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Inner Torment Quest

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Thread replies: 23
Thread images: 5

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A downward spiral of fire, ash, and pain.

It has been ages since you could recall the touch of the Earth upon your skin. All you have know and remember is the suffering of burning flesh peeling from your body as you glide down a bottomless abyss. When did this begin? When will it end? Ideas that have long since left your mind since you began your descent. But, maybe by luck or simply time, past the inferno that is your body, something fresh awakens you from the mindless suffering you've become accustom to. Stone. Earth. The ground.

Before you can react in any meaningful way, you and the cold stone meet at terminal speeds. A new pain. Bones break, flesh sinks into the rocks, and your blood creates streams from your landing. You are dead. Yet, not. The moment you become what could only be described as a red splatter, you and your body seem to become two different entities. There you are, a still burning pile of meat but you are seeing this like a third party spectator.

Whatever has granted you this power though seems uninterested in letting you soak it in before a new strangeness arises. The bits and pieces that made up your shell begin to move and jitter on their own volition. Moving toward each other in anyway they can. Your eyes roll to your brain which worms itself back together around your self-correcting spine. Fingers meet with bits of your palm as your ankles twist into place over your feet. Lastly, your internal organs pile into your slow growing skin and muscle until everything is in its proper place. A few moments of watching this later, your body is once again whole. Not a drop of blood to be seen from your initial entry.

>What does your newly patched form look like?
>Man or Woman
>Young, Aged, Elderly
>Lanky, Fit, Heavy Set
>>
>>1688752
>Woman
>Aged
>Heavy set
>>
>>1688752
>Man
>Aged
>Lanky
An endless fall has seen fit to weather us in years, and waste our limbs to atrophy - though curiously enough, neither cripplingly so.
>>
>>1688752
>Man
>Young
>Fit
>>
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>From the seconds you have to view yourself, you appear to be an a man in the peak prime of his years, nearing the climax of his life. Your body, ravaged by the countless months or years that you stayed airborne, has become withered leaving you but skin and bones. As far as hair goes, you are naked as a newborn. Most likely a factor of your body being freshly crafted from death.

Then, just as quickly as you were torn out, a force suddenly yanks at your formless status to return to your fleshy shell. Letting out a gasp of air as you reenter, you fall to your knees, forgetting how to support yourself after so long without walking. Naked and alone, you look around on your hands and knees, hoping to find some form of explanation.

Around you is a blasted land of red flames and lifelessness. Ruined stone structures dotting the world all about to form a chaotic architecture of some long dead city. Nothing truly stands at first except say one thing. The sun. At least, what appears to be a mockery of the sun in the shape of a large empty hole in the bright, blood sky.

>Explore the nearest building around you
>Follow the hole in the sky
>Go deeper in the empty wastes that show no signs of any buildings
>>
>>1688767
>Explore the nearest building around you
It would be best to orientate ourselves with the nearest signs of civilization before striking off into the unknown.
>>
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>>1688773
>Still on your hands and knees, you crawl and drag yourself toward the closest thing that could be called a building near you. Really, it was more a pile of fallen pillars stacked into a mound with a man-sized hole for an entry.

Inside, you could barely see a thing. Pitch blackness that flowed with itself perfectly into twists and spirals. Only broken by the burning red light from outside piercing in through the holes of the ceiling.

Moving your eyes from one end of the pillars to the other, your gaze meets with two glowing white orbs in the darkness. Standing stock still, the lights stare into your pupils in a lock. Not moving an inch until you.

>Call out to the lights (Roll a 1d20)
>Approach them in the darkness (Roll a 1d20)
>Flee! (Roll a 1d20)
>Write in
>>
Rolled 2 (1d20)

>>1688789
>Call out to the lights (Roll a 1d20)
What could go wrong?
>>
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>>1688792
>What could go wrong? Everything.
>As you call out to the lights, you are not met by any direct action or response. Instead, out from the shadows, more and more pairs of lights begin to show. After a dozen or so sets are all gazing toward you, in unison, they all show off rabid pairs of lines flickering the light of the outside just below their apparent eyes. Teeth. Sharp as wire.

To a normal man, this would begin a fight or flight instinct. But, for some odd reason, you feel no such inherent urge. Your body being fully under your control as you look upon the rows of threatening maws that each glisten wonderfully.

>Try speaking to them once more (Roll 1d20)
>Make way for the exit (Roll 1d20)
>Make the first move and leap toward the shadows with tooth and nail as your weapons (Roll 1d20)
>>
Rolled 12 (1d20)

>>1688806
>Try speaking to them once more (Roll 1d20)
To flee would be to brave the unknown unprepared, and to fight would be the same. Let us at least try for peace once more before choosing to court death.
>>
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>>1688810
>Steeling yourself and refusing to flee or fight but instead use a more civil minded act, you once again speak out to the now multiplied lights.

"What are you? What do you want?"

Seems your ability to speak has not been hindered. But, your ability to convince shadow beasts to resist the urge to kill you is lacking. Letting out shrill calls that sounded like a mix of death and agony put into an animal's voice, the beasts began to step out from the darkness one by one.

Horrid and malformed creatures with the heads of rodent skulls and the bodies of gangrel men, each of them displayed their wide teeth as they entered the red light. The glows in their skull sockets burning brightly to match the new lighting. About fourteen of them showed themselves to you from the dark as they began to creep forward. In moments, they were upon you like a pack of starved savages. The first and smallest of the bunch made the first move. Its long, multi-jointed arms carrying it as it made to assault you with sharp teeth.

(All combat actions will require a 1d20 roll)
>Roll backward to avoid his leap range
>Return the engagement by meeting it mid-air with your own lunging charge
>Scramble to your left where the rubble of the pillars seems to get tighter
>>
Rolled 9 (1d20)

>>1688843
>Scramble to your left where the rubble of the pillars seems to get tighter
Limit the number that can engage us at once and we might have a chance.
>>
>>1688852
>Jolting to your left, your eyes lock to the small hole in the rocks that appears just large enough to let your body slip through. But, just as hope is within reach, a set of long and cold fingers wraps around ankle.

Yanking and dragging you closer, the initial vermin holds your in his claws. Your attention turning from the hole to skeletal beast as its other hand raises up behind its own head in a closed fists aimed toward your body. But, at the very least, the other rodent fiends seem content in watching your struggle with their kin, circling around you as they spectate.

(Combat action)
>Use your free leg to kick the creature away from you
>Twist your body to loosen its hold on your ankle and once again try to flee toward the hole
>Try to block the telegraphed blow and grab hold of rodent's arm in a lock
>Write in
>>
Rolled 7 (1d20)

>>1688862
>Twist your body to loosen its hold on your ankle and once again try to flee toward the hole
We are frail at present. Brute force is unlikely to work.

Might want to wait a while and see if any other players show, OP?
>>
>>1688865
Yeah, I felt I was going a bit fasts on posts. I'll have to pause the quest for now and will pick it up in the morning. I'll allocate more time to allow more players to input when I return.
>>
I'll be waiting
>>
>>1688757
i would have voted for this but young
>>
>>1688852
>>1688870
And we're back to it.
>Thrashing about like a manic and rabid animal, you attempt to get the creature to release his hold on you. For your efforts, you get little more than cackled and raspy laughter as the fiend's grasp simply grows tighter to keep you in place.

Throwing down its hand, the skull-headed rat delivers its clenched set of elongated fingers toward your collar. Its arms, while thin and lanky, have enough force to damage your frail and hobbled frame.

With a snap, you feel your collar give way to the blow, caving into your muscle and ribs with a sickening blend of sounds. But, you have already tasted such a pain. You, who spent tormenting eons a blaze in the sky, would never cave to such a weak sensation of agony.

Instead, you but fight on.

(Combat action)
>Try to break the rat's hold again with more rapid twisting
>Kick the arm that is holding your leg to break the rat's bone
>Reach around for something to use as a proper weapon
>>
>>1689104
>Kick the arm that is holding your leg to break the rat's bone
>>
This quest isn't dead, is it?
>>
Rolled 6 (1d20)

>>1689104
>Kick the arm that is holding your leg to break the rat's bone

Did it think that a little pain would kill us?
>>
Rolled 1 (1d20)

>>1693053
Rolling for this
>>
Rolled 11 (1d20)

>>1693123
you shouldn't have
Thread posts: 23
Thread images: 5


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