Oh shit nigger it's a /qst/ game-thing, yea.
4 persons form a party to do something.
Each person needs at least 1 player to be the voices in their head to tell them what to do n shit.
Just give yourself a name with the character's team color to identify which person you belong to. Ex: "Red Faggot"
>>1600103
what kind mexicans can we expect here
>>1600106
Depends on the kind of weapon you choose
>>1600109
gonna go with the classic
Taco
>>1600113
no other hombres?
>>1600109
Give me a knife
>>1600099
wassup niggas
>>1600128
Call the police to arrest the mexican
>>1600099
Oh sweet. On the phone since powers out. Give me some Maracas Grenades.
>>1600130
>bigger
I mean biggest
And now since we have the 4 power rangers. we move on to more important matters:
Who gets the oversized mustache
>>1600137
hmmmmmmmmmmmmmm
it's between the two who have mexican items
>>1600137
>powerrangers
More like ironmans, amirite?
>>1600137
I think its fair to stay true to the lore and give Green the 'stache.
>>1600140
more like ironmengs
The taco gets the oversized mustache.
(Hahaha I'm so RaNdOm!)
>>1600138
>>1600139
>>1600139
>>1600141
Well now, it's 2 votes for green.
But one vote is from green himself so it doesn't count.
>>1600145
give it to green then
>>1600147
gracias
>>1600149
denada
>>1600146
And so your quest begins.
The 4 mexicans must now cross the border over to America in:
HOLA: REACH the border
Now what do?
>>1600152
get visas
>>1600152
stock up on provisions. the trek is long and harsh
>>1600152
Check our equipment, who knows what spares we have for our mission outside of what we picked. Also power's back so I'm back on the computer.
Rolled 721889 (1d1000000)
>>1600153
Roll 1d100 to apply for a visa
>>1600153
>>1600154
You made tacos.
Alot of tacos
>>1600153
This
Rolled 38 (1d100)
>>1600156
>Roll 1d100 to apply for a visa
What do you mean :my mustache is too big to fit in the photo?"
>>1600156
also get work visa
show them that I am able to make very good tacos
>>1600159
>>1600160
"Too bad faggots. You aint takin our jerbs"
>>1600162
"Racisto americano!"
Shoot with gun
>>1600162
you can't make any authentic tacos gringo! Gringo Madre es Puta!
>>1600162
Ay ay ay... Like I said, scout out what the border to the USA is like.
>>1600162
We're el cheapo labour tho
>>1600163
>>1600165
As the Supreme Emperor President of America has promised, the Border between the USA and Mexico has had a wall built. A wall made of barbed wire fences
>>1600167
just smash those fence into a pieces with hand grenade
>>1600167
Clean wall. Lets see how they deal with mexican cheap labor
>>1600167
AYEAYEAYEA
BLAST RANCHERO MUSIC
>>1600167
Us hombres can make walls 100 tacos better than you!
Demonstrate that we can build a better wall by building an actual wall
>>1600167
What did el Presidente expect allowing for mexicans to pay for the wall? Blast a way through with a Maraca Grenade.
>>1600171
Oh yeah thats great, i'll ehlp
>>1600175
Whoops
>>1600175
Building wall.
Mexican utopia ahoy
>>1600176
I wanta to build another wall! Show the americano gringos how us hombres do things better!
>>1600176
SHOOT WALL REAL HARD
>>1600177
but we payed for that wall remember?
I say we go through the barbed wire.
The red will hide the blood!
>>1600182
Si, but we will make America pay for our wall in return. It's foolproof planning.
>>1600186
YES. Gooda ideation amigo!
The sacred Spirit Burrito frowns at your undecisiveness
>>1600187
And then that wall will fire at their wall
PERFECTO
>>1600189
NOw you may have enough tacos.
But you only have 1 gun.
>>1600188
We have decidation on wall of taco and guns!
In very mexicano fashion
>>1600191
Acquire more guns from those friendly looking american soldiers
>>1600191
Just put me down as yea for any wall building venture
>>1600191
Let me call my cousin Juan, he has conectiones of drug cartel that also sells los guns
Hombres, remember our main goal: Crossing the border. In order to beat americans, we need to do first step, Si?
>>1600197
But also remember that the americanos will never let us cross border by ourselves. We need la big mexican wall to beat americano wall!
>>1600197
Our main venture should be mexican utopia. Crossing border is only step uno.
>>1600198
Inspiring words!
>>1600197
Ayeee we forgot
mexican education is not very good
Ok I say let's dig a hole
>>1600202
this we need to defeat their defences essè
>>1600201
So what ARE you doing?
>>1600202
Okay, i yield: lets blow up the wall abd collect rubble for future wall building ambitions.
>>1600204
ok I say we dig hole to other side, destroy their wall on the other side because I'm sure it's weaker on the other side
>>1600204
TAKE GUNS FROM AMERICANS
>>1600209
gringo means white guy, which I am, but I'm pretending to be mexican, work with me here
>>1600206
>>1600210
Right
Who wants to buy a shovel
>>1600214
I will buy with tacos
>>1600215
>>1600216
The I'll guess I'll just look at this taco while not turning back
>>1600218
Its of good taco, el OP. Mesmerising as well, you shouldn't look away.
>>1600218
jeesss look a DAH taco
>>1600218
Now stay still, man with letters P and O written on las face. Who are you, postal service?
No matter, I take shovel.
>>1600218
Suchagoodtaco
>>1600218
let's attack those american soldiers already
I hope we'll be Los Vetingetorices, building walls around the enemy walls
>>1600227
No question it, think of burrito
>>1600228
oh no shovel? sorry essè cant make good trade, maybe later?
>>1600227
Now, give el OP the taco and let get to digging wall-undering tunnel!
>>1600227
Huh?
Where shovel?
Is not the thing poking out of my sombrero, I swear on my tortillas!
>>1600228
>>1600231
>>1600232
"EY! YOU FUCKING MEXICANS! I SAW YOU TAKING THAT SHOVEL! YOU BETTER NOT BE PLANNING TO DIG TO GLORIOUS AMERICA"
>>1600233
No no, no! We're planning on digging to China! Yeah, like those cartoons you used to watch.I'm lying hombres, we're digging under their borders.
>>1600233
watchu talking bout holms, we just digging a well!
>>1600233
YOUR HAT IS SHIT AND I'M FIRING AT IT
>>1600233
Ay ese, watch where you pointing that burrito of yours.
We jus' digging to China, greener pasturas and less racismo
>>1600235
>>1600234
"YEAH YOU BETTER NOT BE TRYING TO ILLEGALLY IMMIGRATE HERE AND DESTROY THE JOB MARKET FOR US AMERICANS WITH YOUR CHEAP LABOUR"
>>1600236
>>1600237
So which is it greens
>>1600240
We're not shooting any gringo for now, let's be peaceful and dig our way to China, ay?
>>1600240
Shake maracas to distract la migra
>>1600240
You're already doing a good job of that by importing said cheapo labour to China, hombre.
>>1600241
WUSS
>>1600240
nah meng, it's a Chinese well, we steal their yobs
>>1600245
My hombre senses tell me that you were a huntero nominated "King of fagottos" in another universo.
>>1600243
>>1600241
>>1600244
>>1600246
"Yea well, okay, I guesss...."
>>1600249
Homo Numero Uno
>>1600250
start digging hombrès before boarder patrol gets here
>>1600250
Now quickly, throw a Maraca in Americano's face! if it is not our grenading Maracas, then take Americano's gun while he's distracted!
>>1600250
https://youtu.be/qfO_OfmGOl0
Rolled 34 (1d100)
>>1600253
You don't have any tacos.
>>1600254
Red Hombre tries to rally the troops
>>1600256
>>1600258
Roll 1d100 to throw a Maraca in Americano's face
Rolled 87 (1d100)
>>1600261
Hava taste of this, Americano!
Rolled 82 (1d100)
>>1600261
'Druther make him baile, but ok.
>>1600261
>You don't have any tacos.
Make some tacos!
>>1600267
you ain't taco master essè
>>1600267
You can't. You're not Red
>>1600271
Shoot at america then
>>1600272
Tienes the shovel, green, dig.
>>1600273
>Stop making dumb moves, ese.
no until I SHOOT SOMETHING AMERICAN
>>1600277
You can shoot his hat, ay?
>>1600280
YES I WANT TO SHOOT THAT HAT
>>1600263
Yellow blew up the American
>>1600282
now Diiiiiiiiig hombres! Diiiiiiiiiig!
>>1600282
He took his gun too, ye?
>>1600282
They call me Mexican Pete. I'm the king of the rhumba beat.
When I play the maracas I go chick-chicky-boom, chick-chicky BOOM!
Now quickly, red hombre, take his gun if he still has it, and let cross the border!
>>1600282
Loot la migra
>>1600290
>>1600289
Now yellow roll 1d100 for what happened to the loot after you exploded the Americano
90-100: Both items survived
70-89: Gun survived
50-69: Hat survived
1-49: You blew up both items too
Rolled 30 (1d100)
>>1600292
Rolled 43 (1d100)
>>1600292
Rolled 82 (1d100)
>>1600292
Pinche gringos
>>1600298
the the right choice holmes
>>1600298
When in confusion, roll for outcome, el OP.
>>1600298
Del sur, como mexico
Rolled 2 (1d2)
>>1600302
1: high
2: Low
>>1600304
So you pick button on low for highest, not button up high for lowest?
>>1600304
The gun and hat exploded
>>1600306
Let's diiiiiiiiiig
start digging
>>1600306
Ay ay ay, hopefully that'll explode up the border wall for us to cross, si?
Rolled 72 (1d100)
>>1600307
Mexicans roll 1d100 against the ground
Rolled 57 (1d100)
>>1600309
Rolled 11 (1d100)
>>1600309
>>1600309
Hola ground, this is shovel
Rolled 67 (1d100)
>>1600309
Rolled 21 (1d100)
>>1600309
Does being mexican grant us a bonus to this?
Rolled 9 (1d100)
>>1600309
Rolled 2 (1d100)
>>1600309
See if it's possible to blast hole with a grenade.
>>1600309
azule never around to help
Rolled 42 (1d100)
>>1600320
ez
Rolled 91 (1d100)
>>1600320
Ay Dios mio!
Rolled 90 (1d100)
>>1600320
Rolled 32 (1d100)
>>1600320
looks like I'll have to carry this team on my back
USE SUPERIOR MEXICAN DODGING SKILLS
Rolled 91 (1d100)
>>1600320
>>1600328
Reap that cannon from the ground!
I need an upgrade
>>1600328
DISABLE THE TURRET
DO A COMBO ATTACK WITH MY BROTHERS
>>1600328
I know let's make a large statue of liberty out of tacos, then hide in the statue, then deliver it to Americans ad gift, then they take us across the border!
>>1600328
Aside in green amigo's attempts at taking the turret!
>>1600328
Jump on the cannon and ride it like a bull while stabbing it
Rolled 88 (1d100)
>>1600333
While Red contemplates on making a Taco Stature of Liberty
>>1600329
>>1600330
>>1600334
The others do a combo
Blue Yellow Green Roll 1d100
Bonus: +3
Rolled 82 (1d100)
>>1600338
BARREL EACH
Rolled 83 (1d100)
>>1600338
TACOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Rolled 20 (1d100)
>>1600338
Vamos con díos
Rolled 96 (1d100)
>>1600338
Let see how el auto-cannono like some chick-chicky Maracas!
>>1600338
watch dragonball z whIle they do this shit
Rolled 74 (1d100)
>>1600338
PINCHE CANON
>>1600345
>>1600340
>>1600339
>>1600342
The Yellow Hombre utilizes the others as a distraction and threw a Maraca Grenade right into the cannon turret.
It blew up into smithereens
>>1600348
now, dig underground to the USA!
>>1600348
now let's make a taco of liberty!
>>1600348
Collect smithereens.
Use them as filling for El Maraca Del Rey.
>>1600348
The cannon must've came from somewhere. See if there's a hole that we can use to sneak under the border from where the cannon blew up!
>>1600348
salvage the wreckage
>>1600350
>>1600353
>>1600354
>>1600352
Others begin to dig, perhaps through the turret hole.
While Red is still stuck on his Liberty Taco idea
>>1600356
see if there's any stuff we can loot in the turret hole
>>1600356
help them via encouraging
Rolled 19 (1d100)
>>1600356
rolling not to dig into an unmarked mass grave of cartel victims
>>1600356
fine help dig hole
>>1600356
Turret was clearly made by americans, since it shot at us. If we dig down into this hole, we might be able to find bunker passage to get ourselves under bunker.
>>1600356
Green calls up his homies from the El Burracho drug cartel. They'll help with some digging for sure
>>1600363
*to get ourselves under border.
Sorry, had some tequila before the mission, el OP
Rolled 1 (1d100)
>>1600367
Rolled 44 (1d100)
>>1600367
TIME TO IMMIGRATE ILLEGALLY
Rolled 48 (1d100)
>>1600367
>>1600369
oh no sey
>>1600368
No need
>>1600371
Yellow managed to dig a tunnel
>>1600369
While Red somehow got his head stuck into the ground
>>1600375
Let's go into the tunnel, homos.
I mean, hombres!
>>1600374
Yeah sure why not
>>1600375
Enter tunnel and illegally immigrate to china
>>1600375
Excelente! Someone pull Red out and we can go through this tunnel to reach other side of border.
>>1600375
yeeeewlp!
>>1600375
Go into tunnel now
>>1600375
Someone grab Rojo, we got a tunnel to explore, and a royal maraca to finish.
>>1600383
Ay ay, blue, you took wrong turn at Albuquerque! We're heading to America, not China!
>>1600383
"hey maricón, do you need your lawn mowed?"
>>1600383
Poak buns?
>>1600383
ask for poak bun
>>1600388
offer taco
>>1600388
>你是同性恋
No, we're Mexicans. Let just quickly trade our kinds of foods before returning on our mission.
>>1600388
encouraging intensifies
>>1600388
No hablo ingles
>>1600395
How small is his dong?
>>1600395
Its of Mexican cuisine, we're just here to trade those for pork buns to help us in our mission. Somehow.
>>1600395
see if we can buy anything in china
Rolled 6 (1d100)
>>1600396
>>1600397
>>1600398
Roll to see if that works
Rolled 30 (1d100)
>>1600399
let's ask a chinese smith to make us a sword out of the metal I looted earlier
>>1600399
Woah.
That's a big burrito.
Rolled 2 (1d100)
>>1600399
The power of Cultural Exchange.
Rolled 44 (1d100)
>>1600399
Require silk for Maraca Del Rey
>>1600399
fuck this guy, look for some poak bun
Rolled 70 (1d100)
>>1600400
YOu got a sword.
Shaped like a poak bun
>>1600403
You got some sikl
also Shaped like a poak bun
>>1600405
very good
let's go back through the tunnel and to the USA now
>>1600405
We got what we came here for, time to return to the Americas to sneak under the American border through the dug tunnel.
>>1600407
>>1600408
Maybe this time the mexicans won't accidentally dig to some other country
>>1600405
ask for disquise for getting across American boarder.
>>1600411
USA USA USA
>>1600411
What can possible go wrong
we can't even get to russia like that
>>1600411
USA USA usa
>>1600411
Si, hopefully.Also, isn't that one of my relatives who backed this game down there?
>>1600411
Better not lead us to Atlantis or some shit like that.
>>1600420
hi fish guy
make some fish tacos out of this merman here
>>1600420
damnit man we wanted Atlanta! wait maybe you can disguise us as white people!
>>1600420
Hola Poseidono.
How are stuff in the Atlantico place, ay?
You got racisto americanos here too?
>>1600420
...De verdad? Are we really sure we're going the right way? Or did we find ourselves lost in secret american globe-spanning tunnel system?
>>1600420
Hola. Necesito una Concha Grande, por favor.
>>1600421
how dare ypu, only I may taco
>>1600420
You want a fish taco?
>>1600431
OH SHIT
BACK TO THE TUNNEL
IT'S A TRAP
>>1600431
AMERICANOS! THEY WERE EXPECTING US! RETREAT AND PREPARE FOR A FIGHT!
>>1600432
>>1600433
OH SHIT A FISH NUKE
>>1600431
oh shiiieeeet! waaaaiiit
how bout I apply for citizenshiiiiip
>>1600436
just grab the nuke, stuff underwater doesn't move fast
>>1600436
ACTIVATE TORTILLA SHIELD
>>1600436
make taco out of it!
>>1600436
INTO THE TUNNEL, NOW!
>>1600431
LA MIGRA! ANDALE ARRIBA!
Rolled 38 (1d100)
>>1600439
UNLESS IT'S A FISH YOU RETARD.
Mexicans roll 1d100 to escape the fish nuke
Oh and if you rolled <30 also means you realized you ran out of air to breathe underwater
Rolled 36 (1d100)
>>1600444
Rolled 93 (1d100)
>>1600444
Rolled 87 (1d100)
>>1600444
>>1600446
>>1600447
Blue and yellow escaped unharmed
>>1600445
Red got all his tacos blown up
Green didn't roll so he died in nuclear fish fire
>>1600449
rest in peace green
let's go to the USA now
>>1600449
am I dead? or did I surviiiiiive?
>>1600449
Green, no! Not him, and not the tacos! America will pay for this, we need to go through the tunnel to get to the US of the A.
>>1600451
I mean tacos come and tacos go, but mi life is more importantè
>>1600449
Loot his corpse for his mustache.
Rolled 65 (1d100)
>>1600449
>Green didn't roll so he died in nuclear fish fire
WHOOPS
can I mutate now? or roll
>>1600456
your mustache will live on in all of us
>>1600457
Remember the shovel I stole.
It is my most precious possession.
>>1600461
Bluuuuee....
I will haaaaunt yoooouuu...
Eseeee...
roll for post nuke mutation into more powerful hombro
>>1600461
F.
Return to Mexico to see if we can get a new party member to refill our party numbers.
>>1600462
oh shit a ghost
>>1600466
POSSES THE MUSTACHE
>>1600466
Place ancient mexican juju moustache curse on Blue.
El thief will not be forgiven...
>>1600466
Dios mio, a ghost with tits! Was Hola a grill the whole time?
>>1600473
muh mustaaaaaaaaaaaaaaaaaaaaaaaaaaaache
>>1600473
let's pick up another party member, head back to mexicooooooo
>>1600473
We need to get outta here, this place is already haunted!
>>1600473
make more tacos
>>1600473
AYE AYE AYEEEEEEEEEEEEEEEEE
CURSE YOU, EL THIEFO! CURSE YOU!
now blue must fill the encouranger role
>>1600473
Become even more powerful then ever before.
>>1600481
Swear on my ghost sombrero that I will curse the blue cabron thiefo for all eternity
>>1600481
Blue Hombre, do we have a map? We need to figure out where we are.
>>1600481
offer ghost some ghost tacos
>>1600481
VAMANOS MUCHAHOS
>>1600487
Eat ghost tacos.
How are they?
>>1600487
okay, let's go back to mexico, yellow
>>1600487
well continue to america
>>1600487
possess GUNS
>>1600487
Well, maybe check on mioself if we have a map. We're running around akin to pollos sin cabezas.
Rolled 45 (1d100)
>>1600488
Roll 1d100
>>1600489
>>1600492
>>1600490
Now only Red returns to the mission
>>1600495
find another power ranger to join us
Rolled 11 (1d100)
>>1600495
Hmmm...
>>1600495
Mierda, wrong way. Return to the border and bomb the barbed wall open.
>>1600495
hop over the fence
Rolled 53 (1d100)
>>1600501
>>1600501
well, go back to the fence and help yellow and red
let's cross the border by going underneath the wall
>>1600501
Good taco.
How is mexican heaven?
>>1600501
>The taco made you explode. Due to how delicious it is
I'm ghost so whatever
YOU CAN'T TAKE ME DOWN, TACO
>>1600501
You can go pick up a new member by yourself, Blue Hombre, I have some fences to go chick-chicky-boom
Rolled 57 (1d100)
>>1600502
>>1600510
oh well
crawl under the fence instead of over like a dumbass
Rolled 55 (1d100)
>>1600511
Roll 1d100 to crawl under the fence
>>1600510
As blue tries to go under it, and red's in pain going over it, I'll try to go through it after throwing another grenade at it.
>>1600510
heeewwlp
Rolled 95 (1d100)
>>1600513
>>1600510
crawl out of barb wire to other side
>>1600518
yahooooo
did we make it to the USA?
>>1600518
fuckin yellow
>>1600518
Well mear, check if they're still alright, since it wasn't a fish nuke that blew them up.
>>1600519
>>1600520
>>1600522
And so only yellow made it accross the border.
Sicne the others are dead. Blow to smithereens.
Only some of their stuff is left
>>1600523
eat taco choke and die
>>1600523
That moustache looks like a pair of pants, so you should wear it as a pair of pants.
>>1600523
Well, I guess I can take their stuff and reach the next checkpoint. Hopefully they would've respawned over there.
>>1600527
"Hey. Are you an illegal immigrant?"
>>1600528
no he's chinese
>>1600528
No, I'm a marine.
>>1600529
"Who is this ghostly voice talking to me? Begone, apparition"
>>1600531
"What company"
>>1600531
A SPACE marine, to be exact.
>>1600532
oooooh
he has work visas and was born in America, just coming back from visit.
>>1600532
Uh, SpaceX?
>>1600536
"Hmm, let me put up this vision obstructing list and check"
>>1600538
Quickly, throw the 'stashe at Red Hombre over there!
>>1600543
Now, with the 'stashe of Main Character-ness, sneak around the checkpoint and get the other two to respawn while I keep this guard busy.
>>1600545
>>1600546
But of course, that depends on if the dead hombre players are still here
>>1600547
respawn the ones that are here
>>1600547
No.
Replace them with the Yes and No buttons.
>>1600548
But who are here?
Are we ever truly, here?
>>1600551
yeeeeesssssss
>>1600551
Well, technically, they're all just pawns being played by pawns that are being played by pawns who may or may not be played by a even greater pawn (that may or may not be played, etc etc). But I still think they're here.
>>1600553
>>1600555
>>1600558
Then the Azul Hombre is gone perhaps
>>1600561
If by that you mean the blue one, I think so.
>>1600562
Then are thee prepared to revive the dead?
>>1600563
eh sure
>>1600561
FEAR NOT, CITIZENS OF IMPERIUM OF MEXICAN MAN, FOR THE ULTRAMARINES WILL REPLACE AZUL HOMBRE IN THE BUSINESS OF GETTING THROUGH THE BORDER AND VANQUISHING AMERICAN HERESY!
>>1600563
Everything can potentially go wrong with doing it, but it's not fun avoiding doing stuff because of it. So do it.
>>1600563
Ye.
>>1600563
THE ULTRA MARINES ARE HERE TO SMITE THE HERETICS
>>1600572
DO YOU PRAISE THE GOD-EMPEROR RED ONE?
>>1600572
...oh. Well, I guess that might help crossing the border. So how goes my bluffs over at the checkpoint?
>>1600572
so am I alive seems like I am
>>1600571
IMPOSTOR! WE ARE THE ONLY TRUE ULTRAMARINES! REVEAL YOUR TRUE IDENTITY OR FACE IMMEDIATE EXECUTION!
>>1600572
We are chulos meng. We will just tape it back together.
>>1600577
YOU ARE THE IMPOSTOR. I AM THE ULTRA-ER MARINE! MORE OF AN ULTRA MARINE THEN YOU SHALL EVER BE, HERETIC!
>>1600572
THAT MAN IS WEARING A TYPE OF ARMOR NOT CATALOGUED BY ADEPTUS MECHANICUS! HE IS A HERETIC!
>>1600582
YOU KNOW A LOT ABOUT HERESY NOW DONT YOU? YA KNOW WHO ELSE KNOWS A LOT ABOUT HERESY?
HERETICS
HOw will the mexicans, and mexican ghosts respond?
And how will the Ultramarine solve his inner mind battle?
>>1600580
IMPOSSIBLE! THE ULTRAMARINE ULTRA-ER THAN AN ULTRAMARINE IS THE SPIRITUAL LIEGE, WHO WOULD NOT CALL ME, HIS LOYAL SERVANT, A HERETIC! THEREFORE, YOU ARE THE IMPOSTOR!
>>1600584
umm let's just go....
>>1600588
AN ULTRA MARINE WOULD NEVER DOUBT HIS SPIRITUAL LIEGE. SO IF I AM YOUR SPIRITUAL LIEGE THEN THAT MEANS YOU ARE A HERETIC!
>>1600584
>Two yellows, one alive and another dead.
Anyway... Maybe inform border control that there is a illegal ultramarine who just dropped behind their border?
>>1600583
I AM NO HERETIC, FOR THE NOBLE ULTRAMARINES CAN NOT BE HERETICS THANKS TO OUR FAITH IN THE SPIRITUAL LIEGE!
>>1600590
I DO NOT DOUBT OUR SPIRITUAL LIEGE, FOR YOU HAVE DECLARED A NOBLE ULTRAMARINE A HERETIC, WHICH IS PHYSICALLY IMPOSSIBLE!
>>1600591
>>1600592
>>1600590
"Sir, I'll have to ask you to leave and take your inner turmoil over your split personalities with you"
>>1600584
Boo
>>1600594
AS SUCH YOU CAN NOT BE OUR SPIRITUAL LIEGE, FOR HE KNOWS OUR FAITH TO BE UNBREAKABLE!
>>1600597
possess american so it'll give us visas
>>1600597
With that providing a distraction, we can penetrate harder into American territory. For Mexico!
>>1600597
SEE WHAT YOU HAVE DONE, HERETIC? DUE TO YOUR BLASPHEMY WE ARE UNABLE TO ENTER AMERICA!
>>1600602
As the Mexicans took this opprtunity to sneak into ammerica.
The Ultramarine's head exploded due to the conflicting personalities inside him.
This is clearly the work of some Chaos God.
>>1600606
FUCKING SLAANESH
>>1600606
Or it was the Atomic Borritos' fault
>>1600606
Ha! Just as planned!
>>1600606
continue to america
>>1600610
*Reaches through space and time to punch Tzeench in the face*
>>1600606
respawn in amerca
As the MExicans reach America. It is then revealed the Ultramarine's death wasn't the work of Khorne, Slaneesh, Nurgle, Tzeentch or any Chaos God.
It was actually the Cholo God.
>>1600613
That was ALSO just as planned! Also, as a reward for helping me in my plans, I grant you the resurrection of the blue Mexican! The twist? His head is now attached to yellow's ass!
>>1600617
EEEHHHHH ESSÈ WUZZUP
>>1600617
I played poker with that guy once.
>>1600617
Eeeeeey fuggo muh eggo
>>1600619
>>1600621
>>1600620
WWUUUUUUUUZZZZZZZZZZZZZZZZZZUUUUUUUUUUPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
Now let's never mention this ever again
>>1600622
Si. Never again.
>>1600622
Yeah, we still have our mission to do. Check our map to figure out what to do next.
>>1600623
>>1600624
Now. What shall you do after having successfully illegally immigrated into America?
>>1600622
WAASSSSSSSSUUUUUUUUUUUUUUUUUUUP
>>1600627
play vampire hunter game?
>>1600627
Redecorate that billboard and make it praise the greatness of Tzeenchian ways.
>>1600627
As we spoke about, begin construction of an american-funded wall to give more land to our homeland of Mexico.
Rolled 19 (1d100)
>>1600631
>>1600633
Roll 1d100 to build wall
Rolled 62 (1d100)
>>1600634
Rolled 52 (1d100)
>>1600634
>>1600634
I AGREE. TZEENTCH IS A BITCH.
Rolled 76 (1d100)
>>1600634
GHOSTLY WALL
Rolled 26 (1d100)
>>1600634
Fools! I have planned for you to do the opposite of what I intended you to do!
Also rolling for the wall.
>>1600641
>>1600640
>>1600636
>>1600635
And so the mexicans succeeded in building a giant wall. Made of i dunno, burritos or something.
Point is this wall allowed them to steal America's land and kept out the burgers. Soon enough the American Job Market was invaded by a horde of Mexicans, all the jobs were taken and all the burgers were replaced with tacos.
In the end America falls....into a giant bowl of Guacamole.
And they all lived happily ever after, the end.
Have a birthday taco
>>1600646
but what about muh stache
>>1600646
I like that story
>>1600646
And then, because the ultramarine died, there was nobody to protect America and Mexico from chaos, and everything became ruined forever.
BEST END
wait for President King to murder our heroes
>>1600646
Well, since we finished playing it, guess we can get back on track and prepare ourselves to make our way to Elder Vampire Walter.
>>1600649
THE moustache went on to become a rocket surgeon, getting a lot of money for his work, buying a car and a house and starting a family with 13248 little moustache kids. He lived a long, happy life, and died in an unfortunate shaving accident.
>>1600649
It's gone
>>1600661
Now what?
>>1600661
Nooooooooooooooooooooooooooo
>>1600664
Nothing.
The story has ended.
The thread is over.
Nothing bad will happen to our heroes after the credits.
>>1600666
You just can't allow a bread to grow moldy. We haven't even reached the bump limit yet!
>>1600666
wait that taco...
>>1600668
Yes I can. PLus I'm hungry now, gotta find some food. Murder takes enerygy outta you.
>>1600666
How does that candle stay attached to the taco? And why does it's fire go downwards?
>>1600673
Well, when you come back, I hope you at least continue /something/ with this bread.
>>1600673
you are sick op
>>1600677
Beetch it's a one shot. I'm sure by qst standards it's enough for it to die already. Or something.
But sure. If when I'm back this thread somehow still have people active in it, we'll do something else. Like another short adventure or something
>>1600682
It's not human murder. There was a bat that somehow flew into my room. So I smacked it with my belt buckle like 3 times.
>>1600683
>It's not human murder. There was a bat that somehow flew into my room. So I smacked it with my belt buckle like 3 times.
Is this you, OP?
>>1600685
I'm much fatter and can't grow proper looking facial hair
>>1600688
Ah, so more like this, then.
>>1600693
More like this
>>1600695
You might want to be careful, OP, that stuff might attract the thiccposters.
>>1600708
Niggra pls.
Now. Is there anybody left in here for the thread to continue? I doubt it.
>>1600711
Great. nobody's left. imma go play video games.
>>1600711
I would suggest posting something on twitter or whatever to get their focus here, but it's up to you.
>>1600715
Sure. I'll try,
>>1600714
oh nuz
>>1600714
I pictured you thin
>>1600730
Now why would you do that
>>1600730
In spite of like, countless images of OP showing otherwise?
>>1600737
Self deprivation is a common kind of way of telling jokes.
>>1600740
well you ever see the simpsons where they show a picture of the creator and he looks like thin skin head with scars and a revolver to look crazy. Something along those lines.
LaunchSuper Robot Pilot Demo Disc
>>1600745
The exageration here comes from the part where my face is a round thing with OP on it.
In real life my face is a round thing with eyes and a mouth on it.
>>1600746
Aint nobody here to play that
>>1600747
eh the illusion is gone
>>1600747
I don't believe you. Prove that your head is not a round thing with OP written on it.
>>1600752
well here are some for good old singleplayer experience
>>1600753
I mean, it could be possible that his IRL face would look like the thing on the right, which inspires his look on the left.
>>1600765
Three players were enough before, and it isn't like we're asking for coloured teams to play individual peeps, just all of us on a single cowboy bloke.
>>1600768
Pls. Just look at this selection, who would want to play any of deez
>>1600774
People with exceptional taste
tho Werewolves were kinda shit honestly
>>1600774
I think most people in the thread would want to play at least one of them, excluding the one at the top. Nobody wants to play that one.
>>1600775
>>1600778
Can't let one bad apple spoil the whole batch. Gotta cleanse em all.
With fire.
>>1600780
Fire won't destroy them
Take a lesson from the dorfs and use magma
>>1600780
Good thing we made sure to get the good games on that PC game platform Smoke. Now we don't need physical copies to play them.
>>1600780
on the other thought werewolves had nice ng+
would be a shame to not play it again
>>1600780
put dudes in xenos in
>>1600786
El bastardo
>>1600790
burn that anon with his digital bullshit
>>1600790
Set CxSrxiEL on fire for his heresy against the physical copy master race.
>>1600792
>>1600794
>>1600795
Or maybe I could just throw this into the fire along with the computer and its digital cloud shiiiieet
>>1600798
naaaaaah
>>1600798
come on OP, don't do that
let's have fun and actually play a game
>>1600795
...So you can ally with xenos, huh? Well, I'm sorry to tell you but that's HERESY OF THE HIGHEST MAGNITUDE! THE NOBLE ULTRAMARINES WILL NOT LET SUCH FOUL VIDEOGAMES TO EXIST! PURGE THE VIDEOGAME STACK WITH HOLY PROMETHIUM!
>>1600798
You do know that He Who Shall Not Be Named worked on Dudes 'n' Xeno 3, right? How would he react to you burning a copy of Dudes 'n' Xeno 3?
>>1600792
>>1600794
But it is much more convenient, especially in the modern day where there are fewer and fewer physical copies of games for PC. I'm just adjusting to the problem, instead of going down with the ship.
>>1600803
You're right.
This is better firewood material
>>1600798
THAT BURNING PILE DOESN'T HAVE ENOUGH HOLY PROMETHIUM IN IT. YOU MUST ADD PROMETHIUM BEFORE YOU PURGE THE GAME.
>>1600812
neither of them are
>>1600812
yee
OP, come on just pop in the disc for dudes n xenos already
we're getting bored
>>1600814
I HEARD RUMORS THAT THE COVER OF KNIGHTMAN IS PAINTED WITH PROMETHIUM.
Rolled 72 (1d100)
>>1600816
Rught, Popping it in, into the fire.
>>1600816
He already burned the computer though.
Rolled 74 (1d100)
>>1600825
NOOOOOOOOOOOOOOOOOOOOOOO
Rolled 33 (1d100)
>>1600825
nooooooo!
save both games
>>1600825
>Putting your hands into the fire as well
You're going to burn yourself that way, OP!
>>1600825
YEEEEEEEEEEEEEEEAAAAAAAAH
>>1600829
Congratulations, you've beaten my roll.
Now you may save 1 game from the fire.
>>1600836inb4 he chooses super robot pilot 3 and OP chooses dudes n xenos instead
>>1600834
He has +20 fire immunity due to being a GM-type creature.
Rolled 39 (1d100)
>>1600836
Neither, they both deserve to be burned.
>>1600836
in that case, we'll choose dudes n xenos so we can play a game
This is a voting type situation.
Reply to this post with what game should be saved and then activated.
Rolled 85 (1d100)
>>1600858
Neither.
>>1600858
Dudes n Xenos 3
>>1600858
dudes in xenos
Rolled 22 (1d100)
>>1600858
Super Robot Pilot Season 3
>>1600861
Please OP, can it be so that a game is played only if someone beats my roll on the "neither" vote?
>>1600858
Cowboy Thing. If that doesn't count, then Dudes n Xenos 3.
Prediction: as soon as we hit bump limit OP will end the quest.
>>1600868
Nah. The fuck you think you are boi? This here be OP territory boi.
>>1600876
I'm someone who wants to prevent other people from having fun.
>>1600858
Dudes in Xenos 3
But to be sure you dont get cold, put Civ Thing 2 in there.
>>1600880
That's my job boi
Anyway. Dudes n Xenos had more votes.
So Super robot 3 burns while this race selection screen loads.
>>1600895
>So Super robot 3 burns while this race selection screen loads.
[crying]
>>1600895
Ancient Aliens
Even tho they look like Necrobots.
>>1600895
spider aliens
Rolled 69 (1d100)
>>1600895
Mod the game so that all racial flags look like dicks before playing.
Then select humans.
>>1600895
robots
but I wanna see if we can have our own factions for each player this time around, OP
>>1600900
>How many variations of Humans are there?
I dunno. The units wear face conceiling power armors so who knows.
>>1600902
69 demands it
Let there be dicks
>>1600895
I pick the hidden skeleton race
>>1600895
Gotta go our boys: The Humans.
>>1600907
We all have skeletons inside.
Ergo, all races are the skeleton race.
>>1600895
change my mind mystery box
>>1600904
Realistically, they would all be white because everyone else is too dumb to go to space.
>>1600919
I mean, that'd be dumb
>>1600919
Because he's one of these disgusting fun-lovers.
>>1600923
Which team's the Temple, Ancient Aliens?
>>1600926
Nobody, it's a place holding secret treasures.
>>1600928
That sounds dumb. What kind of moron leaves his treasures in an easily assaulted temple?
So who's who? I don't know what the fuck.
You only get 3 teams. so group up then choose a faction.
>>1600936
Oh. I thought there'd be 4 teams.
Team 3, or whichever one's going to be Humans.
>>1600936
So... uhhh...
Whos with who?
>>1600936
Robot General/Leader reporting in, OP
>>1600936
Calling it
>>1600936
I choose spider aliens
>>1600945
thwip thwip
>>1600936
Robots lock in confirm
USSR STYLE
No ome wants to be am alien, eh.
>>1600936
Also claiming humans
>>1600948
Team 3 btw
>>1600952
No one wants to be an alien******
Fuck mobile.
Rolled 1 (1d3)
>>1600936
Humans occupy the team corresponding to my roll.
And I still don't know which team you nerds are. Let's start from the top. First.
Who wants to be on team 1. No faction choice yet. Just team 1 and their position at the bottom of this chasm.
>>1600959
there
nametest
>>1600959
let the humans or other factions have it
robutts are going with team 3
>>1600959
I'm there
>>1600959
fine
>>1600962
>>1600966
Alright. You fucks are team 1.
What's your faction?
>>1600970
Humans
>>1600970
Human
>>1600971
Yeah probably.
>>1600971
>>1600972
>>1600973
Now give yourselves Human names with Team 1 in it.
AND NOW.
Who's taking team 2's place up here?
>>1600975
I am and it's spiders
>>1600977
Great.
Now who wants to be team 3 and live underground.
>>1600981
I guess Ancient Aliens since they all died.
>>1600981
Robots niggaaaa
>>1600990
I want muh modern robots, son
I'll be doing some unconventional tech like dyson bots and sheeit
>>1600990
then no point in having 4 choices
>>1600990
aliens are faggots
>>1600990
Works for me
Robots can be a part of the human faction as workforce if they don't get their own team.
>>1600997
shut up you meatbag
>>1600990
This guy puts it best >>1600992
So what's it gonna be
Ancient Aliens.
Or Robots?
>>1601002
the gun is shaking
>>1601002
Here's a suggestion for them both:
Ancient Robots. Necron this shit up.
>>1601002
Necrobots then.
>>1601002
ROBOTS, it's 2 vs 1 OP. come on, majority and shit
Ancient aliens can rent a room with us if they don't get a team
>>1601001
Get back to the production lines you overconfident piece of plastic.
>>1601002
robutts, nigga
>>1601004
That's DLC and not part of the demo
>>1601008
They will be a meaty replacement for the malfunctioning miner robots.
>>1601010
only after I break your skull
So team 3 are robots?
>>1601023
ye, finalize, OP
>>1601023
yes
>>1601023
yeah let's do this
Rolled 86 (1d100)
Right. First turn....
Each team roll 1d100 to not get zapped by the giant UFO
>>1601020
>only after I try to break your skull and fail due to superior SPEHSS MEHREEN armor and get destroyed and my remains are used to make non-faulty robots
ftfy
Rolled 43 (1d100)
>>1601031
OP is a faget
Rolled 93 (1d100)
>>1601031
Rolled 83 (1d100)
>>1601031
Rolled 15 (1d100)
>>1601031
Rolled 80 (1d100)
>>1601031
build webbing all over
>>1601035
whatever you say, Mark
what a dick
Rolled 17 (1d100)
>>1601031
If I don't survive, tell the robots that they can suck my disintegrated dick.
>>1601047
no one likes you
Rolled 89 (1d100)
>>1601031
Well shit
>>1601042
Is this Vampire Mark we're talking about, or someone else?
>>1601054
Nah, Vampire Mark was ok.
But Mark from Dudes vs Xenos is a dick.
>>1601050
Good thing I don't care about that.
>>1601060
you are too busy on being on eternal fire
>>1601058
What's he do?
>>1601066
being Mark
>>1601062
That is but one marine. There are billions more like him still alive, ready to show uppity robots their true place in the human federation's hierarchy.
>>1601066
He was generally a dick, and I think we threw him in a hole or something?
>>1601071
Perhaps humanity has lost this battle already thanks to an UFO and shitty rolls, but on a galactic scale we WILL win the war.
>>1601076
so has spiders
Of all the bases, the humans and the spiders were-->>1601051
Nevermind.
Only the spider base was zapped. Since the UFO rolled an 86 while the spiders rolled an 80
Now it's on fire and half its resources are burned.
TURN 2 starts:
Discuss amongst yourselves what are ya gonna do this turn. Then reply to this post with your action. Don't reply individually, it'll just be a mess.
Repeat, DISCUSS amongst yourselves and come to the CONLUSION of what your team should do this turn. Then 1 REPRESENTATIVE from your team reply to this post with what you're doing
EACH TEAM RESOURCES AND AVAILABLE ACTIONS:
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 100 resources
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
+ Barracks (costs 30 resources and needs 1 engineer to work on)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 4 Spiders
- 50 resources
Your options for this turn (Pick 1)
-Build:
+ Repaired nest (costs 40 resources and needs 2 spiders to work on)
+ Food room (costs 20 resources and needs 1 spider to work on)
+ Web defenses (costs 10 resources and needs 1 spider to work on)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- 1 Killbot
- 1 Sciencebot
- 100 resources
Your options for this turn (Pick 1)
-Build:
+ Manufacturing factory ( Costs 70 resources and needs 2 Builderbots to work on)
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1601080
>Manufacturing factory
Let's get our production going so we can get more of all the bots
>>1601080
repair nest
then I will have our queen breeeeeeeeeed
>>1601082
yep, agree on that.
scouting is always bad idea
>>1601084
>then I will have our queen breeeeeeeeeed
lewd
>>1601080
Scout about
>>1601085
SERVER WIDE ANNOUNCEMENT:
TO WIN:
- Kill everyone not on your side.
- Find the secret to this planet the teams are one
- Ascend to a higher state of existence
>>1601082
you commander, you confirm our action, Roomba
Is third robot player here? hat dude
>>1601087
don't judge ussssss shkshshskshshkshsks
So are the humans settled on scouting?
>>1601089
If we do this, next turn we should build a Barracks.
>>1601102
Ok fine.
First things first then.
Humans roll 1d100 for scouting
80-100: Something good
60-79: Something okay
40-59: Nothing
20-39: Something bad
2-19: something very bad
1: Just the worst
If we can build something which makes miners we build it. Otherwise we scout.
Rolled 12 (1d100)
>>1601107
Rolled 11 (1d100)
>>1601107
Let's see how much we can fuck up
Also, can we diplomance? Because if we can, I already have a dick move prepared to screw people over.
>>1601114
I knew the risks, I regret nothing. For now.
>>1601114
classic human scouting
>>1601114
Pain is weakness leaving the body. Agony is like becoming fucking Superman.
>>1601110
Fortunately I pick the highest roll per team.
So the marines sent out to scout found a bunch of shiny cystals and rocks. Bringing them back to base, the scientist was able to made them into usable resources.
TURN 3 STARTS
Discuss amongst yourselves what are ya gonna do this turn. Then reply to this post with your action. Don't reply individually, it'll just be a mess.
Repeat, DISCUSS amongst yourselves and come to the CONLUSION of what your team should do this turn. Then 1 REPRESENTATIVE from your team reply to this post with what you're doing
EACH TEAM RESOURCES AND AVAILABLE ACTIONS:
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 150 resources
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
+ Barracks (costs 30 resources and needs 1 engineer to work on)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 4 Spiders
- 10 resources
Your options for this turn (Pick 1)
-Build:
+ Food room (costs 20 resources and needs 1 spider to work on)
+ Web defenses (costs 10 resources and needs 1 spider to work on)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- 1 Killbot
- 1 Sciencebot
- 30 resources
Your options for this turn (Pick 1)
-Build:
+ Manufacturing factory ( Costs 70 resources and needs 2 Builderbots to work on)
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
+ A robot ( Costs 5 resources)
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1601127
OP could choose the high roll, it's still up in the air.
>>1601135
Scout the area
we needs more for the queen to produce more offspring
>>1601135
>+ A robot ( Costs 5 resources)
can we build 6 robots for rest of resources? or it's just robot a turn?
Or queue them
Make barracks to train miners.
>>1601146
>I think we should build some mining robots
I don't think there is such separation
>>1601144
A robot a turn
Want to build more a turn.
Research it.
Want to build better robots
Research it
Very well, first things first.
The spiders scout.
Spiders roll 1d100 for scouting
80-100: Something good
60-79: Something okay
40-59: Nothing
20-39: Something bad
2-19: something very bad
1: Just the worst
Rolled 15 (1d100)
>>1601159
>>1601160
spiders are ment to die!
>>1601154
agree, submit an action
>>1601169
we already did, that's why OP is going with the spider scouting
>>1601172
oh, sorry for being slow
processing bureaucracy
>>1601160
The spiders accidentally awoken a native giant lizard species that was hibernating on the planet. It ate one of the spiders.
Now every odd numbered turn a base will have a chance of being attacked by these giant lizards.
TURN 4 STARTS
Discuss amongst yourselves what are ya gonna do this turn. Then reply to this post with your action. Don't reply individually, it'll just be a mess.
Repeat, DISCUSS amongst yourselves and come to the CONLUSION of what your team should do this turn. Then 1 REPRESENTATIVE from your team reply to this post with what you're doing
EACH TEAM RESOURCES AND AVAILABLE ACTIONS:
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 110 resources
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
Train:
- A soldier (5 resources)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 3 Spiders
- 10 resources
Your options for this turn (Pick 1)
-Build:
+ Food room (costs 20 resources and needs 1 spider to work on)
+ Web defenses (costs 10 resources and needs 1 spider to work on)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- 1 Killbot
- 1 Sciencebot
- 25 resources
- 1 Robot without proper programming for a specialized task. Currently idle
Your options for this turn (Pick 1)
-Build:
+ Manufacturing factory ( Costs 70 resources and needs 2 Builderbots to work on)
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
+ A robot ( Costs 5 resources)
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1601183
scout again I need stuff
>>1601183
>- 1 Robot without proper programming for a specialized task. Currently idle
What's the killbot look like, OP?
Would that be better than sending out the robot without proper programming to scout?
I say we research ladder technology so we can get to that temple
so scouting? with builder bot or killbot?
>>1601192
Killbot scouting means if it's a bad roll it may survive. Unless the roll is really bad.
Civilian bot would definitely get destroyed if it's a bad roll.
Research MINERS who mine RESOURCES.
>>1601197
>Hey QM, do we already know where the other factions are,
For this demo yes.
But only the location, no communications between the bases have been established. And you'll need to reach there first.
Satan blesses this post
>>1601213
Why make ladders when we can make rocket-powered chairs?
>>1601217
Rocket Lawnchairs
Right. So first things first : scouting.
Spiders roll 1d100 for scouting
80-100: Something good
60-79: Something okay
40-59: Nothing
20-39: Something bad
2-19: something very bad
1: Just the worst
Robots roll 1d100 for scouting
80-100: Something good
60-79: Something okay
40-59: Nothing
20-39: Something bad
2-19: something very bad
1: Just the worst
Rolled 53 (1d100)
>>1601233
no wammies!
>>1601236
damnit
Rolled 40 (1d100)
>>1601233
>>1601244
no but my orc luck is back
>>1601244
SCOUTING WORKED
I can't fucking believe it
>>1601251
And to do that you gotta research it first. It's viscious cycle.
Of jewery.
AND SO
The spiders found: jack shit
The Killbot found: a shiny ore, it was converted into useable resources.
NOW IT's the 4th TURN!
GIANT LIZARDS ON THE PROWL, ALL TEAMS ROLL 1d100.
The lowest gets attacked by lizards.
Rolled 46 (1d100)
>>1601266
Rolled 30 (1d100)
>>1601266
>>1601270
welllllllll fuuuuuuccckkkk
Rolled 51 (1d100)
>>1601266
>The lowest gets attacked by lizards.
Oh shit.
>>1601278
sure. we need to automate production and resource gathering as soon as possible
>>1601275
>that's called friendly jab,
>jab,
how could u assault the poor roomba?
Rolled 45 (1d100)
>>1601270
The lizards want spider blood. They have developed a taste for the spidery...spiders.
SPIDERS, roll 1d100 against the lizards
Home base bonus: +10
>>1601285
you are still dead inside
Rolled 58 (1d100)
>>1601289
for the Mother! skskskskksksksks
>>1601291
>you are still dead inside
>dead
i'm ded because of you, murderer
>>1601294
we'll help to make you even more dead real sooon
>>1601295
over my dead body!
>>1601296
with pleasure
>>1601298
thx
>>1601293
Success! The lizards are driven back. The dead ones killed during the attack were collected and made into fodd and resources.
TURN 5 really STARTS
Discuss amongst yourselves what are ya gonna do this turn. Then reply to this post with your action. Don't reply individually, it'll just be a mess.
Repeat, DISCUSS amongst yourselves and come to the CONLUSION of what your team should do this turn. Then 1 REPRESENTATIVE from your team reply to this post with what you're doing
EACH TEAM RESOURCES AND AVAILABLE ACTIONS:
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 60 resources
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
+ Mining station (costs 40 resources and needs 1 engineer to work on)
Train:
- A soldier (5 resources)
- A miner (5 resources)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 3 Spiders
- 43 resources
Your options for this turn (Pick 1)
-Build:
+ Food room (costs 20 resources and needs 1 spider to work on)
+ Web defenses (costs 10 resources and needs 1 spider to work on)
+ Spawning chamber (costs 40 resources and needs 1 spider to work on)
-Spawn:
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- 1 Killbot
- 1 Sciencebot
- 64 resources
- 1 Robot without proper programming for a specialized task. Currently idle
Your options for this turn (Pick 1)
-Build:
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
+ A robot ( Costs 5 resources)
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1601304
Research Mining Bot
>>1601304
send one spider to scout
send one to spawning area
>>1601308
>Research Mining Bot
yeah that
Auto Mining Bot, for steady income
>>1601316
>I'm sure it's auto already
You know OP
it will never hurt to say it as clear as possible
>>1601310
Which part of Pick 1 do you not understand
>>1601322
bug brain hurts
spawning then
Now where are those humans
>>1601332
I better here some baby noises!
>>1601332
too busy kicking shit outta Mark probably
Welp, time to remove this faction from the game.
>>1601341
Research turrets to protect us from invaders. Specifically lizard invaders.
>>1601345
Oh good.
Bulding and researching are done for the teams.
TURN 6 STARTS
Discuss amongst yourselves what are ya gonna do this turn. Then reply to this post with your action. Don't reply individually, it'll just be a mess.
Repeat, DISCUSS amongst yourselves and come to the CONLUSION of what your team should do this turn. Then 1 REPRESENTATIVE from your team reply to this post with what you're doing
EACH TEAM RESOURCES AND AVAILABLE ACTIONS:
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 55 resources
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
+ Mining station (costs 40 resources and needs 1 engineer to work on)
Train:
- A soldier (5 resources)
- A miner (5 resources)
- Sent a miner to mine (+2 resources per turn)
- Research something (costs 50 resources and needs 1 scientist to work on)
- Scout the area
- Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 3 Spiders
- 23 resources
Your options for this turn (Pick 1)
-Build:
+ Food room (costs 20 resources and needs 1 spider to work on)
+ Web defenses (costs 10 resources and needs 1 spider to work on)
-Spawn:
+ 2 spiders (6 resources)
+ 4 spiders (12 resources)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- 1 Killbot
- 1 Sciencebot
- 14 resources
- 1 Robot without proper programming for a specialized task. Currently idle
Your options for this turn (Pick 1)
-Build:
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
+ Auto Mining Programming Station ( Costs 30 resources and needs 2 Builderbots to work on)
+ A robot ( Costs 5 resources)
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1601351
>+ Auto Mining Programming Station ( Costs 30 resources and needs 2 Builderbots to work on)
we don't have resources, I guess scout?
Roomba?
>>1601351
don't have 4 now? build food room for spiders
>>1601358
yep
>>1601351
Research mining drones.
>>1601356
oh nvm still have 3, still make food room
Right. Now the robots scout
Robots roll 1d100 for scouting
80-100: Something good
60-79: Something okay
40-59: Nothing
20-39: Something bad
2-19: something very bad
1: Just the worst
Rolled 81 (1d100)
>>1601371
Rolled 92 (1d100)
>>1601371
Rolled 34 (1d100)
>>1601371
Initiating scanning procedure
>>1601351
Mining station if it improves how much resources miners bring, otherwise just send miners.
>>1601374
Killbot discovered a hidden cave. In it he found the ancient corpse of the great Space King Brugor the Slayer of Trillions, still gripping the weapon he used to impale the skull of his greatest foe and killer: Khorvax the Great Devourer. Legends said that whoever could remove the sword would be granted unimmaginable power of the ancient space king.
Oh and next to this monument of ancient space wars is some shiny crystals.
>>1601382
Basically this:
Miners on their own: 2 resources per turn
Mining Drones: 4 resources per turn
Mining Station: Needs to be staffed by human miners. Each miners staffed makes the thing deliver 4 resrouces per turn. The station has a max number of 5 available miner slots unless upgraded
>>1601397
wow, nice find
so, grabbing minerals and then sword? or we already acquired them
>>1601397
ohh crystals
let's refine those already
eh, a sword? tell killbot to get both
>>1601400
You can only get 1.
The sword you need to roll for.
Or go for double or nothing and try to obtain the space king corpse too, surely it holds secrets that your sciencebots can discover.
Or go for triple or nothing and try to obtain all the sword, the space king corpse and the great beast corpse for maximum research potential.
Oh and after you make your choice you can't return here again as the opening to this cave suddenly collapses
>>1601407
>Oh and after you make your choice you can't return here again as the opening to this cave suddenly collapses
fun
okay, what do fellow AI? Does Greed consumes us?
>>1601407
triple or nothing, OP
if the difficulty doesn't rise that is
otherwise, go for the minerals
>>1601397
Build a mining station, then assign the miner to it.
>>1601415
>if the difficulty doesn't rise that is
it probably is.
we can alsways try to find more minerals tho, I'd say go for at least double
So robots. Triple or double?
>>1601428
double
>>1601428
Double
>>1601429
>>1601430
Sure.
Roll 1d100
80-100: Ya got it
2-79: Ya failed
1: killbot pulled so hard his arms came off
Rolled 3 (1d100)
>>1601435
>>1601374
Hey Robot helmet, we need ya buddy
Rolled 67 (1d100)
>>1601435
kektus maximus
>>1601446
welp, our luck couldn't go on forever with 80+ rolls it seems
And so Killbot didn't get shit.
Now turn 7 starts.
So now each team roll 1d100 to see if the lizards attack them
Rolled 100 (1d100)
>>1601455
Rolled 94 (1d100)
>>1601455
Rolled 75 (1d100)
>>1601455
I hope that Fuck wasn't as loud to attract those
>>1601457
wood
enjoy lizard meat boys it's damn good
Rolled 91 (1d100)
>>1601455
>>1601463
EEEEEEEEEEEEEYYYYYYHHHHHHHH
Rolled 64 (1d100)
>>1601459
>>1601460
Congrats.
The lizards attack the robots.
Robots roll 1d100 to defend against the lizard raid
Home base bonus: +5
Rolled 40 (1d100)
>>1601477
PREPARE THE RNG COUNTERMEASURES
CHESTOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
FWOOOOOOOOOOSH
Rolled 48 (1d100)
>>1601482
He says this when he rolled a 40 against a 64
>>1601482
we need our TV show
The robots managed to drive of the lizards. Turn 7 starts fo reals.
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 1 miner staffed in mining station
- 15 resources
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
Train:
- A soldier (5 resources)
- A miner (5 resources)
- Sent a miner to mine (+2 resources per turn)
- Research something (costs 50 resources and needs 1 scientist to work on)
- Scout the area
- Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 3 Spiders
- 3 resources
Your options for this turn (Pick 1)
-Build:
+ Web defenses (costs 10 resources and needs 1 spider to work on)
-Spawn:
+ 2 spiders (6 resources)
+ 4 spiders (12 resources)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- 1 Killbot
- 1 Sciencebot
- 14 resources
- 1 Robot without proper programming for a specialized task. Currently idle
Your options for this turn (Pick 1)
-Build:
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
+ Auto Mining Programming Station ( Costs 30 resources and needs 2 Builderbots to work on)
+ A robot ( Costs 5 resources)
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1601492
okay, scouting to get only minerals and then programming.
without further risks
hopefully
other ideas?
>>1601492
Scout the area with killbot and idlebot
We should be able to scout more efficiently
also, we didn't get resources from the battle?
>>1601492
Make a soldier.
>>1601497
if we need more minerals maybe we should send those 5 miners we made earlier to mine in the miner thingy. That way all the minerals would be mine.
>>1601499
Sounds good to me. Out of work in 30. Hold tight my dudes
>>1601492
scout for reasources
>>1601497
The secret lizard city
>>1601492
>- Sent a miner to mine (+2 resources per turn)
>>1601397
>Mining Station: Needs to be staffed by human miners. Each miners staffed makes the thing deliver 4 resrouces per turn. The station has a max number of 5 available miner slots unless upgraded
Wouldn't this be +4 resources per turn now? Or was that just the base mining value?
>>1601504
Oh, no. We can only make 1 miner a turn until we research faster or better recruitment.
>>1601513
I have to be out within an hour too for something.
>>1601512
The miner was just staffed. He'll start working in the station now.
Which means the +4 resources will be there next turn
>>1601492
>- A miner (5 resources)
>>1601525
>does demo have save function?
No.
If this thread ends.
It all ends.
So robots and spiders are scouting.
What are humans doing?
Jesus christ how many times do I ahve to tell you fucks to work out a final plan, then have only 1 guy relay it to me.
>>1601533
like good oldcivtimes, yeah
you may develop hats if that includes ushankas
>>1601532
Confirmed for scouting. Sorry for taking so long Papa.
Everybody scouts
Everyone roll 1d100 for scouting
80-100: Something good
60-79: Something okay
40-59: Nothing
20-39: Something bad
2-19: something very bad
1: Just the worst
Rolled 77 (1d100)
>>1601546
Rolled 57 (1d100)
>>1601546
Rolled 86 (1d100)
>>1601546
blorp
Rolled 73 (1d100)
>>1601546
WE SHALL HOLD THE FORT
inb4 all scout meet each other
Rolled 2 (1d100)
>>1601546
Now where's that spider
>>1601556>inb4 all scout meet each other
>Most awkward scouting run commences.
I think next turn we should research explosives. We can use them to explode the underneath of the spider base making it fall off a cliff.
Not saying we have to murder the itsy bitsy spiders, but it would be nice to have a way to deal with them if they backstab us.
Rolled 24 (1d100)
>>1601546
>>1601572
fuck me sideways
>>1601564
We should also use these explosives to destroy the ground holding the base up and crush the robots under it! After we make a secondary base,of course, so that the destruction is not mutual.
>>1601564
To be fair the Spiders would need us too much to bother with that for now. They're on the brink of extinction as it stands. Other problem is we can't actually reach the cliff at the moment.
Good idea though.
>>1601572
>>1601574
Stuff like that.
>>1601560
>>1601206
Is it possible to merge or unify factions together to continue the victory conditions, or do other factions have to win independently?
>>1601574
At least treat me to dinner first
>>1601577
You've had enough dinner
Rolled 10 (1d100)
The human marines found some more minerals to be used as resources.
The robots found a piece of long forgotten metallic armor, should be able to yield some resources.
A spider scout is now hanging off the edge of the cliff. He willl die if the spiders do not roll 1d100 to save him
>>1601590
>The robots found a piece of long forgotten metallic armor, should be able to yield some resources.
hopefully enough for auto mining programming station
Rolled 87 (1d100)
>>1601590
We humans should devise a plan by which our faction will play while we sleep.
>>1601598
I do not sleep.
The spider was saved. Sadly the trip yielded no resources.
Turn 8-a-rino
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 1 miner staffed in mining station
- 39 resources
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
-Train:
+ A soldier (5 resources)
+ A miner (5 resources)
- Research something (costs 50 resources and needs 1 scientist to work on)
- Scout the area
- Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 3 Spiders
- 3 resources
Your options for this turn (Pick 1)
-Build:
+ Web defenses (costs 10 resources and needs 1 spider to work on)
-Spawn:
+ 2 spiders (6 resources)
+ 4 spiders (12 resources)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- 1 Killbot
- 1 Sciencebot
- 24 resources
- 1 Robot without proper programming for a specialized task. Currently idle
Your options for this turn (Pick 1)
-Build:
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
+ Auto Mining Programming Station ( Costs 30 resources and needs 2 Builderbots to work on)
+ A robot ( Costs 5 resources)
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1601610
oh come on
not enough resources for the auto miner yet?
scout again with killbot
We should scout again then we should research how to get moar miners.
Aight?
>>1601610
>- 24 resources
>Auto Mining Programming Station ( Costs 30 resources and needs 2 Builderbots to work on)
fuck
OP, can we.. cut corners during building?
if not, more scouting while I'm here for a roll
>>1601610
scout again
>>1601618
Cut corners? You mean employing communist tactics of building?
I mean sure.
Won't be good for the thing in the long run though.
>>1601626
kek
>>1601633
>I have a very large battery- by battery I mean I drink a lot of sugary beverages.
That's unhealthy.
>Mcdonalds is my vice.
That's really unhealthy. How do you manage?
Everybody scouts again
Everyone roll 1d100 for scouting
80-100: Something good
60-79: Something okay
40-59: Nothing
20-39: Something bad
2-19: something very bad
1: Just the worst
Rolled 9 (1d100)
>>1601647
[VACUUM NOISES]
Rolled 31 (1d100)
>>1601647
di
Rolled 37 (1d100)
>>1601647
Rollin'.
Rolled 86 (1d100)
>>1601647
[orders in russian]
ДBИГAЙ CBOИMИ ЖEЛEЗHЫMИ БУЛКAMИ УTBAPЬ И HAЙДИ ЧTO HИTЬ ПOЛEЗHOE
Spiders just can't catch a break
>>1601658
Nice save
>Raises arm for highfive
>>1601537
Sure
And I'm here-ish. Traffic.
>>1601662
Somewhat. I'm busy hosting something else, while also posting on this. As for the spiders, check with HQ if we can preform Operation Spiderfuckers.
>>1601672research drills and attack marines from below
or just crush their entire base down
>>1601679
For you, comrade
The marines found a giant head.
It's the command unit of an anchient warmachine. Now the humans can either take it back and break it down for resources. OR take it back and deduce that the rest of the giant warmachine robot is here somewhere and save it for later.
Killbot found a deactivated robot. It seems this was Killbot's long lost cousin who went missing a month ago. The robots can: break him down for materials or reactivate him and get another robot into their forces.
The spider scout found out that he has terminal cancer.
>>1601673
Nice. What are you hosting?
>>1601690
>Killbot found a deactivated robot. It seems this was Killbot's long lost cousin who went missing a month ago. The robots can: break him down for materials or reactivate him and get another robot into their forces.
aw
reactivate him, maybe he knows locations of resources around
>>1601690
>OR take it back and deduce that the rest of the giant warmachine robot is here somewhere and save it for later.
Let's take it back and follow a quest hook.
I am not sure if we should take the mech b8. If we break it down for parts then we could maybe research rocket shit for our base and explosives. We could blow up the area our base was one and drop rocks onto the robits then we could explode the spoders.
But its whatever you guys wanna do.
>>1601699
Cold as steel.
>>1601699
Hey, don't disrespect earlier moderls
they can be way better than newer onesalso judging OP habit - it won't be enough resources after deconstruction
>>1601707
Agreed. If anything swap out the AI so it doesnt terminate us
>>1601701
Bring it back to base, bring the other parts together, then turn reactivated warmachineLiberty Prime?
>>1601707
The bot gives 10 resources
>>1601725
Ah, you've seen through the veil
>>1601720
>GET DAT HEAD BACK TO BASE.
Yep.
>Are the robits confirmed for meanest faction?
Totally.
>>1601728
But what if its personality matrix is faulty and it's secretly a serial killer?
>>1601732
They should really scrap it for parts.
>>1601727
Gonna play some battlefield 1 while playing this. Expect slower posts.
>>1601742
Good luck. Try not to get bayoneted.
>>1601743
I shall be the bayonter
Very well.
TURN 9 starts. The lizards are taking arest this turn
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 1 miner staffed in mining station
- 43 resources
- Head of the Warmachine
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
-Train:
+ A soldier (5 resources)
+ A miner (5 resources)
- Research something (costs 50 resources and needs 1 scientist to work on)
- Scout the area
- Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 3 Spiders
- 3 resources
Your options for this turn (Pick 1)
-Build:
+ Web defenses (costs 10 resources and needs 1 spider to work on)
-Spawn:
+ 2 spiders (6 resources)
+ 4 spiders (12 resources)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- 1 Killbot
- 1 Sciencebot
- 24 resources
- 1 Multitasking bot able to be assigned to any job
- 1 Robot without proper programming for a specialized task. Currently idle
Your options for this turn (Pick 1)
-Build:
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
+ Auto Mining Programming Station ( Costs 30 resources and needs 2 Builderbots to work on)
+ A robot ( Costs 5 resources)
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1601754
>- 1 Multitasking bot able to be assigned to any job
Glorious, comrades.
just make him mine
I'm out for reals
seeya
>>1601754
>- Scout the areaWE REQUIRE MORE MINERALS!
>>1601754
Let's scout with killbot and omnibot
>>1601754
scout with my chemo pack
>>1601754
Maybe it is time to invest into tourism? Scout the area for resources to be able to research that shit.
>>1601763
Ye. Commander of what?
And why not fix retard bot and make him into a Bot Mechanic or Maintenence expert
>>1601769
Our scouting team, of course
we need to get our programming stations up and running
then it only costs 5 resources and we can assign them to each station
Excavate the mech.
>>1601768
>11 kills 3 deaths
I am god.
>>1601770
Cool. Okay.
>>1601773
Nice work.
So our team's scouting then.
This has nothing to do with anything
>>1601786
thwip thwip
>>1601786
OH FUCK ROOMBA COMMANDER AND OMNIBOT AND COMMUNISTBOT TOO
YOOOOO
>>1601780
No thats me.
>>1601786
>robot with too many hats
Yay
>>1601794
Paul knows his shit.
Everyobody scouts some more
Everyone roll 1d100 for scouting
80-100: Something good
60-79: Something okay
40-59: Nothing
20-39: Something bad
2-19: something very bad
1: Just the worst
The spiders, due to their repeated failures at scouting, opted to work extra hard this time. +10 bonus
Rolled 22 (1d100)
>>1601805
WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Rolled 29 (1d100)
>>1601805
Rolled 100 (1d100)
>>1601805
>The spiders, due to their repeated failures at scouting, opted to work extra hard this time. +10 bonus
Looks like the Spiders might finally get their break.
Rolled 8 (1d100)
>>1601805
*detective hat*
>>1601811
Welp
>>1601811
YESSSSSSSSSSSSSSSSSSSSSSSS
PAUL YOU ARE THE BEST
>>1601811
HUMANITY'S NUMBER ONE!
HUMANITY'S NUMBER ONE!
Ayo spiders, where's you damn roll
Rolled 28 (1d100)
>>1601805
Sing Spiderman song while scouting harder.
>>1601829
Goddamnit spiders
>>1601833
heh when I fail I fail spectacularly
>>1601833
Jesus Christ
Kek dice god
>>1601833
Holy Fudging shit...! I should real start worshipping the Spider Goddess now....
I vote that we flip spider rolls. High roll is bad low roll is good.
>>1601839
you have to admit it's pretty funny
Rolled 3 (1d4)
>>1601833
The spiders, when scouting, managed to take a glimpse of what's happening over on the temple:
THE SPACE LICH KHURGROM GUROVAX HAS AWAKENED FROM HIS ETERNAL SLUMBER, PRIMED TO UNLEASHED HIS DEADLY FURY UNPON THE UNIVERSE ONCE AGAIN! DEATH AND DESTRUCTION FOLLOWS IN HIS WAKE! DOOM HAS COME TO THIS WORLD!
You have [my roll] turns before Khurgrom crushes every team with his space necrotic power
>>1601867
ah shit nigga
>>1601867
Looks like OP wants to jerk off and play vidya
>>1601882
Yasure
With that said. It is now turn 10
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 1 miner staffed in mining station
- 47 resources
- Head of the Warmachine
- Torso of the Warmachine
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
-Train:
+ A soldier (5 resources)
+ A miner (5 resources)
- Research something (costs 50 resources and needs 1 scientist to work on)
- Scout the area
- Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 3 Spiders
- 3 resources
- Sense of impending doom
Your options for this turn (Pick 1)
-Build:
+ Web defenses (costs 10 resources and needs 1 spider to work on)
-Spawn:
+ 2 spiders (6 resources)
+ 4 spiders (12 resources)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- 1 Killbot infected with space virus
- 1 Sciencebot
- 24 resources
- 1 Multitasking bot able to be assigned to any job
- 1 Robot without proper programming for a specialized task. Currently idle
Your options for this turn (Pick 1)
-Build:
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
+ Auto Mining Programming Station ( Costs 30 resources and needs 2 Builderbots to work on)
+ A robot ( Costs 5 resources)
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1601895
summon the Spider Sentai!
>>1601895
OP, can we send multitask bot to mine? Would they be able to get enough resources to afford the auto mining station next turn?
Humans. We must either make something to resist these necrotic powers or something to run the fuck away. I suggest we research rockets for our base so we can run.
>>1601895
Scrap the robo torso. Research rockets with the minerals we gain from it.
>>1601895
In any case, shut down killbot for now
send omnibot to mine
>>1601905
they need attitude
>>1601906
Ye. Just mine.
>>1601901
we should research ladders and climb the fuck outta here
>>1601907
Yeah
>>1601914
Sweet, how many more pieces do we need?
>>1601915
The arms and the legs
Rolled 97 (1d100)
>>1601825
>>1601921
Holy shit why'd that take so long to go through.
>>1601927
That also works.
So scout to build the Mech, pick up the Spiders, then do whatever?
>>1601924
If we don't find the rest of the warmachine in the next turn, we should leave.
>>1601931
Attack the lich, if we can't murder his bitch ass then we run the fuck away in our massive mech that can mabye carry spoder and humie bases.
>>1601936
We probably need two turns to find it. Cause we need the arms and the legs. Use the third turn to assemble it.
Right. now as the Spiders pray to the Spider Goddess to summon the sacred warrior spirits Spdier Rangers.
Other teams roll 1d100 for scouting
80-100: Something good
60-79: Something okay
40-59: Nothing
20-39: Something bad
2-19: something very bad
1: Just the worst
Rolled 97 (1d100)
>>1601941
RANGERS GOOOOOOO
Rolled 98 (1d100)
>>1601941
>>1601944
hey look at that
>>1601945
By the way, Robots, if you manage to drill up here, we'll pick you up on the Warmachine too.
>>1601950
[Vacuum noises]
This unit acknowledges the impending doom
Maybe the spder rangers can get us another turn to get everyone loaded onto the mech.
>>1601944
Good roll!!!
Rolled 20 (1d100)
>>1601941
Rolling to roll to roll.
>>1601958
Our team finally got a good roll, I feel like that if I'm gonna roll it will jinx our rolls.
>>1601977
naw I do that by existing
The spiders managed to summon the Spider Rangers, only given to Spider settlements when the Spider Goddess detect extreme danger coming
The humans managed to find the arms for the Warmachine
Omnibot found a huge chunk of ore.
Now it's turn 11
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 1 miner staffed in mining station
- 51 resources
- Head of the Warmachine
- Torso of the Warmachine
- Arms of the Warmachine
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
-Train:
+ A soldier (5 resources)
+ A miner (5 resources)
- Research something (costs 50 resources and needs 1 scientist to work on)
- Scout the area
- Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 3 Spiders
- 3 resources
- Sense of impending doom
- Spider Rangers
Your options for this turn (Pick 1)
-Build:
+ Web defenses (costs 10 resources and needs 1 spider to work on)
-Spawn:
+ 2 spiders (6 resources)
+ 4 spiders (12 resources)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- deactivated 1 Killbot infected with space virus
- 1 Sciencebot
- 74 resources
- 1 Multitasking bot able to be assigned to any job
- 1 Robot without proper programming for a specialized task. Currently idle
Your options for this turn (Pick 1)
-Build:
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
+ Auto Mining Programming Station ( Costs 30 resources and needs 2 Builderbots to work on)
+ A robot ( Costs 5 resources)
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1601980
Find le arms
>>1601980
Good
Invest into the auto mining programming station
then program our robot to mine ABOVE our base into the human's area
>>1601981
Are you perhaps, actually retarded. Or maybe illiterate.
>>1601983
Yesss, finally.
>inb4 we steal the arms
so do we look for the legs or do we switch to evacuate mode?
>>1601980
now scout.... with attitude for supplies
Right. So now spiders and humans roll 1d100 to scout
80-100: Something good
60-79: Something okay
40-59: Nothing
20-39: Something bad
2-19: something very bad
1: Just the worst
Spiders have +5 mentality
Rolled 21 (1d100)
>>1602010
I'm just currrazy
Rolled 47 (1d100)
>>1602010
>>1602019
ah damnit
Rolled 62 (1d100)
>>1602010
never skip leg day.
>>1602024
maybe being a spider is bad luck
>>1602028
We should be either snake, orks or goblins instead...
>>1602039
seems those are also cursed
Rolled 69 (1d100)
>>1602010
The legs have been found. But its propulsion system is damaged. If rebuilt. The warmachine would probably only able to carry 1 base off this world.
One of the spiders got crushed under a falling rock.
TURN 12
TEAM 1 - HUMANS:
- 2 soldiers
- 1 engineer
- 1 scientist
- 1 miner staffed in mining station
- 55 resources
- Head of the Warmachine
- Torso of the Warmachine
- Arms of the Warmachine
- Legs of the Warmachine
Your options for this turn (Pick 1)
-Build:
+ Armory (costs 40 resources and needs 1 engineer to work on)
+ The Warmachine ( Costs Head of the Warmachine, Arms of the Warmachine, Torso of the Warmachine and Legs of the Warmachine)
-Train:
+ A soldier (5 resources)
+ A miner (5 resources)
- Research something (costs 50 resources and needs 1 scientist to work on)
- Scout the area
- Skip turn by watching funny videos on the Space Internet
TEAM 2 - Alien Spiders:
- 2 Spiders
- 3 resources
- Sense of impending doom
- Spider Rangers
Your options for this turn (Pick 1)
-Build:
+ Web defenses (costs 10 resources and needs 1 spider to work on)
-Spawn:
+ 2 spiders (6 resources)
+ 4 spiders (12 resources)
-Research something (costs 50 resources and needs 1 scientist to work on)
-Scout the area
-Skip turn by playing yo-yo with your webs
TEAM 3 - Space Robots:
- 2 Builderbots
- deactivated 1 Killbot infected with space virus
- 1 Sciencebot
- 74 resources
- 1 Multitasking bot able to be assigned to any job
- 1 Minerbot
Your options for this turn (Pick 1)
-Build:
+ Basic Combat Programming Station ( Costs 60 resources and needs 2 Builderbots to work on)
+ Auto Mining Programming Station ( Costs 30 resources and needs 2 Builderbots to work on)
+ A robot ( Costs 5 resources)
- Mine
-Research something (costs 50 resources and needs 1 Sciencebot to work on)
-Scout the area
-Skip turn by polishing your shiny metallic knobs
>>1602045
hey look at that!
Rolled 61 (1d100)
>>1602052
rolling for scout
let's just kill ourselves off here
>>1602052
Research DRILL
WE'RE COMING HUMANS
BE PREPARED FOR US, WE'RE COMING TO HELP
>>1602052
can it carry the spoders and the robits inside of terran base?
>>1602052
>The legs have been found. But its propulsion system is damaged. If rebuilt. The warmachine would probably only able to carry 1 base off this world.
If we dumped all our resources into it, would we have enough to carry off multiple bases?
If not, could we have some key members from the other two factions to start another base with all 3 of us later?
>>1602060
We should just show the Spider Rangers our mad yo-yo skills.
>>1602065
Because that roll appeares right after I pressed "post"
>>1602052
ASSEMBLE LE MECH!
>>1602075
you guys take care of this I gotta sleep for work.
>>1602052
>>1602078
>>1602074
>>1602071
>>1602066
>>1602020
Okay, let's dump all of our resources and nearly all our manpower into making the Warmachine lift as much as possible.
Then set the mining station to drill down next to the most likely spot where the Robots would drill up to us, to make the tunnel faster.
How many turns do we have left?
>>1602091
The Space Lich attack next turn
>>1602100
do we need to spend a turn assembling the robot
>>1602100
Do the suits all the humans wear enable them to be in space for extended periods of time?
>>1602103
Let's go with...nah.
Now whate are everyone's final actions again?
>>1602107
Final actions?
Make a fuckhuge drill so we can get out of this cavern
>>1602107
Most of the humans are gonna chill inside of the head while the other races chill inside of the base. Have a guy or two inside of the base to make sure errobodys civil.
>>1602107
Fuck... Let do the last pray for our goddes and go for final battle with the evil lich...
>>1602107
Get in the giant robot, pick up the Human Base, and let get the fuck out of here. This is a PvP match, remember?
>>1602118
We are going to let the other races into our base. We are nice peoples.
>>1602121
Lets discuss this when we are away from the impending doooooom.
I mean I assume we will get a post before the thread ends about us being on the warmachine.
>>1602121
Yes
SO NOW EACH TEAM HAS THESE OPTIONS:
Humans:
- Welcome the other two teams into their base and use the Warmachine to carry them offworld and escape
- Welcome the other two teams into their base and use the Warmachine to battle the Lich together
- Use the Warmachine's weapon system to annihilate the other factions, then escape
- Escape and don't care about the filthy aliens
- Activate self destruct and blow up the entire planet
Spiders:
- Send the Spider Rangers at the Lich, hoping to defeat him
- Get on the Humans' base and use the Spider Rangers to distract the Lich enough for the grooup to escape
- Get on the Humans' base and use the Spider Rangers to help fight the lich
- Get on the Humans' base and use the Spider Rangers to kill everyone on board
Robots
- Get on the Humans' base and escape with the humans
- Get on the Humans' base and fight the lich alongside the humasn
- Get on the Humans' base and kill everyone on board
>>1602133
HUMANS
WE OFFER OUR DRILL IF YOU WILL FIGHT WITH US
IF NOT, WE GET ON YOUR BASE AND RUN AWAY
Here is the plaaan. Humans all get inside of the warmachine beside one guy staying inside of the base. If the other races are meanies we space em. Problem solved.
I am however anticipating that the lich will just use space magic to drag us back into the planet.
>>1602133
>Escape and don't care about the filthy aliens
This is the only valid option, aside from the 'kill everyone' option. Humanity first.
>>1602139
We kinda need to bring along the spoders if we wanna for sure escape. The rangers they have should be able to distract the lich so we can make a clean ass get away.
>>1602144
Well, if that is 100% required, then we will accept one of the spiders to join the base, watched over by two of the soldiers. As for the mech, since the robots are suggesting we add a drill to the machine, I think it's fair to have the miner drive the mech for the final fight, after lobbing the human base into orbit where it will be converted into a spaceship thanks to the spare resources, and will fly off to another world.
>>1602149
We've got a Warmachine + Giant Drill, a Miner and Minerbot to operate the Giant Drill, 2 soldiers, 2 spiders, Spider Rangers, 1 Multitasking bot to fight with. Then we have everyone else making sure the Base and Warmachine continues operating.
>>1602149
>I will stay inside of the base to make sure no one goes murder time.
Sure, give everyone some tea or something so they don't lose their shit.
Make your final recaps quickly
>>1602154
Basically we bring everyone together and combine our resources to fight the Lich together. Synth, and Emergency if he wants to, stays in the base to prevent our newfound allies from screwing us over. I'll stay in the Robot to direct it.
>>1602154
Invite one of the spiders and one of the Sciencebots into the human base. Have the Warmachine attach the robot's giant drill and piloted by the Minerbot and the human miner. The Warmachine will send the human base into orbit, before returning to rejoin the fight.
>>1602148
>>1602144
>>1602152
>>1602154
come on humans
could you ever say no to this face?
>>1602157
>>1602158
what they said, we'll fight together
>>1602158
Dis. But have everyone that can not fight on the base.
It would leave 2 soldiers and 1 miner on the war-machine
>>1602168
No. We need to keep the 2 soldiers in the human base. We can not risk having the spider/robot rebel inside our base, and what they offer to the fight is not really that much anyway.
>>1602173
Just have the people inside the base people who can't fight or help anyways, so everyone's going to resort to a slap fight should they try to sabotage it.
>>1602175
Alright. Well I'm going into the Warmachine, good luck base folks.
Right. So fight or flight?
>>1602178
Fight. Backup plan is flight.
>>1602178
Fight and launch the base into the skyyyy.
Quick question, are the suits all the humies wear space worthy?
>>1602181
Yeah
>>1602178
We spiders are gonna die sooner or later.... GO FULL HOT BLOODED MODE AND FIGHT!!!!!!!!!
>>1602198
The drill is attatched to the robot, not the base
>>1602204
I think we already knew that. He means the Warmachine doing a orbit dive attack with the drill after delivering the base into space.
>>1602204
Oh I see
Let's get that base into orbit then
>>1602207
Forgot the name.
Rolled 47 (1d100)
OH yeah. now.
roll 1d100 against the Lich to send the base into space
Lich has +30 magics
Rolled 53 (1d100)
>>1602215
The Base must survive!
Rolled 21 (1d100)
>>1602215
>>1602223
Thank you, Commander Roomba.
Rolled 92 (1d100)
>>1602215
I swear im not a synth.
Rolled 90 (1d100)
>>1602215
I grab onto Mergency and a handle bar that is inside of the base so we dont rock too much.
>>1602231
yea im not a synth. Totally a human. Not a synth.
>>1602229
>>1602225
>>1602223
Advanced Space Travel Technologies at work here folks.
So now the ones fighting the lich are:
- Drill equipped Warmachine
- Spider Rangers standing on shoulder of said Drill equipped Warmachine
>>1602249
Stabilisers, activate, if we have them. Check our roster to see who is onboard HF Flungfort.
>>1602249
Can Spider Rangers summon their robots and combined with Warmachine?
>>1602249
I press the open the airlock button on the base while still holding mergency and the handlebar. Any races that dont get sent out the airlock from the pressure change are fired upon.
Only the humans can win.
>>1602249
Alright, alright
now that the base is safe
we can go all out on the attack
This is my plan.
Let's throw the spider rangers at the lich so they can occupy him in HAND TO HAND combat. While we use our thrusters to go upwards then fall downwards for a diving drill attack
>>1602261
Yes
>>1602260
- 2 Marines
- 1 Engineer
- 1 Scientist
- 2 Spiders
- 2 Robotbuilders
- 1 Deactivated Killbot
- 1 Robominer
- 1 Sciencebot
- All named players, 'cept for Paul
- A self destruct button
- A Purge all foreign xenos button
>>1602289
Can the robot builders add anymore upgrades? I wanna power up one LAST time
>>1602296
The builders are currently in space
>>1602289
Fudge...! That is too much for me.... I think that I just got mental orgasm from it...
>>1602289
Alright, all Xenos to living quarters Beta. Those who refuse will be shot and ejected from HFS Flungfort. This is a human vessel, so you all will be under Human rule.
Also, I thought the Killbot would've been left behind alongside the Roomba Commander as co-pilot of the mecha, or did the robots want to bring it along and he didn't want to be an hero?
>>1602310
Yeah well turns out drills don't have cockpits.
Rolled 64 (1d100)
Now roll 1d100
Lich have +30 magics
Mech has +10 mech powers
Rolled 15 (1d100)
>>1602321
And I'm off. Good luck folks.
Rolled 16 (1d100)
>>1602321
WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
REV UP THAT DRILL LIKE WE REV UP ROOMBA'S VACUUM
Rolled 81 (1d100)
>>1602321
Rolled 36 (1d100)
>>1602321
Web Drill!!!!
WE NEED MORE ROLLS
COME ON
Rolled 46 (1d100)
>>1602321
Rolled 10 (1d100)
>>1602329
Failure! Mech gets knocked to the ground! Lich will attack again!
roll 1d100
Lich have +30 magics
Mech has +10 mech powers
Rolled 93 (1d100)
>>1602321
Rolled 100 (1d100)
>>1602347
GET THE FUCK BACK UP
IT'S NOT OVER YET
>>1602351
s'not over yet I guess.
>>1602351
Pushed it off
>>1602362
DRILL IT RIGHT IN THE MOUTH
Rolled 26 (1d100)
>>1602366
roll 1d100
Lich have +30 magics
Mech has +10 mech powers
Rolled 30 (1d100)
>>1602372
WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
REV THAT DRILLLLLLL
>>1602372
Whoops, pic
Rolled 44 (1d100)
>>1602381
The Shadow Creature is being damaged! But the Lich will blast the mech with a magical beam!
roll 1d100
Lich have +30 magics
Mech has +10 mech powers
Rolled 41 (1d100)
>>1602394
NOT TODAY, BITCH
>>1602381
WHERE ARE MY FELLOW COMMANDERS
I NEED THEM TO ROLL
Rolled 47 (1d100)
>>1602394
Go Spider Sentai!!! Spider Cannon!!!!
>>1602418
>tears off face mask
>theres another mask underneath
I am human yes.
>>1602400
>>1602410
>>1602415
The beam went through your defenses. The mech took heavy damage
>>1602426
GET ANGRY
WE NEED MORE POWER UPS TO KEEP UP WITH THE LICH'S BONUS
IS THERE ANYTHING HIDDEN INSIDE THE MECH?
>>1602426
Drill him with our thick, hard drill.
Rolled 18 (1d100)
>>1602429
>>1602432
>>1602437
roll 1d100
Lich have +30 magics
Mech has +10 mech powers
Rolled 40 (1d100)
>>1602441
REV UP THAT ANGER
WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Rolled 82 (1d100)
>>1602441
Behold the might our porn stash!!!
>>1602445
Spider Rangers activates the complete coverage of the Warmachine.
Now the Mech bonus IS.....+15
>>1602462
BIGGER DRILL MEANS MORE POWER, OP
SEE IF WE CAN UPGRADE THAT AS WELL
IF NOT, DRILL EM RIGHT IN THE FACE AGAIN
Rolled 34 (1d100)
>>1602466
roll 1d100
Lich have +30 magics
Mech has +10 mech powers
Rolled 86 (1d100)
>inb4 nat 5
>>1602476
Whoops, meant for that +10 to be +15
>>1602481
Glad to know me having a life didnt cuck my team.
>>1602488
LET'S DO ONE MORE ATTACK
BOOST OURSELVES INTO ORBIT USING OUR THRUSTERS
THEN DO A DIVE TOWARDS THE GROUND WITH THE DRILL RIGHT INTO THE LICH
>>1602488
head butt attack
aka
attack his head with our butt.
>>1602507
>farts
>>1602507
Take advantage of the distraction by letting Spider Ranger use their Spider Cannon on Lich.
Rolled 72 (1d100)
>>1602517
>>1602521
roll 1d100
Lich have +30 magics
Mech has +10 mech powers
Rolled 91 (1d100)
>>1602530
OUR ASS WILL PIERCE THE HEAVENS
>>1602534
I got really scared that I was 1 point below winning then I realized OP fucked up again and its +15 not +10
>>1602530
Did our bonus revert from +15 to +10....?
>>1602542
nah, we still got the +15
>>1602534
>>1602538
>>1602539
>>1602542
Indeed. I did fuck up, So in truth You did rolled higher.
AND SO, COMING IN FROM SPACE, A GIANT DRILL, RIGHT NEXT TO THE LICH, A SPIDER CANNON. COMBINED THEY CULMINATE IN:
>>1602545
aw what the fuck
>>1602545
Hah, good one OP.
>>1602545
>to be concluded
REEEEEEEEE
>>1602545
FUDGE!!!! Must get the full version...!!!! Damn you Todd!!!
>>1602553
FUCKING TODD
>>1602570
gg
I had fun playing the demo
we going back to vampire hunting next thread, OP?
>>1602570
Remember. The humans won the demo confirmed.
>>1602570
Now I'm hitting my limit... Time to sleep...
Thank for breado op
>>1602572
When I
feel like it
Ya gotta stop pressurin' me
>>1602576
Nothing is confirmed.
Until you pre order the full version
>>1602578
Cool
>>1602581
we'll preorder the full version then
>>1602583
THat'll be $60.00 plus tip
>>1602586
we pay for it
>>1602586
only a 2 percent tip
>>1602590
>>1602592
The ending is revealed:
At the last moment a giant meteor appears. It crashes into the human base, then the mech on reentry, then the lich and ultimately the planet.
Everyone died.
The End.
>>1602606
oh come on nigga
that ain't the real ending
we'll get the real ending if we choose dudes n xenos in the strawpoll
>>1602606
I want to buy the "good end" DLC
>>1602611
But this is the good end.
For Op. Bahahaha
>>1602608
But nobody will vote for it, so nyeeeh.
>>1602616
we'll see
the team mechanic worked really good this time
I guess on /qst/ having individual people do the actions is more fun compared to a single character on /v/
>>1602616
>slides 20 bucks to OP
Not A Synth survived the meteor.
>>1602620
Sure fag
>>1602630
The only survivor from the blast was a Totally a Human and Not A Synth, but he was badly wounded and couldn't even moved.
Which made him an easy target for a passing band of Space Pirates. He then lived the rest of his life as a pirate slave.
>>160263
Worth.
Demos are great, fun to see classic ending procedure
Roomba is MVP
>>1601780
>10 bucks says you play huniepop unironically.
I don't tho, butI play DoAX3 unironically
>>1604151
He means the eventual strawpoll when Vampire Hunter ends
How do I find the other quests OP's done
>>1611855
http://pastebin.com/sR3G3F2A
>>1611893
Thanks
>>1611903
Aight cool
>>1611907
>noodle mage
The most important mage
World hunger begon!