The story of ______ the Jailfu.
Roll 1d100 to determine the woman - then we create a zombie story where she has to live in a post apocalyptic world.
Rolled 7 (1d100)
>>176348
>>176433
Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck
Roll 1d5 for each trait, then you get 5 extra points to put elsewhere.
shit how u roll again?
roll1d5
>>176433
>thought we were Patricia
Oh thank God
>>176461
newfriend you put the dice in the options field.
Rolled 2 (1d5)
>>176442
Here's my stat.
son of a bitch
how about perception
Rolled 2, 4 = 6 (2d6)
alright im coping this directily from front thread
Rolled 1 (1d5)
>>176481
This.
Rolled 2 (1d5)
>>176494
Charisma.
Strength
Perception 5
Endurance 1
Charisma 2
So far those are the stats, we can move them around to fill in values of the special after we get all 7 1d5 rolls.
>>176504
Also forgot to mention that we have 1,5,2,2, so we need 3 more rolls of 1d5 and then we can spend the 5 points to complete our character.
I will tell you more about our character after we finish with the stat rolls and where we end up spending the points.
Rolled 1 (1d5)
>>176509
lets see how much brains this dumb bitch got
Rolled 4 (1d5)
>>176509
I'll give the other roll to newfag anon.
Rolled 3 (1d5)
>>176509
Still here? I'm case you needed another roll.
You are Catherine Raine, pic related. You are a part of the doomsday monks, a group of survivors that travel the world and look for past technology. You carry two 9mm pistols and are wearing a leather bike jacket, with light armor. You wear different eye pieces, some help with protecting the face, some help with protecting the eyes from fallout radiation and some help you to see in the dark and to interface with computers.
You are known as Catie in your group. You travel with two gutter punk raiders that also are technology fanatics. You were recently sent on a mission by your leader to find a blank hard drive.
The world is irradiated and most people live in steel and concrete bunkers below the Earth. In some areas it is still safe to go out and above ground, but it really depends on the amount of material blowing through the air.
Randomly the weather can change.
Creatures on the surface that you deal mostly with include radioactive ghouls.
You are in post apocalyptic minneapolis, traveling down Franklin Avenue towards your home base in the limestone bluffs near the campus.
Rolled 3 (1d5)
>>176442
one more roll
>>176514
>>176516
>>176528
Strength 1
Perception 5
Endurance 2
Charisma 2
Intelligence 1
Agility 4
Luck 3
We finish with our character by adding the 5 extra points. This is the final character build. Based on Catherine's past, she likes to steal and so she has high ratings in perception and agility, and Intelligence.
Her ratings are therefore:
Strength 1
Perception 5
Endurance 2
Charisma 2
Intelligence 5
Agility 5
Luck 3
Ok, all of the stats are added with the 5 extra points.
--WRITING BACKSTORY AND CHARACTER ROLL FINISHED--
>>176529
>>176544
our goal? Create robot hookers
>>176541
We're the street smart thief that skipped charm classes. I can dig it.
Also, I learned about gutter punks today. Thanks OP.
>>176548
David Bowie plays through one of your earphones as you walk down Franklin Ave. This section of town has blockades on the part of the road that is just a few blocks from the bridge. Once you cross that bridge, you are in automatic ghoul territory. You thumb your pipboy and see that you have the following items and stats:
HP 150
Armor 12
Boots + 1 Agility
Pants + 0
Gloves + 1 to interface with computers
Eye piece regular + 1 to perception, +40% rad resist and +
Eye piece nightvision + 20% to hit during night
Eye piece computer + 25% computer skill
Gas Mask + 25% radiation resist
You hear the click of the pipboy as you shuffle to a map of the surrounding area. It shows that you are roughly 25 minutes from the blockade at the start of the bridge.
Your squad leader, Travis takes out a handheld GPS and plugs it into a solar charger. You are with another member of your group named Brian.
>>Hmm... looks like the sun should be setting in about 45 minutes, so if we get straight there, we will be able to cross the bridge with about 15 minutes to get as close as we can to our target home. How's the wind Brian?
>>Brian looks at his pipboy and sees that the wind is moving in a northerly fashion away from the bridge. It is safe to cross the bridge. "The wind is blowing away", he says and should be for a while until it settles.
Travis looks at you and gives you some ammo for your guns. You receive approximately 1009mm rounds. He gives you a couple of stimpaks as well and then plugs his pip boy into yours. You hesitate, but let him take the nude pictures off of your database.
>>Travis looks at Brian and asks him if he has focused his laser pistol yet. "no" he says.
What do we do?
>>tell squad leader that we want to move and not focus on the pistol
>>repair the pistol, but waste 10 minutes
>>find bikes
>>write in
>>176589
Story As Well
The leader of the techno monks is having you find a blank hard drive to load a transvestite personality and consciousness into. He thinks that this robot will generate him some caps for possible future performances.
You are heading to the home of a former sex shop owner. Of course, you do not know that, but the monk that sent you there does. He knows that there is tons of porn, sex toys, clothing, lube, condoms, and other items that his settlement needs. He wants to surprise them to foster loyalty and morale before future territorial squabbles and influx of radioactive river ghouls. The leader of the techno monks is Prince Rogers Nelson, also known as Prince. He is a performer that lives in a well guarded compound.
Rolled 84 (1d100)
>>176348
yeee
>>176589
>>repair the pistol, but waste 10 minutes
Not a waste to have a better weapon