time though.
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Have Roselyn act hurt and in distress. When the wagon stops to help her, have them seduced (with spiked alcohol or magic). Then tie and lock them up and take the wagon and thier stuff.
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Back again to continue things.

>>1844205
>>1844332
>>1844344
>>1844463
You all consider the option of having Roselyn (or even yourself) to act in distress, a good distraction to lower the target's guard. It's something you've done on occasion before, but this time you're all equipped and ready to go so it seems best just to go with the usual plan.

And so you reach the usual staging point, find the old covered and spiked wagon and have Gram to pull it along to a more definite bend in the road. Up a hill as well, without much grumbling either since whatever you do is almost always up a hill. Getting into position then in different places and taking cover as you will, you wait for a time while Roselyn has her crow to circle around overhead and keep watch.

Eventually some twenty or so minutes later, there indeed comes along the target; a heavy goods wagon accompanied by a few guards, and unexpectedly followed by a smaller drawn cart. Maybe someone who tagged along with the merchant for convenience? In total from what you can see, excluding occupants of the wagons there look to be six guards, two of them mounted. They're all decently armed but only one is properly armored, and they're all common races. Still, it's a bit more than you'd have expected and might be too much to handle on your own without getting ugly, but by now you've already committed. So, when the timing seems right and adjusting the "aim" a little, the guys huff and puff to push the cart and really get it going down the hill, while Roselyn throws a screaming stone in the target's direction to try and scare some of them. Togehter you charge on down after the cart, to split up into your planned mini-teams.

>Attacking the little procession! Make a roll to see how the rolling wagon, and opening charge go, the usual d100.
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Rolled 98 (1d100)

>>1845204
>>
Rolled 93 (1d100)

>>1845204
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>>1845216
>>1845214
A better charge you couldn't ask for! Roselyn's screaming stone causes the horses to panic, and by the time anyone's realized what's going on it's too late; the spiked wagon comes hurtling down the forested hill and crashes with such force that the merchant's wagon is toppled over entirely! Most of you are quick to follow, as Gram and Albert head straight for the guards, weapons swinging. Roselyn keeps at a distance to use her crossbow and the occasional illusory spell to cause confusion, while you and Julien circle behind and approach from there.

The smaller following wagon is unable to continue onwards so the occupants are trying to back up and turn around, probably retreat from whence they came. Ahead of them though is the toppled wagon with a few folks clamoring out and clearly still stunned from the crash. They could still be a handfull however, as at least the driver looks armed, and you don't imagine the others to just give up so quickly.

>A quick choice to be made, do you want to try and harass the rear wagon as well in the hopes of capturing both, or focus on just the toppled one and its occupants? Or have you something else in mind?
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>>1845214
>>1845216

These rolls.
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>>1845247
Wound the back wagon horses so that they can't get far. Focus on the front
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>>1845255
Supporting
We need everything we can get
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>>1845255
Very well, while Julien threatens the occupants of the rear wagon you attack the legs of the horse drawing it, and then together move on up for the leading wagon. Keeping an eye out for the folks behind just in case, of course.

As you expected, you're met with the driver armed with a crossbow and a bodyguard, a big and tough looking orc fellow. Full orc too, not like Julien (as much as he insists he is), though some benefit it seems since in the wagon crash he must have lost his weapon(s). Still, you'd not want to get punched by this guy. The driver all the while has his crossbow at the ready but seems drawn between focusing either on you or Gram and Albert at the front whom are holding their own against the remaining guards. The one thing you notice though is the merchant, is obviously out of his element and quite afraid. Only by the presence of his bodyguard, has he not already surrendered or pleaded mercy you think. Physically you can't so easily reach him, but he's only some yards away so fully within speaking range or otherwise.

>Have you a plan of action for the resistance faced by the toppled wagon? Press an attack, just try and loot what you can and flee, or maybe something else you can think of?
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>>1845289
>Cmon you brawny Orc! This is what you were born for! Help us and you'll get a cut and maybe a spot here with us!
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>>1845301
This. And reach for the crossbow expecting to get shot but assuming that the bolts aren't silver and won't hurt you.
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>>1845301
You want to appeal to his brutish nature? As all orcs are, and must be of course! No doubt about that, they're all savages and radiers at heart. Probably.

>>1845319
That's a very valid assumption that the bolt(s) aren't silver, but they still can be lethal. The expectation of you being shot in the head or heart though is low, so you could risk taking a bolt to anywhere else, as much as it may hurt.

>Make two rolls, for each attempt! One for the convincing of the orc guard, and one for the success of your attempt to disarm the driver.
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Rolled 37 (1d100)

>>1845328
>>
Rolled 28, 68 = 96 (2d100)

>>1845328
>>
Rolled 44, 61 = 105 (2d100)

>>1845328
>>
Rolled 26, 60 = 86 (2d100)

>>1845328
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>>1845334
It's a 2d100 bruh
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>>1845339
>>1845336
Alas, your assumptions about all orcs lumped together might have been misplaced, and your attempt to convince the guard to defect to your side doesn't go so well. It seems he did stop to consider it for a moment, which is a cause for alarm in the merchant, but in the end the big orc is more sold on keeping to his current job and reaffirms his defensive stance.

In failing the attempt though you were able to approach some at least, close enough you feel to a distance where you can make a move for the driver. At being refused by the orc then, quickly shifting focus you lunge with your sword to try and smash the crossbow from the opponent's hands. A decent attempt and one he clearly wasn't expecting, and while you do manage to hit the weapon with your own (and thereby shift the aim), you feel the instant blast of pain to accompany the loud mechanical sound of the crossbow loosing. Hit with the bolt in the shoulder, you're not a big girl yourself so the impact knocks you flat on your back in place with a yelp of pain.

Winded from hitting the ground, you struggle against the sensation, while Julien took the chance to bodycheck the driver and pin him to the ground beneath a knee. Now it's just the big orc in the way, while the merchant panics over you being shot.

>It wasn't a fatal injury though, nor was it silver-tipped as you assumed. However, a grievous wound indeed and perhaps enough to kill a normal human. Because of the curse fortunately your fortitude is much higher, but at the same time the risk runs high of the wolf showing through; when suffering enough stress or harm, the were-transformation becomes involuntary, out of self-preservation. Make a roll, in order to try and maintain control of yourself, keep calm and get a grip so your pulse doesn't continue to elevate and bring on the accursed change.
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Rolled 23 (1d100)

>>1845373
>>
Rolled 43 (1d100)

>>1845373
Does our team know about our condition?
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Rolled 99 (1d100)

>>1845390
I think so?
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>>1845396
>>1845390
Yes the others know, and part of the reason they accepted you into the group without any combat skills (to begin with). Early on in fact, and occasionally still they made you shift to your cursed form for robberies, both for the combat benefit and also the fear factor on targets. Overtime you've gotten better at the job and become a more accepted member of the group so it's not something they force you to do, but if the target is dangerous or it would make things easier, they'll expect it of you.

Not this time though, and thankfully your self-control wins out against the instinct to change in order to protect yourself. An immense pain from the injury but you struggle your best against it and after the shock subsides, already you can feel your body adjusting to the wound and attempting to heal. You try but aren't able to remove the bolt, but for now you should be able to roll with it as you struggle and finally manage to stand, to even the big orc's surprise and the shock of others whom saw. Together with Julien now then, you're faced only by the big orc whom now seems to think retreating may be better than standing to fight. At least just for the sake of some stolen goods, better to protect his own hide, and the merchant's. Doubly so when you can notice that Gram and Albert have done their share against the guards and face off against even numbers now rather than the five to begin with.

>Just one, though tough for sure opponent left, as far as you can tell. Do you and Julien want to attack him together, try to go for the merchant (perhaps with a distraction?), or attempt something else you can think of?
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>>1845420
>Since getting shot doesn't really affect me, one last chance big guy? Wanna die for this merchant? Or make more with is in the long run?
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>>1845431
This
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>>1845431
>>1845439
One more attempt to sell it to the orc? You did just make an impressive display for sure, and quite intimidating if a human woman could shrug off a crossbow bolt where it could have killed the orc himself if a lucky shot.

I think that's worth one more attempt roll if you wish, otherwise you can just go ahead and act.
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Rolled 15 (1d100)

>>1845453
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Rolled 55 (1d100)

>>1845453
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Rolled 63 (1d100)

>>1845453
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>>1845460
>>1845459
>>1845463
After you failed to die from a point-blank crossbow shot, and the success of your team so far against the little procession, the orc finally seems to agree that it's probably not worth his life to just protect this guy's goods. He even says as much, to the merchant's horror and protest, but he's also not about to up and just join you. Rather, he's just not going to get in your way any longer if you can give him the chance to get his weapon. After all, he doesn't want to just take the word of some bandits that you won't kill him after; at least this way, should you turn on him later he'll have a fighting chance.

And so he steps aside, and hopes to be able to retrieve his weapon, but otherwise you remain unopposed in your pursuit of valuables. The merchant is clearly about to flee for his life, and the guards will probably surrender upon seeing what has transpired.

>Do you want to try and subdue the merchant, help the others with the guards, or do something else you please?
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>>1845488
Lets subdue him then throw him over to where the other guards are to stop the fight, then we strip him and the wagons for anything valuable
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>>1845493
You're not going to let this guy go, and while the big orc rummages through the toppled wagon for his gear, you and Julien rush after the merchant the moment he bolts. Together you can tackle him as he begs for mercy, and manage to drag him back and dump him for the guards to see. At that, the two mounted ones just up and ride off, leaving the two already subdued and one standing who gives up after that. You all do a quick survey to see how everyone is, and everyone's gone while Roselyn takes up a spot near the rear wagon to make sure the occupants there don't try anything. Overall though it looks to have been quite a success on your parts, with minimal injuries all around, nothing Roselyn can't handle later.

Youn congratulate each other while catching your breaths and settling down some after the combat, but will leave any celebrating for later. For now, by the looks of things you've got some captives, and two wagons to loot.

>Do you want to do a quick looting and just snatch anything obviously valuable, or do you want to take your time here and strip whatever you can? Or maybe you have something else in mind?
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>>1845510
Take our time and search thoroughly
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>>1845510
Drag the wagon off the path and take our time with it.
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>>1845521
>>1845527
The merchant's wagon is smashed beyond repair, but you can appropriate the rear wagon instead. A tight fit but you can make those inside get out as you quickly stash everything up. As for the horse, best to put it out of its misery but there's the two perfectly good horses which were drawing the first wagon. So after about fifteen minutes of sorting everything out and loading what you can, Julien hops aboard to drive the small wagon full of goods off, while Gram hauls your trusty spiked distraction wagon, and the remaining three of you consider what to do with the captives.

>Make a roll for searching through the goods to see what you got, and what you can find. As well, make a decision for what you want to do with the captives, if you want to just leave them or bring them with. There's the three guards, the merchant, and three occupants of the rear wagon you ousted; a man and two women (the latter of whom have the attention of the guys).

Oh, and not to forget the big orc, if you want to continue to try to tempt him with you, or just cut him loose.
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Rolled 92 (1d100)

>>1845534
Rolling for the search
Strip the passengers and the merchants completely then send them off with some food
Then show the orc and the guards the loot
"There's more where this came from if you three cone willingly"
Only if the rest of the team are okay with this
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>>1845540
Blindfold them and bind them first then send them off.
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>>1845545
>>1845540
You partition the group into two, having two to search the wagon off into the woods while you and Ablert deal with the captives. Blindfolds and searches, you strip them of valuables and pretty much everything down to their undergarments, quite humiliating but hey you could just murder them all and it wouldn't be an uncommon thing in these parts or these times.

Once more you make the proposition, with Albert's help for legitimacy, for them to join you. This time including the captured guards as well. The big orc was sort of on board already and if you can give him a share as to what the merchant had promised him, and a chance to kill the merchant (he whispers aside of course) so trouble doesn't come for him later, then he'll agree to that. The guards talking among themselves aside, come to a more basic agreement, themselves being little better than just hired thugs; if you've got a nice place to stay, have food and drink, and take the ladies captive with you for obvious purposes, then their loyalty is yours. Better than what their team leader was paying at any rate.

Something to consider, while the others of your team are busy searching the goods of the small wagon.
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>>1845568
If the team is okay with these arrangements we can take them in just fine just let the girls go, we don't need dead weight
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>>1845576
We're bandits, I would be surprised if neither Roselyn or us have been bedded at least once or fill that role to some extent. Specially us since we didn't know jack about fighting, and the fact that the werewolf thing can be avoided if it is contagious.
Supporting letting the girls go. We also don't need the extra problems their escape would mean.
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Rolled 35 (1d100)

Ask them where they came from and where they were going. Will anyone come looking?
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>>1845591
>>1845576
It's true that by the bandit life, romance is in short supply other than when it's taken by force. Roselyn and a hang-on to the group back home do keep things relaxed so to speak, and you've only avoided it because your affliction is contagious. Well, avoided it to some extent at least. The guards don't know that though, if you care to offer something along with Roselyn and the hang-on. With that, they'll accept letting the others go, and you can always just kill them later anyway.

So then, you give some food for them to get by and otherwise turn the remaining captives loose. The merchant is kept behind, till the other folks are out of sight whereafter the big orc kills him unexpectedly about as quick as he is able. After that, it's easy enough to drag him along and head off with your new prospective recruits to where the wagon was taken.

From what you looted off the captives, you got;

>Light armor and weapons from the guards
>A few sets of clothes from the others, including a very nice set off the merchant. Some personal trinkets and stuff too
>Some small purse contents to the sum of a small bit of money
>A pretty nice pistol the merchant had, but hadn't the chance to prep for firing given how sudden your attack was

Eventually you join up with the others by the goods wagon while they're searching through, though naturally they take alarm to the presence of the big orc and guards, wanting to know what they're doing here and all. You and Albert agreed but they might need some convincing.

>>1845621
Before sending them off you tried to wrest some info from the captives, but they weren't talkative to say the least. All you could figure out is that two of them were from the previous village headed through the forest to the next, and the remaining one was actually traveling across counties and was just hitching a ride. You didn't kill them so no one would come looking, though for the merchant maybe? The big orc seems to think not though since he was already having traveled fairly far to come here, so it would be hard to tell where along the way he went missing.
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>>1845647
Well, they're recruits willing to stay, what else is there to say? We don't need to make this a big thing so let's just move on and go home
And ask the newbies if any of them know how to work wood and stuff
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>>1845655
No it's nothing complex, just checking if you wanted to introduce in any special way. So meeting up with the group then and going over some basic introductions, you let the newbies to the goods while your core team goes over the things of special value taken out by Julien and Rocelyn. They include;

>A very ornate sword, likely a gift for the young lord's nameday. Likely ceremonial rather than for practical use
>A well made musket for hunting, probably the more practical gift weapon
>A promisary note for a thoroughbred of some rearing establishment you're not familiar with, but probably valuable
>Some finely made clothes for both men and women, too fancy for any of you unless you want to have some fun mocking the nobility
>A small strongbox which they weren't able to get into, but sounds to have something good inside
>A kindling-stuffed box containing a very delicate but fine set of drinkware. It's awfully strange looking though, mostly white with blue pattern coloring, and made of glass or some kind of ceramic. It's not like golden goblets you'd expect a king to drink out of, but something foreign and probably exotic
>Some sort of magic wand, not exactly sure what though

And then aside of that what you'd expect to be taken to a celebration; lots of fine food and drink, enough to hold the lot of you over for a couple weeks or so. Some other basic wares the merchant was likely to sell too, some textiles, craftworks and chemical substances like dyes.

While sorting through all the stuff though and considering what to keep, you specifically pick up on movement with your heightened hearing. Sounds like several entities intentionally stalking the area rather than bounding right up to all of you. If you had to guess, likely another bandit group moving in since you took your time with things.
>>
>>1845693
I want to belive we can say they're our bandit neighbors who our team was allied with since before we arrived.
>>
>>1845717
That sounds too good to be true but i want to believe too
>>
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>>1845717
>>1845720
That is too good to be true. You aren't the only bandits in the forest, and while you're not in open conflict with each other, you will predate on each other if the picking is good. And this time it definitely is, though they can't really know that yet. When and if they do make themselves known however, they'll likely see.

You are aware of their approach however before they make it clear, or even want to be. As such you've got the chance to quickly act in preparation in whichever way you like. If that means trying to stash the best loot, preparing for a fight, or something else?
>>
>>1845738
See if you have enough musket black powder, ceramic pots and cloth to make a few grenades. If So, get ready to blow this other bandit tribe up.
>>
>>1845745
Also, fill the grenades with whatever shrapnel is available (rocks, glass, iron nails)
>>
>>1845738
Warn our people and suggest sneaking away
And how many of them are there?
>>
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>>1845745
>>1845749
You do actually have enough spare for an attempt like this, and Roselyn has the knowledge to throw it together quick. However you do also have an explosive smoke bomb if you just want something to alarm them and just flee with the best goods.

>>1845760
Sneaking away is very possible, as is just leaving some of the goods behind for the other bandit group to busy themselves with rather than pursuing you. However if you want to make off with all the goods, or anything of a great size/amount (like the horses) then you won't be able to just sneak off, or even easily flee.

As for the numbers, to your hearing it sounds like somewhere between four and six.

>Do you want to risk a fight or flight, try to be civil, or something else?
>>
>>1845776
Could we sneak away fairly easily with only the sword, musket and the drinkware box?
>>
>>1845776
Let's collect a few things, hide, follow them back to thier camp and blow it up with real bombs (not smoke)
>>
>>1845823
And of course take the stuff from there
>>
>>1845812
Yes of course, if you just want to abscond with the most valuable items you can. The new recruits are going to want the fancy food and drink so will be quite laden with them, but leaving the rest should more than cover your retreat. If you choose to do this, then each of your core four of the group can grab one thing to take. Gram could have, but of the lot he much rather wants a keg of the wine.

>>1845823
>>1845833
Yes this could also work. So the decision is to quickly grab some things, hide, and then stalk these other bandits back?
>>
>>1845833
>>1845823
sure
>>
>>1845847
Those items and the food too, that should be 4 right?
>>
>>1845868
>>1845865
Sure enough, as your team grabs what they do, the newbies grab the more short-term goods and the lot of you flee the scene! You actually catch sight of the other bandits as they make their approach (hearing your retreat) but they're too interested in what you left to bother with you lot. So you make it a fair distance away, and seek to stash everything. The cave seems like a good idea, but with the newbies you can't really trust them yet, so it seems like the best bet would be to send the group back with all the goods to the old mill, while you remain here to keep an ear out for the other bandits and stalk them if need be. Naturally you'd be the best for it, and hopefully the others can be home and back before the enemy bandits have satisfied themselves with the looting.

>Are you fine to just wait by and observe, or do you want to try some approach. Or maybe you have a different plan for yourself, or the team altogether?
>>
>>1845896
Stash the stuff then return home with the consumables to celebrate and welcome the newbies
>>
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>>1845917
Eh, you could stalk these other bandits (they did encroach on your turf) but in the end it doesn't seem worth the trouble. So even though everyone has gone on ahead of you, you decide to just head on after and catch up. Before long you're back home, the newbies quite surprised at the accomodations you have considering what they're used to.

First things first, you see to the security measures and let the others know you're home again and with plenty of goods. There's Annette who's basically the housekeeper, a human whom fled an abusive husband, and Genevivre the ghost, some time past an inhabitant of the home and probably having to do with why it was abandoned. It takes some getting used to for the newbies, but they settle in with your welcome enough. Not to mention the obvious promise of celebrations to come. Right away though, drinks around and congratulations again for the job well done, and more proper introductions for the new faces.

>Ah yes, your name? And do you want to be open, or honest with the new guys about who, and what you are?

Also going to take a little break for awhile, get something to eat and stuff, but will continue when I get back. Feel free to plan or ask questions in the meantime.
>>
>>1845984
>Alice
And lets just be cryptic, we're sick and leave it at that for now
>>
>>1845990
Tha sounds okay, we'll have to tell them later on when they're familiar and acquainted with everyone though.
>>
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Alright back again.

>>1845990
>>1846017
Alice is your name of course, introducing yourself properly to the others. Two humans and an elf; Georges, Bernard, and Patrice respectively. And of course the big orc, Gregory. They talk about themselves some as does the rest of your group, though you don't really let on much about yourself beyond the very basics, and that you have some sort of sickness but don't layer it on much. Your group respects your privacy on the matter and the newbies don't take much account in it, probably thinking it could be any sort of typical, temporary sickness.

Either way, it's kind of nice to get to know each other and the place is pretty lively with now quite a few people. Ten plus a ghost, it's starting to resemble a lively, if small tavern. Especially since Annette keeps the kitchen at least in good condition and it's one of the few places you've all worked on a little to fix it up. Warm and dry, some basic furniture and now much more well stocked with all the stolen goods. Yes indeed, it's no town living, but at times it's pretty comfy living. At least for awhile, till the food and drink runs out. You imagine getting some more people, and you could even have a gang and get this entire building all fixed up.

Ah but in the meantime you'll have to settle for just the couple livable rooms. With everyone settled in now, things are getting pretty energetic as the wine and such is broken into, the conversation gets more entertaining, and there's attempts to start a game or two of some sort. The newbies aren't regretting their decisions at all it seems, and the others on the team are just happy for the successful robbery.

>How much do you want to get involved? A few drinks and eating your fill is expected of course, but things could get pretty spirited as everyone continues to celebrate. Unless you had something else in mind...
>>
>>1846720
We've been long enough with them to consider them friends right? Mingle! Enjoy the celebration and join in, easy on the wine tho, can't get the newbies infected on their first night
>>
>>1846720
Have a few drinks, then sort what we got and see what hidden secrets they may have.
>>
>>1846730
Seconding, I think we're way past being strangers or distant.
>>
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>>1846730
>>1846738
>>1846741
It's to be expected that you're not the easiest person to act openly, but the drinks help with that! You hang out and join in where you can, and do enjoy yourself quite a bit, to the point of your usual comrades noticing and happy to see it. You also try though not to go overboard on the drinking, but that doesn't mean everyone else will, as things get pretty disorderly and some of the group overdo it. All in good fun though of course.

Overtime though you draw the interest and affection of one of the newbies, Bernard the younger human. It seems they were expecting something along such lines, the others showing a similar interest in Roselyn and Annette. You get asked more about yourself, grabbed and pulled to sit on his lap, a touch of the leg here and a kiss on the shoulder there. While it's not unwelcome and the attention isn't so bad, you're obviously worried about things going too far for his sake, yet at the same time you don't want to ruin the mood for anyone. Maybe he'll just drink himself into a stupor, hopefully.

A checking over the goods is entirely reasonable though, some of the others have done the same. The sword and the musket are both nice for different reasons, the former could fetch a good price if sold while the latter would make a great addition to have on robberies, same with the pistol stolen from the merchant. The drinkware set though remains intriguing to you, quite strange. It must be from some far off land, very delicate and exotic-looking. Like the sword you think it could be worth a lot, however finding someone to pay what you imagine it could be worth would be harder.

>Everyone's stuffed themselves and several are quite drunk, the celebrations reflecting that as things get more lively and rough, but will probably dwindle down before long. A game of cards is being played for example, but some struggle to remain coherent. How do you want to spend the rest of the night then? Not like you have to get up early but there's always worry about getting carried away... or is there?
>>
>>1846813
It's dangerous to keep being so active
Lets just sit at a good distance and entertain ourselves with their antics while sipping on sum wine, if Bernard persists get him to pass out with some wine
>>
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>>1846825
You had fun being part of the group more than usual, but you don't want Bernard catching your disease. Partly for his sake but mostly because you don't want another werewolf around, particularly one reliant upon you. He doesn't give up so easily though and is quite affectionate, but you're able to keep things from getting too far by constantly feeding him drinks till he can hardly keep from the floor and ends up hanging onto you for support.

Besides that, you while away the time being entertained by the others into the early hours of the morning till the fire starts to die and some have already retired to bed. Your own bed awaits, though first you help Bernard find a place to sleep things off himself before heading for your room. You're pretty tipsy yourself, and after welcome stop by the latrine on the way, your little bedroll is a welcome sight after the day's events. Undressing for the most part, you curl up thinking the group's successes, and fall asleep to dreams of revenge against that other group of bandits what stole your other looted goods.

>A day well spent by anyone's measure! A night too, you'd have to agree. Care to sleep in for the rest though, or have you something in mind that warrants getting up a more normal time?
>>
>>1846860
Sleep in until woken up by friends
Gotta enjoy that after party sleep
>>
What? We let them get away? Get up early, track them down and blow up that other bandit tribe.
>>
>>1846860
Sleep in a bit, then maybe ask our new friends about the other bandits.
>>
>>1846860
>Sleep in and if we can help our hungover friends.
>>
Just an update, will continue but a little later today.
>>
>>1847691
Alright ready to pick things up again.
>>
>>1847585
>>1847260
>>1847202
>>1847238
You're in no hurry to do anything tomorrow, so don't care to wake up if you can avoid it. When Roselyn comes calling though, you get up willingly, a little after noon she informs you. You're feeling great though, no hangover to speak of thanks to your improved constitution from your curse. Hell, you probably could have drunk more than anyone except Gram perhaps, and still have been fine.

The news is a little alarming though, as she says Albert has come down with a fever. It seemed in the celebratory mood of the group, he didn't give as much care to some of the seemingly minor injuries he suffered from the fighting yesterday. Nothing like taking a crossbow bolt to the shoulder, but he also doesn't have improved healing like you do. Roselyn thinks she can treat him without much risk, however it will be painful for him and you're the only other person she felt would be up to it. Everyone else still snoozing and likely to be hungover. Her only concern is if it isn't dealt with soon, or if she just so happens to not be able to handle it, things could be bad for him.

>Do you want to help out right away, or would it be better to take him to one of the nearby villages and seek more "proper" if not better help? Roselyn isn't half bad at her craft, but she's not a genuine healer.
>>
>>1848017
Go to a town and risk being recognized? No thank you, let's do it, here right now
>>
>>1848030
Well it's not too huge of a risk since you've all so far, kept your robbing strictly to passerby through the forest, and usually targets ripe for it. To your knowledge the group has never attacked any settlement so it's not like people would immediately recognize every one of you as "the forest bandits", at least not all of you.

Without a horse or anything though, transporting Albert the distance might be too difficult anyway so you resolve to try and help him here. Saying you'll be there shortly, you get out of bed and sort yourself enough to be able to walk about the home without issue, and look around till you find Roselyn again. Attending to Albert with Annette's help, he doesn't look as bad as you'd imagined but you know how these things can appear versus how serious they can be.

>Make a roll to see how well you can help, to Roselyn's attempt at helping the matter. Some boiling liquids are going to be involved, so it could get rough.
>>
Rolled 90 (1d100)

>>1848040
Knowing you The ones we robbed just yesterday already have found their way to the closest village.
>>
>>1848051
So hit up the village they didn't go to!

Though it may not be necessary, as you try and help hold Albert down while Roselyn struggles to administer the healing measures she knows, and hopefully will help in this case. You feel bad for it, but it's the best hope poor Albert's got. It takes longer than you're comfortable with, and it's hard to watch a friend suffer, but eventually the work is done and Roselyn drugs him to help afterward. The three of you need a break after that, and you could use some fresh air, but you're thanked for your help at any rate. Roselyn even offers to take a look at where you were hit by the crossbow, though she's aware that it's probably a pointless effort.

At any rate you're free now for the time being, probably much of the day still while the guys continue sleeping things off. With the group in a relatively better position though, you keep thinking back to the other bandit group and how you lost goods to them, as you consider again seeking them out. Not with the kindest of intentions either...

>Anything you're interested in doing? You could do the usual scouting of the area, normally expected but not on off-days like this. You could also maybe head to Plumrise to meet with the group's informant about the robbery yesterday. Normally that's someone else like Albert's job, but maybe you could this time? Or maybe do something else you have in mind.
>>
>>1848070
Nope, let's go scouting, we need dat land info
>>
>>1848084
Alright then, make another roll. Not as much for your skill, but to see if you encounter anything of note while scouting out the usual area.
>>
Rolled 73 (1d100)

>>1848094
>>
Rolled 84 (1d100)

>>1848094
>>1848098
Pretty good rolls so far anon
>>
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>>1848099
>>1848098
You wanted to get out, and there's always work that needs doing even out here. So getting dressed to go out and grabbing some gear, you take to scouting. One of your expected jobs of course since your senses are so keen. Mostly it all comes down to circling around what is considered your group's turf in this area of the forest, mostly to see if anything has changed or trespassed, but occasionally to check on your "neighbors".

So making a good pace through the forest and enjoying yourself immensely, you first head for the road to begin, and eventually end at. Nothing currently traveling though signs of horses, you move along and start trekking woods. The western side is where you clash against that same group from yesterday, but no real signs of them anymore. Just the remains of the goods you left behind and what they didn't want, and an attempt at covering their tracks. The smell of horses to you though is always easy to follow. Continuing northward you happen across a little warband of goblins from their camp deeper into the forest. You're able to avoid them but they seem on their way to somewhere. Farther east is the troll witch's territory, whom Roselyn meets with often enough to trade. She tolerates you all since you're her method of access to goods, while in turn she helps out with more difficult magic matters Roselyn can't, though you wouldn't trust her enough to spend the night or else end up in her cook pot. Lastly to the southeast is Rodrigo, the dashing foreign highwayman. He takes residence in a ruined old messenger post, and your group has been meaning to drive him out since he's encroaching on your territory, however he's quite dangerous from what you've found. His style though has won some admiration from you at least.

And back again to the road, this time now with sight of an open coach passing through. Any such points of interest on your scouting mission for the day, you could interact with, or else you could just head home with news that everything is relatively safe for another day.
>>
>>1848144
KEK
Is the highwayman unwilling to join? Have we all sat down and talked like civilized bandits?

And would the Troll witch know anything about our condition?
>Go meet with Rodrigo.
We got to see our foreign senpai.
>>
>>1848182
Supporting
>>
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>>1848182
He's a genuine highwayman, like some of the romanticized stories. Dressed to kill and with a code of honor from what you've heard, he's a gentleman robber basically. It's not that your group hasn't tried to involve him (mostly as a means to deal with him rather than through violence) but rather that he wouldn't be caught dead with some lowly forest bandits, to put it lightly. And of course he's foreign as well, so probably wouldn't get along with you all. As per his style though, he's civil enough if you approach peacefully with something to offer in goodwill.

The troll witch meanwhile, she is aware of your condition and has provided some things to stymie the curse. Their effect has been noticeable at times, but nothing like a cure. On occasion she's even helped "handle" you when you've lost control and wandered the area wild, as apart from being both big and strong enough, trolls aren't really susceptible to diseases so easily, if at all.

But anyway, you've got the bag of food with you which should be enough, and travel back eastward along the road. Passing the coach peacefully, eventually you know the diverging path to Rodrigo's abode and upon nearing enough can smell his scent; he puts to use the perfumes he robs noblemen of. You can't approach too close though when you hear the ringing of an alarm bell (probably magic) and soon after hear him call out rather forcefully in his recognizable accent. You see him emerging to the roof of the ruined outpost, armed with a pair of pistols though not yet trained on you.

"Holt, senyora!" or something along those lines. He recognizes you soon enough and wants to know your business here. Naturally he expects you to be a distraction for your fellow bandits.

>How do you want to approach the matter? In what manner are you hoping to meet with him, or are you just trying to get rid of a thorn in the group's side?
>>
>>1848217
Oh goodness this is amazing, please make him a semi-important character.
Let's be friendly.
Do I need a reason to visit the Dashing Foreigner? My friends might want you out but I find you surprisingly entertaining, want to share some of this food?
>>
>>1848244
I don't know about that but supporting
We can't have too many friends where you're a bandit
>>
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>>1848244
How could a gentleman such as he deny the company of fine senyora as she? Holstering his weapons, he supposes he can trust that your ameegows aren't waiting to gut him when his head is turned. Before progressing any much further though he wants to search you first, as he drops down off the ruined roof and approaches. A quick patdown and taking your sword from you, he becomes more courteous as he takes his hat off with a bow and invites you inside to join him. What you imagine to be the living room is collapsed to the outside, but he's made it decently livable with some decorations probably natural to him but strange to you. Being a technically open room though, a little fire is going fine, and he affords you what is likely his personal recliner. Kind to a guest though, and he says to make yourself at home. He had only just concluded his seeyesta, so something to eat would be more than welcome and he offers a mix between what the both of you have. Apparently, he's a fine cook by his own bragging.

It's a little weird to be waited on like this, but he's an entertaining fellow as you've felt before. And always interesting to meet folks from, and hear of foreign lands. What might you be interested in while here though, if anything in particular?
>>
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>>1848286
Any new stories Rodrigo? Or old ones I haven't heard yet?

Just be a nice guest overall, and lets try to get information, gossip, tips and ask if his style uses Rifles?
>>
>>1848286
Ask if he's always been a highwayman?
>>
>>1848304
He has a pretty funny story about running afoul of the local kobolds, and how he managed to avoid conflict by giving them his boots and claiming they were magic. He suspects their team leader is still probably wearing them.

As for his style, he prefers pistols but he does know how to use a rifle of course. If you want to ply him for information you can either roll or describe an attempt, while he serves up a hearty lunch. Surprisingly good, with some rich seasonings which he must have stolen from traders added to the dishes.

>>1848319
No indeed he hasn't, nor has he even been in this country of yours long. Unfortunately he romanced the wrong nobleman's lady and was driven out of his country on pain of death. They're likely still looking for him, and in his time of need this is what he had to turn to. It's shameful though he admits, but he fancies himself a golden heart as he shares his thievery with the poor and only targets those with riches to spare.
>>
Rolled 12, 10 = 22 (2d100)

>>1848331
He'll have to show us that "sharing with the poor", because it sounds too cheesy, even for him.

And sure, let's try to get tips on handling firearms.
And subtly seduce him too
>>
Rolled 41, 21 = 62 (2d100)

>>1848340
I would laugh and say plz no but failing this would just be embarrassing
>>
Rolled 75, 33 = 108 (2d100)

>>1848331
>>
Rolled 35, 47 = 82 (2d100)

>>1848340
I'm supposed to have great rolls dammit.
>>
>>1848347
Kek
>>1848346
Thanks
>>
>>1848347
Not anymore it seems!

>>1848346
Well in this case sharing with the poor means food, maybe some money. All the goods he keeps though, after all what are farmers going to do with something like an astrolabe? As for guns, he's willing to show and teach you how to use them, as long as you promise you'll never use them on him.

As for a seduction attempt... well, senyor Rodrigo does live here on his lonesome and a lady companion would most certainly be welcome, just your company alone has made him quite happy and lively. But you're not the most sociable of types, and your rusty, and novice at best attempts to flirt come off as rather pitiable. He shrugs your affections off by claiming he couldn't in good faith lure a fair maid such as yourself away from her regular companions! You're left quite embarrassed by the attempt, even though he lets you down as gently as he can, and reaffirms that he enjoys your company nevertheless.

Nice try!

>You can stay for him to show you the gun use, but it would only be with pistols if that matters to you. Otherwise you can thank him for the time and the meal at least, and still spend the rest of the day to your liking.
>>
>>1848372
Yeah, let's stay, we have two pistols back home right?
>>
>>1848379
You do but they're not yours, and you doubt the others will let you use them, even if you can wield them better.
>>
>>1848372
Wait. What?
The Stereotypical Latin Lover kinda guy that got driven out for *seducing* a girl just turned down a *willing* woman?

Or the prime and ripe target (shy, distant, inexperienced) for seduction by someone like him?
What?
>>1848385
Let's do it, we'll get our own in due time.
>>
>>1848394
That was your attempt to seduce him. Who said anything about him towards you?
>>
>>1848399
Why wouldn't he try? It's only logical of him given how you've described him so far. A normal, logical human being with his traits would.
>>
>>1848415
>>1848399
You know what?
Nevermind, I realize I'm asking too much of you and I should know better after the previous quests.
>>
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>>1848379
>>1848394
You decide to take him up on his offer and stay then, let him show you how to use guns. What could the harm be? He's more than glad to oblige then, and takes off his outer coat and such to better suit for working. While you finish eating he gets things prepared, and then takes you by the hand to pull you to your feet, leading you a ways outside to what looks like some sort of range. You know it for things like archery, so it makes sense guns would work the same.

By his speaking he explains the basics and things you need to know, but in the actual use he helps you himself. It would seem though that while he rebuked your flirting towards him, he's not hesitant of flirting towards you. It would seem he prefers the hunt, than for his prey to come to him. He's charming as ever, but also abuses his role as your teacher, with a rather "hands on" approach to instruction, taking advantage of the effort to show you things with close body contact like how to hold the gun, how to stand, and how to breathe. Definitely a more forward approach than you're used to, though while he gives you a mixed feeling of warm fuzziness and restrained shock at his directness, it detracts from your learning much from him about gun use. You kind of know how to shoot one in theory now, but you were only able to shoot properly downrange because he was holding you close and basically shot the gun with his hands through you.

Still, he continues to entertain and you don't regret the experience. Mayhaps a measured response though, as he compliments you and all, and asks what your plans are for the evening as he'd be only too happy to have to stay for dinner and "teach" you more.

>>1848415
You're assuming he wouldn't try. You just failed your own roll on him, so your attempt didn't work. You're not wrong though that he would try.
>>
>>1848431
Since we failed our attempt, be oblivious to the innuendo. Stay for the night.
>>
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>>1848431
We would be glad to stay and keep getting taught on.
>>
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>>1848441
>>1848438
That seems only appropriate, his close contact is nice but whatever more he may be interested in flies over your head. To the point where he suffers some embarrassment in expecting you to reciprocate things when he maneuvers the two of you into a position apt for a kiss but you just take it as some strange shooting stance. He isn't dissuaded, but eases up for now over dinner and more entertaining conversation as he delights you with stories and the like of a wandering gentleman down on his luck.

To this end, spending the night seems appealing, though there's the concern about the rest of your team. Already by now they'll have been suspicious of your absence, and spending the night they'll think something has gone wrong and worry or panic. Maybe even get angry. Then again, Rodrigo is such fun company...
>>
>>1848452
Oh you sorry bastard, let's stay.

They can wait, we're more than capable to survive in the forest alone and to find our way back, we'll go back first thing in the morning.
>>
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>>1848462
You decide to stay, your team members are adults. They can handle one night without you while you have a nice time. They might think you turned and went feral because of your curse, but the truth isn't so dangerous so there's not much guilt to be had. You share a wonderful rest of the evening then, even breaking into a couple drinks each to follow the dinner. Nothing to knock you over, but a nice addition to the mood.

Eventually the topic focuses on you which Rodrigo wants to know more of, though not in the way you'd expect. Eventually he comes to ask if you can dance, and would love to see how it's done in this country. You try to shrug if off by complaining about no music, but he actually happens to have a lute handy and knows how to play. Lucky you, you know a little how to dance. Nothing fancy like what the nobles do in their gowns and ballrooms, but a lively dance or two of the common folk for festivals. Nervous at first, the music helps and you end up sharing a great time when you get carried away and he can't help join you in his own style which requires a partner.

---

He tires himself out and can't fathom how you've so much energy, but after settling down for awhile, he figures to retire for the evening then, showing his room in the lone remaining room of the ruins. You're quite taken aback at how well furnished it is, like it's own treasure-stash of the rich things he's looted since coming to dwell here in the last few months. While your group would focus on things like money and hard loot though, he's clearly taken fancier things like cushions of fine coaches, sheets and bedspreads from high-quality goods transport. A small chamber but you could mistake it for a top-quality room at a city in, or even that of a room belonging to low-nobility.

Regaining your composure after the initial amazement, he shows you something special in his latest robbery; a fine silver necklace with an engraved locket. He jokes about it having the contents of the former owner, but having discarded them. Not like it matters since it's yours now as he sees it, not like he could wear lady's jewelry. Naturally though you have an aversion to silver, but you're not sure how to refuse the gift. Particularly in a way that won't offend him since, for all the flirting that went over your head, it's obviously leading to something more between the two of you as he moves to loosen your clothes some in an attempt to place the necklace on you but likely with greater motive once your clothes are loose.

>Oh dear, a charming fellow he is and perhaps a silly girl in your same position could fall into his arms and live happily ever after, riding off into the night with your dashing highwayman. You know better though, or at least fear for the worst. You suppose you could let things continue, but any care for Rodrigo's safety would have to be discarded.
>>
>>1848493
Imply that you have a condition that doesn't allow you to have relations like this, and that you wanted a friend, or someone close to what you can no longer have.
>>
>>1848493
Let him put it on but tell him we have one of those allergies to a certain metal people have, sadly the locket is made of the metal we're allergic to, then help him remove it alongside our clothes

And i was thinking if we go through with this we could go feral midway and then maul him and if not we can pseudo-thrall him, either way we get something good out of this
>>
>>1848493
We didn't come here to kill him, lets just wiggle our way out of here with some excuse...
Actually we have terrible allergic reaction for silver and have to leave to go get our medicine.
>>
>>1848659
>>1848682
Supporting the allergy and staying
>>
>>1848702
>>1848659
Supporting
>>
Wait, isn't Lycanthropy infectious and can spread through sex? It's a partial reason as to why we didn't go with Bernard. We should avoid doing it, mostly because if he survives and ends up becoming competition, then having someone like him around would not bode well for us. Spreading the Lycanthropy too much might attract hunters to us and fuck us over or something.
>>
>>1848813
He would be under us though, and would most likely serve us.
>>1846860
>mostly because you don't want another werewolf around, particularly one reliant upon you.
So we would be gaining a follower, servant or we end up going overboard and killing him, either way it's beneficial.
>>
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>>1848659
>>1848813
>>1848826
You're not some apothecary who understands diseases well, but from what you understand, yes your affliction can be spread to another person in such ways. Normally and the most common method would be biting someone, but other ways including intimate relations can do it too. Your spit, your blood, through such things it spreads. Both while in the cursed form, or just normal as you are now. It's worth pointing out that it's not a guaranteed infection, even if you were to bite someone. Like with any disease, it's just a chance whether someone contracts it or not, however the more in contact with a person you are the more likely that they'll (eventually) catch it. So you could do something like kiss a person and it might not be risky, but a regular practice of it and one time they're bound to have a sore or something in their mouth and unlucky enough to be exposed.

On the other matter, the danger of spreading the disease (and why you didn't just turn all your fellow bandits into a killer were-pack) is twofold like you noticed. For one thing, the more of you there are the more likely you are to be noticed, which will draw negative attention and hostility, whether you think you can deal with that or not.

>Cont.
>>
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>>1849154
The other problem comes with infecting someone as an adult. By contrast, you caught the disease as a child in an unfortunate attack. As you grew up though your body also grew to accomodate the disease; changes to things like musculature, and your skeleton, subtle changes but enough to matter. Thus for you, while it is never pleasant, your body can handle the accursed transformation, and you still largely retain your sense and your "self" while changed. Some exceptions of course, but it's not like you turn into a killer brute once changed, which is why your fellow bandits use you in that way for the job. As well, you also largely have control of your changing, and can do it at will (or choose not to) for the most part.

For a fully grown adult though to contract the disease, their body cannot adapt anymore to better suit the curse and ease the strain of it. Thus, every transformation is a nightmare as their body rips and tears and reshapes to adopt the wolven form, and their mind suffers as a result too. Some adults can't even survive the process, many lose their minds overtime, and pretty much all turn truly feral as they give over to the beast. The stereotype of the werewolf as most know it, man turned to savage animal under the full moon.

Now given your ability to cope with the disease you would have an advantage over someone who didn't, and in some sense you could control them. Not like a literal thrall, like with a vampire, but if they turn savage you could influence them just as you might normal wolves, and they'll come to depend on you. You wouldn't be able to save them from their instincts, like if they caught sight of a deer to chase it, but in general you could get them to follow you, interact with them safely, things like that. If however you get separated, or you're not around when they transform, then obviously they'll be as dangerous (and prone to being noticed) as always. Thus in theory if you kept a close watch over an (or multiple) infected then you could probably keep things under control like your own little pack. In practice though the chance of always being there for them seems unlikely.

>Things to consider...
>>
>>1849173
>>1849154
He's going to die either way but I want to risk it and try to get a slave/unwilling follower
>>
I stand my case, we are forest bandit, ex-farm girl, we are not here to murder this over sweety dude in cold blood or starting an werewolf clan. Lets thank him for the nice evening and get back to our friends.
>>
>>1849207
Seconding
>>
>>1849173
Also should note, none of this is considering the animosity someone may have towards you for infecting them. As you might expect, most if not all people wouldn't willingly want such a disease, so you won't be getting fans likely if you infect people. Though at that point it would be too late for them already, and you'd be holding the leash either way, metaphorically speaking.

Also to let you all know, but today is a busy day for me even till late. I'll be able to continue properly for sure at that later time (around the time when the thread was initially begun, and that first play session) but if I get the chance I'll also try to post intermittently when/if able.
>>
>>1849207
Ummmmm
Fuck it, let's do it
Let's enjoy his nightly company for once, if he gets infected he gets infected, if not we just keep moving forward
>>
>>1849214
Change to.
>>1849259
Since we won't be able to have a normal life with a family, we might as well have a fun night or two.
>>
>>1849259
Well he certainly deserves to be tricked into torturous body transformation and turned into monster with mind of animal for being such a prince charming.

I am sure our group will agree when they hear that we turned an minor competitor into wild monster, that spreads the infection without restraints. It's not like it won't lure monster hunter groups or actual soldiers into forest to weed us out.
>>
>>1849207
I support this.
>>
>>1849355
If he gets infected, it isn't 100% guaranteed he'll turn
He would bring problems if he does survive the transformation and runs off, which would be hard to do if we're with him to keep him focused on us
>>
>>1849363
>>1849355
On second thought, i don't know about that
I meant that it isn't a 100% chance he gets infected, I'm not sure about turning right away but i would think not? The disease would have to take some time to spread before the turning and in that time we can prepare
>>
>>1849207

This! Intentionally infecting him would break character, it's, judging by the quest so far, Alice would not attempt to do. I firmly stand against infecting the highwayman.
>>
>>1849412
Yeah spending one night would probally be fine and in character, but we don't have any idea, if he does get infected or not...untill (days?) later when we start finding dead bodies.

We can't babysit this guy and I have no idea how we would prepare for his possibly turning.
It's just not worth of the trouble this night could bring.
>>
>>1849434
I'm not trying to purposefully infect him that's
>>1849204
Explorer and I just want to let Alice have some rare night fun, if he gets infected so be it, we'll help, if not we'll just continue on our merry way
>>
>>1849204
>>1849434
>>1849450
>>1849448
Ughhhhh.
Fine, let's just do it once for Alice.
>>1849448
Hell Yeah we can, if we only explained to our friends(and bring him to the house) we let ourselves get seduced it would be in their best interest to either help us babysit him until proven healthy or kill him if he turns and survives the transformation.
>>
>>1849434
Talking about what's in-character, you were run out of your former life by your own village whom tried to kill you, and you ended up a bandit, helping to if not actually murdering people on occasion when robbing them. Maybe you're not a heartless wretch, and people can change of course, but currently? Living in the moment and only for yourself, is entirely within character. At least considering this fellow is technically an adversary.

But either way, I think the slight majority is to go through with things then, give into temptation for a night?
>>
>>1851290
Yes, depending on the outcome we'll see what to do with him.
>>
>>1851290
Yeah, let loose for one night.

Also what's the DC on infection?
>>
>>1851306
>outcome
We are going to sit the next week on his bed staring at him and waiting if he turns into monster or not?

He won't be coming with us as he suspects our group is trying to trap him and only way we know that he actually was infected and has turned is when there has already been half dozen wolf attacks and who knows how many infected.
>>
>>1851469
Depends of the infection roll and we can go home explain then make regular trips to check on him
And we would probably hear his howl if he does turn and survive, that would be our cue to go out searching for him
>>
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>>1851306
>>1851338
You explain away the necklace by saying you have an irritation to it like some do with certain foods or other substances. He seems to buy it but jokes if you aren't some unholy creature to be allergic to silver? You laugh nervously at it, but otherwise don't put up much a fuss as he continues as expected, softly saying sweet things and lavishes you with kisses. You feel guilty about it all, but to share a close experience like this with someone is so nice that it's easy to get lost in the moment. So much so that you even forget the scar on the back of your one shoulder where you were branded for being a werewolf. Rodrigo notices it to your immediate panic, but he seems to not recognize it and you shakily explain it away as something unrelated. Perhaps where he comes from they don't treat werewolves in the same way?

Beyond that, it's easy to allow things to get carried away as he takes you to bed and you get to know one another intimately. He's impressed by your fitness, though again you're able to explain it as due to being a bandit and needing to be physically capable. Again you also have some more hesitation, though he eases you to admit that you're concerned about the promiscuity of all this; very sinful indeed. He understands that of course and admits he feels the same way, and normally he wouldn't move so fast to this point of a relationship. But the both of you, as criminals, normal lives are beyond you and sometimes flings are all you can afford. If you ever even get the chance, for most this kind of life is a lonely one that ends quick. And honestly, you pretty much agree with him, even if you feel bad about it. Living violent lives, you take what you get and leave matters of spirit for if you ever get a normal life. Entirely possible that you all just end up dead tomorrow though.
>>
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>>1851516

>Just another bump in road then, but before long you're lost in one another. He knows how to show you a great time and even brings you to match his involvement, guides you through it as well rather than just going through the motions. An oddly similar parallel to his earlier teaching you of how to shoot. Your inexperience makes it embarrassing for you, but he's ever kind and accommodating, and you're left feeling for him as emotionally, as you are physically satisfied by the experience. Together you share a wonderful evening, and what you lack in experience you make up for in vigor and endurance, finding yourself eagerly wanting more and more. A rare benefit of the curse it would seem, that animalistic vigor. He makes you feel special in ways you never have, treats your body like a precious thing to be cherished yet also pushed to its potential, and once you've both shared in the climax of your intimacy you're both a hot and sweaty, smelly mess. Two bodies clung together as one in the afterglow, but only one is spent. He's quite exhausted and while you're more than satisfied, you honestly could keep going along with that heightened endurance. Or get up and run a marathon even, you feel so alive. Instead though you settle for things as they are, and prefer to cherish the closeness with your dashing highwayman after. More sweet whispered words, kissing and holding one another, you feel a lot better for having gone through with all this. To be able to open up to, and share yourself with someone like this, something you haven't felt in a long time.
>>
>>1851520
Oh shit...
I forgot we have more endurance, yeah he's most likely infected if we went for more than one round.

Brace yourselves boys, fear for the worst right now.
>>
Rolled 61 (1d100)

>>1851520
>>1851516
Make a roll you tragic romantics. One person to roll, you decide among yourselves who.

>>1851338
Again, you're not some doctor or anything, so you can't know that. You've only infected two people before, so it's not really enough to go on and be able to predict something like that.

>>1851469
Well you do know at least, the progress of the disease. Assuming Rodrigo has contracted it, within about a week or so he'll come down as generally sick and feverish, as the disease starts to set in to his body. During this time he'll definitely be out of commission, so it's not like you'd need to constantly be by his side watching, if in some time he's bedridden and quite ill, then that's a pretty obvious sign that he's caught the disease. If not, then he didn't.

If he did as well, you'd have some time to decide what to do with him, since he wouldn't undergo any change until his first full moon.

>>1851539
He's not a beast in bed so to speak, as you might be. Everyone has their limits, and you went easy on things in thanks.
>>
>>1851541
The higher the better? Viceversa?
>>
>>1851551
>>1851541
Should I roll?
>>
>>1851556

Blue anon isn't around and i dont want the blame so
Yeah
>>
Rolled 88 (1d100)

>>1851556
>>1851562
>>1851541
You people are taking too damn long.
>>
>>1851581
I don't know if that's a good thing or not
:/
>>
>>1851581
>>1851585
Perhaps our infection cells with their 88 were too strong for his immune system of 61? God I hope not.

Or maybe he's infatuated with us now.

Hopefully the latter.
>>
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>>1851581
I never take too long, I always take precisely as long as I mean to!

So then, after that vigorous, shared experience it's not hard to fall asleep together. Well, harder for you still feeling your blood pumping, but eventually you manage. Just lucky you didn't lose control and transform, you suppose.

At any rate, you awake sometime next morning in the arms of your roguish lover, feeling quite content with the sensation being right up to him and feeling his breathing and heartbeat. For a moment you even imagine what it would be like, what he would be like if he were like you, or even wolven. The thought of it, along with holding close together with him, and the powerful smell (to you even moreso) of your lovemaking, what a feeling that grips you. An uptake in breathing as your heart begins to beat and your blood pump, and you almost lose control taking him, taking it all in. Almost lose yourself to the beast just from that. Fortunately though you catch yourself, and come back to reality thinking of what to do now that you're awake.

>Just take it easy and relax with him till he wakes up on his own, or maybe get up and take care of some things? You could make breakfast for the both of you, clean up a little, or even just take your leave altogether and head back home? Unless you had something else in mind.
>>
>>1851607
Oh yeah, control.
Enjoy the cuddle a few more minutes before making some breakfast then rouse him, after that we have to go home.
>>
>>1851633
Support
>>
Rolled 21 (1d100)

>>1851607
Supporting
>>1851633
And suppress dem fuzzy feelings woman!
Save them for later, when things hopefully get better
Rolling to keep them in check
>>
>>1851607
>make some breakfast for him and leave
>>
>>1851660
Oh boy, I'm okay with this.

>The distant werewolf gal can't keep her feelings in check for her first lover in a long time.
>Drama Gold.
>>
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>>1851662
>>1851660
>>1851646
>>1851633
You consider just up and leaving, talk about a way to leave things hanging, and so carefully as not to wake him you crawl out from underneath and off the bed. Looking back over him though, you're overcome with those same feelings. You try your best to suppress them though, and while you don't go as far as losing control, you also can't seem to drive the feelings out entirely. As such, your initial plan to just sneak off, becomes staying maybe a little longer just to admire him, becomes maybe cooking breakfast for him, becomes waiting to say goodbye, and hopefully not more after that.

So you quietly look around and find some simple dressing gown, probably for a man given its size on you but it does the job. Sneaking out of the room then, you take a chance to the restroom (or what he's got while living here) and then to get some basics out of the way like some water for cooking which you can also wash your hands and face a little, getting a small fire going, and rummaging around for the right stuff to cook and cook with. Fortunately you actually do know how to cook fairly well from the farmlife, and are able to give Rodrigo a nice waking up surprise to some breakfast in bed. He's glad to see you, and comments about you being so full of energy and making yourself busy. He's clearly still worn out from the night prior, but your rousing him is more than welcome to a surprise like this.

>Anything you want to talk with him about, maybe stay over breakfast with him? Or just say your goodbyes now that he's set, there's more than a few things you need to see to.
>>
>>1851696
We were gone a full day and our friends must be worried, thank him, peck on the cheek, hug then leave
And we'll come by some other time to hang out again
>Scout while walking home
>>
>>1851731
As much as you'd like to, you can't stay, not any longer than you already have. Naturally it's a little disappointing for him though as he settles in to eat and talk with you over it, but instead sees you gathering your clothes and getting dressed. You express the need to return home even though he tries to convince you to stay, but you thank him and part with a kiss, leaving him wanting more. Enough that he asks when he'll see you again, and hopes that this won't just be some one night affair. You tease more maybe but nothing for certain, and get dressed roughly before taking your leave.

Roll for the way home then, to scout as you go.
>>
Rolled 75 (1d100)

>>1851793
>>
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>>1851812
You make your way home without much trouble, and nothing of much note along the road. You do happen to encounter one of the local wolves, a bit strange to see it out at this time but as usual it's positive towards you. It's presence though stirs your instincts and you have to struggle to keep the beast in check, eventually shooing the wolf away by throwing things at it. You need a breather to calm down, but finally you make it the rest of the way home. You can see smoke rising so clearly others are up too, but now that you're here you're not sure how to explain away your absence. What excuse do you want to use?
>>
>>1851845
>if no one suggests anything, we dont have to make awkward excuse.

Lets say the scouting too longer than normally and at the end we scouted out Rodrigos place and decided to just bunk there for night.
>>
>>1851845
Supporting
>>1851946
Blush or get flustered when we mention Rodrigo
>>
>>1852155
>>1851946
On your approach you're noticed by one of the newbies who welcomes you back without much issue, just enthused to see you again. As soon as the regular group members though find out, you draw a lot of attention, mostly negative. Annette hugs you and is just glad to see you're safe, but Gram is quite angry for your lack of duty, while Julien is annoyed that they had to go looking for you. And none of them are at all pleased when you're embarrassed to admit that you stayed at Rodrigo's place for the night. You try not to let on exactly what happened, but they're angry that you're even dealing with him at all, considering he's an enemy squatting in the group's territory. Your loyalty gets questioned more than once, and why you didn't kill him if he allowed to to stay at his place? You caused a lot of worry and trouble for all of them, with nothing to show for it. Overall, no they're not at all pleased and your role in the group has been damaged.

Furthermore, after getting chewed out by the others, Roselyn who's more intuitive wasn't so easily turned aside by your excuses about Rodrigo. She knows you didn't "just" stay at his place for the night, and wants to know what happened.
>>
>>1852421
Well, it's complicated, it might kill him it might not kill him, but we got some scouting done!
We'll have to keep an eye on him the following days
>>
>>1852445
While not the full story, she's able to discern at least some of what happened. Thinking you bit him or something, she wants to know if it's going to be a problem and is considering telling the others. You know though, that it won't go over well and considering as angry as they are now...

In the meantime though, she says you should change your clothes, get washed maybe since you stink. There's some things that need to be taken care of, like someone(s) going to meet with the village informant and to sell off some of the things looted, and also there were some problems with the local goblins when some of the group went looking for you yesterday. Of course you don't have to, but she thinks it would be for the best if you tried to make up for yesterday and help out.
>>
>>1852453
Keep this whispered so the newbies don't hear
Only if we let him transform and he survives it, but we can get him while the disease weakens him, if he got infected. And we can keep an eye on him with daily visits, he trusts us.

Then let's go get cleaned and go see the goblins
>>
>>1852472
>And we can keep an eye on him with daily visits, he trusts us.
>Lying this hard to keep seeing him without our friends getting angry.
Kek

Also supporting
>>
>>1852472
Well if it was all a ploy just to get rid of Rodrigo then she thinks the others would forgive you for sure. Though she wonders why you would risk infecting him and all that could entail, when if you wanted him dead you could just... kill him the normal way? Also she can't help but be curious as to how you were able to get in a position that you could bite him and get away with it, that he trusts you.

Anyway, you go for a quick wash in the old wheel room, get dressed with some cleaner clothes and leave the old ones for Annette. For going to tend to the goblin matter, it takes some pleading and convincing on your part but eventually you're accepted to come along. It'll be you, Gram, Julien, and two of the newbies (Bernard and Patrice). Quite a few actually so whatever happened yesterday must have been noteworthy. On setting out, Bernard is glad to be in a team with you, and wants to get to know you better. It would seem his interest in you wasn't just because of the drinking.

>In taking action against the goblins how do you want to proceed? A direct approach and possible attack to send a message, something more subtle and sneaky, or maybe something else you've got in mind?
>>
>>1852506
Oh no...
As for the goblins, ask for information about what happened? And just follow their lead, we can't act on something if we don't know the details.
>>
>>1852506
:/
Hmmmm
>>1852514
Supporting and be friendly towards Bernard
>>
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>>1852514
>>1852523
You act friendly towards Bernard, he's a member of the group after all and could become a regular in time. He's also young like you so easy to get along with.

As for the goblins, along the way you try to figure out what happened. What you're told at least is that while some of them were looking for you yesterday, naturally one of the places checked was the stash cave. Unfortunately they were followed by some goblin scouts probably, because a warband holed up inside. The goblins are at war with the local kobolds currently, so they must have considered the cave to be a prime location for the little lizardfolk. Maybe not such a big problem normally, but nobody wants goblins in there with the loot you've gathered.

Gram being in charge of this team wants to just go in and kill them all, while Julien wants to scare them off by maybe just killing one or two when they come and go from the cave. If you have any ideas on how to oust them though, they'll at least consider your idea.
>>
>>1852537
We should just kill them to avoid any further trouble with them and we could gain the Kobolds thanks too, if he thinks we can take them we can give it a go
>>
>>1852547
Well it's not all the goblins, just this warband. But sure you can just attack and kill. Make a roll to see how you fare, and specify if you want to do anything particular for/during the combat.
>>
Rolled 61 (1d100)

>>1852591
Let our friends do the front fighting, we'll try to support them by keeping the goblins off of them.
>>
Rolled 31 (1d100)

>>1852591
>>1852604
We should be the ones in front, we are much more resilient and hardy than them
>>
>>1852604
>>1852608
And risk getting beat up and transforming in front of the rookies?
No thank you.
>>
>>1852608
>>1852604
Unless the goblins have any silver, or like, gang up to try and cut off your head quick enough, there's nothing they can really do to kill you. Hurting you though is entirely possible, and you know that getting hurt enough could cause you to shift, which you obviously want to avoid. So in the end you decide to keep to the back and just support where you can.

The fight itself progresses as you might expect, you all reach the cave and stalk it out for awhile till seeing some goblins milling about. Gram then leads the charge in as you all follow, slashing and bashing goblins left and right. There's a fair few of them, but they're not a "civilized" group so they don't really have much in the way of advanced armaments. For your job of keeping back, you do alright at it and help out here and there when a few goblins try to gang up on different guys at times. While going into the cave after to further clear it out though, you get a few goblins target you specifically since you were at the back of the group. One dropping from above onto your shoulders and trying to cover your head up, while another jumps up and hangs onto your waist and another two try to trip you up and knock you to the ground.

>An unexpected assault! You have your sword handy but obviously it's going to be hard to do anything well with some goblins jumping on you.
>>
Rolled 66 (1d100)

>>1852658
Shake them off then kick and punch
>>
Rolled 7 (1d100)

>>1852671
>>
>>1852671
Not too difficult, you manage to shake most of them off and get the bag off your head. You're faced now though, with four disoriented but hostile goblins, telling you to give up or they'll kill you. Various little pointy sticks and rusty old weapons are held at you, as you consider just calling for help from the others gone on ahead.
>>
Rolled 54 (1d100)

>>1852696
Laugh and get started with hacking away
>>
Rolled 60 (1d100)

>>1852696
Ask for their surrender:
How about I don't kill you all and you cute things lower your sticks, after we're done with the rest we talk with my friends to see if we can take you in?
>>
>>1852713
You threaten them to surrender, obviously with a lot of credibility to your threat. They seem to consider it, but after you've already killed many of them, they can't just get over that so easily. One, angry over the proposition lunges for you to attack which leads to a scuffle between you, till eventually you manage to slash him to death (though not without getting stabbed a number of times yourself) and struggle to get back to a fighting stance against the others. One of them does finally speak up and says if you can get your guys to not kill of the goblin women and children (the remainder farther into the cave) then they'll take their leave.

You're not sure if letting them go with a grudge however is a good idea. Unless you're trying to like, become some goblin monarch over them, winning their favor might not amount to much.
>>
>>1852728
>You either stay with us as Recruits and helpers or you don't leave at all
If this doesn't trigger a fight just rush to regroup with the rest
>>
>>1852728
Accept and try tell your group about not killing woman and children and scare em off
>>
Sorry for the delay, was called to something for awhile

>>1852898
>>1852740
Going to roll to determine between these two.
>>
Rolled 23 (1d100)

>>1853219
Whoops, it didn't do the roll.
>>
>>1852898
>>1853219
Whoops my post didn't go through.
Supporting this.
>>
>>1853223
>>1852898
>>1852740
Lower roll goes to the second choice. You accept their offer then, and rush off to find your group still progressing into the cave. They've fought a few more but haven't reached the loot antechamber, and you try to explain the situation there to them. Gram doesn't care for it at all, but the others agree with you so begrudgingly he accepts.

After that it's a bit unnerving process as you allow the few remaining goblins to gather what was theirs and make their retreat past the other dead goblins. A lot of lamenting from the little green folks for sure, but eventually they are gone. What a mess to have to clean up though, the dead which weren't able to be taken. Gram and Julien shove the work off on you and the newbies for your idea (while they check the status of the loot stash), which amounts to carrying the dead goblins and gathering them outside. You could leave them for wild animals at this point, or maybe just burn them all and be done with it. After that though the others are content to return home a figure things out for the rest of the day since it's only a little after noon.
>>
>>1853242
Hm, the leader might come back and be angry that we did either of those but i say we burn them and gather the ashes individually
And then give our friends a heads up about us going to see if there's any progress on Rodrigo
>>
>>1853253
Burning them should be simple enough but will likely attract attention, though if you don't care it shouldn't be an issue.

As for Rodrigo, you spoke to Roselyn about that but if you are going to go, and let the others know, you might need an excuse. She was ok with the idea that your goal is to kill him, likely the others too, but they'll also expect results.
>>
>>1853264
Yeh burning should be fine
They should expect results in his condition from now to a week if he is infected, tell them so
And we're lying of course, we only wanna se him and see if he's okay
>>
>>1853275
I meant though how open are you being about it? You can lie about the true purpose but you only told Roselyn so much.

In any case though you can burn the bodies after clearing an area for it, don't a fire getting out of control. It takes longer than you'd have expected to actually get them burning though but the process looks like it will take longer than expected. Probably just have the newbies stay and watch while the rest of you can leave.
>>
>>1853315
As open as we were with Roselyn maybe add some of the post above to have them believe us and let us go check

And stay with the rookies just in case, there's no rush
>>
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>>1853332
You try to be relatively open on the matter then but while they're ok with what you claim to be motives, they expect him dead or gone sooner rather than later.

You opt to stay but given that, some shuffling goes on and Patrice ends up going with the others while you're here with Bernard, which seems to be what he was after. Not the nicest circumstances to be under with a bunch of dead, burning goblins, but he tries to make the best of it. You'll be there for a couple hours probably, so if you had anything in mind to pass the time that would be good. He at least is open to conversing and wants to know more about you like last time, things like how you came to be with these bandits? On the matter of himself, he also talks about working for a mercenary group and wonders why none of you don't do something like that? You're good fighters from what he's seen, you'd fare better than bandits at that he thinks.
>>
>>1853344
Keep it simple and vague, we got driven out of our town because of a misunderstanding and everything just spiraled down until they took us in and we just haven't sat down and talked about it, maybe we could make it work? Who knows
>>
>>1853382
Seconding.
Ask him about his story, how did her get to that merchant? Any interesting stories?
>>
>>1853382
>>1853387
Well he's certainly curious towards your story as vague as you keep it. Because of that he does want to know, and hopes he isn't overstepping himself here, if that has anything to do with your teeth? Being sharper, more canid, he seems under the impression that you filed them to that point or something.

On his end, well he used to be part of a militia but with the wars going there was money to be made as a mercenary. He never expected to end up working to guard some merchant though, but he couldn't complain, and how he ended up here now. Interesting stories, well they ironically did have to fight against some bandits back before they took the merchant guard job. They were holed up in an abandoned old estate in the countryside and were terrorizing the area. Never thought he'd end up among them though, and he admits to you hoping you keep it secret, that he (and possibly the others) won't remain here forever. Probably for awhile for sure, but once things dry up he'll move on again. In the meantime though he hopes to get close with you though, maybe eventually you could come with him even?

Either way the time passes well enough and together you take your leave once the bodies are reduced. The trip back home though is eventful, as the burning bodies seem to have attracted a bear. Bernard drags you to cover and is content to wait till the coast is clear, before you continue on again and finally reach home. Both pretty hungry from little more than some trail rations, it's late afternoon so a bite to eat before you leave yourself could be nice. Chances are you'll be having dinner with Rodrigo again so maybe also bring some food too.
>>
>>1853433
Maybe, depends on how things turn out.

And you would be right op, let's get a snack for the road and the food and go see our Hubby Rodrigo.

Also this would be a good point to decide where we want to take Alice anons, any suggestions or plans?
>>
>>1853483
Yes of course, if you had plans in mind other than being a forest bandit forever. Things are open ended so the freedom to go/do whatever is present.
>>
>>1853598
That's the problem, too many variables.

I for one want to run away With Rodrigo after confessing, if he stays after that.
>>
>>1853598
>>1853615
I don't know what i want to do honestly, if no one pitches in we could go with yours and try to live as normally as we can as far away as possible
>>
>>1853615
Well maybe determine how much success you're after? You could strive to become the best forest bandits around or something higher than that, or try to settle for a quieter life. The quesiton is what you think you're capable of pulling off despite your affliction.
>>
>>1853674
A quiet farmer life away in the countryside, where we can find the closest thing to normalcy.
>>
>>1853711
That's no great challenge if you want to live alone as a farmer. Just need to scrape together some money!
>>
>>1853483
>>1853433
At any rate in the meantime, you get a quick bite to eat, gather some food and then head out to meet Rodrigo again. It's about half an hours trek to his place via the main road, and after having stopped by home to eat and such it's early evening.

Once again your approach is met by a ringing bell, and Rodrigo's usual defensive display, but he doesn't bother getting into things when he sees it's you. Clearly glad to see you, he calls you over and acts surprised that you're back so soon when he thought he wouldn't be seeing you again for some time. Had he known, well he might have had something special ready.

>Dinner would be nice but you're just here to check on him, if he's showing any symptoms of the disease? Well, not like it would show so soon after, but you can't be too careful. Or, are you finally going to put an end to him as you're expected to do?
>>
>>1853717
Not alone but with someone else, either Rodrigo or Bernard, but we gotta see how it goes with Rod first.
>>
>>1853773
Feign stomach pains and the beginning of a fever then ask if he's feeling alright?
Say the food from yesterday or this morning was probably bad and we wanted to check on him
>>
>>1853775
Well with someone else, that'll be quite a challenge. Certainly never a normal life if you've got to try and hold together a werewolf family.

>>1853781
You act like you're sick from the food, which is quite alarming to him since he fancies himself a good cook, so to have possibly gotten you sick is a bit embarrassing. He says he's feeling perfectly alright though maybe he's used to his own food, he considers. If you're feeling under the weather though he'd be more than happy to take care of you, and of course invites you in and to make you comfortable.
>>
>>1853789
It could also be out fault, we didn't check the food last night or this morning
Nothing at all? No drowsiness or slight fever
Then let's go in an hang out while keeping an ear out for anything, would want our affair to be discovered
>>
>>1853854
Not as far as he can tell no, he's fine, and he did eat what you did both times. Given your feelings towards him it's only natural you'd be overly concerned, but expecting disease symptoms so soon isn't that sensisble. Still you imagine you might end up checking every day, if only to spend more time with him.

It does occur to you that you might be followed or something similar, however what's there to be afraid of? If you're just here for dinner it shouldn't be so bad, unless you were looking to spend the night, or something more? Given your sick act though, he's obviously a little wary of making food for you again, as much as he'd like to. Perhaps sticking to what you're used to, he suggests?
>>
>>1853865
Just hang out and keep each other company, check him for any symptoms
If he makes a move what do we do anons?
>>
>>1853902
You looking to stay with him for an extended period of time? Like until he may show symptoms if he caught the disease? You might have to get creative to avoid any intimacy during that time, or self-control to stop what you could want from happening.
>>
>>1853916
>>1853902
Until the evening would be fine.

And avoiding it should be easy: pull the common and reliable "My head hurts" or in this case "My stomach still hurts", keep to cuddles, kisses and conversation.

Be very observant of him, we need to keep an eye out for anything.
>>
>>1853939
Considering you're not exactly in a relationship it shouldn't be impossible to keep intimacy out of it, though you know kissing can spread it too if he's unlucky.

But anyway you stick around just for dinner and a nice time after, before saying and unable to prevent a kiss goodybe, and he hopes you feel better. Even offers to walk you home, insists, but you refuse him because of your group. Make a roll then for the trek home during nightfall.
>>
Rolled 83 (1d100)

>>1853947
I would've said yes dammit. Imagine the drama with Bernard and the rest.

On a scale of 1 to 100 how are we?
>>
>>1853983
1 to 100 whats

If you actually do want him to walk you home you can run back to his place afraid of something. The Deep Dweller is always a risk of crossing paths with not to mention more common dangers that dwell in the forest.
>>
>>1854001
Yes! There are wolves about.

Don't forget to hold hands
>>
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>>1854032
Oh jeezuz, i hope not
>>1853983
>Pic related
>>1853983
Maybe how are *we*? How much he considers a *us*?
>>
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>>1854032
>>1853983
You don't get far before feeling regrets about leaving him, and how you just want to spend more time even if it's a walk home. You really need to get ahold of yourself girl, you're falling hard.

Your approach is noticed the same way but not with as much drama, he just thinks you left something behind maybe. When you say on second thought you would like him to walk you home however, he seems to know what's going on but passes it off innocently enough and gets his coat and such. Once ready to depart, he holds his hand out for you but once you take it, he pulls you close to him to your surprise, and says to get you home. All the way he keeps you close and is quite affectionate, seemingly not at all afraid of the woods at night. Oh how you get all warm and fuzzy inside and weak in the knees, when you feel his arm around you and his hands caressing you here and there at the slightest sound, or even picking you up and carrying you over the slightest patch of rough ground.

You're in no rush to get home like this either, and wonder how much time you could spend out here, what you could do together to take even longer and turn red at the thought. So distracted are you that it's not till you notice several sounds on approach much closer than you normally would. They were faint at first so you just dismissed him in order to listen to more sweet words and feel his breath on your neck, but now it's unmistakable that you're being stalked. Rodrigo isn't aware yet, but your hearing is good enough.

>>1854046
Well considering you've shared a most intimate experience, and your closeness when together, he's quite taken with you. A lot of that may just be initial infatuation, but there's definitely something between you. Is it true love, no, but maybe it could be.

>60/100, in a sense you've only just met, but he'd love to explore a relationship with you.
>>
>>1854096
Just say:
Did you hear that?
There's something out there.

With a hint of fear.
>>
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>>1854149
There isn't much you have to be afraid of given your condition, but nothing overcomes instincts and at least the initial fear you have at the realization of others, is real enough. Clinging closer to Rodrigo if such a thing was possible, you ask him if he heard anything uneasily, and that there's something out there. He doesn't seem worried as always but he tells you never to fear as he'll protect you. By the time he actually does hear it as well though, you can tell he's subtly preparing for a confrontation and likely has a hand on a pistol. You can also tell as near as they are though, as you may have thought and probably should have expected; it's some of the local wolves. The number of legs, breathing, and smell is definite. They must be out on the prowl as usual and caught your scent, coming to meet their accursed kin. You suppose it could be worse but this is pretty high up there, for you in particular at least.

And so before long Rodrigo finally recognizes the threat when they come into view, the wolves having approached from higher ground and circling. You can sense the killing intent they have for the human with you, and you have to try very hard not to instinctively meet their aggression in kind and try to get them to back off. Just as well, the nearer and greater their presence, the more you can feel the beast inside stirring up. Your pulse rises as you fight against the urge to be with your own kind, to run and hunt with them, to join in their howl. Rodrigo all the while now with a gun drawn, struggles with a torch till he manages to strike enough and light it with a flash. That definitely does the job of keeping the wolves at bay for the time being, and they maintain a steady distance. Always watching though, always stalking, ever ready to strike and free you from the perceived threat.

>Rodrigo is much too focused on the wolves to notice your difficulty and keeps you behind him, asking if you feel confident with a pistol to use one? He'll do his best but you may need to defend yourself, all the better if a fire can be kindled.
>>
Rolled 31 (1d100)

>>1854271
First of all.
Apologize in advance.
Then take his hand and bolt to our house after he gives us the torch and he gets his gun.
>>
Rolled 66 (1d100)

>>1854286
WHYYYYYYYY
FUK
>>
>>1854286
You want to leave him? Just making sure I understand that correctly.
>>
>>1854308
>Then take his hand

We're apologizing for bringing him with us and for being what we are, even if he doesn't know.
>>
>>1854320
>>1854286
>>1854290
Well then in your panic, you're not thinking all to straight and quickly come to the decision to make a break for it. The remembrance to never run from predators eludes you, nor was Rodrigo expecting it, but it seems he's prepared as he'll ever be and at your sudden grab you take off in a run.

Compared to the wolves though, you're not very fast. The unexpectedness of your action counts for something, but not fifty paces and they're on you, snapping at Rodrigo's heels and finally pouncing and ripping at his coat. It was a good escape attempt but he has to stop to defend himself or end up with a wolf chewing on his back. The chase has already begun however, and though he is armed, he can only fire once. One wolf drops mid-air with a yelp at the sound of the gunshot, but two more attack from the sides. Before long Rodrigo is beset upon by several of the wolves, and though his rough leather outerwear affords him a little protection, it won't last for long. It's sickening for you to watch as he's pulled at from different sides like a ragdoll, but worse still that you feel the urge to join in with your kind, help in the attack. In no way does it help when a couple of the other wolves take to your side as if to see if you're alright and to protect you from the perceived threat.

>How do you act? Whatever you do, make a roll to resist the instinct to join in the savagery.
>>
Rolled 61 (1d100)

>>1854332
FUCK
CALL FOR HELP
MENTION OUR FRIEND'S NAMES
GET IN THERE AND HIT THEM WITH WHATEVER WE HAVE ON HAND
>>
>>1854332
>>1854343
2d100 or 1d100?
>>
>>1854344
>>1854343
1 for resisting, 1 if you want to try to do something and the success would hinge on a roll.
>>
Rolled 62 (1d100)

>>1854343
SECOND ROLL
>>
Rolled 1, 59 = 60 (2d100)

>>1854343
>>1854359
Nice.
>>1854356
Rolling.
>>
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>>1854360
>1
>>
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>>1854367
We failed to resist turning but I got a 59 for protecting him, can we salvage this?
>>
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>>1854386
>>1854360
The only thing you feel greater than the fear for seeing Rodrigo in danger, is the beast within seeking to join that danger. You scream for his sake and try to get close, maybe use the torch in some way? You're struck with an immense pang and double over before you get the chance though, dropping the torch. Winded, like someone hit you hard, you can feel your heart starting to hammer in your chest to cope with what is to come. Crying in panic which only exacerbates the process, you can't hold it back any longer as you feel the familiar sensation of your body shifting. Your feeble attempts to reign it in, maybe, hopefully prevent it are ill met as the searing heat and pain of the changes begins to creep in. Your blood rushes and your muscles tense, as you struggle for breath against the twisting of flesh and bone. Your clothes begin to tighten and rip against the change, as your proportions deform and take on an animal form, and coarse fur emerges to take the place of clothes.

It's not as quick a process as you may assume, several minutes at least for your human body to shift to the cursed form, but for you it feels like an agonizing eternity. You can only imagine what it must be like then for someone who's body is not adapted or suited to the change, the curse, and it's no wonder they often go insane from the process. The only good thing is that early into the transformation did the wolves ease on the attack to focus on the emergence of their kin instead, so it's not as though Rodrigo is being ripped apart the entire time. He's not in great condition though, but is too mortified at seeing what you're becoming to react much.

And so eventually the unpleasant sensation gives way to one of belonging... power. Of feeling right with your new form, and one with the beast. Because really, as much as you may tell yourself it isn't so or wish to believe otherwise, it is not some separate entity; you and it are one and the same, always have been and always will be. And deep down, you can only pretend you don't know it. Thus, the last scraps of clothes fall from your new body as you sit up, the thick fur hiding any feelings of indecency you may have had... but nothing to hide the shame, as you look to Rodrigo with your gleaming wolven eyes. It's a pain more than physical as you can only do what feels right, what instinct commands, and raise your head high and let out a long howl to be joined by the other wolves. They sense, but can never understand your pain, your shame and simply gather around in some bestial support, till the particular male of the pack with an affinity for you nears the closest and nuzzles and licks at you.

A bitter and more shameful truth that you'd reciprocate, were it not for Rodrigo there and your conflict about what to do with him. Half of you wants to continue and join in with ripping him apart, half of you wants to bury your head in his chest and beg forgiveness...
>>
>>1854490
Are we in enough control to kill the wolves? Would our instincts and *it* allow it?
>>
>>1854490
Pee on Rodrigo.
>>
>>1854502
What in the name of fun?

>>1854500
You can attack and/or kill them sure, but the moment you do they'll turn on you as well. You've run with the local wolves before, this pack in particular so beyond the usual influence you have over wolves, these ones are amenable to you. You don't outright control them, but for the most part your influence will win them over to mostly whatever you might have in mind. So you can't just command them to leave, but you could run off and take them with you or get them to give you a good distance.
>>
>>1854512
If we can talk point to the house's direction and give him instructions as best we can then we'll stay with the wolves for a while to cry, after an hour or so start walking home

Apologize/whimper in his general direction
>>
>>1854512
Just marking our property y'know? But let's not do that.

>>1854524
Supporting.

They better not try anything when he gets there because if they do they're getting torn to bits.
>>
>>1854524
>>1854533
Your range of vocalization is not the same anymore, though you can sort of vaguely imitate speech. In his state of shock though it takes some time till Rodrigo is able to process that you're still the same girl he was sweet on, and then that you're trying to communicate with him. It takes time but while he does seem to understand what you're gesturing for and "speaking" of, he also hesitates to leave. It seems he has some hope for you, or maybe disbelief, as he speaks your name and calls out to you. He asks if that really is you, and what he can do to help you? Are you in pain, things like that indicating he cares too much to just abandon you to this fate.

He even tries to approach, cautiously, but the other wolves round on him and stand between growling and such. He sees you aren't behaving that way though, and it's enough for him to not give up as he waits for a response.
>>
>>1854548
My chest, it tiiiiiingles, I'm Feeeeeeeeling.

Cry and nod, cry and nod...

Tell him to go to our friends and explain, we'll start walking an hour after he's gone.
>>
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>>1854561
Well that might be a bit more detail than you can manage, but eventually you convince him to go. You can tell the wolves are very upset with this, given the one among them Rodrigo shot, but you keep them in check as he gathers his wits and whatever else he can muster. With one final hesitation, he finally stumbles off in the direction you indicated.

You're left there crying then among your wolven kin, again as they draw close for support and howl on occasion, forcing you to join in by instinct. Eventually though, you can't notice Rodrigo with any senses and giving it some time more, the wolves wouldn't be able to pursue him without him reaching your home first. It hasn't been an hour, but you have as much time as you please now.

>You are in your accursed form, among the pack. Even if you wanted to, you couldn't change back to normal so how do you want to proceed? Right now honestly, your deepest desire on an instinctual level is to live among them since you feel belonging, right at home. To run through the forest with them again, to hunt and be wild. But, you do have a choice in the matter.
>>
>>1854579
Start walking home, they'll hopefully get killed when we get home if they haven't left by that time, if possible shoo them away however we can.
>>
>>1854586
You want them dead? They're kind of like free minions. But anyway, without you in danger (Rodrigo gone) you can get them to leave you alone with enough insistence, or just running off on your own. They'll follow you some distance but eventually leave you alone.

Either way, or whatever you had in mind, make a roll to act against your instincts and then be on your own.
>>
Rolled 98 (1d100)

>>1854595
Free minions that draw out the wild side, yeah, no.
>>
>>1854597
Goddayum, where were this rolls when we needed them?
>>
>>1854597
If you get too excited or scared or otherwise emotional, or even have a vivid nightmare for example, that can bring out the wild side.

But anyway, yes, the feral impulse is strong but your despair is stronger. You're about as in control of yourself over your instincts as you can be. You want just to return home then?
>>
>>1854604
Yes.
>>
>>1854606
Make a roll then not for yourself, but for Rodrigo's fate.
>>
Rolled 79 (1d100)

>>1854610
Sigh.
>>
>>1854611
You head home then, a few close calls with other animals along the way which you almost came to chase, but eventually you do make it. There across the slow river, the big old ruined house. You can see lights within and hear commotion, but how would you like to proceed? You can't exactly just walk right in the front door, or can you? You do recall that the process to change back to normal is in-part involuntary and does take a much longer amount of time than the change to; it's easier to let the beast free than it is to cage it. A slow process of an hour or two depending, maybe more, and usually you just sleep through it.
>>
>>1854614
Walk to the door and call out, make sure they hear us before we barge in
>>
>>1854618
You circle around then to the shallower part of the river where logs and branches have been laid for a crude crossing, and clamor across. Once close enough, you give a call which doesn't sound all that different from a howl. Some of the commotion within goes silent, and following some rummaging about, there opens the door with Albert and Patrice armed. The latter is aghast, but Albert whistles and pats his leg at you like a bad dog to come inside. Up the steps and inside you skulk, causing panic and alarm in the newbies that see you. Even Gregory, the big orc is on edge and armed. Your usual group members though react as normal, only of course in this case that obviously something bad has happened.

On your own matter, you look around though and don't see Rodrigo anywhere, but Annette dealing with some bloody clothes and rags. You can smell that he came through here and his scent leads elsewhere in the house, but it doesn't appear too good.
>>
>>1854631
Push past them and follow the smell, we gotta see how he's doing
>>
>>1854631
Follow the scent and curl up to sleep next to him.

And obviously, ignore whatever our friends say, just plop down and sleep.
>>
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>>1854639
>>1854644
You don't bother to wait around and find out what's going on, instead moving on through till to come to the dry cellar below. Heading on down it's not that well lit, but you can smell violence that's gone on. Blood, sweat, heavy breathing, you come upon Julien and Gram (the former surprised and the latter angry to see you) standing by a severely beaten and bloody Rodrigo. It occurs to you now that sending him to your home where your group members want him dead wasn't the best idea, and it's lucky that he's even still alive. Well, "alive" in the sense that he's not actually dead, but they've beaten him within an inch of his life and he's not lucid or even conscious. Chances are if you arrived much later, they'd have finished the job.

>Gram stands to oppose you from getting any closer, but you're close enough to tell Rodrigo is still alive, barely.
>>
>>1854661
>Cry
>Ask what did they do?
>Push Gram, and Julien if he participated, away
>Plop down next to him to sleep
>>
>>1854663
That's a surefire way to get our asses tossed out of the group.
Are you sure about this?

Instead of pushing them away just glare at and stare down Gram, he does NOT want to anger an emotionally unstable werewolf girl. If we can, say so.
>>
>>1854666
Yeh, we would be out of the bandit game and one into the farm game
>>
>>1854666
>>1854663
You can make a roll to try and intimidate. Gram is not one to be trifled with though, the only one in the group who could face off against you like this to unsure odds.

Partly that, and him being sort-of the leader, but mostly because he's a ram beastfolk so very stubborn. Who knows though, you might have it in you.
>>
>>1854674
Hmmmmm
Need dem answers but
>Don't kill him, please
>Plop down right there and sleep
>>
>>1854675
Well the matter can be resolved later, as I'm signing off for now. Thanks for playing though!
>>
>>1854675
Make futile attempts to get close too.

>>1854679
>The drama.
Goodnight.
>>
File: aaaaaaaaaaa.jpg (16KB, 300x225px) Image search: [Google]
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16KB, 300x225px
The suspense is killing meeeeeee.
>>
>>1854675
>>1854682
So you don't make a stand against the others, but you do make clear that you don't want him to die. Gram just about attacks you then and there but Julien gets him to calm down while you approach the battered Rodrigo. In the end they don't stop you from getting close to him and curling up beside him, but they make clear that you should make your peace with him because they're planning to kill him one way or another. If of course, he doesn't perish from his injuries already.

They take their leave then, as you can hear them joining the others upstairs and there's arguing going on. Eventually Roselyn comes down, not happy with the situation either, but she's there to check on you at least if you'll let her. It would probably be better if she checked on Rodrigo, but she doesn't seem all that keen to.
>>
>>1855787
If she's not going to see if there's anything else to be done for him she can leave. Keep close watch on her if she does try anything.

Then let's sleep and wait out the transformation.
>>
>>1855828
And ask what exactly happened?
>>
>>1855832
Ask who that, Roselyn? You can't really manage that amount of detail in speaking.
>>
>>1855845
Yes

>What happened?
Wut hooooopened?
Ezpz
>>
>>1855856
Well it takes several tries for her to get it, but eventually (before leaving) she says that your man here showed up all injured and pleading for help about you. It seems they're under the impression that you attacked him. In any case they just dragged him inside and beat/tortured him to figure out how best to loot his place, and eventually to kill him when they got what they wanted. They were fine with the situation and glad at first thinking you did this on purpose, but seeing that something else is going on between you, they're suspicious and wary of you.

Well anyway, she goes and fetches a new change of clothes for you before finally leaving, and you're able to put out the candles and curl up again to go to sleep beside Rodrigo.

---

You awake some time later feeling rather cold, aching all over and tremendously thirsty. Straining to sit up, you feel shed fur drop off in patches all around you and notice that you are indeed naked, which would explain being cold. You get up to at least put on some undergarments and look around before finding a bucket to drink from. While chugging back though, you hear Rodrigo groaning and asking for water. He can't make sense of who it might be, and his face is too busted up to see, but he can hear some of what's going on. You can hear just as well, but he sounds to have trouble breathing which isn't a good sign.
>>
>>1855926
FUCK.
ME.

I forgot they wouldn't worry about us if we turned because of the lies, I feel so stupid right now.

Get him that water and start crying and apologize, we forgot we lied to them to be able to see him.

Fuck's sake, brb I gotta go beat myself up.
>>
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>>1855952
Supporting
>>
>>1855952
>>1856025
Silly girl, your lies have cost you!

Anyway, you can't hold yourself together after seeing him like this and break down crying as you take to his side and offer him the water before realizing he shouldn't drink from the same thing you did. All the more distressing as you have to look for something else before finally returning and trying to help him drink some. He has a hard time of it though and it clearly hurts him, but he must be dehydrated and all from his ordeal. He can't clearly make you out but he can hear your crying and apologizing and knows it's you. Trying to act like his usual self, he painfully tries to laugh and says not to worry, he wouldn't want you to be sad or regretful over anything.
>>
>>1856061
But it's our fucking fault this happened, had we not lied he'd probably be somewhat okay right now, had we walked home alone he wouldn't have had to see us turn, he would be okay right now.

Not roughed up and irreversibly crippled.

Anything broken? How hard is it to breathe? What exactly did they do? Can you walk?

And try to get him some food.

AAAAAAGHHHHH.
>>
>>1856085
Your guilt is immense but you try to focus on him right now since he needs it. You're not a doctor so you can only guess though, and you ask him about his injuries but he response with all over in a strained laugh. He thinks he might have some broken ribs and why it hurts to breathe. Walking probably not, they beat him pretty badly. Even if his legs were able, he doesn't think he could get up and walk because of his other injuries.

Food is going to be hard unless you're willing to go upstairs into the house to search for things.
>>
>>1856157
What do we do?
We can't just leave him like this with them, they'll kill him, they told us they would
>>
>>1856157
If he was telling the truth last time, does he know anybody "poor" that might help us if we get him there?
>>
>>1856223
He believes so, but how are you going to get him out of here, let alone carry him all the way? He also doesn't want you to risk anything with your friends.

>>1856179
That seems to be the case. They've wanted him gone ever since he first showed up.
>>
>>1856235
Right now. Fuck them, they showed their true colors when I tried to see you, none of them would've done what you did under the same circumstances *we* were in.

Right now I HAVE to get you to a doctor.

Call Roselyn.
>>
>>1856265
You look around for Roselyn and find her in her room with Patrice. They're quite annoyed to be woken up by you, but Roselyn throws something on when you say you need her help and accompanies you. Along the way she asks if Rodrigo is dead yet, or if you finally have resolved to let him go? She goes on about being able to give him something that will end it peacefully.

>What do you want her for and how are you going to ask for it?
>>
>>1856302
Wait, it's still night time?

You're not stupid right? I think you can guess what happened that time I stayed with him and how it has progressed, which is why I can't bear the thought of letting you people kill him and in his condition from I can't take him to a doctor alone.

Can you help me take him to a town? Or heal him enough to make the journey possible?
>>
>>1856325
It's probably very early morning if you had to guess.

You try to explain the situation but she asks if you're the stupid one? She can't believe, and is now rather angry, that you're still trying with this and behaving like an idiot. The guy should be dead by now and he's going to be, and if you were dumb enough to fall for some rival robber then you'll just have to cope with it. They all took you in when you needed it most while you've known this guy for what, a couple of days at the most? She tells you to get a grip of yourself and grow up, this isn't some kid's fairy tale.

Furthermore she won't help him other than to put him out of his misery. She'll do that as a favor to you, which is much better than the others will be with him, and better than he deserves.
>>
>>1856388
Didn't we knew him for a while? Hence us having admiration for him?

>First of all, he didn't just leave us behind, after we turned he tried to call out to us and stay, none of you would do that under the same circumstances *we* were in
>Is what you're going to give him strong enough for me too?
>>
>>1856458
Maaaaaan, I didn't want it to go this way but we're neck deep in this shit and I don't want to take the shitty way out and just kill him then move on.

Is there any silver or silver bullets lying around, for emergency?

This is a oneshot right?
>>
>>1856458
Know as in like, you know he lived some distance nearby and had encountered or seen him before when your group butted heads. Your approaching him the other day though was the first time you seriously met.

As for what he did, she's hurt and offended and slaps you for suggesting they wouldn't. She firmly reminds you that they regularly accept and work alongside you while in your cursed form, and have helped out when you needed it like losing control of yourself. As for what she would give him, no she doesn't think it would be strong enough because he's so badly injured already it wouldn't be a strong dose at all.

>>1856471
There's silver valuable items around, and you have to imagine the group has some silver weapon or weapons just in case they need to use them against you. But from what you know, from what you've seen, no there's no handy silver dagger just lying around.

It's only a oneshot if you choose to make it so.
>>
>>1856493
>In the same circumstances as in Rodrigo and me circumstances, we knew each other slightly then we talked then slept together, then this happening. No, right?

Can she make it stronger? And ask her if she could look around or ask Gram if he has any, after what happened when we arrived he surely must've taken precautions
>>
>>1856493
Getting decapitated would do the trick right?

Wake up Gram and grab whatever she was going to give him.

They stay outside the room and we give it to him with the excuse it's a sedative for the journey, when he falls asleep we do the same after calling Gram in, they wait for us to be asleep then they chop our head off while we sleep.

And they should check if Rodrigo's dead and make sure, I wouldn't want to die only for him to miraculously survive and wake up to our decapitated body.
>>
>>1856532
>>1856519
So you're intending to kill yourself because of a crush on a guy you basically met for the first time barely two days ago?

Just making sure I'm getting this right.
>>
>>1856532
And obviously, he would fall asleep with us in his arms.

>>1856540
Of course, why wouldn't we? The first person we open up and get really close with got killed for our mistakes, what kind of damaged, emotionally unstable and semi-distant wolf girl would we be if we didn't an hero for a stupid reason?

Also everyone else just up and left, and we're left with me and anon sucking each other off back and forth with the choices and honestly it's getting kind of boring
>>
>>1856560
>Of course, why wouldn't we?

Talking about doing things out of character...

Well anyway, you don't have to keep playing if you don't like it.
>>
>>1856571
>>1856560
Should say though, I obviously appreciate everyone who did play, and even more those who've continued thus far.
>>
>>1856560
>Pic related
>>1856571
But then it would be left unfinished and that's a no-no
>>
>>1856571
>>1856577
It doesn't sit right with me to just leave the story to die.

It's not that I don't like it, it doesn't sit right with me to just bail on you two and the story, Geez, but okay, fine.

That's what I get for being nice.
>>
>>1856540
Them dang teen werewolf hormones.
>>
>>1856596
>Crashing the plot with no survivors
>Nice

I get where you're coming from but I'd rather leave it on a hanger than to just press the quit button. On a hanger it can always be revisited later.

I mean I'm also having a lot of fun running it, but if people don't care for it then I won't hold it against them.
>>
>>1856717
Well, we could start a litter with the guy, and revisit her "pups" later.
>>
>>1856742
You assume that he wants that?
>>
>>1856717
>Crashing the plot with no survivors on a ded quest
>Mercy Killing
>Nice

But who cares at this point tho? There's no one but me now.

Cliff hanger ending of us reaching the town with Rodrigo then?
>>
>>1856778
Sure if you can figure a way out of the current predicament.
>>
>>1856854
We carry him there through sheer determination and blind love, or Bernard takes pity on us and helps us transport him there
>>
>>1856860
Very well, you talk the talk with Roselyn till she goes away, under the impression that you'll finish the job yourself later. With the chance though you go and find Bernard whom is actually awake, sitting by himself and drinking, thinking about things probably. He's jumpy when he sees you and seems conflicted, doesn't want to be near you. That makes sense, no two ways about it now that he knows the truth. You plead with him though, saying that if there was anything you shared then he'd do this for you. Not to mention you can make it worth his while with some of the loot overtime you've kept for yourself and surely Rodrigo would give his own.

Bernard has to think on it, and he laments the truth about you and why you never told him, taking your hand in his and considering that he may not have even minded. But now...? Well, it's too late for everything anyway, so he accepts to helping you if you wait for him to make some preparations and the coast to be clear.

Thus, returning to Rodrigo, you wait for a time trying to care for him as best you can, till eventually you hear and notice someone coming down. There's Bernard with a torch and dressed ready to go. He's got a really crude sled made of a table and some ropes, but that's probably about the best you can hope for here. Helping things on your own end then, you give Rodrigo a few strong drinks since this is going to hurt, gag him and do your best to move him without too much noise. Together then you and Bernard leave under cover of darkness with little but the torch to light your way as you head off through the woods looking for the road. You have to hurry since it won't be long before the group notices you're missing and will probably come after you, and as well you don't expect Rodrigo has very long.

>Make a roll for the difficult trek through the forest, in trying to reach the nearest village.
>>
Rolled 36 (1d100)

>>1863156
>>
Rolled 59 (1d100)

>>1863156
>>
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>>1863293
>>1863285
Well you get lost a little along the way, but after a couple grievous hours of travel through the forest and along the road, you reach the village of Appledale in the wee hours of the morning only just before sunrise. Very few people are awake, so it's difficult to make sense of things but you are able to be directed to a small tavern and inn, where some few folks are awake. Naturally alarmed at the state of Rodrigo, you're welcomed and helped inside. It seems there are a doctor-type or two in town but you'll have to wait until proper morning for them to be fetched. In the meantime they put Rodrigo up in a room at least and one neighbor who had some basic skill as a medic in the military tries his best to keep the injured man alive till proper help can arrive.

You and Bernard meanwhile find yourselves sitting downstairs in the common area. He's obviously exhausted but you're very alert, not just because of your accursed vigor but also because you're very afraid of anyone recognizing or turning hostile on you all. To your continued surprise though folks don't seem to and Bernard does all the talking since you're so nervous.

So far so good at least, what to do now though in the waiting time?
>>
>>1863376
Apologize? We didn't want to take him up on his advances because he wasn't ready for the reveal, maybe in a month or two we would but as he can see things didn't turn out like we hoped they would

We got too close to the fire and burned ourselves with Rodrigo
>>
>>1863425
While sitting and waiting, your mind rushes with many things, and guilt weighs heavy on your shoulders. You come to apologize to Bernard and try to explain your feelings to him, finding yourself being more open with him than most anyone else you'd normally talk with. It feels good to try and get some of it off your chest though, but by the time you feel you've said your bit, you can see he was dozing off to sleep anyway. Some initial yeses and nods, to think he was listening but it's only natural that he'd be out of it.

---

The innkeeper's wife ends up offering you a back room while the normal occupant tends the kitchen, and you get some rest with Bernard taking a chair. By the time you awaken, after many strange and terrible dreams, it's afternoon. Bernard is still dozing, having had a blanket draped over him at some point. As you get up to look around though, you go to check up on Rodrigo and find a physician tending to him, for the better. He's actually awake though, and seems in a much better place than before. Or at least, not on the brink of death. He's glad to see you and asks what happened, as it's all a blur to him.
>>
>>1863633
Bernard helped us get him here, what should we do next? We can't go back to the forest now, does he have a place in mind where we could get back on our feet at?
>>
>>1863651
He's not from around these parts, and since he can't go back either, he plans to probably return to mercenary work in time. Given the loot you have from your bandit time though, and if you cared to go back and loot Rodrigo's place (before your group does) then you'd have a fair amount of loot to sell and live off for awhile. You probably couldn't buy a property (and certainly not here, near the forest) but you could definitely travel somewhere and live well till finding your feet. Or whatever else you may have in mind for a nest egg.
>>
>>1863684
He'll stay here while we go get it, depart now and tell Bernard where we're going and to keep an eye out on Rodrigo
>>
>>1863714
Bernard's asleep but you can ask someone to tell him while you leave. This is your chance sooner rather than later to loot Rodrigo's place before your group does, so departure is key. You won't be able to carry much just on your own however, just a large bag's contents unfortunately. You'd have gotten a horse, but most animals spook around you because of the curse.

So then you're headed back into the forest, make a roll for the trip to Rodrigo's place. Also if you can get there in time, specify what loot you're going to grab.
>>
Rolled 58 (1d100)

>>1863746
Money and jewelry, maybe a sword or a gun
The valuable stuff take priority
>>
Rolled 39 (1d100)

>>1863756
>>
>>1863756
>>1863761
You go as fast as your human legs will take you, and in about two hours make it to a close distance to Rodrigo's outpost. As you approach though, not only do you recall the safety system, but you can hear and smell signs of persons passing through. Likely your group members, but it doesn't sound like all, or even that many of them.

If you had to guess, two or three probably. And not Gram or Albert, by the sound of things. You have in mind exactly what you want to take, but unless they disabled the safety system, and you're willing for a confrontation, then you don't think you can so easily just get in and out with the loot.
>>
>>1863783
Sneak in and get ready for combat, just in case
>>
>>1863796
Sneaky sneaky.
>>
>>1863861
>>1863796
Make a roll, for sneaking and combat potentially.
>>
Rolled 98 (1d100)

>>1863866
>>
>>1863903
Oh shit, we shadow wolf.
>>
>>1863903
>>1863914
Luck is on your side, as it seems the disabled the alarm system in place. Sneaking up then, you see who is there and get the drop on them; two of the newbies and Roselyn. A big reason you get the drop in fact, Roselyn and Patrice are getting frisky. No one notices you, and if you want you could subdue the odd man out without the other two realizing. However there's really no way you could loot the bedroom without them noticing, but you could get their equipment and quite literally catch them with their pants down.
>>
>>1863945
Knock out then get their things, use their gear against them and tell them to gtfo unless they want to get shanked or mauled
>>
>>1863973
You subdue the first easily then and sneaking past manage to grab the weapons of the other two, trying not to blush while they do le dirty, until you've gotten all the factors in your favor and interrupt them by clearing your throat to their panic. Telling them to leave, they try to convince you stop and come back with them but you're determined and kick them out, with naught but the bedsheets to hide their shame.

Quickly then you loot the room, going for the smallest items of the most value to shove in your bag. A lot of jewelry (no silver though) and some letter of seeming importance for Rodrigo to set it aside. Also just some exotic items of high worth, and his gun supplies including a couple more pistols.

Quickly packing everything up then, you go to take your leave but on the exit you're blasted by a surprise fire spell from Roselyn. A mostly harmless distraction it would seem as Patrice jumps you and tries to restrain you, while Roselyn follows up to help by immediately shoving some of the torn bedsheets in your mouth so at least you can't bite them before grabbing onto you as well. Something of a rather embarassing situation as the two naked (or near enough) elves attempt to wrestle you to the ground.
>>
>>1864011
Use our enhanced strength to shake them off and then bolt it with our loot while laughing throughout the whole thing
>>
>>1864017
Elves going for feats of strength.
HAH
>>
>>1864024
>>1864017
Well they're individually not as strong as you, but they are quite dextrous and together can get a pretty good hold of you. Make a roll to struggle free of them.
>>
>>1864028
Nah, just run while they cling to us in vain.
>>
>>1864028
Lets run with them on us, our werewolf might and strength is way beyond being hindered by some light elves
Should be no problem right?
>>
>>1864048
>>1864051
Well that's possible but you still have to roll, so they don't subdue you. If not, then lifting them should be hard but not impossible. They're more lithe than average humans but it's not like they can walk on snow.
>>
Rolled 82 (1d100)

>>1864062
Don't lift them, just run with them still trying to hold onto us
>>
>>1864073
Show them the futility of their efforts.
>>
>>1864073
>>1864088
You avoid being pinned down then, and struggling to keep standing, eventually you push onwards and start moving. They continue to try and fight against you but to their alarm find their efforts counting for little as you start to gain momentum. Before long you're trotting along while Roselyn is pretty much hanging onto you entireyl and screaming, and Patrice clings to your waist and kind of just drags along behind.

By the time you reach the road they give up entirely and let off you, though they still try to convince you to not leave. But, you're more or less free to go, taking the bedsheet gag from your mouth finally.
>>
>>1864111
Scream
>CRAZY ELVES TRIED TO RAPE ME, HELP
>THEY'RE CRAZY AHHHHHHH
>HEEEEEEEELP

Wait for people to come then point to where they are/went
And claim they were spouting some crazed nonsense about bedding wolfs too
>>
>>1864127
Well you're sort of kind of just standing in the middle of the woods with no one around. Like you can wait if someone does come by but the elves will probably just return to the outpost for their clothes after a minute or two.
>>
>>1864139
Lets continue on.
But laugh heartily at the elves failure.
>>
>>1864140
You figure they're not worth the trouble then, and just take your leave while laughing at them. One way to end a partnership you suppose.

By the time you return to town then, it's evening. You've got a bag of loot and other items, and getting back you find Bernard eating dinner but glad to see you. He'd been quite worried and would have come with you had you just asked. As for Rodrigo he's been keepin an eye on him, and he looks much better. It will take some weeks till he can safely be up and about, and some months till he's fully healed, unless you seek magical healing of course, but he's not going to die at least.
>>
>>1864162
We couldn't ask him to go with us, he's already done too much
We should get us transport to another town
>>
>>1864208
Transport is easy enough, if you just want to leave everything behind. Part with Bernard and Rodrigo and make a new start. How far away do you want to travel though?
>>
>>1864249
A safe distance? I don't know
Far in the direction where the land is ripe for farming and stuff, where we can start a farm deep in the countryside
>>
>>1864269
Righto you can think of a place for sure, though the affordability of said farm is up for question. How do you want to split the loot then and how do you want to part ways from your two friends?
>>
>>1864308
Ummmmm
Lets stay together until we get there, get a job and a room at an inn and then split the loot a third to whoever wants to leave then
>>
>>1864344
Well neither of them care to travel that far, in fact this is where you'll be parting ways probably. Bernard in a few days, a week at the most, and Rodrigo when he's able to walk again. Divying up the loot into thirds seems fair though, your take to your liking of course.
>>
>>1864351
Fuck it, he cared enough for us after we turned, let's accompany Rodrigo wherever he goes
>>
>>1864351
>>1864391
Unless Bernard offers to take us with him
>>
>>1864391
>>1864394
Well you can talk with either of them. Rodrigo cares for you as he did when you turned, but he is sorry to say that the love that might have been can never be. He'll always value you but knowing the truth, he can't subject himself to that, the curse. You of course understand, you'd expect that from anyone but it still hurts.

Bernard on the other hand, he's not keen on a relationship either though he doesn't really understand your condition well either so he seems to consider some wiggle room. All that aside, he thinks you'd make a very appealing addition to any mercenary group with the sense to consider you. Surely he wouldn't mind at all looking around for one you could both join up with. In no way is it a profession for a woman, but then you're not a normal woman he notes.

Considerations, but they're not in line with the farming life you had in mind. It's still better than being a bandit anymore (short of becoming something like a bandit queen so you don't answer to anyone), or turning feral and just living in the wild.
>>
>>1864431
FUCK
>>
Rolled 90 (1d100)

>>1864431
If we can't convince either of a quiet life then i guess we'll part ways, maybe down the road we will
Divide the stuff and leave the following day to the farmlands
>>
>>1864528
Oh dayum, i didnt think we could convince either
Convince Rodrigo to cone with usssss, he's the most receptive one
>>
>>1864528
>>1864478
A quiet life sounds wonderfully appealing to them, but not one with you unfortunately. You can sell them on everything except willingly accepting to contract the werewolf disease from you. And really, you couldn't expect an easy life with them even if they did accept it.
>>
>>1864543
As long as we're cautious they need not contract it, if we take the proper precautions we can avoid it, ye olde bleached sheep intestine condom, brews to bolster their disease resistance for when things get frisky, and our privates aren't the only thing a couple can use
>>
>>1864565
You're only thinking about intimacy, even just close proximity is risky overtime. Things like sharing drinks by accident, and of course no kids.

If you intend to maintain to that level of care though and never have a family, then you could convince Bernard to something serious, and Rodrigo to at least traveling with you.
>>
>>1864586
Let's go for Bernard then
>>
>>1864603
Alright so over the next few days you say your goodbyes to Rodrigo, divy up the loot and with a 2/3rds share along with Bernard you travel some distance across the country to try and find a place to live a quiet life together.

Make a roll.
>>
Rolled 11 (1d100)

>>1864613
>>
Rolled 88 (1d100)

>>1864613
>>
>>1864631
You fare pretty well together then, eventually do manage to find a place to settle down and take to the farming life. You know it and more or less carry everything on your back while Bernard helps and keeps you company.

Unfortunately, eventually it's inevitable that he'd want something more, and after a couple years is honest with you that he hopes to properly settle down and have a family, and it can't be with you as expected. So you're to be left alone unfortunately, but at least you got that quiet life.
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