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Skyrim Quest #2!

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This is a continuation of >>1783134 I have 250+ mods which should be enough for most adventuring and realism. I will happily take mod requests and game play strategies. This is a pretty realistic mod collection so make your choices realistic! But of course i wont stop you if you suggest to slaughter a whole city ;). I will also make save points at each notable encounter and you will die if you do not make the correct choices.

In short: Our character is a nord girl who was camping in the woods with no memory of the events that occurred the night before. She ventured through an abandoned fort to escape a wisp mother who ambushed her on the way there and after killing some bandits she made her way back to her camp. On her way there, her wearbear powers activated and she went on a rampage throughout the whole night, making a bandit camp her den. The blood lust is over and the full moon has gone. Let's continue our story!

You Wake up with the aspen breeze of the forest, unaware of how you arrived there. Then it all comes back to you, the rampage, the red vision, the slaughter. You look at your surroundings and see bones, organs, severed limbs strewn about you both animal and human. You are covered in filth and you have no idea where you are.

What do you do?
>>
>>1785386
Vomuit, panic vomit again

Find some water to get clean and wash the taste out of our mouth.

Then get dressed
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>>1785452
You groggily stumble around the camp over corpses and find your clothes, you put them on to ward you from the cold. Realizing the meat you ate from last night is probably raw you gag to throw up. For a good minute or two you emty the contents of your stomach and are back on your feet. Your head is pulsing from a headache and you look for water but to no avail. There is a road nearby and forest in all other directions.
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>>1785492
Loot as much as we can from the camp and the dead bandits, hopefully including some soap or a wash rag, and then head on down the road.
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>>1785492
You grab as much loot as you can and see the corpse of an imperial officer

>that cant be good

and head down the road. An imperial soldier spots you in the distance and spots you.

>by the gods are you alright citizen?
>how did you get past the checkpoints?
>there is a beast roaming around that prowls at night, this part of the woods are not particularly safe we have it on lockdown
>The fiend even took an officer with him, bastard!

What do you do?
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>>1785532
approaches* lol

Also, inventory update, we are almost encumbered
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>>1785538
continued...
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>>1785532
Tell the officer we traveled through an underground system of caves in order to get away from the beast. After that get away as fast and subtly as possible.
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>>1785547
Also ask him where the nearest body of water is, we need a bath really badly.
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>>1785562
>>1785547
The soldier inspects you

>you are quite filthy, there is a lake down the road i will take you there, but first we must report this to the legion, follow me to my camp.

You nervously reply (speechcraft 21)

>Ah yes, i umm.. i found this cave and seeing as there were soldiers around i just went in and...
>And well... here i am!

The soldier gives you a stern look

>Do you take me for a fool? I am bringing you to my camp for questioning.

As the soldier reaches for his sword you dart off down the road. The officer takes chase but somehow you manage to lose him as your light armor facilitated running.
>>
>>1785583
you see a lake and the road further ahead
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>>1785592
Hopefully our helmet covered our face enough that he couldn't get a good look at it. We can't stop for a bath now, especially since he knows we're looking for a place to take one. Head on down the road.
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>>1785599
You head further down the road, and you think of what might happen next. As you run past the lake you see your mud covered reflection on the shore.

>hah no way he'll recognize me, im covered in shit!

You run further on and spot a small town ahead, but there is a wolf hunting a deer blocking your path. What do you do?
>>
>>1785615
Equip a second one handed weapon and rush the wolf.
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>>1785618
You charge at the wolf and see other townspeople nearby rushing at it too. You slash the wolf dead but other nearby wolves have noticed and charge at you. The townspeople and you defeat the wolves and an elderly man approaches you.

>thanks for your help stranger, not many people jump in to help a few villagers fighting wolves.
>generosity is not a common thing found these dark days
>>
>>1785642
Assure the man that it was no problem, and ask him if there's a place in town you can get a bath, some clothes, and a stiff drink.
>>
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>>1785648
You reply
>it was no problem sir
>do you happen to know where i can get a bath, some clothes or a drink?

The elderly man smirks
>aye lasse, the oak wood inn should have clothes and drink
>us village folk just bathe in the night in the lake, we have no need for baths

Realizing your headache is still bothering you and it is not yet night time you head to the inn for a drink.

>welcome to the oakwood inn traveler

The barmade greets you

>we have warm beds, plenty of drink and a fireplace to warm your feet lasse
>hopefully the wolves didnt spoil your appetite we have the finest salmon in falkreath hold
>>
>>1785683
A bath would be nice....
>>
>>1785683
Spend some gold on a set of clothes and normal boots to change into after out bath, as well as a bottle or two of ale. Sell off some duplicate and misc. stuff we have. After that head out and find a selcuded place to take a bath.
>>
Ill be back in under an hour, going to the movies. Its been really fun i do enjoy this. See you guys later

try to keep thread alive pls
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>>1785765
qst is slow and it takes 10 days for a thread to expire.
>>
>>1785765
two hours*
>>
>>1785690
We should probably also buy some soap while we're at it, if the tavern keeper is selling it
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>>1785688
>>1785690
>>1786312
You sell your extra fur armors and buy a set of clothes and two bottles of honningbrew mead, your favorite you are a bear of course

>aye will that be all?

asks the barmaid
>yes but would you happen to know where i can get soap around here?

>sorry, poor fisher folk like us dont recieve a commodity like that, closest town Falkreath further up the road might have it or you could try your luck in river wood, down the other way

You thank the barmaid for her troubles and head to the lake as the sun is dissipating just over the mountains.

You see an island close to shore which could offer cover while you bathe. The northern auroras give you just enough light to see. You remove your clothes and use the washrag you bought.
The water is cold but you endure through it and wash yourself thoroughly, leaving a cloud of brown smoke beneath the water.
The water alleviates your headache and you feel much more refreshed.
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>>1787465
your short pleasure is suddenly interrupted as you feel a dark presence behind you.
Over the mountains you see a menacing full masser and secunda peering through the aurora. You recall what occurred the night before.
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>>1787471
Move away from town as far as we can before transforming, maybe we won't turn back and kill them if we get far enough away.
>>
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>>1787568
you run fleetly through the forest and find a ancient nord ruin entrance. You are unnaturally drenched in sweat as you feel the transformation begin to accelerate. You lie down on the floor shivering and your consciousness fades to a blur.

It has only been a handful of minutes but to you it has felt like days. Your mind is warped and all you can think or feel is to kill and slaughter anything that lives.

you have limited control like last time but at least now you can see better, you have also better control of your sense of smell
>>
>>1787678
Well then let's head out and gut some bandits. It shouldn't be hard, pretty sure at least half of Skyrim's population are bandits of some stripe or another.
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>>1787856
sure
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>>1787856
>>1788048
you wake up from a nightmarish sleep. All you can remember is prowling through the woods and slaughtering all you could see. You remember making it to a fort and just as you were a approaching you were paralyzed, and your vision faded.

You look at your surroundings, all your equipment has been stripped from you and the cave is cold. The only thing keeping you warm is a torch. There are skeletons and limbs strewn about and you can see a large hole at the roof of the cave where another light is shining. You can hear faint voices up above.
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>>1788774
Pretend to still be unconscious, and try to listen in on the voice's conversation. After that grab everything of use here in the cave.
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>>1788779
>>1788779
This, we sneaky now
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>>1788829
Especially since we're naked, unarmed, and in unfamiliar territory.
>>
>>1788779
you lie deathly still, trying to hear all noise emanating from up above you hear the echoes of a scurrying rat and cockroach but not much is heard. You wait a few minutes and the voices come back but slightly more audible. You can only make out the louder sounds but fades due to the cave echoing.

>...damn fool... no... his pet... dont... leave already

It is clearly a conversation between two men.

You hear a door shut echo through the cave and you scurry through the bones and darkness to find s set of fur armor and an antique iron sword.
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>>1788865
you also notice a journal likely from one of the poor victims in the cave
>>
>>1788870
Missed the censor there
Go ahead and read through the journal, equip our makeship gear, and try to find a way to sneak out.
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>>1788870
oh fug wrong pic am i getting b&?
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>>1788876
no one mods on /qst/ kek

read through the journal
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>>1788886
The journal belonged to a bandit working for a notorious bandit leader named Hester who traps exotic beasts and keeps them as pets or ransoms them. This poor soul must have been sent here to feed you. After rummaging more through the journal it details that a wearbear has been spotted nearby and the men went out to look for it, the beast following the source of the bandits looking for more food came to the fort where a trap was set to subdue it. Hester forced his own men to feed the beast to witness its power first hand and since wear bears are thought to only exist in legends, Hester became obsessed.

You move further on to find an unlocked gate which leads to a cave entrance
>>
>>1788950
Hester is a sick one, even for a bandit, feeding his own men to us like that.. Go ahead and sneak on through the cave entrance.
>>
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>>1788965
You head through the cave entrance to find a T junction road. there is a road sign and in front of you is the corpses of the bandits you killed last night. Behind you however is the fort you emerged from situated on a rocky hill. Climbing that wont be easy.
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>>1788979
Loot the bandit corpses, of course, then try to climb back up to and scout out that fort. They took our stuff, and if there aren't too many of them we should go get it back.
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>>1788987
Lets get some delicious loot
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>>1789005
>>1788987
You loot all the bodies in your vicinity, its not much but its not any different from your previous loot.
>>
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>>1789019
continuation
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>>1789005
>>1788987
you climb the rocks after a few minutes, it wasn't as bad as you thought it would be after all. There is a tower close by and a larger main fort further ahead
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>>1789034
Sneak into the tower, there will be less bandits and we can get an overview of the fort.
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>>1789039
I mean if we have the sneak skill
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>>1789048
We did a bit of sneak archery at the start, at the very least we can get in the tower without setting everyone off.
>>
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>>1789048
>>1789039
you sneak into the tower, but upon close inspection it is just a small oubliette. The "tower" seemed taller than the fort from the angle you were at before approaching the fort.

There is a hearth close that is still lit and stairs that lead further down
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>>1789072
Quietly descend the stairs, hopefully we can get the drop on anyone down here.
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>>1789074
you head down the stairs and on your left see a hole that leads to the same cave you awoke in. This was likely where Hester threw his men into.

There is nothing left to explore the only way now is to the larger fort.
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>>1789089
pic
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>>1789094
Time to sneak into the main fort. Use our crossbow to take out bandits on the walls first, then switch to a sword or dagger, whichever you're more comfortable with, and start assassinating.
>>
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>>1789103
You ready your crossbow and inspect the walls, there, there were no sentries at all.
You head further into the fort and cautiously sneak through the corridors. There is no one here. The fort seems abandoned in a way.

There are stairs that lead further up and out of the darkness approaches an armored man.

>who are you why have you not left traitor?
>all you bastards just want is to steal her from me! you will never have her! She is mine!

The man readies his weapon and swings it at you.
>>
>>1789183
>I'm "your precious werebear", and I'm certainly not yours.
Draw a second sword and try to overwhelm him with dual-wielded attacks.
>>
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>>1789194
You brutally swing your swords at the hulking man, staggering him. You do the same move again and finish off with a sword through the neck
The fight was exhausting
>>
>>1789234
Search him, and the fort, try to find the equipment that's been taken from us as well as anything else nice Then have a nice drink and something to eat while we plan our next destination.
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>>1789245
you loot Hester's body and find a journal

The journal describes all his tactics for trapping beasts, his exploits and how he came to be. Further reading through Hester becomes more notably obsessed with trapping beasts calling it an art. He seems to be more ruthless as the months go by and starts treating his men harshly. After capturing you it seems that it was the last straw and a mutiny occurs. Half of the men in the fort fight each other and take all their loot. Hester seems to be the only remaining bandit as the bandits dispersed and gone their separate ways after the battle.

You head further into the fort and see a set of stairs that lead to a a ladder. This is the highest point of the fort and below you can see the scattered corpses of bandits. You observe the horizons and see a small town to the north, a river to the west, a plain to the east and some ruins to the south
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>>1789333
Lets go to the town and sell some of our gear we have
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>>1789349
Seems reasonable, sell anything that's worse than our best two one-handed weapons, ranged weapon, light armor, heavy armor, and two-handed weapon.
>>
>>1789363
>>1789349
sorry i take so long, im right now fixing mod problems and even still things dont always go as planned when you play this game
>>
>>1789415
It's fine, I know how annoying skyrim mod issues are.
>>
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>>1789428
you make your way towards the town, looting valuables off of corpses. You make it to a road that leads towards the town but further ahead you see an armored man fighting a giant frostbite spider
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>>1789779
Attack the spider from behind with our swords. Hopefully we can kill it before it decides we're the bigger threat.
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>>1789779
Kill the spider
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>>1789785
>>1789799
As the man is engaged with the spider, you come up behind i to finish it off. With two slashes of your sword, the spider is dead.

The man, exhausted by the looks of it nods at you and runs up the road towards the town.
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>>1789830
Well, go on to town then.
>>
>>1789833
you head towards the town and spot a guard sitting at the gate.

>halt there stranger, what business do you have in rorikstead?
>>
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>>1789839
>>
>>1789842
I come to barter and sell my goods.

Do you interrogate every visitor like this?
>>
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>>1789891
You reply

>I come to barter and sell my goods.
>Do you interrogate every visitor like this?

The guard laughs through his mask

>hah, it was merely a question
>but since you are trading and not polluting my town with your stench ill let you through
>ill keep my eye on you

The guard signals you to enter.

You enter the town and see rows of produce being grown with few farmhands to tend the fields. To your right is a general goods store and to your left is the black smith, further down the road you can make out the sign of an inn. All other buildings are simple houses the townspeople have built.
>>
>>1789927
Purchase a new set of clothes at the general store, so we don't have to sleep and walk around town in our armor, then check in with the blacksmith to see if he has better light armor and weapons for sale. Also offload all our unwanted equipment.
>>
>>1789927
let's sell the blacksmith our bandit loot, Iron and hide armor and two-handers along with the iron sword. the stuff that's weighing us down.

as an aside we should look towards finding Hircine and get this curse under control, as much fun and asthetic as waking up nude in strange places is, we should at least become able to activate it at will.
>>
>>1789941
This
>>
>>1789950
>>1789949
>>1789941
the trip to the general goods was uneventful, a set of new clothes tailored straight from cyrodill was handed to you

You approach the black smith who is leaning against his house railing. You approach the man.

>if you're looking for my son hes not here
>the boy went off to fight in the war

The man sighs

>just pick up anything you want and check it with my wife
>shes better at numbers than i am
>and dont ask me to forge you a new blade or set of armor
>last sword i made was for my son and i wont make anymore until he returns
>>
>>1789990
Legion or Stormcloak?
>>
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>>1789990
oops
>>
>>1789990
Buy some better swords and light armor, and maybe some materials to improve them with. Also pick up some more bolts for our crossbow.
>>
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>>1790003
>>1789994
you pick out a leather helmet, leather boots, and leather wrists everything else is either too expensive or not worth buying. The black smith does not have a sword better than the ones you own so you sell every weapon not worth keeping.

As you leave you ask the blacksmith

>is your son storm cloak or imperial?

The smith turns around

>what does it matter?
>my son is off fighting other children of his homeland with fathers just like me
>my son is dying for some general who is sitting in a warm tent while my son dies in the mud and piss.
>>
>>1790031
Well, that's a reasonable way to look at it. Guess we should try and find some work from someone in town. Can't just keep wandering the countryside forever.
>>
>>1790031
>This war is a tragedy, no one should have to fight a war against their own kin and no one should be forgotten.
>>
>>1790058
>>1790042
you reply

>This war is a tragedy, no one should have to fight a war against their own kin and no one should be forgotten.

The blacksmith gives a smile and nods

>aye, that we can agree, safe travels

You leave the blacksmiths shop and walk around town. No one seems to be in need as most are tending to themselves.

You walk towards the inn but on the way there you are greeted by a stray dog.
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>>1790084
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>>1790092
Offer the dog some food from our pack.
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>>1790092
>>1790100
You offer the dog some venison and he waggles his tail in joy

A passerby sees this and tells you

>thats shaggydog, mutt's good for nothin' 'cept carryn' fleas
>>
>>1790103
He doesn't seem so bad, let's take him along with us.
>>
>>1790103
Lets take him

Love me a dog
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>>1790123
>>1790117
the dog acknowledges your kindness and sticks to your side

You head farther into the town into the inn where the bartender greets you

>welcome stranger! never seen you around here
>we dont sell chicken feed in case you are asking
>we always get a framer asking for cheap chicken feed prices here once in a while
>care for a drink?
>>
>>1790142
Buy some mead, and ask him about any rumors or interesting events he's heard of, besides the werebear sightings of course.
>>
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>yes, a bottle of mead should be fine

you reply.

The taste is satisfying, after many days without a proper drink the mead makes you feel rejuvenated mentally.
You ask the bartender

>say you dont happen to have a job for someone like me do you?

The bartender pulls out a paper from under the counter

>jarl of whiterun put out a bounty for a bandit group too close to his city
>thats a bit to far though
>down in falkreath a man turned into a beast right in the middle of the town and made a massacre of the place! Took the whole night slaughtering anyone not indoors.
>next morning they find the lad naked in the middle of all the carnage!
>You could also knock some sense into my son as to why being an adventurer is not a good lifestyle, no offense of course.
>But if you're not up to those, you could walk around serving food and drink to the customers, pretty face like that should have no problem earning a decent wage.
>>
>>1790233
Hmmm, I suppose I could go go talk some sense into your son
>>
>>1790233
Ask him what's up with his son. I also recall it being mentioned that we've been to the Bard's College before, perhaps if we have some training there we could sing for some gold.
>>
brb gonna go install this >>1790254
mod
>>
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>>1790249
>>1790254

>how about i play a song, inn's almost empty anyway.
>after that ill help you with your son

The bartender laughs and pulls out a lute

>woman with a song in her heart, i like that!
>careful with it, the strings are tuned to perfection

You take the lute and head to the middle of the inn. Remembering your bards college training you play a favorite of skyrim, The Great War

As you begin to play the song, the few people, mostly old men look up from their drinks and attentively listen.

(speechcraft 21)
The song was mediocre
The lute playing was alright
The old men give a solemn clap and return to their drinks

You hand back the lute to the bartender and he salutes you on your performance.

>Now, where can i find your son?

>Hes usually running around town, helping anyone he can, calling it "adventuring" but any good hearted person can do that.
>>
>>1790462
Alright, then I'll go talk to your son for you
>>
>>1790462
Let's go find his son.
>>
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>>1790531
>>1790490
>Someone as helpful as Erik must have some popularity here

You ask an old lady if she has seen him.
Haunched over, she looks up at you

>why yes deary, everyone knows Erik
>just last week he helped me bake sweet rolls for the village children
>he should be in one of the fields helping the farmers.

>thanks lady

You walk to the fields and see a handful of workers picking cabbages and carrots.

You ask one of the workers for Erik

>aye, the lad's just over there

He points to a nearby worker

>you Erik?

>yeah thats me, but im soon to be called Erik the slayer
>that is if my dad gets his stick out of his ass and lets me leave the town
>say... have i seen you before?
>oh yes you were at the road a few moments ago thanks for the help, but i had it covered
>You could help me convince my father to let me go...
>>
>>1790632
The life of an adventurer is a hard one, there's a lot of killing involved. Can you handle that? If you know completely that you can do that, I'll convince your father to let you go.
>>
>>1790669
Also, the amount of dead adventurers I have come across is too many to count
>>
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>>1790669
>>1790698
forgot to mention that barding increases speech skill. We can also level up

(speechcraft 22)
>The life of an adventurer is a hard one, there's a lot of killing involved, not just spiders and beasts.
>Can you handle that?
>If you know completely that you can do that, I'll convince your father to let you go.
>Also, the amount of dead adventurers I have come across is too many to count

Erik looks down at the cabbage on his hand

>I know that i dont know much about anything, except helping people
>Maybe my father is right, and the town would fall apart without me, but there are many towns and villages, skyrim and beyond that need someone like me.
>i am ready for this
>besides you saw how i handled myself earlier
>>
>>1790778
Very well, I'll go talk to your father and see what I can do.
>>
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>>1790854
>very well, I'll go talk to your father and see what i can do

>thank you, Mralki is hard headed so tread carefully

You walk back to the inn and see the bartender cleaning his counter

>so did that foolish boy agree to stay?

>actually, you have to let Erik go

>what? No, you dont understand, Erik is not ready for the world out there.
>this world is plagued by misfortunes and Erik makes this town good.
>hes our fire in the darkness
>if you take him away he will most likely die or never be the same again
>>
>>1790914
>If you take him away he will most like die or never be the same again
>>
>>1790914
A couple hours ago the boy saved me from a giant frostbite spider on the way into town. I've seen adventurers twice his age killed by those things. He can help a lot more people out there than here. This place is still his home, I imagine he'll visit frequently.
>>
>>1790940
time to kill myself
>>
>>1790940
>>1790952
We could take him with us
>>
>>1790968
There's the whole turns into a ravenous werebear uncontrollably on full moons thing though.
>>
>>1790968
>>1790972
before we go any further we need to level up. We have 4 levels and 8 perks points to increase. How should we spend it?
>>
>>1790972
We can warn him and prepare for it
>>
>>1790997
Uh
Just catches up from last thread
Are we one handed or?
Speechcraft is a must tho
>>
>>1790997
Divide the levels equally between health and stamina. Put 2 perks each in Speech, One-handed, Light Armor, and Sneak.
>>
>>1791007
>>1791005
>>1790998
hold on im making a list of all our stats
>>
>>1790997
Maybe add some points to stamina to run away faster from people we don't want to maul at night.
also, op, can we get any armor that covers our vital organs, or is this a lewd armor mod? (not that i'm complaining)
>>
>>1791042
lewd for research puropses :)
>>
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>>1791042
>>1791167

>skyrim lewds

you are both like little babies, watch THIS
>>
>>1791219
>Dat almost visible thigh gap
>>
OP here, my windows crashed and so did MO. It may take a while to fix my skyrim
>>
>>1791232
literallly have to deactivate and activate all my mods in groups of 4 or 5 its fucking annoying. dont have more than 250 mods or your skyrim dies
>>
>>1791232
>>1791251
Damn
>>
>>1791251
Uninstall all the non-lewd mods.
Or just all the relatively useless ones like shaders and the like.
>>
>>1791251
I think I have >200 installed on my end, I know how frustrating this is.
>>
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>>1791319

>he has less than 400 mods

I might have 100 lewd mods
>>
>>1791355
I wish i had a good enough pc for Skyrim
I installed about 25 lewd ones on my office designed computer
It ran like shit
> Not having the beastiality mods
>Pleb
>>
>>1791355
Regardless of what kind of mod I'm adding if I go over a certain amount everything just breaks and none of the mods load, I'm not sure if that's my hardware's fault or if I'm just and idiot.
>>
>>1791387

It took me months to get the build stable. Mods conflict with each other, and it takes some editing and troubleshooting to get them to work together without generating crashes. Animations mods in particular break everything.
>>
level 5
health 140
stamina 120
magicka 110
------------------
smithing 16
heavy armor 23
block 22
heavy weaponry 15
light weaponry 25
archery 23
light armor 8
sneak 15
wayfarer 19
fingersmith 16
speechcraft 17
alchemy 15
illusion 15
conjuration 15
alchemy 15 illusion 15
conjuration 15
destruction 20
restoration 25
alteration 15
enchanting 20
>>
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okay finally got this thing to work again, nothing too crazy just some tes5edit and loot did the trick

You stare at Mralki for a good long while thinking of a response

we are pretty filthy by now and it affects our speechcraft

(speechcraft 17)
>A couple hours ago the boy saved me from a giant frostbite spider on the way into town.
>I've seen adventurers twice his age killed by those things.
>He can help a lot more people out there than here. This place is still his home, I imagine he'll visit frequently.

Mralki looks down at his counter for a moment

>if what youre saying is true, then i cant force the boy to live in a cage
>the world needs people like him now more than ever.
>tell the boy he can go
>i might as well buy him a good set of armor to keep him safe

You nod at him and leave the bar

As you walk towards the entrance you see Erik walk in followed y a wench

>so what did my father say?

>he says its okay to leave

>thank the divines
>now if you excuse me, i was confident in your success so i made some early celebrations

The wench giggles and locks arms with Erik's

They walk past you to the nearest room
>>
>>1791645
we also have 8 points to spend
>>
>>1791704
Lets mingle!
>>
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>>1791890
You wait for Erik to come back after a few minutes he speaks something to his father and they shake hands after the exchange.

He sees you and has a seat at the table you are near with mead in his hands

>i didn't properly thank you for your troubles

(speechcraft 17)
>its nothing, i left my parents too you know
>Erik Id like to get to know you better, lets stick together from now on, two adventurers!

Erik looks at his mead and takes a large gulp, mead dripping from his face
>listen, i dont want to get in your way and i dont think im ready for that commitment. We would have to take care of each other and if you or i die it would destroy us.
>maybe we see each other on the road
>>
>>1791932
>If that's what you think it's best, okay
>But i have some experience that you could learn from before going out by yourself
>But for now lets enjoy the mead!
>>
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>>1791962
Erik grabs his flagon and chugs his mead you do the same.

Erik leans back and looks into the room he was in.

>welp, time to get back to it haha!

He stands up and walks into that same room
>>
>>1792044
Gotta turn in for the night
>Let's get some food and drink before taking a little sleep
>>
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>>1792103
you ask Erik's father where to sleep for the night. He points the way and leads you to the double bed he usually sleeps in but for helping him he rents it to you for free.

You flop on the bed and almost immediately fall asleep, eve though its hay, fur and wood, it feels like the bed of royalty. After not having a decent place to sleep for 3 days it was the best sleep you have had to date.

gonna go sleep. Will be back on thread tomorrow at around 4 pm EST[/spoil]
>>
>>1792129
comfy
>>
You wake up the next morning, fully rested and ready for the day.

You can hear the ambiance of people drinking in the inn main room and the occasional scuffle or laugh.

[spoil]sorry i took so long lol[/spoil]
>>
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>>1793767
>>
>>1793767
We should go clean our filthy body, even if we have to do it outside

away from the town, of course
>>
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>>1793787
You walk out of the inn to find some place to clean yourself up. The town is concealed by hills and rocks so it is hard to orient yourself on where to go.

You see a spiked rock formation that you can climb to get a better view.

There is a river in front of you, a dragon mound behind you, the fort you came from to your right, and a valley to your left.
>>
>>1794149
Let's follow the river, better than nothing
>>
>>1794149
go with the river if you're there.
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