You are a traveler, with a thirst for the open road, the wind in your face, and adventure. You wish to travel and gain prestige, the mark of a man's ability. You desire to see the world, and show it who you are.
Wanderlust aside, who are you?
Travon Ironbuckle, a young dwarf of some means. You wish to grow a caravan as an investiture of your allowances.
>Gains prestige for every commodity gained.
Malketh Gilbral, human and Knight Errant of the Order of the Seventh Circle of Holy Destiny. You wish to raise an army to defeat an unholy enemy.
>Gains prestige for growing his number of followers.
Aluward the Wise, arcane scholar and eleven wizard. You wish to travel abroad, studying what you can and discovering unknown secrets.
>Gains prestige for every new place visited.
>>1818916
>Malketh Gilbral, human and Knight Errant of the Order of the Seventh Circle of Holy Destiny. You wish to raise an army to defeat an unholy enemy.
Going to flip a coin here if no tiebreaker soon.
Rolled 1 (1d2)
1:Aluward
2:Malketh
>>1818988
Seems we got Wizman the elven puss baby.
You are Aluward the Wise.
A scholar in many ways, you practice the art of the magi with great skill. You travel with a group of apprentices and companions.
Your group currently has a size of 6, including yourself.
You begin your journey in the coastal metropolis of Kingstown. Capital of Earmia, it is home to the mages college, of which you most recently took your leave.
You contemplate the idea of traveling abroad, and know that it will require some kind of fund raising. You set your apprentices to the task.
Fundraising options:
>Set up clinics to temporarily cosmetically enhance the nobility for large sums of coin.
>Offer divination services to the city guard in return for a large sum of rations, supplies, and a wagon.
>Sell magical secrets to less accomplished mages, and then extort them for more with threats that you will reveal their ineptitude.
>>1819025
>Sell magical secrets to less accomplished mages, and then extort them for more with threats that you will reveal their ineptitude.
we a dirty elf
>>1819025
>Sell magical secrets to less accomplished mages, and then extort them for more with threats that you will reveal their ineptitude.
Around elves, watch yourselves.
>>1819025
> Sell magical secrets.
WE CRIMINAL EMPIRE MAGE NOW.
Your plan goes swimmingly. You take in a tidy sum, and your reputation is preserved because no young mage would ever reveal that he bought secrets from Aluward the Wise.
You arrange a meeting with an outfitter. After some haggling you came to a few options.
>Ride comfortably with little security, enabling you to study your surroundings with little restriction at the cost of safety.
>Ride safely, an adopt a security team. Your travel will be regimented and direct, but you will be less likely to be accosted by brigands or attacked by beasts.
>Hire the cheapest bodyguards money can buy and bring only the shirt on your back. Pocket the change from the fundraising. Might need it later.
>>1819118
Forgot name
>>1819118
A mix of the first two.
Hire a small team of experienced fighters, that way we can explore at our leisure, without as many restrictions.
>>1819118
>>Ride comfortably with little security, enabling you to study your surroundings with little restriction at the cost of safety.
You outfit your group adequately, and purchase enough rations for 16 days of travel at your current size.
You hire a small security team of trained warriors. They obey orders clearly and are vigilant enough.
Your caravan sets a slow pace, with frequent stops among its travels.
You now decide where your next major destination.
>The southern cities of the Islan Peninsula. Known for their exotic trading partners and bustling harbors. Artifacts from far off lands are known to make brief profitable appearances here.
>The northern plains, filled with small trade towns and vales. It is filled ancient circles of standing stones, riddled with arcane magic.
>The eastern jungles and the unknown beyond it. Hardest to survive in, these lands are inhabited by savage natives and hardly explored.
>>1819198
>The northern plains, filled with small trade towns and vales. It is filled ancient circles of standing stones, riddled with arcane magic.
northern stuff here we go!
>>1819198
>The southern cities of the Islan Peninsula
Money makes the world go round
>>1819198
>>The northern plains, filled with small trade towns and vales. It is filled ancient circles of standing stones, riddled with arcane magic.
>>1819209
arcane magic eh?
let's go there and learn more magic information. we could make a whole business out of being a crafty arcane intel broker