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Nations

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Thread replies: 22
Thread images: 1

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This is a nations game based on medieval fantasy.

1. Choose a Starting Biome & Symbol (that hasn't been taken):

Tundra, Bear
Mountain, Wolf
Plains, Boar
Forest, Stag
Swamp, Crow
Desert, Fox

2. Choose a Name

3. Choose a Political Structure

Each turn, a nation can take one action (no research). A nation must include their name in the Name field and turn number in the Comment field and a "dice+d100" in the Options field.

Nations begin with a population of 100 (your choice of labor) and basic buildings and houses. Random events occur.
>>
>>1750751
>Swamp, Crow
>Chiefdom
>>
>>1750751

> Tundra, Bear

> Yostad

> Absolute Monarchy
>>
>>1750751

Still there OP?
>>
>>1750751
>Forest, Stag
>Coetir
>Small council of Elders
>>
>>1750751
1. Plains, Boar
2. Denis
3. We're an anarchosyndicalist commune. We take it in turns to act as a sort of executive officer for the week. But all the decision of that officer have to be ratified at a special biweekly meeting.
>>
>>1750787
Still here. Desert Fox and Mountain Wolf still open.
>>
>>1750751
>Mountain, Wolf
>Uflos
>chiefdom
>>
>>1750751
>>1750809
> Desert Fox
>Danavur
>Theocractic Oligarchy
>>
Nations are:

1. Vrana, Swamp, Crow, Chiefdom
2. Yostad, Tundra, Bear, Absolute Monarchy
3. Coetir, Forest, Stag, Council of Elders
4. Denis, Plains, Boar, Anarchosyndicalist Commune
5. Uflos, Mountain, Wolf, Chiefdom
6. Danavur, Desert, Fox, Theocractic Oligarchy

Play turn 1 in any order. Remember to roll a 1d100 and include your nations name in the post.
>>
>>1750845

So we only have one action per turn, and we aren't allowed to [Research] things. We have to do everything via actions. Have I got the right?
>>
Rolled 90 (1d100)

>>1750845
For a stable society, a stable supply of food will be necessary. Build farms in the most arable land.

I presume that since this is based in medieval fantasy, that stuff like agriculture and smithing techniques are available.
>>
Rolled 51 (1d100)

>>1750845

Construct fishing boats...
>>
>>1750850
Correct. There is no research because you either know how to do it or can figure it out with the action. If the technology doesn't fit the setting (e.g. airplanes) you will never know how to make it.
>>
Rolled 45 (1d100)

>>1750845
Motion to institute a policy whereupon an individual should be injured, made sick, or otherwise made unfit to work in certain situations such as accidents will be provided with benefits to compensate for losses from accident, medical expense, disability, or accidental death or dismemberment, but only if those individuals have "bought in" to the policy by paying a small percentage of their salary into a pool used to finance the policy.
>>
Rolled 8 (1d100)

>>1750845
Turn 1
Harvest swamp things.
>>
Rolled 10 (1d100)

>>1750845
build terraces and start farming
>>
>>1750882
Can we get a rundown on where we are in the map. I think I'm in southern part near Elveheim but I'm not sure.
>>
Is this quest dead? I'm tempted to join.
>>
>>1754268
Sensors indicate no signs of life, comrade.
>>
>>1754329
Well this isn't good.
>>
anything left?
Thread posts: 22
Thread images: 1


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