/script>
[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Rainbow Tribes 1

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 210
Thread images: 77

File: RainbowTribesChoices.png (43KB, 1152x648px) Image search: [Google]
RainbowTribesChoices.png
43KB, 1152x648px
Welcome to Rainbow Tribes
In this game you will take control of a tribe and along with the other players of your tribe, you will develop culturally, technologically, and historically in order to progress and prosper.

Rules
> Each turn is 2 weeks
> Each turn you can do 1 of 4 things. Research, Action, Trade & War.
> Each turn you are limited to 1 research, 3 actions, 1 trade & 1 war.
>If infrastructure is built you may do more of each (e.g. university, military barracks, embassy etc)
> To avoid salt from other races, turns must be feasible and believable considering the situation and knowledge of the race at the time ("Done IC")
> WAR MUST be declared the turn before any attack happens, once war is declared, an attack may happen at any point until PEACE is declared
>No Secret turns

>If a turn is viewed as particularly creative or well thought out, it will be given the INNOVATIVE or PLANNED bonus. Giving +10 to it's roll or a bonus effect. Both simultaneously may be given the INGENIOUS bonus of +25 on rolls & maybe a bonus effect.
>>
File: RainbowTribes.png (73KB, 1152x648px) Image search: [Google]
RainbowTribes.png
73KB, 1152x648px
Discord: https://discord.gg/D6PMBz9

Need 1 of each tribe to begin
I'll try to make sure to post at least 2 updates per day

ANCHOR (Anchor's are where you reply your turns to
>>
>>1712556
dibs Orange
>>
>>1712565
Mill you are a south African Nigger
>>
MAKE ME BLUE
>>
>>1712572
YOU PIECE OF SHIT
>>
>>1712561
Orange Turn
Research: Fire
Actions: Scout for resources,
Plant oranges for more oranges
Search the island for animals
>>
>>1712584
Fucking Smash rocks together on the dry grass.
Split the atom
Nuke japan
>>
JUST to clarify, you can do all 4 of the types of actions every turn, It's prefered if you can explain HOW you go about whatever you decide to do

Lastly, Weather is also a mechanic in this game. Right now it's nice & sunny
>>
We send 3/4 of tribe to scout, and 1/4 to plant half our blueberries. Scouts return with rocks, sticks, and seeds.

Research tools by sharpening a stone to make a knife
>>
>>1712583
At least I don't live with niggers every day of my fucking life.

Check for AIDS you never know when you fuck niggers
>>
Just need green & red & we can go
>>
File: 1501149881483.jpg (130KB, 787x578px) Image search: [Google]
1501149881483.jpg
130KB, 787x578px
I'll take red thanks
>>
>>1712561
Research: Basic wooden tools using apple boughs and rocks.
Action: Plant apple seeds.
Explore for resources.
Send a scout to explore as far as they can in one direction and then return.
>>
Yo
>>
>>1712664
Forgot to put a name on.
>>
k got all tribe members, just need red turn
>>1712662
>>1712662
>>
Changed my mind. Blue team is for cucks


Oooooooooooh
>>
>>1712662
Research: So there was this red tribe member, that was looking for some strawberries when suddenly he noticed some creatures eyes from the darkness. As the creature jumped upon one of our fellow red tribe man, the man found a sharpened stone to his right and cracked the creatures head with it. They found out that they could make more sharp stones just by hitting them with each other, thus making a powerful weapon instead of using our hands. This tool might be useful for cutting wood too

Action: Start gathering wood
Action: Try to understand where the fuck we are (+ searching resources)
Action: Elect the strongest member the tribe leader (through non-lethal arena matches)
>>
>>1712677

Forgot name
>>
File: Red1.png (14KB, 1152x648px) Image search: [Google]
Red1.png
14KB, 1152x648px
>>1712677
Red Tribe make basic stone tools for self defense & wood harvesting (If they find any trees), they aren't as shitty as other tribes due to their crafting bonus.

Turns out there's wolves on red island that have started attacking the tribe members!

Red tribe begins exploring to find out where they are exactly & discover they're on a small island, although they can see more islands on the horizon. While exploring they discover a small forest & begin harvesting wood. They also discover a small group of hills with 1 cave, containing the wolves.
There is a river that flows across the island with a few fish and some gray shit at the bottom.

Red tribe host a tournament of supremacy. RED LEADER is crowned victorious
>>
File: Green1.png (14KB, 1152x648px) Image search: [Google]
Green1.png
14KB, 1152x648px
>>1712664
Green tribe uses apple boughs and rocks to make shitty wooden tools
They also plant their apple seeds to make more apple trees. They increase their pop growth
They send scouts to explore the island and bring back resources. They find they are on a small island and can see many islands on the horizon.
Around the island they find some sheep and a small wood containing nice smelling herbs that leads to a cliff on the south of the island
>>
File: Blue1.png (15KB, 1152x648px) Image search: [Google]
Blue1.png
15KB, 1152x648px
>>1712595
Blue tribe plant their blueberries increasing pop growth
They scout the island, finding their island is very very flat, with a small group of palm trees by the beech and a marshy region to the east. They can see other islands in the distance.
They return with rocks, sticks & palm tree seeds
They create shitty rock tools, with particular focus on knives
>>
File: Orange1.png (12KB, 1152x648px) Image search: [Google]
Orange1.png
12KB, 1152x648px
>>1712584
Orange tribe Plant their oranges to produce more oranges increasing pop growth

They scout the island finding it's an island of tough grasses and meadows, with a small rocky region and plenty of goats but has no wood. They try to bring them home. 2 tribesmen get horned in the process, but the tribe now has a few goats, rocks and some dry grass. They can see islands in the distance

ANCHOR

Weather next turn is RAINY

High on testosterone and orange juice, while fueled by bitter resentment of goats, the 2 injured tribesmen angrily bash rocks together causing them to spark and setting some dry meadow grass alight, Orange tribe discovered fire!
>>
>ANCHOR

WEATHER NEXT TURN IS RAINY
>>
>>1712728
Actions:Dig for dirt and stone and probably other things we won't be able to use yet
Look for more shit
Plant a ring of apple trees around the camp to keep us spiritually safe.
Research: Pick axes from normal axes
>>
>>1712728
Research: Building basic shelter, possibly using the apple trees as leverage.

Actions:
-Begin harvesting milk from sheep.
-Build crude fences to keep sheep from wandering off.
-Gather herbs and see if we can plant some near our campsite, also taste them to determine what they are / what they taste like.
>>
Grow our palm tree seeds. Clear out all the palm trees in the are we had found using our shitty tools.

Dig a deep trench to collect water using stony tools. Should be near the blueberries.

Test the shallowness of the water. If possible, send a party to wade/swim to the other island. Else, we will stockpile our fallen trees.

Research: Use our knives to shave a couple of spears from the palm trees. Like, 20 or so
>>
>>1712728
>research
A chatismatic leader arises among the blue population, he convinces the rest of the tribe that his blood and the blood of anyone he blesses is more pure than other blues. He wears a crown of blueberry bush vines. Some say that even the blood running through his viens is blue
>action
He orders the rest of the tribe to plant mor blue berrys
>action
He orders the tribe to see if the plam seeds will grow in our current location
>action
The blues begin sharpening their shitty knives on smooth stone to make the better
>>
>>1712755
fuck off were not wasting research on a leadership thing
>>
>>1712707
Research: As all members of were asleep, a huge thunderstorm was heard. Suddenly a right light ignited in a tree. Some members were able to witness it, and tried to simulate it again, until they were able to master it. This discovery will hopefully avoid that some of our fellow brothers can sleep without the fear of freezing to death.
Action 1: Mass produce sharp stones as much as possible until all members have at least one sharp stone. This will hopefully avoid some casualties from the wolves.
Action 2: Pile up as many strawberries as possible. The supreme leader is in fear the island might get flooded because of all of this rain.
Action 3: Prepare an invasion to the wolf's cave. The plan is to scare them with fire using torches. The groups will be divided into pairs. One will use the torch to scare off the wolf's and get them out of the cave. Violence is not a priority but if one wolf tries to engage in it, the role of the other partner is to defend the torch using sharp stones. Once we manage to get the wolves out of the cave, we garrison the entrance and try to block it using the wood we gathered earlier. Then we stay at the cave until the rain stops, also making some fire to get warm. They should also explore the cave a bit
>>
>>1712757
Okay
Lets make the spears
>>
>>1712764
Fuck, I always forget the nametag
>>
>>1712765
I'll agree with rest of actions except instead of sharpening knives, we should build the trench for rainwater near the blueberries

So to be clear:

> research
Use our knives to shave a couple of spears from the palm trees. Like, 20 or so
>action
Plant mor blue berrys
>action
Plant the tree seeds
> action
Dig a deep trench to collect water using stony tools. Should be near the blueberries.
>>
>>1712771
Sure
>>
Changing rules, DISCORD IS REQUIRED, just to make turns easier
>>
Still need orange turn
>>
>>1712726
Research: Rock tools

The fires on the orange island grew, the tribe learned that wood burnt long and high, Grass burnt fast and Easily, They needed more wood for those cold days. They couldnt light the fire because of the heavy rains but they could try gather wood for a BIG BIG FIRE YAY. They needed to get wood easier though, so They started hacking at trees with rocks and wood, finding the sharp stones could dig into the trees like wood could dig into the earth.
Use grass fibres to tie stones to wood made it easier to smash the rock into the tree without harming oneself.

Action: Strap wood from the fire stockpile together with grass as wood floats, We want to see the other islands because of Our sense of adventure.

Action: Rain is no fun. Use wood to make a shelter by placing logs in the ground and making a shelter and covering with our grass.

Action: Dig pits for our fires and use the mud from the rain and sticks to build a hearth near the the main fire area, We need that hearth to stay lit senpai and covered from the rain.
>>
>>1712726

>action
While banging their rocks on other rocks to make fire, some of the Orange tribe members notice that their rocks get chipped. Doing this contiuously, apparently sharpens them.
>action
Find any caves in the rocky part of our island to protect ourselves from the coming rain.
Dig holes in the ground if really necessairy.
>action
Plant more oranges, yo.
>research
Taking some of the more resistant dry herbs and tying them together, the Orange tribes makes a nice and sturdy rope they can use to better capture goats, or to tie stuff together.
>>
>>1712726
Research: Fibre rope, >>1712788

Action: Swim to the next island, Cut down trees and float them across.

Action: Plant more oranges

>action
While banging their rocks on other rocks to make fire, some of the Orange tribe members notice that their rocks get chipped. Doing this contiuously, apparently sharpens them.
>>
File: Red2.png (16KB, 1152x648px) Image search: [Google]
Red2.png
16KB, 1152x648px
Red tribe create a version of their woodcutting axe that can mine stone. The fabled PICKAXE. The rain makes conditions muddy, digging out in the open isn't very fruitful and makes the diggers very cold and dirty.

Red tribe stockpile strawberries for a rainy day...which is today.

Red tribe spends a while stockpiling stone tools, making sure all of them have at least a stone knife on their person in preparation for the invasion of wolf cave.

The invasion goes very well, the big hands and large numbers of the red tribe, combined with the alpha wolf getting shanked makes the rest fall in line easily. They flee the cave allowing red tribe to get inside out of the rain.

The rain mixed with their time on the mud gives a few of them a mild cold. Luckily it's not too severe thanks to their stockpile of fruit plus basic shelter.
>>
File: Green2.png (15KB, 1152x648px) Image search: [Google]
Green2.png
15KB, 1152x648px
>>1712739
Green tribe make some crude wooden shelters to keep themselves and their sheep dry, they also fence in the sheep to stop them wandering away.

They begin milking sheep, this is very yummy and nutricious giving a pop boost

Green tribe collect and sample herbs to see what's available. Edible herbs are Rosemary, Ginger & Chives. Lavender is also discovered, but it's only edible by adults in small amounts without adverse side effects. Although these herbs give a pop boost, 4 get very sick from eating poisinous plants, with 1 outright dying.
>>
>>1712806
Doing raft of wood instead of sharp rocks
>>
File: Blue2.png (16KB, 1152x648px) Image search: [Google]
Blue2.png
16KB, 1152x648px
Blue tribe make 20 shitty wooden spears from their pinetrees

Blue tribe dig trenches around their crops to collect water & help the plant growth. Due to the flat nature of the island it gets very marshy & muddy & flooded when wet, so this really improves conditions of the ground.

Blue tribe begin to grow pine trees

Blue tribe "plant" more blueberries by digging holes and shitting in them, giving the blueberry seeds a fresh start with extra nutrients, this plus the fresh water makes more blueberries grow, increasing pop growth.

Digging in the mud and staying out in the cold rain for 2 weeks has given a lot of the tribe a bad cold. Without shelter, this will get worse.
>>
File: roman-bust-augustus.jpg (12KB, 173x260px) Image search: [Google]
roman-bust-augustus.jpg
12KB, 173x260px
Research how to make some fire
Action: Esplore the cave and hopefully mine some stuff
Action: Using the mud, invent a new language
Action: Further evolve our culture, some moral rules are set, like Honor and loyalty.
>>
File: Orange2.png (13KB, 1152x648px) Image search: [Google]
Orange2.png
13KB, 1152x648px
Orange tribe attempt to weave rope out of dry grasses. They can't find any dry grasses due to rain, but thankfully wether it's wet or not doesn't matter.

Orange tribe explores the rocky regions for a good cave, and find quite a few. THey pick the most spacious, dryest, coziest one they can find. Confy

Orange tribe plant more orranges by digging holes and shitting their orange seeds back out with extra nutrients. This plus the rain makes them grow well and gives a pop boost.

Orange tribe decide this island is shit and 1 madman attempts to swim across. After watching him drown the others realize they don't know how to swim. They attempt to create a large wooden raft from the orange buoyant orange wood, and float across instead.

2 raft voyages are attempted at the end of the fortnight, each with 5 well endowed sailors carrying a few oranges and sharp rocks.
The tribe cheers them on from the shore, assuming they'll watch some funny deaths since they have no way to steer themselves. After a few close calls one makes it, while the 2nd is swept underwater in the windy rain. 2 die and 3 of the 2nd voyage's sailors are washed up onto the shore of a new island, spluttering and with hypothermia.
>>
>ANCHOR

WEATHER THIS FORTNIGHT IS WINDY
>>
File: RainbowTribesMap1.png (73KB, 1152x648px) Image search: [Google]
RainbowTribesMap1.png
73KB, 1152x648px
Forgot new map with orange's landing party
>>
>>1712885
Action: the cave shelter is getting a bit cramped, so we begin expanding our mountain homes using our pick axes.
Research: Fire from flints.
>>
>>1712865
Research: Fire

Action: Start carving bowls from wood
Action: Serve soup from fruits and fish
Action: Send all able bodied healthy men on the shore to spear fish
>>
>>1712897
>>1712885
>>
>>1712885
Research: Using wool to craft crude cloth that we can use to wear and keep warm. (Blankets/clothes)

Action: Establish three members of the tribe as shamans, in charge of growing and harvesting herbs to ensure they are properly handled and administered. These shamans will each appoint an apprentice in time to take over for them eventually as we expand and they die.

Action: We've gone to the edge of our island - it's time to go further. Three scouts attempt to swim to the nearest island we can see, bringing with them some basic tools to fend for themselves on the other side. If they can make it, they should send one of the scouts back to alert us to what's on the other side.

Action: Create sheep herding as a profession, with 15 tribesmen in charge of tending and breeding and harvesting sheep for milk, wool, and mutton.
>>
>>1712926
IGNORE THE SWIMMING PART
Instead

Action: Begin harvesting some sturdier trees from our woods to make better tools and sturdier shelters. Just reinforcing what we can already make.
>>
>>1712885

Orange Tribe:

>action
The three orange tribesmembers from beyond the sea decide to build a small hut with whatever they find on hand, be it wood sticks or simple mud. Inside their hut, the three light a small bonfire, to survive the gripping cold of hypothermia.
>action
Sharpen Stones for the newest project that our Seers have concocted.
>action
Build a Pen for our goats, with some decently high mud walls and a little hut made of wood.
>Research
The stone of our mountains is too hard to crush, the ground under our feet is too empty to dig through. But perhaps, we can find power and fight this unfairness for nature. A part of the tribe dedicates themselves to this endeavour, tying sharpened rocks to sticks from our trees and creating a stone-crushing device. The ones who use these tools will be called Clinkers, for the sound of their devices when striking against stone. Their task shall be to expand our tribe's cave, for now.
>>
File: Red3.png (17KB, 1152x648px) Image search: [Google]
Red3.png
17KB, 1152x648px
Red tribe begins to spark rocks together & make fire! They huddle round for warmth in the cave and for some light and community at night. This allows the sick to recover and some culture to evolve. This improves the mood of the community

All the huddled conversation leads to ideas spreading and the development of a basic mud language. Honour and loyalty, the signs of a true Red are particularly popular.

Red tribe explore the cave & dig abit. They discover edible mushrooms which gives a pop boost and chalk.
>>
File: Green3.png (16KB, 1152x648px) Image search: [Google]
Green3.png
16KB, 1152x648px
Green tribe begin developing some basic jobs, namely, Shamans and Shepherds. This increases the yield and understanding of crops and sheep. The roles also have apprentices to pass the knowledge along as the tribe progresses

Greens harvest sturdier trees from the small wood nearby, aiming to improve their shelters. They fill in the gaps, add some nice doors & windows, make them more stable, all around nicer & less drafty. They also take some time to improve their tools.

On the topic of crafting, they use wool to craft crude (& a little itchy) woolen clothing and blankets. Confy

Improvements in food and living conditions give a pop boost and improve mood
>>
File: Blue3.png (17KB, 1152x648px) Image search: [Google]
Blue3.png
17KB, 1152x648px
Blue tribe creates fire out of stone sparks and some dry pine, it ignites very well and helps the tribe keep warm.

Blues take their spears and begin fishing at the islands shores, giving a pop boost

Blues carve basic wooden eating tools to allow them to eat & handle food better, including bowls spoons, cauldrons & knives

Blues Develop the first culinary specialty of the evo. They develop a broth using blueberries, fish and a little squeezed pine syrup, called Bluepine soup, YUMMY!

The fire & lovely soup completely stops the illness spreading, but without any shelter from the elements, recovery is slow, so only 3 recover this turn
>>
File: Orange3.png (14KB, 1152x648px) Image search: [Google]
Orange3.png
14KB, 1152x648px
The brave sailors find themselves on a mountainous forest island. They find shelter in a cave & build a fire to help the recovery of the shivering sailors. They survive this week and can move around again but still have a cold

Oranges begin to build a small seaside town of wooden huts & mud walls, providing themselves & their goats with more shelter

Oranges develop pickaxes and give them to dedicated clinkers. These clinkers begin to expand the seaside cave. They come across limestone & a few pools of fish fed by the sea

Oranges stockpile sharpened stones for an upcoming project

The fish and better shelter give a pop boost
>>
> ANCHOR

WEATHER THIS UPCOMING FORTNIGHT IS LOVELY, CLEAR SKIES & LOTS OF SUNSHINE
>>
>>1713253
Research: One of the tribesmen chips a rock tool against another rock tool, creating a spark that lights a fire. FIRE.

Action: Using sticks, some of the tribesmen attempt to spear at fish in the freshwater and by the seaside of the island.

Action: We use our itchy wool to make softer beds to make our tribe more comfortable and well rested.

Action: We roast mutton on the fire and begin to season it with our herbs. The shamans help produce some unique flavors for people to enjoy!
>>
>>1713368

Orange Tribe:

>Research
Through heavy experimentation and no small amount of luck, the Seers of the orange tribes have come up with quite the sensational discovery. It is much easier for fire to bring heat to an enclosed space than to an open one. As such, they instruct the orange constructors to build a series of pseudo-ovens using dried mud. These, are the Klins. Used by the orange tribe for cooking fish, heating Limestone to acquire Lime, used in their agriculture and as a building material to keep mud huts together. The ones tasked with operating the Klins become Blackhands, and their profession is passed on from father to son.
>action
With even more experimentation, some of the more curious tribemembers have discovered that wood can be turned into a black material, good for burning! Charcoal!
>Action
Two youngsters, Turok and Shilda are tired of having to chop down trees with nothing more than sharp stones. After a day of hard work, the two sit down, look at eachother in the eyes, and begin making sweet love on the cave's cold floor.
However, the thought of a tree-cutting device does not leave Toruk, even after having ensured a legacy for himself. During the night, he ties one of the broader rocks to a stick, and Uses it to hit a trunk. It works! Cutting trees has never been easier! Axes become widely used by the tribe men, as both weapons and tools.
>Action
Some of the ship sailors realize, one day, that something is needed to move the rafts in the right direction! They set off immediately to fashion some decent oars for their ships using wood.
>>
>>1713442
Well, I didn't mean to reply to the greens. My bad.
>>1713253
>>
>>1713253
Research: On the first day of this turns two week period, a man has a dream pertaining to the origin of the planet. He tells the tribe that he had a vision of the creation of the universe, explaining that there is a goddess who created the world and birthed everything living, and that the reds, our tribe, are the first born onto the planet. The same day he finds the largest, flattest wall and for the entire two week period, stopping for only sleep and food, he draws the world's first pornography (and artwork). It details a goddess with wide hips, large breasts, furry digitigrade legs and furry clawed hands, a and mouse-like tail and ears being railed by a faceless male, and then shares it with the people, dubbing it the tribes conception. People, males in specific, would probably look for mates with features most similar to the goddess, starting both the first religion and the first case of selective breeding.

Action: Dig some gray shit from the bottom of the river and take it back home.
Action: Send some people armed with knives out to find wherever the wolves are surviving out of now.
>>
>>1713253
Research: Wood rafts. We take our palm logs, drill holes with our stone knives, align the logs so the holes connect, and peg in a thinner wood piece we carve out. We should make at least six of these rafts. Use some of our spears as makeshift paddles.

Action: Send three rafts north with three people on each raft. They will carry with them spears, blueberry seeds, and palm tree seeds.

Action: Send a raft northwest, carrying the same items as the northern voyagers

Action: Build a bunch of huts with trees and palm tree roofs.

Voyagers explore the respective islands and return back with findings.
>>
File: Red4.png (18KB, 1152x648px) Image search: [Google]
Red4.png
18KB, 1152x648px
Red tribe digs begins harvesting clay from the bottom of the river

Red tribe hunts down those pesky wolves, where have they gone? They are discovered to have settled down further into the woods. THey are now openly territorial and aggressive towards reds, but run away if approached by large numbers. They also seem to be surviving by hunting rabbits, there don't appear to be many of them left

A red wakes up one day with tales of the origin of the world, thicc rats & ideas about what's hot right now. Reds now have a religion, porn & selectively breed with preference to Rat like features & thiccness.The insueing fuckfest from the overwhelming horn gives a pop boost
>>
File: Green4.png (16KB, 1152x648px) Image search: [Google]
Green4.png
16KB, 1152x648px
Greens invent fire & lovely soft beds

Greens begin to fish
They also create delicious Island spice dressing from the herbs & begin roasting their mutton creating a delicacy, giving a nice pop boost
>>
File: Blue4.png (16KB, 1152x648px) Image search: [Google]
Blue4.png
16KB, 1152x648px
Blues build wooden huts, finally achieving shelter. All their sick manage to recover this turn, finally being out of the elements with their nutritious soup & warm fires.

Blues put their heads together and make wooden rafts using their spears as makeshift paddles

They then sail to the islands north & northwest respectively, taking with them seeds. Upon reaching shore of each they set up a small shelter & plant their pine & blueberries, before heading to explore the respective islands.

The northwestern island is lush and green, with a small wood containing nice smelling herbs leading up to a cliff further down the coast from their landing area. It also seems to be inhabited by another tribe, wearing green clothes with big feet. They send a few home to report this.

The voyage heading north finds something very alien to their home. A tall jagged mountainous island. It''s difficult to navigate the jagged rocks, but luckily the sea is very calm with the beautiful weather, making sea travel easy. They set up in a small beach cavern at the bottom of jagged cliffs, although are unable to plant their produce. They can't seem to find an easy way up, so this will have to do for now. A few return home with news of the rocky cliffed island
>>
File: Orange4.png (14KB, 1152x648px) Image search: [Google]
Orange4.png
14KB, 1152x648px
Orange tribe find that their fires have been cooking their mud structures, this gives them an idea. They create little enclosed spaces in the cave walls for cooking pottery. Kilns! Those who operate the kilns are known as Blackhands

Oranges put a bunch of their ropes together to make basic nets for fishing

Using grasses& goatfur, Oranges weave in a similar fashion to rope, but thistime into a sheet makng itchy burlap clothing

The sailors ont he new island begin exploring. They find the island isn't much bigger than their own, but is dominated by a central peak surrounded by smaller hills & cliffs. It has a dense forest of pine spanning the entire island and has lots of birds & ravens. There is a cave near the top with blood stains surrounding it, along with strange noises. They decide not to get near.

The sick feel much better in the lovely sunny air.
>>
File: RainbowTribesMap2.png (73KB, 1152x648px) Image search: [Google]
RainbowTribesMap2.png
73KB, 1152x648px
>ANCHOR

NEXT FORTNIGHT'S WEATHER IS ONCE AGAIN LOVELY, CLEAR SKIES AND LOTS OF SUN
>>
>>1713497
research boat
>>
File: 1492724730904.jpg (26KB, 960x408px) Image search: [Google]
1492724730904.jpg
26KB, 960x408px
Research: raft
Action: send 10 tribe members to start building a port for future shipbuilding/trading
Action: Expand our mushroom farm
Action: dig more into the cave to hopefully find ore
>>
>>1713697
t. RED LEADER

Anyways, going to sleep lads
>>
>>1713683 >>1713697
Discord is required to play.
per OP here >>1712777

>>1713666
The REAL Green turn is such:

Trade: Greens offer to trade apple seeds for blueberry seeds from Blues. They are also interested in the Blue rafts and request information about their production.

Research: Inspired by the rafts, Greens begin using their sheets of wool to create makeshift sails for the rafts. They share the results of this tech with the Blues, who unfortunately don't have any sheep.

Action: Build rafts (once Blues agree to share the tech) out of wood from the woods.

Action: Greens build a stockpile to begin putting away some of their foodstuffs.

Action: Greens assign 15 tribesmen to be fishers, to help increase food production.
>>
>>1713710
I'm on discord my dude
>>
Research: Build hulls using logs underneath the rafts to support the structure above water. These hulls would be made from logs pegged together in a trapezoidal shape underneath like this:

O O O
O O

Action: Start to plant our apple trees

Action: Learn the green's language so we can trade

Action: Sail from the rocky island north and east with our new boat. Hope to reach the mainland. Bring fruit seeds, food, and spears.

Trade: Trade apple seeds for blueberries and teach the greens how to make a raft. Take back the sail technology to the main island.
>>
>>1713697
>>1713702
Oh I thought you were another anon green. Pls ignore previous tag Red Leader, continue.
>>
>>1713666
Me and red leader talked it out, here is the actual turn.
Research: Kilns. Some tribemates realize after a especially cold night that if you have a small cave to keep your fire in, the fire will grow warmer, just as we do in our own cave. After some adjustments and tweaking, he perfected his "fire cave", opening the top to let the for breath, while still keeping the insides very warm.

Action: Send some tribemembers out into the island to catalogue the wildlife, after all, the wolves have to be eating something.
Action: Dig out a large room dedicated to growing mushrooms, then plant more mushrooms in it.
>>
>>1713810
Hah
>>
Still need orange turn
>>
>>1713666

>Research
(I have to use this)
Two youngsters, Turok and Shilda are tired of having to chop down trees with nothing more than sharp stones. After a day of hard work, the two sit down, look at eachother in the eyes, and begin making sweet love on the cave's cold floor.
However, the thought of a tree-cutting device does not leave Toruk, even after having ensured a legacy for himself. During the night, he ties one of the broader rocks to a stick, and Uses it to hit a trunk. It works! Cutting trees has never been easier! Axes become widely used by the tribe men, as both weapons and tools.
>Action
A particulairly curious orange tribe member attempts to breed with one of the tribe's goats. It is better to leave the smaller details, but what comes out is certainly interesting.
Other oranges soon begin doing the same, and interbreeding becomes widely accepted within the tribe.
>Action
The Tribe begins to actually use their goats for something. They begin to breed the animals to increase their numbers, while simultaneously harvesting their milk. They also begin killing some of them for meat (which is then cooked) and leather. A new profession is created: The Whitespeakers, which take care of the goats
>Action
The Orange Tribe is perhaps the first to develop a proper way of trading that is not just exchange. Their penises are their greatest asset, and as such, they must be given proper valour.
The dicks of criminals or evildoers are cut, and prepared accordingly. The shaft is cut in many round slices, which are then dipped in melted limestone and left to dry, making coins. The Orange Tribe begins calling them "Chits". They value approximately as much as a sheep or an orange tree. The head of the penis is cut in half and, again, dipped in melted limestone before being let to dry. These are "Glonks", and are five times as valuable as a normal Chit.
>>
File: Red5.png (19KB, 1152x648px) Image search: [Google]
Red5.png
19KB, 1152x648px
Reds create their first kiln. Dispite being the tribe's first try, they are great craftsman & make a very large kiln , great for big fires & lots of cooking.

They continue to expand the cave, digging a space to grow more mushrooms, giving a pop boost

Red's are curious about what the wolves are surviving off. They find it to be rabbits (although very few remain alive) and rats. The rabbits and rats survive off of all kinds of woodland vegitation. Red's find 1 such thing is edible, Carrots! This gives reds another pop boost
>>
>>1715264
Changing the last action because autism.
We improve our boat by craftibg oars to propel it and add more wood to make it sturdier and larger. We can use it to gather wood on the new island and transport the wood back.
>>
File: Green5.png (17KB, 1152x648px) Image search: [Google]
Green5.png
17KB, 1152x648px
Greens are approached by big mouthed blue people, although they can't understand each other, the blues seem quite good at communication. They establish some basic communication and agree on a few things
A) we come in peace
B) want to trade these small blue bush berries for those bigger green tree berries? Yes.

Inspired by the greens wooden water floaties, the greens help the blues improve them, inventing sails & teaching the blues, while being taught how to make a floaty of their own.

Greens begin fishing more, and stockpile food, giving a pop boost
>>
Blues approach & develop relations with the greens. They trade fruit and trade sail tech for raft tech. They also manage to talk some blue sheperds into giving them 4 sheep to take home

THey plant the new seeds, growing apples & giving a pop boost

They develop their rafts to be more effective using hulls, making little canoes

The blues on the northern island decide this island is shit & sail eastward to a large landmass on the horizon, landing in a large swampy area, quite similar to their homeland. They build a basic shelter & plant their produce.

>>1715427
Also, greens have the same pine sailed canoes as the blues
>>
File: Blue5.png (17KB, 1152x648px) Image search: [Google]
Blue5.png
17KB, 1152x648px
>>1715433
>>1715433
>>
File: Orange5.png (16KB, 1152x648px) Image search: [Google]
Orange5.png
16KB, 1152x648px
Oranges create a new proffession dedicated to looking after goats, the Whitespeakers. They harvest goat milk, meat & skins, giving a pop boost.

A horny orange decides to fuck a goat he's particuarly fond of. This idea initially repulses the rest of the orange tribe before they adopt the practice of sheep fucking. The initial sheep fucker is the first ever criminal, and has his dick amputated. Goat gives birth to a satyr, satyr's are horned people who can jump high & are good at range.

After some really underwhelming sex, an orange invents axes for tree harvesting.

The orange tribe takes teh decapitated dick and turns it into currency by coating it in molten limestone & cooling it. They make 10 1" coins called chits, & 1 glonk out of the bellend.

The extra food , goat fucking and dick money make the oranges happy. Truly, a wonderful time to be alive
>>
File: RainbowTribesMap3.png (73KB, 1152x648px) Image search: [Google]
RainbowTribesMap3.png
73KB, 1152x648px
>ANCHOR

WEATHER THIS WEEK IS FUCKING DREADFUL. STORMS AND TORRENTIAL RAIN.

NOT A GOOD TIME TO BE WITHOUT GOOD SHELTER, AND UNWISE TO HIT THE SEA WITHOUT PASSABLE BOATS
>>
>>1715457
Research: This new kiln burns through wood and has much more heat inside, which cooks stuff faster and whatnot. But a curious tribes member wonders if it cooks things we can't currently eat, such as rocks, clay, and water inside to see what happens, noting what melts, what rocks looked like before and after they melt, and what color they were before and after.
Action: With the growing tribe, the cave is beginning to become cramped. Some tribemembers begin to dig deeper and branch off the main cave, creating many small individual bedrooms for the people and their families.
Action: in addition to digging a bedroom block deeper in the cave, we dig a large rain trench around the cave to prevent flooding, and store water for crops to feed on.
>>
>>1715457
Research: They begin drying meats and fruits for preservation. Its perfect for long trips!

Action: They begin building wool bags and wooden boxes to store their food using existing technology. Stockpile can hold more and is organized.

Action: Green men begin to build a tower from rocks and mud to see long distances. Maybe there is other friendly neighbors?

Action: They host a bonfire party and invite blues to join in a courtship of friendship!
>>
>>1715457

Orange Tribe:

>Research
One day, a satyr sat on a rock, and began throwing some of the stockpiled sharp stones into a piece of wood. It just so happens that one of the rocks pierces its target, sticking out of it proudly. The satyr is struck by an Incredible idea. Something to throw sharp rocks better would be nice.
And so, with rope, wood, and some sticks, he creates the first Shitty Bows & Arrows
>Action
Inspired by the goatfucker incident, another valuable member of the tribe attempts to... Breed with fish. By... Inseminating their eggs... With jizz in the water... Or something.
>Action
For their currency to be viable, The Seers of the orange tribe decide that a way to recognize criminals is needed. All problems between citizens will now be taken to the Seers, who will judge and punish criminals accodringly, following these guidelines:
"Stealing, killing or hurting a fellow tribe member that is not a criminal and lying to purposely hurt a fellow tribe member are all actions considered evil and criminal."
>Action
Creating mud walls for our caves and reinforcing our existing homes with limestone and more resistant materials for the coming storm.
>>
Research: Spades by taking flat stones and sticking them on long wooden things

Action: Build more Fishing Spears and assign a third of our populace as fishermen

Action: Build a sheep pen by digging a pit and having logs cover the top

Action: Explore inland on the mainland, armed with spears and carrying seeds.

Also celebrate with the greens
>>
File: Red6.png (19KB, 1152x648px) Image search: [Google]
Red6.png
19KB, 1152x648px
Reds begin experimenting with what they can get out of a kiln. They can now do pottery & smelting.

Reds dig trenches to channel the water from the entrance of their caves to the crops, increasing yield & keeping them dry during the storm, improving pop growth.

Reds build comfy bedrooms, nice and spacious
>>
File: Green6.png (18KB, 1152x648px) Image search: [Google]
Green6.png
18KB, 1152x648px
Greens develop preservation for their food, in preparation for the voyages of their dreams. The extended time before spoilage increases pop growth

Greens stockpile supplies in preparation for exploration

Greens attempt to build a watchtower from mud and rocks. The storm makes this endevour very difficult as the mud won't dry and they are basically stacking rocks in a storm. By the end of the 2 weeks they've managed to make a stumpy wooden tower with a stone base, giving them view of the the blue shacks from their town but not much else that they couldn't already see. The builders develop a cold.

They host a bonfire courting party with the blues. The blues agree to be courted. They have a muddy sticky & sweaty courting party in the rain. The tribes enjoy each others company & maybe develop some low key fetishes
>>
File: Blue6.png (18KB, 1152x648px) Image search: [Google]
Blue6.png
18KB, 1152x648px
Blues party with the greens, they develop a thing for feet & catch a cold. They can now understand each other completely

Blues invent spades

Blues do more fishing giving a nice pop boost. It's cold & wet, but the storm is hurling fish out this fortnight.

Blues make better shelter for their livestock, increasing sheep pop & their corrosponding rescources

Blues set up a small base at the shore & explore inland. the marsh & torrential rain makes exploration cumbersome, but still fine. They discover the swamp is full of the same sorts of things as their home, but also bees.
They spy a collection of tiny huts on stilts. They approach out of curiosity & find it's inhabited by territorial swamp goblins. They are attacked & chased away, suffering no casualties
>>
File: Orange6.png (17KB, 1152x648px) Image search: [Google]
Orange6.png
17KB, 1152x648px
Orange's satyr invents shitty bows & arrows. What a genius!

orange's develop a basic code of law, with criminal scum sacrificing their most priced possessions to the treasury...their dicks. Oranges now gain currency per turn

Orange's improve housing making them more confy against the storm.

Orange's take inspiration from the fabled first goat fuck and a madman decides to use a fish as a flesh light. This produces a merman. This sick fuck has his penis lopped off until the entire tribe starts doing it too. Sorry Fishfuck, it's for the greater good.
>>
File: RainbowTribesMap4.png (73KB, 1152x648px) Image search: [Google]
RainbowTribesMap4.png
73KB, 1152x648px
>ANCHOR

IT IS NOW SUMMER

WEATHER IN THE STARTING ISLES IS LOVELY, CLEAR SKIES WITH LOTS OF SUN
>>
>>1715629

FUCK A LIZARD AND GET YOURSELF A DRAGON
>>
>>1715630
Research: Navigation. We want to travel, but need to be able to get back home! By tracking signs like the moss on trees and the stars, we gain a crude sort of navigational skill.

Action: Build more rafts.

Action: We send 4 groups of 7 Tribesmen out in various directions. Each is equipped with seeds, cured meat, berries & apples.
-- All of the groups head toward the mainland that Blues have discovered and told us about.
-- One group sails north along the coast as far as they can.
-- One group sails east along the coast as far as they can.
-- The third group begins sailing upriver with their raft.
-- The fourth group establishes a base camp on the mainland near/with the Blues.

Action: The Shamans begin to care for the sick, building a hut to keep those with colds comfortable to recover. The Healing Hut. They use their herbs to try to treat the cold.
>>
>>1715630
Action: Gather stone and rock, Whilst mining maybe they find some ore??

Action: Create more mermen, We need fish fleshlights to be a cool thang to do.

Action: use the mermen to explore the islands to the east and the blue island to make contact with the nibbas.

Research: Charcoal
https://www.youtube.com/watch?v=SjK2XlNE39Q
>>
>>1715630
Research: Palm Oil by boiling palm seeds and scooping up the oil

Action: Migrate as many as we can to the new colony. There's not much for us here. Take all the seeds and wood, and what's leftover we burn. Once we arrive at the shore, we should spend time rebuilding shelters, planting seeds, and the building the sheep pit.

Action: Build a lot more spears, these skinnied down. Villagers should train to learn how to throw these spears. I expect them to form a new profession: the Spearchuckers.

Action: Send as many able bodied men as we can with spears and torches with palm oil doused in wrapped leaves. A sentry should march ahead and give the signal when the goblins are sleeping, or away, and burn down their stilted huts. If they retaliate, we will attack with the spears. Once we have outnumbered them at least two to one, we offer a chance for them to surrender to us. Some should obviously stay back and watch over our base camp. If the goblins surrender, we bring them back to the main camp.
>>
>>1715630
Research: woodworking
Action: Gather and store as many seeds from all plants we can find on the island
Action: Make clay pots.
Action: Using the new woodworking tech we take large logs and hollow them out, then smooth them into canoes.
Action: Capture rabbits and rats and store them in clay pots that have holes in them, feed them carrots.
>>
>>1715713
*yanks off shaman action*

This is a research. Our bad.
>>
File: Red7.png (20KB, 1152x648px) Image search: [Google]
Red7.png
20KB, 1152x648px
Reds gather large logs and hollow them out, their large sausage fingers caress the trunk as they smooth them out, making slight nibbling noises as they work. The results are some basic sleek canoes made with a lot of love. Reds have developed a new craft. Wood Working!

Reds begin to cook poor quality clay pots in their kiln, adding holes in a few for the purposes of capturing rabbits and rats. They make a lot due to their large kiln.

They attempt to capture rabbits and rats, but find it difficult to do so alive. They end up knocking them out with sticks before putting them into pots and feeding them with carrots. the frenzied vermin calm down a little after being fed, although they still bite when stroking is attempted.
>>
>>1718555
They also begin making stores of seeds of strawberries, carrots, trees, ferns and some baby mushrooms
>>
File: Green7.png (18KB, 1152x648px) Image search: [Google]
Green7.png
18KB, 1152x648px
Greens are going on a voyage! They begin creating many rafts with sails, eager for adventure with their new friends, the blues.

Before setting sail they decide it would be wise to come up with some kind of ways to determine directions. This mixed with landmarks should allow them to have a vague idea of where they've been and how to get home. They use moss patterns, the rising & setting of the sun & the stars to develop primitive navigation.

Time for the voyage! 4 groups of 7 get onto their rafts, bringing many supplies & sail for where the blues told them there is the mainland. They land on the marshy land they've been told about but can't see the blues anywhere. 1 group decides this is as good a place as any & the blues probably aren't too far away and begin setting up a small town attempting to grow trees and berries and apples & building structures.

The other 3 groups go sailing as far as they can, making camp when needing to rest.

The northern sailors discover a beeched ruined ship, turned into a large marsh goblin town, far bigger than what the stories of the blues indicate.
The eastern sailors find nothing of significant interest beyond scenic views of the marsh on one side, and what appears to be more islands on the other
Those sailing up river sail far at first, but quickly start developing problems as the swamp thickens and the rivers become thinner, & more confusing. They set up camp where it's no longer feasible to continue sailing. At night there is rustling and 1 sailor reports seeing a few pink tribesmen sneaking around.
>>
File: Blue7.png (18KB, 1152x648px) Image search: [Google]
Blue7.png
18KB, 1152x648px
Blues distill palm oil by boiling palm seeds & scooping it off the top. They also find that palm sugar has crystallized in the bottom of their cauldrons once cooled, it's sweet and yummy.

Blues begin a mass migration to the new marsh time, taking all the important stuff and burning the remains. Their home island is shit & few have grown attached to it. The clear skies making sailing safe & easy. THey begin rebuilding once they arrive

Blues, under threat of marsh goblins, create many spears & train with them. The trained are given the title spearchucker and are the first primative military of the evo

The blues send an invasion group to the goblin village at night. They set fire to the village, waking and panicing the goblins who, outnumber the blue group completely. The goblins are hesitant to attack thanks to the scary fire and instead make noises and throw things while trying to figure out how to stop the hot hurty magic from consuming their homes. The blues are able to outrange & stab many goblins while only suffering a few casualties from rocks to the head, thanks to the goblins fear of fire and the chaos. The goblins become less aggressive and more fearful as their friends and family die and their homes burn around them. Blues demand surrender but the goblins can''t understand them and many begin to flee in panic. Blues capture 4 goblins and have completely destroyed the village
>>
File: Orange7.png (18KB, 1152x648px) Image search: [Google]
Orange7.png
18KB, 1152x648px
Oranges develop Charcoal from the pits of their fires

Oranges start creating a lot more mermen using their fishy fleshlights, wew!

Oranges Begin mining on both islands, the home island doesn't yield much, but the 2nd yields copper veins!

Oranges get their mermen to have a quick look around the eastern islands & blue island. Blue island is a large flat marshy swamp. The merman spies the blues all migrating away & burning all the structures there. It's now empty.

The eastern islands seem to be, Rocky with a long field island almost attached to it, A thick forest with a lot of howling, and a dry island with a lot of rock, sand, a few cactuses and little water.
>>
File: RainbowTribesMap5.png (75KB, 1152x648px) Image search: [Google]
RainbowTribesMap5.png
75KB, 1152x648px
> ANCHOR

WEATHER IN THE HOME ISLANDS IS HOT
>>
>>1718584

Research: Copper axes, Melt the copper in the kilns and create molds out of mud of an axe head, then sharpen it on rocks and tie it to the axe handle.

Action: Using the merman as seahorses we use the Raft as a water chariot. They carry the satyrs to the mainland and Will help explore the mainland too.

Action: Using our new Axes, we can cut wood at an exhorbitant rate, The satyrs are to build a outpost on the mainland with the mermen. They make make log cottages.

Action: Build more water chariots, We can explore the rocky island to the east for more veins which we know how to identify and then mine them and bring them home in the rafts. We already explored so ye
>>
>>1718591
Mill you still are a nigger even without your name
>>
Research: wood shields

Action: send exploration envoy to the far north, hopefully hitting the foothills, and reporting back with findings and resources. They should carry spear and shield, and return with any seeds they come across to be planted in the camp.

Action: teach our language to goblins in a deep pit with a buulding over them. We must learn who they are and how many others are there of them. First try to sweet talk them with bribes of food, and if that doesnt work, torture.

Action: build wooden palisades by digging a trench all around the camp and sticking long trees around it to form a makeshift wall.
>>
>>1718584
Research: Crude bows and arrows. They have less access to food while travelling and away from home. Using sturdy sticks and tight wound wool they create tools for hunting wild beasts.

Action: Build/ reinforce wooden walls around settlements.

Action: Attempt friendly contact with Pink. Offer jerky and friendship.

Action: Enhance tower and stack neater than before. Surely they can figure this out somehow.
>>
Research: Ever since the polulation has moved to the shore. They have been staring more frecuently into the stars. Thanks to this they now know how to navigate better!
Action: Prepare all suplies of food for leaving the island
Action: The leader has been amazed of how much we have accomplished as of recently. Some people among the tribe are wondering if it should be better to establish a dynastic monarchy. He has decided that the previous method of electing leaders is uncivilized and time has to pave way for wiser leaders to take control of our future of our civilization, and goddess knows what the hell will happen in those unknown lands!
Action: Prepare everything! We are leaving this bloody island, this will go down in history!
>>
File: Red8.png (20KB, 1152x648px) Image search: [Google]
Red8.png
20KB, 1152x648px
Red tribe have decided it's time to move onto greener pastures & spend the fortnight preparing for the open seas.\

They use the stars & sun's consistent positions to develop primitive navigation. It isn't perfect but it'll do the job for now. A more pressing problem would be how exactly they're going to steer. Right now all reds will just paddle with their hands, there's no wind this fortnight which is fortunate, and the water can help cool them off while baking in the sun.

They stockpile resources and craft many beautiful canoes for their adventure

Reds decide that for the long term good of the clan, RED LEADER should be a title appointed by the previous ruler to a successor they deem worthy. Red's set up a dynastic monarchy

Reds spend the first week developing & stockpiling, then the next paddling away from their home island. They travel north east past every island they see, looking for a large landmass suitable of their self appointed divine right. which they find. They see a small village further down the coast from where they land
>>
File: Green8.png (18KB, 1152x648px) Image search: [Google]
Green8.png
18KB, 1152x648px
Green tribe are out in the wilds, far from home, with little food and possible threats. They develop the mighty bow and arrow for self defence & hunting.

Greens begin to fortify all of their settlements. THey collect wood and stone and get to work. THey build basic fortifications which should keep any feral creatures out for now. They also give that tower another go, this time without the torrential rain it goes much much better, they make a lovely tall tower back on green island that can see very far. From this vantage point they can see the entire ocean surrounding their island, and have glimpses of 3 land masses immediately surrounding them on the horizon.

Meanwhile the greens upriver attempt to approach the pinks with friendly offerings. The pinks panic and run away! Greens are confused and chase after them. They appear to know their way around through the swamp quite well, weaving and dodging, but the greens big feet allow them to keep up easily. This panics the fleeing pinks as the greens pursue terminator style.
The pink collapses and curls up into the fetal position crying pleading with the greens in a language they can't understand. They take him back to the green village and calm him down with jerky and lovely herbs and friendship. There there little guy, we won't hurt you...
>>
File: Blue8.png (19KB, 1152x648px) Image search: [Google]
Blue8.png
19KB, 1152x648px
Blue's develop wooden shields. Clearly this land is dangerous and defence is key. On the topic of defence, the blues surround their new town with large wooden palisades. Blues are feeling pretty safe for now.

Inside the camp they throw the goblins in a pit to keep them contained while they try to develop communication. They succeed! The goblins tell blues to go fuck themselves and to let them out of the pit. There's many other goblins in these marshes who will no doubt come to rescue the prisoners and murder blue scumbags. What is the blue reply?

Some blues head directly north and discover the northern green village and the large goblin ship town. They return with the news, as well as some watercress and elderberry seeds.
>>
File: Orange8.png (17KB, 1152x648px) Image search: [Google]
Orange8.png
17KB, 1152x648px
Oranges attach mermen to their basic shitty rafts making a shitty water chariot. These are pretty fast, to the point where oranges frequently fall off and almost drown in the ocean before being rescued.

Oranges develop shitty copper axes.

Oranges send 2 expeditions via chariot. Firstly for mining in the rocky island and the 2nd to the mainland. The rocky island yields yet more copper, increasing copper supplies.

Oranges make a small settlement of wooden shacks on the mainland using swamp wood and their fancy new axes.
>>
File: RainbowTribesMap6.png (75KB, 1152x648px) Image search: [Google]
RainbowTribesMap6.png
75KB, 1152x648px
>ANCHOR

WEATHER THIS FORTNIGHT IS WINDY
>>
>>1719364
Research: Basic medicine. Our Shamans begin to experiment by treating any wounded or sick with herbs and poultices, as well as wool bandages and splints.

Action: The eastern explorers continue east, using the wind when it's blowing the right direction to follow the coast further. When they land this time, they will set up a settlement and begin planting their seeds.

Action: The tribesmen upriver begin to scout around their camp for resources that could be useful, while keeping an eye out for the Pink tribe.

Action: We attempt to communicate with the Pink we have in our camp, trying to discern who the Pinks are and whether we can interact peacefully with them. We try to demonstrate that we would be open to cooperation and trade.
>>
>>1719364
Research: Tying stone knives to the end of sticks makes them better for hunting and defense. We make stone spears.
Action: Reds begin trekking inland, towards the north.
Action: A temporary guard is set up to protect the tribe as they move and sleep, they have orders to firstly ward off wild animals and capture any other creatures they think are intelligent.
>>
Research: Hunting tools/traps
Action: Keep moving north. Send some scouts ahead of the general population. Ignore other human tribes if we encounter them. Grab anything valuable we may find on our way.
Action: Hunt for food and stuff
Action: Make more weapons
>>
Blue player is off on a hike, any lurkers want to join disc & take over blue for a bit? It's the only team with 1 player at the moment
>>
>>1719364

Action: Offer up the goblins to return to their people in good faith. We only ask that they take a chance to hear a deal of ours. If they accept, they should consider a partnership where we will teach them proper building and fighting methods if they will tell us of the region, their tribes, and a passage to the northern mountain foothills so that we may find a location for a new settlement. We want to respect their territory, so knowledge of their camps and ours will help establish this. If they don't want the partnership, we will accept a simple recognition of their borders so we know not to trespass, and gift fruits and wool anyways. If they are amiable enough, ask if they have stone or ores at their disposal that they would be willing to trade for.

Action: Plant the new seeds and have like ten farmers designated to till the land and use rotting berries and sheep feces as fertilizer.

Action: Start harvesting the mud from the swamp and slather it on the edges of our wooden palisades, bringing torches close enough to it to make it harden.

Research: Tapestry. We will do this by learning how to weave wool into large cloth banners we mount on tall spears to display our banners. Hopefully, this will announce our peaceful presence to any peaceful beings we will find, as well as serve as markers in the world for paths from our camp to the interior.
>>
>>1719364

Orange turn:

>Research
Ago, copper can be used for protecting, it's resistant an' shit. Make armour and helmets.
It's orange like our oranges too, no need painting them.

>Action
Make our water-chariots bigger and better like our dicks , to prevent our men from falling off and to make our movement quicker.

>Action
Set up smaller settlements in all of the explored islands, connected by water chariots

>Action
Some more sick fucks breed with the birds and ravens from the rocky island
>>
File: Red9.png (21KB, 1152x648px) Image search: [Google]
Red9.png
21KB, 1152x648px
Reds develop Poor stone spears, these should be useful for self defense and hunting. On these long journeys

Every red tribesmen idally crafts their own set of weapons and tools as a hobby. Clever red craftsman combine the pickaxe and woodcutting axe together, making them less cumbersome and more versatile, which should be useful while traveling. Every tribe member now has at least 1 spear, 1 knife, & 1 pickax. This should give all members the ability to defend themselves a little bit as well as gather resources. In addition to medium ranged spears, the axe's & knives can also be used as weapons if their other tools break, or more specific tactics are required.

Reds continue traveling north, hunting and foraging as they go. The extra food while they travel makes up for the fact they can't plant food for now and have no way to preserve their perishables. They don't get a pop boost, but this ensures nobody goes hungry while they travel.

After seeing the village further south the reds realize that they aren't the only ones here. They decide it would be wise to avoid any humanoids if possible and travel north. Upon seeing the green town up the beach, they head north east, deeper into the swamps to avoid them, leaving their canoes by the shore. Nobody has seen them moving yet, as far as they can tell.

While traveling they pick up watercress and elderberry seeds
>>
File: Green9.png (19KB, 1152x648px) Image search: [Google]
Green9.png
19KB, 1152x648px
The green shamans begin to treat sickness and injury. They grind herbs for consumption and to use as an ointment on wounds. They also cover the wounds in woolen cloth to protect them while they heal. The greens gain a pop boost

The greens attempt to communicate with the pink. It's basic but they pull it off for now. The Pink is happy that greens didn't skin him alive or eat him and is surprised that there are friendly races in this world. After finding out that some greens want peace and are going to explore the area where the pink settlement is, pink goes with them to ensure there's no misunderstandings. Pink doesn't want more bloodshed.

Pink leads the greens to the other side of the lake. Pink town is small but heavily HEAVILY fortified, with motes & walls & guards and spikes. Pink drawbridge is let down and a fucking HUGE pink walks out, heavily armoured, scarred wielding a large battleaxe and bucklers on his forearms. Greens are not permitted inside for pink safety, greens spy many malnourished women and children peaking from their basic houses inside the town. Pink explains the situation to Pink Leader. He smiles wearily. He explains to the greens there are many dangers in the nearby mountains and warns about traveling in unprepared. Pinks have been constantly on the move since they were massacred by a surprise attack from the purples. They had refused to help the purples in a war against the orcs over a large rich mine and in the dead of night the purples burned their village to the ground and rained arrows down from the surrounding highground. Pinks managed to get a good portion of the population out alive, but they were then picked off by orcs, monsters, and purples hunting them down every time they attempted to settle. Last attack was particularly brutal. Orcs invaded and skinned pinks alive. Pink leader hopes more survived but he isn't hopeful.

Pinks are hopeful that greens will be peaceful and are delighted at the offer for a trade. They don't have much to spare at the moment so instead offer a promise to come to greens with trade if they come across anything useful in return for the speedy greens keeping pinks informed about movements of tribes and monsters in the surrounding area and if possible, any other pink survivors they encounter.

The eastern greens explore down the eastern coast looking for a place to settle. They encounter a large walled coastal city of browns, with many ships fishing and traveling on the nearby ocean. This is inconvenient for green's plans of a permanent city and instead make a temporary camp nearby for now while they decide what to do.
>>
File: Blue9.png (20KB, 1152x648px) Image search: [Google]
Blue9.png
20KB, 1152x648px
Blues develop weaving & begin producing tapestries and flags. These double up as fun culture and as signs to display blue towns and routes.

Blues further reinforce their buildings with hardened mud, making them sturdier and helping a little with insulation for colder weather.

Blues invent the farmer job and plant their new seeds. Blues gain a pop boost.

Blues negotiate with the goblins and convince them to lead some blues to the nearest goblin settlement. Goblins lead the blues to the nearest goblin settlement. The goblins there are furious at the blues and want to murder them, but stop upon seeing them returning other goblins. They are distrustful of blues and raise their spears, but allow blues the opportunity to speak. Blues are charismatic and have a way with words. They explain the situation and their deal. Wow goblins never thought of it that way. They agree to blue teachings and border terms. They tell the blues of all the locations of goblins in the swamp, but don't know much about the goblins living beyond the orcish mountain range. They trade blueberries for lovely swamp mushrooms and goblin cheese giving blues another pop boost! Blues don't want to know where the milk for the cheese came from and the cheese will be used to help encourage lasting peace.
>>
File: Orange9.png (18KB, 1152x648px) Image search: [Google]
Orange9.png
18KB, 1152x648px
Oranges develop shitty copper armor & helmets. It's orange too, their favorite color, what a treat!

Drowning isn't ideal. The oranges improve their rafts by giving them walls, making them sturdier, more comfortable & secure, while putting harnesses on the front to allow easier directing via mermen. This upgrades their chariots to Poor quality

A few oranges attempt to get some of that avian ass, but the birds fly away when the long dicked oranges run at them. The only birds they manage to get are when they shoot 1 down. Too bad you can't really breed with dead things.

Oranges create small settlements on all of the islands they've explored, and make highways for mermen traffic.

Upon arriving at the island north of them, oranges find their orange brethren murdered with blood trail leading up the mountain to the cave opening. Whatever's in there discovered the oranges and came out to play.
>>
File: RainbowTribesMap7.png (80KB, 1152x648px) Image search: [Google]
RainbowTribesMap7.png
80KB, 1152x648px
>ANCHOR

WEATHER:
>HOME ISLES - HUMID, RISK OF DISEASE SPREAD
> SOUTHERN MOUNTAINS - LOVELY, LOTS OF SUN & CLEAR SKIES
>>
>>1723106
Research: copper swords

Action: gather the lads with armor and swords and bring lots of rope and clubs and sharp sticks too. The satyrs are there with their bows. We gonna rape whatever is in the cave. Bdsm shit

Action: explore north on the mainland

Action: find more crops and food sources in all the lands we explored and to the north. Plant and farm them.
>>
Research: After seeing that we are not alone in this world, some tribe members are concerned about their safety. Some sort of protection is needed in case battle breaks. They see that in order to protect the body from the enemy, they designed something they called a shield. It protects the body from the shoulders to the feet.
Action: Develop a phalanx strategy, teaching them how to move as a whole unity
Action: Make longer knifes (swords) made out of stone
Action: Keep moving northeast. In case we bump into humans do not ignore them, try to communicate with them and try to find as much information as possible of our surroundings. Always keeping scouts ahead.
>>
>>1723106
Research: Greens create tower shields that strap onto their backs to defend from foes from behind. They can also store bows and arrows inside. Sort of like a turtle shell.

Action: Greens figured they need more than speed if they are going to survive in the wilds! They need to get BUFF! They begin daily training regiments for strength building. Lifting rocks and logs, throwing rocks and logs, and swimming on the shores.

Action: Greens offer to go hunting with the Pinks and split found food 50/50 for a day to see if it increases yield for them and if it can help sustain the local greens.

Action: Greens send 2 people over to Brown Town to begin diplomacy
>>
>>1723300
Gah. Name.
>>
Research: Wheel and axle, attaching them to our canoes

Action: Build a road using wood and dirt from our camp to the goblin settlement north and east by the mountains, hopefully to accelerate transport. If this is too big, I just want a road to go to the mountains.

Action: Send some of ours to teach the goblins how to make shields and fight effectively with spears and shields

Action: Go to the goblin settlement near the southern mountains in the east with an envoy of spearchuckers. Offer them a deal where they will harvest rocks and ores from the mountains and transport them to us in exchange for fish. Also ask if they know of a passageway to get through the mountains east.
>>
>>1723417
Also try and persuade gonlins to help us with road construction to make it faster.
>>
File: Red10.png (21KB, 1152x648px) Image search: [Google]
Red10.png
21KB, 1152x648px
Red tribe is considering the fact there's alot more people in this world other than them than they previously thought. Obviously reds are still entitled to more than everybody else...but will the others agree and accept it? What if they think the land belongs to THEM? what if they even ATTACK us? But we're hot as rats, why would they do that? Wild accusations and ideas begin to spread. Red leader decides it's best to prepare JUST in case.

Reds develop poor stone swords for medium range so they don't blunt their picks in combat.

Reds develop tall poor wooden shields. They will be painted red with the blood of anybody who doubts the red's divine heritage.

Reds practice moving as a cohesive unit and covering their allies with their shields. Reds suck at this at first, tripping over each other in the dense swamp as they march, but small groups begin to get the hang of it as they march.

Speaking of marching, the reds continue north east. The trees are begining to clear and the swamp becomes thinner as they begin to head uphill. A scout returns, chased by a really REALLY fast group of greens, a group of 5 pinks emerge from behind some trees further up. They panic upon seeing the armored phalanx and scatter, running away. One gargantuan pink remains. He draws his tree of a battle axe, croaches low (his croach is still much taller than the tallest red) and creeps towards the greens, eyes locked on the reds. He says something in a foreign language. Greens draw their bows, 1 green walks forward and holds out the apple he was chasing the scout with. What do the reds do?
>>
File: Green10.png (20KB, 1152x648px) Image search: [Google]
Green10.png
20KB, 1152x648px
Upon hearing of the orcs and purples and monsters nearby, greens realize that this area might actually be a lot more dangerous than they'd thought.

Greens begin training! Swamp frogs croak montage music as they lift rocks, sprint, swim and throw things. So buff! Greens are stronger and faster.

Greens develop shitty curved wooden shields. They strap these to their backs, doubling up as crude backpacks, allowing them to carry a handful of arrows as they go.

Greens send 2 to brown town for diplomacy. The guards look at the large footed greens and laugh. Greens are invited in for a drink and games. Brown city is a large wet, densly populated port town. Lots of people and goods pass in and out frequently with everybody either being merry with groups of friends, or loading cargo on and off ships for their next adventure. Brown city seems very wealthy and happy. Greens walk into warm cozy inns filled with browns. There's much talk and lots of cheering and fighting and flirting. Greens don't understand anything that's going on. Greens lose every game they play due to not understanding the rules, but still have a lot of fun. It's only when they arrive back at green camp they realize they've been robbed of literally everything they had on them except their woolen clothes. How did that happen??

Greens invite Pinks hunting! They offer to split all food gathered 50/50. Pinks are happy to join, a group of 20 come along with the greens, headed by Pink leader. Hunting improves relations as they learn about eachother. Pinks have elite half giant warriors. Pink leader is one of the few in the village and it's his duty to protect the citizens with his life until they finally find peace and can rebuild. Pinks are now friendly!
The guidance of the pinks with the speed and bows of the greens prove very effective. They successfully hunt lots of frogs and a few boars. Pinks teach the greens which swamp mushrooms are edible, giving greens a pop boost!

The hunting party is attempting to catch frogs by a pond when a red person appears! Red runs back into the treeline. Greens get really REALLY excited to meet another set of people and sprint after the red with offerings of apples just as they did with the pinks. Pink leader immediately tells 15 of his men to retreat home and tell them to be on alert, and if he doesn't return, assume there's a new threat. Him and 4 other pinks follow the greens.
They follow the red easily all the way to a large group of reds with spears and swords and shields in what looks like a battle formation.

Greens stop. Wow there's a lot of these guys. Pink leader approaches from behind and tells the greens he's never seen this tribe before, but they are clearly a threat. We can easily escape, they have no ranged and we're extremely fast. If they get trapped he's confident that between his strength and skill and the greens archery, they can take enough of them down with him to make an attack from this group on the main town ineffective.
>>
File: Blue10.png (20KB, 1152x648px) Image search: [Google]
Blue10.png
20KB, 1152x648px
Blues develop carts by attaching wheels and axles to a design similar to their canoes.

Blues spend time helping the goblins, teaching them. In return they convince them to assist them in building roads between the goblins and blues to allow cooperation and progress for all.

First and foremost, blues want metals from the mountains in exchange for fish.

Goblins agree to the trade. They're suprised that blues are so good to them. It makes sense when they think about it, afterall. water is blue too!

Blues provide material for the goblins, and the large amount of goblins construct paths between the settlements. Due to the density of the swamp and distance of the path, the swamp roads will be completed next turn. Blues will also begin to receive rocks and metals from the eastern goblins next turn when carts begin to run. The envoy returns from the goblin town with samples of what they'll be recieving. It appears to be tin and granite
>>
>>1723620
-Savages huh? - a soldier mumbles.
- Silence! We don't want to fight without having not trying diplomacy first - the leader replies.
The leader looks at one of his men and says.
- You, move forward. Look at them, and make it VERY clear you come in peace while dropping your weapons. Put your hands up and move slowly towards them
-Yes sir
>>
>>1723752
Shut the fuck up.
>>
>>1723760
Fuck off
>>
>>1723778
End you're'st meagre existence.
>>
>>1723782
nigga
>>
File: Orange10.png (19KB, 1152x648px) Image search: [Google]
Orange10.png
19KB, 1152x648px
Oranges get ready to fuck (litearlly and figuratively ) whatever's in the cave that killed the other oranges. They create copper swords for killing and stabbing.

Oranges go to the cave and discover a large pack of wolves, they're gnawing on the bones of the 7 island residents. Oranges bum rush them, killing most and beating a few to a pulp. They take 2 losses in the immediate attack, but mainly take injuries from when they rape the wolves, causing them to frenzy. They gain wolfmen! Wolfmen are good at tracking and sneaking and ambush attacks.
After they're done wolves the oranges look around the cave. This is strange, it's got a bed and some pottery. Defiantly doesn't look like a wolf den.

Oranges explore north, they see large groups of goblins building roads with blue overseers. They return home with news.

Oranges ravage their islands for food to plant. They have a lot of population to feed.

They retrieve, Pine seeds, Blueberry seeds, garlic, pears, edible lake weeks and dandelions.
They get a nice pop boost from this, plus pine wood.
>>
File: RainbowTribesMap8.png (81KB, 1152x648px) Image search: [Google]
RainbowTribesMap8.png
81KB, 1152x648px
>ANCHOR

WEATHER:
>HOME ISLES: STORMS
>SOUTHERN MOUNTAINS: WINDY
>>
>>1723808
Research: The Wheel.
Action: The Phalanx takes the Apple, passing it down the line to the back of the formation, where it will be held until it can be quarantined it it's own pot. Action: Afterwards, they begin marching north, remaining in formation as long as the greens are within eyesight.
If the greens just happen to be in the way, the formation moves up as one and forces them out of the way. If they refuse to move they get stabbed to death.
Action: Some men are assigned to collecting and storing any seeds/plants we find as we travel.
>>
>>1723808
Research: Carpentry. Making nails, chisels and carving knives out of copper we can begin crafting items of superior quality and of intricate design. Proper planked boats, houses and beautiful furniture will come from men who are called Crafters. Crafters hone their skills and can create great works.

Action: When fighting the wolves the swords men had no definitive way to block the attacks of the wolves. We need a blocker. A perhaps our crafters create a piece of hardened pine wood dipped in pin resin which has an intricate piece called a hand hold or handle. Such crafting has not been seen. Fuck bitches get dick coins

Action: Military forms and training of a formal military using our square shields and swords we can develop a fight style and forms. Satyrs stand behind the glorious soldiers providing archer support. Wolf needs are our scouts. Mermen our sailors and water horses.

Action: start the building of a large building where our crafters are taught and trained. The crafters guild hall.

Meet with the blues. We want to exchange formal greetings. We have been watching them for many weeks
>>
>>1723808
Research: Bow
Action: The Phalanx takes the Apple, passing it down the line to the back of the formation, where it will be held until it can be quarantined it it's own pot. Action: Afterwards, they begin marching north, remaining in formation as long as the greens are within eyesight.
If the greens just happen to be in the way, the formation moves up as one and forces them out of the way. If they refuse to move they get stabbed to death.
Action: Some men are assigned to collecting and storing any seeds/plants we find as we travel.
>>
Operation: Civilization

Action: Teach the goblins how to set up farms, fish, build walls, cook food, and construct houses. Hopefully this will help teach them how to live safely and feed them with low risk of death and diseases.

Action: Build a lot more carts. Ask goblins if they would mind pulling them for us. If they are unwilling to do it at first, we will promise them a payment of food. These carts should be used to pull the rocks from the mountains, and should ALWAYS be guarded by spearchuckers or goblin equivalents.

Action: Send an expedition carrying a blue banner in the direction of goblin city. Tell them of our intentions for friendship, progress with the goblins, and ask if they will allow us to settle further north of their town, just a small base.

Research: Masonry. We use granite to create better shelters and roads, using mud or pitch as a mortar. These should be used to upgrade the shelters in our current camp.
>>
>>1723808
Research: They reinforce and improve their shields.

Action: They take Pink leader suggestion and retreat to their settlement. They ask if they may camp within their walls for now as Reds appear to be a little more than menacing. (We would also ask OP not to offer fruits or growable resources to strangers as gifts. We have jerky or wool for that.)

Action: They reinforce their homes with logs to durate the storm. Perhaps new housing may be in order soon.

Action: The team make notes of Brown tribe and keep moving. They shouldnt settle near thieves.
>>
File: Scarlett11.png (23KB, 1152x648px) Image search: [Google]
Scarlett11.png
23KB, 1152x648px
Reds tentatively take the jerky offered by the greens and pass it to the back of the line. I guess they mean no harm? Whatever we have places to go and rats to worship. Reds march on wards.

Reds pick up new seeds as they enter the mountain, hardy crops that can grow in the mountains. Red Lettuce and Red Radishes.

They continue onward and spy a large battle happening in a valley between ferocious orcs and heavily armored and militarized purples. Reds begin talking to each other as they observe this.
"Look at these savages! We must create weapons to defend our self from these threats!"
"No you fools, if we do that we'll get dragged into a fight we aren't ready for! We must create the wheel and get as far from this place as we can!"
Reds begin infighting insisting the other groups ideas will get them all killed. There is only one solution, they must split ways to ensure their own survival. Should anything happen to the other group, their refugees can come to the other tribe who'd be more than happy to gloat.

Reds split into 2 tribes, Scarlets headed by Red leader taking radishes, and Maroons headed by the Red Rat taking red lettuce. This is a sad bitter day in red history, brother against brother, father against son, friend against friend. Both groups are confident it's for the best, and hope to see the other scurrying back eventually.

They invent their respective techs.
>>
File: Marroon 11.png (22KB, 1152x648px) Image search: [Google]
Marroon 11.png
22KB, 1152x648px
Maroons enter NORTHERN MOUNTAINS
While scarletts enter SOUTH MOUNTAINS
>>
File: Green11.png (20KB, 1152x648px) Image search: [Google]
Green11.png
20KB, 1152x648px
After reds take the jerky greens go back to pink base, and request to stay in the pink town incase of reds for now since it's so well fortified. Pink leader says no, greens have been good so far but they still can't be certain and don't want to risk it. they just met. Instead Pinks would be happy to help reinforce the green towns instead as a sign of good will.
With pinks help, green towns are much much sturdier and safer. The storm passes by unnoticed for the most part thanks to the roofs over their heads, and the thick swamp stopping most of the wind and who's going to notice it getting much wetter?

Greens reinforce and improve sheilds, upgrading to POOR quality, they can also carry more arrows with them.

Greens are offended they were robbed and decide it's best not to associate with the browns. They note it's location and carry on their journey east.They pass the mountain range and see beyond it are large wide open pastures and fields. They think they can see smoke rising up from the northern horizon.
>>
File: Blue11.png (20KB, 1152x648px) Image search: [Google]
Blue11.png
20KB, 1152x648px
Blues begin operation CIVILIZATION.

Blues develop basic masonry, allowing them to use granite as a sturdy new building material, and boy oh boy are they going to put it to good use.

They begin to teach the goblins how to build, farm, fish, cook and do everything blues have a good idea of in hopes of improving their lives and reducing sickness. They use the large happy goblin workforce to improve roads, and cart supplies around, always under the protection of blue spearchuckers.

They work tirelessly to improve the goblin towns and the connecting roads, aswell as blue towns. Goblins are prospering under blue help and like them a lot more. Wow blues are great!

Finally blues send an envoy to the goblin city. It's a few weeks walk away though so they won't arrive until next turn. For now they make camp at the large goblin town. Hey is that the greens down the coast there? We were wondering where they went.
>>
File: Orange11.png (20KB, 1152x648px) Image search: [Google]
Orange11.png
20KB, 1152x648px
Oranges develop basic carpentry, and assign dedicated crafters to work on wood and build the crafters guild for them.
They're first invention is the humble shield, it could have saved those few oranges against the wolves. A good start for the crafter's guild, very useful

Oranges begin to develop basic military tactics. THey divide their people into different groups based on what they're good at. They have almost no combat experience as of now so don't actually know anything specific about fighting and can't teach their soldiers any particular fighting skills, so for now it's just Orange infantry with Armour & swords & shields, satyr archers, mermen navy and the wolfman tracking corps.

A group of 3 Oranges approach the blue spearchuckers and say hi. Goblin workers fucking REEEEEE at somebody trying to touch their precious blue overseers and are poised to attack. How does blue respond?

With the so many specific jobs, oranges now have 1 additional normal action available to them per turn.
>>
>ANCHOR

Year 1: June 14th - May 1st

Weather:
> Home isles - Lovely
> Southern mountains - Storm
> Northern mountains - Storm
>>
File: RainbowTribesMap9.png (83KB, 1152x648px) Image search: [Google]
RainbowTribesMap9.png
83KB, 1152x648px
Forgot to add map to post
>>
>>1727083
Research: Improve bows. Harst times require harsh decisions,if they want to leave us, that's up to them.
Action: Go find a cave, if we don't find one, we make one. When we arrive we will make a party celebrating our new home. I hope this improves the morale. Make a fire, plant the mushrooms in the cave, and the carrots outside
Action: Start mining to make more space
Action: Test any types of rocks that may seem different from the ones we have seen earlier in the island.
Action: If successful, start making new tools with them.
>>
>>1727075
Research: Writing, We have money and with that comes math. We can use our chisels to make stone tablets like the romans and record writing on tablets. We can mix lime and clay and make writing soft clay tablets which are real nice.

Action: Upgrade bows using our crafters. The wood needs to be sturdy like the pine we have recently been able to start harvesting now.

Action: Upgrade our armour. Make the armour easy to put on using goat leather straps and line it with leather so its warm and comfy to wear.

Action: Explore the mountains to the east. Our clinkers would love to clink in the rocky mountains. Use the wolfmen to scout out and then send a party of soldiers and clinkers to look for veins of metal to clink clink

Action: Build a school/lecture building for teaching our history, culture and research to the youths and those who want to read since our writing is new. The people who study knowledge and write and teach are called Revealers and the head of our research into science and math.
>>
Research: Education. For the Blues this means three different paths of learning.

The first is the School of Influence, where students are entered into debate teams and learn the tactics of logic, reason, and emotion required to win arguments and persuade others into their point of view. The best students will be employed as diplomats.

The second is the School of Intimidation, where students learn tactics regarding how to discourage an enemy from fighting by learning insults, aggressive body language, and facial expressions intended to scare opponents from even having the courage to fight. The best students will be our warriors.

The third is the School of Language, where we study the similarities in grammar and syntax of various languages we come across in order to predict how any new language s we come across are arranged and organized. Hopefully this will allow us to learn very quickly the languages of foreigners. The best students will be our scouts.

Action: Build schools in the goblin towns. They will adopt a similar school to our Influence and Intimidation, but also learn about Goblin Histories, Natural Sciences, and Geography of their marshes. The goal from the Blue perspective is to encourage teh goblins to unite under their common racial history and maintain a permanent presence in the marsh when we are gone. They also learn our speech methods and Natural Sciences so they can become self dependent and learn to innovate and create without our superior technology.

Action: Once we are north of the Goblin City, we start building ships so we can sail north and west, setting up a colony on the island there.

Action: Inform to the goblins of our intentions to leave their lands. We are embarrassed and incredibly sorry for our rude intrusion many weeks ago, and hope that our aid will not only make up for their losses but ensure they will never be embarrassed like that again. If they agree to help us move out of their rightful marshes to the north, they will be promised our established southern town on the condition that they will still maintain trade relations with us and continue our legacy in all the marshlands. If they agree to the terms, we will begin the slow process of moving our people to the goblin city and migrate into the island.
>>
>>1727053
Greens improve their bows for range.

Action: The Northern mountaineers see the smoke, take note of tge direction and build/find shelter from the storm. (I knoe what you are doing, reeee)

Action: Party with the Pinks, do more hunting with them. Relationship boost!

Action:The islanders begin making sport of their fishing, swimming and strongman abilities. Morale boost!
>>
>>1727248
Offer the oranges a sheep as a gift. Tell them that the swamp is Goblin Territory and the goblins will very much appreciate it if they would send their scouts and expeditions elsewhere, perhaps east? We will even be willing to send our blue tribes members to help the, the goblins are much too busy to leave their homelands after all.
>>
>>1727248
If we don't need to research education and can just build schools like Orange, turn our research and first action into one action and our new research is metallurgy using tin.
>>
>>1727075

Action: We gather our people and head north-east, seeking out a large and bountiful body of water to establish a settlement near.

Action: We establish basic militaristic discipline, our people march and chant, we run basic combat drills daily, we need order among chaos.

Action: We attempt to upgrade our existing weaponry and armor, our basic tools and equipment. General self improvement on the road.
>>
File: Scarlett12.png (23KB, 1152x648px) Image search: [Google]
Scarlett12.png
23KB, 1152x648px
Scarlets see thunder clouds overhead and it begins pissing it down. They attempt to find shelter as fast as they can. They come across a small cave nearby & think this is a good a place as any for now.

They get to work expanding it & making it cosy. While mining they discover a lot of the material is unusual compared to normal. They've discovered copper!

Scarlets consider their defences, they already have bows & arrows, what else? They upgrade their current tools to poor copper. These are sharp & longer lasting . They saw a war & know this is a dangerous place to be...A few attempt to liven the place up and party, but splitting from the other reds, the storm outside & the fact there's war in the mountains is a complete buzzkill and nobody is really in the mood.

Reds finally begin farming again, so they can actually improve pop rate with their new seeds.
>>
File: Marroon 12.png (23KB, 1152x648px) Image search: [Google]
Marroon 12.png
23KB, 1152x648px
Maroons head north and begin to develop some discipline as a unit. They march and chant & do drills in their down time.

As they travel, maroons attempt to improve on their current designs for weapons (they don't have Armour) Improving their poor stone swords to Decent quality.

While marching north east the reds come to the edge of a mountain ledge. THey can see past the mountains over miles and miles of lovely green pastures. From this vantage point they can see many villages and interesting things in the fields. They turn their attention to a large lake down below, perfect! Wait...There appears to be a very large settlement on the lake shore with a large amount of well equipt orcs. Maroons decide to camp at the top of the mountains while they decide what to do.
>>
File: Green12.png (20KB, 1152x648px) Image search: [Google]
Green12.png
20KB, 1152x648px
Greens spend some time improving their bows fro increased range, making Poor Long bows

The eastern explorers make a mental note of the smoke location and make a temporary shelter. Dispite it's temporary nature, greens have decent shelters and it's enough to keep them dry & safe. only a few leaks here & there which make for nice drinking water.

Greens throw a party for the pinks. This is probably the first time pinks have had fun in a very long time and they appreciate it greatly, as well as the food the greens bring. In gratitude pinks offer to give greens a breeding pair of domesticated boars and teach them how to look after them in exchange for some apples.Greens accept gaining a pop boost & some lovely farm animals. Pinks are doing a little better thanks tot he extra food.

Back at the home isles the greens make a sport of shooting the fish they see in the water with arrows tied to wool string, improving their archery abilities. They then have to drag it in, improving their strength.
>>
File: Blue12.png (22KB, 1152x648px) Image search: [Google]
Blue12.png
22KB, 1152x648px
Blues develop an education system that leads to professions based on the blues talents. It is also implemented with the goblins, but with different subjects. Goblins are amazed at how much there is to learn and do indeed love being goblins...almost as much as they love blues. Thanks blues!

Blues chat to the oranges. They ask they to go explore east instead. Oranges head home with some blues and the blues convince them to go east. Wow we never thought of it that way! Sure thing blues!

Goblins agree to blues terms, they thank them for all their help and will happily trade with them in future. They're sad to see them go.

Blues arrive in goblin city with some o their other goblin friends. The goblins of goblin city are outraged that the swamp goblins would bring goblin murderers to their gates. The city is full of the escaped goblins from the first blue attack, aswell as Orc overlords who the goblin's currently supply and help. The Orcs want to execute the blues but their goblin friends convince everybody it's a misunderstanding and to let blues speak. Orcs put down the blue diplomats to give them a chance to speak. Blues explain the situation. Wow, we never thought of it that way! It'd be very unfair to kill you now. But still, get out of our city, never speak to me or my goblin ever again.

Blues back out of the goblin city with their lives and begin creating ships, aiming for a new homeland across the sea.

With all their professions dividing up labour, blues can now do 1 additional ACTION per turn
>>
File: Orange12.png (69KB, 1152x648px) Image search: [Google]
Orange12.png
69KB, 1152x648px
Oranges develop a method of writing to record their money dealings. They create tablets out of limestone and soft clay to record basic symbols.

Oranges intend to develop plenty of ideas, they create a building ready for this endevour and fill it with their best and brightest, dubbed the revealers. Surely this building will produce many important discoveries in time.

After failing to catch birds many times some horny oranges decide that to catch this pray, they can't just bum rush them, asmuch as they wish otherwise. They set up a trap with fruits and a hidden net, lying in wait. They successfully catch a group of ravens. Pleased with themselves the oranges look at eachother and nod, then drop their pants. Oranges now have Raven harpies!

Oranges go to speak to blues and are convinced very eloquently and politely to fuck off to the east. Sure thing! While happy to leave for the east instead, the oranges eyes pop with lust as they gaze upon the sweet goblin booty. They want it so so badly.
They begin their journey east sending wolf scouts ahead to ensure it's safe and report back anything interesting.
>>
File: RainbowTribesMap10.png (84KB, 1152x648px) Image search: [Google]
RainbowTribesMap10.png
84KB, 1152x648px
>ANCHOR

Year 1: May 1st - May 14th
SUMMER

Weather:
> Home isles - Lovely
> Southern mountains - HOT
> Southern Mountains - lovely
>>
Also because of Orange reeeing that I ommitted their turn

Oranges couldn't contain their insatiable lust and a few returned under the dead of night. They kidnapped 2 goblins and brought them back to orange camp. They finally got that gobbo ass.

Oranges now have goblins
>>
THey also grab a cart of tin. These wheel machines are amazing
>>
>>1727564
Maroon Turn.

Action: Send ambassadors to the Orc town and the Unknown town, attempt to establish a basic neutrality and inform them of our intention to settle nearby, promise lavish trade opportunities and strong allies. If they can't understand us, try and communicate but if it's dangerous: Flee.

Action: Establish a formal truce and open-trade with the Scarlets by sending them an Ambassador, inform our people that we are working our way towards an alliance with our brothers.

Action: Build camps near the pastures but far enough away from the towns as to not provoke them, attempt to settle our people somewhat, use the reeds and foilage of the fields and any nearby bark or other materials to build basic campsites.

Research: Schooling, all of our population will be held to high intellectual standards. The craftsmanship of our forefathers will formally be taught to the next generation, gathering in groups every civilian and child alike will attempt to learn and become more intelligent.
>>
>>1727579
>>1727588
I retract these statements. Oranges need to declare war on blues first before attacking & stealing a blue supply convoy protected by blue spearchuckers
>>
>>1727573
Research: Halberds. Seeing an armed force and the Pink's warnings have made us want to be more equipped to handle what may come, leading to the birth of a new weapon type.

Action: Our eastern settlers scout around the plains for resources and livestock.

Action: Build pens to breed our boars, importing some to the eastern settlement and home island as well.

Action: Make the eastern settlement into a permanent outpost, with a wall and more lasting structures. We abandon our northern settlement, taking all of our resources and torching it before relocating those settlers to the marsh town near the Pink tribe.

Diplomacy: We ask the Pink tribe if they would mind if we move more of our people into the settlement near their lake. We tell them that we plan to settle permanently somewhere else, but for now it would be reassuring to be near them as an ally, and we can help protect them as well if anything should happen. We make clear our intention to help find additional scattered Pink tribe members to reunite them.
>>
Research: Irrigation. They found out things will grow better if you water them from time to time
Action: Scout the area surrounding us in search of villages and valuable stuff. Send one scout to the place where we found those fast guys and the other big guy. In case of finding them, offer them strawberries or other types of meal we usually eat. Try learn that unknown language of theirs try to build a good relationship.
Action: Dig deeper into the mine and try to find other types of rocks
Action: If successful, make tools out of that material. If not successful, try to expand our carrot crops
>>
Research: Metallurgy

Action: Upgrade all of our tools and weapons into tin. Teach this to the goblins too.

Action: Have a ten of our best influencers stay with the goblins as an advisory board. This turn we advise the goblins to help liberate their brothers from the orcs! Every goblin is born free and must live and die that way as well. It will be too difficult to do such a mission militarily, so instead we will send goblins inside the city and inspire goblins to take destiny back in their own hands, overthrowing the orc regime from within.

Action: Slowly send all of our population overseas and set up a town, complete with livestock, schools, buildings, walls, and a farm, on the island.

Action: The Goblin Advisors also urge them to completely explore their lands. After all, the marsh is theirs, they should know who and what is in it.
>>
>>1727793
If possible, we will ask if the goblins want to upgrade all their tools and weapons to tin. Our action will then be instead to teach our spearchuckers how to use spears in melee.
>>
>>1727573
Research: Improved pickaxes.
Action: move back west, away from the orc town and back into the mountains.
>>
>>1727793
>use one action to build 6 actions worth of shit
Kys faggot
>>
Research: Metallurgy, our humble people who work the kilns and create our tools will be called whitesmiths. They are to get a section of the crafters guild hall where they work with their forges and metal.

Action: Reforge all our tools,weapons and armour into bronze.
Action: Create a mining outpost in the east by the tin which our adventurers will find because we sent them a turn ago.
Action: Colonise the rest of the home islands with farming settlements and fishing towns. We need more food and land.
Action: Build a stone wall around our towns on the mainland using our masonry and lime.

Meet with the greens because we land on their island thinking it's uninhabited but find them. Greet them with open arms and gifts of fish and bread.
Diplo: The goblins to the north. We have set eyes upon them. Come to them with gifts of goats milk and garlic bread. We come in peace and love.
>>
File: Scarlett13.png (23KB, 1152x648px) Image search: [Google]
Scarlett13.png
23KB, 1152x648px
Scarlets decide to make their home more comfy. They begin to mine away expanding their cave. They come across Granite and more Copper

Using the rainwater from the storm, reds expand the carrot section of their farms & develop irrigation. Water helps crops grow! Scarlets gain a pop boost

Scarlet's send a group to explore the area, with 1 heading back to the swamp to meet with the pinks and greens again.
The main scouting party is walking through the mountains when they are ambushed and taken captive by purples. They are taken to a purple outpost and imprisoned. Purples are attempting to learn to communicate with Scarlets for interrogation. The lone scarlet scout will arrive in the swamps next turn.
>>
File: Marroon 13.png (23KB, 1152x648px) Image search: [Google]
Marroon 13.png
23KB, 1152x648px
Maroons improve their pickaxes to decent quality.

Upon seeing all the shit beyond the mountains they decide it's best to return to the mountains instead. They see the orcs are traveling into the mountains a little further ahead, so maroons think it's wise to travel cautiously and in a round about way to avoid them.
>>
Where dat Britbong gone wrong nong
>>
File: Green13.png (21KB, 1152x648px) Image search: [Google]
Green13.png
21KB, 1152x648px
Greens request pink permission to move more pop to pink lake, promising to settle elsewhere and this is simply temporary. They'll help defend & find pinks. Pinks are more than happy to have an ally nearby, they too find it reassuring and request green help building watch towers.

Greens Abandon their town near the goblin shipwreck, torching it's remains. They move large population to the pink green lake town.

Greens make a perminant settlement on the coast by the plains.

Greens import their newly domesticated boars to all of their settlements. They build pens in each for housing and breeding purposes.

Greens create shitty wooden halberds to help defend themselves and their bases from outside threats.
>>
File: Blue13.png (22KB, 1152x648px) Image search: [Google]
Blue13.png
22KB, 1152x648px
Blues want to use the new metal of theirs for upgrading tools, but they've never worked with anything like this before. They find that heat allows them to separate the tin from the rock, turning it liquid before re solidifying. They develop Metallurgy. They teach these skills to the goblins as well, encouraging them to create their own goblin forges too.

Blues Move all their citizens to the shipyard south of goblin city. Their citizens arrive at the end of the fortnight and can begin the journey across the sea next turn.

Blues create an advisory board with the goblins, giving them guidance and counsel on what they believe the goblins should do. For now they think the goblins should explore their swamp lands and retake the goblin city from the orcs!

Goblins explore the swamp and discover all the currently known structures (pink/green, brown, orange etc), aswell as 2 previously unknown objects. A purple gate blocking access to the mountains, with a small purple mine, as well as a swamp monster lair.
Goblins are hesitant to attempt to overthrow the orcs. Orcs have been long time allies of goblins and skin those who rebel. They trust the blues and send a few goblins in to attempt to spread ideas secretly. Orcs have less dominion over goblin city.
>>
>>1730821
Was the scouting action too many actions? Just checking :)
>>
File: Orange13.png (71KB, 1152x648px) Image search: [Google]
Orange13.png
71KB, 1152x648px
Oranges begin exploring and settling on each of the Home isles, making little camps on each.

Oranges find the greens on green island and offer them gifts of fish and bread. Hey greens!
Oranges go north to the goblins & offer goats milk and garlic bread.
Goblins snatch the gifts then tell oranges to go away, the blue overlords told them to leave, why are they back again? Get out of our swamp! it's for only blues and goblins! HOW DARE YOU DISOBEY BLUES! REEEEEEEEEEEEEEE!!!

Oranges know of tin from the east thanks to seeing blues importing it. They send some miners to set up a mine. As they are setting it up purples come along. They kidnap the orange miners and imprison them in a nearby purple town and tower, they attempt to develop communication in order to interrogate them.

Oranges refine their abilities of metalwork, developing metallurgy. They assign white smiths to work on all things metal.
>>
File: RainbowTribesMap12.png (85KB, 1152x648px) Image search: [Google]
RainbowTribesMap12.png
85KB, 1152x648px
>ANCHOR

Year 1: September 1st - September 14th
AUTUMN

Weather:
>Home Isles - Rain
>Northern Mountains - Rain
> Southern mountains - Rain
>>
>>1730898
My bad I missed a few things

>Greens
- You Explore around your eastern town, there's wide open plains, as well as horses! You come across a small grey village with forges and guards and farms and chickens just north of your town.

>Oranges

You fortify all of your towns using masonry and limestone. You have better towns
>>
>>1730898
Diplomacy: We accept the fish and bread from Oranges. We offer them some jerky.

Diplomacy: Offer to help the Pinks with building watchtowers once the rain passes. Explain that it doesn't make building very easy.

Action: We attempt to capture and begin domesticating horses. They like apples, right?

Action: We send a small party to the Grey village with a gift of jerky and some wool blankets. We would like to get to know our neighbors!

Action: Build wooden storerooms in our new plains settlement and near Pink town to begin storing food. The home island already has one.

Research: Wanting to keep our people safe(r), we begin developing armor from sheep and boar hide, including helmets sporting the tusks and horns from their skulls.
>>
My turn will be
Research: Construction basics, foundations, supports, etc.
Action: begin digging a cave into the side of the mountain.
Action: Begin planting our seeds in the rice paddy like structure.
Action: Build a series of about 4 foot tall made of stone off the side of the mountains, then fill them with dirt from the lowlands mountains.
>>
>>1730898
Research: Agriculture

Action: Build large farms with our new tech on the most lush lands we have.
Action: sail the green ship north of leyawiin and with the green captain we should be there in no time. And set up a adventure camp on the island.
Action: Send more miners and troops to the mining outpost. I want muh tin
Action: build a fishing town called Leyawiin on the most north western island in the chain of islands. We will build a pier there.

Trade:
Green
An amount of copper tools, and pear seeds which go with their apple trees for one green ship and a green captain to sail it for four weeks.

Blue:
Copper for tin and goblin calming down
>>
>>1730986
I mean irrigation
>>
Research: Improving our bows
Action: Expand and search for more ores (and different)
Action: Send one scout north east, to find that gray shit that appeared on the map. Send another one west to try to find again.
Action: Fake a miracle. Make a member pretend to have been blinded, but then cured by our goddess. The goddess has told him about our destiny and she says that we are blessed by her and a good future departs us.

Also, start stockpiling 10% of the food for winter
>>
Blue can't post on 4chan atm, so his turn is in discord, just so there's no secret turn i'll paste their turns until they can post themselves

Action: sail everyone over and start building settlement on island

Action: establish small port just below the goblin city to be our entry point to the new island town. Should ask goblins if they can work on roading it to help trade route.

Action: retool everything to tin, same with goblins.

Action: advisers encourage goblins to build watchtowers by every road and send many brave silver tongued and warrior willing goblins inside goblin city. Their goal is to incite riots in the city. Hopefully the influx of goblin infiltrators will swell up the oppressed population and outnumber the orcs. That way if orcs attack, they will face large numbers. The mobs demands are to allow goblin regime to have control of goblin city. Orcs are welcome as citizens, but control MUST be to the goblins. After all, they are the majority. The swamp is theirs.

Research: armory. Men working here research improving weapon tiers every turn.

Trade: trade palm sugar and two carts for a copper supply.
>>
>>1730986
No deal with the Blue. Maroon has better deals to offer.

Green deal Revised:
some Bronze armour for the Green captain
Apples for pears
Copper tools for ship(s)

Research action change
Reforge our weapons and tools into bronze.

Sailing the green ship with green crew to the island to north with fully armed soldiers +wolfmen and all available mermen to speed it up.
>>
>>1732924
>>1730986
Trade
We trade apples for pears
We trade a ship for copper tools

We are not able to spare a captain or crew at this time.
>>
Should we make a new thread?
>>
File: Scarlett14.png (22KB, 1152x648px) Image search: [Google]
Scarlett14.png
22KB, 1152x648px
Scarlets scout north east. They find a purple/gray town.

As days grow shorter and nights longer, scarlets begin stockpiling food for the upcoming winter. They hope this will help them in the tough times ahead.

Scarlets Have a look around and find their are purple paths and towers all over the place... They might be right in the middle of purple territory...Maybe the rat goddess allowed them to sneak through during their hard times to ensure they were safe? So for now they set up a mine in the mountain next door. They discover tin!|

Scarlets fake a miracle of curing blindness! The goddess says they are blessed and will have a good future.
CREATIVE BONUS: Scarlets are a little better at recovering from illness due to severe placebo effects.

Reds improve their bows by changing the tips of arrows and using sturdier string. They now have Decent short bows
>>
>>1730898
Research: Agriculture

Action: Build large farms with our new tech on the most lush lands we have.
Action: Build a Fort on Leyawiin Island. With a whitesmithery.
Action: Send more miners and troops to the mining outpost. I want muh tin
Action: build a fishing town called Leyawiin on the most north western island in the chain of islands. We will build a pier there.

Trade:
Apples for pears (green)

That is all
>>
>>1732977
I mean Irrigation jesus
>>
File: Marroon 14.png (23KB, 1152x648px) Image search: [Google]
Marroon 14.png
23KB, 1152x648px
Maroons begin constructing a cave inside the mountain. They discover copper!

Maroons develop supports and foundations. This mountain shall be our home, it needs to be stable, secure and cosy.

Marrons begin planting their crops in a rice paddy style on their mountainside. They gain a pop boost!
Maroons build 4 foot walls of stone. They attempt to go get dirt from the lowlands but find orcs and goblins in every direction. How did they manage to get here unnoticed? Must have been showing mercy after the break up. They fill their walls with dirt from their rice paddy construction instead.
>>
File: Green14.png (21KB, 1152x648px) Image search: [Google]
Green14.png
21KB, 1152x648px
Greens trade fish, bread and pears, for Apples and jerky with the oranges. Hey oranges!

Greens assist the pinks, and advice them about building in the rain. Greens have been so good to pinks in their time of need. Pinks offer greens
their best crops RICE, in trade for sheep and herbs. Rice is a super crop that gives +5 making the trade equal. They also offer to give greens combat training in exchange for archery training.

Greens make storehouses at each of their settlements.

Greens attempt to tame horses with apples. Greens arrows and running allow them to pursue herds of horses very far. They succeed after taking a few fatal kicks to the face and tramplings. Greens now have horses!

Greens begin crafting armour from sheep and boar skins, using their tusks for decoration. Greens how have shitty leather armour!
>>
File: Blue14.png (22KB, 1152x648px) Image search: [Google]
Blue14.png
22KB, 1152x648px
Blues use goblins as a workforce. Goblins are happy with their blue overlords and begin worshiping them religiously. They turn the old blue town into a goblin temple to blues.

Blues create a small port town where they currently are and then sail over to the large land mass directly east, establishing a small town there with their entire population.

Goblins begin creating watchtowers and roads in the swamp, linking the new port town.

Goblins attempt to sabotage the orc hold over the goblin city. They instill great distrust in the orc overlords. The infiltrators are publicly skinned as an example. Goblins don't riot out of fear, but become hesitant to help orcs. Goblins quality of life in the goblin city lowers, and goblin refugees attempt to leave the city for the prosperous marshes.

Blues develop an armory with forges and at the port town, staffed by goblins.The armory gives goblins the ability to research metal related upgrades for trading with the blues each turn.
>>
File: Orange14.png (71KB, 1152x648px) Image search: [Google]
Orange14.png
71KB, 1152x648px
Oranges trade apples for pears with greens, Hey greens!

Oranges colonise each island in the island group. They create a pier and fort on the furthest, naming it Leyawiin island.

Oranges create farms on the lushes islands they have. This plus the new pears give them a pop boost.

Oranges send a group of troops and miners to where the previous miners disappeared from. They find it's now a purple town with a new purple mine.

Oranges are visited by browns browns sailing from the east. They want to know what the oranges have to sell and have plenty to trade from all over the world and every major culture. They look at the orange's limestone dick bits and laugh. Stupid oranges, we're not trading for THAT, we want GOLD! They then sail away again, laughing heartily.

More citizens are appearing dead or severely injured on the island where the wolf pack was. They claim a very large creature that looks like a wolfman has been attacking them and the survivors don't feel very well.
>>
File: RainbowTribesMap13.png (90KB, 1152x648px) Image search: [Google]
RainbowTribesMap13.png
90KB, 1152x648px
>ANCHOR

Year 1: Septermber 15th - October 1st
AUTUMN

Weather:
>Home isles - lovely
>Southern Mountains - Cold
> Northern mountains - Cold
> Great Plains - Cold
>>
>>1733043
Action: Expand the cave deeper into the mountain.
The entrance to the outside should be a long hallway, ending in a heavily fortified visitor area, which leads to another long hallway on the opposite side of the room than the last. It should split into three branches from there. One leading into a massive forge area, one leading to housing areas, and the last leading to a large mushroom farm.
Action: send a small group of people (15 phalanxmen, 5 archers) down to do battle and generally harass small orc caravans or patrols, firstly luring them near (or even past) two groups (one being the archers run to, one being the one the archers are luring the orcs past) of melee warriors, using archers to shoot and draw the attention of the orcs. The two groups will encircle and smash the whittled down orc parties, if there are any. Their mutilated corpses will be strung up along popular orc traveling spots, crucified and rotting.
Action: Upgrade our picks and spears to copper.
Reseach: Casts and molding, allowing ores and copper to be transported efficiently (ingots) or mass produced into swords and plates for armor.
>>
NEW THREAD

>>1733082
>>
Research: Scarlets had been really busy discovering new metals. They were wondering if they could somehow mix metals if they would be stronger. The started to mix all known ores to see if they would get good results.
Action: If they find a new alloy more resistant than current metals used for tools, improve them and replace them with them.
Action: Expand carrots crops further.
Action: Dig more into our cave in search for more/new ore
Diplomacy: Aproach greens and try to understand their language. Try to improve relations with them. Offer them food.
With our northeast scout send them even further northeast to find their town. Try to understand their language and communicate to them that we would be interested in sending some people to the grey/purple trading post for future diplomacy.
Thread posts: 210
Thread images: 77


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.