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Vampire civ quest #3

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Thread replies: 49
Thread images: 2

File: vampire warrior 2.jpg (9KB, 236x276px) Image search: [Google]
vampire warrior 2.jpg
9KB, 236x276px
Lets do it, round 3
>>
>>1618955
Drawing up a map now, should have it up in a few
>>
>>1618974
Don't suppose you considered using that hex map program?
>>
Rolled 1 (1d6)

>>1618955
Just to keep things moving while I make the map....

While you have agreed to make the protection payments to Roya for the time being, you have no intention of continuing to do so long term, and have sent scouts to watch their outposts and assess it for any weaknesses, you expect a report from them in a few days in the meantime, you gather up a small shipment of wood, ore and meat to send to the Royans...

We have enough thralls to set up another resource gathering method, but will need to expand our numbers for future developments....

Whats our next move?

A. Survey the plains to the north
B. Set up a stone quarry in the old lakebed
C. Build a military training ground
D. Make contact with the settlement to our north
E. Build a proper stable for our horses
F. Other(write-in)
>>
>>1618990
>B. Set up a stone quarry in the old lakebed
>>
>>1618955
old threads
>>1618969 2
>>1579840 1
>>
>>1618955
Bump #1
>>
>>1618978
Im giving it a shot right now, if it doesnt work out ill just go back to using paint like I usually do
>>
File: vamp civ map.png (98KB, 1360x602px) Image search: [Google]
vamp civ map.png
98KB, 1360x602px
>>1619147
Alright since I already described a map, and hexographer only allows random generated maps I had to do it in paint, here are the factions

Red- Dwarven Empire
Purple-Kingdom of Serathas(human)
Dark Grey- Grand Duchy of Karelia(human)
Brown- Westerlands(human)
Green- Elven Colonies
Pink- Orc tribal lands
Tan- Roya
Yellow- Palma
Orange- Middras
>>
>>1619231
Stars represent capitals, diamonds represent major settlements

I forgot to mention we are light green and light gray are unclaimed/disputed territories
>>
hm kinda dead tonight I guess
>>
>>1619231
Looks good! I thought we were within the other factions territory... But I see lots of space to expand which is nice.

>B. Set up a stone quarry in the old lakebed
>>
>>1620441
>>1619026
The scouts finally return reporting the Royan trading post is a large compound with a dock on the river and a wooden palisade surrounding it, with several watchtowers overlooking the defenses and providing a shooting position for archers.... it is manned by around 30 mercenaries who seem bored and lax in their patrols and level of vigilance.

They occasionally send out parties that intimidate local settlements and demand protection payments, they have wiped out some small parties and enslaved the survivors as an example, selling them or keeping them for personal entertainment....

You have a group of thralls set up a small quarry and to give us a source of stone, which with our wood supply allows us to build strong structures of many types....

A day passes and your sentry reports seeing a large party traveling down the road far in the distance heading in our general direction....

What should we do? This is a write in
>>
>>1619237
I also marked the known settlement to our north and the Royan trading post to our south with diamonds as well
>>
>>1620776
watch them find out who they are
>>
>>1620804
Supporting.
>>
>>1620894
>>1620804
Sigmund sends some warriors to shadow the group and place them under observation, 2 days later they return and inform you that the group is made up of Karelian pioneers, looking to settle the area. They are mostly families riding on wagons with enough provisions to last sometime... they have made no effort to conceal themselves and are escorted by a dozen mounted guards

We could try to turn their leader in the night and use him to secretly control the group, we could stage an "orc raid", we could open diplomacy, suffice to say there are a lot of ways to play this

What' our next move? This is a write in
>>
>>1620905
Turn the leader in the night. They can be very useful especially if we gradually assimilate them
>>
>>1620905
Bump
>>
>>1621036
Why has anon deserted us qm?
>>
>>1620970
supporting
>>1621078
because I got the new 'nam vidya and im busy deploying napalm while listening to fortunate son
>>
>>1621092
Damn, i just love the smell of napalm and the sound of hueys! What is the name of this vidya?
>>
>>1620970
I support this

I also think buying up the slaves at the Royan post and making serfs of them would be a good move.

Bored mercs sound like pliable mercs. Perhaps we should invite Captain Giuseppe to dinner some time, may not even need to turn that obnoxious peasant to get him to betray the Royans.
>>
>>1621306
Then again, if diplomacy is viable I'd rather that than bringing any old riff raff into the coven proper. Expanding the serf class if possible would be nice
>>
Rolled 6 (1d6)

>>1620970
>>1621092
>>1621306
Sigmund and his men wait all through the day, until night falls, and the pioneers fall to sleep in their tents....

A few of the guards stand watch, but most are sitting and drinking around the campfire or asleep, Sigmund believes he knows the leaders tent and can sneak past them...

Please roll a d100(+20) +10 vampire night action bonus +10 undiciplined sentry bonus
I will take the average of the first 3 rolls, average just needs to be over 50, to get past the guards.... detection may result in a fight
>>
Rolled 32 + 20 (1d100 + 20)

>>1621411

About how big is the party anyways?
>>
Rolled 70 + 20 (1d100 + 20)

>>1621109
rising storm 2: vietnam
>>1621411
rollan
rollan
rollan on the river
>>
>>1621506
>>1621462
average of 71, a success

Sigmund succesfully slips past the guards, and approaches the leaders tent, silently biting into his neck, allowing vampiric fluids to enter his bloodstream, by dawn his transformation will be complete....

Sigmund and the warriors slip back into the darkness undetected and make their way back to the settlement....

In the morning Sigmund receives his first telepathic messages from Torgun, the pioneer leader, who seeks commands and wishes to serve us....

What are his first orders?

A. Settle a spot a days ride upriver, north from our settlement
B. Have his people move to join our settlement
C. Have them settle a different spot(write-in)
>>
>>1621586
>B. Have his people move to join our settlement

May as well get cozy with our new friends, will help cover up our true nature having actual settlers join us I should think. Of course, there needs to be a mock meeting/petition between us I should think.

Any anons have any input on making a knightly order? I'm thinking order of the crimson something or another. Of course, we need to actually train a few of the warriors up into knights first.

Think of the prospects of gaining new blood into the order by defeating/prospecting wandering knights that prove worthy. Or strong warriors besides that we come across.
>>
>>1621606
we can set up some red grail that only the best knight can drink from
the grail is blood
drinking involves turning them
finding wandering worthy knights and turning them is my plan
we blood dragons now boys
>>
>>1621606
You order torgun to lead his people to an area not far from the settlement where they will meet with sigmund for a public "petition" to join us. Despite some grumbles from his people, the promise of land grants and the sight of people with full bellies and a strong defense helps convince them of joining us.

The new settlers set up in the old farming village a few miles away where they clear the old fallow fields and repair some of the old buildings for the planting season in the spring....

There is also the matter of paying the mercenaries that we're escorting the 100 settlers, there are a dozen of them led by a Lorgar Atrepon, an exiled serathi minor nobleman and what remains of his loyal household guard who have now turned to mercensry work in the disputed lands, they may be open to settling here as well or signing a long term contract with us. They are skilled riders equipped with medium armor and are well rounded with bow, sword and lance. They could make for the basis of a cataphract unit....

Turning him would allow us to influence his group even though his men may not like it(although providing booze and women will help)

What's our next move?(this is a write in)
>>
>>1623376
Bump
>>
>>1623376
duel him and his guards and turn those that are worthy and put up a good fight
they can form the nucleus to form our vampire knightly order around
>>
I presume we don't want to enthrall them all(all the humans that is) and we don't have to the populace to support turning them all so I do believe we should turn him and appease his followers... Maybe we can continue using them as mercenaries to earn money for us especially if we turn the best of them.
>>
>>1623376
We should speak with him about forming our order, as an exiled knight ourselves. Having them join us willingly one way or the other is my vote tho.
>>
>>1623995
>>1623824
>>1623721
Sigmund approaches Lorgar about possibly joining us and staying on as mercenaries for a while at least....

He expresses some interest, but also concern stating that we will have to offer them a good deal to retain their services and loyalty, after discussing with him land grants.

You have a productive dinner, and find the man intellectually sharp and a potentially valuable asset on the politics of the Serathi Kingdom....

You grant him and his men beds, women and food and drink for the night, and promise to continue discussions in the morning....

How do we want to handle this?

A. Turn him, and make him and his group an offer they cant refuse
B. Attempt to persuade them to join us (requires a dice roll)
C. Other(Write-in)
>>
>>1624616
We will also do a tech vote after resolving this decision
>>
>>1624616
see
>>1623721
>>
>>1624616
Bump
>>
>>1624616
>B. Attempt to persuade them to join us (requires a dice roll)

Willing servants are the best servants

>>1624655

Offer dueling to a band of mercs? They'll fuck off or we'll have a fight on our hands that may not be worth the trouble. Why would they accept? If they were knights proper it'd work I should think, but as it stands they've nothing to gain by going out 1v1 against us.

If we can convince them to join us it'd be a smoother process I believe.

Order of the Crimson Grail? Hows that for a name?
>>
Also, are there any noteworthy individuals within this recent group of settlers? People with skills we could put to use?
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>>1624963
There are around 100 people, mostly families. They are simple folk, mostly farmers with a few craftsmen among them
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>>1624946
Some of them are a former lord and his knights
and yeah good name
>>
>>1624975
They arent really knights per say, Karelia has some knights but Serathas is supposed to be mostly based on medieval Russia/Poland
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>>1624980
his retinue
winged hussars are close enough for knights
>>
>>1624975
Yes, but consider their current position.

Why would they choose to submit to dueling us?
>>
>>1625359
we want to hire you but we want to see how good you are firfst?
>>
>>1624616
Bump, anyone else want to vote on this? Qst seems so dead these days....

Also I'm going out of town this weekend so these will be my last couple posts until Monday night
>>
Supporting the current course of action of dueling them
Thread posts: 49
Thread images: 2


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