The week after grandfather's funeral, a parcel and letter arrived at the doorstep.
You read the letter, rubbed your eyes, and read it again, tracing each unmistakeable word with your finger. As an inheritance it was, in a financial sense, almost nothing. But it gave you the chance for another life.
Hands trembling, you set the travel case on a table, unwrapped the twine, and carefully opened it. There, within it, were a:
dreamcatcher, necklace, and vase
[ii] scroll-map, sword, and statue
[iii] sundial, hand-scythe, and idol
That afternoon, you packed a bag, made a polite inquiry to the landlord, and spent half your meager savings on three day sea passage. You tied up your hair with a bandana, slung a knapsack of clothes over your shoulder, and carried your treasures to the pier, walking through the quiet, dimming streets of your hometown.
That evening, you saw, for the first time, that port town recede from vision, leaving behind that empty life of twenty years. Surrounded by the chatter of other voyagers, the atmosphere on the ship, combined with the impulsiveness of that day, charged you with the spark of ambition.
As a child, you possessed a fragile constitution. Under your grandmother's strict care, you spent idle seasons playing with dolls and reading serial novels. Occasionally bedridden for weeks at a time, you longed for the ambition and thrill of adventure stories.
On your first night, rocked by the gentle sway of the ship, you dreamt of your new story, a general store for travelers and heroes battling evil at the outskirts of civilization.
[1] dreamcatcher, necklace, and vase
[2] scroll-map, sword, and statue
[3] sundial, hand-scythe, and idol
>>1683130
>[3] sundial, hand-scythe, and idol
After a night's rest, you spent the morning walking around the outer deck, marveling at the wide expanse of ocean beneath the cloudless sky.
Returning to the cabin, you again carefully unpacked your grandfather's items and set them upon a clean tarp on your bed. This time you'd inspect them more carefully, detailing their properties and descriptions on an empty ledger. This was, in essence, the only starting capital you would really receive.
Sundial, hand-scythe, idol.
You had come from a family of honest laborers: blacksmiths and cultivators and artisans. People, like your grandfather and parents, who had found pride in the quiet struggle of everyday life, reshaping fate with each swing of a hammer and droplet of sweat shed beneath the harvest sun.
It wasn't unheard for simple implements to be...enhanced in various ways. These tools were often passed from generation to generation, gradually acculumating a subtle power while giving a family of plain workers the kind of competitive niche needed to eke out a living.
The sundial was a disk-shaped stone about the size of a dinner plate. You examined the intricate carvings and inscriptions, feeling, through your hands, a small tug of magic.
As a child, you realized you had a singular knack for identifying some of these properties. It was more of an intuition, really, and the amount of times an average person would come across such items was quite rare, so it wasn't like you had many opportunities to practice this skill. Certain qualities of magical items usually caught your eye. You had always been especially attuned to the:
[1] beautiful, graceful, aesthetic
[2] ardent, powerful, strong
[3] mystical, subtle, illusory
After some fruitless inspection, you set the sundial by the window. Perhaps it would reveal itself in time.
>>1687034
>[2] ardent, powerful, strong
>>1687034
[2] ardent, powerful, strong
>>1687034
[2] ardent, powerful, strong
I think 3. Stealth magic FTW!