Tabletop games have a ton of monsters, and with so many creatures listed in their bestiaries it soon becomes difficult to imagine exactly what would happen if any of the creatures listed actually managed to come into contact with each other and interact. Would that contact would be violent? Would it be peaceful? Would it just be downright strange?
If you would like to participate, first I would ask the first 2-4 participants to roll me a d11, and depending on what you roll I will look at my chart to determine the classification of creature, at which point I will ask you to roll another "die" to determine what specific creature in that category we'll be dealing with. From there, whatever creatures have been selected will be given a short story where I will attempt to describe a situation where they interact in whatever way I think is reasonable. After this we can either move on to another set of rolls or continue the story of the creatures we've rolled.
Due to it being the system I'm most familiar with, the creatures will be pulled from the Pathfinder bestiary, and I will provide links to the pfsrd of each creature when they are selected in the case that we ever need to roll for combat. Images may be drawn, but keep in mind I'm working with a mouse only so it won't be every time, especially if the creature is too complex.
Rolled 8 (1d11)
>>1657596
Rolled 5 (1d11)
>>1657596
Rolled 38 (1d144)
>>1657640
Rolled 78 (1d131)
>>1657640
Rolled 3 (1d11)
>>1657596
Rolled 14 (1d188)
>>1657660
That's a big dice.
>>1657670
Just wait until someone rolls an Outsider. Regardless, all of your creatures have been taken into account, let's see what this all leads to...
A set of ruins is in the forest near a river, decrepit buildings being taken over again by the forces of nature. As a silent guardian over the crumbling stonework sits near what used to be the entrance, a Gargoyle (Anon QJO3rgQH) watches for anyone that would dare try to approach the long forgotten residence. A moment passes before he spots a familiar face, the ever tearful Lampad who keeps him company (Anon dLG3/2KL) as well as the Flying Carpet (Anon z0OuBYU3) during his silent vigil, all three beings having known each other since the masonry sat tall and the owner still alive and present.
The Lampad brings a bundle of fruits for the both of them to enjoy, and the Carpet carries with it what seems to be some sort of gift! A couple of glittering stones, to be added to the collection already present inside the building, sit on top of its floating form and are placed next to the fruit.
The gargoyle moves for the first time that day to partake in the meal, keeping his mind and heart ready just in case she attempts to prank him by unleashing her magical beauty upon his mind, but today there seems to be no danger of such an occurrence as the two of them eat in silence, contemplating the scenery around them and listening to the sounds of birds in the trees.
Monster listings:
Gargoyle: https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/monstrous-humanoids/gargoyle
Lampad: https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/fey/lampad
Carpet: (Animated Object, Medium): https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/constructs/animated-object/animated-object-medium
Rolled 2 (1d11)
>>1657596
So yeah, that's basically an example of what to expect, though I'll probably forego the picture in the future unless it's requested, that took way too much time for too little payoff with my current setup. If anyone else would like to play again, they can join >>1657731 as he follows up that roll with a d348.
Rolled 53 (1d348)
>>1657772
Rolled 5 (1d11)
>>1657772
Rolled 32 (1d131)
>>1657811
>>1657798
>>1657820
Your travels have brought you far in search of someone who can help you learn about a dream that you've been having every night, but every night you forget what the dream was about. In time this quest has brought you to a Faerie Circle, where you perform a summoning ritual. In time, your calls are answered as a Faerie Seer (Anon dLG3/2KL) appears before you. As instructed you pay him for his services with a selection of odd trinkets: a wooden gear, a spoon made of unmelting ice, and a book with a child's secret written in the pages.
He accepts the items and instructs you to sit on a long, flat stone so he can use his Divination magic to peer into your mind and determine what is in your dreams. His tone suddenly shifts octaves as he begins to describe you, lost in the ocean amidst a raging storm. A lone piece of driftwood is keeping you from drowning, and as a crack of lightning appears from the sky you see the form of a Great White Whale (Anon MMaFRcUC) approaching your tired and battered body before swallowing it whole in a single bite. The vision ends abruptly, at which point you wake up startled at the truth that has been laid at your feet, though confused as to what exactly the dream could mean. When you turn around to ask the prophet is gone, and all that remains is a rather large sized tooth in the middle of the circle where he stood.
I'm back for the night if anyone wants to play again, not sure how long this thread will last though if the OP is right and these things autodie after 72 hours.
dice+d100
d100