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Gangs of the Apocalypse: The Threequel

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Thread replies: 30
Thread images: 4

File: gansevo3.jpg (61KB, 800x590px) Image search: [Google]
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The Mayhem came and went. What was it? Who knows. What caused it? Who cares! The city still stands, and while the working smog is replaced by brown dust and the stench of decay, humanity persists.

After the Mayhem, half the population got killed in the rioting, while the other half got up and left when they realized the more prominent taxpaying citizens couldn't cough up the funds to help support their lifestyles in the big bad boroughs. Decades later, lowlife scum crawl back to the rotting corpse of glass and metal. Druggies, squatters, drifters, goons. Thugs.

You are the leader of one of four gangs in the City. While many goons are scattered here and there, you are one of the few who have the long lost knowledge of piloting vehicles. Your goal: To become the Underboss of the City.

Previous Thread: >>1560475

Posting new turns soon. We are gonna npc the bikers for now.
>>
Mafia Recruits wall off the market.

Gangsters move around to help clean off the drug dealers and pushers into legitimate professions like bartenders or general store clerks. Some agree, other don't and step off.

The Mirage merchant is angry. He tells you he is from the southeast quarter, from a legitimate settlement unlike your gang hellhole. They have legitimate arms and vehicles, including a fleet of police choppers, and from your attitude they will retaliate, either economically or militaristically. Your choice.

> Bring on the guns! (military)
> Bring on the competition! (economy)
> Get off my block, kid.

>>Base:Top floor of tower with top floor covered in tents and sleeping bags
>>Crew:
1 leader,
19 business suit clad gangsters (four heavily injured),
4 female gangsters,
4 brothel workers,
5 recruits,
1 mean dog,
2 scrappy kids,
7 junkies,
9 contestant fighters,
45 recruits,
5 workers (bartenders, clerks)
>>Fleet:
1 painted helicopter (90%),
1 medi heli (20%),
3 electric cars (15%),
4 compact cars (20%)
>>Arsenal:
15 shotguns (4/4),
10 hunting rifles (15/15),
1 pistols (8/15),
3 pistols (7/15),
2 pistols (6/15),
1 Sniper,
4 bats,
12 surgical knife spears,
10 forcep decorated clubs,
8 medical needle shooters,
Surgery Shaun's Shotgun
>>Territory Outside Base:
V: 5
W: 5,6
Z: 4
AA: 5
>>Food: 1053
(+25 from brothel)
(+20 from toll)
(+5 from bridge boys)
(+45 from bar)
(+40 from merchant fees)
(+10 from fighting pit)
>>Water: 413
(+5 from bridge boys)
(+20 from toll)
(+10 from fighting pit)
>>Loot:
Clothing (Handmade Ushankas),
8 aerofuel cans (full),
16 Slowreos,
12 wigs,
12 pairs of sexy lingerie,
8 bottles of perfume,
6 makeup sets,
7 sex toys,
20 sets of surgical pan armor.
13 bottles of nail polish,
12 pots,
225 bottles of vodka
>>Scouting: Surrounding blocks
>>
File: currentmap.png (53KB, 800x590px) Image search: [Google]
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The scavenging outpost is dug in. Tensions stay, but no action is sought.

The territory is fattened around the recent conquest. They find:

> 15 restaurants (+food and water)
> 10 clothing stores
> 8 garages (+8 compact cars)
> 3 tool stores (+tools)
> 1 antique shop (+antique rifles)
> 3 manholes

A siege is put on the Theatre Outpost. In two turns, they will yield.

>>Base: Fire Station (Wall Reinforced from cars, street signs, and street lights)
>>Crew:
1 leader,
4 firefighter suit clad gangsters,
10 territory guards,
21 scrap metal gangsters,
26 semi gangsters,
36 recruits
>>Fleet:
1 reinforced firetruck with a cannon (95%) [LOST],
1 reinforced firetruck with a cannon (80%) [LOST],
3 reinforced compact cars (50%),
8 compact cars (20%),
2 reinforced semi-trailers (50% diesel)
>>Arsenal:
7 pistols (7/15),
5 pistols (3/15),
3 pistols (0/15),
12 pistols (3/15),
15 shotguns (4/4),
5 shotguns (2/4),
1 shotguns (3/4),
10 aluminum bats,
18 wooden bats,
2 machetes,
5 hockey sticks,
1 lighter,
10 molotovs,
6 antique rifles (40%)
15 shotguns (4/4),
5 shotguns (2/4),
1 shotguns (3/4),
10 aluminum bats,
18 wooden bats,
2 machetes,
5 hockey sticks,
1 lighter,
10 molotovs
>>Territory Outside Base (all with guard posts):
F: 23, 24, 25;
G: 23, 24, 25;
H: 23, 25;
I: 23, 24, 25
J: 22, 23, 24
K: 22, 23, 24
L: 23
>>Food: 216
(+105 in 1 days)
(+10 from brothel)
(+60 every day)
>>Water: 179
(+100 per 1 days)
(+10 from brothel)
(+60 every day)
>>Loot:
Clothing (Hiking Boots, Running Shoes, Camo Pants),
6 Large Plastics,
3 Circuits,
3 light bulbs,
2 electric motors,
26 tires,
3 Walkie Talkies (full)
4 Batteries
10 Glass Bottles,
5 Large Glass Panes
5 hammers,
5 screwdrivers,
5 wrenches,
5 long PVC pipes,
8 large wooden boards,
10 paint buckets,
10 thick paint brushes,
10 canvases
>>
Moist Bois use their wooden boards to protect their oil trucks.

First mate Orca scouts the subway stops with some people. They find a pathway going far south up until I15, where they are met by football geared guards who prohibit them from going any further! You have discovered the settlement of Stadium!

At the police station, Officer McMill appears wearing only socks and a police hat. He is guarded behind bulletproof glass in the police station. He points guns at you, and heavily advises you not to invade. He is, however, willing to trade food or water for guns. What will you do?

> Trade
> Attempt to attack/siege
> Leave

>>Base: Luxury Catamaran (3 bedrooms shared with seven members each)
>>Crew:
Captain Porpo with the Captain's Hat,
1st mate Orca
5 hockey geared gangsters,
1 riot geared gangsters,
3 hockey geared F14 guards,
8 potted-and-panned teens,
2 teens,
13 squatters,
24 porposie shirted recruits
3 defeated South Bridgers,
25 Keyboard Warriors,
1 dog
>>Fleet:
3 speedboats (full),
1 speedboat (100%),
1 speedboat (100%)
3 sailboats,
1 oil truck (97%),
1 catamaran (100%)
>>Arsenal:
2 hunting rifle (15/15),
4 assault rifles (20/20),
3 assault rifles (0/20),
4 pistols (15/15),
4 pistols (15/15)
5 Scuba Gear (55%),
1 submachine gun (empty),
4 nailed baseball bats,
4 machetes,
3 sledgehammers,
5 hockey sticks,
1 walking cane,
10 Face-Shredder Lances,
10 microwave mines,
The Porpoise Club
>>Territory Outside Base: D6, F14, C8
>>Food: 47
(+10 every turn)
(+15 from rent)
>>Water: 253
(+25 every turn)
(+15 from rent)
>>Loot:
10 fishing poles,
6 walkie talkies (batteries),
3 box fans,
31 microwave,
3 white tees,
2 mini fridges,
1 toaster,
1 Police Siren,
8 Stereo Speaker,
3 microphones,
1 amplifier,
1 portable light tower,
3 tires,
20 wood boards,
20 Glass Pitchers,
2 sets of riot armor,
3 cell phones (no batteries),
Generator,
3 pretty cool watches,
5 pretty cool rings,
3 pretty cool necklaces,
250 batteries
20 Scrap Televisions (Box Shape)
25 Scrap Televisions (Large Flatscreen)
15 Computer Towers
30 Radios
30 Printers
25 Video Game Consoles
35 Keyboards
5 Headset Speakers
18 Laptops
GPS (empty)
>>Drugs: 69 Slags (+10 every turn)

anchor
>>
>>1578220
Semi and scrap metal gangster will occupy the siege. Throw in a molotov once in a while to keep them on edge.

recruits will scavenge the antique shop, the garages and the tool stores for some additional loot and scrap.

Territory guard will show the local of the recently conquered zone that we are in fact present
>>
Attack the Moist boys
>>
>>1578365
veto.
Fuck off recruit.
>>
>>1578365
Totally not Moist

>>1578373
Soaked.
>>
Life is like a hurricane
Here in Deathburg
Junk cars, plushies, jewelry
Its a death-blur
Might kill a gang lead
Winners write history!
Moist Bois! Awoo-oo

Everyone out there killed by
Moist Bois! Awoo-oo!
Tales of daring coups
Bad and Good Luck Tales!

D-d-danger lurks behind you
C-c-captain Porpo is out to find you.
What to do but look out for
Moist Bois! Awoo-oo
Everyone out there killed by
Moist Bois! Awoo-oo

Not Good Bois or Rotten Bois, no

Moist Bois! Awoo-oo!
>>
>>1578459
I love this and I love being Moist
>>
Action: We send some more lads to refuel the helicopter for a few more flybys, meanwhile we send all our recruits to buy, steal, or make a weapon for themselves. The rest of the lads and ladies begin setting up some very very minor infrastructure in the area, setting up a few street signs, clearing any rubble blocking major passageways, maybe some street sweeping, etc. Obviously if people are upset at doing bitchwork they can instead help the recruits gather weapons.
>>
>>1578220
They make helmets out of old tv sets and give them to squatters.

They send another group and a truck to the grocery store and grab chemicals and food.

They trade for 30 fishing rods amd spread them over the sailboats and 1 for each speed boat.

They increase the rent in their territories.

They split forces and scout for food sources. Porpo suggests something renewable.

Keyboard warriors scout for qt girlfriends.

Oh. They back away from the football gang.

(What the hell is this turn)
>>
>>1581571

Squatters are given TV helmets. They look quite silly wearing them. They are dubbed the 'boxheads'

A group raids the grocery store. They find:

> 12 bottles of bathroom cleaners
> 7 bottles of mouthwash
> 5 bottles of dishwasher soap
> 5 bags of fertilizer

Rent is begrudgingly increased on the territories.

More fishing rods are traded in for slags.

Porpo scouts for something renewable. They find a small garden in a supermarket. They will get new food every week.

>>Base: Luxury Catamaran (3 bedrooms shared with seven members each)
>>Crew:
Captain Porpo with the Captain's Hat,
1st mate Orca
5 hockey geared gangsters,
1 riot geared gangsters,
3 hockey geared F14 guards,
8 potted-and-panned teens,
2 teens,
13 boxheads,
24 porposie shirted recruits
3 defeated South Bridgers,
25 Keyboard Warriors,
1 dog
>>Fleet:
3 speedboats (full),
1 speedboat (100%),
1 speedboat (100%)
3 sailboats,
1 oil truck (97%),
1 catamaran (100%)
>>Arsenal:
2 hunting rifle (15/15),
4 assault rifles (20/20),
3 assault rifles (0/20),
4 pistols (15/15),
4 pistols (15/15)
5 Scuba Gear (55%),
1 submachine gun (empty),
4 nailed baseball bats,
4 machetes,
3 sledgehammers,
5 hockey sticks,
1 walking cane,
10 Face-Shredder Lances,
10 microwave mines,
The Porpoise Club
>>Territory Outside Base: D6, F14, C8
>>Food: 147
(+100 every 7 days)
(+40 every turn)
(+45 from rent)
>>Water: 241
(+25 every turn)
(+45 from rent)
>>Loot:
40 fishing poles,
6 walkie talkies (batteries),
3 box fans,
31 microwave,
3 white tees,
2 mini fridges,
1 toaster,
1 Police Siren,
8 Stereo Speaker,
3 microphones,
1 amplifier,
1 portable light tower,
3 tires,
20 wood boards,
20 Glass Pitchers,
2 sets of riot armor,
3 cell phones (no batteries),
Generator,
3 pretty cool watches,
5 pretty cool rings,
3 pretty cool necklaces,
250 batteries
20 Scrap Televisions (Box Shape)
25 Scrap Televisions (Large Flatscreen)
15 Computer Towers
30 Radios
30 Printers
25 Video Game Consoles
35 Keyboards
5 Headset Speakers
18 Laptops
GPS (empty)
>>Drugs: 49 Slags (+10 every turn)
>>
Siege continues. Molotovs are thrown in. They put them out. They'll have 'em out in two days.

Recruits scavenge the antique shop. They recover a lot of scrap antiques and an old Civil War cannon with seven cannonballs. There are rumors of another one somewhere in the city inside a museum.

The territory guards go over to the recently conquered territory. More food is collected.

>>1578332
>>Base: Fire Station (Wall Reinforced from cars, street signs, and street lights)
>>Crew:
1 leader,
4 firefighter suit clad gangsters,
10 territory guards,
21 scrap metal gangsters,
26 semi gangsters,
36 recruits
>>Fleet:
1 reinforced firetruck with a cannon (95%) [LOST],
1 reinforced firetruck with a cannon (80%) [LOST],
3 reinforced compact cars (50%),
8 compact cars (20%),
2 reinforced semi-trailers (50% diesel)
>>Arsenal:
7 pistols (7/15),
5 pistols (3/15),
3 pistols (0/15),
12 pistols (3/15),
15 shotguns (4/4),
5 shotguns (2/4),
1 shotguns (3/4),
10 aluminum bats,
18 wooden bats,
2 machetes,
5 hockey sticks,
1 lighter,
10 molotovs,
6 antique rifles (40%)
15 shotguns (4/4),
5 shotguns (2/4),
1 shotguns (3/4),
10 aluminum bats,
18 wooden bats,
2 machetes,
5 hockey sticks,
1 lighter,
10 molotovs
>>Territory Outside Base (all with guard posts):
F: 23, 24, 25;
G: 23, 24, 25;
H: 23, 25;
I: 23, 24, 25
J: 22, 23, 24
K: 22, 23, 24
L: 23
>>Food: 293
(+105 in 7 days)
(+10 from brothel)
(+90 every day)
>>Water: 251
(+100 per 7 days)
(+10 from brothel)
(+90 every day)
>>Loot:
Clothing (Hiking Boots, Running Shoes, Camo Pants),
6 Large Plastics,
3 Circuits,
3 light bulbs,
2 electric motors,
26 tires,
3 Walkie Talkies (full)
4 Batteries
10 Glass Bottles,
5 Large Glass Panes
5 hammers,
5 screwdrivers,
5 wrenches,
5 long PVC pipes,
8 large wooden boards,
10 paint buckets,
10 thick paint brushes,
10 canvases
>>
>>1581529

Scouts return after completely exploring the surrounding blocks. They find:

> 19 restaurants (+food and water)
> 10 squatter apartments
> 4 garages (+3 motorcycles, +2 limousines)
> 7 clothing stores

The street is beautified. It is nicknamed the Tower, and is considered as a settlement now.

Weapons are stockpiled by recruits looking, buying, or stealing them from surrounding blocks.

>>Base:Top floor of tower with top floor covered in tents and sleeping bags
>>Crew:
1 leader,
19 business suit clad gangsters (four heavily injured),
4 female gangsters,
4 brothel workers,
5 recruits,
1 mean dog,
2 scrappy kids,
7 junkies,
9 contestant fighters,
45 recruits,
5 workers (bartenders, clerks)
>>Fleet:
1 painted helicopter (100%),
1 medi heli (100%),
3 electric cars (15%),
4 compact cars (20%),
3 motorcylces (20%)
2 limos (25%)
>>Arsenal:
15 shotguns (4/4),
10 hunting rifles (15/15),
5 pistols (15/15)
8 pistols (8/15),
3 pistols (7/15),
2 pistols (6/15),
12 bats,
12 hockey sticks,
7 machetes,
1 Sniper,
4 bats,
12 surgical knife spears,
10 forcep decorated clubs,
8 medical needle shooters,
Surgery Shaun's Shotgun
>>Territory Outside Base:
V: 5
W: 5,6
Z: 3, 4
AA: 3, 5
AB: 4
>>Food: 1191
(+25 from brothel)
(+20 from toll)
(+5 from bridge boys)
(+45 from bar)
(+40 from merchant fees)
(+10 from fighting pit)
>>Water: 441
(+5 from bridge boys)
(+20 from toll)
(+10 from fighting pit)
>>Loot:
Clothing (Handmade Ushankas),
5 aerofuel cans (full),
16 Slowreos,
12 wigs,
12 pairs of sexy lingerie,
8 bottles of perfume,
6 makeup sets,
7 sex toys,
20 sets of surgical pan armor.
13 bottles of nail polish,
12 pots,
210 bottles of vodka
>>Scouting: Surrounding blocks
>>
File: currentmap.png (53KB, 800x590px) Image search: [Google]
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anchor and mupdate
>>
>>1581846
We send twenty men to wall off the north block and pretty up the street.
We also send some lads out to raid the clothing stores for vatniks, Ushankas, and Adidas brand tracksuits and shoes.
The painted helo is going to do a deep sweep, looking for things that would likely have weapons in them, such as military installations, checkpoints, police stations, gunstores, etc.

We also send some lads out to find someone who knows how to set up a vodka distillery or how to make ammo. We ask the bartenders and clerks to spread the word also.

We also go to the town on other bridge with a bunch of guys to coerce them into letting us set up a toll.

Any recruits left are to continue fortifying our territory
>>
>>1581852
They trade for 20 water filters and have them spread thru the territories.

Moist Bois expand from the aquarium and the seapark outward to claim more territory and to see who they directly neighbor, if anyone. If no one is found, they claim the territory.
>>
>>1581852
>>1581912
Whoops. Name.
>>
>>1581852
CONTINUE SIEGE USE THE CANNON

territory guard will ask resident for the museum's location

Recruits will lookaround for scrap metall to make themselves some armor.
>>
>>1581935
hey its me
>>
Russians redecorate with adidas clothings.

The heli scouts around. They land at the police station. They can interact with Officer McMill. There are no obvious military installations, checkpoints, or gun stores they can see from the air.

Nobody knows how to make vodka or ammo.

A toll is set up at the bridge. Food and water income increase.

Fortifications are made

>>Base:Top floor of tower with top floor covered in tents and sleeping bags
>>Crew: 99
1 leader,
19 business suit clad gangsters (four heavily injured),
16 adidas wearing gangsters
4 brothel workers,
1 mean dog,
2 scrappy kids,
6 contestant fighters,
45 recruits,
5 workers (bartenders, clerks)
>>Fleet:
1 painted helicopter (100%),
1 medi heli (100%),
3 electric cars (15%),
4 compact cars (20%),
3 motorcylces (20%)
2 limos (25%)
>>Arsenal:
15 shotguns (4/4),
10 hunting rifles (15/15),
5 pistols (15/15)
8 pistols (8/15),
3 pistols (7/15),
2 pistols (6/15),
12 bats,
12 hockey sticks,
7 machetes,
1 Sniper,
4 bats,
12 surgical knife spears,
10 forcep decorated clubs,
8 medical needle shooters,
Surgery Shaun's Shotgun
>>Territory Outside Base: (very fortified!!)
V: 5
W: 5,6
Z: 3, 4
AA: 3, 5
AB: 4
>>Food: 1234
(+155 from services)
>>Water: 374
(+45 from services)
>>Loot:
Clothing (Handmade Ushankas),
5 aerofuel cans (full),
16 Slowreos,
12 wigs,
12 pairs of sexy lingerie,
8 bottles of perfume,
6 makeup sets,
7 sex toys,
20 sets of surgical pan armor.
13 bottles of nail polish,
12 pots,
195 bottles of vodka
>>Scouting: Surrounding blocks
>>
>>1581935
Siege brings out the cannon. The Theatre Thugs crumble immediately. The cannon isnt even used, they just recognize it from the films they watch and know what could happen. Theatre thug territory is now yours, along with 35 theatre thugs which you can recruit or kill!

They ask someone about the museum. Apparently its north across the bridge, east of a gas station.

More scrap metal is scrounged up. Lotta scrap metal gangster now.

>>Base: Fire Station (Wall Reinforced from cars, street signs, and street lights)
>>Crew: 98
1 leader,
4 firefighter suit clad gangsters,
10 territory guards,
83 scrap metal gangsters,
>>Fleet:
1 reinforced firetruck with a cannon (95%) [LOST],
1 reinforced firetruck with a cannon (80%) [LOST],
3 reinforced compact cars (50%),
8 compact cars (20%),
2 reinforced semi-trailers (50% diesel)
>>Arsenal:
7 pistols (7/15),
5 pistols (3/15),
3 pistols (0/15),
12 pistols (3/15),
15 shotguns (4/4),
5 shotguns (2/4),
1 shotguns (3/4),
10 aluminum bats,
18 wooden bats,
2 machetes,
5 hockey sticks,
1 lighter,
10 molotovs,
6 antique rifles (40%)
15 shotguns (4/4),
5 shotguns (2/4),
1 shotguns (3/4),
10 aluminum bats,
18 wooden bats,
2 machetes,
5 hockey sticks,
1 lighter,
10 molotovs
>>Territory Outside Base (all with guard posts):
F: 23, 24, 25;
G: 23, 24, 25;
H: 23, 25;
I: 23, 24, 25
J: 22, 23, 24
K: 22, 23, 24
L: 23
M: 21,22,23
>>Food: 300
(+105 in 6 days)
(+115 from services)
>>Water: 258
(+100 per 6 days)
(+115 from services)
>>Loot:
Clothing (Hiking Boots, Running Shoes, Camo Pants),
6 Large Plastics,
3 Circuits,
3 light bulbs,
2 electric motors,
26 tires,
3 Walkie Talkies (full)
4 Batteries
10 Glass Bottles,
5 Large Glass Panes
5 hammers,
5 screwdrivers,
5 wrenches,
5 long PVC pipes,
8 large wooden boards,
10 paint buckets,
10 thick paint brushes,
10 canvases
>>
>>1582853
K I L L
>>
>>1582878
trip
>>
File: currentmap.png (52KB, 800x590px) Image search: [Google]
currentmap.png
52KB, 800x590px
More slags are traded out for water filters. More water income comes trickling in.

More territory is claimed. Pic related. They find a lotta seafood restaurants, a lotta squatter apartments, a pet store with five puppies, and a lotta clothing stores.

35 more squatters wanna join up. Do you take them?

>>Base: Luxury Catamaran (3 bedrooms shared with seven members each)
>>Crew: 87
Captain Porpo with the Captain's Hat,
1st mate Orca
5 hockey geared gangsters,
1 riot geared gangsters,
3 hockey geared F14 guards,
8 potted-and-panned teens,
2 teens,
13 boxheads,
24 porposie shirted recruits
3 defeated South Bridgers,
25 Keyboard Warriors,
1 dog
>>Fleet:
3 speedboats (full),
1 speedboat (100%),
1 speedboat (100%)
3 sailboats,
1 oil truck (97%),
1 catamaran (100%)
>>Arsenal:
2 hunting rifle (15/15),
4 assault rifles (20/20),
3 assault rifles (0/20),
4 pistols (15/15),
4 pistols (15/15)
5 Scuba Gear (55%),
1 submachine gun (empty),
4 nailed baseball bats,
4 machetes,
3 sledgehammers,
5 hockey sticks,
1 walking cane,
10 Face-Shredder Lances,
10 microwave mines,
The Porpoise Club
>>Territory Outside Base: D5, D6, D7, F13, C8, M13, M14, F6, G3, C4, C7, E6
>>Food: 229
(+100 every 7 days)
(+85 from services)
>>Water: 324
(+90 from services)
>>Loot:
40 fishing poles,
6 walkie talkies (batteries),
3 box fans,
31 microwave,
3 white tees,
2 mini fridges,
1 toaster,
1 Police Siren,
8 Stereo Speaker,
3 microphones,
1 amplifier,
1 portable light tower,
3 tires,
20 wood boards,
20 Glass Pitchers,
2 sets of riot armor,
3 cell phones (no batteries),
Generator,
3 pretty cool watches,
5 pretty cool rings,
3 pretty cool necklaces,
250 batteries
20 Scrap Televisions (Box Shape)
25 Scrap Televisions (Large Flatscreen)
15 Computer Towers
30 Radios
30 Printers
25 Video Game Consoles
35 Keyboards
5 Headset Speakers
18 Laptops
GPS (empty)
>>Drugs: 39 Slags (+10 every turn)

anchor
>>
>>1582878
jesus christ you killed them all. how could you do that tom?
>>
>>1582885
Concentrate everything on the conquest of anything south of the wall, west of the bridge and east of our current position.

territory guard will ask the locals near the theatre cucks where the firetrucks might be.
>>1582892
No mercy for enemies. Let this be a message for any who dares to challenge us.
>>
We send some recruits deep into the city to spread the word that we are looking for talented/trained individuals, that we are looking for people who know how to make things that are actually valuable, and that we are willing to pay a good chunk of food for them.

We also send some lads scavenging in every direction.
>>
>>1582885
Porpo claims shopping carriages from the supermarket and brings them to the shore. They load up clams into shopping carts and push them into the shallows to begin a clam farm.

The leftover box tvs are reinforced with wooden boards and tossed into the ocean as makeshift lobster traps.

They train the puppies to be attack dogs.

The adult dog is trained to find drugs.

Orca and crew explores south of the sea park and claims the terrotory.

They accept the squatters from the previous turn.

They trade to give everyone without a melee weapon a nailed baseball bat.

They offer 20 slags to anyone that offers information to locations of more generators.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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