OH SHIT NIGGER(s) it's an adventure about killing vampires n shit.
3 vampire hunters, 1 little girl and a robutt, is going to infiltrate a vampire castle to kill the head vampire there for casting a spell than kept the world at perpetual night time.
While on the Vampires' side there's Bob the Vampbeast given the mission to stop these hunters.
The hunters have just cleared another floor of the castle and are now at the bottom of the stairs leading to the next.
Each character needs at least 1 player to be the voices in their head to tell them what to do n' shit.
Just name yourself something with the highlighted title under the character to identify which team you're going with. Example: Regular Hunter Faggot -> Controls Oswell the regular Hunter
Need at least 1 player for each dude, DOESN'T mean each character is limited to 1 player.
The more players each character has, the more rerolls that team gets.
Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES
https://twitter.com/notapaladin
>>1695657
Wood has been provided by local lumberjack group "Marple Syrop",
Dead thread has been provided by 9000 skeletons
Wouldn't it be nice to find merchant, upgrade ourselves and make us immune to remote control
>>1695756
who was that?
>>1695839
is there enough wood to burn entire castle into the ground?
>>1695854
just think about it. If to burn everything you would need to worry about vampires or hunters anymore and game will be completed
I'm here.
>>1695862
If game is completed that way then Imma quit 5ever
>>1695869
We still have some unfinished business, however. Just check what gear we have and who is asleep before we move onwards upstairs.
>>1695869
fine geez
>>1695874
Everyone's asleep, except for maybe the tin can and the burger allergic little girl
>>1695886
Does that counteract the allergy to broccoli, then? And what do we have in our inventory?
>>1695890
It's a broccoli burger
>>1695892
Well, since we have yet to deal with the vampires captured by Horace, let do that now.
>>1695892
can I get less eco friendly body back?
>>1695899
Ah yes, those.
>>1695907
Indeed, robutt. DID YOU?
>>1695913
Come ON, you must've saw them do something!
>>1695921
WHAT ARE YOU HIDING, TIN CAN
>>1695925
WHAT SECRETS DO YOU HOLD IN THAT TIN CAN OF YOURS?
>>1695927
Indeeed, what mysteries lie within? We may never know
>>1695947
Because he likely turned off, or ran out of power.
Am I really the only one awake right now?
>>1695947
I didn't see jack shit, cap'n
Speed response was provided by 11k modem
>>1695951
I dunno >>1695954
>>1695968
You do know that implies that you WANT to stop me from murdering vampires, right?
>>1695967
>>1695968
And so the vampires are killed
>>1695976
There's no such thing as useless loot. Let see what they had on 'em.
>>1695975
EXP whore
>>1695981
A box labeled "Useless Loot"
>>1695984
If you said that to Oswell your insult might've had a point. I just don't want to leave junk behind.
>>1695988
Could be some good vendor trash. Better take it with us.
>>1695988
>inb it's a gold disc of unreleased Super Robot Pilot Season 3
>>1695997
It has been taken. Now you can go up the stairs.
Or not. I dunno.
>>1696015
what awaits us on next level?
>>1696022
dolls
>>1696015
Well, I doubt that Hunter HQ wants us to dilly-daddle. Let continue upwards.
>>1696029
you mean those ridiculously hard to kill ones?
>>1696037
>>1696039
Who knows. Just go upstairs and see if you can make it
>>1696050
what if I shoot there before going in?
>>1696050
The flashing red hand popped up, so I guess we have no choice but to do so, carefully.
>>1696056
Then the cannonball flies down the hallway through this doorway and then heads out the window at the end
>>1696063
I say let that robutt shoot his ball. After that we can actually go upstairs.
>>1696063
Do that.
twice
>>1696076
The cannonballs flew down the hallway through the doorway and then went out the window at the end
I suspect Bob spend most of his time crying for his lost master and fapping. At same time...
>>1696085
Who knows where they'll end up. In any case, let actually go upstairs now.
>>1696094
I'm here what I miss
>>1696100
Me murdering some vampires. Seems like the B-team is active ATM.
>>1696100
you missed dead thread
>>1696100
Life
>>1696096
>>1696091
Now who wants to roll for encounters
>>1696111
I can give that a roll, OP.
AAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
I'm here
>>1696112
Roll 1d10 to see what lurks in this empty hallway to greet you
10: An enemy
7-9: 2 Enemies
4-6: 3 Enemies
2-3: 4 Enemies
1: 4 Enemies + Elite Enemy
>>1696132
Okay
>>1696132
Oh nice. Can I nick your hat?
Rolled 10 (1d10)
>>1696111
take my roll daddy
>>1696141
Only if I can get another bandana for my head
Rolled 9 (1d10)
>>1696140
>Mystery enemies
Considering thread is more alive now, this unit switches to battle support role and shuts up.
I mean I'll show up only when my roll is needed.I have videogames to play, it's my day off
>>1696143
>10: An enemy
>>1696145
>9: 2 enemies
Obviously means the results is 3 enemies since 1 enemy + 2 enemies = 3 enemies
Rolled 102 (1d500)
>>1696158
Sure. Roll 1d100
Bob's current alchemy knowhow gives him a +10 to this roll
>>1696166
we must find the legendary super vampire hunter
Golden Hunter!
>>1696166
...As a team. Outside of certain cases, we do not LITERALLY roll together.
Rolled 40 + 10 (1d100 + 10)
>>1696170
Bob is gonna properly fuck it up....
Rolled 44 (1d100)
>>1696170
>>1696177inb4 it's GAR incarnate
>>1696191
or even better
a giant mecha with a lion face on its chest
>>1696191
If Gar wasn't currently being spitroasted in the depths of hell, I'm sure he'd relish the thought of fulfilling some ancient Transylvanian prophecy.
>>1696181
>>1696189
That was a failure. Bob did not create a metamorphosis potion. He made really sour lemonade instead.
>>1696178
>>1696166
Just out of frame. The enemies are wondering if only one of them show up or all three appear instead.
>>1696207
Lemme suplex one of them enemies.
>>1696207
suggesting background action: Bob had coated the doll's weapons with weed potion when he went to report to Elder Walter.
Rolled 3 (1d10)
>>1696215
6-10: 1 Doll
2-5: 2 Dolls
1: 3 Dolls
>>1696231
Roll 1d10 to see if that's true or not
1-5: No
6-10: Yes
Rolled 6 (1d10)
>>1696236
Rolled 6 (1d10)
>1696207
At least we can enjouy drink ouf sour lemonade...
>>1696231
Doll's weapons with weed potion, I like that idea
>>1696249
aw yiss, time to bring the mozzarella. Since Bob is unlikely to be able to stand toe-to-toe with any one of the Hunters, I propose to cheddar the fuck outta them with status effects.
>>1696263
>Since Bob is unlikely to be able to stand toe-to-toe with any one of the Hunters
Bruh do you even know your abilities?
>>1696263
But that's literally not true, given how much he was a thorn in our sides when Mark was still alive.
>>1696266
Sadly Bob is not a brighest guy even if he is a skilled alchemist. I blame on heroic plot armor....
>>1696276
Also not a skilled alchemist as you just created bootleg minute-made instead of anything actually useful.
>>1696289
Hey OP, give them a brief rundown of Bob's true form.
>>1696258
>>1696249
And then.
2 Dolls appear. With their weapons coated in weed potion.
Stats:
Double Saber Doll:
Power: 18
Speed: 18
HP: 20
Special: 8
Will: 20
Makes 2 stabs per attack so it rolls 2d10. Each stab is 2 damage.
Knife Doll:
Power: 16
Speed: 20
HP: 20
Special: 10
Will: 20
Both dolls will induce highness in their victims due to the weed coating. Highness infers a minus to accuracy
>>1696291
Hey OP, debuff oswell for forgetting we need our Master's blood to transform.
>>1696289
He lost being a 'master' once a child stabbed him with a stake. That's all I'm gonna say.
>>1696295
oh yeah
>>1696295
Suggestion: Bob develops alchemical adhesive potion.
>>1696310
Just remember to do the 'Master of None' ability, Oswell!
>>1696314
Why not created adhesive potion that release weed gas?
>>1696318
Right.
Man we need like a pastebin with all the abilities and shit.
Is Bob's ultimate goal making us fail our random drug screening when we get back to HQ?
Rolled 7 (1d10)
>>1696310
Roll 1d10 to convince it to a mano-a-mano duel
>>1696335
Right.
Now there's 2 ways this is gonna happen:
1. I make the pastebin
2. If a player somehow remembers correctly all the abilities of all hunters so far, that palyer makes the pastebin. And then that Player will be rewarded
>>1696359
Right.
Also I invoke Master of None if I already haven't.
Also, I ain't gonna force you to make the pastebin, I just have trouble remembering all the shit we can do.
Rolled 5 (1d10)
>>1696359
fug forgot dice
>>1696370
"Nah m8, i aint dueling witchu. You look like a shitter" said the doll as it rejects Oswell's duel invite
>>1696367
Yeah but the pastebin part is more like I'm giving you nerds another chance to get some rewards and stuff. Like equips, items, a random wish, etc etc
>>1696385
I'd write it all out if I remembered it or had the patience to sift through the previous threads.
Ah well.
ATTACK THAT NIGGA ANYWAYS!
>>1696385
I would like to activate float like a butterfly plox?
>>1696385
Seems like a fight's unavoidable. Better sip two sips from that power potion before getting into combat and prepare for a fight.
>>1696393
Attack as in force it into a duel or engage in regular team combutt
>>1696424
just let use attack as a team
>>1696431
us*
>>1696424
Team combat.
He had his chance to die with honor.
Now I'm gonna shove him into Horace's unconscious anus.
>>1696438
memories
>>1696424
Let just do some team combat. Just let me sip the power potion in preparation for the fight.
>>1696438
That sounds uncomfortable. Typically not best to annoy the healer, eh?
Rolled 1 (1d4)
>>1696438
>>1696431
>>1696449
Ah yes. But since the Dolls are fasta. They go furst.
The knife one will stab:
1:Oswell
2:Wilda
3:Jon
4:Golem
>>1696458
It's like Doomguys fannypack.
He won't feel a thing.
>>1696460
but...but I DARE not to do drugs!
THIS IS AN OUTRAGE!
Rolled 2 (1d10)
>>1696465
LOOKOUT FOR THE WEED STAB!
Roll 1d10
Doll has +20 Speed
Oswell has +12 Oswell-ness
>>1696465
The ghost of Fib Smogee say that drugs is good for you!
can we still roll to make glue with weed fumes?
Rolled 1 (1d4)
>>1696479
Oswell gets stabbed with the weed Blade.
Oswell now has 11/14 HP
Oswell is now high. His attack rolls has a -3 malus
NOw it's the dual bladed doll's turn.
It will target
1:Oswell
2:Wilda
3:Jon
4:Golem
>>1696498
Hmmmmmmmmmmm
Rolled 34 (1d100)
>>1696492
Sure. Roll 1d100
Alchemy skill gives you a +15 on this roll
>>1696498
Is it possible for a single guy to get super high from being stabbed multiple times?
Rolled 78 + 15 (1d100 + 15)
>>1696503
>>1696506
oh you can do that? neat!
>>1696505
It's called "Overdosing" and I'm well on my way there.
>>1696505
sure. you can see his eyes already getting bloodshot.
>>1696513
Gooder job!
>>1696513
Bro who dat?
Where the food at?
Rolled 3, 5 = 8 (2d10)
>>1696500
LOOKOUT FOR THE DOUBLE WEED STAB!
Roll 1d10
Doll has +18 Speed
Oswell has +12 Oswell-ness
>>1696506
>>1696513
MEANWHILE
Bob managed to make a type of glue.
From weed extract.
It sticks things together and gives of weed fumes.
Rolled 4 (1d10)
>>1696522
Fuck shouldn't Master of None cancel out the bonuses or am I dumb?
>>1696526
The dolls goes first so you haven't had a chance to activate Master of None yet
>>1696527
oohhhhhhhh
>>1696513
Whut! I should'nt suppose to roll...
>>1696522
Cool, pull prank on one of the lower vampire with our new weed glue.
>>1696526
KER-STAB! x2
Oswell now has 7/14 HP
His highness has increased. Now the malus is -4
NOw it's...Oswell's turn.
Master Of None
Lemme get at double saber nigga
Ignore the chronic coughing
>>1696541
Don't call it a prank, call it a... practical test.
>>1696554
Master o none has been activated.
Now it's Wilda's turn.
>>1696560
And then I promptly fall into a coma because my dog needs to go to the vet.
>>1696560
I'll just mace the ground and stun these dolls, taking a single sip from the power potion beforehand if it doesn't take up my action.
>>1696562
Is the dog also high
>>1696570
>>1696565
It does.
So whatsit gonna be. Ground slam or potion sip
>>1696572
Potion sip, since that means that these dolls will have some trouble trying to attack me that way.
>>1696576
Wild's Power is now 23
It's now Jon's turn
>>1696581
Shining finger the double stab doll!
>>1696581
2 sips speed potion
>>1696590
Sure you don't just want to smack 'em and set one on fire? It's a 20+ bonus versus a 18
Rolled 3 (1d10)
>>1696595
>>1696597
Roll 1d10
You have +23 Bonus
Doll has +18 Power
Rolled 4 (1d10)
>>1696605
Rolled 8 (1d10)
>>1696605
Rip doll
>>1696605
Oh shit niggaaaaaaa
>>1696608
>>1696608
Doll has 11/20 HP left and is now on fire.
It's now the robutt's turn.
>>1696621
Ey. Ey. Tin can.
>>1696634
we should just scrap it, OP
seems pretty useless
>>1696634
Be careful, you might tip him over and spill out all of his gold!
>>1696637
>>1696639
Oh well. So now it's Joseph's turn.
>>1696643
Ready!
Rolled 2 (1d10)
>>1696643
>>1696644
>>1696645
Wilda and Joseph rushes forward and pushes the tin can outta the way, making it lose its turn.
Joseph and Wilda roll 1d10
23+12 = 35 Power for Combo bonus
Doll has +20 Speed
Rolled 5 (1d5)
>>1696657
POWEEEEEEEER
>>1696661
try again
>>1696666
calm down, satan
>>1696667
that's satan +1 to you
Rolled 1 (1d4)
>>1696661
>>1696660
Anyway. The doll has 7/20 HP left.
NOw it's...well, its turn too.
And it will target:
1:Wilda
2:Jon
3:Joseph
4:Golem
>>1696672
Does Wilda have a bonus immunity to weed since she wasn't affected by Bob's weed in the boss battle against Mark?
Rolled 10 (1d10)
>>1696672
Wilda roll 1d10
Doll has +20 Speed
Wilda has +23 Power
>>1696675
shhh
>>1696672
>666 in the picture
you can't fool my satan
Rolled 10 (1d10)
>>1696685
Don't you dare.
Rolled 4 (1d4)
>>1696687
Blocked.
Now it's the double bladed doll's turn. It'll target
1:Wilda
2:Jon
3:Joseph
4:Golem
>>1696692
can tin cans even get high?
Rolled 4 (1d10)
>>1696692
Tin can roll 1d10
+12 Power Golem
+18 Power Doll
>>1696695
I dunno
>>1696695
Were you awake when we were fighting Mark? He can get weeded up.
Rolled 7 (1d10)
>>1696698
Oh yeah, forgot the second roll for the second blade
>>1696698
Rip golem
Where's that golem roll
Rolled 2 (1d10)
>>1696706
>>1696714
The first did no damage tanks to the golem's passive ability.
But the second did.
Golem now has 13/15 HP.
Weed extract got into the system and is messing up the circuits. -2 malus to attacking
Now it's Wilda's turn.
>>1696717
Time to teach that single-knife-wielding doll about trying to stab children. I'll smash its head in!
Suggestion: Develop acid potion
Rolled 8 (1d10)
>>1696723
Wilda roll 2d10
Doll has +20 Speed
Wilda has +23 Power
If hit, get second roll to be >=2 for Head Smash
>>1696728
Ya wanna roll for it?
Rolled 8, 3 = 11 (2d10)
>>1696729
Here we go
>>1696730
sure. gimme a diceroll to roll against.
Rolled 69 (1d100)
>>1696731
Smash! The doll's head is obliterated and it falls down onto the ground, now motionless.
It's now Jon's turn
>>1696733
Sure. Roll 1d100
Alchemy skill gives you a +15 on this roll
Rolled 51 + 15 (1d100 + 15)
>>1696735
a 69? how lewd OP.
>>1696735
Another shining finger, coming up
>>1696743
we can't, it's on cooldown
>>1696737
Bob managed to make an acid Potion!
But then he accidentally spilled all of it over his face instead.
The pain is terrible
>>1696743
Shining Finger is on cooldown
>>1696744
Ah, shit, that has a cooldown? Combo maybe then? Or... Did we pick up another move that uses two stats? I vaguely recall a kick that uses speed and power
>>1696746
Nice one, Bob. Too bad it wasn't holy water.
>>1696748
we got float like a butterfly and counter
>>1696746
so I suggest float like a butterfly
>>1696748
oh and double punch, but that won't hit
>>1696750
Well, float like a butterfly then I guess
>>1696746
Fuuuuuuck!!! Go and pour some blood on our face!!!
>>1696753
next level we will get something like dragon kick or another power +spec move
>>1696746
I was wondering when something like that would happen.
After dunking our face in a bucket of water, Bob will attempt to make an alchemical flashbang.
>>1696756
Yeah, sounds good. Shame counter hasn't come up much, but most of what we fight is hard to dodge without taking a turn to set up float like a butterfly
>>1696760
butterfly adds to our defence rolls, if you then add that with counter you are in a good place.
>>1696753
>>1696751
Jon now has a +5 to defending rolls
It's now Joseph's turn
>>1696755
>>1696757
As Bob is indecisive on what to put on his face to stop the pain.
The pain continues.
>>1696762
Yeah, but that's a two turn investment on a chance. Won't come up much is what I'm meaning
>>1696764
hope our whipping bandana doesn't get some one in the eye
>>1696764
Do both, wash with water and then pour blood on our face to heal.
Rolled 5 (1d10)
>>1696767
Roll 1d10 to wash with water and then pour blood on your face to heal.
Rolled 6 (1d10)
>>1696771
AAAAAAAAH!!!!!
>>1696774
Oh hey the burning stopped.
>>1696776
And he didn't lose his eyes! What luck
>>1696776
Now you look like a hot mess. Good for you!
>>1696776
good grief, did we melt off our nostrils as well? apply blood!
>>1696776
ahahahahahahaa
>>1696779
The blood heals Bob for a bit and he regrew his nostrils.
Meanwhile, Joseph joins the "fucking useless" club
>>1696781
I hear that club serves a meatball subs with out the meatballs and the sub.
>>1696781
I heard Oswell got VIP membership for that club. I wonder what that entails.
>>1696781
dunk face in bucket of blood and start drinking.
speaking of clubs, we should soak the mace we stole from the loli in weed potion.
>>1696787
Slowly healing.
>>1696790
Is it possible to roll to have the mace strike Bob's face, by any chance? After all, it's my mace.
Rolled 5 (1d10)
>>1696797
Rolled 1 (1d10)
>>1696797
Not the face!!!
>>1696800
>>1696801
Bob accidentally slipped and smacked himself with the mace.
Now as Joseph has joined the "Fucking Useless" club. HIs turn is skipped and now it's the Double Bladed Doll's turn. It now thinks to whether attack again or ignite its weed blade to create a smokescreen
>>1696808
Come on, we don't have all eternal night.
Rolled 2 (1d10)
>>1696810
The doll scrapes its blades together, igniting the weed and creates a dank smokescreen.
All hunters roll 1d10 to not get affected.
Jon gets a +5 to defending
Rolled 1 (1d10)
>>1696812
Dankstorm incoming!
>>1696813
suck.
it.
deeply.
Rolled 4 (1d10)
>>1696812
>>1696815
It's the smoke that is getting in her way, and not the dankness.
Rolled 9 (1d10)
>>1696812
>>1696817
Oh hey. Horace appears from the smoke.
Now its Horace's turn
>>1696823
Just stab him with your speed, so that I can bash him with my mace.
>>1696823
Hit it until it dies.
Rolled 5 (1d10)
>>1696827
Roll 1d10
Doll has +18 Speed
Horace has +14 Speed
Rolled 7 (1d10)
>>1696828
>Rolled 5 (1d10)
Pretty high.
I'm going away for now, need to move my fat ass and become more like /f/.
>>1696832
You want to become a .swf file?
>>1696830
It's fast!
NOw it's Wilda's turn.
From inhaling the dank smoke. Wilda now has a -4 to rolls
>>1696832
>need to move my fat ass and become more like /f/.
>Becoming more like a flash animation
>>1696835
Well, since I now have the urge to vomit, I'll just swing the mace around at the doll as Horace tries to stab him again. I think that counts as a 'combo'.
Rolled 10 (1d10)
>>1696837
Ah yes. A "Special" combo.
Horace and Wilda roll 1d10
Combo has 33 Bonus
Doll has +18 Speed
The dank smoke prevents Wilda from smashing heads properly
>>1696837
Get Jon in on it too?
>>1696838
YOU ALWAYS HIT THE HITS YOU HIT SO YOU HIT THE HITS TO HIT THE HIT HIT HIT HIT HIT
Rolled 5 (1d10)
>>1696838
Wilda looks like she should take a break.
>>1696842
>>1696844
The doll is slain.
>>1696847
Distraction successful, but it's best to carry on the swinging in case any more appears.
>>1696847
Nice. Who's left?
>>1696849
In terms of enemies: none.
In terms of players: I dunno. Show of hands, who's actually active in here?
>>1696850
I'm still here, sweeping the area for any enemies and the likes.
>>1696850
Here.
>>1696850
still thinking if i want to go through with making a flashbang.
>>1696851
>>1696852
>>1696853
>>1696854
Right. 4 active players.
Any other characters not active are part of the Fucking Useless club.
NOw, continue onwards
>>1696857
People got hurt, right? Best to blast the blast to heal them up.
>>1696857
Remove my new Weed Whacker from face, continue healing my face.
Rolled 6 (1d10)
>>1696858
Ah yes. Wilda aims her healing cannon at here team mates and fires what she hopes to be a healing round.
Wilda roll 1d10 to see if its a healing round or not
Due to Wild's current mental state, she gets a -4 malus
>>1696860
It'll be a healing round, I mean, it's round, so it must heallllll...
Rolled 3 (1d10)
>>1696865
>>1696864
Oh hi. Joseph wakes up.
Just in time to get smacked in the face with a cannonball
The 3 hunters lost 3 HP
>>1696869
Now you guys are healed. You must be, since you got red on you!
>>1696864
Hey. Welcome aboard, we just finished a doll fight.
>>1696872
Weed? What weed? Don't yoooou know weed doesn't do anything to meeeee~
>>1696869
owah
>>1696871
Noice on mobile for now let's do this
>>1696872
>>1696875
>>1696859
Mace removed
>>1696882
Oh look, corpses! They must have loot on them, so let shake them down for the looties!
>>1696882
Yo.
>>1696882
Poor wilda....will she ever snap out of it???
>>1696885
Oh hey. oswell's up. good.
Now who wants to take up looting duty
>>1696892
I CALL RIBS!
>>1696892
I'll pass.
>>1696892
>Begins flexing.
Rolled 3 (1d10)
>>1696904
Riiiiiibs
>>1696904
I'll do the looting then
Rolled 10 (1d10)
>>1696906
Then roll
Rolled 5 (1d10)
>>1696908
Rolled 10 (1d10)
>>1696904
I wasn't expecting there to be actual BBQ.
>>1696904
Fuck we even look more badass than before.
Do dramatic Jojo pose!!!
Rolled 6 (1d10)
>>1696904
Nevermind let me get some of that BBQ.
For the hunters, the BBQ ribs were actual BBQ ribs. But they failed to obtain it.
For horace, the ribs wre a metaphor for finally catching Wilda so he can commence healing, which he succeeded in.
Oh and Bob posed like a weirdo in the dark
>>1696922
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>1696922
I see inappropriate touching.
>>1696922
shall I loot again?
>>1696922
If we can't get ribs let's actually loot them.
Rolled 5 (1d10)
>>1696931
Sure. Try again
I think were good...Lets continue???
>>1696927
MUH RIBS, I WAS SO CLOSE
Rolled 4 (1d10)
>>1696933
Rolled 9 (1d10)
>>1696932
Then roll for loot
>>1696922
Bueno!
Ok we make alchemical flashbang that release weed gas.
Rolled 10 (1d10)
>>1696939
Show me the money!
Rolled 32 (1d100)
>>1696946
Were Jon failed, Oswell succeeded.
He found 15 Gold on the dolls.
>>1696947
Wilda roll against this to see if you are cured
>>1696944
Roll 1d100
Your Aclhemy skill gives a +15
Rolled 64 (1d100)
>>1696948
I don't know if it was dependent on a d10 or a d100, so I just did the latter.
Rolled 99 + 15 (1d100 + 15)
>>1696948
WRRRRRYYYYYYY!!!!!
>>1696951
>6951 â–¶
......damn son
>>1696948
Nice.With this I can buy...what can I buy with this?
now this unit is actually operational this time around
honest
>>1696951
Stun, Blindness and getting High all at the same time! What madness have we unleashed!
>>1696957
But OP said to roll against what he rolled, so I did.
>>1696958
"This" in that post meant Horace's 7
Rolled 5 (1d10)
>>1696963
Oh, right. You didn't link that.
>>1696961
Marvel sjw staff strikes again! replaces all the vampire lords with I dinna du nuffin monster vamps
>>1696956
I dunno. Some dumb shit prolly
>>1696968
huh don't know why I did that bUT I guess I'm tired.
>>1696961
If we do, we must smoke some of Master Mark's leftover joint.
>>1696970
continue to explore
>>1696966
Nevermind, you actually did link that. I'm just tired after staying up watching the VFC Tourney.
>>1696975
How was it?
>>1696975
Ah yes. the Virginia Fried Chicken tourney.
>>1696976
The salt was unbearable, because of this 'ironic rivalry' that turned into a genuine hatred betweeen 'skeletons' and 'non-skeletons'. It just killed nearly all the hype anyone could've had for a tourney that was delayed in the middle of it to next week.
>>1696980
You have the one he tossed over to you last time.
>>1696980
Yeah he flicked us one when he kicked us off the clocktower to tank a gank on us.
>>1696982
Who won?I didn't catch it.
So now. Wilda is cured and the hunters got 15 gold. The hunters may continue
>>1696980
Yes.
Bob still has Mark's last joint. Given to him when Mark pushed Bob off the clocktower to take a whole team combo attack in bob's place.
>>1696988
Memories
Anyways
scope our surroundings what kind of theme we are dealing with in this part of the castle?
>>1696989
vfc?
>>1696988
Then let's press onwards.
>>1696991
sorry
dumb name.
>>1696992
Vagina Fisting Competition
>>1696994
woah
>>1696995
ah, ultimate mercy
>>1696994
A traitor is in our midst
>>1696982
How did that happen?
>>1696998
I had to put a name tag on quick and I fucked up!
Right. Now who amongst the hunters would like to vonlunteer as scout?
>>1697002
About 20
>>1697007
I will with 2 sips of my speed drink
>>1697007
I can
>>1697003
I'll try to avoid the details, but the salt started and continued to be spread by pic related and its creator, judging by what people said in the thread.
>>1697007
I think it would be 46 gold instead, since last thread it was at 31 at the end.
>>1697007
What happened to the rest of the gold that we earned?
>>1697013
rude
>>1697012
So the creator intentionally made the salt, or was it somehow made from the pic?
>>1697014
I ate it
>>1697017
The latter started the salt, and the former's pretentious and 'better than thou' attitude caused said salt to be rubbed into people's wounds. At least pic related gave vermins a fighting chance when they're below 25%~ health.
>>1697013
>>1697016
Yea I gotta agree. That was pretty rude
>>1697021
>pretentious and 'better than thou' attitude
wot
>>1697023
press top left button again
>>1697023
It's drama that you don't need to mind, OP. Let just say that that guy is a fucking cunt, and let focus on the task at hand: Getting the cash out of your stomach.
SUP GUYS
TALKED TO WILDA SISTER, YOU ARE IN FOR A FUN TIME
>>1697007
Ok... I finally decided... We shall smoke on Master Mark's joint while crying in blood.
>>1697026
>TALKED TO WILDA SISTER
>>1697029
scout
>>1697026
>TALKED TO WILDA SISTER
Clearly the butt spikes are affecting your brain now
>>1697026
>TALKED TO WILDA SISTER
wut
>>1697034
Do I even have a sister? I mean, I have uncles and cousins, but a sister?
>>1697040
Word of OP confirms it. Gar's just lying his ass off again.
>>1697041
IT'S BORING DOWN HERE
REMOTE CONTROL BOT I GOT VIA HELLAZON.COM MALFUNCTIONS ALL THE TIME
Heading to sleep see y'all for now apologies I didn't affect anything much
>>1697044
Have a good rest.
>>1697044
You just came here and made Joseph flex. That's not really a lot, honesty.
>>1697032
Roll 1d10 to scout for shite
1: Shite
2-3: Enemies
4-6: Stuff
7-9: Passages
10: Secret room
>>1697027
Rolled 10 (1d10)
>>1697051
>>1697053
'das some good shit
>>1697051
'Dis some good shit too.
>>1697053
Nice.
>>1697053
Keen eye you got there Jon.
>>1697053
Jon managed to find a hidden switch. It opens up a secret door, to a secret room, holding secrets within. Secretly.
>>1697059
Being the one who found it, I say Jon should go in first.
>>1697051
"I miss you a lot Master Mark and your huge pen... I mean... What should I do Master Mark? I feel very lonely without you...."
>>1697056
So good that Bob feels like he's actually seeing his Master again
BY THE WAY, MARK IS STILL NOT FOUND
>>1697062
OH THERE HE IS
>>1697059
go in forst
>>1697066
>>1697067
Sure.
Inside is surely treasures. But also surely traps.
Roll 1d10
Jon needs a 10 to avoid them traps.
Horace needs >=6 to avoid traps and/or save Jon in case he didn't get a 10
>>1697070
take 2 sips of speed potion first
>>1697072
Disregard that thought.
>>1697062
"Is that real you Master Mark?"
>>1697071
Now roll 1d10. With your increased speed, your winning number is now >= 2
>>1697074
"Yes Bob. I have found a way to communicate with the mortal realm during my eternal torment....or perhaps I'm merely a weed hallucination you thought up in order to cope with the trauma, who knows"
Rolled 6 (1d10)
>>1697075
let's do this
>>1697076
Jon moves through the traps
>>1697075
"Real or not, what should I do Master? Should I try revive you back to unlife or getting revenge on the hunters who had killed you?
>>1697077
While you all do that, I'll just go and have a rest. See you all in maybe 6-8 hours or so.
>>1697077
open the chest
>>1697079
Don't confuse blood with ketchup for the revival! This is important! That's how Count Duckula ended up a vegetarian!
>>1697083
But he was the best vampire vegetarian in history!
>>1697081
Roll 1d10 to see what's in it
1: Nothing
2-4: Gold
5-7: More Gold
8-9: Even More Gold
10: Artifact
>>1697079
"A revival from a staking would take a huge amount of power and preparation Bob. And we may not have much time with the hunters making their way up the castle. Perhaps you can try that after they are dealt with"
Rolled 3 (1d10)
>>1697085
>>1697085
"I feel very lost without you Master but I will try my best to stop the hunters. Do you have any advice what I should do next? I had made weed glues and weed flashbangs."
>>1697088
Jon found 10 gold. Now the Party's total gold count is 56.
The hunters can now move on.
>>1697092
Press forward.
>>1697092
neato
>>1697092
Did we ever loot the 2nd chest from the chest room?
>>1697091
"Yes. Good, good. Keep doing what you're doing, play to your strengths. Utilize moew weed and weed-based weaponry in order to give those hunters debuffs. Remember that you have a beast screech that can mass-stun the hunter party. Oh and of course, remember that you still have that underling bat. You should go and increase both yours and his power. The hunters have the numbers advantage, so now you must either overpower their numbers with your own strength, or start recruiting more underlings. To give you a headstart. I think I can channel some of my leftover spiritual powers from beyond the grave to give you some level ups"
>>1697094
More pressing forward means another encounter roll. Who wants to do it now?
>>1697096
The chest was ful of a big fat nothing
Rolled 9 (1d10)
>>1697101
I'll do it.
>>1697103
>>1697102
Roll 1d10 to see what will appear to halt your progress
10: A doll
8-9: 2 dolls
5-7: 3 dolls
2-4: 4 dolls
1: 4 dolls+ Elite Doll
>>1697101
Turn to our underling bat who we had completly forgot about.
"Sorry bro I completly forgotten about you."
And then we turn back to Master Mark.
"Thank Master but you should save your spirital powers. But I will create more weed-based weaponry and recruit more underlings."
>>1697101
Yes! My Master! I see now! I will do as you suggest! Thank you Master!
Rolled 3 (1d10)
>>1697104
Rolled 1 (1d5)
>>1697105
>>1697106
"Right right....Here's some levels, taaaaaake iiiiiit"
Mark has given Bob: ([my roll] + 2 ) levels
>>1697109
Yep I'm Fire Snake Cultist, same guy who had played Civ thing quest.
>>1697111
MARK IS A FAGET
>>1697109
Oh and 3 Dolls appear, blocking the hunters' way.
>>1697111
MEANWHILE, Bob gains 3 levels.
Bob now has 9 stat points to spend.
>>1697118
Before we fight, I gotta ask them where they got these outfits from. Are all of their dolls outfitted differently?
>>1697120
"Master Walter likes to play dressup with us"
"Cuz ya know, we're dolls"
>>1697124
wait wait wait
....
really?
>>1697124
Ah, right. Well then I'll have to compliment him on his work and sense of fashion when we meet him, before we stake his ass of course.
>>1697127
"Ey, the dude spends most of his time making more of us. We don't judge his hobbies"
"Anyway, let's get to the fighting"
ENEMY STATS:
Shield Doll:
Power: 18
Speed: 18
HP: 20
Special: 8
Will: 20
Its blade does 3 damage per hit and its shield gives it a +2 to defend rolls
Axe Doll:
Power: 20
Speed: 14
HP: 20
Special: 8
Will: 20
Its axe does 5 damage per hit
Cloaked Doll
Power: 15
Speed: 22
HP: 20
Special: 8
Will: 20
Has an seemingly unlimited supply of throwing knives
>>1697130
Oh and forgot to mention, Bob's stat cap is now raised to 15 just like the Hunters.
>>1697133
pfff
ok
>>1697133
Ok good.
We spend points on...
Power +4
Speed +2
Special +2
Will +1
>>1697140
BRB driving
Now. Show of hands. Who's active rite now?
>>1697144
Sorry I was gone for a bit,but present.
>>1697139
i vote to distribute more points to special to make our stun scream and enthralling eye magic more effective.
>>1697145
Ya, meatbag
>>1697147
>>1697148
Ah yes. So of the 6 hunters.
2 are available
>>1697153
True, How about this
Power +4
Special +4
Will +1
>>1697155
This unit is active for another 4-5 hours
>>1697157
So 3 hunters against 3 dolls with generally higher stats than the hunters.
>>1697158
I assume hunters are not wusses, right?
>>1697156
looks good.
>>1697158
A 3v3.I'll take shield doll.
>>1697172
I don't see why not.
Right. So. To give the hunters a bigger chance. You get 1 preemptive action. As in one action that is done outside of the regular turn order, which is:
Cloaked Doll -> Shield Doll -> Horace -> Axe Doll -> Oswell -> Golem
So work out amongst yerselves to figure out who whould do this action and what that action is.
>>1697176
if I fire cannons will I need to reload them on my first turn?
>>1697180
what sword
>>1697181
The one we looted after we killed Mark?
>>1697181
We got a legendary weapon a few floors ago. Use it.
>>1697181
This sword
>>1697186
Aight
>>1697193
Did anyone save that thread?
>>1697193
Maybe if you actually paid attention to previous threads then you would know.
>>1697196
All threads are saved here
http://www.mediafire.com/file/67hsnlc8rtya27l/Vampire_Hunter_Adventure_Thing.zip
>>1697193
I also fucked around and had Bing Bingie inside of the AI
>>1697198
I'm back let's do this
>>1697198
Sweet.
>>1697193
Okay so if we attack and hit the leader for +8 dmg we can cleave the rest of them if we roll over or equal to 3
>>1697206
If all 4 of us comboed, we'd deal enough damage to insta-kill one of the dolls.
>>1697206
Sure
So what's the plaaaaaaaaan?
Note that since the sword wasn't equip before the battle, taking it out costs as an action/turn.
>>1697216
fuck teamwork, equip sword as ambush action
>>1697217
The clockwork golem pulls out the sword.
Preemptive action spent.
Now it's the Cloaked Doll's turn.
>>1697223
After level up we should recruit more underling. Maybe recruit orc monk vampires?
>>1697229
I was thinking converted Hellhounds
>>1697232
Hellhound monk vampires?
Rolled 9, 9, 10, 3, 3, 1, 9, 3, 4, 5, 6, 9, 6, 8, 4, 8, 1, 5, 4, 9, 8, 7, 6, 10 = 147 (24d10)
>>1697223
And for its turn, the doll will....throw 24 knives at the 4 hunters, with 6 knives for each hunter
The order goes:
First 6 rolls against horace, next 6 rolls against Oswell, next 6 rolls against Jon, last 6 rolls against the Golem
Each hunter gets to roll 1d10
No bonuses for anyone
>>1697229
i dunno. do we have anything that's more...replenishable around here?
oh.
OH! What if, sentient weed monsters?
Rolled 1 (1d10)
>>1697242
now that's some proper bullshit
Rolled 1 (1d10)
>>1697242
RIP Horace and Golem
Rolled 9 (1d10)
>>1697242
Shit, that's a LOT of knives.
>>1697250
Life... and Spelling
Suffers.
>>1697248
Basically, this doll has the same ability Oswell has: Knife Barrage.
The difference is that its knives does 2 damage per hit instead of 1
>>1697254
>The difference is that its knives does 2 damage per hit instead of 1
Oh shit, this guy's the most dangerous one! Forget the Axe Doll, we gotta take him out instead.
>>1697242
His expression is like, "Yo dudes, check out dese super sparkly knives. They're absolutely FAAAABULOUS."
Rolled 1 (1d1)
>>1697242
0
Rolled 1 (1d10)
>>1697242
Rolled 8 (1d10)
>>1697242
>>1697274
yeah it wasn't working and I didn't know if it went through
Seriously though, where's that Oswell roll
Somebody roll for Oswell already or the 6 knives meant for him will be devided up amongst the remaning 3 hunters
Rolled 10 (1d10)
>>1697282
>>1697284
noice
Horace got hit once.
He now has 6/8 HP
The Golem got hit 6 times
It now has 8/20 HP
Jon got hit 5 times
1/12 HP
Oswell, despite being in a coma, didn't get hit.
Now it's the Shield Doll's turn
>>1697291
>The Golem got hit 6 times
What about Golem's first hit armor?
>>1697291
>It now has 8/20 HP
fuuuuun
i hope we can use those dolls materials for repairs
>>1697294
Oh right.
10/20 HP
>>1697294
heal please
Rolled 3 (1d3)
>>1697291
And for its target, the Shield Doll chooses:
1: Jon
2: Horace
3: Golem
>>1697301
The first knife that hit the Golem counts as the first attack.
The rest of the knives are then fair game
>>1697301
>Bigger concern would be Jon, dude's almost dead.
he'll be fiiiine
Rolled 5 (1d10)
>>1697305
Golem roll 1d10 for defense
+18 Power Shield Doll
+11 Power Golem
Rolled 2 (1d10)
>>1697312
>7 point difference
yeah that's not happening
Rolled 7 (1d10)
>>1697312
>>1697313
Impossible. I think its a sign to retreat.
>>1697317
maybe meatbag with controller activate our super mode or something
>>1697320
Or we can retreat, heal, repair and come back with a better counter for that knife attack they will surely use again.
>>1697321
that's for wusses
>>1697324
sure, tho considering knife guy is out of knifes maybe on other enemy?
>>1697330
>haha, nope
oh shit
yeah
>>1697333
Why nope?
>>1697333
Misread. Nvm
>>1697312
Guess OP went toeat.
>>1697342
op still alive?
>>1697350
He needs to slow down with all that salt
>>1697350
maybe his computer crashed
Eyo, sorry for disappearing.
Net got messed up again
>>1697908
its okay op.
>>1697910
But it aint okayyyyy.
So. Anybody wanna continue? Or are you the only one left here?
>>1697914
sup nigga
we got all day, right?
>>1697918
Yes. We have all day. But do have all players? Truly the question for the ages
>>1697924
????
>>1697942
Eh, I think we should save, OP
Ain't nobody gonna show up
>>1697952
hey what the fuck
where'd that gun come from
have the ????'s swarm the !
>>1697954
But you see, they were !s in disguises all along
>>1697962
OH SHIT
>>1697964
Moral of the sotry is: don't do drugs.
>>1697970
oh, it was just a drug trip
I see
>>1697970
Makes sense
>>1697982
Wow, who isn't out of it right now?
>>1697987
I'd say the robot, but honestly his programming is so faulty him being strung out on drugs probably instills some actual sense in him.
Time to escape?
>>1697987
>>1697991
>>1697993
Oh hey. That's 3 hunters. We can sorta continue.
Oh and lest I forget, the Shield Doll stabbed the robot for 3 damage and reduced its HP to 7/20
Whose turn is it again
>>1697997
Let's just say the shield doll's turn for sale of time.
>>1697997
Shield guy
>>1698000
It WAS the shield dolls turn that just happened. Knife doll is next
>>1698000
>>1698008
>>1698011
No no. Knife and Shield Doll already acted. Now it's the Axe Doll's turn.
>>1698014
Well, okay
>>1698014
Neat.
But guys. We need to escape. That axe does 5 damage and J and Golem are almost dead
Rolled 6 (1d10)
And the Axe Doll is targetting:
1: Jon
2: Golem
3-10: Joseph
>>1698036
nigga what the fuck why is 3-10 on me
>>1698037
Because Jo and I are almost dead
Rolled 1 (1d10)
>>1698037
anyway. Roll 1d10 to defend
Axe Doll has +20 Power
Joseph has +12 Power and an additional +4 thanks to his metal shield
Rolled 2 (1d10)
>>1698070
FWOOOOOOOOSH
Rolled 1 (1d10)
>>1698076
gah
>>1698081
i did...i didnt fare any better....
This is sad
>>1698077
>>1698076
Joseph now has 12/17 HP left
In other news, it is now Jon's turn, then the Robutt, then Joseph
Welp, guess Jon's inactive. It is now the tin can's turn
>>1698108
Shining finger the most wounded doll
Rolled 6 (1d10)
>>1698127
Oh wait, nevermind.
Roll 1d10
You have +23 Bonus
Doll has +20Power
>>1698125
Retreating with Jon
>>1698141
Jon chose to attaaaack
Rolled 4 (1d10)
>>1698136
My hand burns with an awesome power!
>>1698147
Axe Doll now has 11/20 HP!
NOW it's the robutt's turn.
>>1698157
Since nobody seems to want to run away despite 2/3 of us are near death
I guess i will join the retard express and fight.
Attack axe doll with legendary sword.
Rolled 7 (1d10)
>>1698173
Roll 1d10 to choo choo with the tard express
You have +12 Power
Doll has +20 Power
Rolled 7 (1d10)
>>1698193
>>1698206
Golem swings its sword at the doll! But it blocked the blow with its axe!
Now for the last member of the Tard Express for this round: Joseph
>>1698218
Please run away Joseph
>>1698223
[robot pleading noises[
>>1698218
Could you draw the full train with all the hunters in it? Maybe have Bob dragged from the caboose?
>>1698238
Retard express, all aboard! Next stop, outta this combat
>>1698259
Whoops, forgot pic
>>1698268
Yes. It's all on him now....
>>1698280
This image is everything i wanted it to be
>>1698290
The other Joseph is currently MIA, anybody wanna roll for him in order to escape?
>>1698300
Oh shit, could this be our saving grace?
Rolled 2 (1d10)
>>1698300
Got distracted
Rolled 9 (1d10)
>>1698300
>>1698310
Eh i'll take it.
The hunters have managed to escape. NOw decide what to do next.
>>1698321
Heal and repair
>>1698310
What is with my rolls???
>>1698321
Go back to the hideout.
>>1698324
>>1698327
>>1698354
Yes. the hunters return to the clocktower outpost to heal and regroup.
They are greeted by Joseph's recently found long-lost older brother
"Oh hey, you guys look like shit, what happened?"
>>1698360
Everything went too shit.
>>1698360
Bing. Bing.
D-d-dolls encounter-ers. Combat protocols [not found]. Sustained MAJOR damages.
Requesting doll dissassembly tool.
Speaker-er installation also hiiiiighly s-s-suggested.
>>1698369
>>1698379
>>1698380
"Hmm. Sucks. Oh well,go ahead and apply first aid on yourselves and fix up the automaton and whatnot"
>>1698360
Knife spamming doll. Wrecked most to all of us instantly.
>>1698398
Heal up then talk to the merchant since got gold
>>1698398
Well, let's do so then.
>>1698398
Heal up and go to the merchant
>>1698398
A-a-a-acknowledged.
Playing: Ice Ice Baby
Begin repairs
>>1698399
>>1698411
>>1698412
>>1698421
>>1698426
"Oh yeah, the hunter merchant's currently not in right now. He headed out to restock....Anyway, regarding the knife throwing dolls, if one of you had the same knife throwing ability you can counter the knife throws with your own. Provided that you're actually active in battle of course, and not be in a coma or something"
>>1698442
That's good to know, we'll need to get Oswell to do that. Any advice for weed poison or drugging mid combat?
>>1698442
Change in scenery.
Inconsistent.
Buffering
...
.....
......
.......
.................
Detecting fraudulent painting. Step aside Joseph's Brother.
Bing. Bing. BING.
Grab painting with extended arms.
>>1698442
Oh yeah...
>>1698449
Yes. AND YOU CAN BUY YOUR OWN PAINTING OF THE MUSTACHIO'D MONARCH FOR ONLY 19.99 GOLD AT YOUR NEAREST ART MERCHANT!
This message is in no way sponsored by the GiveUsYourMoney Merchant Association
>>1698450
"Well the obvious one is not get hit. The second advice is...carry antidotes."
>>1698469
what's on bro's newspaper?
>>1698481
"words"
>>1698489
Try moving King's painting
>>1698489
Movepainting.exe
Rolled 1 (1d10)
>>1698491
>>1698497
Now, after they are healed, the brave hunters commence their mission....of messing with room decorations.
Roll 1d10 to move painting
Rolled 2 (1d10)
>>1698503
aw shit nigga
>>1698509
Yes.
Painting has been moved. Yey.
>>1698513
What was behind the painting?
>>1698542
The wall
ba dum tish
>>1698550
Are you sure there's not anything secret, OP? Check again
Rolled 3 (1d10)
>>1698503
>>1698555
Wow... i hate my internet.
That was loading for 9 minutes
>>1698513
Well now the fung swai of the room is completely screwed up, move it back
>>1698553
>>1698561
Jon moved it back before Joseph can check again
>>1698576
Move the painting and check again
Rolled 1 (1d10)
>>1698588
Roll 1d10 to move the painting and check again
Rolled 8 (1d10)
>>1698607
no more delaying, OP
>>1698616
>>1698617
Amazing, you found the secret, kept hidden all this time...
The nail used to hang the painting up. Fucking amazing.
>>1698641
Remove that nail
>>1698641
Noooo, the fung swaaaaai
>>1698645
Backing
Rolled 4 (1d10)
>>1698645
>>1698647
Joseph roll 1d10 to remove the nail while Jon weeps in the corner due to the messed up feng shui
Rolled 3 (1d10)
>>1698651
god damn it jon
>>1698651
You monsters
>>1698652
On attempting to remove the nail, Joseph ripped the skin and is now bleeding.
>>1698674
Ow
first aid
>>1698674
Golem remove nail from wall
>>1698674
What are you even trying to achieve, it is a nail. If you're looking for secrets, turn the painting around, open the frame, and look there. People hide shit there all the time
Rolled 3 (1d10)
>>1698694
>>1698691
>>1698704
Golem roll 1d10 to attempt to remove nail while Jon's advice falls on deaf ears
Rolled 4 (1d10)
>>1698713
>>1698713
lmao
bandage that up, OP
>>1698722
>>1698724
The nail has been retrieved.
Yep, it's a nail. Congrats. Wow.
>>1698742
I'll help him
Rolled 97 (1d100)
>>1698750
>>1698742
Roll 1d100 to see if there are secrets hiddin inside the painting
Rolled 19 (1d100)
>>1698762
Fuuuck
Rolled 95 (1d100)
>>1698762
>>1698768
>>1698769
>>1698771
Dangit. The frame couldn't be opened.
"There's probably nothing in it anyway" said Joseph's brother. Whom I will refer to as Broseph for convinience.
>>1698777
Use that nail from earlier to pry it open
Rolled 160 (1d200)
>>1698778
Roll 1d100 to use that nail from earlier to pry it open
The nail gives a +5
Rolled 47 (1d100)
>>1698788
now that's just impossible nigga
okay enough dawdling time to go.
>>1698794
>>1698800
Indeed. It's time for you to goooooooooo.
"Oh yeah I just remembered somehthing" said Broseph as Joseph was about to leave.
>>1698809
What's up bro?
>>1698809
"Joseph's mask turns pink and materializes a dick on it whenever Joseph rolls a 1, ass seen here>>1698265"
>>1698822
Maybe wear something over that mask so that it doesn't occur?
>>1698822
for what purpose nigga
>>1698832
It's so that your 'brother' can mock you for having a dick on your face, Joseph.
Rolled 35 (1d100)
>>1698762
>>1698832
"Because that was part of the deal when i gave you that mask, dickface. Just go kill something evil and it'll return to normal."
Also note that the party can summon Broseph in battle for an attack that does 14 damage. Either on 1 enemy or all enemies. Like the combos, this can only be done twice in one battle. Unlike the combos, it has a cooldown of 2 rounds.
>>1698855
holy crap, that's great
let's do a rolecall before we face the dolls again
>>1698855
Ey, that neat. We'll need to do that in the future. Now come on dickface, we got places to be
>>1698856
>>1698861
>>1698862
Ah yes. 3 of the passengers of the Retard Express are present.
>>1698871
Four, actually. You forgot the one driving the locomotive.
>>1698882
And he's present, isn't he?
>>1698878
Do you not know the different between "Passenger" and "Driver"
>>1698891
The locomotive is on autopilot, like the golem is. Unless you take manual control, you're like a passenger in terms that you're along for the ride.
Anyway. Moving on??sh
>>1698899
Okay sure. You want "manual controL"? Sure. No more rolls.
>>1698920
hey wait a minute
just take us to the dolls fight, OP
>>1698920
make the tard-express great again
>>1698920
I never said for you to take manual control, nor that I wanted it. Turn back on autopilot before the retard express goes off the rails.
>>1698920
OP can we switch chars for a bit?
>>1698961
Chooochoooo
Run them over. Get a cheap shot in.
>>1698962
Sure, take control of someone inactive to fill out the slots
>>1698961
Aw shiet, what's the hand and the stakes?
>>1698961
Alright, take two sips of the power potion before we begin combat, since I seem to be the one needed to carry our team currently.
>>1698972
awesome.
>>1698983
You might want to consider putting your name back on
>>1698967
But then the tard express goes off the rails, does at least 3 flips and crashed into the ground and exploding. Reducing all hunters to critical condition.
>>1698993
Welp. Without Oswell, we'd struggle again the knife guy, as a note.
>>1698993
I guess i will try to heal everyone THROUG THE POWER OF GOD!
>>1699006
Then the Knife Doll walks up and stabs Joseph in the ass. If we still had the rolling system in place this could have been prevented.
>>1699022
hey what the fuck, OP
put the rolls back in
we're autofailing everything cause no rolls
>>1699022
Bing bing
>>1699022
I would like to try a prayer to the gods above...
Oi, Dice God, OP's being a faggot and making us unable to suffer from terrible rolls. Can you tell him to give us back our dice rolls?
>>1699036
Choo. Choo.
>>1699036
PREMPTIVE PULLBACK ATTACK
or choo choo charge
>>1699036
Preemptive float like a butterfly!
>>1699036
Alright, now that we're back here, I'll quickly sip a sip from the power potion, and two sips from the speed potion before we actually get into combat.
>>1699039
>>1699041
>>1699045
>>1699046
Too many conflicting ideas. Only 1 preemptive aciton is allowed. Hunters are now frozen in indecisiveness. Dolls went back to playing cards.
>>1699066
Let me drink the potions. That way we can combo the shit out of the cloaked doll and then deal with the rest afterwards.
>>1699068
Sure. If you dont fuck it up. Knife doll is kinda big with a murderboner
>>1699085
That's why I'm drinking the potions, to give me a speed advantage. Also, I'll just take 3 sips of the speed potion instead of two and one from the power potion.
>>1699098
You can only drink from 1 bottle per action.
>>1699102
Well I'll take 3 sips from the speed potion, in that case.
>>1699111
Wilda's speed for this battle is now 26
Turn order is:
Cloaked -> Shield -> Horace -> Axe -> Wilda -> Jon -> Robutt -> Joseph
Now its the Cloaked Doll's turn.
>>1699119
B-but what about my superior speed?
>>1699119
That was useless
>>1699127
Oh right. I was distracted by a poak bun. Turn order is:
Wilda -> Cloaked -> Shield -> Horace -> Axe -> Jon -> Robutt -> Joseph
So now Wilda goes first.
>>1699133
So, who want to team up to beat the shit out of that dagger-throwing cloaked doll?
>>1699143
Bing bing
>>1699143
Yes
Rolled 8 (1d10)
>>1699143
>>1699152
>>1699158
Okay cool. 3 person combo.
Roll 1d10
Combo has 41 Bonus
Doll has 22 Speed Bonus
Rolled 10 (1d10)
>>1699171
This will hurt him very, very much.
Rolled 8 (1d10)
>>1699171
No domo for you, Mr Origato
>>1699178
The Knife doll now has 6/20 HP left.
Now it's its turn
Rolled 4 (1d10)
>>1699171
>>1699197
aw shit
Rolled 7, 1, 2, 5, 10, 4, 2, 6, 7, 10, 1, 4, 5, 2, 7, 2, 1, 5, 8, 3, 7, 4, 10, 8 = 121 (24d10)
>>1699197
And for its turn, it again unleashes a barrage of 24 knives....on 3 hunters instead of 4 so now the number of knives aimed at per hunter is 8. AND IT TARGETS: Wilda, Jon and Joseph as it sees those are the ones with the highest damage potential.
Wilda, Jon and Joseph roll 1d10
Wilda is agaisnt the first 8 rolls, Jon is against the next 8 rolls and Joseph is agaisnt the last 8 rolls.
No bonuses for anybodyyy
>>1699197
Can I, uh, use my reaction to quickly put on float like a butterfly?
Rolled 4 (1d10)
>>1699224
This, will hurt, a lot.
Rolled 10 (1d10)
>>1699224
Shiiiii
Rolled 6 (1d10)
>>1699224
DE FENSE
Rolled 1 (1d10)
>>1699224
>>1699238
I would just like to thank God in heaven for this roll, you da man
Rolled 6, 3, 8, 7, 9, 3, 4, 6, 2, 1, 3, 10, 10, 3, 4, 5, 6, 10, 3, 9, 5, 3, 3, 10 = 133 (24d10)
>>1699232
>>1699238
>>1699240
Wilda has 10/18 HP left
Jon managed to dodged the knives.
Joseph has 9/17 HP left
Now it's the Shield Doll's turn.
And before that happens. Is everyone active? since I dont wanna have a goof where the doll targets an inactive.
>>1699264
Here boss
>>1699264
Yea. Just slow internet
>>1699264
Ayo
>>1699264
I'm still here.
>>1699264
hey
Rolled 5 (1d5)
>>1699277
Knife throws ignore bonuses from everyone. The doll didn't get any bonuses, you don't get any bonuses. If you want an explantion, the knifes that hit were knives that went through the gaps in your defenses, hitting exposed parts of Joseph that wasn't covered by the shield.
Anyway. Now the Shield Doll will target:
1: Joseph
2: Jon
3: Golem
4: Horace
5: Wilda
>>1699300
Again? Maybe they're aware of what I tried to do.
Rolled 1 (1d10)
>>1699306
So now Wilda roll 1d10
Shield Doll has +18 Power
Wilda aslo has +18 Power
so yeah
Rolled 5 (1d10)
>>1699328
yeah
>>1699342
Blocked.
Now it's Horace's turn.
>>1699361
Try to kill the shield doll through the power of god!
Rolled 1 (1d10)
>>1699383
Prayers give Horace a sall burst of Speed, pushing it to 20 for this attack.
Horace roll 1d10
Shield Doll has +18 Speed
Horace has +20 Speed
Rolled 1 (1d10)
>>1699398
JAYSUS!
>>1699398
O yeah, forgot, the Shield Doll also has a +2 to its roll due to its Shield
>>1699403
Jesus said noooooo
>>1699403
clank!
The attackw as blocked. And now it's the Axe Doll's turn.
>>1699415
The presence of another axe user draws its attention
>>1699431
Oh no.
Rolled 8 (1d10)
>>1699431
Joseph roll 1d10 for defense
Axe Doll has 20 Power
Joseph has 12 Power + 4 Shield = 16 Bonus
Rolled 10 (1d10)
>>1699446
Rolling to intercept, or at least take the blow.
>>1699456
>>1699452
Once again, Joseph lets the little girl save his grownass self.
Now it's Jon's turn
>>1699474
Shining finger that knife throwing chuckle fuck
Rolled 1 (1d10)
>>1699482
Roll 1d10
You have +23 Bonus
Knife throwing chuckle fuck has +22 Speed
Rolled 2 (1d10)
>>1699497
You are already deeeaaad!
>>1699503
And so Jon burned the doll to ashes with his Shining Finger.
Now it's the Tin Can's turn.
>>1699526
what's the rundown on Tin Can's abilities, OP?
>>1699532
Extendo Arms: Hit 2 enemies at once or hit an enemy twice. Does 2 damage per Arm
Double Cannon Shot: Shoot 2 cannonballs, hitting 2 enemies once or 1 enemy twice. Does 2 damage per shot. No Bonuses. Needs reloading
Pull out Golem sized great sword: Pulls out Golem sized great sword
Attack using Golem sized great sword: Attack using Golem sized great sword, does 8 Damage
Cleave: if using Golem sized great sword and the enemy is at <40% HP, has a chance to cleave enemy in half for a 1 hit kill
>>1699526
Pull out greatsword
>>1699557
Woah, hey now, there are children present. Have some dignity.
>>1699563
Bing bing
>>1699557
Golem pulls out its Greatsword.
Now it's Joseph's turn
>>1699572
Activate Titanium Body
Rolled 5 (1d5)
>>1699580
Titanium Body activated.
For the first hit, Joseph will take 0 damage. Then the enxt 5 hits will only deal 1 damage each to Joseph.
Now it's the Shield doll's turn again, and it'll taarget:
1: Joseph
2: Jon
3: Golem
4: Horace
5: Wilda
Rolled 2 (1d5)
>>1699604
So now Wilda roll 1d10
Shield Doll has +18 Power
Wilda aslo has +18 Power
>>1699631
Eh, mistake.
So this is your turn instead and the shield doll loses its turn after yours.
>>1699643
Slam the mace to the ground, and knock all these dolls onto the floor!
Rolled 9, 2 = 11 (2d10)
>>1699660
Roll 1d10
Wilda has +18 Power
Shield Doll has +18 Power
Axe Doll has +20 Power
Rolled 7 (1d10)
>>1699677
Here we go.
>>1699687
The axe doll has been knocked down!
It now has 19/20 HP.
Now it's Horace's turn.
>>1699707
Where's that speedy bastard at
>>1699707
Ey. Horace. Ey.
Damnit. Who else is active right now?
>>1699747
I'm still am.
>>1699747
Wee
>>1699754
RIGHT, SURE. If horace doesn't get active in a monute then Wilda gets his turn. In fact, since Wilda has increased speed via drugs, any turn that is rendered suddenly useless due to inactive players will go to wilda. And if Wilda is also inactive then I go and take a shit
>>1699770
ayy
Wilda, get your turn then
>>1699770
Nice. That's what happens when you give children sugar, I guess.
>>1699747
Ay yo
>>1699778
Yeah sure. Now take a turn since Horace's a no show
>>1699770
sorry.
>>1699792
Oh fuck me Horace actually showed up. So do an action.
>>1699797
I will try to buff josephs power through the power of the bible or god.
>>1699803
>>1699803
Now Joseph and Horace roll 1d20
The higher number willl be chosen, at that number is how much Power Joseph will gain as a buff
Rolled 19 (1d20)
>>1699820
Thanks Jesus, you the best
>>1699830
Joseph's Power is now 31
NOW IT'S JON'S TURRRRNNNN.
Here's a thought, why don't everybody who's active combo the shield doll to kill it quickly then have Joseph whack the axe doll with his increased Power.
>>1699847
Let's do that, ultra combo on the shield guy!
Rolled 9 (1d10)
>>1699847
K
>>1699847
>Help with the combo.
>>1699854
>>1699855
>>1699857
>>1699860
>>1699861
The total bonus comes down to:
12 Power (Jon) + 11 Power (Golem) + 14 Speed (Horace) + 31 Power (Joseph) + 18 Power (Wilda) = 86
And the total Damage is:
6 (Jon) + 8 (Golem) + 6 (Horace) + 7 (Joseph) + 6 (Wilda) = 33
The Shield Doll was destroyed.
Now it's the tin can's turn
>>1699865
Use legendary swors and attack Axe doll
>>1699868
oh, I'm right in time for a rollgood old barbaric tag team in action
Rolled 5 (1d10)
>>1699868
Roll 1d10
You have +11 Power
Axe Doll has +20 Power
Being knocked down on the ground with its heavy axe makes the doll have a -2 malus
Rolled 4 (1d10)
>>1699882
CHESTOOOOOO!
>>1699894
We tried
>>1699890
The Doll deflected the blow.
Now it's Joseph's turn.
>>1699897
if only some jewish meatbags didn't take our upgrade away
>>1699911
Buncha fags.
Bing Bing
>>1699911
I'm sure it was you that was the jew, spending the entire party's money on yourself.
>>1699898
Let's do a pullback attack on the doll
>>1699918
and you imply additional firepower would be a bad thing with 9 bonus difference?
Rolled 6 (1d10)
>>1699898
Ey, ey, dickfa-->>1699924
Nevermind, pullback attack, sure.
Power bonus of 31 You
Power Bonus of 20 Axe Doll
Roll 1d10 for procedures
Rolled 5 (1d5)
>>1699929
JESUS TAKE THE WHEEL
THANK YOU FOR THE BLESSING
>>1699943
You somehow rolled better on the d5.
You need to put some music on or something to get the dice flowing
>>1699939
The doll now has 8/20 HP left.
It is now Wilda's turn
>>1699963
I'll go in for the finishing blow!
Bed time for me. Good luck OuttaGolem
Rolled 10 (1d10)
>>1699966
Roll 2d10
You have +18 Power
Axe Doll has +20 Power
Being pulled by a chain into an axe blade makes the doll have a -2 malus
If hit, get second roll to be >=2 for head smash
Rolled 3, 3 = 6 (2d10)
>>1699989
This will be tough.
>>1699991
The Axe doll gets up and blocks the blow!
Now it's no longer knocked down!
If Horace is still here with us, it's his turn now.
>>1700008
If Horace is not, Jon is gonna shining finger this guy to death, assuming it is off cooldown
Rolled 9 (1d10)
>>1700011
Sure.
Sicne it has its turn right before Jon. Both will act.
Roll 1d10
You have +23 Bonus
It has +20 Power
If you fail it will hit you
>>1700032
Intercept for Jon and take the hit
Rolled 1 (1d10)
>>1700032
I believe!
>>1700038
Fuck
>>1700039
>>1700038
>>1700037
Hit! Joseph took no damage due to Titanium Body!
Now it's The Automaton's turn
>>1700049
is 8 HP which is 40% of 20 counts for cleave 1 hit chance kill?
Will bonus difference be 9 as before if I try to cleave?
What chance to hit doll with cannon?
>>1700057
>Yes
>Doll has 20 Power, Golem has 11 Power, So yes, the difference will be 9
>Cannon shots have no bonuses applied but only do a max of 4 damage if both shots hit.
>>1700062
Providing artillery support then
shoot doll with 8 hp
Rolled 8 (1d10)
>>1700064
Roll 2d10
i am on and off today.
Rolled 3 (1d10)
>>1700071
whole one additional point to spare
aiming module was provided by RockettoPunch Software Incorporated
>>1700082
2d10
Rolled 8, 2 = 10 (2d10)
>>1700084
fuck
Jesus fuck. Fuck it. It's Joseph's turn now.
>>1700100
Decapitation, nigga
>>1700100
Well, at least this shitty fight isn't going as terribly as the VFC threads right now. That's something good I suppose.
>>1700108
Roll 1d15. get equal or higher than 3 to decap
>>1700109
Elaborate
Rolled 8 (1d15)
>>1700113
CHESTOOOOOOOOOO
FWOOOOOOOOOSH!
>>1700117
Boom. Doll is ded
>>1700123
let's loot them, OP
>>1700113
The host was going to post the finale for the tourney soon, but the /v/ janitors decided to do shit for free, and started deleting threads without warning. I guess it was because the vermin threads were being 'spammed', but without any actual explanation by the janitors, shit just hit the fan and ended up getting everywhere.
>>1700127
kek
>>1700125
After killing the doll, Joseph's mask return to normal.
Also, this is what you get for loot:
>>1700138
Check the other side faget
>>1700130
And now threads are being made in /vg/ and /qa/ in order to get away from the /v/ janitors deleting those threads(in spite of a shit ton of worse threads that they don't even look at). It's just a clusterfuck.
>>1700138
That's it?
>>1700142
well, that's no fun
let's scout for more dolls/rooms on this floor then
>>1700142
Damnit. Well, guess that's it indeed Joseph. Well, I'm passing the fuck out now.
>>1700145
>>1700146
Yes that's right. That's all the loot for this battle. Go on, turn away and continueee
>>1700145
Lets scout for loot or just pile the bones and let me dispose of them.
>>1700151
Hey, what's that, OP
Use pull back with the chain to grab the loot
GIVE US OUR ACTUAL LOOT
>>1700153
Oh shite
>>1700158
Open the actual loot box
>>1700100
Sorry OP, I'm attending very important matters right now that's why I'm a bit lagging
Very important.I have 130 hours on that save file
>>1700158
hey guys thread still going?
>>1700158
Ok we are recruiting underling, what kind of underlings can we recruit?
>>1700180
I guess I will, OP
>>1700180
Joseph should, since he got the loot for us from you.
>>1700180
yay!
Rolled 9 (1d10)
>>1700195
Rollingu!!!
Rolled 3 (1d10)
>>1700195
stretchy arms go go
Rolled 15 (1d15)
>>1700195
>>1700201
Fuck
>>1700204
AHAHAHAHAHAHA!
>>1700198
Bob can now recruit other vampbeasts to be his underlings.
>>1700201
Now roll for loot
9-10: Weapons
4-8: Gold
2-3: crud
1: Nothing
Rolled 5 (1d10)
>>1700213
>>1700215
Now roll 1d20 to see how much Gold is found
Rolled 15 (1d20)
>>1700219
Come on Jesus, I know you've got the jew in you!
>>1700220
that's some good jewin
>>1700220
The hunters have gained 15 Gold! Total gold count is now 71!
That's it for this thread. See you next time!....which is probably 24 hours or less from this very moment. Beee theeerrreeeee.
Updates:https://twitter.com/notapaladin
>>1700227
Well, if Chester was still alive, he would be sweating bullets at our wallet.
Also, OP, I have a theory about who Joseph is.
>>1700227
Wow, we're getting rich
Hey team, I wanna see if I could upgrade my mask and the cleaver.
>>1700227
this episode was brought to you by calcium
knuckle polish
for those punchers with rough knuckles will make the ladies scream "so smooth"
>>1700233
orly now
>>1700242
Indeed. Wanna hear?
>>1700213
Goody, we recruit other vampbeasts who is quit smart and sneaky. Using pure brute force is not good enough.
And also order Bat to bring the newest magazine of Vampire-chan.
>>1700227
Sounds like good amount toupgrade myself to huge size
>>1700245
Let hear your...theooooryyyy
>>1700246
Sure. Let's save that...for the next thread.
>>1700242
>>1700245
We ain't vampires if that's what you're saying
>>1700251
I have a theory about Wilda
>>1700251
Given that Joseph is often implied to be female sometimes and male other times, and likely have the firstname of Bitchface, I believe there are three options to who he (or she) is:
>Joseph is a guy, the basic option.
>Joseph is a girl, which explains the name and the references to her being female, but doesn't explain the dick.
>Joseph is a guy who looks almost exactly like a girl, which not only explains the dick, his name and the references to him being 'female', but also can explain the reason why 'she' tries to get swole, in order to appear more manly.
>>1700266
I would like to hear that, Jon.
>>1700251
Ok, we will just for acting in background for now.
>>1700272
Wilda is
the mother of the evil shadow black dude that died and is against lolisniffer and his crew.
Or She's secretly a jew snek
>>1700295
You weren't here for it then, but there is another criminal syndacit that counters Greg and his lolisniffer crew. I forget his name but he's their bad guy. He has black powers.
>>1700295
He meant vorheas. Probably.
>>1700301
Oh, you mean that guy. A h yes. I get it now. The Shadowboss, seeen here eating a lizard
>>1700305
He's dead. Along with all main characters from /qst/ adventure thing
>>1700319
yesh
>>1700319
I honesty don't see the similarities between the Shadowboss and Wilda. I think Jon's just being racist.
And that's good to hear. A mortal's life is suffering anyway.
>>1700329
Racism is another vampire conspiracy to destroy our moral, those filthy blood sucking leeches
>>1700335
sorry, busy making fan art of the retard express
>>1700343
I'm just waiting for the VFC finale. I really want to see who ends up being the victor in the end.
>>1700348
Here it is: https://www.youtube.com/watch?v=bnev-U3lIRM
>>1700368
can view it now, my data plan is nearly up
>>1700368
neat
>>1700227
So we can expect another session around 3 PM- Malaysian time, or 2 AM- EST time?
>>1695657
>We're still on Vampire Hunter Quest
whut? I was pretty sure that in a month we would have killed ourselves by now.
>>1700665
I THOUGHT SO AS WELL, BUT LOOK AT THAT.
IF I KNOW IT'LL TURN OUT THIS WAY I'D WON'T BE HERE.
>>1700859I thought everyone will die sooner or later and quest will end so that's why I decided to change sides,
aside of being tired of 1 roll so it was also an experiment if I can overpower my shitty luck
>>1700865>I thought everyone will die sooner or later and quest will end so that's why I decided to change sides,
Makes sense.
>aside of being tired of 1 roll so it was also an experiment if I can overpower my shitty luck
Was that common when you quested?
>>1700867
>Was that common when you quested?well RED RANGER did have it pretty rough. But GAR clearly got the worst luck I've ever had with rolls
Civ thing was pretty manageable, barbs were the best race. even tho we had the least amount of players usually.
So not a huge deal honestly, it's just with GAR luck hit rock bottom, there isn't much data so far to judge my luck as a whole
>>1700890
>How's Golem's luck?
meh
Not enough successful product placement, we are counting damages and losing sponsors already. Ivan Longarmed already stated that he won't provide any future funding cause of poor perfomance of stretchy go go arms.
>>1700908
What would help improve product placement?
>>1700912
Additional upgrades to my unit to ensure better performance during battle sequences.
We also accept donations at shilltreon.corp/suparobopilot3
there is also planned plastic kit of outtabudgetto to be released at punchstarter.jew/wereallyneedmoney
>>1700982
What upgrades would you like?
We could also get you some blessings once we get to the Altar back at base.
>>1700986
anything will do at this point.
>>1700989
That works. So you're fine with how Jon gave you a Power upgrade while you were asleep?
Would you like us to inform you when you're turned back on? Apparently you missed that post last thread.
>>1700992
well only thing mention in this thread is sword, I'll try to catch up with that later on what else happened.
Can we get rid of remote tho?
ayy
anybody up for continiuing the thread right now?
>>1701762
mean