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Planetary governor quest #10

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You have allow the detached Separatists to return to their lines and give them demanding their unconditional surrender, with the possibility of seeing amnesty due to their fight against the nurglite horde(unlikely, even with a pragmatic radical Inquisitor Lord in charge, their likely best sentence will be life in the labor camps or death in the penal legions at least until the Separatists are defeated, if they aren't summarily executed for their betrayal of course....)

The Separatists make a suprisingly bold counter offer, a temporary armistice, for 1 month, along with safe passage offworld for the Veldstatan rebel forces and any Ryazinian separatists and civilians that decide to join them...

They also demand to keep all weapons, equipment and supplies but 20% of the worlds foodstocks, a massive surplus for the Moderately populated former Imperial world.....

They claim a mighty battlegroup is coming with ships from Veldstatan and several warships from the Federated States of Man, to relieve the beleagured forces of the Separatists....

A. The risk of losing our planetary defense ships is too high, we should take this deal, and spare our forces from being spent on a needless battle
B. The Separatists are lying! Crush them!
C. Give them one last chance to surrender, perhaps they can be spared...
D. Renegotiate the offer from the Separatists....
E. Other(Write-in)

Same as the last post in the previous thread
>>
>>1813858
>>1813499

Previous thread
>>
>>1813858
>D

>20% of the food but none of the weapons and armor.

Or

>0% of the food and the weapons and armor they can keep.

Both go with safe passage. Also send out a message to high command a possible battleship of the enemy is coming. Might be great to hit them via bait
>>
>>1813858
>E

Orbital bombardment and full on surprise attack. Fuck these traitors
>>
>>1813858
>C. Give them one last chance to surrender, perhaps they can be spared...
>>
>>1813904
This, They said nothing about being safe in transit after they leave the planet right?

Can we do some scan or send a scouting frigate out to check out if indeed a battle group is coming?

Also these guys are republican separatists not communist separatist right?
>>
>>1814229
Well that is the purpose of the 1 month armistice, to avoid a space battle, at least in the immediate future, but we will likely have to face them in battle eventually.

The Cobra's can serve as scouts for an enemy force, as they are some of the fastest Imperial warp capable ships there are....

The group are Republican rebels, not communist
>>
>>1813858
>D. Renegotiate the offer from the Separatists....
>>
>>1814271
That makes me not outright hate them.

I want to get this moving so I'll go with

C. Give them one last chance to surrender, perhaps they can be spared...

Tell them that after they are done serving their time they are free to leave or go their own way.
>>
>>1814345
>>1813904
ugh, whatever. Go with D.
>>
>>1814384
>>1814345
>>1813904
>>1814229
You decide to attempt to renegotiate and the Rebels agree to your terms....

They end up taking 5% of the food and keeping all but their most heavy equipment leaving us in the possession of a broken down Baneblade squadron, their engin-seer killed in the chaos of the fighting between the loyalist and separatists....

Perhaps 3 days later, several heavy freighters protected by a cruiser and an escort arrive to take the separatists home, with several thousand Ryazinian separatists electing to go with them, taking their families as well, as well as some Separatist sympathizers, who were "encouraged" by some of the local citizens to leave their home and property behind and flee to the Separatist territories.....

However roughly three thousand Ryazinian Defense troops, who wish to be repatriated, ideally not under arrest or being executed....

A. Grant a general amnesty to the separatist repatriates, excepting some of the officers and leaders of the rebellion
B. Grant a total amnesty
C. Send them to the labor camps, strong backs can be used to carry ore in our mines or work our fields....
D. Have them executed for their rebellion
E. Hand them over to the Inquisition
F. Other(Write-in)
>>
>>1814449
Do alittle bit of E and some a
>>
>>1814449
A. Grant a general amnesty to the separatist repatriates, excepting some of the officers and leaders of the rebellion

Screen them with our Secret police and Ask the local loyalist forces what they think of them, and if they feel they can be trusted. Get them to watch them until they are in the clear.
>>
>>1814449

bit of A and bit of C
the ones that wont fight with us can go to the camps
>>
>>1814449
Backing this guy
>>1814472
>>
>>1814449

Assume there are more than a few moles among them.

>Screen them carefully, ideally with psykers. Interview them regarding the capabilities and intentions of the rebellion, and whether the others they know who wish to be repatriated are trustworthy. Do not announce this in advance, obviously. Then announce a general amnesty, except for leaders. All officers and suspicious persons will be kept under covert surveillance for the foreseeable future.
>>
>>1814523
>>1814503
>>1814486
The repatriates are given extensive screenings by your intelligence and secret police forces, looking for skills, backgrounds and loyalty/disloyalty, the cross examining of the men in the units a critical measure to determine their honesty....

Those deemed be criminals and traitors are dealt with harshly, with low ranking troops sent to the labor camps, while high ranking officers are sent to the Inquisition for interrogation....

The rest who make it through screening are assigned as a new Ryazinian reserve army, equipped with only very basic weapons and kept under close watch by loyalist forces. They are kept separate from their equipment until they are officially called to battle....

They will be helpful against xenos or chaos raiders but, their loyalty can not be counted on in an engagement with separatist forces....

Given that this area has primarily fallen to the separatists and your scouts reporting no large enemy fleets approaching, you have the opportunity to try to press your claim to this world, adding it to your demesne, be warned though, it is far from Tarkon IV, being almost a weeks warp away, and surrounded by Federated State's planets and Independent unaligned worlds, like Veldstatan, although many of them are under the influence and protection of either the Federated States of Man or the People's Republic of Man....

A. Attempt to press your claim to this world, establish a military outpost and assign a Regent Governor or rule it yourself directly, but until your control is legitimized the loyalists, under Corean could assign it to someone else's rule
B. Leave the planet as is, you've done enough here, seize 60% of the food supply for your own demesne, leaving the rest as a gesture of support for the loyalists
C. Leave the world behind. and take nothing
D. Other(Write-in)
>>
>>1814633
B. Leave the planet as is, you've done enough here, seize 60% of the food supply for your own demesne, leaving the rest as a gesture of support for the loyalists.

40% of this food goes towards the military, and the other 20 we use for our own reserves
>>
>>1814633
B. Leave the planet as is, you've done enough here, seize 60% of the food supply for your own demesne, leaving the rest as a gesture of support for the loyalists

Maybe %50 or less.
>>
>>1814633
>A. Attempt to press your claim to this world, establish a military outpost and assign a Regent Governor or rule it yourself directly, but until your control is legitimized the loyalists, under Corean could assign it to someone else's rule
>>
>>1814641
>>1814721
You decide to leave Ryazin V for now, the Veldstaten troops agreeing to join you until being given fresh orders from the departmento munisitorum...

As your ships are preparing to depart, a contact bearing Imperial transponders arrives in the system....

It soon reveals itself as the Righteous Fury, the last surviving Strike Cruiser of the Crusaders of Dorn chapter....

They hail you as they came in response to the distress signal.

You give a brief explanation of what happened and the Astartes seem unsurprised, you are slightly taken offguard when they request if they could resupply and rest some of their wounded on your space station, as they are still declared excommunicatus Traitorus, despite their loyalty, due to the splitting of many of their chapter to chaos, during the Abyssal crusade

A. Allow them to rest for a while
B. Send them elsewhere
C. Other(Write-in)
>>
>>1815008
A. Allow them to rest for a while
>>
>>1815008
>A. Allow them to rest for a while
>>
>>1815008
A. Allow them to rest for a while
>>
>>1815028
>>1815026
>>1815012
You allow them to rest for a while, and after a few days of talking to their Chaplain, named Arlen Donnelly, who has been serving as their leader since their flight from the warp, ask permission to recruit from your worlds....

A, Give them permission to recruit from all the worlds in your demesne, Iban Secundus, Rorsha and Tarkon IV
B. Give them permission for Tarkon IV
C. Give them permission for Iban Secundus
D. Give them permission for Rorscha
E. Reject their request
F. Other(Write-in)
>>
>>1815061
A, Give them permission to recruit from all the worlds in your demesne, Iban Secundus, Rorsha and Tarkon IV

However ask them for something in return either training or something they can offer?
>>
>>1815061
shit which one is the most distnt, and lest likey to draw attion?
we can stillbe killed for helping them
>>
>>1815070
Recruiting from our worlds, will create a defensive interest for the Astartes at a minimum, and could lead to closer relations, especially considering the desperate condition they are in....

>>1815078
The Feral world of Iban Secundus is remote and on the edge of the Imperium, near the Halo zone, home to unknown threats...
>>
>>1815061
>C. Give them permission for Iban Secundus
they can use this one
stong fighters and out of theway
>>
>>1815070
This, we are taking a quite a risk being this open and friendly to you. Maybe ask for them to spare an advisor or 2 for us.

Limit and oversee their recruitment, they may only take willing volunteers.
>>
>>1815094
I'm fine with that.
>>
>>1815061
>A, Give them permission to recruit from all the worlds in your demesne, Iban Secundus, Rorsha and Tarkon IV
>>
>>1815070
>>1815100
>>1815106
>>1815393
The small fledgling chapter graciously thanks you for the rights to recruit on your worlds, particularly iban Secundus and the wilds of Tarkon IV where people live simpler harsher lives....

All right that's all I got for now, expect the next run to be Wednesday st the soonest
>>
>>1815972
And their payment for recruiting from us?
>>
>>1815061

> A
>>
>>1816011
Space Marines answer only to the Emperor himself.
It's like trying to ask payment for an inquisitor, you probably shouldn't push your luck even though it's not their recruiting world.

However, Marines are generally speaking honor bound to return the favour.
Since these guys are successors of Imperial fists, why not ask them to "Inspect our fortifications." while they're doing the whole recruiting thing.

Imperial fists sort of specialize in defensive warfare, so this could be a great opportunity to help save more lives in the long run at the cost of few right now.
>>
Ultimately, what they need is manpower.
We need better defenses and it's a shame to let perfectly good marines to just lie in wait in their ships when there's work to be done.

Actually, this is a great opportunity.
The rejects of their selection process, those who they couldn't spare the gene-seed for will be great assets to us as while they might not be the Imperium's finest, they're close enough.
Rather, such rejected candidates... wouldn't they make fine candidates for our own projects involving enhanced warriors?

Additionally, if they could assist us in plugging holes in our defenses, that would be most excellent.
>>
>>1817108
>>1817115

Good points, we could certainly use a professional eye in setting up some planetary defenses.
>>
>>1815972
Look for me to start posting around 830
>>
>>1815972
The Crusaders of Dorn, a successor of the Imperial Fists, declared traitors due to their brethrens fall to chaos during the Abyssal
crusade, they will serve as a strong bulwark against all threats, and now will take a defensive view of your territories, which now include their recruiting worlds....

While a direct successor of the Fists, they have been heavily influenced by the Black Templar, being a formerly fleet based chapter, setting up small outposts on their recruiting worlds, and worlds they have strong relations with, fortifying them and leaving behind small bases, often garrisoned with a small number of battle-brothers and large enough to host supplies and to house multiple companies.

Unlike their more zealous counterparts, they are a little more pragmatic and continue to use psykers while also adhering closer to the Codex Astartes, although they too were known to use the Crusading loophole to go over the typical thousand marine limit.....
>>
>>1824571
The Astartes soon depart, as they are resupplied and basic repairs are done on their ship, however, they leave behind a squad of Astartes to help establish an outpost near the Southern Jungles of Tarkon IV, where they hope to recruit for a new class of Astartes....

As things settle back down to normal business, you are informed by your advisors that a curious thing has happened on the surface.

Tynan Lyros, a refugee from Buran III, and now a line manager at our advanced Manufactorum that produces mine equipment, has apparently developed a small weaving machine, that can be made cheaply from local materials, from which one can make yarn and thread and make basic clothing items for a low price....

Apparently the idea came from him after seeing how the locals, still using medieval technology were making their clothes....

He has made the first dozen or so machines from scrap metal and wood and has employed his family and neighbors part time to produce the clothes, who are quickly putting the local weavers guild out of business, who have had a stranglehold on the industry since time imemorial....

What should we do about this burgeoning new innovation and potential income source?

A. Nationalize his "company" and officially take over the rights to the machine for your government
B. Allow him to continue operating his business freely
C. Shut him down, changing things and putting the guilds out of his business will hurt stability
D. Other(Write-in)
>>
>>1824603
A. Nationalise his "company" and officially take over the rights to the machine for your government

D. Other(Write-in)
Make sure he and his family still receive cushy jobs (without actually having to do anything) for a generation or two, so they don't cause problems.
>>
>>1824603
>D. Other(Write-in)

Strengthen the guilds
>>
>>1824603
A. Nationalize his "company" and officially take over the rights to the machine for your government

D. Reward him and his family for the innovation
>>
>>1824603
A. Nationalize his "company" and officially take over the rights to the machine for your government

D. Form a partnership with him split the spoils fairly.
>>
>>1824603
D. Other(Write-in) Purchase his company and have the company start selling weaving machines rather than textiles.

The guilds will buy the machines and eventually will other private entrepreneurs. The guilds have the advantage of pre-existing contacts, so they will use them or they will fall.
>>
>>1824791
yeah, but he needs our protection to not have
a derivative machine / sabotaged production lines / just getting shot
>>
I believe the most measured approach is one where instead of violent collision, there instead is synthesis and gradual atrophy of certain industries as they become more and more obsolete.

I believe this will not only soften the blow, but also help eliminate monopoly situations. The nobility will also not be challenged so harshly by would be Industrial tycoons when they too can invest in such devices as they see fit.

We should however determine what sort of pollution does this device cause. If such is the case, we merely need to put the device out pf market by opening a trade post on the planet which trades in textiles manufactured on a hive world.

Not only will these be cheaper, they will also be of better quality and we need not worry of pollution.
>>
>>1824854
I don't want to have to subsidize something as huge as the cost for shipping something between subsectors. Let's partner with the innovative man and let the nobles eat crow for a bit.
>>
>>1824854
Imperial systems specialize much, we should take advantage of that.
I do not really see the necessity to develope our textile sector, nor do I see the reason to hamper it's development, save for the worries of pollution.

We should consider having this bloke stuck into our Mechanicum or something if this inventor's business must be put on hold.

In a way, it is better for him as well, since even as an enginseer, he would end up living a life far more privileged as he is member of a clergy.
>>
>>1824871
Just saying it doesn't make sense to industrialize if you don't plan to export and playing catch-up im that regard isn't necessarily cost effective.
>>
Ultimately if we are so worried about textile production on our planet, we could just buy a manufactorum which does it all much, much better, faster and with higher quality.

Also, it will run on a clean burning plasma engine, so there won't be as much waste.
>>
>>1824603
Be advised that this will effect your cultures opinion on innovation, particularly from local people
>>
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>>1824614
>>1824664
>>1824617
>>1824791
>>1824734
You decide to ultimately buy out his company, licensing out the machine technology to other people, the guilds immediately putting an order for several hundred, while this is starting small, and mainly a regional thing at this point, it could grow to change the textile industry on Tarkon IV, and spark further innovation from Tynan and others like him, his simple spinning machine powered by a small inefficient steam engine. While he and his family have been provided with an immense sum of thrones for their business, Tynan tells you that he was getting bored with the project anyways....

A. Give that man a job working for us
B. Leave him to his own devices and see what else he comes up with
C. Other(Write-in)
>>
>>1825028
>B. Leave him to his own devices and see what else he comes up with

I'm interested in what he comes up with.
>>
>>1825028
>A. Give that man a job working for us

See about apprenticing him under Xeroth.
>>
>>1825028
>a
>>
>>1825028
A. Give that man a job working for us
>>
>>1825127
>>1825119
>>1825067
You decide to give the man a job, employing him in your administration, with a role in helping to manage our manufacturing and new ways to improve our output and efficiency.....

The sum of 10,000 thrones, paid to Tynan for his invention has led to several prospective inventors attmepting to develop their own inventions to try to improve the quality of life and ability for our industries to compete on Tarkon IV......

You are made aware of a major local festival, celebrating the passing of a massive comet, the large yellowish streak it leaves in the sky, leading it be to called Roran's Blade by the local peoples of Tarkon, named for an ancient warrior king....

It happens to pass the planet every 342 years or something like that.....

It is a major event and it would behoove you to at least make an appearance....

A. Focus on holding a gala, in the capital city on the surface, invite the planetary nobility, as well as some of the lesser nobles in the Sector....
B. Hold a massive festival in the countryside, quickly building cheap housing and setting up tents to support the massive crowd, with the commons invited and encouraged to come, a grand Tarkonian Bazaar will be formed temporarily in the months around the Festival, boosting business and giving us the chance to meet some of our commoners and the planets most interesting people....
C. Other(Write-in)
>>
>>1825233
>C do both, make it a massive show of our might and the imperium as well
>>
>>1825233
>B. Hold a massive festival in the countryside, quickly building cheap housing and setting up tents to support the massive crowd, with the commons invited and encouraged to come, a grand Tarkonian Bazaar will be formed temporarily in the months around the Festival, boosting business and giving us the chance to meet some of our commoners and the planets most interesting people....

Strike while the iron is hot, we're working on improving the commoners quality of life, lets give them some joy.

On the subject of industries and guilds, perhaps we should try and implement some manner of incentive to our population? Perhaps set a fund aside that can pay out to commoners who have say 10 children that will subsidize 1 child apprenticing at a guild? Will help industry and perhaps usher in a population boom alongside our newer agricultural pursuits.
>>
>>1825258
We do not want to move that quickly mate and it still takes about 10 years before a child can effectively apprience anything but farming. The natives have been a great source of well everything
>>
>>1825258
I like this
>>
>>1825270
That's kind of the point, it's a long term plan. Gives us time for our food stocks to replenish and the agriculture sector to get up and running, and incentivizes our people to pop out more kids expanding our population. Building up the guilds should keep things stable as well rather than just raising up a generation of factory workers and clerks.
>>
>>1825331
Guilds are never a good thing. They turn into monploys and then strong arm people. Even moreso in warhammer when chaos is ever lurking
>>
>>1825255
Supporting this, We do the festival first, then the gala, listen to the people and problems or concerns the have. Use local and natural materials like from our lumber camps to build the houses and local architecture.
>>
>>1825388
You sound like some filthy space commie to me.
>>
>>1825389
>>1825255
>>1825258
>>1825273
You decide to do your best to split your attention and work on both.

A great amount of showmanship and a speech are prepared for the Grand Festival, with fireworks, acrobats, musicians and other entertainers hired for the event....

You plan on spending most of the early part of the evening at the Festival and then flying back to the capital for the last few hours of the Gala, where you have brought in the finest food and drink, and invitations sent to the both the local nobility of Tarkon IV, as well as several of the local Planetary Governors who rule the worlds around you....

As you begin preparations for the event, you receive word of a great battle against the combined fleet of both the main Separatist factions, as well as several independent worlds against the main fleet of the Corean Crusade, and were unable to gain a decisive victory, resulting in a lopsided tie, with the Imperial forces taking more losses, with both fleets leaving the battlespace voluntarily....

Alright boys thats all for tonight, I will try and see about running a little this weekend, I will let you know, otherwise please feel free to ask questions and discuss the thread
>>
>>1825434
that was fun! how do the nobility think about us now? Are we popular with the people?
>>
>>1825434
How long till we get results on the top secret projects? Also our shipyard will start producing crusiers when boss?
>>
>>1825441
We are fairly popular and have been for several years, commoners and nobility both generally believing that the quality of life has improved during your 11-year reign so far, although it has been dropping lately, due to the introduction of the refugees and the general deterioration of popularity as time goes on, the "what have you done for me lately?" feeling especially prevalent amongst local nobility, who see your rule as siphoning their power and providing a superior alternative to the lifestyle of the people they rule, with the jobs in the capital and special mining and work zones, generally paying more than those in the countryside, with peasants not being paid at all, most of them still live as sharecroppers, with limited rights, and payment in a portion of their yield, rarely enough to live much beyond a subsistence living, with the occasional peasant farmer occasionally being able to increase their wealth and rise to the middle class....

This situation is beginning to look to require the occasional propaganda boost or major event or victory, with the Festival providing a prime opportunity to boost your popularity and show off a little to common people
>>
>>1825468
glad to hear it. Would be a good time to start handing out power swords again. How's our treasury look?
>>
>>1825487
We are blowing through money at a rapid rate right now, between buying new ships and the battleship skeleton, we also are funding the rebuilding of a Battlecruiser as well as already substantial fleet and army for a world of our size and influence....

>>1825463
Itll be several months until the upgraded shipyard is ready to start construction and can build up to cruiser size.

We will deal with the results of our secret projects next session
>>
>>1825388

Guilds are great when:
A) The individual craftsmen need protection against foreign competition or bad nobles.
B) There is no formal school devoted to standardizing and advancing the trade
C) The people need some kind of assurance the trademan they are hiring is not a complete muppet.

Having a guild is not a problem, having a guild that is a political nexus that could annoy us, a guild that could stifle the economy by killing competition, or having a guild that holds back technology for the benefit of its members (not always a bad thing, but often) IS a problem.
>>
>>1825388
Guilds are nothing more than an organization that makes sure that materials make into the hands of craftsmen and the finished goods make it into the hands of merchants.
They are, of course, a for profit organization.

It's incredibly naive to think that there is nothing good about guilds and that causing their collapse would make something to replace their function magically emerge.

Best case scenario is that such facilities transform over time on their own.
While it's true that guilds might try to strongarm the private entrepeneurs whom they see as a threat, that's the reason that Lords ultimately exist.
They ultimately have a vested interest in increased productivity, even though lords can be bribed, it's VERY expensive and they can only bribe lords within their sphere of influence and does nothing to deal with prices of imported textiles.
>>
>>1825887
Ultimately if the guilds try to screw the planet over by raking up the prices, we can hit them hard into their pockets economically by making deals with the other planetary governors for the use of their industries in exchange for renewable resources of our planet.

Even if you pay with food, high quality wood craftsmanship, furs, medical herbs, exotic animals, mercenaries and such things, the price will be drastically lower than manufacturing it yourself.

We can cause a mass extermination of guilds any time we want if they start acting uppity. However, as long as they conduct their business in a decent and honorable manner, there is no reason to take such drastic measures.

Indeed, should they begin to try pushing their luck, we should issue a threat to both the guilds and the lords whom they serve directly, where we clearly and concisely point out exactly how much we can drop the prices with imperial imports and make it clear that the existence of their industry has been all this time at our mercy and it's continued existence has been for the pleasure of their fellow citizens.
The moment they lose the respect of the people, you will not hesitate to put them out of business.
>>
>>1826559
See, the thing about fighting a price war with the locals is that they have a big advantage to their cost, in that it doesn't need to be put on a Vagabond-class spaceship and shipped across a subsector. We're hemorrhaging cash already, we don't need to start this fight.
>>
>>1826559
>>1827272
Why don't we let lower class people invest in it so we can build a middle class and make people richer?
>>
>>1825434
Several weeks pass as you see the preparations for the festival unfolding before your very eyes, with every merchant for 500 miles moving to join the great bazaar that is being formed, selling everything from slaves, to exotic animals, to hand crafted luxury items and foods of all kinds....

You bring in caterers from several nearby worlds, as well as decorators to prepare for the gala, with a lavish ballroom and feasting chamber being prepared, as well as a dozen villas to house the visiting nobility....
>>
>>1827944
You see Johann has agreed to come, along with Lara, along with Tzarvaras and his daughter, Linnea, who you have already had some intimate relations with....

Several dozen lordlings also decide to come, as well as the nobility of Tarkon IV itself, with an increasing large portion of the nobles, particularly in the northern regions, attempting to take on more modern ways, looking into acquiring more advanced technology and dressing more to Imperial high fashion than they did before you ruled them....

In the meantime Xeroth reports to you that the first batch of Tarkon made Pulse rifles, while heavier and bulkier than those bought from Tzavaras, and with those even heavier and bulkier than the Tau rifles they were originally built on, they are barely infantry portable, but are accurate at long ranges and extremely powerful, compared to the standard lasgun....

A. Equip a regiment with the weapons
B. Keep them in storage for now
C. Distribute them piecemeal to sharpshooters and other specialist troops
D. Other(write-in)
>>
>>1827272

...why not just outlaw guilds if they get stupid? No point in a price war when we just say "you ded buh bye!" and found trade schools to replace them.

That said, there are lots of flavors of guilds...everything from a rubber stamp of our wishes to a disciplined body seeking to advance its members.

Its not having them that's bad, its having them outside of our influence and observation that's bad.

I say the secret police needs to start infiltrating their leadership and we need to start courting allies...
>>
>>1827976

>Equip a line infantry regiment with them

>Ask the labs to refine the design.

>Have the labs work on a crewed support weapon version of same. Would be nice to compare them to heavy bolters.
>>
>>1827976
>C. Distribute them piecemeal to sharpshooters and other specialist troops
>>
>>1827976
>C. Distribute them piecemeal to sharpshooters and other specialist troops
The fires of combat are the best test zone
>>
>>1828339
>>1828201
>>1828013

You have a large number of the rifles distributed to sharpshooters in your ground forces and secret police, the guns already popular as a designated marksmen weapon, used for long range fire support for infantry squads....

You currently have several shipments worth of product to trade, enough to trade for a few shipments....

A. Contact L'Orean
B. Contact Tzavaras
C. Contact the local forge world
D. Save it for later
E. Other(Write-in)
>>
>>1828353
>D. Save it for later
We need to rebuild our treasury for now and we already have a fuck ton of projects going along with having spent tons of money
>>
>>1828353
>C. Contact the local forge world

Lets try and back off from getting involved in the trade war going on between the Rogue Traders for the moment, and perhaps buddy up with the admech. Though, I am in favor being more conservative with our money.
>>
>>1828353
>c
>>
>>1828353
D. Save it for later
We refine it ourselves so that we can get the cred, plus reserve supplies are good
>>
>>1828353
>D. Save it for later
>>
>>1828353
>D. Save it for later
>>
>>1828353
C. Contact the local forge world
>>
>>1828353
>C. Contact the local forge world
We can always window shop and decide not to spend.
>>
>>1829807
>>1829690
>>1829041
>>1828952
>>1828879
>>1828835
>>1828736
>>1828436
Im making an executive decision to contact the forge world even though there is a tie....

After several praises of the Omnissiah they are willing to sell you

A. A simply mass produced supply freighter
B. 50 Leman Russ tanks
C. 50 Chimeras
D. 10 Valkyries
E. 5 fury interceptors
F. Pass for now

You can afford one, or decide to pass for now
>>
>>1830515
F. Pass for now
>>
>>1830515
>F. Pass for now
We need to build up a surplus
>>
> A. A simply mass produced supply freighter

I'm tempted to go for this since it might allow us to either engage more in our gas trade or perhaps start shipping people to set up an outpost on that one mineral rich planet in our system (if I'm remembering correctly).
>>
>>1830515
A. A simply mass produced supply freighter
>>
>>1830515
>E. 5 fury interceptors
Seems like a good idea to strengthen our fleet further, we are at war after all
>>
>>1830515
>F. Pass for now
>>
>>1831008
>>1830572
>>1830535
You decide to pass for now, saving your money for a rainy day....

There is still a month left before the passing of the comet....

There is still time to get something done before the event starts....

A. Send a ship to check on Iban Secundus
B. Send a ship to check on the rifter space hulk
C. Send a ship to check on the Rorscha system
D. Other(Write-in)
>>
>>1831034
B. Send a ship to check on the rifter space hulk
>>
>>1831034
>A. Send a ship to check on Iban Secundus
>>
>>1831034
>A. Send a ship to check on Iban Secundus
keep track of everything
>>
>>1831034
>C. Send a ship to check on the Rorscha system
>>
>>1831034
>A. Send a ship to check on Iban Secundus
>>
>>1832067
>>1831262
>>1831054
You decide to send the wrath of manachea to check on iban secundus. The primitive world you recently acquired.

Your ship quickly makes contact with the small space station orbiting the world, under a lieutenant Larson, apparently nothing of interest has happened for a very long time there and they seem glad to see fellow humans. They do however show you that s group of astartes that you immediately recognize as the crusaders of dorn have landed and began building an outpost deep in one of the mountains....

The population of 3 million primitives is mostly primitive and migratory.

The space station crew have been there over 5 years without relief....

A. Rotate them out with some of your people
B. Have some women, off and entertainers brought in
C. Leave them for now
D. Other(write-in)
>>
>>1832454
>A. Rotate them out with some of your people
>B. Have some women, off and entertainers brought in
Offer the choice, we will leave some entertainment if you stay or you may rotate out.
>>
>>1832458
supporting
>>
>>1832454
its have some women, food and entertainers brought in, damn autocorrect and I was typing too fast
>>
>>1832454
A,b
>>
>>1832647
>>1832499
>>1832458
You offer to rotate out the crew, who are glad to leave the isolated station, even with offers of women, fine food and entertainment being brought on board, some of which is still provided to the replacement team to help make the assignment slightly less bleak, as it is a small space station, little more than a watch post, expected to sound the alarm on anything coming out of the halo region, with little chance of survival themselves, except for their total lack of threat and importance being the only thing with a chance of keeping them around....

Back on Tarkon IV the festival is finally starting,with almost 300,000 people attending the festival, an impressive feat for a world with medieval technology....

You have a few hours before your speech and official appearance is to begin....

A. Go to the bazaar and see if they have anything interesting
B. Go incognito and visit one of the pubs erected for the festival
C. Other(Write-in)
>>
>>1832677
>A. Go to the bazaar and see if they have anything interesting
>>
>>1832677
A
>>
>>1832677
>A. Go to the bazaar and see if they have anything interesting
>>
>>1832699
>>1832686
>>1832681
You dress down considerably into more local style dress, with several of your bodyguards moving ahead in the crowds or closely shadowing you.....

The market area is massive, with the bazaar stretching for several square miles....

There are several areas of interest

A. Visit the slave markets, filled with peoples taken from all over, particularly the southern jungles, where they fall prey to their more advanced northern neighbors
B. Visit the animal cages, there are several exotic animals for sale
C. Visit the craftsmen, who sells trinkets and various handmade items, a few of which are extremely well made and valuable
D. Other(Write-in)
>>
>>1832710
>C. Visit the craftsmen, who sells trinkets and various handmade items, a few of which are extremely well made and valuable
>>
>>1832710
>A. Visit the slave markets, filled with peoples taken from all over, particularly the southern jungles, where they fall prey to their more advanced northern neighbors
Meet and buy interesting people
>>
>>1832710
C
>>
>>1832714
>>1832734
You visit the stalls of the local craftsmen, where you find several items of interest.....

There is some elaborate wood carved furniture, made from exotic tropical wood with beautiful craftsmenship, it would look good in some on your villas and maybe even the spacestation if you were going go to go with a more rustic style...

There is also some jewelry, made from gold and silver, including several nice necklaces and rings.....

There are also finely made weapons and armor, including a suit of inscribed platemail, apparently already purchased by a visiting knight....

Would you like to buy anything? The prices are ridiculously cheap by outside standards, with most things going for less than a few hundred thrones....

A. Buy some jewelry as gifts
B. Buy some furniture
C. Buy Local weapons
D. Other(Write-in)
E. Pass, you dont really need any of this stuff
>>
>>1833097
B. Buy some furniture
>>
>>1833097
>B. Buy some furniture
>>
>>1833216
>>1833103
You decide to buy some nice pieces of furniture, having a team come later to pick it up, after the festival....

You decide to make your way over to the slave stalls a quarter mile away.....

You see several large cages full of what looks like Jungle tribespeople, also known as the Ashave, they are known for their hunting and foraging skills, as well as having a suprisingly high number of miners and lumber workers among them, the highland Ashave, being known for their impressive metal armors and relatively advanced technology compared to their lowlander Jungle-dwelling cousins. Stuck in the tightly packed cages, they smell of filth and unwashed people, appearing to be a small tribes capture wholesale and sold into slavery....

There are also several pretty young female slaves, dressed in revealing outfits and clearly recently washed being sold for high prices individually, as well as some unique looking slaves you notice, including a massive Serathi man with a scar on his face and a few dozen younger men, all chained together, apparently some sort of captured warparty from the Sea peoples, known as the Herodonians, the nation your Champion is from, known for their fishing and maritime activities, the Tidelords that rule them generally being valued for their mercantile and martial skills as well as their seamanship.....

You could easily afford all of them, but such a large purchase would raise suspicions of your identity, as only the richest local lords would be able to afford to buy all of them, and would have little reason to....

And of course your free to do with them what you will once your purchase them...

A. Buy them all
B. Buy the pleasure slaves
C. Buy the jungle tribesfolk
D. Buy the captured Herodonian war party
E. Buy none
F. Make a grand gesture and abolish slavery
G. Other(Write-in)
>>
>>1833414
D. Buy the captured Herodonian war party
>>
>>1833414
F. Make a grand gesture and abolish slavery
The path of righteousness is not an easy one
>>
>>1833414
Forgot the scarred Serathi man as an option
>>
>>1833414
adding too this >>1833428

>Scarred Serathi
>>
>>1833414
>A. Buy them all
maybe after we this F. Make a grand gesture and abolish slavery
>>
>>1833444
even the slaver must eat after all
>>
>>1833450
What about the other slavers on the planet?, and the effects of a sudden abolition of all slaves on the planet, although this does not effect peasants, as serfdom is still in place, and features some similar restrictions as slavery, which will require either abolishment or significant reform to deal with.....
>>
>>1833444
>>1833429
Don't do away with slavery.
>>
>>1833482
i said mayde
>>
>>1833482
oh fine.
Rescind >>1833429
>>
>>1833502
>>1833485
>>1833482
>>1833482
Now there are ways to abolish slavery gradually that can avoid the economic issues and social issues for the most part, slowly abolishing and restricting slavery practices, and paying for all the slaves as you go, offering to pay all slavers and slave owners above market price for every slave they own, freeing them and "buying" out the slavers, while they wont be happy, they will at least be paid, and will likely find their way selling something else...

Alternatively you could just force its end using the pen of the Governor and through the barrels of your guns but it will be unpopular with the conservative and wealthy slaveowning part of the population, who are often Lords and high ranking social leaders, although sometimes tribal systems see possessions communally, and may not like to see their tribes slave workforce lost....
>>
>>1833534
Waste of time, they can keep their slaves.
>>
>>1833534
>Now there are ways to abolish slavery gradually that can avoid the economic issues and social issues for the most part, slowly abolishing and restricting slavery practices, and paying for all the slaves as you go, offering to pay all slavers and slave owners above market price for every slave they own, freeing them and "buying" out the slavers, while they wont be happy, they will at least be paid, and will likely find their way selling something else...
this
>>
>>1833534
Don't do it.
>>
>>1833567
still lets buy all of them
>>
>>1833414
>D. Buy the captured Herodonian war party
>>
>>1827403
Who said we wouldn't let lower class people invest?
They might be less likely to afford them where as guilds totally could.

>>1828000
Because then you'll be effectively burning bridges just because you've got a couple of druggies sleeping under it.
But yes, the reason exactly why I was initially inclined on keeping the guilds around was because they do help us monitor the industrial sector of the planet.

The reason why I brought the whole idea of Imperial Exports up was because it's a solid political manouver we can pull to crush the whole industrial sector if they get uppity and in so doing, put the economy off from the hands of the planet and into the hands of the Governor, since the Governor is the guy with all the ships.

The moment lords start get upset over the Noveau riche and how it's destroying their traditions and cultures, you can offer them this as an alternative, which will essentially guarantee the death of almost all guilds, thus re-empowering the land owners once again.
>>
Freeing slaves is one of those things that I absolutely recommend, not for any sort of moral reason, but because slave traders and slave catchers tend to have an extremely high likelyhood of falling to Chaos.

My recommendation is that before we start dicking around with their culture and dictating the way they should live from the heavens, we should first try to get a handle of whether or not there's any cult activity while they still are in a false sense of security.

If their religious rites are well devoid of the taint, I think that rather than immediately outlawing slavery, we should instead use them. Slave catchers have one particular talent which makes them quite valuable to us and potentially to the inquisition as well.
They catch people alive which makes them excellent bounty hunters, provided they've got a mark.
Their fighting style and skills could fit well with our secret police which totally is not our personal inquisition.

However, if there's taint detected, we should begin purges of such vile practices and start empowering the priests so they'll end up fulfilling the power vacuum left by the slavers. We need to find a sort of Anglican Church sort of sect of Imperial Cult where we are essentially the spiritual head of the planet.
>>
We should keep in mind that this festival is a great time to announce if we're planning on starting to phase out Slavery.
I think that regulation of the business is at the very least necessary.

Things such as...
"Slaves who wish to serve in the Imperial Guard or PDF must be allowed to do so."
Logic of this is that if a master is too abusive to the point that risking one's own life is a preferrable alternative, Slaves may instead choose to serve the Imperium instead of them.

"Service Guarantees Citizenship, any slave who completes military service will be a free citizen and may not be reduced to Slavery even if they themselves wanted to."
Angle of this is that such an act would dishonour those who put their lives on the line.

"No man is born a citizen, no man is born a slave."
Rape Farms are too Dark Eldar. Even Mechanicus has enough taste to either use convicts or people who just straight up sell themselves to Servo-slavery.
Speaking of which, if we bring the Admech on the planet, they probably would start turning lot of the slaves into servitors, so that's a form of business you could consider if you wanna go with that angle.
>>
>>1834131
We aren't removing slavery

>>1833414
>war party and scarred guy

Not sure if my earlier post went through
>>
>>1833414
>war party
>scarred man

I'm 100% for slavery&serfdom, progressives be damned.

Matter of fact, we should promote the idea of the aristocracy and divine right of kings.
>>
>>1833414
>A. Buy them all
Have the purchase split up between different people like our bodyguards, many of whom are nobles so they can appear to have the money to buy a bunch of them. Buy at slightly different times and in different groups. Drive some hard bargains and have some buy them individually and others buy them at bargain prices.

Do it like this over the course of the day:
We buy the most expensive first likely the whole tribe, and buy 1 or 2 pleasure slaves since it won't raise too much suspicion.

Then have our most "knightly" looking bodyguard buy the entire warband.

Then have someone who looks like theon greyjoy buy the rest of the whores.
>>
>>1833414
Buy B and D
>>
>>1835590
They'll know the gig is up because Theon has no cock.
>>
>>1833414
>A. Buy them all
We can talk about abolishing slavery or not later, let's just relax for now.
>>
>>1835836
>>1835590
>>1835320
>>1833572
>>1833442
>>1836797

You decide to buy them all, and decide what to do with them later....

Although you find the Serathi man is not a Serathi at all and after some questioning find out he is from offworld, although he is guarded in his answers and the man tells your guard that he has skills he can use to serve you if he he is freed......

However you are distracted by the commotion as there are celebratory games being held by the various peoples attending the festivals

The Serathi enjoy horse racing, horse tricks and have taken to jousting with the local invention of stirrups a few hundred years ago...

The Ashave enjoy fighting in the arena, as well as a game that involves small teams of men lifting massive logs and carrying them short distances, as well as using the famed birds of prey of the jungle, the Tarkonian Raptor to do tricks and perform their masters tasks, raptoring being a popular sport there as well

Finally the Herodonians enjoy games sailing, particularly sailboat racing, and you can see several brightly colored sails from a distance as several were brought up the river for the races to be held today.... They also have a game involving a team of men lifting barrels, often filled with water for the game, and moving them from place to place on the dock, a rough simulation of men working the dock moving barrels of salted fish or wine, they also enjoy fishing, however there is nowhere to really fish near the festival....

A. Attend the Serathi events
B. Attend the Ashave events
C. Attend the Herodonian events
D. Spread your time around to all 3
E. Other(Write-in)
>>
>>1836852
D. Spread your time around to all 3
>>
>>1836852
Also, this is kind of a meta post, but nationalism is on the rise on Tarkon IV, with the three following main cultures coelescing into the beginings of 3 main nations....

In addition the capital city with its population of new arrivals, would not be apart of the nations and would effectively function as a powerful independent city-state, with control over the mining regions and other outsider zones for administrative purposes
>>
>>1836852
D. Spread your time around to all 3


>>1836892
Which of the three cultures is the most powerful? The most advanced?
>>
>>1837266
The serathi are the most advanced followed by the herodonians and then the ashave
>>
>>1836852
>D. Spread your time around to all 3
>>
>>1836852
>D. Spread your time around to all 3
>>
>>1836852
>D. Spread your time around to all 3


>nationalism on the rise
i think we should start a process of unifying our 3 main cultures, away from their "our clan" thinking towards "our planet" thinking. they shall still keep their cultural identities and quirks, but acquire a sense of us as a planet. because nationalism is guaranteed to lead to tensions and maybe even big armed conflicts between our people if we don't steer it all in the right way.
i propose we start kind of a program where at least a some of the higher rankings among the 3 cultures have to undertake like echange years (or even longer) in the other cultures to learn about them and get an understanding that they're not that different after all, and that maybe they can work together.
if you have any better ideas, name it, i just we think we really should deal with that before it bites our ass
>>
>>1839495
>>1839258
>>1838063
>>1837266
>>1836874
You try your best to spread your time between the 3, unfortunately it means you see little of each event, as you have less than an hour at each one, however you make sure you are seen and your presence is known at each event....

It seems like moments as time flies towards the dusk, with a small military parade, including several dozen vehicles and a flyover of Valkyries preceding the speech and the fireworks....

All is going well, as you prepare your speech to the crowd, when a stormtrooper Lieutenant of your honor guard, pulls you aside and informs you that there has been a foiled assassination attempt on your life. 2 men dressed as ground crew approached your shuttle, and attempted to plant explosives on board, likely to set them off after takeoff....

They were stopped by your guards and one was shot down, while the other took some sort of poison capsule, attached to the roof of his mouth, releasing it when he was apprehended...

A preliminary investigation has lead your men to believe they are relatively new arrivals from offworld....

What should we do next?

A. Take the shuttle to the Gala, the show goes on
B. Change it up, take a military Valkyrie to the Gala
C. Change it up take a ground vehicle to the Gala, which will be a few hour ride
D. Cancel the Speech and the Gala and go to the Space station for your own protection
E. Other(Write-in)
>>
>>1839931
>B. Change it up, take a military Valkyrie to the Gal
>>
>>1839931
>B
>crack down harder on new arrivals and who sorted these people
>>
>>1839495
Actually I was going to suggest something completely different. That being that we take the side of one of the cultures and attempt to have them become the supreme / prime culture.

>>1839931
B. Change it up, take a military Valkyrie to the Gala

We can have our guards stay with us (they are nobles too) and we know they are loyal enough.
>>
>>1839995
>>1839935
>>1839965
You opt to change it up, with a valkyrie from the 1st Airborn division will be transferred temporarily to your bodyguard services as a special transport....

However there is still a threat of assassination at the speech and the 1st squad, the troops assigned to the Valkyrie have volunteered to protect you as well....

This will be divided into 2 parts

A. Skip the speech, its too dangerous
B. Do the speech, its a valuable opportunity for public relations and a great way to inspire your people and increase their morale and loyalty, at least temporarily.....


I. Allow the Droptroopers to accompany you to the Gala as an escort
II. Only your bodyguards can come
>>
>>1840032

>Do the speech (Strong leaders aren't intimidated...)

>Keep the droptroopers with us, but make sure they dont give the wrong look to things. (...but neither are they stupid)
>>
>>1840032
>B. Do the speech, its a valuable opportunity for public relations and a great way to inspire your people and increase their morale and loyalty, at least temporarily.....

>II. Only your bodyguards can come
>>
>>1840032
>do the speech
>body guards and drop troopers working side by side showing we can work togeather
>>
>>1840062
>>1840050
>>1840048
You decide to carry on with the speech, you take the stage, and say "The God-Emperor would be proud to see how great our people are after all they have done and all they will do"

You follow up extolling the virtues of the peoples of Tarkon IV

A. Play down cultural differences, the world of Tarkon is of one people
B. Play up the national feelings on Tarkon IV, well still take a strong tone of unity towards common goals and service to the Imperium(particularly military service)
C. Other(Write-in)
>>
>>1840085
>a
>>
>>1840085
>A. Play down cultural differences, the world of Tarkon is of one people
>>
>>1840085
>B. Play up the national feelings on Tarkon IV, well still take a strong tone of unity towards common goals and service to the Imperium(particularly military service)
>>
>>1840101
>>1840092
You decide to play down cultural differences, taking the first step down multiculturalism, where you may have to deal with unrest from nationalists and their sympathizers.....

You are wrapping up your 15 minute speech when there is a motion in the crowd, as a man opens his coat revealing an old slugthrower automatic weapon, firing a burst at you and the podium, you are tackled to the ground by a bodyguard as you are hit by 2 rounds from the automatic burst, fortunately the armor weave in your outfit prevented serious harm, and you simply have 2 large bruises on your chest....

People have started to run away from the gunmen, leaving an open shot on him.....

A. Open fire!
B. Take him alive!
>>
>>1840326
B. Take him alive!

We ain't at risk and we need to find out who has it in for us.
>>
>>1840326
>take alive
>>
>>1840370
>>1840361
Please roll a d100(-10)
>>
Rolled 22 - 10 (1d100 - 10)

>>1840418
>>
>>1840418
>>
Rolled 8 + 10 (1d100 + 10)

>>1840418
oops
>>
Rolled 23 - 10 (1d100 - 10)

>>1840418
>>
Rolled 53 - 10 (1d100 - 10)

>>1840418
>>
>>1840429
>>1840561
>>1840541
>>1840615
average of 22.6 after dropping lowest.....

Several of your bodyguards climb down the stairs in a few moments and are on the Assassin, with 3 men knocking his weapon out of his hands and grabbing him, even as he uses his free hand to activate a trigger, detonating a explosive vest he is wearing killing himself and 3 of your men, as well as injuring several others....

You are quickly whisked off to the waiting Valkyrie where you are met by Sergeant Moreau and his squad, who have guarded the craft since it landed, along with a squad of your guards....

You quickly are placed in a chair behind the pilot as the rest of the men squeeze into the aircraft....

You are shaken by the assassination attempt, as a bullet wound to the head could have been lethal, or at the very least highly debilitating, you also are forced to think about the succession, and who should inherit Tarkon IV and your Marcher Lord status if you were to perish.....

A. Go to your room in the Capital and change and prepare for the Gala
B. Cancel your appearance at the event and stay on your space station until the threat has been eliminated
C. Other(Write-in)
>>
>>1840668
B. Cancel your appearance at the event and stay on your space station until the threat has been eliminated

Two attempts on our life is a good time to call it.
>>
>>1840668
A. Go to your room in the Capital and change and prepare for the Gala
>>
>>1840668
A. Go to your room in the Capital and change and prepare for the Gala
>>
>>1840675
>>1840684
You decide to attend the Gala anyways and have the Valkyrie drop you off outside your private townhouse in the heart of the Capital City, where your outfit for the evening has been prepared along with finger sandwiches and wine for a snack before the event. Security is extremely tight around the Townhouse with checkpoints on the road leading to it, along with dozens of guards patrolling and guarding the house themselves....

You quickly eat a sandwich and drink a glass of wine before getting dressed, word of the assasination attempt at the speech already getting out among the commons, to which the response has mostly been highly positive, with large amounts of support coming from the people....
>>
>>1840668
>A. Go to your room in the Capital and change and prepare for the Gala

Be damned if we show weakness.

Also, playing up nationalism in the future would be a better idea i think. Keeping the people competitive should yield positive results and would help keep our hold on power safe from subversive elements. Divide and conquer in a way, a unified Tarkonian culture would be easier to subvert compared to several different cultures. Further, we potentially stand to lose the abilities of our unique cultures contributing to our armed forces.

The Serathi are the horse we should back in my opinion. Perhaps we could look into raising a rough rider regiment on the cheap considering their natural horsemanship.
>>
>>1840766
You quickly are transported on the Valkyie to the Grand ballroom, and are informed by one of your guards that there has been a development in the investigation about the assassins, with the bodies of the 2 ground crew impersonators being believed to be associated with a separatist group with ties to the Communists.....

Nothing can be found on the gunmen, but it is believed he may have been a chaos sleeper agent or another Communist....

You greet several groups of people after entering the ballroom, before making a quick toast to the God-Emperor and all the guests who made it out for the night.....

You see several groups of people to speak to

A. Tzavaras and his daughter are separate but attending the Gala, occasionally meeting up
B. The Casamuchis have also come to the event
C. Johann is there as well, you could talk to him
D. A group of Serathi horselords
E. A group of Heradonian Tidelords
F. A group of Ashave tribal leaders
G. Lord Radrick, leader of a small world directly on the frontier
H. Lestor Macharius, governor of a civilized world in the region
I. Other(Write-in)
>>
>>1840785
A. Tzavaras and his daughter are separate but attending the Gala, occasionally meeting up
G. Lord Radrick, leader of a small world directly on the frontier
H. Lestor Macharius, governor of a civilized world in the region
>>
>>1840785
>B. The Casamuchis have also come to the event

I want to talk to everyone though
>>
>>1840810
>>1840787
You start off with talking to the two independent governors, Lord Radrick and Lestor Macharius, who are deep in discussion about the xenos raids on border areas and the increasingly bold and powerful Separatists....

You briefly chat with the two men, taking a measure of them, and you believe that both of them may have wavering loyalties to the Imperium, Macharius is fairly powerful having a military twice your size and a robust economy based on cheap low tech manufacturing. Radrick is weaker and poorer than you is likely looking for a strong ally to bind himself with, although his world's isolation and weakness makes it a bit of a liability....

You also head over to Linnea Tzarvaras, who is hanging out with several of her friends....

She is very excited to see you and gives you a full mouthed kiss upon embracing, drawing the occasional surprised look and hushed whispers....

While you think a marriage with her is unlikely, the thought of getting Tzavara' skin gives you joy, athough Linnea, is quite charming and beautiful....

As you are talking to Linnea you notice Lara looking at you from across the room out of the corner of your eye....
>>
>>1841136
?
>>
>>1841136
How do you want to deal with this situation

A. Give each girl equal time, and play them off each other
B. Spend more time with Lara
C. Spend more time with Linnea
D. Other(Write-in)
>>
>>1841239
A. Give each girl equal time, and play them off each other

Its a pretty after all, However If it comes down to it, I'll lock in with Lienna
>>
>>1841239
>B. Spend more time with Lara
>>
>>1841239

A. Give each girl equal time, and play them off each other
>>
>>1841239
>A. Give each girl equal time, and play them off each other
>>
>>1841239
>A. Give each girl equal time, and play them off each other
>>
Y'all know that (A) was the you loose option right cos your playing to very powerful and defensive dads daughters agains tone another...where both dads would just rather we didn't....
>>
>>1842537
NEETs anon
>>
>>1842537
>Anon doesn't understand how the political game works
>Anon wishes the downfall of everybody.
>>
>>1841239
hey sorry lads its been a real tough day and I havent had time to tend to the thread, I should be able to run Thursday night though, in the meantime feel free to discuss and ask questiosn
>>
>>1842662
Im referring to the fact the we are a small person ans they come from bigger powers than us. us trying to play them against one another would just result in their dads saying "who is this upstart trying to shake things up? Fuck that guy", and there is a good chance they will too. When guys try to push women like that they both leave because they know he is a cunt. We dont have enough pull yet to make a move like that
>>
>>1841239
>B. Spend more time with Lara
>>
>>1841239
>B. Spend more time with Lara
>>
>>1841136
>A. Give each girl equal time, and play them off each other
>>
>>1845221 change this to
>C. Spend more time with Linnea
Damn miss clicks
>>
>>1841239
>a
Thread posts: 204
Thread images: 2


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