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Dungeon Crawl

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Thread replies: 58
Thread images: 9

This will be a group adventure using pathfinder mechanics. It will be challenging with the possibility of death at every roll. It will mostly revolve around combat with little fluff.

Choose:

Race:
Class:
Gender:
Weapons:
Armor:
Favored Enemy:
>>
>>1836704
Race: Human
Class: Adventurer
Gender: Male
Weapons: Sword, crossbow
Armor: Leather
Favored Enemy: Alcoholism
>>
>>1836704
Drow
Cleric of Lolth
Female
Divine Spellcasting (or a mace)
Leather
Elves
>>
>>1836704
Orc
Paladin
Male
Longsword, Shortsword
Troll hide
Human
>>
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>>1836704
Race: Fairy
Class: Wizard
Gender: Female
Weapons: rapier, darts
Armor: normal clothes
Favored Enemy: none
>>
>op is dead
>>
Race: Human
Class: Synthesis Summoner
Gender: Male
Weapons: Eidolon
Armor: Eidolon
Favored Enemy: Bad Guys
>>
>>1839037
He is (probably) sleeping
>>
Rolled 68 (1d100)

Rolling for OP to come back
>>
Race: Dark elf
Class: Thief
Gender: Female
Weapons: Dagger, light crossbow with poisoned bolts.
Armor: Black leather.
Favored enemy: Her shyness torwards males.
>>
>>1838976
Favored Enemy: weakness
>>
Rolled 92 (1d100)

>>1839709
Rollan'
>>
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Rolled 5 (1d6)

OP was alseep. Here again.
>>
>>1840245
Ready when you are.
>>
Summoner ready
>>
>>1840245
Hey OP, how was your day?
Also, i'm >>1839743, i was mobilefagging at the time.
>>
>this op
>>
>>1841296
He likes to tease us, huh?
>>
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>op left us 2 times in a row
REEEEEE STOP PLAYING WITH MY FEE FEES
>>
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>>1841635
Is he trolling us?
>>
Summoner is too complicated for this first go around. Let's start simple.

Race: Human
Class: Adventurer (Fighter)
Gender: Male
Weapons: Sword, crossbow
Armor: Leather
Favored Enemy: Alcoholism

18 16 14 12 10 8

Order the following in importance and then choose a few desired skills:

Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma
>>
>>1841816
Some skills to consider: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Will go with: Dodge, Toughness and Power Attack unless you want to switch out a feat (s)
>>
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WHAT IS THIS OP
>>
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>>1842013
A type of OP which enjoys our suffering
>>
>>1842019
H-he will come back!
>>
Rolled 37 (1d100)

>>1842019
Look! if i get over 90 he comes back.
>>
>>1842024
FUG
>>
>>1841816
>>1841819

OP here. List your abilities (in order of importance) and choose some skills and feats.

Abilities: Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma

Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Feats: Dodge, Toughness and Power Attack

The first enemy will be a troll ;)

(we will give him goblins stats)
>>
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>>1842041
You walk into ROOM 1 and a wild troll appears!
>>
>>1842053
I play the trolls quest!
Oh wait. I don't.
>>
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>>1838976
>>1839853
Abilities: Intelligence, Wisdom, Dexterity, Charisma, Strength, Constitution
>>
Race: Human
Class: Adventurer (Fighter)
Gender: Male
Weapons: Sword, crossbow
Armor: Leather
Favored Enemy: Alcoholism

18 Intelligence
16 Wisdom
14 Dexterity
12 Charisma
10 Strength
8 Constitution

Skills: Climb (Str), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Survival (Wis), and Swim (Str).

Feats: Dodge, Toughness and Power Attack
>>
>>1842069
HP: 12
AC: 15
Short Sword: 1d6 (19-20)
Crossbow, Light: +2 1d8 (19-20) 80ft

Other Equipment: potion of cure light wounds (3), tanglefoot bag, acid flask, holy water, rope (50ft), flint & steel, torch

You descend into the dungeon. It may be to save a princess, find treasure or get revenge on a long lost foe. Only you know the real reason. The first room is dimly lit and as you peek in you see two goblins asleep next to a door across the room.

> run in and kill them
> search for traps
> look around
> sneak past them
> distract them or wake them up with a rock
> fire a bolt at them
> throw a potion, flask or vial
> attempt to talk to them
> write-in
>>
>trying to have a quest Quest

>>1838975
Abilities: Dexterity, Strength, Constitution, Wisdom, Charisma, Intelligence
Feats: Dual Wielder, Blade Mastery, Dodge
>>
>>1842093
>sneak up to one and cut its throat
>grab the other by the throat and shake him down for information
>>
Alright, but no more changing stats.

Race: Human
Class: Adventurer (Fighter)
Gender: Male
Weapons: Sword, crossbow
Armor: Leather
Favored Enemy: Alcoholism

18 Dexterity
16 Strength
14 Constitution
12 Wisdom
10 Charisma
8 Intelligence

Skills: Climb (Str) and Swim (Str).

Feats: Dodge, Toughness and Power Attack

HP: 15
AC: 17
Short Sword: +3 1d6+3 (19-20)
Crossbow, Light: +4 1d8 (19-20) 80ft

Other Equipment: potion of cure light wounds (3), tanglefoot bag, acid flask, holy water, rope (50ft), flint & steel, torch
>>
>>1842062
Feats: Arcane mastery, Blade Mastery, Dodge
Skills: flying, survival, Knowledge (engineering) (Int) , perceptive, medicine, crafting, persuasion,
>>
Rolled 12 + 4 (1d20 + 4)

>>1842108
You attempt to sneak up on the goblins.
>>
>>1842154
You have no problem sneaking up on the sleeping goblins. The first one is disposed of easily. The second one is grappled as you ask for information.

> "What do you want to know?" the goblin quivers.
>>
>>1842157
>Intimidate him "You know what it is that I wish to know. Tell me something I want to hear, and I may let you live (lie)"
>>
Rolled 8 (1d20)

>>1842184
>>
>>1842187
The goblin looks at you with a smug grin. "Oh, so that's what you're after. You don't scare me hooman."

> kill him
> torture him
> let him go
> write-in
>>
>>1842189
>kiss him
>>
Rolled 18 (1d20)

>>1842189
>>
>>1842191
this, but kill him after if that doesn't scare him
>>
>>1842196
As you decide on what to do with this creature, you see him begin to reach in his pocket for something.

> say something about it
> wait to see what it is
> kill him
> write in
>>
>>1842198
>cut off his hand
>>
Rolled 14 (1d20)

>>1842206
You quickly cut off the goblins hand as he winces in pain. You hold him tightly, but now notice the pocket he was reaching into catch fire.
>>
>>1842210
You now start to look around the room and realize that it is filled with barrels. Black powder is scattered across the floor and whicked kegs are stacked.

> push the goblin away and dart into the next room
> run back into the entrance hallway
> let go of the goblin and lay prone on the floor
> keep questioning the goblin
>>
Rolled 6 (1d20)

>>1842223
> push the goblin away and dart into the next room
>>
Rolled 1 + 1 (1d20 + 1)

>>1842358
You attempt to push the goblin away 6+3
>>
You have no problem pushing the goblin down and darting into the next room. Slamming the door behind you and diving for cover, the room behind you explodes and the entrance collapses. It looks like you are now trapped in here. Any chance of stealth may have also been compromised.

The hall way in front of you is dark.

> run to the next room
> search for traps
> look around
> sneak to the next room
> light a torch
> write-in
>>
Rolled 6 (1d20)

>>1842525
>search for traps
>>
>>1842628
It is too dark for you to notice any traps.

> run to the next room
> search for traps
> look around
> sneak to the next room
> light a torch
> write-in
>>
Rolled 6 (1d20)

>>1842874
> light a torch
>>
>>1844179
Your torch lights up a long hallway. At the other end is a door. The light seems to be distorted in the middle of the hallway.
>>
Rolled 10 (1d20)

>>1844879
Check the middle carefully
>>
Race: Elf
Class: mage
Weapons: magic projectiles and spells
Armor: mithril
Favored Enemy: slimes
Thread posts: 58
Thread images: 9


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