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Sleeper No More v3

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File: Darkness.jpg (120KB, 1200x900px) Image search: [Google]
Darkness.jpg
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There is but one goal.. Amass a fortune to build a universe
Welcome to a world of neverending darkness. Surrounding you is a sea of "Sleepers" - Beings such as yourself who have not yet awoken. You are completely naked. You have no tools. There are no structures. There is only darkness above, darkness below, and darkness as far as the eye can see.
Death has no power here and thus life holds no meaning. If ever you are attacked, you may die, but can return at any time to exact revenge.
-Player Characters-
================
Awoken - The only creatures blessed by A Distant Star with the ability to conjure up two possessions from memory. Able to use any items/equips. Extremely gear dependant. Begins with one <3, two standard equips of choice, and three tealight tokens. Limitless inventory. Killing an awoken awards the killer with a tealight token. Loses all additional <3s upon death. Only the awoken may pray to A Distant Star. If they roll an 8 they may be blessed by a response. Revive with one tealight token if none are present upon death and if killed by another player. Max <3 limit (without equips) is eight.
Fire Eye - Eyes of a great dimensional beast trying to tear its way into this realm. They possess natural prowess in offense (IHP 1-4 & can attack two enemies at once). They are unable to use items or gear but can use successful dodge rolls to disengage and close up at any time, rendering themselves untargettable and unable to target until reopening. They begin with two <3s. No inventory.
Fire Imp - Offspring of Fire Eyes. They possess natural prowess in both offense and defense (IHP 1-4, dodge parameter includes 1s). They are unable to use gear, but are able to steal items with a successful roll (Success = 2/4/6/8, Fail = 1/3/5/7/9/0 - Failures count as a fumble). They begin with one <3. Can use items, including stardust. Limitless inventory. Max <3 limit is three.
Shadow Person - Offspring of the Hat Men. IHP 1-3. They possess natural prowess in defense (1's & 9's contribute to dodge rolls). They are unable to use items but can use one piece of gear. All other items they acquire must be discarded or left behind, rendering them free for the taking. They begin with one <3 and cannot use stardust to acquire more.
<<< Please report your acquired stats/items/gear from previous threads at the beginning of every new thread for the sake of simplicity. Please put the appropriate <3 total by your trip, like so - "<3x2, <3x4, etc" >>>
>>
========
-Combat-
========
Roll using dice+1d10 (unless otherwise noted) in options box

Initial Hit - The first attack in a bout or the attack used to strike an opponent who has fumbled. If you hit, your opponent must dodge roll. If you miss, you have fumbled and can disengage but cannot attack again until your opponent has done so. Hits are only valid if posted with three complete sentences.

Disengage - Disengage posts must be four complete sentences detailing your getaway and must be posted before the defending anon strikes back to be validated. Even numbers are successes. If you fail a disengage you have failed completely and must wait for your opponent to either attack or ignore your antics.

Dodging - After being attacked you have the opportunity to make a dodge roll. Even numbers equate a successful roll. Odd numbers mean you failed the roll and are struck. Successfully rolling leads into an immediate counter, and your opponent must now make a dodge roll. Successful dodge rolls must be two complete sentences long to be valid.

Autohit Counter (AHC) - Counters and critical strikes rolled into one. If you roll a 0 during a dodge you've managed to pull off an Autohit Counter. Your opponent cannot dodge this attack and their life is reduced by two <3s.

Strikes always reduce an enemies <3 total by only 1 unless autohit applies.

Rules of Engagement -

1) If attacked by multiple opponents, one successful dodge roll against any of your attackers hits nullifies the other remaining hits, but you can only counter against a single enemy. The remaining enemies can either disengage or attack again, but the same rules apply.

<< Ex - Distant Star dodges one of two hits from two opponents and chooses opponent A to counter. Opponent B attacks again with opponent A (who successfully dodged into a counter). If Distant Star fails her roll she will take two hits. Distant Star successfully dodges A's attack but changes her counter target to opponent B. Opponent B fails his check and dies, but A attacks again. A Distant Star must now make a dodge roll against A >>

2) If you fail a dodge roll, ALL HITS AGAINST YOU STRIKE.

<< Ex - Fire Eye fails a dodge against one of three attacking opponents. Two of the three attacks are hits. Fire Eye takes two hits >>

3) All hearts are restored to the victor after combat. Canteen is refilled to max after combat.

4) Upon dying, you must give up a single equip to leave behind for the victor to acquire. All other goods in your inventory are returned to darkness (gone completely). Only two equips returned to darkness can be reconjured. Any gear left behind cannot be conjured again until you reacquire said equip. You can not give up items; you must leave an equip behind.

5) Before engagements, post an "approaching" post to your enemy along with the equipment template detailing the gear you intend to do battle in.
>>
( sorry for the scummy looking first post guys! I forgot to format D: )

==================
-Weapon Bonuses -
==================
These are the guidelines to follow for all conjured weapons. Idc if you conjure a megaton hammer, gatling crossbow, great lord tower shield, or hellfire/divine tome - these are the standard bonuses and IHP for each category.

(IHP = initial Hit Parameter)
(FS = Free Strike)

// Melee // Bonus: +1 <3 (IHP 1-5)

// Ranged // Bonus: Increased Accuracy (IHP 1-3, FS on IHP roll 0 or Dodge roll 0)

// Tomes // Bonus: Attack two enemies at once, or One Enemy Twice (IHP 1-3 / dice+2d10)

// Shields // Bonus: AHCs do -1 damage

Adjust (x) in "dice+(x)d10" to accomodate equipped items for IHP

First roll(s) = Main Hand // Second roll(s) = Off Hand

==================
Upon acquiring a shield, use dice+2d10 to roll dodges. If your first roll fails your second roll is there to pick up the slack
==================

- The following template must be posted proceeding an engagement, so all parties involved are aware of eachothers combat kit -

MH: <Weapon>
SA: <Weapon>
OH: <Shield>
Head:
Chest:
Hands:
Legs:
Feet:
Acc1:
Acc2:
>>
===================
-Summons & Drops-
=============
The following creatures can be summoned via Tealight Tokens. Choose the appropriate number of tokens and make a roll/summoning post to figure out which enemy you summon.

<< Ex - Two tokens and a dice roll of 7 summon a Goblin Tinkerer >>

Once summoned, the necessary amount of tokens are removed from the inventory and each Summon follows standard combat rules. The summoner always attacks first. The IHP of summons is 1-3. Every Summon comes with a set amount of <3s and the summoner must roll for himself as well as the Summon. If the summoner dies or disengages against a Summon they are unsummoned. The summoned creature always targets the one who summoned it if attacked by multiple enemies.

<< Ex - A Distant Star summons a Skeleton and rolls a 4. This counts as a fumble. A Distant Star then posts the attack roll of the NPC and reacts accordingly (either with a dodge, or if the NPC fumbles, an attack) >>

After defeating an enemy, you make a loot roll with a "looting" post. The loot roll determines what items you obtain. The loot post and loot roll must be made by the summoner, and completely out of combat.

( Every <3 requires an additional Tealight Token to summon, +X next to creatures name indicates additional HP but does not require an additional token to summon)
-------------

(1-3) Fire Imp <3 // (1-3) tealight token (4-9) Standard Boots (0) Imp Wing

(4-6) Thirsty Ghost <3 // (1-6) ghost paste (7-9) dog bowl (0) Stardust

(7-8) Goblin <3 // (1-3) bubblegum (4-7) tealight token x2 (8-9) Rocks (0) tealight token x2

(9) Mimic <3 // (1-3) Rocks (4-6) matches x2 (7-9) tealight token x2 (0) Standard Shield

(0) Skeleton <3(+1) // (1-3) Lantern (4-6) Standard Boots (7-9) Belt w/ Canteen (0) Flea Cape

-------------

(1-3) Imp Lord <3<3 // (1-3) Rocks (4/5) Standard Pants (6-9) dynamite x2 (0) Imp Wing

(4-6) Fire Eye <3<3 // (1-3) Lava Tear (4-9) tealight token (0) Stardust

(7-8) Goblin Tinkerer <3<3 // (1-5) Crafting Kit
(6/7) Standard Pants (8/9) Standard Robe (0)Tinkerers Tools

(9) Fallen Star <3<3 // (1/2) Stardust (3-6) Rocks (7-9) Tealight Tokenx2 (0) Stardustx2

(0) Skeleton Captain <3<3(+1) // (1/2) Standard Tome (3-6) Bottled Flame (7-9) Standard Sword (0) Flea Cape
>>
-------------
(1-3) Fire Phoenix <3<3<3 // (1-3) Bottled Flame (4) Stardustx2 (5-9) Lava Tear (0) Stardust x2

(4-6) Hat Man <3<3<3 // (1-4) Standard Robes (5/6) Belt w/ Canteen (7-9) Standard Hat (0) Suitcase Nuke

(7-8) Hungry Ghost <3<3<3 // (1-3) Coffee Grounds (4-6) Ghost Paste (7-9) Standard Gloves (0) Stardust x2

(9) Ent <3<3<3 // (1-4) Building materials x2 (5-9) Standard Shield (0) Building Materials x4

(0) Skeletal Lord <3<3<3(+1) // (1-3) Standard Shield (4-6) Standard Breastplate (7-9) Bottled Flame (0) Lords Breastplate

-------------
>> The enemies below all make use of the WEAPONS they drop, shields & gear don't apply <<

(1-3) Fire Dragon <3<3<3<3(+2) // (1-4) Claw Dudes Claw (5-6) Lava Tearx2 (7-9) Clerics Holy Tome+0 (0) Scorpion Tail

(4-6) Heroic Awoken <3<3<3<3(+3) // (1-4) Doom Helmet (5/6) Mirror Shield (7-9) Lords Breastplate (0) Madmans Machete

(7-8) Ancient Ent <3<3<3<3(X2) // (1-3) Flea Cape (4-9) Buiding Materials x4 (0) Dank Robes

(9) Shadow Lord <3<3<3<3(X3) // (1-3) King Killer (4-6) Shadow Suit (7-9) Imp Wing (0) Manamuramusashi

(0) Awoken Star <3<3<3<3(X4) // (1) Crow (2-6) Dead Wizards Spellbook (7-9) Bubblegum (0) A Distant Moon
>>
// Currently Conjured Items & Equips //

Items must be used during dodge rolls.

You can use up to two items per dodge

Item usage requires a single sentence, "I use ______ etc"

Items usage requires a sentence per item used.

Compound sentences totally validate your dodge.

Dodge rolls require an additional sentence is one item is used.

Dodge rolls don't require an additional sentence if two items are used..

Using only one item allows you to AHC.

Using two items compeltely negates landing a AHC.

!! free hits and bonus damage from gear still apply !!

Negated AHCs are instead treated as standard dodges.
=================================

Tealight Tokens // Used to summon NPCs, these do not disappear upon death. Tealight Tokens can also be used at the time of a dodge roll to 1) negate the effects of incoming free strikes against you for THAT TURN 2) safeguard against an upcoming failed dodge, until the next opportunity to dodge arises.

Belt w/ Canteen // The canteen can be used once (unless modified) per battle to recover one <3. It can be used IMMEDIATELY after taking a fatal blow to recover and continue fighting. Has no effect on a failed dodge roll. Refill after every battle. It can be given away. It is not lost upon death.

Bottled Flame // Reconjure unconjurable items (1 use) does not disappear upon death

Dynamite // Used to destroy forts (1 use)

Lantern // Let's you receive 1 additional stardust from ghosts when scoring an autohit counter. Cannot be given away. Cannot be lost upon death.

Ghost Paste // Can disengage from battle on a dodge roll (1 use) A successful hit from an enemy puts you back into battle. A failed hit from an enemy lets you run away.

Cleric Tear // Revive an ally with original items & one additional item (all other items are lost) the revived must accept revival (1 uses) Ally revives immediately back into battle

Bubblegum // "Useless"

Rocks // "Useless"

Lava Tear // Safeguards against the next Autohit Counter received (1 use)

Coffee Grounds // Can dice+2d10 a dodge (1 use) Stacks with shields
Dog Bowl // "Useless"

Stardust // <3 +1 upon use (1 use) All <3s acquired vanish upon death

Matches // Used in burn attempts (1 use)
Building materials // Use to build constructs

Crafting Kit // Can combine building materials (x1) with lava tears (x1) into tealight tokens (x2)

Tinkerer's Tools // Can break rocks, dog bowls, and bubblegum into building materials x1

Suitcase Nuke // kills user but kills all those attacking the user if used during a successful roll (1 use)

// Standard Gear //

Basic Hat // Head // hit parameter includes 7's
Basic Breastplate // Chest // Reduces AHC damage by 1, +1 <3
Basic Robes // Chest // Reduces AHC dmage by 1
Basic Pants // Legs // +2 <3s
Basic Gloves // Hands // 1's count towards dodge rolls
Basic Boots // Feet // 5's count towards dodge rolls
>>
// Special Gear //

Special Gear cannot be conjured until acquired. Anything the awoken summons from memory counts as standard equipment and follows standard IHP & weapon bonuses unless stacked with equips listed below. Once special gear is given up it cannot be conjured again without a bottled flame or until it is reacquired.
----------------

Flea Cape // Acc // 9's count towards dodge rolls

King Killer // Acc // Increases AHC damage by 2, 3's count toward dodge rolls

Doom Helmet // Head // hit parameter includes 7's & 8's, free strikes on IHP roll 8

Lords Breastplate // Chest // Reduces AHC damage by 2, +2 <3

Madmans Machete // Melee // Canteen capacity increased by 1. Can be reconjured even if relinquished, cannot be broken down into building materials. Can only be conjured/reconjured upon revival.

Scorpion Tail // Melee // Four turns after your first dodge (the dodge turn doesn't count), attempt a free strike (determined by a successful dodge), with a followup attempt on turn six. Each free strike can be targetted at only one enemy at a time, and these strikes can only take effect once per battle

Shadow Suit // Acc // can attempt to steal items (even # = hit, odd # & 0 = fumble, can disengage), ignores free strikes

Manamuramusashi // Melee // Changes IHP of melee weapons to dice+2d10, +1 <3

Dank Robes // Chest // Reduces AHC damage by 1, IHP for Tomes is increased by (min+0)-(max+1), canteen capacity increased by 1

Clerics Holy Tome+0 // Tome & Acc // Adds 1 <3 for every hat man or shadow lord killed (up to 3) Resets upon death.

Mirror Shield // Shield // Reflects free strikes back at the attacker, reduces shield roll to dice+1d10, +2 <3

Dead Wizards Spellbook // Tome & Acc // Lands a free strike on all attacking enemies if the enemy countered fails their dodge roll. Free strike is not applied to enemy who failed their dodge roll.

Claw Dudes Claw // Melee // IHP increased by (min+0)-(max+1), FS if IHP roll lands an 8

Imp Wing // Acc // 3's during dodge rolls result in a free strike, but damage is still taken if the roll fails

A Distant Moon // Shield // Adds 1 <3 for every 3 <3s the wielder possesses, Canteen capacity increased by 1

Crow // Firearm // Rolling a successful dodge after landing an AHC results in a second AHC from that dodge roll
>>
- Structures -
===========

Structures supply some afk defense while you're away doing other things. The downside is that they can be burned down by with matches via burn attempts. Burning only succeeds if the player rolls a 3, 6, 9, or 0 - all other rolls simply use the item up. To destroy a fort, standard explosives or a spellbook must be used. No one inside a destroyed construct is hurt, they are simply revealed and open to engage in combat.

Tent : Requires Building Materials x2
(Owner + 1 Untargettable by 1 enemy, targettable by 2 or more)

Cottage: Requires Building Materials x3, or Tent x1 & Building Materials x1
(Owner + 2 Untargettable by 2 or fewer enemies, targettable by 3 or more)

Cabin: Requires Cottage x1 & Building Materials x2
(Owner + 3 Untargettable by 4 or fewer enemies, targettable by 5 or more)

Fort: Requires Cabin x1, Cottage x1, & Building Materials x4
(Owner & All Inside are untargettable. Cannot be burned down.)
>>
I have returned still in the cabin.
(I noticed alot of the special gear corresponds alot to what we had last thread equipped. is our stuff still basic tier or did it get the special upgrade?)
>>
>>183113
See last post in old thread.

MH: Uzi
SA: Suitcase nuclear device
OH: [No shield]
Head: [None]
Chest: Lord's breastplate
Hands: [None]
Legs: [None]
Feet: [None]
Acc1: Flea cape
Acc2:
>>
>>183113
(Everyone got one item buffed and added to the special items list for delighting me with such magnificent characters and awesome battles! I reread yesterdays thread like, three times during my various breaks today (: also standard versions of equipment are now more readily available to add some depth to combat.. unfortunately crafting didn't make it into this update cause geeeeee there was a lot of stuff in that old file )

( with that said I streamlined combat a bit to make it more decisive and cut more material than I added. Especially with the other playable characters and items)
>>
>>183139
Ah ok then
ITEMS
Doom helmet equiped
Double barrel shotgun equiped
Robe equiped
+1 health from stardust
>>
The fuck does acc mean
>>
>>183162
The star has returned. What say you we hunt some demons?
>>
*the star peers down and see there is but two of the few who were stirring yesteryear (who knows how time works here?) eve. She has cast a blind eye on their squabbling for a majority of her time awake but would now like to see something.. intriguing*

*if only there were a few more present she could begin the festivities she had in store! the thoughts that had been barreling through her head were absolutely delightful to the point she could almost feel herself going super nova..

..but alas, all is quiet*

*she calls out to the ones awake*

You there! Cast your eyes upwards and tell me, if there were but one thing you'd like to have what would it be??
>>
>>183172
(Accessory, silly)
>>
MH: Scorpion Tail
SA: King Killer
OH:
Head:
Chest: Robes
Hands:
Legs:
Feet:
Acc1:
Acc2:
>>183197
I would like a shield.
Also, what happens to my blade from before?
>>
Rolled 8 (1d10)

>>183197
I look up to the heavens.

"O star, I wish only to complete my kingdom's castle, so that I may have a strong capital from which to extend order and justice into the darkness.

A shield would be pretty nice too."
>>
>>183189
Yes we still need need more material. Let us go and find more beasts to slay.
>>183197
Oh shining star the only thing I request of you is a pair of pants to cover myself up!
>>
>>183113
The cleric cracks his neck, ready to venture out again, this time he sees the star brightly shining. he begins the jouney towards the star.
>MH: Cleric Mace
>SA: holy tome +1
>OH: [No shield]
>Head: [None]
>Chest: [None]
>Hands: [None]
>Legs: [None]
>Feet: [None]
---ITEMS---
>coffee beans x1
>tealight token x1
>lantern
>Canteen

I survey the land as I walk towards the star.
>>
>>183197
>>183209
Or to fluff it more.
"To the star above, wavering far from this realm, a distant star. I wish for a distant shield to protect my allies against the tyrant!
And also a breastplate too, if you may be so kind."
>>
>>183197
Is this a boon from Mirran? Oh maker! I would desire to don armor fit for a chaplain of Feraldis! I would use your boon to carry out your will as I enact my fury against those who would do harm.
>>
>>183209
You have come a long way young one, and your perseverance has paid off. Having the blade and tail in my minds eye was taxing, so I discarded them from this realm and added clarity to the tails description.

The true strength now lies in your little stinger of a blade.. It allows you to do additional damage with precise strikes, and dodge where you may have otherwise faltered.

What's more, it is now an accessory! Remove thy blade from the sidearm slot and make proper use of that slot by acquiring another weapon!

>>183222
Good king you have done well by me in this land of darkness and I've admired your diplomatic endeavors from the beginning. You were the resting point of peace in a land that may have otherwise fallen into chaos.

>>183224
A humble request from a trusted companion! You've been absolutely loyal to the king since the time of your awakening and not an inkling of it has gone unnoticed.

Very well. I shall grant you what you wish.

*a standard shield and ghost paste x1 have been left in Scorps inventory*

*a standard shield and clerics tear x1 has been left in Kings inventory*

*standard pants and standard gloves have been left in Dooms inventory*
>>
>>183313
I thank you for this boon, shining star.
GEAR
Standard gloves
Standard pants
Doom helmet
Double barrel shotgun
Robe
>>
>>183313
"Thank you for this offer, I shall use these items to the best of my ability!"
MH: Scorpion Tail
SA:
OH: Standard Shield
Head:
Chest: Standard Robes
Hands:
Legs:
Feet:
Acc1: King Killer
Acc2:
Inventory
3 Tealight Tokens
Belt with Canteen
1 Ghost Paste
>>
>>183272
*the glow of the star grows dim as she sheds a single ray of light upon the cleric*

You, cleric, are pure. And purity is foreign in these lands. Perhaps in time you will learn that these lands, as well as me myself, are not what we seem.

But how will you ever learn if you never grow...

Very well. I shall assist you further, if only to see if you falter down the line.

For I must admit..
..I am curious.

*a standard breastplate and a rock has been left in the clerics inventory*
>>
( Oh! And guys, melee weapons come with an inherent +1 <3 bonus. If you equip one you get a heart, if you equip two you get two hearts! )

>>183222
( Also, I decided to transform your suitcase into an item just incase you wanted to use that sidearm slot for.. another gun perhaps? [: Details are above)
>>
>>183224
"Indeed. If we run into brigands, all the better."

I pick up my shield, and stride away from camp into the darkness. Maybe there will be monsters. Maybe there's some terrain out there. But we haven't explored much, and it seems worth doing.

MH: Uzi
SA: [None]
OH: Standard Shield
Head: [None]
Chest: Lord's Breastplate
Hands: [None]
Legs: [None]
Feet: [None]
Acc1: Flea Cape
Acc2:
Inventory
0 Tealight Tokens
Belt with Canteen
1 Cleric's tear
Suitcase Nuclear Device
>>
>>183346
You test me spirit! But very well, This land is treacherous with ample dangers to scar a man for life. Any assistance will be used to its peak applicability if I have any chance of surviving my quest to discover this "divine" creature.
>>
I don the armor and keep the rock
And I shout towards the horizon! Come to me fouls shades! I'll tear out your heart and smash it in front of your beety eyes!
>MH: Cleric Mace
>SA: holy tome +1
>OH: [No shield]
>Head: [None]
>Chest: Brestplate
>Hands: [None]
>Legs: [None]
>Feet: [None]
---ITEMS---
>coffee beans x1
>tealight token x1
>lantern
>Canteen
>rock
>>
(I'll be back in a bit <20 min or so> to kick off the event. It will take teamwork from all of you, and let you put all of your new gear to the test! 9:30 est)
>>
>>183428
Hey maybe we'll get some material to use from this or some good gear.
>>183372
You are the definition of a tank dude auto counters dont even hurt you anymore, you have 5 health, and the shield gives you those great dodges.
>>
>>183438
>5 health

I think it's four

1 standard + 2 from lords breastplate + 1 from stardust

Am I forgetting anything?

Just need some more offense.
>>
>>183445
Oh right my bad it's four I miscounted. Hey Am I reading this right or am I wrong? The doom helmet should do 2 damage instead of 1 if i get a 8 while rolling correct?
>>
>>183477
I'm not sure what "free strikes" or "IHP" is, so I'm not sure.
>>
>>183483
Free strike is activated by certain equipment I believe where they roll and if even they get the hit after a certain amount of turns. IHP is the chance to hit.

Ah never mind I just realize I do a second roll if I get a 8 along with the regular hit and if that roll is even it counts as a hit.
>>
>>183483
>>183509
Free Strike is an automatic strike, unable to be dodged.

IHP is initial hit parameter, which is the range for your initial hit roll to hit.
>>
>>183372
OH that doesn't sound too nice, and I"M ALL ALONE! :(
>>
>>183509
( Using your shotgun gives you 1-3+7+8+0 on your IHP. That's your first strike. If you roll either an 8 or a 0 on your first strike, you get a free hit. No reroll required! The helmet makes your initiation game strong, with a 60% chance to force your opponent into a dodge roll and a 20% chance to land a free hit right from the get go )
>>
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A single ray of light drops from the heavens, through the thickest of the dark, and lands on a single spot upon the ground.

A figure slowly begins to rise up out of the muck of it.
>>
>>183558
What is this being?! What are you? I raise my gun in preparation. King do you see this!
>>
(Got banned for 24 hours for shitposting on /pol/, so I'm on my phone now)

I raise my hand to signal the knight to halt, and hold the Uzi at the ready. Whatever this creature is, it doesn't look friendly.

"It is our duty to cleanse this land of things such as this...have courage."
>>
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What appears to be trees rise up on either side of the figure as it begins to take a womanly shape. The light is growing stronger where it forms whilst the distant stars light is slowly fading.
>>
>>183578
You there! Are you sentient? Or another mindless beast!
>>
"Hmm? The fuck is that?"
The scorpiongirl leaves the cottage, keeping her distance as the figure rises, but prepared.
>>183578
"Two of you? Well, I suppose two lovebirds, one stone."
>>
I shout to the creature.

"Shadow Woman! I am Kinh Robert, protector of this land! Who are you, and what is your purpose here?!"
>>
The creature pays no heed to the lot of you. A profound and powerful wind begins to kick up the darkness, blotting out the light from the star.

No.. wait..

The star isn't fading, it's crumbling! And that isn't any ordinary wind. This creature is sucking in all of the darkness around and all of the light from the star.

The air is so thick with darkness, and the light is fading so fast, you all lose sight of eachother and the creature that had materialized from nothing mere moments ago.
>>
>>183578
As I say my challenge, A ray of light drops from the heaven!

A Challenger! this spirit doth answer my prayers! let us put this armor to the test! for a polished armor shows nothing but cowardice.

he runs towards the light.
>>
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Time crawls by. It's almost as if you had fallen asleep all over again. But there is life in your veins and you know you have not died.. the only thing left to do is open your eyes.

You do so, and find that you've woken up laying on your back. This place your at doesn't seem to be the realm you were in before. There is light here. It is intermingled with the dark.

And then you see it.

Sitting up and focusing your sight there stands but a few feet away a cloaked figure. It watches you with amusement before speaking in a tone thick with sarcasm.

"Did you have a nice nap, young ones?"

It is the voice of the star.
>>
I sit up, and look to the other awoken, then to the star.

"Refreshing. Why have we been brought to this place?"
>>
>>183653
What have you done to our world?
>>
>>183674
Her face is difficult to make out but you can hear in her voice she's pleasantly surprised by your response.

"Kingly poise, as is to be expected. Yet I wager, dear Robert, you would falter in fear if I were as frank with you as you'd like me to be"

She looks to the other awoken to respond should they choose to speak.
>>
>>183653
I awake, shocked from the instant change of scenery, he jumps from his slumber as he tries to regain his bearings.

As his eyes adjust from the new situation, he hears a very eerie yet solemn voice asking him a question.

he eyes suddenly transfixes on this robbed figure, her voice gives clues to her gender, yet one can only see the stars sparkling in exchange for facial features. as if this being is made entirely from the night sky. he raises his head again, grabs the mace on one hand and ask.

Who are you?
>>
>>183675
The air around suddenly chills. The light dims and the shadows grow. The clouds of darkness billow at the stars feet, making her seem much more imposing and edgy than she had been just moments ago.

"Your... world? "Your" world?"

She let's out a very dry, very humorless chuckle.

"Little one. I am 'your world'"

There is the feeling this may soon take a nasty turn for the worse. Perhaps it'd be best if everyone were to group up in preparation for whatever may come next.
>>
>>183674
*Huddles up* Alright by the looks of this we'll have to fight our way out. Here's my plan, you take the first attack and draw it's attention since you have the shield I'll support you but should your health get low I'll jump in and get its attention so you can use the canteen and recover. We'll use these other awoken as support.
>>
>>183733
After the chilling exchange with Doom Marine the air becomes completely icy when the voice of the cleric breaks the silence.

She turns in the direction of Saturius. If anyone could kill with looks it would be this figure. Though he could not see her eyes she was absorbed completely with staring down into the deepest recesses of his soul.

"A distant star."
>>
>>183740
"Look, let's drop this vague shit, and tell us what you did?"
>>
I give the star a look that hints at dissatisfaction with her answer, but know enough to keep my mouth shut.

I get to my feet.

"You may as well speak out loud," I say to the knight. "I imagine she can hear us quite clearly."

I turn toward the star, and, barring some climactic scene with the scorpion, speak to her.

"If this is a test of some kind, I am more than happy to oblige." My hand tightens on my Uzi. "But know that I shall not allow subjects of my kingdom to face it alone."
>>
>>183762
"And what of Mr.V, Wolverine, Musashi and Tinkerer, will they be joining this little meeting?"
>>
>>183762
so.... you are the star? the divine "being"? the spirit who threw at me shadows yet helped me in it's banishing, the spirit who questions my loyalty to the maker yet endows me with armor.... I demand an answer spirit! What is the meaning of all of this?! why bring us here in this realm of shadows! being toyed with isn't a desire I would like to covet.
>>
>>183790
*Sigh* Very well then. If we have to fight I'm joining the lot of you. I prepare my shotgun. No point in fighting divided. If all else fails king you still have your suitcase should the situation become dire.
>>
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The star says nothing.

She simply raises her hands to the sky, completely enshrouding herself in darkness, only to send it flying off and away with a spectacular gust of wind that almost sends your meager group back to the ground, had you been characters of lesser resolve.

You see now she is armed, and looking amused no longer. Her stoic gaze and pale skin reveal to you that here, in this place and at this moment, she is death.

MH: Crow - Rolling a successful dodge after landing an AHC results in a second AHC from that dodge roll
SA: Dead Wizards Spell Book - Lands a free strike on all attacking enemies if the enemy countered fails their dodge roll
OH: Mirror Shield - Reflects free strikes back at the attacker, reduces shield roll to dice+1d10
Head:
Chest: Standard Robes
Hands: Standard Gloves
Legs:
Feet: Standard Boots
Acc1: Dead Wizards Spell Book
Acc2: Imp Wing - 3's during dodge rolls result in a free strike, but damage is still taken if the roll fails

"Okay, little ones" she mutters

"Amuse me"
>>
Rolled 1 (1d10)

>>183846
Seeing her equip herself I brace myself.
I attempt to flank her with a quick sprint. I then attempt a shot at her side. Something tells me this whole thing is going to be painful.
>>
Rolled 8 (1d10)

>>183846
"So be it."

https://youtu.be/M_qb89uGi0Y

Raising my weapon, I shout for the others to join me in battle. My Uzi lets out a loud buzz as bullets spray out from it, and I hold my shield out defensively.

"With me, Sir Knight! For the kingdom!"

MH: Uzi
SA: [None]
OH: Standard Shield
Head: [None]
Chest: Lord's Breastplate
Hands: [None]
Legs: [None]
Feet: [None]
Acc1: Flea Cape
Acc2:
Inventory
0 Tealight Tokens
Belt with Canteen
1 Cleric's tear
Suitcase Nuclear Device
>>
( I'll wait for everyone to attack before making my move. I've got prizes lined up. 1st place goes to the last to fall. Good luck to all of you )
>>
Rolled 4 (1d10)

>>183846
As I see the soldier spring into action, I grip my mace and lunge forward aiming to strike at the figure's head
>>
Rolled 6 (1d10)

>>183846
"Hmph. Well, it's only fair I lend you the same request I asked of you. But, I see of your mirror shield, so..."
The scorpiongirl leaps up to the air, ready to land a kick on the lady.
>>
>>183903
>Last to fall
SHIT
>>
>>183910
You'll be fine, you have four hearts.
>>
>>183799
( btw, you're the only one in the group with two weapons so far. A melee weapon and a tome. Your dice role is dice+3d10, and the last two rolls are focused on a single target )
>>
>>183905
(I'll wait for your reroll)
>>
>>183938
so it's a 3d10? what constitutes a sucess? is it still a numbers 1-3?
>>
>>183950
( 1-5 for the first roll, 1-3 for the other two)
>>
Vorhees has awoke from his 24 hour nap. What the fuck is going on rn

-ITEMS-
Madman's Machete
Tealight Token x2
Canteen x2
Hockey Mask
>>
Rolled 3, 5, 6 = 14 (3d10)

>>183957
okay, as I approach the robbed figure, I grab my mace and summon up the strength to raise it with the fury of a nemean lion! I shout! Taste the end of my Mace SPIRIT!
>MH: Cleric Mace
>SA: holy tome +1
>OH: [No shield]
>Head: [None]
>Chest: Brestplate
>Hands: [None]
>Legs: [None]
>Feet: [None]
---ITEMS---
>coffee beans x1
>tealight token x1
>lantern
>Canteen
>rock
https://www.youtube.com/watch?v=H28YM-iaeJo
>>
>>183975
Were fighting a god and were pretty much guaranteed to die. So yeah... get rolling for those hits
>>
Rolled 5 (1d10)

>>183975

>MH: Madman's Machete (IHP 1-5)
>SA:
>OH:
>Head: Hockey Mask (IHP +7)
>Chest:
>Hands:
>Legs:
>Feet:
>Acc1:
>Acc2:

Vorhees sees some comrades and some not so friendly people in a struggle with a large glowing women. He rushes in with his machete drawn.
"FUCK YOU BIT-wait who even is this" and he launches himself at her
>>
Rolled 4 (1d10)

The star feels the uzi blasts from King Robert pass through her now formless body and she turns her gaze to the descending scorpion girl falling from the sky. Though she appears to stand nearly eight feet tall her agility is unmatched.

With what appears to be a strideless effort she moves out of the way of the kick, as if to protect her face, and straight into the sights of Doom Marines shotgun blast to the side coupled with the approaching swing of Saturius' mace.

She is not sure if she can dodge them both, but then again, she doesn't truly care. She braces herself to dive straight for Doom Marine, for he was the first to strike.
>>
>>184018
(missed that post but it looks like I would've dodged it anyway!

>>183992
You have to dodge roll. Everyone else has to attack again. Keep in mind your IHPs are in effect if you're not dodging into a roll so you could all potentially knock a lil chunk out of me)
>>
Rolled 10 (1d10)

>>184020
The robbed figure swiftly dodge the mace as It crashed into the ground, The cleric mutters
>Damn!
then he clumsily dislodge the mace from the ground as he tries to ready for a counter attack

Come at me spirit!
>>
Rolled 9 (1d10)

>>184020
Seeing this strange woman phase through all the attacks I attempt to dodge away. I am not sure what this being is capable of.
>>
Rolled 10 (1d10)

>>184020
As the marine attempts to dodge, I keep as much of my body behind my shield as possible. Steadily advancing, the Uzi crackles with bursts of fire as I shoot at the star, making sure not to hit any of the nearby awoken. I don't know if this fight can be won, but I damn sure intend to try.

https://youtu.be/9szldJEzD5U
>>
Rolled 1 (1d10)

>>184020
The scorpiongirl runs after The Star. Bounding towards her with a rekindled fury. She prepares to slash her with the contextually wrongly titled King Killer.
>>
Rolled 6 (1d10)

>>184028
(wait just a single fuck, you've got 99<3? is this supposed to be impossible? also for streamlining i will just re-approach)

After taking a second to compose himself, Vorhees jogs into the battle. He waits for an opening and lunges at the star while she swings at the marine.
>>
>>184043
>is this supposed to be impossible

I didn't realize there was a little girl behind that mask!
>>
>>184052
"Says the one behind a shield"
>>
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>>184031
She weaves through the sea of attacks with ease as seemingly all opponents completely miss her agile advance. The star is impossibly fast. It's inhuman, but then again, what else could one be led to expect.

She gets mere inches away from the marines face and smiles as the dead wizards tome in her hand levitates up above the group and erupts into torrents of burning cinders and ash unto them all.

She recovers from her maniacal laughter with just enough time to spot the scorpiongirl. Success is but one deft step and a hand block away.
>>
Rolled 7 (1d10)

>>184076
(forgot my roll! oops!

I'm coming for your scorp girl, best dodge roll good)
>>
>>184076
Don't I get a hit for my 0?

Burning tome takes one health off, ouch
>>
(osht! I was hit!)
>>
>>184091
(Yeah you do! Thanks for pointing that out, I forgot I gave dem guns dat increased accuracy)
>>
>>184092
Flames burst from the spellbook, dancing around the field, striking all opposition. But persistence is a trait of the scorpiongirl, and her strike connects, a blow for a blow. She twists back, and takes a drink from her canteen.
>>
A hearty laugh escapes my lips. "Well struck!" I shout, my quarrel with the scorpion temporarily forgotten. Drinking my canteen dry, I take a step back and prepare for the Star's next move.
>>
>>184076
Burning tome takes one hit point, but the madman has 2 canteen uses and replenishes it with 1 use
>>
Rolled 5 (1d10)

>>184092
After getting burned I rise angrily. That reminds me of hellfire. That makes me angry. I fire at the woman.
>>
>>184076
>>184030 rolled an even for a counter
>>184083
Rolled an odd for the star's dodge.

so.... hit?
>>
>>184126
Her move.
>>
>>184134
Yeah I realized posted too early.
>>
>>184129
You were just attacking, it was the marine who needed to dodge
>>
oh..... the counter was directed at doom marine. Okay gotcha. sorry
>>
>>184141
wait so the tome fire does hit us all? or just the marine?
>>
>>184157
Yeah, tome fire still hits everyone.
>>
Rolled 2 (1d10)

>>184141
as the figure suddenly moves with deadly intent towards the doom marine
the cleric jumps back from the attack path, narrowly evading the deathy lunge of the spirit. As he recovers, he readies his mace for another heavy swing,

The cleric muttters
> If I was her target, I would have received her blow
As he readies himself into a lunging pose
>>
>>184104
>>184117
>>184119
("Items must be used during dodge rolls" little ones. That includes the canteen, which "has no effect on a failed dodge roll")

(I'll wait before taking action in case I've overlooked or forgotten something else I've written in my novel of combat text)

>>184162
(Also you did get a free strike on your 10 roll but in this midst of me having fun I forgot I had the mirror shield equipped. It reflects free strikes)
>>
>>184172
Fuck, ouch.
>>
>>184172
but we didn't roll a dodge for the fire tome
>>
>>184174
I guess I'm at 2 hearts if I can't use the canteen yet
>>
>>184180
( Dead Wizards Spell Book - Lands a free strike on all attacking enemies if the enemy countered fails their dodge roll. The marine failed his roll thus everyone takes damage)
>>
>>184180
That's a free strike
>>
>>184188
Wait if I fail the first roll dodging a counter but succeed in the second does the book still take effect?
>>
>>184188
>>184189
Fuck ok. So i can use my canteen on my next dodge, but only if it's successful?
>>
>>184201
(The book doesn't apply an additional strike to the person failing their dodge. It's like this - the person who failed the dodge is going to take damage anyway. Everyone ELSE gets a free strike against them. The person who failed the dodge doesn't get struck twice)

>>184205
>>184201
(So you're both down to 1 unless your next dodge succeeds and you drink the canteen, yes)

>>184151
(Don't forget to drop a heart. You were hit by the aoe of the spelltome too)

(Get ready guys I'm about to post my attack)
>>
>>184171
>>184217
It appears you have been targeted.
>>
>>184230
Pretty sure it's still her turn
>>
>>184230
The star dodged and countered the marine, now it attacks.
>>
>>184230
that's a disengage.
>>
>>184233
>>184242
>>184243
Ah, sorry.
>>
Rolled 2, 7, 9 = 18 (3d10)

The star feels the scorpion girls blade pierce her ethereal flesh and lets out an ear-piercing shriek before falling to pieces into shimmering dust.

Everything is momentarily quiet. The darkness wafts across the nothing you all stand upon as though it were a cloud, and that's when you see it.

The star has formed two copies of herself and both are taking action against different members of your group.

With blade in hand the first of the two dopplegangers charges towards the cleric (roll 1) ready to crash her weapon against his thinly armored body

The second of the two dopplegangers has her sight set squarely on the she-beast (roll 2) and the madman (roll 3) preparing to incinerate them both with a single cast of the dead wizards tome.
>>
Rolled 1 (1d10)

>>184253
He is taken aback by the appearance of 2 stars. Seeing that he is targeted, he attempts to jump away from the ethereal being.
"Izzy, move!"
After he lands, he gulps down half of his canteen.
>>
Rolled 5 (1d10)

>>184253
Suddenly I'm surprised by the appearance of the copys. I see the cleric about to be run through by a blade. I run up and try to shoot into the back of the copy.
>>
>>184262
Fuck I died. I drop my machete and the mask disappears.
When can I come back?
>>
>>184253
Making my way to the marine, I sight down my Uzi and shoot at the doppelgänger attacking the cleric. There are no words for the moment, I focus only the task at hand. This star is quite strong.

>>184262
I don't think she hit, she rolled a 7.
>>
>>184283
And I fucked formatting.
>>184253
The doppelganger miscasts, only sending small embers towards the scorpiongirl. They are easily dodged by stepping to the side.
"That all you got?"
>>184276
She missed hitting you, you`re still alive.

"You know, we really should attack her one at a time."
>>
Rolled 6 (1d10)

>>184284
Forgot to roll.
>>
>>184276
(Oh! No sweetheart, you're absolutely fine. My tome rolls missed you and Izzy both :] You guys make attack rolls now. The only hit I made was against Saturius, so, you still have a full canteen waiting for your dodge roll)
>>
Rolled 8 (1d10)

>>184253
the cleric tries to dodge The deft sneak attack by the mirror image while he try to get enough distance from the star for a reliable counter.
>>
>>184298
(Looks like someone figured out how to counter the tome!)
>>
Rolled 5 (1d10)

>>184283
(i didn't even look at her roll. i feel like i'm fucking this up so bad. sorry guys)

>>184253
Having sidestepped the magic embers, he responds to the scorpion girl. >>184298
"Sure, I call first!"
And with that, he sprints at the Star once more.
>>
>>184316
That would be a hit with melee
>>
>>184316
also i'm back to 2 hearts and 1 canteen use left
>>
>>184333
Why? You didn't get to dodge anything.
>>
(Before I try to dodge this counter from the cleric, lemme make sure I'm seeing this right..

>>184316
Attacked and hit

>>184304
Countered, meaning it's my turn to dodge

>>184299
Attacked and missed

>>184298
Disengaged

>>184270
Attacked and missed

Am I right? Please correct me if I'm wrong)

(>>184346 This, it has to be your dodge roll. Another party members doesn't count)
>>
>>184355
You're correct I missed
>>
( I'll say this, since this is the first time we've all ever been in a battle this big before and some loopholes are making themselves apparent...

If your ally successfully counters it locks the enemy into a dodge roll. You don't have to attack. You can disengage and use your canteen without having to worry about rolling to recover. Sound fair? )
>>
>>184369
I`m waiting for your fight with Vorhees.
Gonna do it one at a time.
>>
>>184346
>>184355
(if it's not one thing it's another. this is embarrassing.)
>>
>>184373
Since you have disengaged you should be free to use your canteen, correct?
>>
>>184373
(Okay well in light of >>184369
you may want to take this time to recover.

The cleric has me back into a dodge roll and I can change targets to any person who attacked me last turn, but to give everyone an opportunity to heal I'm going to keep my focus on the cleric. I'm not fond of clerics. )
>>
>>184398
>Not fond of clerics
Where you trusty patches in your past life?
>>
>>184398
In that case I take a swig from my canteen. I feel better already.
>>
>>184398
those who do drink must wait until your next attack before they can attack? they have disengaged
>>
>>184398
And so I will, uncorking the canteen and gulping its contents down.
>>
>>184398
ha Foul spirit, I'm the mail the surrounds the maker's fist! And you will be the recipient of his will! Blessed be my Fury!!!

(as I tangle with the star, dagger and mace clashing with grace and ferocity!)
>>
The star is impressed with the clerics ability to dodge, having been under the impression anyone who spends their time tucked into books regularly could manage to accomplish a feat as absurd as dodging her. She watches him re-position to counter her and senses the sharp sting of the Madmans Machete.

No time now.
The cleric is proving to be too interesting of a challenge.

She attempts to maneuver herself to attacked the cleric with a counter of her own, if she is able to dodge the incoming combined blows of he and the madman

>>184408
[:
>>
Rolled 1 (1d10)

>>184430
( -_- there should be a script or something for keeping your dice ready )
>>
>>184434
Most of the 4chan extensions save whatever you put in the options field. Get 4chanX or appchan
>>
>>184434
the dice gods are with me! ( I mean the maker is with me)


The Maker is with me spirit! what do you have? NOTHING!

I shout as one of my swings connect to the belly of the hooded figure.

after the strike, the cleric lifts his head as he foolishly expects the spirit to dissapear. but it seems this is a more powerful being than anything he had encountered.

he spits on to the ground and roars as if annoyed that the enemy didn't dissapear
>>
>>184483
He successfully slashes the star across it's chest and stops a few paces behind her. Vorhees turns and braces for her response.
>>
>>184496
ohhh ( team work)

as he roars, a swift gush of air declares the arrival of the madman's blade across figures chest. he smiles at the madman, thinking (I've chosen wisely).
>>
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You swear you had just been doing battle with your comrades. It was all so real. There had been a magnificent fight where you and the other awoken you had recently been acquainted with were.. Somewhere else, going to to toe with..

Something.

The distant star shines on in the midst of all that vast, tarry sky. Just like it had always been.

Nothing around you seems to be much different, but when had you acquired this mysterious weight in your inventory?

*everyone present for the battle that never happened has been blessed with stardust x2*
>>
>>184531
My eyes narrow as I look up at the star, and I let out a grunt.

"This place is strange."

I don't hesitate to eat the stardust, and I become stronger.
>>
>>184531
(bruh no i was getting the hang of it finally)

He whips around searching for...something that shouldn't be there maybe? Everything seems normal but the madman is very confused.
"Did...did you guys see that? Do you remember what...was just a second ago...?"
>>
>>184554
Hmm? Yeah, I don`t know what the hell is up with this place.

And I shall consume the stardust.
>>
>>184554
"Indeed. It seems the star is toying with us."

I look to the scorpion.

"Our alliance is at an end. There will need to be a reckoning."
>>
>>184554
( the first part of your post has me rolling )
>>
>>184531
Well that was strange.* I eat the dust
>>
>>184554
>>184551
I remember only snippets............ great crashes and sparks of fire.... ecstatic shouts of fury and concern...... a glorious battle..... but with what? between us? no..... i remember clashing with the aid of every warrior here..... it was something else...... something more powerful than I have ever encountered.
>>
>>184554
>>184521
"I recommend you two eat your stardust, things are about to get ugly."
>>
( How many tokens does everyone currently have? I'm thinking about making it rain )
>>
>>184567
Having calmed down (or never been hyped up) his health replenishes to 2 (or maybe it was never below that?) He consumes the stardust in his inventory while muttering to himself.
"I hate this place. This place is so fucked up."

>>184578
(i am legit disappointed in myself that it took so long in the first place. Also question:
With the stardust i have max 4 <3. If i win another combat but i lose 2 and don't replenish with the canteen, will i automatically go back to 4 at the end of combat?)
>>
>>184596
(i have 2 tokens)
>>
>>184596
Currently I have none.
>>
>>184590
>>184607
"A rule of thumb, remember to learn that this place has no rules, and that oddities occur without reason. This is a place of chaos.

But to answer your question, my thoughts are the star wanted a test."

Also yes to your question.

>>184596
I have three currently.
>>
>>184596
I'm thiristy,.....
I remove the canteen from my belt and gulp it down.
>MH: Cleric Mace
>SA: holy tome +1
>OH: [No shield]
>Head: [None]
>Chest: Brestplate
>Hands: [None]
>Legs: [None]
>Feet: [None]
---ITEMS---
>coffee beans x1
>tealight token x1
>lantern
>Canteen
>rock
>star dust x2

>>184591
beast, I'm tired.... my muscles are strained... and my minds abit frayed, what is this emergency that stands between a warrior's rest.
>>
>>184623
"With her test completed, the alliance has faded, and it seems the king wishes for a war."
Also, I'm going to enter the cottage and see what they shall do.
>>
>>184623
"If you listen, the king said something about a reckoning. I think there is going to be a big fight on our hands."

He instinctively goes to wipe the blood off his weapon, which he does after every fight, but suddenly realizes his weapons is clean and there probably wasn't a fight at all.
>>
>>184596
I have none.
>>
>>184577
>>184651
"Well, King? Do tell me of your plan, what will you do? Attack my allies, or attempt to burn it down?"
>>
>>184591
>>184577

( Oh, now THIS is exciting! If a battle breaks out I'll award the last two standing with the loot I had typed up but didn't implement today)

>>184607
(HP and Canteen both are refilled to max at the end of combat)

*as you all gobble down or set your stardust to the side, you each discover 5 tealight tokens tucked away in your inventory*
>>
>>184577
>>184665
"But regardless of your desires, once you respond, I shall leave the sanctity of this abode."
>>
>>184669
(is that 5 total or 5 extra?)
>>
>>184684
(everyone has been given 5 to add to whatever they already had)
>>
>>184665
>>184658
"Wait no don't burn it down, i live there!"
>>
>>184691
"I will not let them burn it down without resistance."
>>
>>184691
Relax, we wouldnt burn down your home for no reason, its just the scorpian fear mongering.
>>184658
King with these new tokens I suggest we pool them and fight the legendary creatures that are the fire dragon and below for equipment.
>>
I nod to the madman.

"Aye. I fought by your side during...whatever that was, because you are all nominally subjects of my kingdom, and entitled to my protection. But this one has committed crimes against me and my vassals, and for that she must die. I have offered amnesty, and it was refused."

I motion my knight to stand by me.

"I have no quarrel with either of you. In fact I rather like you both. But justice must be done. If you stand between me and that criminal, I will do what I must."

I look towards her as she looks out from her cottage.

"This is the second time today you've hidden from me, and this time you use your allies as shields. Despicable."

I turn back to the other members of the warband.

"The time has come to choose. I cannot tolerate a warband in my kingdom led by a murderer who has consorted with dark sorcerers to kill me. If you choose to offer her shelter, you are, regrettably, my enemies."
>>
Rolled 10 (1d10)

Aww shit. Ok, just in case things go fucking haywire, Vorhees prays for 2 building mats or a tent to be hidden in his inventory.
>>
I ingest the two star dust as the situation gets heated.

King, what happens now will be the consequence of your the next action you will take, agress upon us, and you will find my mace lodged in your skull.

>MH: Cleric Mace
>SA: holy tome +1
>OH: [No shield]
>Head: [None]
>Chest: Brestplate
>Hands: [None]
>Legs: [None]
>Feet: [None]
---ITEMS---
>coffee beans x1
>tealight token x6
>lantern
>Canteen
>rock
>>
>>184702
"Look kingly dude, I really don't have a problem with you. I just don't take orders from people. And if siding with you means that I have to do what you say, it's not happening."
>>
>>184702
"And test results show, yet again I am correct. You truly are a pathetic being." calmly states the scorpiongirl as she exits out the cottage.
>>
>>184710
(Wait im doing the math here and you got 2 stardust, 1 health from the book and 1 from the chestplate. Where did the 1 other health come from?)
>>
>>184729
Melee.
>>
>>184732
(Oh right forgot about that.)
>>
>>184729
the mace, there was a post that said that melee weapons gives a +1 <3 >>183360
>>
>>184721
>>184726
"Order is non-negotiable. I believe I have sufficiently explained my position, and I don't expect any of you to change your minds once they're made up. It's unfortunate it had to come to this."

I raise my weapon and prepare to fire on the scorpion.

"I do not expect either of you to help me bring down this abomination. But interfere, and I shall kill you as well."

(Combat initiation)
>>
>>184757
The scorpiongirl holds her hands up and smirks.
"Well then, let`s not delay, shall we?"
>>
Rolled 6 (1d10)

>>184766
I squeeze the trigger, and billets spray outward towards the scorpion. My weight lowers as I prepare for a counterattack.

"Sir Knight, see to it that any interference is stopped."
>>
*the star hovers above quietly looking down at the scene below. Her dry demeanor soaks up the tension in the atmosphere like a sponge and she radiates brighter as the situation begins to escalate. The eternal conflict of this little land tickled her beyond anything her dabblings against the awoken could have provoked*

*Fighting back the desire to intervene in their lives again she decides to lay low and watch the spectacle unfold. Back when she had lived a life comparable to theirs, it had been much the same, and she relished in the wake of things to come*
>>
Rolled 7, 1, 7 = 15 (3d10)

>>184757
I raise my mace towards the soldier,

and initiate my attack towards him
Sorry soldier, but our duties collide! Now! entertain me! I raise my mace and charge at him with a bellowing cry!

>MH: Cleric Mace
>SA: holy tome +1
>OH: [No shield]
>Head: [None]
>Chest: Brestplate
>Hands: [None]
>Legs: [None]
>Feet: [None]
---ITEMS---
>coffee beans x1
>tealight token x6
>lantern
>Canteen
>rock
>>
>>184757
Unfortunately the king is correct. I ready my shotgun. Please do not join in. you people have done nothing wrong.
(Initate combat priority goes to bystanders who would join unless they stay out of it in which case I attack the scorpian)
>>
>>184757
>>184766
He hesitantly readies himself.
"Izzy why don't we just pack up and leave? I don't think this is the smartest idea..."
>>184757
(can you post your equipment please?)

>MH: Madman's Machete (IHP 1-5)
>SA:
>OH:
>Head: Hockey Mask (IHP +7)
>Chest:
>Hands:
>Legs:
>Feet:
>Acc1:
>Acc2:
>>
>>184784
"Want to try that again?"
>>184787
"Yet you wish to kill them for wanting to protect their ally."
>>
Rolled 9 (1d10)

>>184786
I attempt to dodge sideways from the tomes fire. So it came to this then. Very well.
>>
Rolled 3 (1d10)

>>184784
"But I`m not going to let you get away with that. After all, you did threaten the well being of my allies." she remarks, leaping towards the king.
MH: Scorpion Tail
SA:
OH: Standard Shield
Head:
Chest: Standard Robes
Hands:
Legs:
Feet:
Acc1: King Killer
Acc2:
Inventory
8 Tealight Tokens
Belt with Canteen
1 Ghost Paste
>>
>>184802
https://www.youtube.com/watch?v=9-oeLeBEtnM&index=8&list=PLkAF2QVh_wOUJfw_ygD_V4Bozq806pT6a

Feel my wrath, Wretched Mongrel! and learn how a real soldier fights!

To Victory! BLESSED BE OUR FURY!
>>
Rolled 8 (1d10)

>>184802
I get singed by the flames. Very well then. I fire at the cleric.
>>
*She chuckles to herself as four of the five engage in battle. A fair fight. Even odds.

The Madman could tip the scale...*
>>
>>184813
Alright, incase you dont know that was a auto hit thanks to my helmet.
>>
Rolled 8 (1d10)

>>184813
I try to dodge his upcoming shots and as I try to close up the gap between us for a quick pommel strike to the head.
>>
Rolled 6, 3 = 9 (2d10)

>>184808
The counterattack comes quickly, but I'm ready for it. As the scorpion rushes forward, I draw in my shield and prepare to bash outward with it. A blast of Uzi fire coupled with it should do the trick.
>>
Rolled 6 (1d10)

>>184813
>>184821

The pellets zoom by the cleric.
"I always feel a bond when I fight with others."
Vorhees leaps at the marine.
"And it's sad to see them disappear"
>>
Rolled 6 (1d10)

>>184813
oh fuck really? DAMN IT!

the shotgun blast sends the chaplain flying.

however, it only took seconds for the chaplain to stand up.

"great shot, soldier! this will be a magnificent blood bath indeed!"

He bullrushes towards the soldier with a killing intent.
>>
Rolled 1 (1d10)

>>184823
I let out a grunt of pain as the tail buries itself in my shoulder.

"You will pay for that, monster."

I raise my gun again, and fire from point blank range.
>>
>>184832
whoops forgot to reduce my health counter. there ya go.
>>
>>184827
>>184818

Vorhees fumbles and awaits the marine's next attack.
>>
Rolled 3, 3 = 6 (2d10)

>>184833
Feinting before the shield strike, the scorpiongirl manages to surprise the king with a well placed sting. The king retaliates with a volley of bullets. With no time to dodge, the scorpiongirl raises her shield against the barrage.
>>
Rolled 9 (1d10)

>>184832
I am charged by the masked one. However I concentrate on the chaplain. We can still stop this you know? It was only the scorpian the king wanted.
>>
>>184848
Is that an attack roll?
>>
>>184833
>>184847
A sudden burst of dexterity and nimbleness, the scorpiongirl counters with her dagger. She grips the gun away from her and attempts to stab the king.
>>
>>184853
Yeah since you both missed.
>>184854
You got both odds why didnt you take damage?
>>
>>184858
King Killer has 3s count for dodge rolls
>>
>>184858
king killer lets 3 be a dodge
>>
>>184848
The first swing misses, the cleric smiles as he hears the words spoken by the soldier, then he quickly replies, when you indulge me with your martial prowess, then I shall decide if this whether your duel is satisfied. Now! soldier! Defend yourself, As the cleric swings around for another strike that connects to the shoulder of the soldier.
>>
>>184860
Oh right.
>>184823
Also my king with a shield both rolls are dodges you shouldnt have taken damage there because you got a six.
>>
>>184848
I didn't miss bro, Mr.V missed but I rushed you as indicated this post>>184832
>>
>>184817
(just a thought, maybe make a back equipment category? for those that don't want the shield or weapon equipped in SA but still want the buff?)
>>
>>184873
Did I fuck up with my memory again because I know melee is 1 through 5 for a hit unless you have a item?
>>
Rolled 10, 9 = 19 (2d10)

>>184854
Sudden wariness enters my eyes as the dagger swings down, but again I roughly bash back with the shield. Attempting to twist my gun back into my hands, I might be able to shoot back at her.

"You think you can kill me with that punt thing?"

>>184870
Huh, I totally missed that, guess the stinger didn't get me after all.
>>
>>184873
How is 6 a hit?
>>184883
You should be right. Neither of his items give 6 as a hit param
>>
>>184883
I thought we were locked into battle still? I didn't roll for a disengage so I essentially rolled for a continuation of the battle. (which succeded with a even.) if that was an instant disengage I could roll a 3d10 again against your 9 if you want.
>>
Rolled 9 (1d10)

>>184873
>>184883
I think Saturius rolls a 3d10.
>>184884
Some bullets make their mark, leaving bloody holes. The scorpiongirl grits her teeth, and attempts to sting him.
"You`ll pay for that!"
>>
>>184892
>>184883
He's right, y'all are rolling for counters now not initial hits. All evens connect and must be answered with a dodge, so roll a dodge marine
>>
>>184892
Wait what made you think we disingaged? I thought your roll was a attack which missed which I then shot back which I then missed, unless something happened and the thread just crashed in combat like yesterday.
>>
Rolled 8 (1d10)

>>184898
I say nothing as I sidestep the sting, but keep my gun trained on the abomination.

When the stinger is fully extended I fire once more. My teeth grit as more bullets spray out at the enemy.
>>
>>184906
>>184883
sorry if that was ambiguous, I'll let you roll another dodge roll for this one. you can disregard the 9.
>>
>>184915
Weren't we doing separate attacks that were not counters in the star fight though? As in you still rely on hit perimeters after dodging a getting hit?
>>
>>184910
okay. I'll fed you the sequence of events piece by piece. >>184813
Insta hit gainst saturius.
(which I flavored it to be a shotgun blast)
I retaliated with >>184832
(which is ambigious ( i guess) but that was meant to be a continuation of the locked combat, since none of us disengaged that turn)
>>184848
you roll for something here. (i thought it was a dodge roll in response to >>184832
and now we are here.
>>
Rolled 4 (1d10)

>>184785
Distant Star, the fourth turn since I last dodged is coming up, but I`m not rolling for a dodge. Does the free strike occur once I successfully attempt a dodge?
>>184913
The King is hesitant, his hands fidgeting to press the trigger. I capitalize on this by attempting to strike him once more. But this time, I shall use the King Killer.
>>
>>184921
not really, I was locked in battle with one of the mirror images of the star and used the even odd system. I only used my 3d10 for the initial strike.
>>
>>184921
in the star fight we did dodge/counters until someone got hit. Once someone was hit, things reset to initial hits.

So you got the first auto hit off, and Saturius's 6 was supposed to be an initial attack. A 6 is a miss so now it should be your turn to attack.
>>
>>184785
>>184925
Or would it be for a successful attack?
>>
Rolled 2 (1d10)

>>184931
Ah never mind I just reread the rules, you were right. Well heres the roll, I try to sidestep the chaplain.
>>
Rolled 7, 1 = 8 (2d10)

>>184925
Once more she comes at me with the little knife. I'm expecting it, but she's fast. Stepping back, I try to gun her down before she gets around my shield.

Oh, and flea cape makes 9s count, so there's no confusion. I got confused about the 3 roll a while back.
>>
>>184884
( don't forget your gun bonuses
// Ranged // Bonus: Increased Accuracy (IHP 1-3, Free Strike on IHP roll 0 or Dodge roll 0) )

>>184925
(Yep! and then again on your turn after that. As long as your dodge or hit roll succeeds the free strike applies on your enemies following turn)
>>
Rolled 3 (1d10)

>>184939
The soldier seemingly evades a devastating strike as it moves past inches from his face. anticipating the eventual counter form the soldier, the chaplain decides to strike first hopefully trying to prevent him from firing and getting another chance at the man.
>>
Rolled 6 (1d10)

>>184941
The knife digs into my flesh, and finally blood is drawn. But there is a long way to go before it lives up to its name. Again, I take aim and fire. I will end this, before she lands another hit like that...
>>
Rolled 10 (1d10)

>>184949
Sidestepping the gunfire, I shall kick the king in the gut. As he gets the wind knocked out of him, I shall respond with my knife. It has tasted the blood of the king once, and the name it bear shall hold true.
>>
>>184948
"Sat, whenever you disengage I will cover you. That hit looked nasty."
He cringes as the cleric is struck by the marine.
>>
Rolled 1 (1d10)

>>184957
Unfortunately for the scorpion beast, she has neglected to invest in firearms, and so this particular angle of attack finds no weak point. Her kick impacts my shield, and I take a step back, but I quickly bounce back. Advancing, I take aim and fire.
>>
Rolled 3 (1d10)

>>184964
"I will decide when I take a rest", He rises again, this time, he is abit more quiet than before.
he runs towards the soldier with mace at hand and tries to slam him to the ground>>184939
>>
Rolled 6, 5 = 11 (2d10)

>>184968
I shall counter by lifting up the gun with my shield arm. As the sound of bullet fire vibrates through the shield, I shall attempt to attack with the King Killer. I hope to counter, the venom will react and damage him, and the sooner I can help them the better.
>>
Rolled 6 (1d10)

>>184970
Once again the cleric fumbles, I dash out of the way. I then fire upon him.
>>
Rolled 7, 8 = 15 (2d10)

>>184976
I believe I take venom damage from this

As she closes the distance, a close range struggle once more starts. She pushes with all we strength on the dagger, while I try as hard as I can to turn my Uzi to shoot her.

"You shall not take me so easily, interloper..."
>>
Rolled 6 (1d10)

>>184986
>>184986
I try to regain my composure, as he quickly sees the soldier's intent to fire, he tries to jump away to a position that would allow him to counter
>>
Rolled 9, 8 = 17 (2d10)

>>184988
The gun inches closer towards my face as I attempt to grip it back. A burst of motivation attempts to twist the dagger into the king`s gut. If lady luck is on my side, the venom will burst and the dagger will come closer to piercing the king.
>>
Rolled 7 (1d10)

>>184995
Once again I miss. I then see the cleric try to counter! I attempt to evade him
(Is it getting late for you guys also because I'll be needing to leave soon)
>>
Rolled 10, 9 = 19 (2d10)

>>184998
A second wave of pain wrack my body as the second bolus of venom bursts. (I'm still a bit hazy on how venom works. I think there are two waves of it that trigger when the scorpion succeeds at a roll?)

I try to push through the pain, but it gets harder and harder. The knife inches ever closer to my flesh, even as my gun points closer to the enemy...
>>
>>185006
(same honestly. i need to get up early and it's already 2 am)
>>
Rolled 6 (1d10)

>>185006
yeah it is, I'm actually yawning right now hahaha.

as the mace finally connects, the cleric smiles Come now soldier! I've underestimated you! let us make this battle a memorable one!

he charges again with mace at hand as he tries to break the bones of the soldier's ankle.
>>
>>185009
(correct)
>>
>>185006
If we win this fight, sir knight, the ones to come will be much shorter...
>>
Rolled 2, 8 = 10 (2d10)

>>185009
The gun reaches its target, and fires. The spray of bullets tear more holes into my flesh. I wince in pain before attempting to stab the King with my tail. I begin to pray again, hoping for the canteen to temporarily double in size and amount of water.
>>
>>185016
And to inject it, the scorpion needs a hit, and it gets injected regardless of whether I dodge, right?

That's how it happened this round anyway.
>>
Rolled 2 (1d10)

>>185015
I believe I was supposed to do a attack role just now. I get hit in the gut and back away. I then try to fire again.
(Want to just call off the fight on all fronts and deal with it later? I really need to go soon.)
>>
>>185025
Forgot to change my health
>>
Rolled 3, 8 = 11 (2d10)

>>185019
The stinger seems on target. But it hasn't hit me yet.

I try to sidestep out of the way, and as I do, I pull out my canteen for a drink. I glare at her, looking for a weak point.

"Pray all you like. No heavenly boon will stop justice."
>>
>>185025
well, it won't be fun if the other person wants to go..... Sure let's do it tomorrow. Same time?
>>
>>185022
(Correct!)

>>185019
*the star stops drooling over the chaos raging below, catching wind of the scorpion girls prayer*

*she thinks back to the battle that definitely never happened, searching her memory for anything that could possibly tilt her grace in the scorpion girls favor*

She does pray to me.
Quite often, in fact.

And she put her best foot forward in the fight against me..

*the star shrugs, and promptly places coffee grounds into the scorpion girls inventory*
>>
>>185032
The attack here was with the gun, if you couldn't guess.
>>
>>185025
>>185015
It was the marine's turn to attack based on how you got hit before. But yes let's regroup and do it again tomorrow. Regardless of whether or not these fights end, Vorhees heads into his shared cottage.
>>
Rolled 4, 10 = 14 (2d10)

>>185032
The King narrowly sidesteps away. I respond by swinging my knife towards him. Hopefully my prayer will be received, as I take a gulp of my canteen.
>>
>>185035
>>185032
>>185039
"Speak less with words, and more with actions, dear." smugly states the scorpiongirl as the King Killer scars him. With Coffee Grounds received and her spirit renewed with dark water, she anticipates for the next attack.
>>
>>185033
>>185037
I'll head to my cabin also then.
>>185039
Remember king you can just nuke the place if you want if you decide to keep fighting.
>>
Rolled 6, 8 = 14 (2d10)

>>185039
My shots came close. But it wasn't enough. As the knife whistles through the air towards me, I attempt to block it with my shield.

(You don't take the second roll if the first one was a success. I'm fairly certain that's the rule.)
>>
>>185049
That's why i didn't want this fight.
>>
>>185052
>>185049
>>185046
>>185033
>>185035

(night everybody)
>>
>>185035
>>185039
>>185052
OP, does a 10 on the second roll for dodging count as an Auto Hit?
>>185060
Night.
>>
>>185060
( Fare thee well, madman )
>>
Night everyone
>>
>>185052
>>185063
Reason being that the rule says shields allow you to reroll your dodge. You wouldn't reroll if you succeeded.
>>
>>185063
( The 2nd roll for shields are just there to pick up the first rolls slack. It's like insurance in case the first roll fails. The first roll takes priority )

>>185066
( Gnight Doom Marine )
>>
Rolled 6, 4 = 10 (2d10)

>>185052
The shield successfully blocks the blade. But I notice an opening, and attempt to capitalize on it with my stinger. Perhaps this attack will turn the tides.
>>185070
For the case of a nuke, do all players dodge for it?
>>
>>185073
( unfortunately, there is no dodge roll against the nuke. If the king decides to detonate it and succeeds his roll.. Everyone swinging against him, and he himself, go poof.

If he fails the roll the faulty bomb doesn't detonate and he takes the hit)
>>
Rolled 6, 9, 9 = 24 (3d10)

>>185073
We continue to dance around each other, and the whole while I'm firing bursts of death from my Uzi. The battle rages on as the stinger arches down at me...

I attempt to block the attack with my shield, and silently pray for some antivenom...
>>
OP, does venom stack if she just keeps stinging me? That'd be OP as shit
>>
>>185083
( You poor devil. You failed the prayer roll but I'll let you in on a little secret.. She only gets two free strikes from the scorpion tail per fight. You only have to watch for that nasty King Killer she's brandishing with you name on it)

(My goodness this is exciting, I'm dying)
>>
Rolled 8, 4 = 12 (2d10)

>>185083
Bullets fly past, piercing all directions from the king`s volley. My stinger is blocked by his shield, but I see another opportunity. I attempt to slice him as he blocks with his shield.
>>
Rolled 8, 7 = 15 (2d10)

>>185091
The exchange continues, the scorpion trying to get close and slash me as I keep my distance and take shots when I can. There is no turning away from this fight. I am the one true king, and I will brook NO DISSENT!
>>
Rolled 3, 6 = 9 (2d10)

>>185099
The duel rages on, with no end seemingly in sight. Shots ring out in my ears but I do not care as I attempt to take him down with blade and tail. I shall overthrow this tyrant.
>>
>>185099
>>185104

Impressive.. very impressive..
But! Perhaps I'll tempt the two with a test and see whose resolve is truly great

*a distant star has blessed you both with ghost paste*
>>
Rolled 7, 9 = 16 (2d10)

>>185104
She's fast. Very fast. The latest volley would have flown true, had not her fucking KNIFE stopped a bullet.

I snarl in frustration as she hurls herself towards me, and ready my defenses.

"Come and get it!" I shout, opening fire.
>>
>>185114
thank god for ratty old capes

If I get out of this alive I'll have to pray for one more regal looking.
>>
Rolled 1, 2 = 3 (2d10)

>>185114
The flea cape barely protects him from a stab. He lights up the night with bullet firing. I attempt to leap into the night sky and launch my stinger towards him.
>>
>>185114
>>185116

( lmao, you're killing me )

*the star finds it difficult to hold back her laughter at the intricacies of this battle. Bubblegum housing, knives parrying bullets, and tattered capes full of pests stopping knives*

*This was truly a sight to behold*
>>
Rolled 9, 9 = 18 (2d10)

>>185117
As the scorpion leaps into the air, I take a knee and lift my shield above my head. My finger never comes off the trigger, and bullets follow the beast as she soars above me and comes crashing down...
>>
Rolled 6, 6 = 12 (2d10)

>>185125
I raise my shield against the onslaught of fire. As bullets surround me from nearly all directions, I hope. Hope that gravity will make its mark upon the king.
>>
Rolled 2, 9 = 11 (2d10)

>>185130
I try to time her landing: just as she lands, I shall tilt the shield to the side to cause her to roll off me. For a moment, she will be vulnerable on the ground, and I'll have a clear shot.

If I fail, much pain awaits me...
>>
Rolled 8, 2 = 10 (2d10)

>>185137
He begins to tilt his shield, I counter by rolling, and having my feet land on the shield before jumping up. As I go down, I raise my dagger towards him.
>>
Rolled 7, 1 = 8 (2d10)

>>185141
She sees the play coming, and manages to roll in the opposite direction I intended. Her knife shoots out towards me, but I roll away as quickly as I can, trying to come up on my knees again a good 8 feet away. Perfect shooting distance.
>>
>>185148
My god, a hit.
>>
Rolled 7 (1d10)

>>185148
I yell in pain, the steel of the King Killer digging into my own. Nevertheless, I execute my planned roll well enough, and come up to a crouch, the barrel of my weapon pointed right where I want it.

"Tis but a scratch," I say, and open fire.
>>
Rolled 2 (1d10)

>>185160
"Too easy." states the scorpiongirl, as she sidesteps out of fire.
"It will be a little more than that, Robert." She then slides next to the King, kicking up dust into the air, before preparing to sting him.
>>
Rolled 10, 2 = 12 (2d10)

>>185166
"You will address me as 'Your Majesty,' you insolent whelp."

I continue firing as she closes the distance, keeping the shield at the ready. The dust forces me to close my eyes, but the bullets keep flying...
>>
>>185179
I just realize you do no damage on AHCs.
>>
>>185194
>>185179
Due to your shield and my robe.
>>
>>185123
>>185196
Hey OP, do I temporarily gain a 5 on HP or water in my canteen as it turns out that his AHCs deal no damage.
>>
>>185198
( He still gets his gun bonus. A free strike on 0 dodge rolls. Have you guys factored that in? )
>>
>>185205
This, it was the gun free strikes doing the damage, the ADCs got negated.
>>
Rolled 10 (1d10)

>>185205
Oh goddammit.
>>185179
"I don't recall that being a synonym for coward."
Bullets pierce my skin once more but I bear it. I leap again to strike down the king.
>>
Rolled 4 (1d10)

>>185217
The wounded scorpion leaps at me, but doesn't compensate for the pain. She falls short, and I level the Uzi at her head.

"You have spirit. So unfortunate that it's so misdirected. I was never your enemy until you made me one."

I fire.
>>
Rolled 9, 8 = 17 (2d10)

>>185225
I shall kick the uzi away. In response to his attack, I bash him with my shield, attempting to knock the wind out of him. If it connects, I attempt to wound him with my knife.
>>
>>185225
>>185217

Enough!!

*a thundering voice tears the darkness asunder in an attempt to divide the two warriors*

You have both fought valiantly and have both won my favor.

*the voice softens*

It has been an engagement of epic proportions. But it would be in poor taste to allow you both to waste such spirited flesh.

If each of you agree to let the dust settle and entertain me again after you have both developed further.. I will grant you each a blessing.
>>
Rolled 2 (1d10)

>>185230
(My attack was a miss, so yours would be an initial attack, which is also a miss.)

In a rookie mistake, I forget breath control as I line up the shot, and it goes high, shooting up dust in the ground behind the scorpion. She exploits the advantage to leap at me again, attempting to bash me with her shield, but it's all too easy to simply take a step back.

Without another word, I line up another shot, and fire.

I pay no heed to the star. I shout to the heavens:
"Justice shall be done to this renegade! I shall not withdraw until she or I lies dying in the dust, and if you wish to change that, you will need to intervene."
>>
>>185249
Make the attack come after I speak of it makes more sense timing wise.
>>
Rolled 4, 6 = 10 (2d10)

>>185234
>>185249
"I do believe that you stated that this ghost paste was a test, and so my resolve shall not falter."
I will hold my shield to block his volley. As bullets pelt my shield, I shall advance with knife in hand.
>>
>>185234
I have a question about the summon thing, what does the (Xx) in place of (+x) mean
>>
Rolled 7, 5 = 12 (2d10)

>>185258
I smile, though anger is in my eyes.

"I shall have your tea light token soon. And I will use it to summon a goblin. Or maybe a mimic. Something so tiny that it will be the work of a moment to crush it, just like your little rebellion."

I raise my shield, and countercharge her, firing as I do.
>>
Rolled 5 (1d10)

>>185267
"Oh yes, a mimic. How fitting, after all, you nearly died fighting one." states the scorpiongirl, before putting the king in shanking. As the knife pierces the flesh of the king, the scorpiongirl drags it back, lining up for another strike.
>>
Rolled 7 (1d10)

>>185267
Counter charging was a poor decision. Once again, the little knife stabs under my armor, and I reel back, wounded. Pain is starting to show in my eyes.

Nevertheless, I calmly change out the magazine on my weapon. "Come on then..." I say as I fire...

(I failed the dodge roll, pretty sure it's my turn now)
>>
Very well...

I leave you with this! The victor gets their pick of two artifacts. They need only say which after this battle is complete.

Choose; a firearm or a tome.

*having received her answer, the distant star vanishes from view. the world is now completely dark except for the light she left behind within their lanterns so that the battle may rage on*

*she shall return once one or the other has fallen, and based on the results of the battle, disperse her gifts between the two if she deem it fitting*
>>
>>185270
>>185272
>>185249
I believe I attack, roll again for your second dodge.
>>
Rolled 10, 1 = 11 (2d10)

>>185275
That's what I'm saying, it was my turn to attack.

I'll take your hit though and roll for a dodge off of that.

As the scorpion approaches, I once more ready my defenses, and lay down fire along her approach.
>>
>>185277
Hold up, you should have only roll once since that 7.
>>
>>185277
Holy shit, the luck just doesn't stop...
>>
>>185279
A) I disagree, I got to attack first and miss, that was the 7.
B) What does it matter anyway, that 10 was the first roll. If it had been an odd there might be a real disagreement to be had here, but that's a fair roll.
>>
>>185284
Except there is a much larger chance of you getting 10 in two rolls than you getting a 10 in one roll.
>>
>>185285
Right, so if it were the second roll, you might have a case, based off of whether my 7 was an attack or a dodge attempt. But because it's the first roll, even if that 7 was a dodge attempt, it still counts. If the second roll had been the 10, then it wouldn't have counted, ASSUMING the 7 was a dodge roll, which it wasn't.

I'm trying to do this in good faith but I really don't see how you could have a problem with this. Ignore the uneccesary roll if you want, it didn't affect the others.
>>
>>185296
The 7 should be considered a defend roll since you used it before with the wizard. Since you rolled twice, that means there was an extra chance of you getting a 10.
>>
>>185296
>>185301
And even if you got a 10 for the second roll, you could still claim that the 7 didnt count, meaning that this chance would have been in effect.
>>
>>185301
Right, but if a ten or an even had shown up on the second roll, it wouldn't have counted. That second roll was effectively useless. It didn't add or subtract to my chances. Regardless of what happened on the first roll, the second roll is not considered. The fact that a second roll exists does not increase the chances of a 10 on the first roll. To have a 10 count, I had to get it on the first roll, which had the same probability of happening as usual.

I will accept that the 7 was a defend roll, because even with that being true, I still right.
>>
>>185316
*I'm

Whichever way you slice it in regards to the 7, that 10 counts.
>>
>>185305
>>185316
And that's not taking into consideration the evens and 9s you could've gotten.
>>
>>185316
There is no evidence that you wouldnt have argued that the 7 shouldnt count for the roll had you gotten a 10 on the second roll, and we can assume that the reverse would be the case as it would have gotten you closer to victory. This is not taking the factor of evens and 9s.
>>
>>185325
Explain to me how the extra roll effects what shows up on the first roll. There is absolutely no advantage conferred by that roll. Do you understand that? If something good has come up there, it wouldn't have counted.
>>
>>185328
If I had, I would be right, but you would have a case to make and I would back off if you could show me you're right.

As it is, I've accepted that you got to attack first, even though I don't believe that's true. I still get the 10.

Do you honestly think I rolled that to cheat you? Do you honestly think I went looking for a ten minute argument over ducking nothing on the Internet?
>>
>>185334
>ducking
God damn autocorrect
>>
>>185334
You would still be incorrect in that scenario.

No, but you most likely wouldve attempted to cheat me had you rolled a 10 in the second roll.
>>
>>185334
Scratch that, 30 minute argument. We've wasted 30 minutes on this.
>>
>>185336
No, I wouldn't. I would honestly think I was right, and if you could show me that I wasn't, then I'd go with it.

As it is, I got a 10 under YOUR definition of the rules, and you don't want to count it because suddenly a hypothetical situation could potentially lead to a disagreement.

Suck it up, take the hit, and play for gods sake.
>>
>>185341
You have taken a roll meant for something other than dodging before.
You mean an incredibly likely scenario due to the large chance of you getting even a single evens, 9s or a 10?
>>
>>185337
>>185336
idk what the problem is here dude rolled a 7 and you told him to roll again

so even when he disagreed but did like you asked he got that 10. If you had let him count his 7 as an attack his ten wouldnt make a hill of beans worth of difference. But he played by your rules, it played out in his favor, and now suddenly it's an issue? Lol

Dice rolls are factor independent of eachother. the third roll is essentially meaningless any way you look at it and since he waz playing fair for the sake of a gg you should prolly be a champ and take the hit scorpbro
>>
>>185346
I don't remember doing so, but if nobody had a problem with it there isn't a problem.

Have you heard of the phrase "no harm, no foul?" The situation didn't arise, so I don't know why we're having this argument.
>>
>>185352
>>185350
There is an 84 out of 100 chance per roll that you counter. Two rolls means that chance is significantly increased since you only need one of them to succeed. You have stated that if the reverse scenario occurred you would be arguing about it.
>>
>>185364
I would be, and I might be wrong in that scenario. But that scenario didn't occur. Instead the scenario that can't be contested occurred, but you're arguing against it on the basis that the other thing COULD have happened.

The thing that did happen would still work if we went by my rules, but I was trying to avoid a huge argument, so I dropped that bone of discontent because it didn't make a difference to the outcome. Maybe I should have expected you'd decide to argue it anyway.

I'll be sure to clear up whose turn it is in the future, so that hypothetical situation never comes up. But nothing happened here that went against your definition of the rules, so you shouldn't feel cheated. Can we keep going now?
>>
>>185381
You were more likely to get a counter by rolling twice. Had you rolled once and gotten a 10, there would be nothing to it, but since you rolled twice, you were more likely to get a 10, it just happened to go first rather than second, and since you wouldve gone with the 1 and 10 instead of the 7 and 1, that means the probability of that second roll also counts, giving you an advantage.
>>
>>185393
I couldn't have used the 1 and 10. We've agreed on that.
>>
>>185396
But the point Im trying to make here is that it did affect the outcome.
>>
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>>185393
>>
>>185401
And I don't see how, since we both agree that only the first roll counted.
>>
>>185403
Rolling two grants you a far greater chance than rolling one, this is obvious.
You roll a 1, then 10 = You are more likely to claim that these two rolls should both count instead of 7.
You roll a 10, then 1 = You go with your original claim or with my claim.
The die roll is equally likely to go in either position.
>>
>>185407
And if the first thing has happened, I'd be wrong. I've gone back and looked at the previous threads, and yes, I'd be wrong. I would come to the same conclusion then.
>>
this is incredibly dumb
>>
>>185412
I agree. I don't know why you're being so persistent with it. Like I said, no harm no foul. Just take the hit, I'll make sure we're on the same page for future rolls.
>>
>>185414
Its because arguing further would be arguing against my point for my point
>>
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>>185407
but nigga the you talkin in hypotheticals n gettin saltt over shit that didnt even happen

the 1 doesnt matter because that isnt how it played out so ur point is mad irrelevant. If you wanna be real these are the facts

1) you told him to roll again
2) his first roll was a 10
3) the 10 he got and the 1 he got and the 7 he got could have been literally any other number
4) but he didnt get any other number he did what u asked and the second dice which is the one you were lookin for landed on 10
5) ur bein salty n idk why u this mad over a situation u set up urself
>>
>>185415
I don't know what that means, but it if helps any, if it had been you in my situation I'd have taken the hit about an hour ago.
>>
>>185416
Because said hypothetical could have also resulted in a roll that has the exact same numbers and chance.
>>
you both making me wanna bring brotha musashi back just to show yall up
>>
>>185420
Do it.
>>
>>185420
Do it man.

I'm trying to be constructive here. But I've admitted that if the other situation had happened I'd be wrong. What do you want from me?
>>
>>185420
>>185422
No, Mr. Oppenheimer, I want you to die.
>>
>>185421
maybe when op comes back to keep peace n order cause dang. That n I wanna she if she'll give me that sword she named after my avatar lol
>>
>>185425
Most likely, your twin blade was the exact same thing I believe.
>>
>>185425
And besides, not much has occurred beyond Robert shooting me again.
>>
>>185424
>>185422
can yall just resume the fight real talk though cause i kinda wanna see what op is giving you later

this game got equips and shit now its getting heavy like diablo or something
>>
>>185424
That's not going to happen man, unless you can hit me two more times. I rolled a 10, and it was fair. I'm not going to give that up because you kept me up an extra two hours arguing.

You've done something like this every time we've fought, and OP has had to swat you down every time. I'm beginning to suspect that you're not doing it out of sense of fair play and fun but just looking for loopholes so you can win. That's not cool. I'm trying to do everything in good faith, but you're really trying my patience.
>>
>>185431
it was a joke
>>185430
We are only getting a tome or gun, not much really.
>>
>>185432
*breathes sigh of relief*

Okay, it's your attack.
>>
Rolled 9 (1d10)

>>185436
"Lucky shot.". Leap towards the King and attempt to strike him down with the knife. Also, use a Tealight Token to activate its effects.
>>
Rolled 8 (1d10)

>>185437
The wounded beast moves toward me, but she's too slow, and I easily prevent her from closing the distance.

"End of the line. You didn't really think you could run, did you...?"

Chuckling, I open fire before she can make another move at me.
>>
Rolled 2 (1d10)

>>185441
Recoil causes the gun to sputter bullets all over the place, conveniently all missing their target. "You are really bad at this." Before swinging the King Killer towards him, taking another Tealight Token.
>>
Rolled 7, 5 = 12 (2d10)

>>185442
"Eating your tealights? Truly, you are desperate."

I dodge backwards as she comes at me with the knife. Even wounded, she has enough strength to kill me.
>>
>>185445
You guys are still fighting Holy shit just make peace already dammit.
>>
>>185445
>>185442
*once more, the pale gray light of a distant star spreads over the land, and it reappears from wherever it seeks it solace from time to time. She isn't floating above in the sky, however. She has assumed her more humanoid form and standing between the two combatants who had apparently passed out from exhaustion*

*a thin smile spread across her lips as images of the past encircled the ground she walked, remnants of the energy these two fighters had exhausted upon one another. It didn't amuse her as much as it did impress. They had endured eachothers onslaught even after her interest had waned*

*she examines their wounds to find both on the brink of death, or whatever one could call it here, and she questioned whether or not relinquishing the artifacts she had materialized in mind throughout her slumber would be appropriate. After all, neither party had stated which of the two items they would prefer*

*A thought flashed through her mind and she chuckled to herself. Here they both lie, both on the brink of victory, both determined to kill the other, and both too unconcious to even know what it was she was about to do*

*as she began to ascend back towards the sky, she full restores their health and canteens to full, laughing maniacally all the way back towards the Heavens*

*and in their inventories she leaves them both a single piece of bubblegum*
>>
>>185515
( looooool )
>>
>>185515
op if i revive musashi can I used the muramanamusashi? n does it get any sweet buffs like everyone elses stuff or is it the same
>>
>>185515
You troll:)
I drag them back to their homes so they dont get killed by someone new. THE FIGHT LASTED THE WHOLE NIGHT THOUGH LIKE HOLY SHIT.
>>
>>185522
( Tell me about it.. I woke up, excited to see the outcome, and then come here to find they fought for two hours and argued for two more, then passed out lmao )

( Honestly though it shows me how ridiculous this battle system can be if people are geared enough so I've got to make some changes today because apparently my balancing acts yesterday essentially lock two people into eternal warfare. Equipment is supposed to make battle more enriching, deep, and decisive. Not redundant. )

( I'm considering Madmans backpack option and what sort of mechanic I can introduce with that to lend a little diversity to the system. I'll think it over while I try to figure out what I'm going to do with crafting. Perhaps I could mesh the two together somehow. )

>>185521
( Melee weapons got a buff in general and tbqh buffing your twin blades further would make them really powerful. It is essentially a melee weapon with tome bonuses. Melee weapons already have a pretty big hit parameter. On top of that the twinblade also adds a <3. If you acquired another melee weapon and died, reviving with your twinblade+another melee weapon would revive you back to life with four health from the go. It's really powerful if you consider how much much rarer I've made obtaining stardust )

( Revive with it if you like but the tradeoff I'm going to set is that it's the only weapon I'll let you revive with. Take it or leave it. )
>>
*a light flashes through the land and the following changes have made their way into the realm*

*Initial Hit - The first attack in a bout or the attack used to strike an opponent who has fumbled. *If you hit, you deal one stroke of damage, and your opponent must counter roll. If you miss, you have fumbled and can disengage but cannot attack again until your opponent has done so. Hits are only valid if posted with three complete sentences.

*Counters & Dodging - After being attacked you have the opportunity to make a dodge & counter roll. Even numbers equate a successful roll. Odd numbers mean you failed the roll and are struck. Successfully rolling leads into an immediate counter, and your opponent must now make a dodge roll. *Once a contender fails a dodge roll, that same combatant must then make an initial hit roll. Successful dodge rolls must be two complete sentences long to be valid.

*Autohit Counter (AHC) - Counters and critical strikes rolled into one. If you roll a 0 during a dodge you've managed to pull off an Autohit Counter. Your opponent cannot dodge this attack and their life is reduced by *three <3s.

*// Shields // Bonus: enemy AHCs do -1 damage if equipped, your AHCs do +1 damage if unequipped

// Melee // Bonus: +1 <3 (*IHP 1-4)

// Ranged // Bonus: *Deadly Accurate (IHP 1-3, *FS on Dodge roll 0&1 <still take dmg on a 1 roll>)

// Tomes // Bonus: Attack two enemies at once, or One Enemy Twice (*IHP 1-2 / dice+2d10)

*Items must be used during dodge/counter rolls, or after successful disengages
*Items cannot be used during initial hits.

*Belt w/ Canteen // The canteen can be used once (unless modified) per battle to recover one <3. It can be used IMMEDIATELY after taking a fatal blow to recover and continue fighting. Has no effect on a failed dodge roll. Refills after every battle or when the enemy engaged by your group is killed. It can be given away. It is not lost upon death. *If an ally successfully counters it locks the enemy into a dodge roll letting you disengage and use your canteen without having to worry about rolling to recover.

*Ghost Paste // Can disengage from battle on a dodge roll (1 use) A successful hit from an enemy puts you back into battle. A failed hit from an enemy lets you run away. Essentially lets you back out of a fight long enough to bail, or drink from your canteen without rolling.

*Coffee Grounds // Can dice+2d10 a dodge (1 use) Slightly stacks with shields (dice+3d10)

*Rocks // If used on a successful dodge roll, your enemy can fail by rolling a 2 while dodging

*Basic Gloves // Hands // Increases AHC dmg by 1

*Basic Boots // Feet // +1 <3

*Shadow Suit // Acc // can attempt to steal items (even # = hit, odd # & 0 = fumble, can disengage), ignores 3 free strikes per fight
>>
(I'm pretty sure this is the first time I've ever spent this much time balancing any game I've worked on. Usually I'm just creating concepts. Now I feel bad for the testers and programmers)

*Cottage: Requires Building Materials x3, or Tent x1 & Building Materials x1
(Owner + 2 Untargettable by 2 or fewer enemies, targettable by 3 or more)
(Can fight summons (<3x1 or less) within without fear of ambush)
*Big Cabin: Requires Cottage x1 & Building Materials x2
(Owner + 3 Untargettable by 4 or fewer enemies, targettable by 5 or more)
(Can fight summons (<3x2 or less) within without fear of ambush)
*Fort: Requires Cabin x1, Cottage x1, & Building Materials x4
(Owner & All Inside are untargettable. Cannot be burned down.)
(Can fight summons (<3x4 or less) within without fear of ambush)
>>
>>185584
Alright then let me ask this. Ahc does 3 damage without a shield now? Guns do a bonus 1 damage on ahc leading to 4 damage. Then my gloves now add 1 damage, so I do 5 damage with ahc now correct? Also ghost paste is now mandatory to disingage?
Items
Double barrel shotgun
Doom helmet
Pants
Gloves
Robe
5 tokens
>>
>>185610
( AHCs deal 3 base damage now, so without a shield it's 4. Your gloves increase that damage by 1, and your gun drops a free strike on top of that leading to 6 damage overall unless damage gets reduced by equips.

Essentially I'm trying to return AHCs to their former glory without making them cheap insta kills. When I originally made AHCs do no damage against chest pieces it made the whole aspects of rolling a 0 meaningless. That was broken. Same for the shadow suit making the wearer immune to free hits.

When a battle can go on for two hours of straight combat between two individuals with hardly any gear that is 1) bad design and 2) broken as fuck. Those kinds of fights should be end game material. You guys have barely fought any of the available.

Disengage works the same as before, but what ghost paste does is let you back out safely to heal. After using it your enemy has to roll an initial hit and IF IT LANDS IT DEALS NO DAMAGE but puts you back in combat and prevents you from running away.

The idea behind it is to 1) make it an item worth using and hunting for and 2) reward the person using it. For instance, if you you use it to disengage and heal, you've healed and your opponent runs the risk of missing their strike which would have done no damage anyway. If they miss and you decide not to run, you can roll your own initial hit and possibly land a strike )

( There are four playable characters. The monster spawn characters are supposed to be beefed up for the get go but have no end game potential. They are there for people trying to learn how to game works or just screw over newly awoken players.

The Awoken have all the potential in the world in this realm but have the hardest time climbing the ladder because they are, as it says in their description, extremely gear dependent. Surviving as one relies on getting loot and building bonds with others to tackle greater challenges.

With the way things were going everyone could just get some boots, gloves, a shield, and two weapons then be good to go in epic duels. That's ridiculous lol.

Death and desolation is supposed to mean something here, and working together is supposed to take you further than preying on each other. Yeah pvp can offer big rewards but the payoff is much larger when people have gear worth fighting for)

!! Summoned enemies can no longer AHC. Their AHC rolls count as normal dodges, with the exception of the Fire Dragon & up. The Fire Dragon & Up can AHC and gain the bonuses from their equipped weapons !!
>>
>>185537
It's more because shield is pretty much broken.
>>
>>185753
( So now I'm working on Off hand gear <other than shields> and back equips that are only obtainable through crafting to 1) lend diversity to fights while protecting against AHCs and FSs 2) Make the canteen more damn useful. You guys took to the canteen idea really well and I'd like to see it brought into play more)
>>
>>185767
( The shield is broken. I agree. But I'm pretty fond of it and would prefer to work around it instead of tossing it aside altogether.

In my mind going into a life or death fight without a shield when you have one at your disposal is foolish unless you have something else worth it at your disposal.

I'm listening though! What would you recommend? I'm always open to suggestions)
>>
>>185803
On a guy without any defense buffs, if you hit, he has 75 out of 100 chance of dodging.
On a guy with a shield, he gets to roll again, and he only needs one roll to be an even. So an attacker with no weapons has to get a 3 in 10 chance, and then get a 25 in 100 chance, twice if his opponent has a shield. This is not taking to consideration items like the flea cape which further decrease the attacker`s chance.

A fight with two guys with a shield lasted several hours.
I probably would have won if servers hadnt stopped working
>>
>>185803
Also, for summons, what does x in place of a + mean?
>>
>>185878
( Multiply their heart total by that amount instead of adding additional hearts)

>>185872
( All good points. I'll get right to work. That fight opened my eyes to the power of 2d10 on defensive items )
>>
>>185895
So something like a shadow lord would of 12 hearts correct?
>>
>>185902
(That's correct. The Shadow Lord and the Awoken Star are supposed to be tackled with groups, but since we've yet to climb that high in the summons list those <3 amounts are really just there atm as placeholder values until combat actually starts to stabilize and make sense)

(Like I said, I'm from the design and concepts department lol So I'm really just at this for fun and to broaden my understanding of what really goes into what I do for a living)
>>
>>185944
4chan stopped accepting posts late last night, so we couldn't finish

Fucking bullshit
>>
>>186270
(Yeah, it's a shame really. It gave me an opportunity to be a trollface and heal you both back to health though. Doom Guy drug your bodies into their appropriate homes so Musashi didn't random you to death)
>>
Awakening, the scorpiongirl finds her opponent missing. She sneers and walks off to her cottage.
>>
>>185872
>I probabably would have won

You wish
>>
*So many flashes of light today! The land of darkness is beginning to finally pull itself together however, and that's truly a good thing.*

*The flashes of light fade, and the following changes have taken effect*

(CRAFTING!! This is a very simple system to follow and should help you get your feet wet while rewarding you with dank gear as well)

// Craftable Gear & Summons //
> Requires Crafting Kit<
Duelists Gauntlets // Gauntlets // Reflect 1 points of AHC damage back at the attacker, recover 1 <3 on IHP rolls of 8 & deals damage when an opponent misses their initial hits. Raises IHP by (min+0)-(max+1)
(Recipe: 3 Dark Stones, 1 Ghost Paste, 1 Coffee Grounds)
Brutes Gauntlets // Gauntlets // Reduces AHC damage by 2, <3 +2, AHC dmg +1
(Recipe: 3 Dark Stones, 2 Rocks, 1 Lava Tear)
Starlight Gauntlets // Gauntlets // Canteen capacity +1. After landing an initial hit, regain one canteen swig and deal 1 damage if your opponent fails their immediately following counter roll. Canteen cannot refill beyond 1 capacity.
(Recipe: 3 Dark Stones, 1 Stardust)
Tower Shield // Shield // Reduces AHC damage by 2, +1 <3
(Recipe: 3 Dark Stones, 1 Dog Bowl, 1 Bubblegum, 1 Rock)
Bag of Phantoms // Back // Begin each fight with a ghost pastex2
(Recipe: 5 Dark Stones, 2 Ghost Paste)
Bag of Beans // Back // Begin each fight with coffee grounds x1
(Recipe: 5 Dark Stones, 1 Coffee Grounds)
Charlie Brown Bag // Back // Begin each fight with rocks x3
(Recipe: 5 Dark Stones, 5 Rocks)

= Summoning the following creatures requires no tealight tokens. These creatures are instead summoned with a Belt / Canteen and a dice roll. Their drops are at a 100% rate =
(1) Shadow Imp <3 // 1 Dark Stone, 1 Stardust, 2 Tealight Token
(2-6) Fading Star <3<3 // 2 Dark Stones
(7-8) Black Blob <3<3<3 // 2 Dark Stones, 1 Tealight Token
(9) Iron Mimic <3<3<3<3 // 1 Coffee Grounds, 1 Rock, 1 Ghost Paste
(0) Hungry Skeleton <3<3<3<3<3 // 3 Dark Stones, 1 Tealight Token

Dark Stone // If used on a successful dodge roll, your next initial hit can pierce through shields. Lasts until your next initial hit roll fails or passes.

(The following changes to tealight tokens have been made)

Failing to dodge under the saftey of a tealight token results in no damage is taken, but your opponent gets to make an initial hit roll against you.

(The following enemies and their respective items have been implemented)

(5) Lone Awoken <3<3<3<3(+3) // (1-4) Doom Helmet (5/6) rocks (7-9) Lords Breastplate (0) Outlaw Star

(6) Blessed Awoken <3<3<3<3(+3) // (1-4) Doom Helmet (5/6) Mirror Shield (7-9) rocks (0) Tome of the Rising Sun

Tome of the Rising Sun // Tome & Acc // Whoever holds this tome can use his canteen on an ally in battle. Increases canteen capacity by 1.

Outlaws Star // Firearm // Every time you are victim of an AHC, you retaliate with a free strike. 1's count toward dodges.

(Mirror Shield was nerfed, which doesn't matter too much because nobody has one)
>>
>>186309
Since you're here want to try our luck on the red dragon and above to maybe get some good gear?
>>
Mirror Shield // Shield // Reflect 1 point of AHC damage & 2 free strikes (per battle) back at the attacker, +1 <3

(And here's the changes to shields, Off Hand slots, and back bonuses)

Shields now rely on dice+1d10 rolls once again

// Shields // Bonus: enemy AHCs do -2 damage if equipped, blocks initial hits, your AHCs deal -1 damage

// Gauntlets // Bonus: your AHCs do +1 damage if equipped

// Backpack // Bonus: +1 Canteen Capacity
>>
>>186324
Nah I've got things to do today, at least for a few more hours
>>
(Also please note, gauntlets are NOT hand equips)

MH: <Weapon>
SA: <Weapon>
OH: <Shield or Gauntlets>
Back:
Head:
Chest:
Hands:
Legs:
Feet:
Acc1:
Acc2:

(Please don't question my logic here, we all waltz around naked, throw rocks at eachother, eat ghosts, and live in bubblegum forts. I don't want to hear it)
>>
>>186328
Alright then, also could you break down your your gum for material so we need only 2 more for the fort?
>>
(Oh, and before I forget)

Crafting Kit // Can combine building materials (x3) with lava tears (x1) and ghost paste (x2) into tealight tokens (x8)

(Now I've got to get back to real life and clean D: I've been at this for nearly 4 hours)
>>
>>186338
"Aye, I shall."

I limp inside the cabin to transform the gum.

"Last night was a battle of epic proportions. She paid dearly for these wounds you see on me. Victory was only denied at the last second..."

I sigh. "She must have fallen unconscious as well, or I would not be alive. We must hunt her down, and soon..."
>>
>>186315
By sacrificed with a belt and canteen, do you mean its contents?
>>
>>186392
(I don't understand your question love. What part of the post are you referring to)
>>
Rolled 5 (1d10)

>>186366
At this point its just obsession king. You cant rebuild the realm when your constantly chasing a scorpion.
(I leave to go summon a creature using the canteen, rolling
>>
>>186416
For sacrificing the creatures of the quoted post.
>>
>>186421
"This is no realm with her stirring dissent. Do you realize there are three people that openly refuse to swear their fealty? This is my kingdom, and I will not let brigands to live as they please in it."
>>
>>186421
*the star blesses the one to first empty their canteen upon the land*

Choose, Marine, from the following

Rocks, Ghost Paste, Coffee Grounds

>>186439
(Do you summoning? Summoning with the belt doesn't use anything. Just imagine dropping a single droplet on the ground to conjure an enemy. It's like that)
>>
>>185537
Mmkay thx
>>
Rolled 4 (1d10)

>>186445
The scorpiongirl takes the gum in her pocket and begins to chew it. Hearing the words of the king, she responds by rolling up two balls of dirt, before throwing them at the king by the window one at a time.
>>
Rolled 10 (1d10)

>>186421
A woman like the stars has appeared. But I notice she's fading and weak. Regardless I open fire on it.
>>186445
Yes and the other two only attacked when you shot the girl out of nowhere after we got sent back from that dream.
>>186452
I'll take a rock, star.
>>
Rolled 3 (1d10)

>>186456
And I forgot to add the second part of my post, I GUESS THE ROLL WILL BE FOR MILDLY HUMILIATING THE GUY.
The scorpiongirl in response to the distant star's changes prays for a Crafting Kit.
>>
>>186464
"I do not blame them for defending their comrade, deceiving as she is. This is why she must die. With her removed, she will stop whispering poison into their ears."
>>
Rolled 9 (1d10)

>>186465
"Hmm...", the star does not acknowledge the prayer, perhaps a challenge for the reward will satisfy her. The scorpiongirl prays, this time for a Goblin Tinkerer, who shall drop a gift of a Crafting Kit upon its demise.
>>
>>186464
The battle was over before it began, I opened fire and her celestial form was immediately bisected. I pick up 2 black stones from the remains as the corpse disapeared.+2 BLACK ROCKS
>>186474
We'll incase you forgot king we cant kill someone permanently is this wasteland. Hence why I'm tired of this feud between you two.
>>
Rolled 8, 10 = 18 (2d10)

>>186484
I dont think 10 is in your IHP.
>>
>>186484
"I will not rest until every single being in this wasteland pledges their loyalty to the kingdom. I am the one true king, and as long as I live, defiance will not be tolerated. If they want their 'freedom,' they will have to buy it with blood, for if do not give it freely."
>>
>>186491
Firearm
>>
>>186475
And most of my post got cut out.
"Ah, dammit."
Defeated, the scorpiongirl steps out. She prays again, for the goblin tinkerer who will drop a crafting kit upon its demise, but to appease the star, she uncorks her canteen, letting some dark liquid drip out.
>>186496
Only for dodge rolls and its a First Strike.
>>
>>186501
>IHP 1-3, FS on IHP roll 0 or dodge roll 0

Nope.
>>
>>186496
>>186484
>>185584
>>
~rising from the darkness, black as the dark himself, revives the butt ass naked soul brotha otherwise known as Musashi. His fro glimmers in the light of the dank azz star and in his hand is the sweet azz twinblade otherwise known as Manamuramusashi. You can tell thats its name cause the shit is etched in the side~

~he says just one thing to shatter the silence...

"Fuck with me, you know I got it"
MH: Manamuramusashi
SA:
OH:
Back:
Head:
Chest:
Hands:
Legs: Standard Pants
Feet:
Acc1:
Acc2:

Items are three tealight candles
>>
>>186516
>>186517
Except that was changed.
>>
>>186522
Guess you're right.
>>
>>186522
Where was is changed?
>>
>>186544
>>185584
>// Ranged // Bonus: *Deadly Accurate (IHP 1-3, *FS on Dodge roll 0&1 <still take dmg on a 1 roll>)
>>
>>186452
>>186491
>>186501
Hey, Star?
>>
~i hear voices and drop low as fast as possible basically on my stomach like im dry humpin the ground. I feel like i may have fucked up fight a knight and his king but may he will be forgiven or make new allies

why are all the women here still sleeping, shiiieeet

(hey do u guys mind not buttfucking me until i get a feel for all the new shit?? I haven't been here since the first thread and everyone looked equipped when i checked)
>>
did everyone die?
>>
>>186579
I ain't gonna buttfuck you, I need subjects too much
>>
>>186544
Sir knight, I must rest and recover from the battle. Defend the kingdom while I am gone, and see if you can recruit more to our cause.

Perhaps you are right. Driving out brigands can wait.
>>
>>186579
"Uh, you okay there buddy?"
>>
>>186586
I'm still here, and about the fight with the star, I think Distant star could tell us if zeros dont count for initial hits anymore.
>>186579
(You'll be fine we wont fuck you over. If you want you could join my merry band also.)
>>
>>186615
~i turn n look at the scorpiongirl with surprisr she could even see my black ass in all this darkness

yeah girl just workin out

~i do some pushups in the spot im in since its clear of sleeping people so she knows im telling the truth
>>
>>186626
Um buddy, you do realize you doing pushups ontop of another sleeper?
>>
>>186626
>>186634
"To be fair, it does feel like a prison in here."
>>
>>186641
~standing up i lean on my swords like a staff trying to make out if this bitch got nething worth lookin at

who are you? I fell back asleep after a king killed me and im not very up to date on the land
>>
>>186646
I advise not using profanitys like that to her, Which I yell from a distance as I'm walking up.
>>
>>186646
Putting up my arms to my hips.
"Ah yes, the king killing yet another person, how shocking. The name's Isabelle, and you are?"
>>
>>186634
my b dude

>>186646
Was for
>>186641
>>
>>186658
In our defence, we were attacked first scorpion, *I finally get to the duo*
>>
>>186658
the names jerome.
Jerome..musashi

~I say this to both you and the marine coming towards us as im lookin at them hips
>>
>>186673
Yeah i know about that life. I been abouttt that life before.

That life got my black ass killed
>>
(Sorry gang! I'm cleaning before the family gets home because everything is a wreck here)

>>186622
(0's were making initial hits for guns stupid strong since the old formula basically increased their accuracy nearly on par with melee weapons. It also let them deal bonus damage on initial hits AND AHCs but I couldn't let them stay like that when I changed the combat formula early this morning by making initial hits deal innate damage. You still get the free strikes from your helmet though and they now >kinda< increase your dodge roll damage by letting you do damage on one rolls even if you take damage yourself)

>>186615
(The rules state if you roll an 8 I MAY bless you (: and being the cunt I can be, I'm going to say I'm not interested in answering prayers until my house is clean. BUT!)

*the scorp girl has two tealight tokens placed into her inventory*

*the marine has a rock placed into his inventory*

>>186518
(Pure. Gold.)

*the star vanishes from view and leaves the world engrossed in darkness*
>>
>>186696
spooki.
>>
>>186701
Ah yes, thats the neighborhood god, mushashi
>>
>>186705
you sure she a god bruh? Cant kill a god. i always thought they wouldnt have time to even pay us any attention

~I look up at the sky but cant really tell cuz everything is dark n shiiieeet
>>
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>>186518
https://youtu.be/nFvRvSxsW-I
>>
>>186705
>>186715
"Aren't you two fighting that star woman or whatever?"
>>
>>186714
Well... as close to one their is around here. Just like us your cursed to eternally reborn after death over and over. All thanks to the blasted star.
>>
>>186722
Nah, I'm asleep in the cabin
>>
>>186722
You see I could do it again but as you know its so weak it'll just be slaughtered again. Unless you really want me too but it'll just be a waste of time.
>>
>>186734
Yes, I do want you to fight it again, FAIR AND SQUARE
>>
Rolled 9 (1d10)

>>186740
Ah fine then. Star is summoned. Blahblah. I open fire.
>>
Rolled 7 (1d10)

>>186752
I miss. It retaliates. It trys to blast me
>>
Rolled 5 (1d10)

>>186763
The star misses. I try to shoot again. Once again bullets get fired.
>>
Rolled 5 (1d10)

"Speaking of which, what happened to that monster I summ-", the earth shakes as a skeleton rises from the earth. It hungers. But I shall send it to the grave. I shall attack it with my King Killer.
>>
>>186715
lol hell yeah that was my jam before i woke up here

>>186726
i been cursed since birth my man

~I point at my skin

niggas and white folk alike been tryna kill me for bein fly as fuck since day one. aint nothin new to me.

where u get a gun from im tryna poppa cap in some ass

~i look at the scorpiongirl

or busta nut. One or the otha
>>
Rolled 3 (1d10)

>>186771
It trys to hit me again. I keep missing. WHY IS THIS TAKING SO LONG.
>>186774
Remember you roll for summons now, you just summoned a ghost from that roll.
>>
Rolled 8 (1d10)

>>186774
And I miss. The skeleton responds by attempting to punch me. It hunger only grows.
>>186491
>>
Rolled 2 (1d10)

>>186795
It comes at me. I try to sidestep.
>>186794
Well you can join my squad and mess up anything that fucks with you.
>>
>>186808
that dont sound too bad my dude

~i watch as the marine scorpiongirl start fight

But imma lay low and just watch the politics a bit im tryna see which sides pushin weight round here
>>
Rolled 6 (1d10)

>>186797
I sidestep its punch. The skeleton overthrows its punch, staggering itself. I respond by attempting to roundhouse kick it.
>>186794
"Well isn't that life, people try to kill you and you try to fuck some women."
"Pretty sure you have to pray to star jesus.
>>
Rolled 6 (1d10)

>>186808
Star tries to dodge. It trys to put up a energy shield.
>>
Rolled 8 (1d10)

>>186836
The shield worked. Now its my turn to dodge
>>
>>186824
*marine and scorpiongirl

You guys dont seem to have beef considering you aint started blastin on eachother

~i sit my black ass down nearly vanishing in the dark

>>186830
o i aint prayin to shit unless its black jesus homegirl

i dont know about star but i got GOD on my side nigga you fucks with me you fucks with GOD ya feel me?

~i look down at the sleeper my black ass is on and get real comfy cause people make the best cushions
>>
Rolled 4 (1d10)

>>186830
"Ah fuck."
The skeleton ducks, leaving me vulnerable for an attack. It responds by attempting to claw at my legs.
>>
Rolled 5 (1d10)

>>186849
Nows my chance! The star tries to evade
>>
Rolled 4 (1d10)

>>186859
The star gets hit by my shotgun. It then tries to retaliate.
>>
Rolled 2 (1d10)

>>186854
"Seriously?"
I deflect with my shield, claws futilely scraping it. I attempt to bash its skull in, by pushing the shield forward.
>>
Rolled 7 (1d10)

>>186891
I am able to capitalize, and my shield swings closer to the skeleton's skull. It attempts to block with its wrist.
>>
Rolled 1 (1d10)

>>186872
It misses its attack. I try to shoot at it.
>>
Rolled 5 (1d10)

>>186904
It sees the shots going for it. It tries to phase through them.
>>
>>186909
Unfortunately for it, it was to late. It was blown away and it dies. +2 BLACK STONES
>>
Rolled 9 (1d10)

>>186902
The skeleton is hit. It moves back, its head ringing. It responds with another attempt to claw at me.
>>
>>186916
My dude that shit was ballin. Lemme get in with you next round
>>
Rolled 2 (1d10)

>>186919
"Now this is just getting boring." The scorpiongirl flips to the air, and jumps back. It shall attempt to disengage the skeleton. Its hunger nor death shall be fulfilled.
>>
Rolled 8 (1d10)

>>186934
The skeleton returns to the earth once more.
>>
Rolled 6 (1d10)

>>186946
And fuck.
The scorpiongirl then takes two tokens, before slamming them to the ground, shattering them.

A goblin tinkerer is summoned. "Well, if it isn't my lucky day." The scorpiongirl swings her knife at it.
>>
>>186946
u were winning whyd u disengage??
>>
>>186916
Quick recap of my gear.
MA:Double barrel shotgun
SA:none
OH:none
Back:none
Head:Doom Helmet
Chest:Robe
Hands:Standard Gloves
Legs:Standard Pants
Feet: None
Acc:None
Acc:None
Items
5 tokens
2 black stones
1 rock
CABIN
Tinkerer Tools
2 Building Material
>>
Rolled 6 (1d10)

>>186951
The tinkerer blocks the knife. It giggles, before responding by swinging its tool towards my face.
>>
>>186951
i dont think thats how that works yo??

The following creatures can be summoned via Tealight Tokens. Choose the appropriate number of tokens and make a roll/summoning post to figure out which enemy you summon.

<< Ex - Two tokens and a dice roll of 7 summon a Goblin Tinkerer >>
>>
>>186973
She got an 8 on the post before that one, the tinkerer is 7-8 to summon. The roll in that post was for attacking it.
>>
Rolled 9 (1d10)

>>186973
Part of my post got cut out. The second post was the attack.

>>186966
I parry the wrench with my own, swinging it to the side. I jerk its wrench hand forward. Before attempting to twirl my knife into its abdomen.
>>
Rolled 6 (1d10)

Its hand grips the King Killer, and pushes it back. As I wrestle with it for the knife, it swings its wrench towards me. Cackling as it does so.
>>
>>186983
yeah but how does that make sense i mean what would stop someone from rolling over and over and over until they get the number they want

>>186989
O okay i didnt realize that lol cause im pretty sure op meant for the roll n token get posted together

My bad guys ill just shut up and keep watching
>>
Rolled 7 (1d10)

>>186997
I duck, the wrench whizzing past me. I then proceed to elbow it. As it gets winded, I leap over him, and attempt to suplex the gobin.
>>
Rolled 8 (1d10)

>>187020
The goblin kicks me before I can grapple. He spins around, twirling its wrench in the air. It responds by swinging its tool upwards.
>>
Rolled 5 (1d10)

>>187037
I jerk to the side, the wrench missing its target. As he carries forward on its swing, I shall capitalize by stabbing its back with the King Killer. This beast will die.
>>
Rolled 4 (1d10)

>>187079
It elbows my stomach before the knife can reach its target. As I drop the King Killer, it turns around. It proceeds to swing its wrench after me.
>>
Rolled 2 (1d10)

>>187090
I deflect his wrench with my shield. I push forward, sending him back. I grab my knife and swing my tail towards it.
>>
Rolled 5 (1d10)

>>187100
The goblin sees the tail coming. He will attempt to send it aside with its wrench. Afterwards, it will attempt to counter by using the momentum to swing at my face.
>>
Rolled 8 (1d10)

>>187112
The Goblin is not quick enough, and finds its chest stabbed several times. It grunts, as pain surges from his torso. He responds by attempting to swing its wrench once more.
>>
Rolled 10 (1d10)

>>187160
But the goblin is too weak, and finds his hand forced down. His face will be attacked by a full force punch. Followed by a flurry of more blows.
>>
Rolled 6 (1d10)

>>187172
The goblin, although weakened, gains a burst of agility. It is able to duck and dodge the punches. It responds with an uppercut.
>>
Rolled 2 (1d10)

>>187187
The uppercut falls short however. I respond by taking its hand and slamming it down. As I twirl my knife, I prepare to stab its back.
>>
Rolled 8 (1d10)

>>187208
The goblin, desperate, struggles to break free its hand from my grasp. It also attempts to parry the knife with its wrench.
>>
Rolled 1 (1d10)

>>187216
He manages to parry the knife. He twirls and attempts to swing the wrench to my side. I try to counter with my King Killer.
>>
Rolled 1 (1d10)

>>187226
>3 hearts left
It succeeds. As I grasp my side in pain, it responds with another swing with its wrench. It begins giggling again.
>>
Rolled 4 (1d10)

>>187230
I attempt to leap back to dodge the knife. After, I will leap forward to pierce it with my King Killer. This goblin will die soon.
>>
By the way just so you guys know, I intend on permadying if the king gets killed. I'll come back as a monster or sonething.

I figure if my playstyle is gonna rely on others doing the dirty work, there may as well be a reason for it.
>>
Rolled 1 (1d10)

>>187236
The goblin counter swings in response to me leaping forward. It wrench begins to cut the air once more as it does so. Who knows who will strike first.
>>
Rolled 4 (1d10)

>>187242
The goblin is too slow and falls. It lets go of its wrench along with what it was carrying.
>>
>>187254
I pick up the spoils, a crafting kit, and head off to the cabin.
>>
>>187267
*cottage
>>
>>187240
(Let's just hope it doesn't happen if that's the case)

(Came back to post this because I realized I failed to edit group fights to the new rules. But nothing has really changed. I just made it easier to understand)

1) If attacked by multiple opponents, you don't take initial hit damage . Instead, you make an immediate dodge roll. One successful dodge roll against any of your attackers hits nullifies the other remaining hits, but you can only counter against a single enemy. The remaining enemies can either disengage or attack again, but the same rules apply. FSs and AHCs are only applied when/if you fail a dodge roll against the enemy making a counter roll against you. FSs from your opponents allies do not apply.

(To help you all towards whatever you're working for I'll grant each of you whatever you ask as long as it's within reason. I'm feeling a lot better about life in general now that my living space is clean)

(Also, I'll stand in as whatever monster you guys would like to tackle as a group tonight if we all find ourselves online again. If you guys manage to defeat it I'll give you one of whatever items they're able to drop)

(I believe Musashi asked for a gun to burst caps into butts with)

*a standard firearm has been placed in Musashis inventory*

(And now I'll take requests from the rest of you!)

(This thread amuses me to no end. We have a king, a doom marine, a cleric I'm pretty sure is inspired by Dark Souls, a scorpion girl, a star, Jason, and now we've got our very own black guy)

(Hot shit)
>>
>>187312
hey thanks. idc if ill be able to make it 2night tho bcuz my schedule is cray so ill be drifting in and out randomly

im really only here to fuck women and kill new people with my dank weapon
>>
>>187324
(I'm not sure if this is the place to find many women. We've only got me and scorp girl here. But! I'm okay with you killing newcomers. They've got to learn how we roll around here)

(I mean, last night I'm pretty sure the thread was in a state of constant turmoil from 10pm to 5am)
>>
>>187335
i mean ive never boned a star but im willing to try, you into black guys??
>>
>>187312
Would a lava tear and a rock be within reason?
>>187240
Got it then, make sure you dont die.
>>
>>187343
( I'm into frozen yogurt and sushi. )
( Sorry boo. )
>>
>>187350
*the star gazes down at the Doom Marine and thinks to herself for a moment*

*her voice echoes from out of the darkness*

The lava tear I'll leave to me, but I'm keeping the rock to myself!

*a single lava tear has been placed in the marines inventory, and the star tosses a rock back behind her on top of an impossibly large pile of rocks*
>>
>>187375
*I'll leave to you
>>
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>>187375
Yes, my plans are coming closer to completion, all I now need is to find another rock.
I thank you great star.
>>
>>187312
May I have a Dark Stone?
>>
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>>187312
Back at camp, I hear the star announcing that boons are being awarded.

At first I begin to ask for a distant moon shield, but then I remember the Doom marine's helmet, and how his offensive capabilities are unmatched when he wears it.

I turn up to the star, and speak.

"O star, I ask that you grant me a headpiece worthy of king. Let all who look upon it know that they stand before one of noble blood, and let all who who face it in battle shudder, and pale in fear."
>>
>>187375
(ive been reading every posts in all ur threads and i cant figure out if ur really nice but got evil jokes or legitimately evil but acts really nice)
>>
>>187417
*the stars emanates a confused energy*

Little beast, are you absolutely certain that's what you want?

>>187425
*the energy changes to one of serene thoughtfulness*

Another helmet worth its weight in this land would add variety...

*the voice seems to come from over your left shoulder*

And I haven't really materialized anything that you all couldn't make yourselves..

*it seems to shift and come from over your right shoulder now*

Tell me, First of the Awoken, what are you looking for in a headpiece?

*you hear the sly playfulness creeping into her voice as it seems to fade further away*

I'm sure I could make something to meet your standards.
>>
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>>182975
I awaken and conjure
Crossbow
Seburo CX handgun ESWAT edition
>>
>>187481
"All that a peasant helmet would do, and more. I wish to be terrifying beyond words to the enemies of the realm. I wish them to shudder and quake in their boots so they can barely bring themselves to do anything but meet their deaths at the hands of my bullets. All who look upon me shall know who their ruler is."
>>
>>187509
*a distant star sheds a little light on the ground you wake upon, and leaves a pair of Standard Boots by your feet*

*its voice calls out to you*

To get you started, young one.

Tread carefully, and make allies quickly, lest you beckon death
>>
>>187525
(Please post your current equips)
>>
>>187537
MH: Uzi
SA: [None]
OH: Standard Shield
Head: [None]
Chest: Lord's Breastplate
Hands: [None]
Legs: [None]
Feet: [None]
Acc1: Flea Cape
Acc2:
Inventory
5 Tealight Tokens
Belt with Canteen
1 Cleric's tear
1 ghost paste
Suitcase Nuclear Devic
>>
>>187481
"It was a small wish, but better to dream big. I wish for armor to amplify my martial prowess beyond gods. To have my aim and strikes hold true. To speak terror, not by words, but my actions. To protect my allies with a flurry of powerful strikes that can always hit their mark.

Think you could do that for me?"
>>
>>187509
You there! You look freshly awaken. Welcome to our little paradise. Attractions are monsters, murderers, and being cursed to never die. Would you like a tour guide?
>>
>>187530
Ooh thank you, it will be in good hands.


MH: Crossbow
SA: Seburo
OH: <No Shield>
Head:
Chest:
Hands:
Legs:
Feet: Standard Boots
Acc1:
Acc2:
---------
Items:
---------
3 Tealight Tokens
>>
>>187559
*The star chuckles to herself at the scorpions request. She had already blessed her stinger with a very potent poison, and had even gone so far as to fashion the little beast a blade to kill her rival. A rival who, since the time of his awakening, had quickly won her favor by conjuring a device of such profound destruction it could likely leave a rift in this world*

*But the little beast had been fighting hard recently. Training hard.*

*you could almost feel the star smirk*

Pray. And if your prayer flies true to me, I'll fashion you something swell.
>>
Rolled 5 (1d10)

>>187599
And so she prayed.
>>
Rolled 6 (1d10)

>>187618
"Fuck" she thought. "Am I not praying hard enough?" Internally questioning herself, she felt a spark inside. A resolve, one she had since the beginning, growing throughout this journey.

And she prayed once more.
>>
Rolled 8 (1d10)

>>187648
This resolve, shall grow larger, larger than the stars themselves. And it will grow brighter.
>>
>>187565
*Gets slowly up and tries to adjust his eyes*

Hello. Thank you for welcoming me and a tour guide would be nice. What would be you're name stranger?
>>
>>187665
>>187648
>>187618

Cheeky
>>
>>187684
Breeky.
>>
>>187684
It is pretty dirty to pray that many times.
>>187681
Sure, let me escort you to our cabin, now what would you like to know?
>>
>>187701
"Never in my life have I ever heard praying too many times be a bad thing."
>>
>>187701
I don´t remember how I got here, only that I woke up and a star spoke to me. Did you remember anything? Are there also other awakened persons as it seems there is not much life around. I also understood from the star that this is a tough world.
>>
>>187684
*there is a glow above you and a sudden feeling of weight upon your head*

Cat Ear Crown // Head // hit parameter includes 7's, +1 <3, using your canteen
during a successful dodge roll results in a free strike against your enemy if their
next dodge roll is a success. If their dodge roll fails, they take the standard stroke of damage, and the cat ear crown modifies the initial hit parameter of their main hand weapon by (min+1)-(max-1) but the free hit is not applied

>>187665
*the star watches the first two prayers fly off and away aimlessly, but holds out her hand to catch the last one*

*She crushes it and drops it back down into the darkness*

*a set of Standard Gloves and a Dark Stone lie at the scorpions feet*
>>
>>187754
Theres only monster here with the awoken like you being rare. Infact I can introduce you to another one his name is king oppenheimer
>>
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185KB, 1500x1125px
>>187758
That's a badass item, but please tell me it doesn't look like pic related
>>
>>187791
(it totally does)
>>
File: image.jpg (44KB, 570x428px) Image search: [Google]
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44KB, 570x428px
>>187795
I'll make the best out of it.
>>
(Balance)

Ghost Paste // Can disengage from battle during a dodge roll. Take no damage that turn if roll passes. (1 use) A successful hit from an enemy puts you back into battle but deals no initial hit damage unless modifiers activate. A failed hit from an enemy lets you run away. Essentially lets you back out of a fight long enough to bail, or drink from your canteen without rolling.
>>
>>187775
King Oppennheimer huh. A king you say, a king of what?
>>
MH: Scorpion Tail
SA:
OH: Shield
Head:
Chest: Robes
Hands: Gloves
Legs:
Feet:
Acc1: King Killer
Acc2:
Inventory
2x Ghost Paste
1x Bubblegum
5x Tealight Tokens
1x Coffee Grounds
1x Dark Stone
1x Lantern

>>187857
His kingdom comes from little more than cowardly threats and stealing the achievements of his vassals.
>>
>>187867
That's good to know, but everything in my head is still a little bit vague. I'll go sit over there on the ground.
>>
>>187917
~ i pick my black ass up off the sleepin titty monster i had been chillin on and walk towards you and Doom

~i dont say a muthafuckin thing but stop a few feet away and stare with my sword in hand

~its menacing blade is almost as intimidating as the bulge of my big black dingus in my fresh ass pants
>>
Rolled 7 (1d10)

fuck this quiet ass shit

~i pull a tealight toke outta my black ass and crush it in my hand and throw it at the ground. saggin my pants low enough to let my dick flop and balls air out i hold the Manamuramusashi above my head ready to chuck that shit like a spear at whatever appears
>>
Rolled 2, 2 = 4 (2d10)

>>188162
~I look at the trifling ass goblin that appears and jump at it like "WAT SON"
~my skills are sick as fuck. Im doing jedi spins and all that sith shit
>>
Rolled 7 (1d10)

I exit the cabin, and proceed to uncork the canteen and drip its contents.
>>
Rolled 1 (1d10)

>>188189
~the lil bitch nigga never stood a chance and i pimp walk up to its remains to see what it drop walkin all over niggas like i run this bitch
>>
Rolled 5 (1d10)

>>188199
The water darkens, before rapidly expanding, forming into a large slime. "How interesting." I attempt to strike it with my King Killer.
>>
Rolled 10 (1d10)

>>188211
The blob bounces back, my knife hitting the cold earth. It then leaps forward, ready to attack. Midway through the bounce, it splits open halfway through, creating a maw.
>>
Rolled 3 (1d10)

I exit my cabin and throw a single token on the ground
>>
the little bastard dropped gum wtf

~i forgot all about the sick as fuck gun a distant star gave my black ass earlier and throw down my last two tokes to crush under my heel before stepping back to see whats gucci mane
>>
Rolled 10 (1d10)

>>188222
Two dubs and one trip.
I roll back, causing the blob to slam into the earth instead. Parts of its body gyrating on impact. I attempt to sting it.
>>
Rolled 1 (1d10)

>>188231
The blob oozes back. The ground underneath it seemingly tears apart before it leaps. It soars through the air, ready to attack again.
>>
Rolled 9 (1d10)

>>188229
shit
>>
Rolled 2 (1d10)

>>188237
It gapes open its maw, it's ready for an assault. I bring my shield forward, in an attempt to block it. And I shall slam it upwards.
>>
Rolled 5 (1d10)

>>188244
The blob is bashed back into the air. It seemingly growls before bouncing down. I twirl my King Killer in preparation.
>>
Rolled 1 (1d10)

>>188225
An imp erupts from the coin. It seemed a little like teleporting. Regardless I open fire on it.
>>188202
(Since you had the hits you need to roll a dodge for the enemy, if they get an even number its your turn to dodge and it keeps going until one fails the roll and gets hit.)
>>
Rolled 2 (1d10)

>>188251
Blob: 2 Hearts
The blob finds its mouth filled with cold steel instead of warm flesh. I slam it back for good measure. I then quickly capitalize by leaping towards it, stinger ready.
>>188253
He got a 1 for the loot roll, so we can assume it still dies.
>>
Rolled 8 (1d10)

>>188253
I send buck shot flying towards it. Yet it tries to fly away.
>>
Rolled 8, 8, 5 = 21 (3d10)

>>188238
~the fallen star is lookin good as hell but the bitch gonna learn today
~i say the pimps prayer and lunge at the creature
~my sick as fuck six shooter sounds like thunder rollin through the empty land
>>
Rolled 10 (1d10)

>>188259
As the blob rolls back from my shield slam, it finds itself about to be attacked again. It attempts to stop its acceleration and bounce towards me. Maw gaping once more.
>>
Rolled 9 (1d10)

>>188260
It dodges the shrapnel flying around it. It trys to do an air dive at me.
>>
>>188253
didnt she change combat to make initial hits do damage now
>>
Rolled 7 (1d10)

>>188270
The blob manages to control itself. It leaps forward, maw ready to meet flesh. I bring my shield forward and hope for the best.
>>188271
Wait, that's your dodge roll.
>>
Rolled 1 (1d10)

>>188278
The creature takes a chunk out my arm. I let out a string of profanity before kicking it back to the ground, leaping off of it. The blob lands and attempts to spring itself towards me.
>>
Rolled 5 (1d10)

>>188283
I bring my King Killer forward, ready to pierce more holes into it. The blob is quickly accelerating towards me. I anticipate before impact.
>>
>>185584

*Initial Hit - The first attack in a bout or the attack used to strike an opponent who has fumbled. *If you hit, you deal one stroke of damage, and your opponent must counter roll. If you miss, you have fumbled and can disengage but cannot attack again until your opponent has done so. Hits are only valid if posted with three complete sentences.

yall been wasting time im playin by updated rules
>>
Rolled 1 (1d10)

>>188271
Im hit by the imp and sent reeling. Infuriated I try a point blank shot.
>>188278
I know its my dodge.
>>188273
I'm sorry but where was that said? Theres been so many tweeks lately to the rules.
>>
Rolled 2 (1d10)

>>188298
>Blob - 1 Heart Remaining
The blob lands right next to me, and takes a bite out of my leg. I scream in pain as it bounces back. I attempt to swing my King Killer at it.
>>
Rolled 5 (1d10)

>>188262
~idk how but the star dodged all my blows. She even got away from my twinblades when i got close. I brace myself for the incoming attack
>>
Rolled 8 (1d10)

>>188299
Oh my bad then.
>>188300
Guess that means the imp got killed instantly in the first round.
>>
>>188309
I get a lucky swipe, and the blob explodes into a shower of blackness, the liquid quickly seeping into the earth. Two stones are corrupted by it, and turn black, and a tealight token materializes in its resting place. I pick up both.
>>
>>188300
>>188299

Gotchu covered my dude. she has novels of text in every thread thats why it took me so long to come back

whoever gets hit first during the dodge and counter back and forth resets combat too. the person who fails the dodge roll first makes an initial hit roll to restart it or atleast thats how i understand it
>>
>>188320
I take out my crafting kit, along with a dark stone, ghost paste and coffee grounds. I tinker away at my craft, rewarding me with the Duelist's Gauntlets.
MH: Scorpion Tail
SA:
OH: Duelist's Gauntlets
Head:
Chest: Robes
Hands: Gloves
Legs:
Feet:
Acc1: King Killer
Acc2:
Inventory
1x Ghost Paste
1x Bubblegum
5x Tealight Tokens
1x Lantern
>>
>>188337
*6 Tealight Tokens
>>
Rolled 9, 8, 7 = 24 (3d10)

>>188313
~i decide at the last possible moment to dodge. The star shoots past me. i swing my blades as its passing me by
>>
>>188317
When the corpse becomes ash I find a pair of boots.
GEAR
Robe
Shotgun
Doom helmet
Gloves
Pants
Shoes
ITEMS
2 black stones
1 rock
1 lava tear
>>
Rolled 6 (1d10)

>>188350
~idk how shes doing it. i may have underestimated this monster. Or maybe i overestimated myself, but either way the fallen star spins around and heads back to attack me
>>
Rolled 9 (1d10)

>>188358
After the battle I pour my canteen on the ground.
>>
Rolled 2 (1d10)

I take the token from the fight with the blob, and throw it to the ground.
>>
>>188379
Out comes a familar sight. A mimic, it also seems to remember me. A distinct difference however it seems to be made completely out of iron. I promptly open fire on it.
>>
Rolled 4 (1d10)

>>188392
Forgot to roll
>>
Rolled 4 (1d10)

>>188390
Out from the ground, flames burst as an imp slowly forms.
"So I guess I'll be playing with you today?" I say sarcastically. The imp only mischievously laughs, as I bound towards it, stinger ready.
>>
Rolled 10 (1d10)

>>188395
I miss the attack. The mimic notices me after I shot my gun. It attempts to lunge and bite me.
>>
Rolled 6 (1d10)

>>188402
The imp quickly finds itself stung many time, blood, flames and brimstone oozing from its wounds. It falls to the ground, flames dissolving its body back to where it came. As the last of it extinguishes, I spit at it.
>>
Rolled 9, 4, 7 = 20 (3d10)

>>188371
~she just barely misses me. Now it's my turn to strike. Instead of using my gun i spin around as fast and as hard as possible to pimp slap her with the momentum of my d when she comes flying back at me

>>188337
sick shit if we had been fighting i wouldve lost two hearts already lol
>>
Rolled 2 (1d10)

>>188408
Narrowly the mimic misses. I raise my gun in preparation. Meanwhile the mimic is still recovering.
>>
>>188414
Don't fuck with this scorpiongirl.
>>188413
A large flame pops from its grave, and takes form, before hardening into uninteresting boots. "Seriously?" I remark, before slipping the boots on.
MH: Scorpion Tail
SA:
OH: Duelist's Gauntlets
Head:
Chest: Robes
Hands: Gloves
Legs:
Feet: Boots
Acc1: King Killer
Acc2:
Inventory
1x Ghost Paste
1x Bubblegum
5x Tealight Tokens
1x Lantern
>>
>>188414
~my dick smacks the fallen star square in the face as i finally hit her. Of course itd be with the d. She wanted it but shes mad now cause she didnt really want it. I ready myself for her counter
>>
Rolled 9 (1d10)

>>188437
Forgot to roll
>>
>>188425
I fire and my shot hits its mark. Its backside is littered with buckshot. It lunges at me in fury.
>>188335
(Not sure if I'm following it correctly if not just tell me. If I am ignore this)
>>
Rolled 1 (1d10)

>>188449
I forgot the roll again.
>>
Rolled 7 (1d10)

>>188445
~just before the star lands a blow i straight backhand her into the ground shattering her jaw and body against the sleepers below

~i tuck the d back in and bend down to examine the remains
>>
Rolled 9 (1d10)

>>188451
The mimic is flying towards me. I'd rather not get bitten by its iron jaws so I try to sidestep it
>>
Rolled 8 (1d10)

>>187758
I pray to the stars, for a Lone Awoken to arise.
>>
Rolled 3 (1d10)

>>188466
It bites down on my arm doing some damage. I shake it off quickly. I try to fire at it again.
>>
Rolled 5 (1d10)

>>188478
The creature hears the crack of the gun. It try to shield itslf with its iron skin.
>>
>>188451
if i read the notes right since you landed the first blow this would be its counter roll. since it rolled a odd it failed so you actually hit it again.

>>188466
it getting hit last turn would mean it makes an initial hit roll here

>>188457
~i shove the tokens in my inventory and go on about my business
>>
Rolled 5 (1d10)

Two tokens are shattered on the floor.
MH: Scorpion Tail
SA:
OH: Duelist's Gauntlets
Head:
Chest: Robes
Hands: Gloves
Legs:
Feet: Boots
Acc1: King Killer
Acc2:
Inventory
1x Ghost Paste
1x Bubblegum
3x Tealight Tokens
1x Lantern
>>
>>188466
this nine would be a miss for it
>>188478
This would be you making a new initial hit
>>188485
and this would be it failing another counter roll

so basically you buttfucked this mimic
>>
Rolled 9 (1d10)

>>188497
Flames fill the air, as an eye of brimstone and fire comes.
"Aw, I was really hoping for the lord of that Imp, I really need some new pants."
The scorpiongirl advances towards her opponent, King Killer ready to strike.
>>
Rolled 8 (1d10)

>>188488
Ok then so going by the rolls I've done so far 3 damage should be done then? That means the mimic is trying to attack me right now.
>>
Rolled 2 (1d10)

>>188511
The eye spins back, but it feels the wind currents from the strike touch it. It begins heating up, embers crackling as it charges up for an attack. It releases a torrent of flames towards the scorpiongirl.
>>
Rolled 8 (1d10)

>>188498
Your a wonder in disguise with how you can explain rules thank you.
>>188515
The mimic fumbles and I take this opportunity to shoot it.
>>
Rolled 10 (1d10)

>>188517
The scorpiongirl rolls, as the eye rotates, the burst moving with her. The scorpiongirl prepares herself, ready to leap at the eye. She pounces, stinger at the ready against the eye.
>>
>>188515
yeah im pretty sure thats right. Its counter rolling and got an 8 so now u dodge
>>
Rolled 8 (1d10)

>>188525
The Fire Eye is quickly torn into shreds, each burning from embers.
>>
Rolled 1 (1d10)

>>188523
I miss again. Seeing this the mimic rushes me. I try to strafe to the side.
>>
>>188529
The smoke from the cinders slowly form into a token.
"What. A. Rip Off." says the scorpiongirl in disgust, as she slams it along with another token to the ground. She wonders when the star will respond to her call.
MH: Scorpion Tail
SA:
OH: Duelist's Gauntlets
Head:
Chest: Robes
Hands: Gloves
Legs:
Feet: Boots
Acc1: King Killer
Acc2:
Inventory
1x Ghost Paste
1x Bubblegum
2x Tealight Tokens
1x Lantern
>>
Rolled 10 (1d10)

>>188532
It latches on to me with its maw. I promptly shake lose. I try and get my revenge by shooting it.
>>
>>188523
real talk i been studyin the rules all three threads so when i came back i could do the shit right this time lol we will find out whenever the star gets back
>>
Rolled 8 (1d10)

>>188538
And I forgot roll.
>>188541
I want my Outlaws Star/Doom Helmet, goddammit.
>>
Rolled 6 (1d10)

>>188549
"Well, if it isn't my good old friend." remarks the scorpiongirl, as scrap metal comes from the dirt, twisting and combining into the Goblin Tinkerer. "I'd love to talk, but you know, I need pants." The scorpiongirl swings her King Killer forward.
>>
Rolled 9 (1d10)

>>188539
I miss the shot. The mimic once again trys to rush me.
>>
>>188517
wouldn't you take damage here??
>>
Rolled 2 (1d10)

>>188561
The goblin cackles, as it sidesteps the attack. It exploits its chance and steps forward. It screams as it moves its wrench towards me.
>>
Rolled 7 (1d10)

>>188562
As it turns out it miscalculated its jump. I take this opportunity to fire upon it.
>>
>>188576
Why? Duelist Gauntlet is for the enemy.
>>188577
"Ah fuck"
I attempt to duck from its assault, before swinging my legs to trip it. I shall then release a flurry of blows from my fists if possible.
>>
Rolled 2 (1d10)

>>188587
>>
>>188581
Ok then since we already did the dodges and counters befored it should reset and I should get the kill now right?(my helmet lets me get hits on sevens)
>>
>>188593
The goblin find its wrench dodged, and its body on the ground. As I prepare for an onslaught of fists, he will attempt to swing his tool on my legs.
>>
Rolled 7 (1d10)

>>188600
>>
>>188587
Cause if im looking at this right..

>>188497
this is the roll that decided your summon
>>188511
this was your initial hit try and u missed
>>188517
so this would be its initial hit and it passed

*Initial Hit - The first attack in a bout or the attack used to strike an opponent who has fumbled. *If you hit, you deal one stroke of damage, and your opponent must counter roll. If you miss, you have fumbled and can disengage but cannot attack again until your opponent has done so. Hits are only valid if posted with three complete sentences.

its literally what doom marine and i have been talking about this whole time
>>
Rolled 6 (1d10)

>>188603
>1 Health Remaining
The goblin is battered from a continuous assault on his torso. I kick him back as he coughs up blood. I then charge towards him and attempt to stab it with my King Killer.
>>188608
Alright.
>>
>>188595
yeah u slaughtered it

where is the star to verify this shit
>>
Rolled 3 (1d10)

>>188613
It manages to roll, my knife kicking up dirt from the ground. He spins his wrench forward to build up momentum as he charges forward. As he reaches closer he will swing the wrench towards me.
>>
>>188577
this wasa hit against u too nigga u clusterfuckin these fights lol
>>
>>188615
Damm the rules got way more complicated since the game first started.
I defeat the mimic and loot it contents.
+1 ROCK 1 COFFEE GROUNDS 1 GHOST PASTE
>>
Rolled 9 (1d10)

>>188618
He manages to knock the wind out of me. The goblin attempts to swing again at my face. I will attempt to parry with my King Killer.
>>
Rolled 10 (1d10)

>>188624
"Oh god dammi-" I am cut off as my face gets attacked by his wrench. I will wipe the blood off the bruises from my face, and attempt to stab it with my stinger.
>>
>>188620
yeah i agree but they make a lot more sense this way cause after the epic shield bash battle that was like forty posts long i think she realized shit was busted as fuck.
>>
Rolled 5 (1d10)

>>188630
The goblin sidesteps it. He cackles yet again. He responds with another swing.
>>
Rolled 2 (1d10)

>>188639
The goblin misses, and is defeated with a solid punch to its face.
>>
Rolled 9 (1d10)

>>188630
Alright then once you're done fighting I have a proposition. I have tinkerer tools, you have crafting tools. Once I get another black stone would you be willing to let us use each others tools to let us get what we need? Remember *use* not trade
I pour my canteen on the ground.
>>
Rolled 4 (1d10)

>>188649
An iron mimic appears. I am not looking for another however I try to run away. I am looking for a creature that drops black stones
>>
>>188649
The goblin iturns back to metal shards, forming into another crafting kit.
"I'm going to sleep.", as she walks to the cabin.
>>
File: Violin.jpg (14KB, 300x225px) Image search: [Google]
Violin.jpg
14KB, 300x225px
I awaken.

Alone in a dark place, gasping for air.
After a while I gain my composure...

I look to my side and see the welcome silhouette of my trusty companion, a black violin case.
The heft of which confirms the violin and bow are inside.

To my other side a blanket which had so recently kept me from frostbite.

I take a brief moment to look around for something... or someone... but nothing seems to be near, a single star in the sky.

"Well, maybe I'll just sit a spell and play."
>>
Rolled 7 (1d10)

>>188657
I got away without any trouble. I once again empty my canteen.
>>
Rolled 1 (1d10)

>>188666
A black blob forms from the water dropped. It seems to be slowly materializing. I open fire.
>>
Rolled 6 (1d10)

>>188675
My first shot connects. I see chunks of it get blown off. It tries to counter me as I fire another shot.
>>
Rolled 7 (1d10)

i aint praying to shit but im rollin for the star to show up please
>>
https://www.youtube.com/watch?v=QOlF3tJLTUs

(please ignore video as I couldn't find this piece by violin with only backdrop,)
>>
Rolled 10 (1d10)

>>188680
I miss the shot. The thing trys to envelope me and I try to get away.
>>
>>188662
https://www.youtube.com/watch?v=8a8ANDoOv4M

Hearing music in the distance, I rise from my newly-carved stone throne in the midst of the castle-in-construction. I always liked the violin.

Following the sound, I find the musician. As he plays, I slowly walk in front of him, my arms clasped behind me. The crown I wear is a thick band of dark gold, and in the back, two stylized ears rise into the air. The star had a strange sense of humor to fashion my crown in such a shape, but it was nevertheless enchanted to strike terror and respect into those who see its wearer, and it is undeniably beautiful, but I cannot complain.

I say nothing. I stand before the musician, and wait for him to finish before I speak.

"It has been a long time since I've heard Chopin. He was never my favorite, I admit, but you play him well."
>>
I'm at 7 hearts now, sorry.
>>
>>188693
While strafing I fire another shot and completely obliterate it.
+2 BLACK STONES 1 TOKEN
GEAR
Shotgun
Doom helmet
Robes
Boots
Gloves
Pants
ITEMS
Lava tear
2 Stones
4 black stones
6 tokens
>>
(Ah! Sorry everyone, I passed out and missed all the action ): but listen, I'm going to get another thread started up before we run outta space in this one. I'll come back and link it for all of you but I'm afraid I can't stick around tonight)

>>188685
*spying a new awoken, she musters up the strength to shake off her sleep and smile, shining light down on the world below*

*The Musician has been blessed with a music book (Standard Tome) and a pair of Standard Boots to see them on their way*
>>
I see before me a strange, yet powerful looking ?warlord? who ever they are they let me finish my piece, quite polite of them.


>>188698
"Thank you sir. I do my best, I see you know of music and are from a world similar to the one I hail from. Tell me my good audience, what is your name?"

I feel intrigued by this newcomer of the void.

Boots appear on my feet and a music book drops in my lap... Surprise, and some fear follow suite.
>>
>>188719
>>188472
>>
>>188719
can u reread the thread and verify if i explained the combat changes right please
>>
>>188727
"We all come from humble worlds here. I was a mere scientist, but as the first to awaken in this new world, my noble blood and my wits have given me an extremely satisfactory life even here. Perhaps it will be the same for you."

I smile, though it looks like there's a bit of a smirk in it. Maybe it's just the crown.

"Know that you stand in the presence of King Robert Oppenheimer, lord and protector of this realm."
>>
>>188751
"Oppenheimer,,,, I think I remember that name from my history lessons..."

I think back to my youth, or try.

"Were you a king of England? I appologize my knowledge of anything other than music was small even when I didn't have trouble remembering."
>>
>>188751
*I walk over to this meeting*
Found another awaken? My my, a violin, and a blanket. Your the only one so far to wake up with out a weapon.
>>
>>188769
I laugh heartily.

"Nothing so glorious. As I said, I was a scientist. My work was instrumental in bringing about the end of a great war, but further experimentation led to a...bit of an accident. Now I am here."

"You should return with us, to our camp. It is dangerous to stay out here...monsters lurk of many types."
>>
>>188772
"A weapon? Why would I need that?"

I am confused by this soldier and his odd, though I suppose not for this world, appearance.

"Another? there are more of us?"

Confusion abounds for newbs I guess.
>>
>>188781
I ponder on whether I would mind being eaten alive if I'm already dead... Well I wouldn't want my violin being damaged...

"Monsters don't sound great. I wouldn't mind being put up for a night. If you don't mind that is... I want to get my bearings a bit."

Looking to his instrument "I can play to entertain you if that helps pay my way."
>>
>>188729
(I've already reread the thread as soon as I woke up. You did a damn fine job. I'm pretty sure you explained it better than I do in the manual lol)

(I'll compensate you in the new thread)

>>188728
(Can't tonight but since you did pass the roll we can do it as soon as we're both around tomorrow)

>>188741
NEW THREAD
>>188741
NEW THREAD
>>188741
Thread posts: 651
Thread images: 16


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