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Mercenary World Quest

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Thread replies: 83
Thread images: 14

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Roll 1d100 to select the first member of the team
>>
Rolled 97 (1d100)

>>1781740
>>
>>1781740
Oh hi
Whats the setting and things of this quest?
>>
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>>1781744

97 aka Fox Lord

First member picked, 3 to go, then the battle begins
>>
Rolled 29, 15, 32 = 76 (3d100)

>>1781749
Should i keep rolling then?
>>
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>>1781746

It's a merc's world, we're all just living in it
>>
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>>1781751

29 aka The Spore
>>
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>>1781751

15 aka Thousand Kicks
>>
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>>1781751

32 aka The Lion
>>
>>1781752
Good crazy times
So a bit sicfi then
Also now we got a plant lol
>>
Rolled 16 (1d100)

>>1781764
>>
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Date: 11/12/2051
Location: Aleppo, Syria
Employer: House of Saud
Enemy: Free Syrian Army

>The Lion is running through an alley, and about to engage an entrenched heavy weapons team
>The Spore is rising above the buildings and about to lay down a spore blanket
>Fox Lord is throwing a tank through a wall with her mind
>Thousand Kicks is sprinting at 100 mph towards an enemy infantry convoy

Pick one character and roll 1d100 for special ability success
>>
>>1781768
welcome, you too should pick one character and roll 1d100 for special ability success
>>
Rolled 63 (1d100)

>>1781771
Can I just be random white man merc?

>>1781769
Random guy, shoot his sniper rifle from a long distance away, giving support.
>>
Rolled 41 (1d100)

>>1781769
>Fox Lord is throwing a tank through a wall with her mind
Im foxy

But im at work soon
Hope more turn up
>>
>>1781771
Is it roll over or under
>>
>>1781775
>>1781776

Multiple people can select a merc, it's actually a strategy if you really want that merc to succeed that turn. Or multiple people can roll for different members of the team for a better chance at success

>>1781775
I'll allow it for now under "support squad"

Fox Lord (rolled 41, 9 under success threshold)
Support Squad (rolled 63, success +13)

>The Lion slices and dices the entrenched heavy weapons team, but comes under fire from snipers
>The Spore blankets three city blocks with ChanzoChems, bringing enemy infantry to their knees. Its actions attract the attention of a enemy Mil MI-24 gunship
>Fox Lord smashes the tank and turns to see a T-90 leveling its barrel at her
>Thousand Kicks uses signature special move: Thousand Kicks. He runs along the enemy truck convoy, kicking them into twisted spirals of metal.

Pick one character and roll 1d100 for special ability success
>>
Rolled 71 (1d100)

>>1781786
Support squad attract/suppress the enemy
>>
>>1781740
(1d100)

Can I still join?
>>
Oh shit, sorry.
>>
"dice+1d100"
>>
dice+1d100

Sorry for being a failure as a human being...
>>
Rolled 86 (1d100)

Sorry again.
>>
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>>1781850

86 aka Valkyrie

Do you wish to switch this merc out with one of the 4 already in play? If not pick one of the 4 and roll 1d100 for special ability success
>>
Rolled 30 (1d100)

>>1781863
I liked Valkyrie.

Rolling special abilities for Spore then.
>>
Rolled 83 (1d100)

>>1781867
Did I seriously forget to say what I would like him to do? Jesus, I feel dumb

Spore: try to destroy T-90.
>>
>>1781877
OP, feel free to use the original dice roll. Sorry for my mistakes.
>>
Rolled 22 (1d100)

>>1781789
>>1781877

The Spore (rolled 83, success +33)
Support Squad (rolled 71, success +21)

>The Lion is suppressed by the enemy sniper team. He hides behind a series of columns that once formed a wall
>The Spore uses signature special move: Erosion and Corrosion, melting the T-90 attacking Fox Lord and the two tanks behind it
>Fox Lord uses the opening to pick up a tanker truck with her mind and throw it into a heavy weapons bunker.
>Thousand Kicks is confronted by an Iron Mantis Mech battalion in the middle of a street.

Incoming enemy merc, rolling 1d100

Pick one character and roll 1d100 for special ability success
>>
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>>1781903

22 aka Allegro has been hired by the enemy and is now in Aleppo
>>
Rolled 10 (1d100)

>>1781903
Support Squad aims and suppresses the enemy sniper team
>>
Rolled 92 (1d100)

>>1781903
The Spore: help Thousand Kicks and destroy as many mechs as possible.
>>
>>1781912
>>1781915

The Spore (rolled 10, 40 short of success)
Support Squad (rolled 92, two above ultimate success threshold)

>The Lion sees the support squad engaging the enemy snipers, and uses the distraction to wall jump up a three-story building. Once on top, he starts running to vault a street towards the apartment complex housing the snipers
>The Spore uses ultimate special move: Green Christmas, melting the entire Iron Mantis Mech Battalion
>Fox Lord is assailed by Allegro. She uses her powers to hold off his gold snitch assault, but the kinetic golden balls seriously strain her mental capacity
>Thousand Kicks thanks The Spore, then charges up the street towards an artillery emplacement

Pick one character and roll 1d100 for special ability success
>>
>>1781947

totally mixed up The Spore and Support Squad's rolls
>>
Rolled 15 (1d100)

>>1781947
I guess this will be "The Spore Helps People" then.

The Spore: Help Fox Lord and try to kill Allegro.
>>
Rolled 29 (1d100)

>>1781947
Support squad shoots at Allegro to help out Fox Lord
>>
>>1781968
>>1781982
Welp. Seems like we are fucked.
>>
Failed rolls (under 50) count towards exp instead, so any time you roll for a merc or team it's a good thing. With that being said

>Support Squad is now level 2. Add +5 to rolls
>The Spore is now level 2. Add +5 to rolls
>>
The Spore (rolled 15) (Exp)
Support Squad (rolled 29) (Exp)

>The Lion slams through the wall of the apartment complex, blindsiding the sniper teams. He gets busy with his sword, and the walls turn red
>The Spore assaults Allegro with artillery pods, but catches a gold snitch to the arm, sending him reeling
>Fox Lord's excessive use of her power is leaving her weary. She uses the support squad's sniper fire to take cover in an old hotel
>Thousand Kicks finishes off the artillery emplacement, then doubles back towards another heavy weapon team

Pick one character and roll 1d100 for special ability success
>>
Rolled 54 + 5 (1d100 + 5)

>>1782006
Give supporting fire protecting the Spore while he heal up
>>
Rolled 2 + 5 (1d100 + 5)

>>1782006

The Spore: Heal up.
>>
>>1782027
Well, that's one bad roll alright.
>>
>>1782027
I at least tried to keep the pressure off you.
>>
>>1782032
True. Thanks a lot.
>>
>>1782017
>>1782027

The Spore (rolled 7) (Exp)
Support Squad (rolled 59) (+9 success)

>The Lion leaves the apartment building and walks down the street. A pack of augmented war dogs charges him, which he quickly takes care of
>The Spore uses battle stims to mend the bones of its arm. Because of its unique physiology, they are minimally effective. It does recharge its pod launchers however
>Fox Lord tears out of the hotel pissed as hell. She sends a psychic barrage at Allegro, pinning the enemy merc to the ground
>Thousand Kicks retreats inward into the city as an enemy armor division travels down the interstate

Last couple turns it seems for this battle
Pick one character and roll 1d100 for special ability success
>>
Rolled 19 + 5 (1d100 + 5)

>>1782059

The Spore: Shoot Allegro.
>>
Rolled 24 (1d100)

>>1782059
Provide covering support for the spore. So he is not kill
>>
Rolled 95 (1d100)

>>1782059
>Fox Lord tears out of the hotel pissed as hell. She sends a psychic barrage at Allegro, pinning the enemy merc to the ground
Kock him out and drage back to the den and have foxy fun with him
>>
>>1782072
>>1782074
>>1782090

The Spore (rolled 7) (Exp)
Support Squad (rolled 59) (+9 success)
Fox Lord (rolled 95) (+45 success)

>The Lion meets up with Thousand Kicks, and joins him in retreating further into the city
>The Spore shoots Allegro with pods
>Fox Lord uses her powers to hang Allegro in the air and tear him limb from limb
>Thousand Kicks and the Lion meet up with The Spore and Fox Lord in the city plaza

Last turn for this battle, let's see what you guys do against that incoming armor convoy
>>
Pick one character and roll 1d100 for special ability success
>>
Rolled 79 + 5 (1d100 + 5)

>>1782112
The Spore: Try to recover as mutch as possible before the confrontation.
>>
Rolled 60 + 5 (1d100 + 5)

>>1782112
Provide arty support targeting the armor convoy
>>
>>1782119
>>1782121

The Spore (rolled 84) (+34 success)
Support Squad (rolled 65) (+15 success)

>The Lion waits by the plaza entrance and catches a BTR-82 by surprise with his sword. He cleaves it in half
>The Spore uses signature special move: Corrosion and Erosion, melting the armor vanguard units
>Fox Lord stacks several BTR-82's on top of each other, trapping the armor division in the plaza
>Thousand Kicks uses signature special move: Iron Swing, caving two armored units in
>Support squad picks off the survivors with anti-tank rounds

Battle complete, Free Syrian Army routed. A deposit has been made by the Employer. Participants may roll 1d100 to unlock two new mercs
>>
Rolled 9 (1d100)

>>1782195
Give me that new merc
>>
Rolled 26 (1d100)

>>1782195
This was fun.
>>
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>>1782203

9 aka Autumn Wind
>>
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>>1782204

26 aka Volga
>>
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There are three contracts available

>Mexico City <Cartel War>
>DRC <Bush War>
>Iraq <Assault on Mosul>

You have six (6) mercs available, and may take four (4) into combat. Please select team and contract.
>>
>>1782224
>DRC <Bush War>
Autumn Wind
Valkyrie
The Spore
Fox Lord
>>
>>1782224
I'm thinking Iraq.

I think the team should be The Spore, Autumn Wind, Thousand Kicks and Fox Lord. Would that be OK with everyone?
>>
>>1782229
>>1782230
Nevermind. Yours sounds better.
>>
>>1782224
Autumn Wind
Valkyrie
The Spore
Fox Lord
>DRC <Bush War>
>>
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>>1782229
>>1782230
>>1782233

11/20/2051
Location: Dunra Province, DRC
Employer: Processes International (PI)
Enemy: Anawa Tribe Army, Kanassa Tribe Army, DRC Splinter Army

It is night. Autumn Wind, Valkryie, The Spore and Fox Lord are staring out the back of a high altitude stealth transport. Below them is hundreds of miles of dark bush and jungle. The occasional bright orange explosion lights the thick green trees.

"Target is the cobalt mines," The transport tech says to the team. "Secure and defend,"

>Autumn Wind leaps from the plane and does a flyover of the jungle, drawing the fire of a few advanced anti-air guns
>Valkryie follows up behind Autumn Wind, going after the advanced anti-air guns
>The Spore hovers down from the plane, headed for the Cobalt Mines
>Fox Lord jumps from the plane, releasing her chute and landed in the jungle below

Pick one character and roll 1d100 for special ability success
>>
Rolled 44 + 5 (1d100 + 5)

>>1782283
The Spore: Explore the mines.

I'm supposing that The Spore keeps his levels?
>>
>>1782288
yes The Spore and Support Squad are both still Lvl 2, everyone else is level 1
>>
Rolled 2 (1d100)

>>1782283
Is autumn wind, human male?

Autumn range attack on the anti air guns
>>
>>1782288
>>1782293

The Spore (rolled 49) (Exp)
Autumn Wind (rolled 2) (Exp)

>Autumn Wind rears up to launch a series of missiles, but he is forced under the canopy by heavy anti-air fire
>Valkyrie destroys several heavy anti-air emplacements, but is forced to zip away as a trio of Mil 24 gunships appears
>The Spore finds the Colbalt mines and envelopes them with a layer of defensive spores
>Fox Lord treks through the jungle towards the cobalt mines


Pick one character and roll 1d100 for special ability success
>>
Rolled 91 + 5 (1d100 + 5)

>>1782320

The Spore: Help Autumn Wind.
>>
Rolled 5 + 5 (1d100 + 5)

>>1782320
Do tag team with the Spore to take down the anti-air
>>
where are you getting these character images from?
>>
Rolled 6 (1d100)

>>1782333
>>1782336

The Spore (rolled 97) (+47 success)
Autumn Wind (rolled 10) (Exp)

>Autumn Wind weaves through the trees, drawing anti-air fire and releasing rockets as he pauses
>Valkyrie bursts into the sky, taking down the first MIL 24 gunship. It explodes and spins into the trees
>The Spore uses ultimate signature move: Green Christmas, destroying the anti-air emplacements
>Fox Lord reaches the Cobalt mines and engages with an infantry patrol

The enemy has hired an enemy merc, rolling 1d100
Pick one character and roll 1d100 for special ability success
>>
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6 aka Black Mantis has been hired by the Anawa Tribe Army and entered the Dunra Province
>>
Rolled 71 + 5 (1d100 + 5)

>>1782356
Well, that worked out excellently.

The Spore: Destroy infantry patrol.
>>
>>1782366
I'm on my phone again. Will use the name "Spore" from now on to avoid confusion.
>>
>>1782348
Drawings from the extremely talented Manuel-Augusto-Dischinger Moura
>>
Rolled 92 + 5 (1d100 + 5)

>>1782375
>>1782356
I destroy the anti-air
>>
Rolled 81 (1d100)

>>1782356
>Fox Lord reaches the Cobalt mines and engages with an infantry patrol
>>
>>1782406
Pick them up and toss them like you dont care.
Also is there only one way to get in and out of this mine?
>>
>>1782366
>>1782389
>>1782406

The Spore (rolled 76) (+26 success)
Autumn Wind (rolled 92) (+42 success)
Fox Lord (rolled 81) (+31 success)

>Autumn Wind uses ultimate signature special move: Leaves Settle to Earth, releasing six hundred cluster bombs that explode in a blanket of fire across the night african sky
>Valkyrie jets towards the cobalt mines
>The Spore layers a Chem cloud onto the jungle, ferreting out infantry patrols hiding in the bush
>Fox Lord uses her mind to rip and tear, rip and tear until the job is done.

Pick one character and roll 1d100 for special ability success
>>
>>1782484
>Fox Lord uses her mind to rip and tear, rip and tear until the job is done.
Use there riped limbs to beat the others with
>>
Rolled 55 (1d100)

>>1782489
Woops
>>
Rolled 93 (1d100)

>>1782484
>>Autumn Wind uses flight to go to the Cobalt mines and secure them
>>
Rolled 6 + 5 (1d100 + 5)

>>1782484
The Spore: Help Autumn Wind.
>>
Can I ask where you got these character images from? They look familiar, but it doesn't come up with the Google search and I'm trying to remember the artists name.
Thread posts: 83
Thread images: 14


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