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Another Civ Quest

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Thread replies: 45
Thread images: 5

First race to 3 votes is what we're doing, same for location. Write in is always acceptable. Periodically I will provide you with a map of the known world. Let's go.
>>
>>1527437
Machines, Ruins.
Builders didn't have a chance to power us up before their civilization fell.
>>
File: 400px-Hogger_-_full.jpg (45KB, 400x513px) Image search: [Google]
400px-Hogger_-_full.jpg
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Gnolls in ruins
>>
>>1527486
Second this
>>
undead led by a mage litch in the ruins

or unseen in the ruins, the ultimate trolls
>>
It looks like we're doing ruins, but what race? Still haven't gotten 3 votes for any.
>>
>>1527549
You gotta go for the undead
>>
>>1527478
Reconstruct and expand, break with programming when we have no biological life to support

Sold
>>
So we've got two votes for each of the three races, gnolls, machines and undead, someone needs to break the tie, if the tie isn't broken when the next hour starts I'll just choose one and start there.
>>
>>1527597
Alright i guess ill change my vote to this
>>
File: Aloslen.png (207KB, 2172x2541px) Image search: [Google]
Aloslen.png
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>This place is empty, ancient. The walls are in crumbling disrepair. Near you awake three other, smaller beings like yourself. You look at your hands, made from brass and iron. Something has awoken you, but what? Who created you and your brethren? These small creatures look to you for guidance, what shall you do? You are able to access limited information left behind in your database by your creators. This includes basic communication, a map of the immediate surrounding area, and the name of this place, Aloslen.

>Resources

>1 medium sized automaton leader
>3 small drones with limited sentient capabilities
>Small stockpile of metal and stone from the chamber you woke up in
>>
>>1527656
What would be necessary to create more drones?
>>
>>1527670
About the amount of metal you have access to and access to some sort of animating power, magic or otherwise, which you don't have yet.
>>
>>1527675
And twice that amount of metal to create another being like yourself.
>>
>>1527656

Send the drones out to scan and report on the surrounding environment
>>
>>1527656
>Have everyone go exploring until they have either found a point of interest of some sort, or travelled for 6 hours, whichever comes first.

>Once eight hours has passed, everyone should be back, and if no points of interest have been found, start reparations of the ruins around.

>If not everyone has returned, or any amounts of points of interest have been found, stop there to make another decision on what to do.
>>
File: Aloslen Day 2.png (250KB, 2892x2541px) Image search: [Google]
Aloslen Day 2.png
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>>1527697
>>1527700

>Day 2

>The drones go off in various directions, finding more forest to the east, and more mountains to the west. As the time for return is coming close, drone number 2 returns early, reporting it has found a small tribal camp a few miles to the east, inhabited by bipedal creatures identified in your database as "humans". The drone has not made contact with the creatures yet, and leaves the decision of what to do to you.
>>
>>1527656
Send the drones to assess our situation, primarily immediate threats be they from hostile entities or the declining structural integrity. Traces of our builders or what sparked us would be beneficial.
>>
>>1527712

Have the drones assess the materials of the ruins around us, collect any scrap that might be available, keep an eye out for tech that might relate to us
>>
>>1527712
>Ignore the human's for now, with our current shortage of automatons, any losses are unacceptable. The small risk that they in some way render an automaton unusable can not be taken. Stay out of sight of the humans for now.

>Have everyone go exploring until they have either found a point of interest of some sort, or travelled for 6 hours, whichever comes first.

>Once eight hours has passed, everyone should be back, and if no points of interest have been found, start reparations of the ruins around.

>If not everyone has returned, or any amounts of points of interest have been found, stop there to make another decision on what to do.
>>
>>1527712
Leave these "humans" be for now, preferably avoiding them entirely until further notice.

Focus on what can be done in terms of restoring Aloslen and, most likely, automaton production.
>>
>>1527713
>>1527733

>Day 3

>Instead of sending the drones back off into the wilderness, you focus on exploring your own ruins. No new discoveries outside of the ruins are made. As your drones comb the halls of your new home, they find tracks from what seems to be a group of small bipedal creatures, smaller than humans, leading away from the ruins.
>>
>>1527712
Have 1 drone scout while the other 2 gather supplies. Metal and stone take priority.
>>
>>1527744

1 drone follow those tracks and scout out the entities, do not make contact

2 other drones begin work on rebuilding/reinforcing the area we woke up in
>>
>>1527749
Jesus cursed how many things are you doing at once? You're impressive.
>>
File: Aloslen Day 4.png (236KB, 2892x2420px) Image search: [Google]
Aloslen Day 4.png
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>>1527753
>>1527749

>Day 4

>Your scout drone follows the tracks for many miles before finding a village of "kobolds" as your database calls them. Your supply gathering drones find what seems to be a forge with fuel and some iron nearby.
>>
>>1527771
Try to determine where in the ruins the "kobold" creatures have been, something they did may have triggered our awakening.

Continue scavenging operations.
>>
>>1527795

>Day 5

>Your drones find several signs of recently disturbed objects near where you awakened, but nothing that would point directly to the kobolds.
>>
>>1527804

Begin work on repair and getting the forge operational
>>
>>1527833
Seconded
>>
>>1527833
>>1527834

>Day 6
>Although it takes your entire stash of metal and stone, you are able to repair the forge. You seem to have about the same amount of metal as before now available to you in ore form and enough fuel to use it, but little more. You will have to find more resources if you wish to progress further. As you are finishing up the forge, one of your drones reports to you that noises have been heard in the bushes outside.
>>
>>1527754
IM FUCKING EVERYWHERE
>>
>>1527844
Have a drone investigate at distance while the others cover any immediate entrance

See if any of the disturbed objects from earlier can animate
>>
>>1527965

>Still day 6

>As night begins to fall and the moon rises, one of your drones closes in on the source of the noise. It reports back to you that a small party of kobolds, 4 to be exact, have set up a camp next to the ruins, seemingly watching for any activity within the ruins. They don't seem to have noticed you yet. You find kobold language files in your database.
>>
>>1527985
>Attempt communication. Offer greetings and trade in exchange for information
>>
>>1528102

Are you going yourself or sending a drone with a message?
>>
>>1528106
Send a drone. We need to be sneaky beaky.
>>
>>1528316

>Still day 6

>The drone approaches the kobold camp and plays your message.

>"Greetings, are you the makers? Are you the awakeners? Why do you visit this place?"

>The kobolds initially raise their weapons but lower them when they hear their own language.

>"You were inactive a week ago, what happened?"

>The drone has limited communication capabilities and attempts to lead the kobolds back to you, a fully sentient being.

>"We awoke. Come."

>The kobolds follow the drone, spears and slings at the ready in case of a trap, to you.
>>
>>1528359
What are the Kobolds tech level?
>>
>>1528366
Simple weapons like spears, one of them is wearing armor fashioned from leather. Generally inferior to what you're capable of producing but you haven't actually made any weapons yet.
>>
OP is still here if someone wants to pick up the thread
>>
>>1530621
Offer Kobolds protection in exchange for material and information.
>>
>>1538537
support
>>
>>1538537
oh, and some general labor, I guess. I imagine we're pretty stronk
>>
>>1538537

This and offer them tech knowledge in exchange for more knoweledge of local era and area
Thread posts: 45
Thread images: 5


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