[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Faerie Evo part 2:

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 92
Thread images: 22

File: Faerie_Quest_Title_V2.png (65KB, 800x600px) Image search: [Google]
Faerie_Quest_Title_V2.png
65KB, 800x600px
Welcome back to Faerie evo, a game where you guide a tribe into becoming a civilization with its own values, culture and prominence. Unlike some civ evo games where only one tribe is developing, all three tribes will develop around and against one another, all while surviving the mercurial land of Faerie.

Discord: https://discord.gg/dNADtmk
Tribe Details: https://docs.google.com/document/d/1EU0lM3xdkNYw7iLHqoE4y7H2bkPXzfEvTNeMvGLP8p0
Archive: None yet!

RULES
>You must identify your tribal affinity with a username.
>Each tribe is entitled to choose three activities per turn: an ACTION, a RESEARCH and an INFLUENCE
>___ACTION items are things such as hunting, searching, building, crafting and magic.
>___RESEARCH items are things such as sciences, investigations, arts & theoretical development.
>___INFLUENCE items are things such as religion, philosophy, enchantments & propaganda.
>______All MAGIC and INFLUENCE items require a roll (dice+1d100).
>______MAGICAL INFLUENCE items require two rolls (2d100).
>______Rolls may be called for action or research items to determine effectiveness (1d100)
>Only ONE set of activities are permitted per turn, so must be agreed upon by a majority of the tribe.
>Plotting on Discord is encouraged.
>Please check the provided materials to ensure the item you're suggesting has not already been done, or whether your tribe has the necessary resources to accomplish the task.

Okay, pretty straightforward right? Well, there's a twist. The game takes place in the realm of Faerie - a reactive land infused with wild arcane magic. The land itself is mutable, reactive, adaptive and highly sensitive to the motives of its inhabitants. It reshapes itself, becoming 'fixed' only when settled and conquered.

SPECIAL RULES
>For the submitted activities for your tribe's turn, you must specify not only what the tribe is attempting to accomplish, but also WHY.
>___(Example, the dragons search for precious metals to appease their greed)
>New settlements require an ACTION roll to build and an INFLUENCE roll to fix the land in place.
>Fixed land retains any properties it had before, but those properties will no longer change.
>The land settled by tribes will slowly adapt to reflect the tribe's overall motivations.

MAGIC OVERVIEW
>Magic can only be used with a specific aim, on an object, target or location within eyesight.
>Magic needs to be learned via RESEARCH activities.
>Magic does not come without a price, and can be quite volatile.
>Magic can't create something from nothing (matter OR energy).
>Magic cannot be used to create resources or items you don't have or couldn't craft.
>Examples of acceptable magic include throwing fireballs, enchanting a tool to work twice as fast, growing a wall of brambles or turning a pumpkin into a carriage.
>Examples of unacceptable magic include conjuring sneakers that light up when you walk, guns, or turning everything into gold (unless you have a LOT of gold).
>>
Oh your back
>>
Rolled 25, 27, 53, 93 = 198 (4d100)

>>1522192
Linking turns here, and also rolling.

hob: >>1513407
fair: >>1513442
piks: >>1514415

Hobgoblin magic research
1-25 No advancement
26-75 Mild advancement
76-100 Extreme advancement

Hobgoblin influence
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Fair folk scouting
1-15 Something very dangerous
16-25 Something dangerous
26-50 More of the same
51-75 Something good
76-100 Something great

Pixie influence (already have action and research rolls)
1-25 No effect
26-75 Mild effect
76-100 Extreme effect
>>
Rolled 80, 4, 40 = 124 (3d100)

>>1522218
Rolling Daily events

Daily Hobgoblin hunting parties (+25 bonus)
1-35 Nothing
36-60 Old thing
61-100 New thing

Daily Fair Folk magic research (+5 bonus)
1-40 Nothing new
41-60 Minor advancement (existing)
61-85 Minor new magic
86-100 Major discovery

Daily Pixie scouting parties (+5 bonus)
1-15 Bad thing
16-30 Nothing
31-85 Okay Thing
86-100 Good Thing
>>
File: Hobgoblins10.png (40KB, 550x750px) Image search: [Google]
Hobgoblins10.png
40KB, 550x750px
>>1522218
>>1522244
The Hobgoblins produce crude shelters from clay and stone, shielding them from the sun in the hottest part of the day, and providing additional shelter from the elements. They gain a small population growth boost due to the added privacy while they continue to work on repairing the fortress.

The best Hobgoblin mages attempt to hone their corruption magic, but don't make much headway. But they FEEL important. So that's really what matters.

The Blood Feast goes well, looking more like a blood BATH by the time the Hobgoblins are done reveling beneath the moon. Their stone and clay hovels are smeared red with the blood of the residents, and they find they are able to identify one another that way. It brings them closer together in general, reducing tensions as they continue to boom in population.

POPULATION: 137 total (113 + 22 trolls)

The Daily hunting party discovers a nest of dire vultures with bony protrusions.
>>
File: FairFolk10.png (38KB, 550x750px) Image search: [Google]
FairFolk10.png
38KB, 550x750px
>>1522218
>>1522244
The Fair Folk craft wooden housing for their King, though it may be far from palatial, it's certainly a step above what they had before. It's crafted by leaning wooden stilts against one another, driving some into the ground, and then using magecloth to form a roof. It's basically a crude shack because you don't have axes or any way to process wood at this point in time, so that's fun.

The Talons go out scouting, and they find a flower that produces enchanted dust that puts things to sleep. They bring three of them back to the camp, thinking they could probably be useful, or maybe not, they're kind of ugly.

The Mage Guild makes no headway in magical advancement today.

POPULATION: 36
>>
File: Pixies10.png (45KB, 550x750px) Image search: [Google]
Pixies10.png
45KB, 550x750px
Rolled 2 (1d5)

>>1522218
>>1522244
The Pixies form an adventuring group that heads out every day. On the first day, they find something particularly shiny and interesting - a sparkling, shimmering WISH! Who knows what it can be used for? Or who will use it? It could probably do just about anything the Pixies can imagine (that doesn't make OP reach through the screen and choke the person who posts their turn)! They're DEFINITELY doing this again tomorrow.

They manage to summon water elementals to play with them! They now have # water elemental friends. They're great for water polo, hide and seek, and spraying playful Pixies in the face.

Also, the Pixies build a shrine to the Water Maiden, and begin placing gifts there when they come to play by the water. Berries, shiny pebbles and pieces of shell they find are popular.

POPULATION: 108 (93 + 15 Sprites)
>>
Annnnd anchor! We're back at it again, folks.
>>
>>1522469
Action: The hobgoblins like under the sky, bothered by rain and snow. The attempt to use Earth Magic to create shelters.

Research: When lightning strikes nearby trees, it creates light and heat! The hobgoblins attempt to recreate this "fire."

Influence:The Hob Chief cannot let his people kill themselves. He tries to espouse the virtues of not strangling your fellow goblin.
>>
>>1522469
The talons have once again proved themselves as some of the greatest of the our people
Influence: have the talons start up and adventurers guild, as they are the most competent among our scouts
Action: start to single out the females to try the most attractive. The king is growing lonely and wishes for a queen
>>
>>1522469
Action: The fairfolk scout further east to hopefully find more resources they can utilize

Research: The fairfolk notice how the world grows and changes around them. Maybe using magic they to can shape the environment to suit their needs?

Influence: Some fairfolk try to always improve on themselves and their belongings. Maybe this behavior will catch on with the others?
>>
>>1522589
I like the research but i want to keep my influence
>>
>>1522609
Sure we can replace the influence with yours
>>
>>1522589
Do this
>>
>>1522638
And we'll use my action as a way to set a beauty standard amongst our females next turn
>>
>>1522469
Action: The pixies wonder what lie in this great world. They explore to the west.

Research: Despite living with nature, the pixie's have no idea how it works. The Pixies try to understand the processes of nature.

Influence: Young pixies always need to be entertained So do old pixies. Together they come up with a pastime: storytelling!
>>
>>1522493
>>1522469
We already have shelters

Action: Tame the vultures for hunting fresh & rotten food sources
Hobgoblins notice these bald birds are always near kills, even before they are. Maybe these birds know something hobgoblins don't & now they've found a nest. These birds look hungry & like meat, feed them a large corrupted grub
>>
>>1522493
>>1523655
>>1522589
>>1522575
>>1522901

Writing now.
>>
Rolled 4, 48, 80, 76, 69, 12, 10, 53, 2 = 354 (9d100)

>>1524092

Hobgoblin influence (0-25, 26-75, 76-100)

Daily Hobgoblin hunting parties (+25 bonus)
1-35 Nothing
36-60 Old thing
61-100 New thing

Fair Folk Scouting
1-15 Something very dangerous
16-25 Something dangerous
26-50 More of the same
51-75 Something good
76-100 Something great

Fair Folk magic research (0-25, 26-75, 76-100) +5

Fair Folk Influence (0-25, 26-75, 76-100) +10

Daily Mage Guild magic research (+5 bonus)
1-40 Nothing new
41-60 Minor advancement (existing)
61-85 Minor new magic
86-100 Major discovery

Pixie scouting
1-15 Something very dangerous
16-25 Something dangerous
26-50 More of the same
51-75 Something good
76-100 Something great

Pixie influence (0-25, 26-75, 76-100)

Daily Pixie scouting parties (+5 bonus)
1-15 Bad thing
16-30 Nothing
31-85 Okay Thing
86-100 Good Thing
>>
>>1524098
How many turns left until Dark Elf Shenanigans
>>
File: Hobgoblins11.png (43KB, 550x750px) Image search: [Google]
Hobgoblins11.png
43KB, 550x750px
>>1524098
Hobgoblins have gotten smarter thanks to the sharing of blood and magic, it's true - but they have also gotten more bloodthirsty as well. The savagery of the patterns they have adopted have made it difficult for the Chieftain to impress upon his people why it's ever a good idea NOT to kill - especially each other, when they repopulate so quickly. In this instance, their obedience is tested, and the Hobgoblin people fail. Morale drops a bit.

Meanwhile, they find and capture a nest of dire vultures, bringing the squawking birds back to camp. Feeding them an enchanted evil grub, they notice the bony protrusions on the dire bird grow sharper and meaner looking, and the bird's screams grow piercing.

Hobgoblins discover fire. Their hunting party comes across more wild boars.

POPULATION: 152 (incl. 24 Trolls)
>>
>>1524101
9 Turns
>>
File: FairFolk11.png (39KB, 550x750px) Image search: [Google]
FairFolk11.png
39KB, 550x750px
>>1524098
The Fair Folk scout east, over rolling hills and gently swaying grasses as tall as their chests. On the horizon, one of the Talons notices a structure that seems oddly familiar, a pattern of tall stones standing in a circular shape. It stokes something inside of him, and when he points it out to the others, they feel it too. What could it be for? DISCOVERED HENGE.

The Fair Folk meanwhile study the nature of the realm of Faerie around them, discovering a mechanism of its changing. Fair Folk gain a +5 to fixing Faerie locations in addition to their +5 from magic and +10 from influence (total +20).

The Talons are so inspired by their continued finds that they establish an adventuring guild, striking out every day to scout out new resources and locations.

The Mage Guild does not discover anything new today in their experimentation.

POPULATION: 38
>>
File: Pixies11.png (45KB, 550x750px) Image search: [Google]
Pixies11.png
45KB, 550x750px
>>1524098
Pixies grow curious, exploring to the west to uncover what lies beyond the shady trees of the pine forest around their grove. Deeper and deeper they go into the woods, until the dark shadows fill them with an inkling of fear. Suddenly, one of them spots something - something shiny, reflective in the darkness. When did things get so pitch black? Surely it's the middle of the day at best. A mirror stands in a clearing in the twisted forest, stars sparkling overhead. Driven by their interest, the Pixies take turns looking into the mirror. Slowly, all four scouts begin noticing that something isn't the same... their teeth are sharper, and a desire for flesh crawls through their veins.

+4 CORRUPTED PIXIES.
Corrupted Pixies are cannibals who will prey upon normal Pixies until they are discovered and eliminated. Each turn I will roll 1d4 to determine the number of prey they have managed to consume, and 1d100 to determine if they are discovered. The 1d100 will have a multiplier of the number of prey consumed (a 25 becomes a 100 with 4 victims). For every 25 on the 1d100, a Corrupted Pixie is discovered. What you do with them is up to you. Corrupted Pixies also have a chance to lead other Pixies to the mirror, corrupting them, if the 1d100 rolls less than 24.

Meanwhile, back in the happier meadow, Pixies commune with nature using their +5 bonus and +10 bonus to understand nature. They begin to gain an understanding of natural cycles, as natural as Faerie gets anyway. They could use this information to do things like tell time, understand lunar phases, and the relation of magic to the world around it.

Pixies devise storytelling, improving their plays but also making bedtime fun. It becomes a tradition for Pixies to tell one another stories between games, improving their ability to focus and listen.

Finally, the daily Pixie scouting group finds an unknown monster, because it eats all 3 of them.

Man, those rolls SUCKED.

-4 Pixies (Corrupted). -3 Pixies (Eaten)

POPULATION: 116 (incl. 4 Corrupted Pixies & 16 Sprites)
>>
File: Map11.png (39KB, 830x830px) Image search: [Google]
Map11.png
39KB, 830x830px
ANCHOR.
>>
>>1524176
Action: Lets fix the Stonehenge so it doesn't disappear.

Research: Theres something strange about this stonehenge. Maybe the mages guild can learn what it is?

Influence:Some fairfolk try to always improve on themselves and their belongings. Maybe this behavior will catch on with the others?
>>
>>1524176
influence: the king grows lonely, he wishes for a queen. The female population will be monitered for the most beautiful female. She shall be the queen. All others are ibstructed to start breeding with the other fair folks to up the population. (King takes a queen and orders the oher females to begin to breed at a faster pace)
Action: every fair folk to wooden housing. The nibles are getting cold and the king is tired of their whinning
Research: have the mage guild look into the weird structure. The king does not like the unknown
>>
>>1524184
Fixing a part of Faerie is an Influence item, not an action item. It requires an Influence and Magic roll (both of which you get bonuses on, plus your fixing bonus for +20)
>>
Oh shit. You never updated discord so I never saw this
>>
>>1522901
Pixies already have storytelling OP. I did that last thread.
>>
>>1524176
Man, will hobgoblins EVER win an influence roll?

>Action: Gather wood
With the advent of fire, Hobgoblin chief orders the collection of lumber

>Research: Upgrade Blood magic to Essence magic.
The constant ritualistic blood drinking combined with the flowing of corrupting energies into & out of their bodies at every meal has fundamentally changed the Hobgoblins. The tribe can feel what's sating their hunger, transferring powers between them & making them so eagerly hungry isn't the blood itself, but the magical energies that are within it & that permeate everything in this enchanted land.
It doesn't take long for particularly ravenous hobgoblins to try drinking this essence directly from their environment (Bones, trees, rocks, literally anything they can sink their teeth into). They find that although they can't extract it quickly, it is a far more filling meal, but once all the essence is drained that whatever was being drunk from crumbles to ash, gone forever

>Influence: Increase the Chieftain's influence.
Hobgoblin chieftain is very angry that despite all his efforts to increase the obedience of the tribe, they still consistently hesitate & even defy him. He once again attempts to use his corrupting magics to shape the ESSENCE of the young, but this time focusing entirely on obedience, so they will bend to his will in the future easier

why the hobgoblins are getting dumber, part of the point of the transferring of blood was to share experiences, intelligence & skills etc, so they should all collectively be improving at everything, including having more brain cells than a sea cucumber
>>
Rolled 85, 41, 59 = 185 (3d100)

>>1524176
Action: The elder knows that the children are playful and not warriors. She uses the great wish to summon a friendly dragin faerie to protect the meadow.

Influence: Pixies begin to ask questions about the moon and it's phases and add to their God and goddess phases as the stories of the Moon Priestess emerge.

Research: They attempt to breed rainbow berries and raspberries together.
>>
>>1524192
The Pixies had theatre and performances. I was aiming for something cozier, a sort of "gather around the fire as I tell you how I met your mother" thing.
>>
>>1524232
Gotcha
>>
File: anime.png (2MB, 700x1255px) Image search: [Google]
anime.png
2MB, 700x1255px
>>
>>1524184
>>1524186
Going to need a verdict on this
>>
>>1527918
I would choose the guy with the character name.
>>
>>1527924
Fuck i forgot the tag
>>
>>1527918
Just use this

Influence: Fix the Stonehenge areas

Action: Everyone gets wooden houses and such

Research: see what makes the Stonehenge different
>>
>>1527935
This is fine
The main reason i kept on pushing for the stupid influence is because i want to spark a baby boom but we can wait a little bit
>>
Rolled 88, 7, 30, 58, 89, 85, 14, 24, 11 = 406 (9d100)

>>1524196
Rolling for Hobgoblin magic research
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Rolling for Hobgoblin's Influence
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Rolling for Hobgoblin daily hunt (+25)
1-35 Nothing
36-60 Old thing
61-100 New thing

>>1524206
Pixie rolls for Influence (85) and Research (41). Roll for Pixie daily scouting adventure (59) +5

Rolling for Corrupted Pixie prey
Rolling for Corrupted Pixie discovery (x prey modifier)
0-24 Roll for converted Pixies (1d4 additional Corrupted Pixies)
25-50 1 Cannibal Pixie discovered
56-75 2 Cannibal Pixies discovered
76-100 3 Cannibal Pixies discovered

>>1527935
Rolling for Fair Folk to fix the henge (2d100) +10 to Influence roll +5 to fix (+15)
+5 to magic roll and +5 to fix (+10)

Rolling for Fair Folk henge research
+5 for magic, +5 for mage guild (+10)

Daily Fair Folk magic research (+5 bonus)
1-40 Nothing new
41-60 Minor advancement (existing)
61-85 Minor new magic
86-100 Major discovery

Daily Fair Folk scouting parties
1-25 Bad thing
26-50 Nothing
51-85 Okay Thing
86-100 Good Thing
>>
Rolled 3 (1d4)

>>1530742
pixie prey
>>
>>1522192
Can someone new to the quest like me just drop in as a new tribe, or were those set in stone from the start?
I totally want an all-wizard magic-phillic tribe to control.
Some real wizards who were so busy asking if they could that they didn't stop to think if they should kinda shit
>>
File: Hobgoblins12.png (44KB, 550x750px) Image search: [Google]
Hobgoblins12.png
44KB, 550x750px
>>1530742
Hobgoblins begin to gather wood, finding plenty of gnarled and twisted branches to feed their new fires. The wood pops and crackles as it burns, as if hatred infuses its very dying, until nothing is left but charred ash that looks almost like bone dust.

They are extremely successful in researching and implementing essence magic, draining the life and color and fun out of anything they can get their hands on. Thankfully, draining the essence from something sates a single Hobgoblin for almost two full days, so that limits their parasitic spread somewhat.

Hobgoblins are getting SMARTER, which is why they apparently are resisting being twisted by their Chieftain. His corrupting of the young may work in time, but doesn't seem to have any effect in the moment.

The daily hunt finds giant porcupines today.

POPULATION: 167 (+26 Trolls)
>>
>>1530755
A new tribe will be introduced on turn 20 that does have a magic affinity, but at this time I am not accepting new tribe concepts. This is my first civ, and I am concerned about additional delays if I introduce even more to balance. You're welcome to join any of these tribes - the Fair Folk have a magic focus, and Pixies could as well.
>>
File: Pixies12.png (46KB, 550x750px) Image search: [Google]
Pixies12.png
46KB, 550x750px
>>1530742
The Elder Pixie uses the tribe's great WISH, summoning a friendly faerie dragon. The dragon is nearly six feet long, with fluttering butterfly wings and a face made for smiling. Of course, it's a dragon, so it has immense magical prowess, all of which has been dedicated to defending the Pixie tribe. Good call, Elder. We're going to call him Starshine, and he likes to flutter around the meadow and play with the Pixies, boosting morale, all while keeping a watchful eye on the flittering flock of faeries.

Careful Pixie experimentation yields a colorberry swirl, with raspberries and strawberries cross pollinating. The result is a sweet-tart berry with segmented portions that are each a different color, and just super fun to eat! They are added to the garden, and named funberries.

Adding to the Pixie pantheon, the Moon Priestess emerges from the shadows of night to keep a watchful eye upon her favorite Pixies in the meadow. Pixies feel safer each night as they rest in their hidden nests.

The daily scouting party finds two colorful sparrows that seem to have fallen from their nest. They bring them back to the meadow.

And now is the part where we turn this delightful romp through an enchanted field of colorful flowers in a GRISLY HORRIFIC NIGHTMARE.

The corrupted Pixies sate their hunger, preying on three innocent Pixie lives. They leave scattered remains and gore as evidence of their misdeeds, and come morning the entire tribe is aware that something is amiss. Shaken, they are reassured when Starshine reveals the culprits, discovering three of the four corrupted Pixies. What you do with them is up to you!

Next turn:
1d4 for corrupted Pixies
1: No prey, no discovery
2: One prey, no discovery
3: No prey, discovery
4: One prey, discovery

POPULATION: 124 (Incl. 4 Corrupted Pixies, 17 Sprites)
>>
>>1530757
>Action: Large Beast hunt!
After having a particularly tough time beating a porcupine to death so he could eat it, the Chief had an unusual spark of inspiration! But first he needs many many more animals.
Chief orders a LARGE hunt to collect as many animals as possible

>Research: Magic pit
With the sharing of magical talents through draining of essence throughout the tribe, every hobgoblin is slowly getting better at magic! Unfortunatly this means the fights in the blood pits focus far more on spells are less...well...bloody. Hobgoblin chief dislikes this, but still enjoys the more tactical style of magical combat. He orders the construction of a Magic Pit. Fights here will be purely spell based to increase magical fighting prowess, while the blood pit will be for purely physical (and more bloody) combat.

>Influence: Increase obedience
Hobgoblin chief is fed up with how rubbish his skill in corrupting magics is compared to some of his other tribe. He Starts being rude & insulting them, calling them dumb & fat with soft hands. He hopes this will make them listen to him more because his teeth are the biggest, & his hands are the roughest
>>
File: FairFolk12.png (43KB, 550x750px) Image search: [Google]
FairFolk12.png
43KB, 550x750px
>>1530742
The Fair Folk roll to fix the Henge in place. (85+15, 14+10 :: 100 / 24). They manage to impose their influence on the spot of land, temporarily fixing it, but need to reroll for magic to contest the powerful magic of the Henge (I will allow this as a free action, as it is partially fixed). The Plain it stands on rolls and bucks before submitting, but its magic is poised to fade away if they do not act quickly.

Studying the Henge, the Mage guild has a difficult time discerning much about its origins. They learn that it is very very old and very very powerful, although who built it or why eludes the for the moment. They know that its magic is not time related, although time does seem to work differently in its vicinity. Magic within the Henge seems ....thinner. Stretched.

Back at the settlement, the Fair Folk construct more wooden housing, but they are still basically a bunch of sticks propped up against one another because they have no tools to work wood. Only a few houses can be constructed with the branches that they find already fallen.

The daily research by the Mage Guild is forestalled due to the Henge research (but they wouldn't have found anything anyway).

The Talons discover a beautiful woman wandering the grasslands in a flowing skirt. Entranced by her good looks, they decide to bring her back to the settlement, not noticing the fox tail that sways hidden beneath her hem.

POPULATION - 40 (not incl 1 stranger)
>>
>>1530802
oh, yeah, anchor and stuff.
>>1530793
I see you
>>
Rolled 72 (1d100)

>>1530807
Action: Interrogate this stranger, learn her intentions and see if shes malevolent, if so remove her forcefully

Research: The fairfolk tired of such primitive constructs see to advancing their mage weaving to extend to being able to create more hardened materials

Influence: The fairfolk see to encouraging the trait of intelligence with one another making those that are smart seem more favorable. If this behavior catches on it should help us with things such as magic and tech.
>>
Again. You didnt annoumce it. Gar.
>>
>>1530824
posted less than 15 minutes ago and you saw it so.... WELCOME BACK. are you on the Discord?
>>
Rolled 1 (1d4)

>>1530807

Research: They need to help those birds! Healing magic is priority!

Action: Pixies try to help the wounded birds magic or no!

Influence: While dark pixies are not discovered, current pixies notice some friends missing. They pray to Earth Mother and Moon Priestess to help bring them home.


Roll for evil fuckers
>>
>>1530834
>>1530812
>>1530793
Are these locked and loaded?
>>
Rolled 51, 55, 83, 82, 51, 8, 5, 66, 28, 28 = 457 (10d100)

>>1530793
Hunt roll (+10 action, +10 prey) +20
1-25 Five creatures
26-50 Ten creatures
51-75 Fifteen creatures
76-90 Twenty creatures
91-100 Twenty five creatures

Magical research
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Influence
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

The Daily hunt is subsumed by the greater hunt, for reference. If everyone is hunting, everyone is ...already hunting.

>>1530812
Action
1-15 She charms the Fair Folk and one disappears, no suspicion
16-30 She charms the Fair Folk and no one disappears, no suspicion
31-85 She charms the Fair Folk and one disappears, mild suspicion
86-100 She fails to charm the Fair Folk, suspicions are aroused

Magical research (+5 magic)
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Daily Fair Folk magic research (+5 bonus)
1-40 Nothing new
41-60 Minor advancement (existing)
61-85 Minor new magic
86-100 Major discovery

Daily Fair Folk scouting parties
1-25 Bad thing
26-50 Nothing
51-85 Okay Thing
86-100 Good Thing

>>1530834
Magical research +10 research, +5 natural knowledge (+15)
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Influence
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Daily Pixie scouting parties (+5 bonus)
1-15 Bad thing
16-30 Nothing
31-85 Okay Thing
86-100 Good Thing
>>
Rolled 52 (1d100)

>>1530864
Fair Folk magical roll free action to fix the magical properties of the henge (must beat 50), +5 magic bonus, +5 mage guild bonus,(+10)
>>
File: Hobgoblins13.png (44KB, 550x750px) Image search: [Google]
Hobgoblins13.png
44KB, 550x750px
>>1530864
The Hobgoblins organize a big hunt, and they hunt down and bring back fifteen enormous carcasses to the main settlement. It's enough for a feast,and flies swarm around the corpses. Among the dead are 2 jackals, 5 porcupines, 7 boars and 1 ostrich.

The Hobgoblins successfully invent a sport from offensive spellcasting. They hurl raw stones at each other for amusement while remembering it's not the wisest idea to kill one another no matter how fun it might make things. Unfortunately it's an action to build an actual pit, but the idea of casting combat is borne!

The Hobgoblin Chieftain successfully manages to get his people to believe in his authority. His hands ARE rough, and his teeth ARE sharp, and his breath IS the worst. He's just an offensive foul creature altogether, and a culture of Chieftain respect couples well with their naturally obedient discipline.

POPULATION: 182
Morale is boosted due to the new sport and success of the hunt.
>>
File: FairFolk13.png (41KB, 550x750px) Image search: [Google]
FairFolk13.png
41KB, 550x750px
>>1530864
>>1530867
The Fair Folk manage to fix the Henge completely. Congratulations, you added to the permanent landscape of Faerie! The land around the Henge is now qualified to be used for a settlement.

The Fair Folk nobility is curious about this Stranger, and interrogate her. They don't learn much of substance - she tells them she's simply a wanderer in need of shelter, and wouldn't she be so grateful for a chance to rest her feet and catch her breath? Her charms and beauty disarm the Fair Folk, but still suspicion begins to spread about her true nature or intentions when one of the clan goes missing. It could literally have been anything - even the landscape works against the Fair Folk, so no one is certain enough or brave enough to accuse the newcomer of any wrongdoing.

The Fair Folk learn to weave something more solid using the technique that crafts Mageweave. Grassy fibers and wooden fibers are woven into a new substance that is dense, but not harder than natural wood. It is dubbed Greenweave for its verdant color, and useful for day to day necessities or tools, though it could likely use more advancement before being turned to more reliant ends.

The Fair Folk are vain, and when the idea of valuing intelligence comes into play, each member of the tribe takes it as an affront, each claiming their own genius and imperative mental fortitude. Surely they should ALL be valued, right? Except slaves, of course. The idea sticks, but how exactly it works remains to be seen, as the Fair Folk become a little more obsessed with one-upping each other than actually contributing intellectual value to the clan.

The Mage Guild doesn't learn anything new today.

The 3 Talon scouts discover a cave entrance, and tumble down it. They are lost.

POPULATION: 38
>>
File: Pixies13.png (45KB, 550x750px) Image search: [Google]
Pixies13.png
45KB, 550x750px
Rolled 1 (1d4)

>>1530864
The Pixies are quick to come to the aid of their new bird buddies! The birds are healed by magic that the Pixies discover, mending their flesh through the applying of an enchanted moth dust and ambrosia nectar poultice.

The Pixies pray to their gods, and yet their friends are still cold and dead. A sense of peace begins to spread through the Pixies however, that their friends are able to play forever in the eternal forest or whatever the hell they believe happens when they die.

One corrupted Pixie is still at large. The other three have yet to be dealt with, but presumably Starshine is keeping them from hurting the rest of the Pixie tribe.

The daily scouting party doesn't find anything.

POPULATION: 138

Rolling 1d4:
1: The Corrupted Pixie flees
2: The Corrupted Pixie kills again
3: The Corrupted Pixie converts another Pixie
4: The Corrupted Pixie lays low / undiscovered

ANCHOR POST
>>
>>1537557
The fourth corrupted Pixie flees and is never seen again. The other Pixies wonder why one of their friends disappeared.

Moods sink a bit because they miss their friends, but they are mostly at peace.
>>
Rolled 13, 32, 71 = 116 (3d100)

>>1537557
Action: Starshine hunts and kills the corrupted pixies
Research: They study magics that would reverse the effects of corruption or at least find the cause of it.
Influence: They begin an honorary dance for the dead so that their souls may be lifted to the Moon Maidens grasp so they may sleep peacefully in comfort and warmth for all eternity.
>>
>>1537443
>Action: Build the Magic pit & celebrate it's opening with a large magic battle royale!

>Research:Leather Armor
Hobgoblin chief reasons that the reason animals are harder to beat to death than flowers is because of their THICK HIDES. He gets to work skinning the pile of animals he has infront of him and uses their guts to sew them together. He struggles with this uncharacteristically figity work at first but believes he can create the most amazing cool armor. he's aiming for full body leather, with extra tassles on the nipples to keep them warm and a large hole for his bum and HUGE GOBLIN DICK so he can poo and show off to the ladies without having to change his sweaty leather clothing. He wants porcupine spikes on his fists shoulders & boots for kicking punching & looking menacing, all topped off with a jackal skin cape complete with a fluffy ostrich mane. Stylish is his new middle name

Influence: Everybody should make leather stripper gear like Goblin chief. Making it will make their hands less soft which is always a good thing
>>
>>1537557
Action: the king himself interrogate the mystery women, armed with a secret weapon, one of the magic flowers found by the talons
Research: the king puts the mages to work on testing if the same magic used to manipulate the grasses can work on fair folk. Using slaves as test subjects of course
Influence: the king starts incouraging more intellectual competition. The ones who come up with the best ideas get the comfiest sleeping spots and the most delicious pomagranets
>>
Rolled 48, 49, 16, 42, 17 = 172 (5d100)

>>1537654
Rolling Hobgoblin Influence
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Daily Hobgoblin hunting parties (+25 bonus)
1-35 Nothing
36-60 Old thing
61-100 New thing

>>1537671
Action
1-15 She charms the Fair Folk King and strikes him down
16-30 She charms the Fair Folk King but he escapes, the jig is up
31-65 She fails to charm the Fair Folk King, the jig is up but she escapes
86-100 She fails to charm the Fair Folk King, he subdues her with the flower

Daily Fair Folk magic research (+5 bonus)
1-40 Nothing new
41-60 Minor advancement (existing)
61-85 Minor new magic
86-100 Major discovery

Fair Folk influence
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Daily Fair Folk scouting parties have been suspended due to the missing Talons.

>>1537598
No rolls needed, you rock Pixies
>>
>>1537751
Fuck our luck
But this will be a reminder to all fair folk
Don't trust outsiders
>>
File: Hobgoblins14.png (46KB, 550x750px) Image search: [Google]
Hobgoblins14.png
46KB, 550x750px
>>1537751
The Hobgoblins build a Magic Pit to practice their arcane bloodsports. There is much rejoicing because now fewer hovels are accidentally damaged by Hobgoblins trying to one-up one another in magical combat.

The Hobgoblins devise leather armor, with only the finest and most stripperesque being fit for their absolutely awful Chieftain. Literally nobody ever asked to see those parts of him, but like a trainwreck the eyes are drawn to his sagging, warty bits. Thanks for making me write that, you absolute asses. I hope somebody researched baby powder too, cause getting him out of that at the end of the day will be a TASK let me tell you.

Enough people are intrigued by the Chieftain's armor that they begin crafting their own slightly more modest versions. But for some reason, nipple tassels just won't go away. I'm not sure what I did to ever deserve this, but it's all my fault.

The daily hunting party finds boars, so I guess that's more leather for you, or something. I never want to think about or see leather again in my life.

POPULATION: 195
>>
File: FairFolk14.png (41KB, 550x750px) Image search: [Google]
FairFolk14.png
41KB, 550x750px
>>1537751
The Fair Folk King brings the Stranger into his tent, seeking greater answers. Drawn in by her beauty and charms, he lets his guard down - but manages to snap out of it when she lunges for him. He manages to escape, forgetting all about the Sleepdust flower in his alarm. The jig is up, and the Stranger is currently still in the King's hut, surrounded by Fair Folk. What they do next is up to you.

The Fair Folk research weaving flesh, and learn that they can use it to reshape or mend minor wounds or deformations. Of course, being vain creatures, they first use this for cosmetic reasons.

The Mage Guild researches an advancement to Henge magic understanding, realizing that it seems to be a passage of some kind, in certain circumstances. More study is required.

The King gets much the same response today as he did yesterday when he tries emphasizing intelligence and its pursuit. Perhaps that's because most of his people saw him flee from a beautiful woman in his hut, but of course there's a lot of complicated optics and politics that play into these things. Isn't there?

POPULATION: 40

The Talons are declared dead.
>>
File: Pixies14.png (44KB, 550x750px) Image search: [Google]
Pixies14.png
44KB, 550x750px
Rolled 3 (1d4)

>>1537751
Starshine confronts the corrupted Pixies in his custody, but is unable to kill them. It seems Starshine might be a bit of a pacifist, or at least unable to hurt Pixies, even corrupted ones. That's inconvenient. The three corrupted Pixies are still in custody.

The Pixies manage to research the corruption magic and make headway into undoing it. It will take # turns to cleanse the corrupted Pixies.

The deceased Pixies are honored by a dance that the whole clan takes part in. This helps raise the morale of the tribe, putting them back in chipper spirits.

POPULATION: 151


ANCHOR!
>>
>>1537897
Every fair folk around the kings shack is armed with the sleep dust flower
The fixes are aflowerady to leap on the stranger if she some how escapes the encirclement
>>
>>1537908
Fair Folk only have 3 Sleepdust flowers, and the King has one of them. They were never grown/planted.
>>
>Action: Scout for other beings. Hopefully abit harder to kill than ostriches & porcupines

Research: Essence regeneration
Hobgoblins can absorb essence through their feet to increase healing further

Influence: Claim The territory from the village to the mountains to the fortress
>>
>>1537908
Forgot formating
Action: have all the fair folk surronding the tent armed with the sleepdust flower. Foxes are also ready to jump if she somehow escapes the encirclement
Research: holes. The king has the slaves build holes around the tent covered in thin grass layer weaved by the mages to trap her if she some how escapes the foxes
Influence: after the mystery women deal is up, a ceremony for the talons is held. But luckily the one talon that remains starts to train the next generation of scouts
>>
Rolled 5, 54, 98 = 157 (3d100)

>>1537897
Action:
Research: Pixies find vines and other silly looking plants inside of bushes and start to play with them. Some are getting the idea of manipulating by magic to make more hiding spots or to play silly pranks on their friends!

Action: Pixies and Sprites go to the spring for an underwater exploration!

Influence: Some pixies are closer than others. Some never want to leave the others side! Monogamous relationships are popular.
>>
>>1537927
Well then have a fair folk with a sleeppowder flower on all available sides. The one side without the sflower will have the most fair folk
>>
Rolled 51 (1d100)

>>1537897
>Daily Pixie scouting parties (+5 bonus)
>1-15 Bad thing
>16-30 Nothing
>31-85 Okay Thing
>86-100 Good Thing
>>
>>1537897
>>1537974
Last turn Pixies found colorful poppy flowers that taste delicious.

>>1537934
>>1537943
>>1537945
Rolling next post.
>>
Rolled 59, 54, 31, 17, 54, 1, 100, 82 = 398 (8d100)

>>1537934
Rolling for Hobgoblin scouting (+10)
1-30 Nothing
31-85 Okay Thing / not clan
86-100 Another clan (1d2 for Fair Folk or Pixies)

Rolling for Hobgoblin magical research
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Rolling for Hobgoblin influence
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Daily Hobgoblin hunting parties (+25 bonus)
1-35 Nothing
36-60 Old thing
61-100 New thing

>>1537943
Rolling for Fair Folk action
1-25 She kills a Fair Folk and escapes
26-50 She charms the Fair Folk and escapes
51-75 She is subdued with a Sleepflower
76-100 She is killed in the scuffle

Fair Folk Influence
1-25 No effect
26-75 Mild effect
76-100 Extreme effect

Daily Fair Folk magic research (+5 bonus)
1-40 Nothing new
41-60 Minor advancement (existing)
61-85 Minor new magic
86-100 Major discovery

>>1537945
Daily Pixie scouting parties (+5 bonus)
1-15 Bad thing
16-30 Nothing
31-85 Okay Thing
86-100 Good Thing

Also no roll needed for your action because you already have magic to make hiding places.
>>
File: Hobgoblins15.png (47KB, 550x750px) Image search: [Google]
Hobgoblins15.png
47KB, 550x750px
Rolled 99, 63 = 162 (2d100)

>>1538013
Hobgoblins send out a scouting party, venturing far afield. They have +20 bonus for tracking using an action, but it is just shy of enough to contact another civilization. They do however find a forest that is full of all sorts of interesting and offensively colorful things. How awful.

Hobgoblins manage to research basic healing magic by tying together earth magic and essence magic. They're getting quite inventive with these combinations, and it's paying off! REQUIRES BARE SKIN CONTACT WITH THE GROUND.

The Hobgoblins claim the land from the mountains behind them to the fortress before them. No one stops them. Rolling to fix the Fortress (each die must beat 50). +5 to the lower roll due to earth magic understanding.

The Hobgoblin hunting party finds porcupines today. Consider that more spines for your fetish armor, just in case not everything is pierced yet.

POPULATION: 210 (incl 32 Trolls)
>>
File: FairFolk15.png (40KB, 550x750px) Image search: [Google]
FairFolk15.png
40KB, 550x750px
>>1538013
The Stranger tries to make a break for it, but fails to charm any of the Fair Folk with her wicked ways. When a fox growls and lunges at her, she topples over, allowing another Fair Folk toyo sprinkle the Sleepdust flower on her face. Now that she's subdued, you can almost make out the little freckles on her face that look like whiskers, and see how her teeth are just slightly too sharp. Her smile was pretty, but not pretty enough. Something will need to be done with her before she awakens, and the King orders her wrists and ankles be bound with greenweave.

The singular remaining Talon attempts to find new recruits to reinvent the adventuring guild, but finds the encounter with the Stranger and the dead Talons too imposing for the faint of heart. If a Talon can go missing and never return, what chance do they have?

The Mage Guild is doing some research around the Henge and stumble upon a massive discovery. They learn the magical mechanism that powers the Henge and realize what the ancient ruin is for. In other times - future, past, present, who knows? - creatures from Faerie would wait until the moon was full or pitch black (or both) and step into the middle of the Henge, appearing somewhere else. Another world, they think. In arcane circumstances they're not entirely sure they understand, the process can happen the other way, too. They theorize that the Henge is how most creatures wound up in Faerie, and they wonder what might step through next.

POPULATION: 42
>>
File: Pixies15.png (46KB, 550x750px) Image search: [Google]
Pixies15.png
46KB, 550x750px
>>1538013
Pixies begin to craft new hiding spots using the enchanting magic they know to make things difficult to find. These new nooks make hide and seek fun again, and give the growing population more room to spread out. Morale increases, as does their growth rate. Their ability to make hidden nests grows more variable depending on the plant life nearby.

The Pixies and Sprites go diving together, a fun day splashing and swimming! They find shiny smooth pebbles (ooh) some guy's armored ring finger (weird), and some shells that seem to be enchanted somehow. The shells each contain a light that confuses and befuddles the minds of whoever it is opened at, and the Pixies find great amusement in them. They store six shells.

The Pixies have great success in implementing monogamy. They just have to find that PERFECT playtime partner, and they'll be happy for the rest of their days!

The Pixie scouting party heads out into the forest, and they discover an enchanted stone that answers any question it is asked with the truth. It only seems to answer one question a day, though. It might be a good location to come back to, or keep around!

POPULATION: 165 (incl 23 Sprites and 3 Corrupted Pixies)

The Corrupted Pixies will be cleansed in 2 more turns.
>>
File: Pixies15.png (49KB, 550x750px) Image search: [Google]
Pixies15.png
49KB, 550x750px
>>1540147
Updated settlement map.
>>
>>1540152
Oh, and ANCHOR. 5 more turns until the fun begins.
>>
>>1540162
Action: Build magic guild near the sprite spring there pixies, sprites and even starhine can teach eachother new FUN! magics and statisfy their curiosity.
Research: Weather manipulation
Dancing in circles to summon magical rain was FUN!, but dancing in circles to summon snow or lightning storms is even more FUN!. Of course the wise elder tells pixies to do this away from the settlement.
Influence: The elder teaches pixies that working can be fun if you just treat It like a game and friendly compete with other pixies to finish the job faster and better !
>>
>>1540183
1: Pixies dont like being organized
2: we have rain spells, but i do like where that is going
3:brilliant


Can I just swap out your action and move that sweet and important stone we found to the elder home?

Elder asks a question: "Where are the
forest nymphs?"
>>1540162
>>
>>1540183
Action: Build magic guild near the sprite spring there pixies, sprites and even starshine can teach eachother new FUN! magics and statisfy their curiosity.
Research: Weather manipulation
Dancing in circles to summon magical rain was FUN!, but dancing in circles to summon snow lightning storms or wind is even more FUN!. Of course the wise elder tells pixies, sprites and even starshine to experiment away from the settlement.
Influence: The elder teaches pixies that working can be fun if you just treat It like a game and to compete with each other in a friendly way
>>
>>1540234
Im sorry. But taking the artifact home makes more sense as an action.


Action: The Pixies take the artifact home.
>>1540162
>>
>>1540162
>Action: Retrieve the truth stone
>Research: Weather manipulation
>Dancing in circles to summon magical rain was FUN!, but dancing in circles to summon snow lightning storms or wind is even more FUN!. Of course the wise elder tells pixies, sprites and even starshine to experiment away from the settlement.
>Influence: The elder teaches pixies that working can be fun if you just treat It like a game and to compete with each other in a friendly way
>>
>>1540389
>>1540239
Got it. And the question per day is essentially a free action, but be careful! The stone answers truthfully, but has its own limitations....

Waiting on Hobgoblins and Fair Folk!
>>
>>1540461
Got it.
>>
>Action: Add a blood & magic coliseum in the central courtyard of the fortress

>Research: Improve geomancy
Using essence magic + geomancy, geomancers can now transfer life essence from creatures into stone constructs to give them life

>Influence:
Hobgoblin chief convinces the tribe to leave their home & join him in his new castle
>>
>>1540461
If I don't get a Fair Folk action soon I will NPC them to keep moving.
>>
>>1545019
Make them cannibals op. Make them eat slaaaaaves
Thread posts: 92
Thread images: 22


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.