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Post-Apo Builder

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Thread images: 22

File: Post-Apo Builder.pdf (735KB, 1x1px) Image search: [Google]
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Rolled 7, 40, 74, 58, 25, 67 = 271 (6d100)

The Fall was a long time coming, and when it happened only a few were caught totally unaware. Its ferocity, however, could not have been predicted. Civilizations that had stood for ages were wiped from the face of the earth in a matter of days, and the ground itself suffered wounds from the great powers unleashed upon it. But no one around now knows exactly how or why it happened, and the few that could tell the tale prefer not to. The Old World is gone, though its traces remain. The New World is a shattered husk of its old self where mutants, bandits, and monsters teem in the ruins of cities.

There are also those who seek to rebuild. Remnants of the Old World who sheltered the storm in underground bunkers, or descendants of average people who somehow avoided the horrors of the apocalypse.

Which will you be?
>>
>>1508074
This is a builder-style game. All the rules are in the pdf in opening thread.

To join, fill following stencil:

Faction Name:
Faction Type:
HQ:
Fluff:

That's all so far. The game won't go any step further until either there are 6 players waiting with their factions or 12 hours will pass from now.

Aside of filling the stencil, there is additional question. For different reasons, the game can either be played in "American" or "European" flavour. It makes absolutely no difference to me, but it will affect the game content in some ways. It won't be held in any specific country no matter of choice, but simple map content will be different. So please not which of those two you want to pick yourself. Majority, even if achieved by one vote, will win.
>>
>>1508074
World-gen stats:

Bandits: Scarce
Monsters: Below Average
Zombies: High
Factions: Above Average
Resources: Below Average
Mystery: [Unknown]
[Unknown]: [Mystery]

So the world is safe-ish.
>>
>>1508074
Can multiple people be one time of faction? Like two government remnants?
>>
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>>1508158
Yup, no limit.

And I've just realised I ultimately didn't prepare any FAQ
>>
Faction Name: The First American Empire
Faction Type: Government Remnants
HQ: The Cheyenne mountain complex
Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, take over the world. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.

I hope you know how to run this QM, because it is seems very rules heavy. I'll read up on them if there is an interest.
>>
>>1508099
I just had a quick question on the rules as I think of what to play. A few of the factions have an HQ that gives a bonus to a stat that will put said stat over the max of 10. Are these extra lost or do they act as a buffer to loss in those stats?
>>
>>1508259
All I can say is this:
They are not lost.

The rest is part of extensive under-the-hood mechanics, but it does serve a purpose.
>>
>>1508272
>>1508272
When the government gets the "Jack of all trades" perk, what does that mean exactly?
>>
>>1508333
It means you pick speciality of any other faction as your "own", mimicking it, basically turning into a cheap knock-off of that faction. So in the end you have (limited) benefits, but no drawbacks of highly-specialised factions or their outright penalties.
In turn, you are never as good as original version in their field, and by yourself you are perfectly average stat-wise.
>>
>>1508099
Faction Name: Unbroken
Faction Type: Think Tank
HQ: Research Facility
Fluff: From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.

I vote American
>>
Oh hey, are you at all Related to Genie/Strelok? Or are you either of them?
>>
>>1508472
Oh wait a minute, this is one of those builder multiplayer games not civ quest. Nevermind then, looks like fun though.
>>
I don't think I have the mental capacity to participate, so is it all right if I provide commentary. Anything potentially important or considered cheating will be censored so long as I have the general idea in advance.
>>
>>1508481
Nope, never even had a chance to talk with him. The game was going from hands to hands for past two years, until the compilation of notes hit me by February.
Took a while to put at least some semblance of order and mechanics into them.

Either way, nope, I have no contact with Strelok.
Also, feel free to join.
>>
>>1508490
Nobody notices some dude...
>>
>>1508568
Well, yeah. You're just Some Dude.
>>
>>1508574
heh
>>1508490
I mean i guess you could "join" a faction and just work with them, giving out ideas and being another head
>>
>>1508582
One faction = one player
>>
>>1508582
Nah, just gonna comment on everyone's things randomly. Hopefully they provide a huge impact or at least shed potential on other things. But I actually gave the manual a chance. Maybe I could do this. Give me a sec, might join in literally...
>>
>>1508598
Ah, well sorry "Dude" looks like you better hit the books or you can do >>1508601 if QM allows it
>>
Doubt I'd have time to stick around for the entirety, so I'll work as an "adviser" of sorts...

If that's acceptable...
>>
>>1508173
>Secret actions
On another note of rules, how do secret actions work? How do you inform the GM separately from other players? IRC, Discord, some other form of communication?

>>1508610
>>1508598
I would be fine if you became an adviser, there's still one player to make the final decision.
>>
>>1508714
>other form of communication?
Carrier pigeon
>>
>>1508719
That sounds like something the survivors might use.
>>
>>1508491
Hey QM, doesn't Genie have a Discord to discuss Genieverse game mechanics? You could try talking to him and maybe Strelok in there, if I recall Strelok went in there for his quest.
>>
>>1508804
... but I don't need Strelok, so why should I search for him?
>>
>>1508353
>>1508353
>>>1508333
>It means you pick speciality of any other faction as your "own", mimicking it,
So we can't make our own specialties, then?

>>1508818
You don't, but the PDF stated a lot of the mechanics were inspired from Strelok's quest, so that was if you wanted to talk to him.
>>
>>1508829
But why would I want to talk with him? I was handled notes by a guy who got the notes from a guy who got those notes from a guy who talked with Strelok about the possible quest-to-builder conversion in August 2015.
The only reason Strelok is mentioned in rules at all is the fact he's the original creator and thus that's how copyright works.
>>
>>1508876
>>1508829
Like I said, you don't have to. That was for your usage if you ever wanted to.
>>
Ok, only one legit faction so far... It's 0:30 here, so I guess it's time for sleep. I will check on you in the morning. It's not like this wasn't planned ahead to give players all "night" to post their factions.
>>
>>1508960
Who has the one legit faction? I counted two?
>>
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Faction Name: Rando's Army
Faction Type: Bandits
HQ: Olathe Military Base
Fluff: After the Fall, the world turned to chaos. Men turned on men, women became scarce and the whole situation, especially in Olathe, devolved into gang violence as different gangs all tried to scratch and claw their way to the top of the pyramid. Ultimately the ones who made it was a group known as Rando's Army, a group of hardened thugs in blue led by Rando, their masked leader. Rando is skilled in martial arts, and trains his troops to be the same, although the group uses a variety of weapons. And in the absence of a certain bald and bearded fellow and his daughter, the lack of Joy and more than one woman in the world, Rando's Army is still alive and kicking to this day, using an abandoned military base as their headquarters. These days they seek not merely wealth and riches but instead world domination, hoping someday to make everything their turf.
>>
>>1508481
Technically the system was developed for tabletop and I tested it extensively. Players can either have their own personal civ or single one which they can guide together.

For the sake of forums use and to avoid builder style games. I made it so it were possible to control a single faction with whatever number of players so long as there is a tiebreaker or equal/compatible actions.

Technically it should work for builder types too. Its just players are limited to a singular civ under their own private control. Problem is using builder type game is rather...unreliable compared to doing so in person. Which is why I never bothered to run Builder games. Unreliable players are easy to handle if there are other players present to pick up the slack over a shared civ. Not really a problem then.

Which is problematic both due to nature unreliable players and the fact that missing a turn is potentially very very bad. This mostly has to do with the fact that a GM has to be present. Ergo NPC factions will NEVER miss a turn. Plus random events that can occur at pretty much any time. Mostly involves rolls unless it involves unexpected consequences caused by factions player or NPC.

The GM is also the unfortunate bastard who has to keep track of EVERYTHING. Players only gotta worry about their own faction.

The GM has to worry about everyone else's including player and keep track of what is going on. Both in sight of the player factions and beyond them.

Just because this forces the GM to spread their attention around to multiple factions doesn't mean you should underestimate them. Just look up the old Strelok and Genie threads. Despite the lack of attention plenty of NPC civs have proven themselves to be very deadly and quite competent.

Some of the shit that happened was due to the players fault while the rest of it...not so much.

Theoretically should the original system be used there shouldn't be any problem with mechanics. The problems will arise with the players and the GM who has to figure out how to handle everything else. Which isn't by any means easy. Civs are MUCH harder to play then traditional Quests and easier adventure type tabletop games.

Despite the simple rules and thus mechanics. There is actually deep depth to them and surprising amount of complexity. Mostly stemming from the interactions between the seemingly simple rules. The rules are indeed simple...how they may interact not so much. Much less when you throw in randomness and purposeful actions with possibly unexpected consequences.

Not even I the Inventor the system to bring civ games to tabletop dares claim to have complete mastery over the mechanics and game system. I always remind myself of this fact by recalling the Bandit faction...fucking bandits. So easy to play yet so hard to master.

And no I wont play that would just be plain unfair to everyone involved.

>>1508818
Strelok has taken over the game development due to my health. I help out in an advisory capacity.
>>
I want to join.
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>>1509183
QM said that all you have to do is just look at the rules and create a faction
>>
>>1509262
Can i mix Factions? I want to play as Tribal bandits.
>>
>>1509327
Now that's cool
>>
Eh fuck it, I'll juts play as very aggressive Tribals.
https://www.youtube.com/watch?v=KQyXyIYbJlU
Faction Name: Vagabundos (Treasure Borrachos)
Faction Type: Tribals.
HQ: Ruins.
Fluff: Something something Vagabundos, Something something desert, Something Ruins.
They have hover bikes they created using the Williams X-Jet as basis.
>>
>>1508876
>But why would I want to talk with him?
>>1509163
>Strelok has taken over the game development due to my health. I help out in an advisory capacity.
So I guess there's your answer, another person to help bounce ideas other for your mechanics, someone who happened to have also been working on their own variant of the mechanics after it branched off.

>>1509327
>>1509489
We can do that?
>>
>>1509327

If this is true Rando's Army would probably be more military-ish bandits. Like post-apocalyptic warlords kinda thing.

>>1508490
>>1508568
>>1508601
>>1508610
>>1509489

This is gonna get very annoying very quickly, my advice is to just make a faction, if you've got time to tell other people what to do you have time to do shit yourself.
>>
>>1509644
I really thought for a long while there the civ game system was going to die with me. Its now very strange feeling to seeing it start to kick off properly and starting to branch out even.

On the plus side its no longer dead and people are finally starting to realize that...a simplified civ mechanics is entirely possible without relying upon a computer. One of the great impossible type of games for things like tabletop...finally broken and kicking off to boot.

Only after I stopped running civ games entirely...at that. Makes me wonder if somehow me being so stubborn about it for so long was actually what was holding it all back. Not a pleasant thought that.

As time goes the civ games will gradually change. I will likely not even be remembered as that one fag who actually managed to crack it. Despite the fact that all that will come in civ gaming is based upon the ruleset that cracked it.

Now seeing all this changes and developments...they are all reliant upon the post apoc aligned ruleset I used. Despite releasing the basic ruleset that works for the basis of any kind of civ game. I tested it...but admittedly I mostly ran Post Apoc civ games.

Mostly because they were the only ones that were untainted by those ungodly abominations of 'civ games' and more importantly rather popular. Probably due to the precise lack of taint. the sole island in the ocean of shit that was civ games.

...I do have the modifications I used when I tested out those other kinds of civ games still. In order to make sure the base ruleset was in fact compatible with any kind of civ game. I wanted the potential for other civ games to arise that weren't terrible and be entirely possible to play. Would of sucked if the post apoc aligned rules were unsurprisingly not entirely compatible with non post apoc civ games. Kinda obvious so I checked it out and hammered out the basic ruleset from the results which I released freely.

However the fact that what is now branching out is relying on those modified post apocalypse rules...indicates that there is a problem with the fact that the ruleset was extremely basic except for the post apoc modifications.

Problem is the most material that I released freely that wasn't the basic rules...is the post apocalypse variety. Indicating that I am gonna have to see what I can dig up and put together despite my decreasing health. For the sake of help kicking off those other types of civ games. It would seem the basic ruleset alone isn't quite enough.

The first of which will probably be the Sci Fi modified ruleset. Since I been slowly compiling them together and going over them while running my quest. In addition to that I also possess fantasy and historic. The only one I haven't really tinkered with much was modern, but i figured out it would work fine with some modifications and additions given how historic as well as sci fi worked out.

but that would attempt to force me into early release of 2.0. Which isn't...at all ready
>>
>>1509902
I am not so sure about the advising though. Given how its based upon Strelok's system which is an expanded upon Genie's system...well during his game I balanced things out by helping out both sides equally.

I don't that will work so well with so many different parties. No real way to balance things out in an easy neat manner like that was. I might keep an eye on things but I don't really see a good way to advise without really throwing things out of whack. At least not so far anyway and there is no way I would become a player. No fairness on that and might as well be considered cheating given my knowledge.

Unless I play bandits but I hate those evil dicks. Even then it would be a 'bit less cheating' compared to others because I still haven't attained proper mastery of them yet...while they are among the easiest to play. But oh boy welcome to hell if you wanna actually master the bastards.

One day...one day I will finally master them properly.
>>
The fact it's only two factions and two half-factions so far is a bit discouraging

>>1509163
>>1509902
So Strelok wasn't the original creator either? Good to know.
And about the problems with running the game - when I was handled the rules, sizable chunk of them had crude script attatched. It was a matter of refining it and thus making all the most annoying calculations done by themselves, just putting in numbers from the roll.

>>1509327
>>1509644
Nope, you can't, side Govn. Remnant speciality being basically mix and match stuff.
>>
>>1509163
>>1509902
>>1510056
I'm not sure if I was ready for a Geniedump.

>>1512464
>So Strelok wasn't the original creator either? Good to know.
How deep does the rabbit hole go?

>>1512464
>The fact it's only two factions and two half-factions so far is a bit discouraging
I'd make one, but since only one player can play it and I quest in multiple quests, I don't think I could commit to that unless I was able to rotate it with someone.
>>
>>1512507
As long as it's under single trip-code, there isn't much problem. It's not like I'll be able to see through it (aside of course semantic, syntax and general attitude, but shhhh).
>>
>>1512579
>(aside of course semantic, syntax and general attitude, but shhhh).
Ah. So we merely need to pretend we have a multiple personality disorder?
>>
>>1512583
It's more about keeping it nominally within closed circle. Technically the only people under the same trip-code are people that work together and know the "password", so from outside point it's always the SAME people running it, entrusting each other.
As compared with random Joes that show up, pick up, do something at (semi)random and then drop it, but everyone else is under the unplanned action and its consequences
>>
>>1512640
If that's the case, is it possible to have multiple trips work under a civ, so long as those trips have been confirmed by whoever is considered the primary leader or leaders of the civ?
>>
>>1512650
I'm not sure we are talking about the same type of trips. I'm talking about actual, password-sensitive trip-code, not those markers auto-generated by /qst/

Besides, if it's going to make you feel more comfortable, I honestly doubt I will be able to make more than 4 updates per day, and more likely just 3.
I'm operating in Central European Summer Time. That means I can make update around mine morning, around afternoon, around 8 PM and before midnight. Given most players are active during what goes under my nighttime, there aren't going to be many updates in "useful" time for them, since I'll be sleeping.
I think the Tank Commander Quest is a good example of how it works in action, since the guy running it is also using CEST... or at least acts as if that was the case.
>>
>>1512668
>I'm not sure we are talking about the same type of trips. I'm talking about actual, password-sensitive trip-code, not those markers auto-generated by /qst/
Yeah, that's what I'm talking about: password-trips, not the IDs. I'd rather not share passwords over the same trip, which is why I asked. They should be fine if each approved person is locked to a certain trip.

>>1512668
>Besides, if it's going to make you feel more comfortable, I honestly doubt I will be able to make more than 4 updates per day, and more likely just 3.
A fair amount more, yeah. It's mostly the concern of if I miss a turn, that is, and not having someone to rotate out with for those occasions.

>>1512668
>I'm operating in Central European Summer Time. That means I can make update around mine morning, around afternoon, around 8 PM and before midnight. Given most players are active during what goes under my nighttime, there aren't going to be many updates in "useful" time for them, since I'll be sleeping.
Huh, must be late for you then. It's rather late here too, so I'll return sometime tomorrow to rehash a non-picked Civ I had from Strelok's recent Post-Apoc Civ quest.
>>
>>1512742
Skipping one turn, especially given my own time-table in relation with (typical) player time zone, is not a big deal. It's a builder, not a quest. Which means you can make up that one turn. The problem starts when you start missing turns en masse, but that's your problem as a player, not mine as a runner. Normally I allow up to whooping 5 turns of recap, but this is a builder designed around killing PCs, so it would be simply unfitting for the game itself to give more than single turn of surplus in case of missing it.
>>
>>1512464
>The fact it's only two factions and two half-factions so far is a bit discouraging
Here's where I come and say what you've heard many a times before.

/qst/ is slow as shit and people don't want to join something that they think is going to end after a thread
>>
>>1513057
Tell me about it. /tg/ never had those issues, but apparently quests are evil and there wasn't enough place for /pol/ cross-posting, so here we are.
Don't get me wrong, on paper /qst/ is a great idea. And so is a steam-powered TL6 submarine. What they also share together is almost non-existing practical application, but they sound hella cool.

Either way, I suggest reworking your faction to fit inside the game rules, rather than being a general idea of a faction you would like to play. So far I can accept it, if I myself push it into the stencils and jiggs, which I would prefer to avoid.
This game is complicated to run already, without improvisation involved. Please keep in mind all the stuff Genie said. Maybe it's not THAT hard, but it's still a lot of work to run this game, with jiggs exist solely to make my life as game runner easier and the game possible to run at all as a builder.
>>
>>1513111
Do you mean the HQ that I had chosen? Did you just the regular "Fortified Bunker"?
>>
>>1513119
Government Bunker, yup, since I doubt you want to pick any other HQ. Picking speciality would be nice, too.

And I GUESS you vote American. But who knows, maybe it's reverse Neuroshima and you want to build American post-apo empire in Europe, a la Appalachian Federation
>>
>>1513131
Oh, great, I guess I will need a trip-code myself now
>>
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>>1513131
Alright well let's see if the second time's a charm

Faction Name: The First American Empire
Faction Type: Government Remnants
HQ: Fortified Bunker
Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe too. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.

If there is some confusion about why this former democratic republic wants an Empire, well the President had always had illusions to become the next Julius Caesar and so when the apocalypse happened, he managed to talk the bunker into the idea of a strong empire to rebuild America.

Specialty:

Rebuild the World: Can get progressively more powerful and/or specialised by conducting actions
aimed at restoring civilisation.
>>
>>1513138
Speciality from other faction. You know, the one granted you by Jack of All Trades. You always have Rebuild the World as your speciality, but JoAT grants you possibility to pick which other faction you want to mimic in their shtick
>>
>>1513143
I know I had the other one, I was just trying to decide which would be the best. I suppose now's the time to decide.

Hyperindustrial Equipment: Your actions which use resources count as using materials for passive benefits. Your actions which use materials will use them at half the usual rate. You can convert resources to materials from the start.
>>
>>1508074
Faction Name: The Insulated Disciples of Its Rectangular Greatness
Faction Type: Megacorp Remnants
HQ: Megatower, property of "Toolbox Corp."
Background: before the Fall, there was Toolbox Corporation. The messiah of capitalism, owner of all unhappy employees, protector of consumism and main productor of protective and anti-hazard equipment. From hard hats and work boots to gas masks and anti-radiation suits, Toolbox Corp. made EVERYTHING a man could wish for. Its most sought after product was the Holy Pair of Insulated Gloves. The greatest danger of industrial work was electricity, and these Sacred Artifacts protected men and women alike from any dangerous discharges of energy.

When the Fall happened, only the greatest employees of Toolbox Corporation were placed within the protective Megatowers. Arks to save against the incoming apocalypse. And indeed, all survived. However, nothing prepared them for what the Fall had turned the world to.

Years after the Fall, a great group of wanderers came upon the Megatower.
There, they found Saints.
Direct descendants of the First Employee, who dedicated their life to continuing Toolbox Corporation's sacred work. Indeed, for years the Saints had produced an infinite amount of equipment. The many wanderers became Disciples of the Toolbox, and learned the workings of its Hyperindustrial Machinery.
The Legacy of the Toolbox was destined to live on.
>>
>>1513173
Yeah but what about the dental care?
>>
Ok. Waiting next hour, and then finally rolling to stage 2.
>>
>>1513332
I'm up. If players miss the faction creation deadline, can they still join later in the game?
>>
>>1513366
Yes, they can, but they are going to miss turns, so it's not the best option.
>>
>>1513385
Great, wanted to check if that was still an option. When I submit my faction, can we use the Government Remnant's specialty for more indistinct concepts like Diplomacy or Espionage?
>>
>>1513401
Please elaborate.
>>
>>1513401
>>1513408
Speciality:
Jack of All Trades: You may select one specialty for your faction to be proficient in, or you may mimic any other factions special ability to a limited extent.
Rebuild the World: Can get progressively more powerful and/or specialised by conducting actions aimed at restoring civilisation.

Can the two specialties can be used to specialize in a concept that factions by default don't attempt to specialize in like Diplomacy or Espionage? To gain general bonuses or other benefits in those actions as a premade specialty normally would, or however the specialty functions for Government Remnants?
>>
>>1513422
Oh, so you mean creating your own speciality from a scratch, based on JoAT.
Yes, you can. However, it will be (at least initially) even less efficient than the standard imitation of pre-existing speciality, being almost a flavour rather than useful ability. It will also take much more effort to hone it, even with pretty good track at getting bigger, meaner and stronger as Govn Remnant.

In short - don't expect much early on from it. And it first needs to be approved by game runner, meaning me, so it's not just any given write-in.
>>
>>1513432
>Oh, so you mean creating your own speciality from a scratch, based on JoAT.
Yeah, that's what I meant.
>>1513432
>In short - don't expect much early on from it. And it first needs to be approved by game runner, meaning me, so it's not just any given write-in.
Understood. Should I ask you what I want to use the specialty on now, or wait until I post my faction with the specialty stated, and tweak it based on your feedback?
>>
>>1513438
Post it together
>>
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For fuck sake, if anyone knows what the hell is wrong with 4chan and posting pdfs - please help. I'm unable to post Stage Two, because 4chan denies posting pdf. WHAT THE HELL?! It was already choking on posting rules, but eventually accepted it. I'm trying to post Stage Two for past 30 minutes to no avail.
>>
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So... Stage Two. Like the rules stated, it's time you shop your additional starting gear and units. If you want to, that is. Since so far nobody specified rail nor rivers or shores, this means part of the list might appear useless.

Here is the deal:
In your next post, please list all the things you want to buy, preferably in their own groups. For example:
>Buildings & infrastructure
Stills
Infirmary
>Animals
Trained Dogs

If there will be any points left - note how many. I'm going to check it anyway, but this will make things easier for me.

===============================

>ATTENTION!
Aside of listing your things, PLEASE ROLL 5d20. THIS IS IMPORTANT!

===============================
>>
>>1513520
Finally!
>>
>>1513520
Are we able to acquire items or bonuses similar to these over time, or are these unique starting bonuses?
Also, when it says "twice for each following," that means we can either choose two separate write-ins, or put them in one write-in for greater bonuses?
>>
Rolled 7, 3, 10, 5, 10 = 35 (5d20)

>>1513520
Alright so we pick up to 100 points worth correct?

Water/Wind Mill 15 pts
A mill, currently providing mechanical energy. So I guess we'll use the wind mill.

Basic Greenhouse 15 pts
A well-sheltered source of food, adding variety to diet

School 20 pts
An overglorified classroom, helping kids learn more before they enter useful age.

Foreman 5 pts
A genuine architect, or so he says.

Scout 5 pts
A shadowy type that likes to observe people from afar.

Veteran soldier 5 pts
A battle-hardened fella. (He can be used as a drill instructor right?)

Doctor 5 pts
Doctor, veterinarian, dentist... anything goes (He can be used to write books based on his knowledge right?)

Extensive Textbooks 5 pts
A collection of textbooks about (write-in) subject. (The books will be about agriculture and mechanical engineering. College level)

Settlement Rumours 5 pts
Knows location of an NPC settlement.

Industrialist 20 pts
+2 to d100 manufacturing rolls.

Alright that should be 100 points. Also QM, are we able to pick our location to start out at? Or are you using a map not of the US?
>>
>>1513548
Most of them are generic stuff. In fact, you will get some of them based on the 5d20 roll you are supposed to make. For example, you might start with some of the gear or buildings.

Some of them are semi-unique and will be VERY hard to accquire. Animals and high-end vehicles are good example of it.

And a small handfull is absolutely unique and if not bought now, will be impossible to get later. Those are pretty obvious from the context, I presume, and you won't get them even if you roll 1 on any of the 5d20 dice.

But since you don't know what you are going to roll, it's better to be safe than sorry.

Oh, and those things in bracket for vehicles are their storage size: Small, Medium and Large. It does make a difference for certain factions how much space was taken by vehicles.
>>
>>1513559
I've got a map that is Not!Certain State, but it's rather a model based on local topography than the state itself. The map is thus "fantastic", in the sense of not being representation of real place.
But so far majority voted American, so I guess we are playing in American-themed setting. No commie blocks and community gardens for you. And more armed hillbillies for you.
>>
>>1513563
>It does make a difference for certain factions how much space was taken by vehicles.
Psh... It's not like we can't fit a M1 Abrams tank inside of a bungalow.

>>1513573
>But so far majority voted American, so I guess we are playing in American-themed setting. No commie blocks and community gardens for you. And more armed hillbillies for you.
Kek. I'd vote for American too, but I don't mind either setting.
>>
>>1513559
Also, your HQ is a bunker - you can't get School.

>Soldier
Yes, veteran soldier can be used as a drill instructor. That's simply 1 soldier instead of squad of 5.

>Doctor
Yes, he can write down at least a basic first-aid instruction easily, but obviously transferring full sum of his knowledge on paper will take ages.
Yes, he can do double time as researcher, as long as its medicine-related and rather basic stuff.

>Textbooks
They are by default college level. So you want 2 sets of them, one about Ariculture, the other Mech. Engineering?

Assuming I've got everything right, you had 20 points back from school and used 5 from that to buy 2nd set of textbooks, leaving you with 15 points.
>>
>>1513563
>And a small handfull is absolutely unique and if not bought now, will be impossible to get later. Those are pretty obvious from the context, I presume, and you won't get them even if you roll 1 on any of the 5d20 dice.
I’m going to guess those are the purchases that can’t be quantified as a single item without specializing in them, like Full Sails 15 pts +2 movement on water.

How difficult are Heroes to get if we don’t purchase them now? Is there a way to encourage production of more Heroes?
>>
>>1513589
Alright then let me find something for those last 15 points.

Ammo Press 10 pts

Gun crate 5 pts
1-10 small, 1-5 long or 1-2 big guns. Player declares content type upon opening

So I am guessing I roll to open the crate or I just pick what kind I want?
>>
>>1513600
Either you roll 1 on any of the 5d20 dice (and that will be a hero in given field the die represents) or you are VERY lucky during gameplay with a nat100 in certain actions.

>>1513613
Upon use, you declare what it is, for example "A crate with SMGs" or "A crate with assault rifles". I'm doing the rest with under-the-hood roll.
Opening the crate can be done at any time, most likely when you are going to form a military unit or in a pinch, arming your civilians. But until used, the content of the box is pretty much magic.
>>
>>1513653
>Either you roll 1 on any of the 5d20 dice (and that will be a hero in given field the die represents) or you are VERY lucky during gameplay with a nat100 in certain actions.
Oh, so we can't be expected to try producing our own heroes.

If we insert an agent, does the agent have to move to the location like any other unit, enhanced by the purchasable movement perks, or are they sort of teleported there after a certain amount of travel time?
>>
>>1513743
They must get to the location on their own. Teleportation is a very high-end way of travelling, you would need to develop it first.
>>
Rolled 2, 12, 6, 10, 17 = 47 (5d20)

>>1513520
-10. Micro plant
-10. Deep Well
-15. Hydroponics
-15. Library
-5. Foreman
-15. Mechanical Construction Tools (+2)
-10. Drilling Equipment (+2)
-20. Scientist Population Members (+2 to research rolls)

0/100 excess points
>>
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Rolled 11, 11, 14, 13, 11 = 60 (5d20)

>>1513520

>Buildings
Solar Farm (10 pts)
Small Farm (10 pts)
>Units
Hero (Leader) - Lord Rando (40 pts)
Veteran Soldier - Big Lincoln (5 pts)
Doctor - Choppy (5 pts)
Scout - Cheese Legs (5 pts)
>Other
Slave Pens (5 pts)
Might (15 pts)
Resource Rumors (5 pts)

Here goes nothing...
>>
>>1508074
>>1508099
>>1508110
>>1513573
Faction Name: National Intelligence Bureau (NIB)
Faction Type: Government Remnant
HQ: Fortified Township

Speciality:
Jack of All Trades: You may select one specialty for your faction to be proficient in, or you may mimic any other factions special ability to a limited extent.
Using Jack of All Trades on secret actions.
Rebuild the World: Can get progressively more powerful and/or specialised by conducting actions aimed at restoring civilisation.
Using Rebuild the World on secret actions and related aspects.

Fluff: Before the Fall devastated the world, America’s intelligence agencies managed to uncover hints of the cataclysm in advance and attempted to stop it. However, through a combination of America’s complacency, division, and the intelligence agencies’ own failings, they failed to stop it from devastating their sacred homeland. Realizing how short on time they were, they attempted to warn who they could and moved into seclusion on one of the areas projected to be less affected by the disasters. Unfortunately, times have been tough and the intelligence agencies were never much of survivors, much less organizations intended to operate without careful supervision.
The National Intelligence Bureau (NIB) is an unholy motley of one of the successors to these agencies. Composed of a number of local intelligence agencies and whatever survivors they could convince to trust these secretive men, the NIB hopes to prevent making these same mistakes again. The NIB headquarters in a Fortified Township they like to call the “Farm,” a former safe zone long past its former glory. The NIB is headed by a Chairperson who serves as both a relic to nostalgic times, and as an almost religious symbol of one of the hopes to the grim wastelands.

I'm not use to writing fluff like this, so I could tweak it as needed.
>>
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>>1514013
Pic related is what the dress uniforms for the agents likely look like.
>>
>>1514055
Nice
>>
>>1514013
Surveillance of the Fittest: Secret actions come with smaller penalty. Spies blend in easier.

The fluff will do.
Go for shopping
>>
>>1514064
Thanks for the feedback.

>>1514064
>Spies blend in easier.
>tfw no spies.
>>1514064
>Go for shopping
For a moment I thought you were leaving to do that.
>>
Rolled 10, 9, 8, 20, 18 = 65 (5d20)

>>1513520
Faction Name: Vagabundos (Treasure Borrachos)
Faction Type: Tribals.
HQ: Ruins.
Fluff: Something something Vagabundos, Something something desert, Something Ruins.
They have hover bikes they created using the Williams X-Jet as basis.

>Repair shop 15pts
>Basic farm 15pts
>Basic solar farm 15pts
>Soldier squad 25pts
>Mechanic 5pts
>Cross motorbike 3pts
^Can the bikes be hoverbikes?
>Autogyro 10pts
>Standard hunting kit 5pts
>Gun crate 5pts
>Portable radio 2pts
^Can this intercept enemy radio communications?
>>
>>1514172
Actually this is somewhat bad.
Change Standard hunting kit to Scouting kit and change Portable radio to Basic mechanic texbooks.
>>
>>1514232
You can't change.

>>1514120
Still waiting for your shopping list, almost done here
>>
>>1514333
>You can't change.
Can we make drafts? I'll make my roll in another post after my shopping list, to prevent metaing on it.
>>
>>1514333
What?
Fuck that sucks.
>>
>>1514352
I'm sure you'll be able to change the structure of your civilization. After all, you can always find scouting kits and books
>>
>>1514359
I hope so, at least i have the Mechanic.
>>
>>1514340
Nope, you post shopping list with your roll.
>>
>>1514352
>>1514368
Hope you like autogyros.

>>1514378
RIP.
>>
>>1514378
Can the Portable radio intercept enemy radio?
Can the cross motorbikes be hoverbikes?
>>
>>1514381
>Implying i won't like preforming air raids.
>>
>>1514403
>Autogyro raids.
I'm not sure whether to find that really hilarious or really terrifying.
>>
>>1514383
Yes
No

>>1514441
Look, I don't want to be rude, but it's midnight where I live. I would like to start the game before I go to sleep, so could you finally post your list, along with roll?
>>
>>1514446
>Look, I don't want to be rude, but it's midnight where I live. I would like to start the game before I go to sleep, so could you finally post your list, along with roll?
I'm making my list alongside shitposting.
>>
>>1514452
Focus on the list, please
>>
>>1514455
I'm mostly doing it so I want to keep making the list. However, I can switch to focusing on this thread until it's finished.
>>
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>>1514477
Fuck it, you will catch up. I don't have entire night for this.

>>1513559
All the things listed
+
Roll outcome:
2x Construction Materials (+4), Powered Construction Tools, Compact Excavator, Construction team, Regular Material Box, 2x Resources, Precission tools.
Vehicle Bay (that's a facility) Armored Car, 2x Heavy truck, 4x Light trucks, 4x Power loaders, Engineer, 2x Mechanic, 3x Resources, 2x Regular Material Box
Researcher, Doctor, Psychiatrist, Research materials (+2)
3x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), 2x Soldier squad
Scout, Scavenge team, 1x Resources, Survival kit, Hand-held radios

>>1513804
All the things listed
+
Roll outcome:
Mechanical Construction Tools, Construction team, 3x Resources, 2x Compact Excavator, 2x Skid-steer loader, Precission tools, Extensive Textbooks (Architecture), 2x Construction Materials (+6), 2x Regular Material Box.
2x Pick-up, Mechanic, 1x Resources.
Researcher, Doctor, Psychiatrist, 3x Research materials (+4), 5x Spare PC, 2x Extensive Textbooks (write-in)
1x Gun crate, 3x Gun Accessory, 1x Soldier squad
Metal detector, Scavenger
PLUS 2x Research data (+6), 5x Research materials (+4), 10x Research aids (+2)
PLUS 3x Elite Infantry Squads (Heavy Duty NBC Armour)

>>1513944
All the things listed
+
Roll outcome:
Hand construction tools, Foreman, 1x Resources
2x Buggy, 4x cross motorbike, Mechanic, Toolbox
Doctor, Research aids (+2)
2x Duffel bag, Veteran soldier
Scavenge team, Scout, 1x Resources, Survival Kit
PLUS 2x Gun crate, 2x Gun Accessory, 5x Duffel bag, Watchtower

>>1514172
All the things listed (as they are in this post)
+
Roll outcome:
Hand construction tools, Construction team, 1x Resources
2x Pick-up, 2x Buggy, Mechanic, Toolbox, 2x Resources
Doctor, Shaman (Researcher), 5x Research aids, Basic Textbook (write-in)
Ancient military medal (20 is a equal to getting shit)
Scavenger, tribal hunting gear
>>
>>1514497
All of you gain:
Supplies equal to your Supply
Resources equal to your Supply
Population equal to Population x 30
All units are included in your population, they are NOT separate count.

Game on
>>
>>1514497
>Basic texbooks.
Mechanics for dummies.
>Ancient military medal (20 is a equal to getting shit)
>Implying i can't use shit.
You underestimate my resourcefulness.
>>
>>1514521
Just to clarify - if you happen to get Resources from the 5d20 roll, they are added to the rolls gained from yur final Supply rating
>>
>>1514551
*to the Resources gained from final Supply rating.

Now it's right.
>>
Extra-rushed stencil, should do for now. I will provide a proper one in the morning.

>Faction name

>Faction Type

>HQ

>Speciality

>Fluff

>Stats

======
>Population

>Supplies

>Materials

>Resources

>Buildings & infrastructure

>Units

>Gear

>Other
>>
>>1514521
So this would be

14 Supply.
17 Resources.
270 Pop.
Correct?
>>
>>1513520
>>1513548
>twice for each following
Does this mean we choose the write-in twice, opt to boost it once, or we can have a max of two purchases for it?
>>
Gentlemen, if you don't mind, I'll retire to bed in a short notice

>>1514592
Supply can't be above 10, so how did you get 14?

>>1514599
10, 20, 40, 80
15, 30, 60, 120
Twice for each following
>>
>>1514612
Alright, goodnight QM.
>>
>>1514612
>10, 20, 40, 80
>15, 30, 60, 120
>Twice for each following
Oh. Doubling the price for each purchase of the same item.
>>
>>1514588
Faction Name: Vagabundos (Treasure Borrachos)
Faction Type: Tribals.
HQ: Ruins.
Fluff: Something something Vagabundos, Something something desert, Something Ruins.
Pop: 270.
Supplies: 14
Materials: 0
Resources: 17
Buildings & infrastructure: Repair shop, Basic farm, Basic solar farm.
>>1514612
Tribals start with 7 supplies, Supplies equal to your Supply is 7x7 right?
>>
>>1514638
No I think what he means is that if you have 7 supply, you have 7 supplies.
>>
>>1514652
Oh.
>>
Good night

>>1514638
Tribal Supply = 7
Ruins modifier = 0
Supplies gained from roll = 0
Resources gained from roll = +3
Materials gained from roll = Hand construction tools, 5x Research aids (+2), Basic Textbook (write-in)
Final Supplies = 7
Final Materials = as listed
Final Resources = 10
>>
Ah okay I think am getting the resource bonuses. For example, I have Construction Materials (+4), so when I roll a 1d100, if I choose to use that material, I will have +4 added, and I am also guessing that rule applies to any other resources like that.

Huh, it's kinda like a boardgame.
>>
>>1514679
I see.
>>
>>1514497
Faction Name: Unbroken
Faction Type: Think Tank
HQ: Research Facility
Fluff: From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
----------------------------------------
>Population
120
>Supplies
6
>Materials
2x Mechanical Construction Tools, 2x Compact Excavator, 2x Skid-steer loader, Precission tools, 2x Construction Materials (+6), 2x Regular Material Box.
2x Pick-up
2x Research Data (+6), 8x Research Material (+4), 10 Research Aids (+2)
5x Spare PC
Extensive Textbooks: Architecture, Material Sciences, Chemistry
Metal Detector
Drilling Equipment
>Resources
10
>Buildings & infrastructure
Micro plant
Deep Well
Hydroponics
Library
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Gear
1x Gun Crate
3x Gun Accessory
>Other
Scientist Population Members (+2 d100 science rolls)

Sheet so far
>>
>>1514588
Faction name: The First American Empire

Faction Type: Government Remnants

HQ: Fortified Bunker

Specialty: Jack of all Trades- Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.

Stats:

======
Population: 130

Supplies: 5

Materials: 2x Construction Materials (+4), Compact Excavator, 3x Regular Material Box, Armored Car, 2x Heavy truck, 4x Power loaders, Research materials (+2), 4 light trucks

Resources: 11

Buildings & infrastructure: vehicle Bay, Windmill, Basic Greenhouse, Ammo Press

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools

Other: Settlement Rumours-Knows location of an NPC settlement, Industrialist +2 bonus to 1d100,
>>
>>1514688
With some modifications that is entirely possible to make it a boardgame. It was done on purpose.

The super simple stat sheet and basic rules was also done on purpose.

>>1513111
The biggest difficulty of being the GM is keeping track of everything. One of the biggest reasons why I made such simplified stat sheets was to make it easier on the GM. After talking with Strelok it became clear that it would of also have been a good idea to release my indexed key strategic faction guides that I used to keep track of what factions will typically do, how they usually operate in different circumstances, and anything special.

I didn't though because of ALL THE SPOILERS. However find me in a special chat and I will reveal it to GMs who wish to use the system. Otherwise asking me in my own thread will work unless it contains SPOILERS. I wont post spoilers in public as a lot of the time it contains very easy to abuse info.

Players wont really notice the benefits of the simple stat sheets besides being piss easy to keep track of everything important, but the GMs will. Makes keeping track of everything so much easier.

>>1512464
Strelok's fetish was for the mechanics. Which he worked on refining and added onto.

The ones I released were more barebone and basic. This was mostly to make things simple and easy as possible. The difficulty wasn't suppose to be in the mechanics themselves but rather their possible interactions and consequences.

Now I wont claim to be the first inventor of Civ gaming...but mine was the only one that actually worked. I released it as open source and that is how it started to spread around. It was the only functioning rule set for civ games that didn't require a computer to run.

With some modifications it can run any kind of civ game and with some adjusting its entirely possible to make it a boardgame if you really wanted to. I didn't have the resources to do so but I still made sure to make it a possibility.

The entire point of it was to make civ games possible that didn't require a computer to work.

Sadly I encountered some serious health problems so I had to release it earlier then I was counting on to keep it from dying with me. Which is why it was incomplete still and lacked refinement, but the core of it all was complete and proven to work. So hey at least it wont die with me but I never did get to release the whole thing I had been planning.
>>
>>1515483
>keep it from dying with me
Jesus Christ dude
>>
>>1515483
>Sadly I encountered some serious health problems so I had to release it earlier then I was counting on to keep it from dying with me.
>>1515523
How bad is your health for you to say things like that?
>>
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Rolled 40, 62 = 102 (2d100)

>Faction Name:
Rando's Army
>Faction Type:
Bandits
HQ: Rando Land (Military Base)
>Specialty:
[What's that it's Shiny?]: Your forces will automatically upgrade their equipment to the best you have over time. This process can be sped up by releasing materials or supplies to your population at large. [Raider Creed]: Most of the members of your group are too crazed to do menial tasks such as 'farm for food to feed yourselves' or 'fetch water to drink'. You will have to steal, pillage, or use slaves to satisfy basic needs. Furthermore, you are all absolutely evil and good actions will cause extensive unrest among your population.
>Fluff:
After the Fall, the world turned to chaos. Men turned on men, women became scarce and the whole situation, especially in the town of Olathe, devolved into gang violence as different gangs all tried to scratch and claw their way to the top of the pyramid. Ultimately the ones who made it was a group known as Rando's Army, a group of hardened thugs in blue led by Rando, their masked leader. Rando is skilled in martial arts, and trains his troops to be the same, although the group uses a variety of weapons. And in the absence of a certain bald and bearded fellow and his daughter, the lack of Joy and more than one woman in the world, Rando's Army is still alive and kicking to this day, using an abandoned military base as their headquarters. These days they seek not merely wealth and riches but instead world domination, hoping someday to make everything their turf.
Stats: [Supply: 4][Population: 7][Manufacturing Capacity: 4][Research Capacity: 2][War Capacity: 8]
>Population
210
>Supplies
4
>Materials
Research aids (+2), Hand Construction Tools, Toolbox
>Resources
6
>Buildings & infrastructure
[Small Solar Farm][Small Farm][Watchtower]
>Units
Hero/Leader – Lord Rando
Veteran Soldier x2 – Big Lincoln, Hawk Hollywood
Foreman – Porky Roy
Mechanic – Fardy Hernandez
Scout x2 – Cheese Legs, Gary the Hot Soup
Doctor – Choppy Chop
Scavenging Team – Rando’s Boys
>Gear
2x Gun Crate, 7x Duffel Bags, 2x Gun Accessory, Survival kit
>Vehicles
2x Buggy, 4x Cross Motorbike
>Other
Slave Pens
Might
Resource Rumors

(Making my 2 gun crates into small arms and large arms crates respectively)

1. Holy fucking shit! Look at all these guns! Let's arm up and get ready to kick some ass! Hell, we can even get Lord Rando to teach us some of his famous karate too...this is gonna be fucking sweet, no one will treat us like shitty rejects anymore! (Equipping and training soldiers)
2. Hey, send Cheese Legs and Gary out to check out that stash we found out about, we might be some sweet loot there. (Investigate resource rumors)
>>
Rolled 30, 80 = 110 (2d100)

Ah shit I knew I forgot to do something. Let me make my turn >>1515405

1. We've picked up chatter about a settlement near us that might be worth checking out. We'll send out our scout to see what's the deal with them. (Scouting the general area/Settlement rumors)

2. Listen, if we want to start rebuilding civilization, we're going to need infrastructure. We are going to need to start on our infrastructure. We're going to build a well outside of the bunker. (Infrastructure move-Build a well)
>>
>>1515741
>>1515793
Are we staring? I wasn't sure we were starting.
>>
>>1515844
>>1514521
>Game on
I hope so because that well sure looks to be getting built. If not, then QM will shake his head sadly and wish for /tg/ back forlornly
>>
>>1514497
>>1514521
>>1515844
Soon, yes. Faction creation looks about done. He hasn't given us the map and stuff to start on our civ yet.
>>
>>1513520
>>1514064
>>1514497
>Buildings & infrastructure:
Pico/Micro Plant 5/10 pts – 10 pts.
Library 15 pts
School 20 pts

>Units:

>Members of the population:
Elder 20 pts

>Materials:

>Other:
Educational Tapes 10 pts, twice for each following
Provide knowledge to general populance in (write-in) skill. - Secret actions.
Training Tapes 10 pts, twice for each following
Provide better training results in (write-in) skill. - Secret actions.
Secrecy 15 pts

0/100 excess points
>>
>>1515483
I really don't want this to sound rude, but could you please stop? I don't care about the historical background of barely related game that went through so many itterations and versions before it reached me, it only kept bare basics and theme intact.

Besides, this is not a quest, so all your talking does is misleading the players. Normally it would be fine, but you are misleading toward the very way how the game is run and what it's about.

If you want to play, simply join. If you are here just to keep talking about your health issue - please stop. I've got enough of that with my patients. And they at least pay me for listening about their issues.

>>1515213
I've realised you've rolled 2 for Construction. That means +1 Supplies.

>>1515844
Yes, we started the game. Like it was pointed out - GAME ON

>>1515851
Each one of you gets the map separately, I'll handle that upon returning from work, but other than that, the game is up and finally ready
>>
>>1516100
5d20, my man
>>
Rolled 44, 74 = 118 (2d100)

>>1514588
Faction Name: Vagabundos (Treasure Borrachos)
Faction Type: Tribals.
HQ: Ruins.
Specialty: Inheritors of the earth. (+30 in home, +20 Scouting and guerilla)
Fluff: Something something Vagabundos, Something something desert, Something Ruins.
>Pop
270.
>Supplies
7
>Materials
Standard hunting kit,Portable radio, Hand construction tools, 5x research aids (+2), Basic textbook (Mechanics), Toolbox, ancient military medal, Tribal hunting gear.
>Resources
10
>Buildings & infrastructure
Repair shop, Basic farm, Basic solar farm.
>Units
1x Soldier squad, Construction team, Mechanic, Doctor, Shaman, scavenger.
>Gear
1x Gun crate(Rifles), 1x cross motorbike, 1x autogyro, 2x Pick-up, 2x Buggy.

1. Well look at this boys, we have our 2 favorite things, Guns and Cars! We better train with them.(Equip and train Soldiers, Rifles+2x Pick-up+2x Buggy+1x Cross motorbike)

Do i have 2 Mechanics?
>>
>>1516154
>Do i have 2 Mechanics?
Yes
>>
>>1516181
Their names are now Jason and Mason.
>>
Rolled 1, 19, 20, 16, 10 = 66 (5d20)

>>1516100
>>1516121
>5d20
Fug. I knew I was forgetting something.
>>
>>1516222
Hero (Engineer: Construction), give him or her a name, everything else is handled on auto
2x Mechanical Construction Tools, Construction team, Foreman, 5x Resources, 2x Supplies, 2x Compact Excavator, 2x Skid-steer loader, Drilling Equipment, Precission tools, Extensive Textbooks (Architecture), 3x Construction Materials (+6), 4x Regular Material Box.
Toolbox
Alphabet book (20 is a equal to getting shit)
Gun accessory, Duffel bag, Veteran soldier
Scout, Scavenge team, 1x Resources, Survival kit, Hand-held radios

Congrats on hero, good luck with science and mechanical stuff.
>>
>>1516154
Shit i forgot to add the Tribal+Standard hunting kits, is it too late to add them?
>>
>>1516254
If it's a resource you've always had, and you're not using it to help out a turn, then I think so. It doesn't go against any of da rules
>>
>>1516380
Oh, i forgot it was a resource. Cancel that.
>>
Ok, a fixed stencil. I know it's pushy and what not, but believe me - keeping things within stencil makes game running MUCH easier for me. I've run enough builders on other chan to know that the time required to post a turn can go as far as DOUBLE if players don't follow closely the same, universal pattern. So here it goes:

https://pastebin.com/vTza4P5D

Also, make sure you've counted your Population, Supplies and Resources right. I'll check those when making a turn, which should be in about 4.5 h

===========

>>1516254
They are on your shopping list and your stuff gained from roll, so yeah, no problem with "adding" them, since you already have them.
>>
>>1516390
If you already posted your move, rearrange your post to the stencil after I post a turn.
If you still didn't post your move, please rearrange your things to fit the stencil.
>>
>>1516390
Like this?

>Faction Name
Vagabundos (Treasure Borrachos)
>Faction Type
Tribals.
>HQ
Ruins.
>Specialty
Inheritors of the earth. (+30 in home, +20 Scouting and guerilla)
>Fluff
Something something Vagabundos, Something something desert, Something Ruins.
>Supplies
7
>Pop
9
>Manufacturing Cap
4
>Research Cap
3
>War Cap
7
------------------------
>Pop
270
>Supplies
7
>Resources
10
>Materials
5x research aids (+2)
Basic textbook (Mechanics)
>Buildings & infrastructure
[Repair shop]
[Basic farm]
[Basic solar farm]
>Units
Soldier squad
Construction team
Mechanic x2/Jason and Mason
Doctor
Shaman
scavenger
>Vehicles
cross motorbike x1
autogyro x1
Pick-up x2
Buggy x2
>Gear
1x Gun crate(Rifles)
1x Standard hunting kit, 1x Tribal hunting kit
1x portable radio
1x Hand construction tools
1X Toolbox
1x Ancient military medal.
>>
>>1516395
Would it still be okay if i set up my faction now, or have you already started the game?
I am the Toolbox Corp. guy.
>>1513173
>>
>>1516418
7 Supply
9 Population
4 Manufacturing Cap
3 Research Cap
7 War Cap
0 Defense
More compact, don't you think? And like in the stencil.

>>1516442
Do the shopping, post the list with 5d20 roll, and you can join. We still didn't make 1st turn yet.
>>
Rolled 14, 13, 6, 3, 19 = 55 (5d20)

>>1516449

>Faction name
The Insulated Disciples of Its Rectangular Greatness
>Faction Type
Megacorp Remnants
>HQ
Megatower, Property of Toolbox Corporation
>Speciality
Hyperindustrial Equipment: Your actions which use resources count as using materials for passive benefits. Your actions which use materials will use them at half the usual rate. You can convert resources to materials from the start.
>Fluff
before the Fall, there was Toolbox Corporation. The messiah of capitalism, owner of all unhappy employees, protector of consumism and main productor of protective and anti-hazard equipment. From hard hats and work boots to gas masks and anti-radiation suits, Toolbox Corp. made EVERYTHING a man could wish for. Its most sought after product was the Holy Pair of Insulated Gloves. The greatest danger of industrial work was electricity, and these Sacred Artifacts protected men and women alike from any dangerous discharges of energy.

When the Fall happened, only the greatest employees of Toolbox Corporation were placed within the protective Megatowers. Arks to save against the incoming apocalypse. And indeed, all survived. However, nothing prepared them for what the Fall had turned the world to.

Years after the Fall, a great group of wanderers came upon the Megatower.
There, they found Saints.
Direct descendants of the First Employee, who dedicated their life to continuing Toolbox Corporation's sacred work. Indeed, for years the Saints had produced an infinite amount of equipment. The many wanderers became Disciples of the Toolbox, and learned the workings of its Hyperindustrial Machinery.
The Legacy of the Toolbox was destined to live on.
>Stats
[Supply: 8] [Population: 2] [Manufacturing Capacity: 12] [Research Capability: 6] [War Capacity: 2]

======
>Shopping list:

Workshop [15 pts]
Solar Farm [15 pts]
Toolbox [2 pts]
Duffel Bag [2 pts]
Portable Radiostation [2 pts]
Light Truck [5 pts]
Powered Construction Tools [10 pts]
Trade route [15 pts]
Settlement rumours [5 pts]
Trader [20 pts]
Educational Tapes (industrial production) [10 pts]
>>
>>1516544
Your list adds up to 101 points. Change something in it or drop it. Until then I won't post you your roll results to make it fair.
>>
>>1516559
Oh, you're right.
I'll drop the portable radiostation, then. And maybe try to get it later through trading.
>>
>>1516544
>>1516578
Listed things (sans Portable Radiostation)
+
1 unspent point
+
Foreman, Toolbox
2x Technical, Pick-up, Mechanic, 1x Resources
Research facility, Researcher, Doctor, 2x Research materials (+4), 2x Extensive Textbooks (write-in)
3x Gun crates, 6x Gun accessory, Heavy ordnance (team weapon), 3x Soldier squad
Tribal hunting gear

Please note under "Other" in your sheet that 1 unspent point. You might want to use it some time in the future to enhance any of your rolls.
And I know, I know, I'm annoying bitch that just never shuts up about it, but please, follow the faction sheet stencil as provided and explained. The more uniform is your sheet and its internal organisation, the easier it is for me to run the game and the more turns per day we potentially can have, not to mention lessening the burden on me.
>>
>>1516100
>>1516238
>>1516390
Are we allowed to make advisor Player Characters for folks like Adviser who don't want to run their own Civs? >>1508610

What education level does the School go up to? College? High school? Could I try upgrading it and use my Elder to train these advisors, to fulfill whatever requirements they'd need?

>>1516238
>Alphabet book (20 is a equal to getting shit)
This will be the beginning of my alphabet soup.
>>
>>1516750
Nope

And it's a classroom for teaching children. Basically, you provide them with basic education before they enter adulthood, in theory making them more intelligent and versalite.
>>
>>1516750
>>1516793
Oh, alright. I was hoping to do it to make any of their participation canonical, but that works too.
How do I use the Elder? Do I have to ask him every time I want his advice, or is it automatically done to give me warnings like "Your people are starving, you should fix that"?
If I used my Elder and related instructors to train more advisors, would that do anything besides having someone to replace the Elder if he died? Could they provide more specialized forms of advice?

On another note, how’s this for a name? Should I change it at all?
>>
>>1516823
You can either ask (no roll required) or an advice will be handled on auto on more or less regular basis. If things will be going really bad or you are going to miss something obvious, the advice is also instantly handled.

Anything else - whatever you make the use out of it.
>>
>>1516867
>You can either ask (no roll required)
Does that use up one of my actions, or can I do this freely before I lock in my actions?
>>1516823
I'm guessing my player name is good enough.
>>
>>1517007
I'll always handle the advise during the turn summary.
Can we finally move ahead, with you making your move?
>>
>>1517015
Almost done with the stenciled document.
>>
Turn #1

>>1515741
>Rando's Army
>Crate content: 8 SMGs, 2 assault rifles
1. Training is for losers. Cool guys have better things to do. Like... not training! (2/8)
2. Cheese Legs and Gary so far are taking their time in the sleeping quarters, napping. It's not that the rumour will run away or something (2/6)

>>1515405
>>1515793
>The First American Empire
1. Quartermaster started slowly looking for all the things needed for the journey. (1/6)
2. With a combined effort of engineering planning, foreman's guidance and construction team effort, the well is almost there. Good we checked first how deep we need to dig this hole... (5/8)

>>1516154
>Vagabundos
>Crate content: 3 semi-auto military rifles
1&2. With barely any weapons to handle, it will have to work mostly about making fearsome faces. But the boys are getting handle of the vehicles (7/?)
>Just to clarify - you want to put your existing soldier squad on vehicles, or form entirely new unit group?
>>
>>1514013
>>1514064
>>1516100
>>1516238
>>1516390
1) Train 11x Teachers: Have [Elder], [Hero (Engineer: Construction)], [Veteran soldier], [Scout], and [Scavenge team] train 7x Teachers in their respective categories (Advisor, Manufacturing, Construction, Military, Defense, Scout, Scavenge) using the [Library] and [School].
Train another 4x Teachers in (Logistics, Research, Farming, Medicine) using the [Library] and [School].
2) Train 21x Farmers to man the fields using the [Library] and [School].

I’m assuming all books automatically go to the Library or School.

>>1517021
I was wrong in my earlier assessment of how long it’d take, I was more halfway done at the time.
==================

>Faction name
National Intelligence Bureau (NIB)
>Faction Type
Government Remnant
>HQ
Fortified Township
>Specialty
Surveillance of the Fittest: Secret actions come with smaller penalty. Spies blend in easier.
Rebuild the World
>Fluff
[To be pastebined]
>Stats
4 Supply
7 Population
5 Manufacturing Cap
4 Research Cap
5 War Cap
6 Defense

==================
>Bonus
3x [Construction Materials (+6)] to Construction
>Population
210
>Supplies
6
>Resources
12
>Materials
2x [Mechanical Construction Tools], [Drilling Equipment], [Precision tools]
[Extensive Textbooks (Architecture)], [Alphabet book]
3x [Construction Materials (+6)], 4x [Regular Material Box]
==================

>Buildings & infrastructure
[Farm], [Water source]
[Micro Plant]
[Library], [School]
>Units
[Elder]
[Construction team], [Foreman], [Hero (Engineer: Construction)] – Dr. Raymond Shen
[Veteran soldier]
[Scout]
[Scavenge team]
>Vehicles
2x [Compact Excavator] – Construction Team, Foreman, Hero (Engineer: Construction)
2x [Skid-steer loader] – Construction Team, Foreman, Hero (Engineer: Construction)
>Gear
[Toolbox]
[Gun accessory], [Duffel bag]
[Survival kit], [Hand-held radios]
>Other
[Educational Tapes (Secret actions)], [Training Tapes (Secret actions)], [Secrecy]
>>
>>1517084
>it will have to work mostly about making fearsome faces.
This is more hilarious than it should be.
Put the existing soldier squad on vehicles.
How many men in the squad anyway?
>>
Rolled 68, 2 = 70 (2d100)

>>1517092
Looks correct.
>>
>>1517092
Roll for it, boy

>>1517101
Last time I've checked, squad consisted of 3 fire teams, 3-4 soldiers each. But I might wrong here, being a woman and never serving.
Long story short - 10 people.
>>
>>1517114
>>1517107
I'm planning on rolling after my action to make sure I didn't derp in its writing.
>>
>>1517114
Are the buggy 2seaters? And can guys hang on from the sides like a mafia car?
How fast is the Pick-ups?
>>
>>1517127
They can, but it's not going to do any good to the distance they can travel this way.
Depends. Each unit has their own "speed", or rather - range. And it's affected by load, own weigh and terrain. Unless it's a rail, that is. Then all you care about is having rails, as nothing else affects your speed.
>>
>>1517145
So what's the range compared to the buggy?
>>
>>1517148
Go and find out.
Pro-tip - buggy is made to travel in difficult terrain, while pick-up is just pick-up.
>>
>>1517151
Do i have to wait for you to finish the others or can i go ahead and post my 2nd move?
>>
>>1517155
You can post any time you wish, as long as you make one Action Post (with dice and commands) per turn.
>>
>>1517155
>>1517157
In other words - as soon as I post Turn Report, you can make your next move.
>>
Rolled 63, 79 = 142 (2d100)

>>1517157
>>1517084


1. Continue training.
2. After training is finished, go scout for treasure/people who have treasure.(Bring/use Rifles+1x Pick-up+2x Buggy+1x Cross motorbike+Scavenger.)

>Faction Name
Vagabundos (Treasure Borrachos)
>Faction Type
Tribals.
>HQ
Ruins.
>Specialty
Inheritors of the earth. (+30 in home, +20 Scouting and guerilla)
>Fluff
Something something Vagabundos, Something something desert, Something Ruins.
>Supplies
7
>Pop
9
>Manufacturing Cap
4
>Research Cap
3
>War Cap
7
------------------------
>Pop
270
>Supplies
7
>Resources
10
>Materials
5x research aids (+2)
Basic textbook (Mechanics)
>Buildings & infrastructure
[Repair shop]
[Basic farm]
[Basic solar farm]
>Units
Soldier squad
Construction team
Mechanic x2/Jason and Mason
Doctor
Shaman
scavenger
>Vehicles
cross motorbike x1
autogyro x1
Pick-up x2
Buggy x2
>Gear
1x Gun crate(Rifles)
1x Standard hunting kit, 1x Tribal hunting kit
1x portable radio
1x Hand construction tools
1X Toolbox
1x Ancient military medal.
>>
File: 341_battlerfield.png (14KB, 465x181px) Image search: [Google]
341_battlerfield.png
14KB, 465x181px
Rolled 33, 63 = 96 (2d100)

>>1515741

https://www.youtube.com/watch?v=KzUhPPv1RgU

>Faction Name:
Rando's Army
>Faction Type:
Bandits
HQ: Rando Land (Military Base)
>Specialty:
[What's that it's Shiny?]: Your forces will automatically upgrade their equipment to the best you have over time. This process can be sped up by releasing materials or supplies to your population at large. [Raider Creed]: Most of the members of your group are too crazed to do menial tasks such as 'farm for food to feed yourselves' or 'fetch water to drink'. You will have to steal, pillage, or use slaves to satisfy basic needs. Furthermore, you are all absolutely evil and good actions will cause extensive unrest among your population.
>Fluff:
After the Fall, the world turned to chaos. Men turned on men, women became scarce and the whole situation, especially in the town of Olathe, devolved into gang violence as different gangs all tried to scratch and claw their way to the top of the pyramid. Ultimately the ones who made it was a group known as Rando's Army, a group of hardened thugs in blue led by Rando, their masked leader. Rando is skilled in martial arts, and trains his troops to be the same, although the group uses a variety of weapons. And in the absence of a certain bald and bearded fellow and his daughter, the lack of Joy and more than one woman in the world, Rando's Army is still alive and kicking to this day, using an abandoned military base as their headquarters. These days they seek not merely wealth and riches but instead world domination, hoping someday to make everything their turf.
Stats: [Supply: 4][Population: 7][Manufacturing Capacity: 4][Research Capacity: 2][War Capacity: 8]
>Population
210
>Supplies
4
>Materials
Research aids (+2), Hand Construction Tools, Toolbox
>Resources
6
>Buildings & infrastructure
[Small Solar Farm][Small Farm][Watchtower]
>Units
Hero/Leader – Lord Rando
Veteran Soldier x2 – Big Lincoln, Hawk Hollywood
Foreman – Porky Roy
Mechanic – Fardy Hernandez
Scout x2 – Cheese Legs, Gary the Hot Soup
Doctor – Choppy Chop
Scavenging Team – Rando’s Boys
>Gear
7x Duffel Bags, 2x Gun Accessory, Survival kit, 8x SMGs, 2x Assault Rifles
>Vehicles
2x Buggy, 4x Cross Motorbike
>Other
Slave Pens
Might
Resource Rumors
Works in progress: Troop Training (2/8), Resource Scouting (2/6)
>Junk
2x gun crate (empty)

(Open the dufflebags too!)

1. Hey you little shits do you wanna be badass or not? Because right now you're just sitting around like fatasses. I mean come on, they're fucking GUNS man! Why wouldn't you want to shoot them? Go back to training! (Continuing with the training) (Progress: 2/8)
+ War Capacity 8
2. Goddammit Cheese Legs I know Gary's a fucking slacker but I expect better from you. Get to scouting! (Progress: 2/6)
>>
Rolled 90, 67 = 157 (2d100)

>>1517084
Faction name: The First American Empire

Faction Type: Government Remnants

HQ: Fortified Bunker

Specialty: Jack of all Trades- Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.

Stats:

======
Population: 130

Supplies: 5

Materials: 2x Construction Materials (+4), Compact Excavator, 3x Regular Material Box, Armored Car, 2x Heavy truck, 4x Power loaders, Research materials (+2), 4 light trucks

Resources: 11

Buildings & infrastructure: vehicle Bay, Windmill, Basic Greenhouse, Ammo Press

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools

Other: Settlement Rumours-Knows location of an NPC settlement, Industrialist +2 bonus to 1d100,
1. Continue getting the scout prepped for his journey (1/6)
2. Lets get that well nice and deep (5/8)
>>
Rolled 96, 40, 92, 41 = 269 (4d100)

>>1516114
Make Up First Turn:
Free: Crate is a Long Arms crate
1. Begin Fortifying the entrance. We will not always be hidden and we are not very prepared for an attack. Get the construction team on it. Spending 1 Resource on this endeavor
2. Speaking of construction, I believe we had some research on some better material to act as supports. If so it would be invaluable for expanding the base into more than a retrofitted lab.
Turn 2:
1. Continue Construction
2. Continue Research

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
120 Population
4 Manufacturing Cap
10 (12) Research Cap
2 War Cap
-1 Defense
==================
>Bonus
+2 to Science Rolls
>Population
120
>Supplies
7
>Resources
11
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 8x Research Material (+4), 10 Research Aids (+2)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well]
[Hydroponics]
[Library]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Gun Crate, 3x Gun Accessory
>Other
>>
TURN #2

Seriously, stencil:
https://pastebin.com/bfnFFKfP
All you need to do is start using it

>>1517092
>>1517107
You have one make-up turn. And there is no need for be this number-specific.
>National Intelligence Bureau
1) That whole training deal... (4/10)
2) ... is going to take some serious time (0/12)

>>1517170
>Vagabundos
1. The training is finally done. Boys now know how to drive around using the vehicle fleet
+ Soldier Squad (Motorised - improvised)
>Remove Gun Crate from your gear
2. With instructions and predictions from scavenger, this should be easy. Or at least fast and secured with all those guns and cars
>Soldier Squad and Scavenger send out

>>1517196
>Rando's Army
>Duffel bags total content: 5 Pistols, 3 Hunting Rifles, 2 Bolt-action Antiques, 2 SMGs, 2 Short Barrel Rifles, Shotgun, Assault Rifle
1. What's wrong with being a fatass, when you have this kind of artillery? Can't just Big Lincoln do some push-ups? (4/8)
2. Hey, Gary! Wake the fuck up! Gonna go for a walk, catching some vitamin D (4/6)

>>1517217
>The First American Empire
1. Scout equipped and out, marching
>Scout send out
2. That... came out weird. But at least it appears there is some liquid gathering in the bottom of the shaft... that also came out weird
+ Deep Well
- 1 Resources

>>1517237
>Unbroken
>In your star-block, Population should be 4 ^^
Gun Crate content: 1 Anti-Material Rifle
1&3. Holy crap, why didn't anyone think about this earlier?!
+ Well-fortified Entrance
Defense goes to 0
- 2 Resources
>2 turn action, first providing fortified entrance, the other "upgrading" it, hence -2 Res
2&4. So far, so good, the research goes at blitzing speed
>Tech
+ [Improvised Construction Materials]
- 1 Resources
>>
Rolled 61, 95 = 156 (2d100)

>>1517279
1. We need to be able to create new raw resources for the production of gear and building. Either through recycling or production from raw resources.
Spending a Research material (+4)
2. As well rev up the excavation and construction equipment because we are going to need a reliable water treatment system. Better to get that done now than when someone gets sick or we run out of safe water.

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
120
>Supplies
7
>Resources
8
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 10 Research Aids (+2)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well]
[Hydroponics]
[Library]
[Well Fortified Entrance]
>Tech
[Improvised Construction Materials]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
Rolled 7, 41 = 48 (2d100)

>>1517279
1. Now that we have a scout sent out, we are going to need to start rebuilding civilization. Have our Engineer start teaching an apprentice what he needs to know.
2. We will make sure that our young men and women in uniform are as fast as they come. Have the two soldier squads work with 2 light trucks so they can have speed.

==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World (Can you explain this one to me QM?)

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 5
Population: 130
Manufacturing Cap: 5
Research Cap: 5
War Cap: 5
Defense: 5

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 6

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: None

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools

Other: None
>>
>>1517326
>48
Well I guess I had to falter somewhere
>>
Night everyone
>>
>>1517493
Goodnight
>>
>>1517279
>1) That whole training deal... (4/10)
>2) ... is going to take some serious time (0/12)
Whoa, shit.
It's as number specific as that because I wasn't sure how to designate my population.

If we don't assign our units to any action and they're an on demand job, like construction workers, are they assumed to be milling about?
>>
>>1514521
>>1517326
>Population: 130
Curious, how'd you manage to get 130 Population? I thought each Population point equated to 30 people?
>>
==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World (Can you explain this one to me QM?)

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 120
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 6

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 120

Supplies: 6

Resources: 10

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: None

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools

Other: None


>>1517806
Thanks for catching that Anon, I forgot the bunker changed some stats
>>
>>1517092
>>1517279
Make Up Turn #1:
1) Continue training the 11x Teachers using all the named units, this time including the [Construction team] and [Foreman] to help with the lessons. Get feedback from the population for subjects they’re missing general education on.
2) Continue training the 2x Farmhand Team and 1x Farmer. When the Farming Teacher is trained, he’ll help too.
Rephrasing 21x Farmers to 2x Farmhand Team. Making 1x Farmer a specialist like the Foreman.

>>1517114
I’m going to split up the bulk units into unit teams of 10 each to make it easier to count, since the other unit teams seem to follow the same scheme. Individual specialists like Teachers will continue to be trained 1 person per unit.

==================

>Faction name
National Intelligence Bureau (NIB)
>Faction Type
Government Remnant
>HQ
Fortified Township
>Specialty
Surveillance of the Fittest: Secret actions come with smaller penalty. Spies blend in easier.
Rebuild the World
>Fluff
[To be pastebined]
>Stats
6 Supply
7 Population
5 Manufacturing Cap
4 Research Cap
5 War Cap
6 Defense

==================
>Bonus
3x [Construction Materials (+6)] to Construction
>Population
210
>Supplies
6
>Resources
12
>Materials
2x [Mechanical Construction Tools], [Drilling Equipment], [Precision tools]
[Extensive Textbooks (Architecture)], [Alphabet book]
3x [Construction Materials (+6)], 4x [Regular Material Box]
==================

>Buildings & infrastructure
[Farm], [Water source]
[Micro Plant]
[Library], [School]
>Units
[Elder]
[Construction team], [Foreman], [Hero (Engineer: Construction)] – Dr. Raymond Shen
[Veteran soldier]
[Scout]
[Scavenge team]
25/210 Units/Population
>Vehicles
2x [Compact Excavator] – Construction Team, Foreman, Hero (Engineer: Construction)
2x [Skid-steer loader] – Construction Team, Foreman, Hero (Engineer: Construction)
>Gear
[Toolbox]
[Gun accessory], [Duffel bag]
[Survival kit], [Hand-held radios]
>Other
[Educational Tapes (Secret actions)], [Training Tapes (Secret actions)], [Secrecy]
>>
Rolled 19, 96 = 115 (2d100)

https://www.youtube.com/watch?v=ckZlj2p8W9M

>Faction Name:
Rando's Army
>Faction Type:
Bandits
HQ: Rando Land (Military Base)
>Specialty:
[What's that it's Shiny?]: Your forces will automatically upgrade their equipment to the best you have over time. This process can be sped up by releasing materials or supplies to your population at large.
[Raider Creed]: Most of the members of your group are too crazed to do menial tasks such as 'farm for food to feed yourselves' or 'fetch water to drink'. You will have to steal, pillage, or use slaves to satisfy basic needs. Furthermore, you are all absolutely evil and good actions will cause extensive unrest among your population.
>Fluff:
After the Fall, the world turned to chaos. Men turned on men, women became scarce and the whole situation, especially in the town of Olathe, devolved into gang violence as different gangs all tried to scratch and claw their way to the top of the pyramid. Ultimately the ones who made it was a group known as Rando's Army, a group of hardened thugs in blue led by Rando, their masked leader. Rando is skilled in martial arts, and trains his troops to be the same, although the group uses a variety of weapons. And in the absence of a certain bald and bearded fellow and his daughter, the lack of Joy and more than one woman in the world, Rando's Army is still alive and kicking to this day, using an abandoned military base as their headquarters. These days they seek not merely wealth and riches but instead world domination, hoping someday to make everything their turf.
Stats: [Supply: 4][Population: 7][Manufacturing Capacity: 4][Research Capacity: 2][War Capacity: 8]
>Population
210
>Supplies
4
>Materials
Research aids (+2), Hand Construction Tools, Toolbox
>Resources
6
>Buildings & infrastructure
[Small Solar Farm][Small Farm][Watchtower]
>Units
Hero/Leader – Lord Rando
Veteran Soldier x2 – Big Lincoln, Hawk Hollywood
Foreman – Porky Roy
Mechanic – Fardy Hernandez
Scout x2 – Cheese Legs, Gary the Hot Soup
Doctor – Choppy Chop
Scavenging Team – Rando’s Boys
>Gear
2x Gun Accessory, Survival kit, 10x SMGs, 3x Assault Rifles, 1x Shotgun, 2x Short Barrel Rifles, 2 Bolt-action Antiques, 3 Hunting Rifles, 5 Pistols
>Vehicles
2x Buggy, 4x Cross Motorbike
>Other
Slave Pens
Might
Resource Rumors
Works in progress: Troop Training (4/8), Resource Scouting (4/6)
>Junk
2x gun crate (empty), 7x duffel bags (empty)

1. Big Lincoln? Fuck that, he'll rip your fuckin' head off. Just fuckin' train already, you know how it is around here - the weak die while the strong survive. (Finish up training soldiers) (Progress: 4/8)

2. No Cheese Legs we are not fucking there yet stop asking. (Check out the resource rumor) (Progress: 4/6)
>>
>>1517956
Scratch that, I realized I’m spreading my actions too thin for something too large. New actions:
>>1517092
>>1517279
Make-up Turn #1 v2:
1 & 2) Continue training the 11x Teachers using all the named units, this time including the [Construction team] and [Foreman] to help with the lessons. Get feedback from the population for subjects they’re missing general education on. (Progress 4/10)

Teacher Categories: 4x Production (previously Manufacturing, Construction, Scavenge, Farming,), 3x Military (previously broad Military, Defense, Scout), 1x Research, 1x Economy (previously Logistics), 1x Medicine, 1x Support (previously Advisor)
I’ll rename the Teacher’s categories into broad subjects so I don’t have a separate name for each subject on the list, which will bloat ridiculously quick. So each Teacher within that category is assumed to be teaching a sub-category within it to share the workload, becoming progressively more specialized for each Teacher available. Or I could continue naming the subjects for each Teacher trained, but the categories are listed broadly in the stencil sheet.
>>
>>1518309
You better get your information in correct formatting before QM throws out that 96 as punishment
>>
Rolled 14, 51 = 65 (2d100)

>>1518328
Roll for Make-up Turn #1 v2.

>>1517855
>Thanks for catching that Anon, I forgot the bunker changed some stats
No problem, just want to make sure you don't get penalized for honest mistakes.
>>1518345
She wouldn't do something like that, would she?
>>
>>1518383
>She wouldn't do something like that, would she?
Well she certainly has been asking us politely to reformat for a while
>>
>>1517279
>>1518328
Turn #3:
1 & 2) Continue the slow training with the 11x Teachers using all the 25 named units, education comes first. Continue getting feedback from the population for subjects they’re missing general education on in their spare time, make opinion polls to make the process easier. (Progress: 7/10)

==================

>Faction name
National Intelligence Bureau (NIB)
>Faction Type
Government Remnant
>HQ
Fortified Township
>Specialty
Surveillance of the Fittest: Secret actions come with smaller penalty. Spies blend in easier.
Rebuild the World
>Fluff
[To be pastebined]
>Stats
6 Supply
7 Population
5 Manufacturing Cap
4 Research Cap
5 War Cap
6 Defense

==================
>Bonus
3x [Construction Materials (+6)] to Construction
>Population
210
>Supplies
6
>Resources
12
>Materials
2x [Mechanical Construction Tools], [Drilling Equipment], [Precision tools]
[Extensive Textbooks (Architecture)], [Alphabet book]
3x [Construction Materials (+6)], 4x [Regular Material Box]
==================

>Buildings & infrastructure
[Farm], [Water source]
[Micro Plant]
[Library], [School]
>Units
[Elder]
[Construction team], [Foreman], [Hero (Engineer: Construction)] – Dr. Raymond Shen
[Veteran soldier]
[Scout]
[Scavenge team]
25/210 Units/Population
>Vehicles
2x [Compact Excavator] – Construction Team, Foreman, Hero (Engineer: Construction)
2x [Skid-steer loader] – Construction Team, Foreman, Hero (Engineer: Construction)
>Gear
[Toolbox]
[Gun accessory], [Duffel bag]
[Survival kit], [Hand-held radios]
>Other
[Educational Tapes (Secret actions)], [Training Tapes (Secret actions)], [Secrecy]
>>
Rolled 71, 90 = 161 (2d100)

>>1518502
Hopefully I don't have to keep dedicating more than 3 entire turns to this.
>>
>>1518502
>>1518514
Huh. I wonder what happens when you significantly exceed the progress bar like when I got (Progress: 17/10) for training teachers.
>>
>>1518345
>>1518421

How about you fuck off, it's not like you've never made any mistakes in your life.

But for OP's sake here

==================

>Faction name
Rando's Army
>Faction Type
Bandits
>HQ
Rando Land
>Speciality
[What's that it's Shiny?]: Your forces will automatically upgrade their equipment to the best you have over time. This process can be sped up by releasing materials or supplies to your population at large.
[Raider Creed]: Most of the members of your group are too crazed to do menial tasks such as 'farm for food to feed yourselves' or 'fetch water to drink'. You will have to steal, pillage, or use slaves to satisfy basic needs. Furthermore, you are all absolutely evil and good actions will cause extensive unrest among your population.
>Fluff
After the Fall, the world turned to chaos. Men turned on men, women became scarce and the whole situation, especially in the town of Olathe, devolved into gang violence as different gangs all tried to scratch and claw their way to the top of the pyramid. Ultimately the ones who made it was a group known as Rando's Army, a group of hardened thugs in blue led by Rando, their masked leader. Rando is skilled in martial arts, and trains his troops to be the same, although the group uses a variety of weapons. And in the absence of a certain bald and bearded fellow and his daughter, the lack of Joy and more than one woman in the world, Rando's Army is still alive and kicking to this day, using an abandoned military base as their headquarters. These days they seek not merely wealth and riches but instead world domination, hoping someday to make everything their turf.

>Stats
Supply: 4
Population: 7
Manufacturing Cap: 4
Research Cap: 2
War Cap: 8
Defense: 1

==================
>Bonus
Might (+5% to attack rates)

>Population
210

>Supplies
4

>Resources
6

>Materials
Research aids (+2), Hand Construction Tools, Toolbox

>Junk
Gun Crate (Empty) x2, Duffel Bag (Empty) x7
==================

>Buildings & infrastructure
Small Solar Farm
Small Farm
Watchtower

>Tech
None

>Units
Hero/Leader – Lord Rando
Veteran Soldier x2 – Big Lincoln, Hawk Hollywood
Foreman – Porky Roy
Mechanic – Fardy Hernandez
Scout x2 – Cheese Legs, Gary the Hot Soup
Doctor – Choppy Chop
Scavenging Team – Rando’s Boys

>Vehicles
2x Buggy
4x Cross Motorbike

>Gear
2x Gun Accessory
Survival Kit
SMG x10
Assault Rifle x3
Shotgun x1
Short Barrel Rifle x2
Bolt-action Antiques x2
Hunting Rifle x3
Pistol x5

>Other
Slave Pens
Resource Rumors

>Works in Progress
Troop Training (4/8)
Resource Scouting (4/6)
>>
>>1518553
>How about you fuck off
I was kidding friend. I've made plenty of fucking mistakes in this thread. I was pulling your dick.
>>
>>1518560
>friend.
No such thing as friends around these parts, bucko.
>>
Rolled 9, 86 = 95 (2d100)

>>1517279
Guess i have to wait for my guys to come back.

1. build another/expand current farm, more food is good.

>Faction Name
Vagabundos (Treasure Borrachos)
>Faction Type
Tribals.
>HQ
Ruins.
>Specialty
Inheritors of the earth. (+30 in home, +20 Scouting and guerilla)
>Fluff
Something something Vagabundos, Something something desert, Something Ruins.
>Supplies
7
>Pop
9
>Manufacturing Cap
4
>Research Cap
3
>War Cap
7
------------------------
>Pop
270
>Supplies
7
>Resources
10
>Materials
5x research aids (+2)
Basic textbook (Mechanics)
-------------------------
>Buildings & infrastructure
[Repair shop]
[Basic farm]
[Basic solar farm]
>Units
Soldier squad
Construction team
Mechanic x2/Jason and Mason
Doctor
Shaman
scavenger
>Vehicles
cross motorbike x1
autogyro x1
Pick-up x2
Buggy x2
>Gear
1x Gun crate(Rifles)
1x Standard hunting kit, 1x Tribal hunting kit
1x portable radio
1x Hand construction tools
1X Toolbox
1x Ancient military medal.
>>
>>1518502
I'm missing something or you've fucked up and made one extra turn, despite not being allowed to?
>>
>>1520623
Make Up Turn #1 is what I'm making up for the first turn I missed, Turn #3 is for this turn. I just counted the progress by myself after estimating it from Make Up Turn #1. Circumstances could be different in-between those turns.
>>
Rolled 15, 16, 19 = 50 (3d20)

TURN #3

>>1517319
>Unbroken
1. After all, how hard it can be to develop means of making new things post-Fall... right? (5/8)
2. Now, this should do... Almost (6/8)

>>1517326
>The First American Empire
You are aware you've still didn't finish the last actions, right?
1. The classroom is already full, so no place for Engineering: 101 (0/?)
>Just for the record - this is due to the abysmal roll
2. The Vehicle Bay needs first and foremost some cleaning, because those babies weren't moved for ages (1/8)
>>1517637
If you don't make an action, don't have automated action, don't have a hero or any other means of things happening on their own - you are doing nothing. Null. Zero.

>>1517956
>>1518328
>>1518383
>>1518502
>>1518514
>National Intelligence Bureau
Honestly, I have no clue what the hell are you doing. And I really don't feel like trying to do the guessing game of what's up or where you've messed up. Keep actions and roll in single post, not fucking 5.
Turn lost.

>>1519304
>Vagabundos
Yep, scouts need to move, do some sightseeing and get back
1&2. More food is great, bigger farm is even better... but it takes to clear all that rubble first (4/10)
>>
>>1520671
1, 2, 3, 4) For Make Up Turn #1 and Turn #3 was spent training the Teachers from Turn #2, I didn't do anything else besides that.
>>
File: 1491650041675.jpg (936KB, 1920x1080px) Image search: [Google]
1491650041675.jpg
936KB, 1920x1080px
>>1520671
ALSO
>Vagabundos
A few shadows sneaked by, right before dawn. They did no hard and nothing nor nobody is missing, but it made you realise most of your soldiers are far away and there is nobody to defend you, should things come to fighting...
>>
>>1520679
*harm
>>
Rolled 46, 67 = 113 (2d100)

>>1520671
1. Continue farm expansion/construction.
"We still have hunting kits motherfucker."
2. train with whatever is in the hunting kits.

>Faction Name
Vagabundos (Treasure Borrachos)
>Faction Type
Tribals.
>HQ
Ruins.
>Specialty
Inheritors of the earth. (+30 in home, +20 Scouting and guerilla)
>Fluff
Something something Vagabundos, Something something desert, Something Ruins.
>Supplies
7
>Pop
9
>Manufacturing Cap
4
>Research Cap
3
>War Cap
7
------------------------
>Pop
270
>Supplies
7
>Resources
10
>Materials
5x research aids (+2)
Basic textbook (Mechanics)
-------------------------
>Buildings & infrastructure
[Repair shop]
[Basic farm]
[Basic solar farm]
>Units
Soldier squad
Construction team
Mechanic x2/Jason and Mason
Doctor
Shaman
scavenger
>Vehicles
cross motorbike x1
autogyro x1
Pick-up x2
Buggy x2
>Gear
1x Gun crate(Rifles)
1x Standard hunting kit, 1x Tribal hunting kit
1x portable radio
1x Hand construction tools
1X Toolbox
1x Ancient military medal.
>>
Rolled 2, 92 = 94 (2d100)

>>1520671
Oh is it because I didn't actually do anything with the scout?


1. Send the scout out to explore the nearby area, looking specifically for old towns and rivers
2. We will finish cleaning the vehicle bay and do the proper tuning on the vehicles
==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World (Can you explain this one to me QM?)

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 5
Population: 130
Manufacturing Cap: 5
Research Cap: 5
War Cap: 5
Defense: 5

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 6

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: None

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools

Other: None
>>
>>1520797
>2
Why are we still here just to suffer?
>>
Rolled 93, 65 = 158 (2d100)

>>1520671
1. Finish up the research for recycling. 5/8
2. Finish up the water treatment facility. 6/8

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
120
>Supplies
7
>Resources
8
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 10 Research Aids (+2)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well]
[Hydroponics]
[Library]
[Well Fortified Entrance]
>Tech
[Improvised Construction Materials]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
TURN #4
May may, that amount of posters...

>>1520694
>Vagabundos
1. Looks about clear. Now it's time to dig with bare hands and hoe everything with good will... (6/10)
2. Let's see... a couple of wired snares, a bow, a bear trap... a baby seal club?! (6/8)

>>1520797
>The First American Empire
Never mind, I've fucked up, so in next turn roll 3d100 to catch up that wasted scout move. My fault.
2. The Bay is clear, the vehicles are up and running and the soldiers are currently in the middle of embarking and disembarking training. (7/8).

>>1520984
>Unbroken
1. Plastics here, metal... I'm not sure we have furnace to melt metal. Anyway, plastics here
>Tech
+ [Improvised Recycling]
2. It looks like a big waste container, filled with layers of sand and charcoal. Supposedly it makes water much safer to drink. Supposedly the taste can be ignored.
+ [Ad Hoc Water Purifier]

Good rolls and good night
>>
>>1521407
Last second before I turned off my computer
>Unbroken
- 1 Resources
>>
Rolled 62, 61 = 123 (2d100)

>>1521407
>a baby seal club?!
A holy weapon has been obtained.

1. continue construction/expansion of the farm.
2. Finish Hunting kit training.


>Faction Name
Vagabundos (Treasure Borrachos)
>Faction Type
Tribals.
>HQ
Ruins.
>Specialty
Inheritors of the earth. (+30 in home, +20 Scouting and guerilla)
>Fluff
Something something Vagabundos, Something something desert, Something Ruins.
>Supplies
7
>Pop
9
>Manufacturing Cap
4
>Research Cap
3
>War Cap
7
------------------------
>Pop
270
>Supplies
7
>Resources
10
>Materials
5x research aids (+2)
Basic textbook (Mechanics)
-------------------------
>Buildings & infrastructure
[Repair shop]
[Basic farm]
[Basic solar farm]
>Units
Soldier squad
Construction team
Mechanic x2/Jason and Mason
Doctor
Shaman
scavenger
>Vehicles
cross motorbike x1
autogyro x1
Pick-up x2
Buggy x2
>Gear
1x Gun crate(Rifles)
1x Standard hunting kit, 1x Tribal hunting kit
1x portable radio
1x Hand construction tools
1X Toolbox
1x Ancient military medal.
>>
>>1520671

You forgot me m8

>>1518309
>>1518553
>>
Rolled 65, 53, 5 = 123 (3d100)

>>1521407
1.The researchers we have should start researching better preservation techniques so the food we make can be stored and transported for longer
2.We should start expanding on the greenhouse if possible to make it a medium greenhouse
3.Lets finish up training those two squads of soldiers so we can go whoop some raider ass when needed
==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World (Can you explain this one to me QM?)

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 5
Population: 130
Manufacturing Cap: 5
Research Cap: 5
War Cap: 5
Defense: 5

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 6

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: None

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools

Other: None
>>
File: EWC.png (29KB, 707x279px) Image search: [Google]
EWC.png
29KB, 707x279px
Rolled 50, 76, 58, 3 = 187 (4d100)

>>1521407

Well might as well roll up a turn 4 and this turn too so I'm not a million turns behind by the time I come back tomorrow

Turn 4

Action 1:
The Wastes are many things but none moreso than boring. It's time we livened this place up a bit with the Rando Army's favorite pastime - PRO WRESTLING. Hey, some of the soldiery types can train there as well. Does anyone have the balls to try to take Big Lincoln down in the ring? (Build a wrestling ring and form the EWC - Eternal Wrestling Championship for the purpose of both entertainment and training.
Action 2: Hey hey hey, you want to be badass in that new wrestling ring, right? Well guess what, yer gonna have to train for it! (Finish training soldiers - Progress: 4/8)

Current Turn:
Action 1: Alright ya shits let's get to finding some good shit. There's lots of junk out there in the wastes and some of it can be pretty useful. Go hit up around that stash too. (Send scavenging squad to scavenge all the resources around the resource spot we (probably?) found. Use the buggies to aid with retrieval)
Action 2. Keep working on the EWC ring


==================

>Faction name
Rando's Army
>Faction Type
Bandits
>HQ
Rando Land (Military Base)
>Speciality
[What's that it's Shiny?]: Your forces will automatically upgrade their equipment to the best you have over time. This process can be sped up by releasing materials or supplies to your population at large.
[Raider Creed]: Most of the members of your group are too crazed to do menial tasks such as 'farm for food to feed yourselves' or 'fetch water to drink'. You will have to steal, pillage, or use slaves to satisfy basic needs. Furthermore, you are all absolutely evil and good actions will cause extensive unrest among your population.
>Fluff
https://pastebin.com/Aej5y8Eb
>Stats
Supply: 4
Population: 7
Manufacturing Cap: 4
Research Cap: 2
War Cap: 8
Defense: 1

==================
>Bonus
Might (+5% to attack rates)

>Population
210

>Supplies
4

>Resources
6

>Materials
Research aids (+2), Hand Construction Tools, Toolbox

>Junk
Gun Crate (Empty) x2, Duffel Bag (Empty) x7
==================

>Buildings & infrastructure
Small Solar Farm
Small Farm
Watchtower

>Tech
None

>Units
Hero/Leader – Lord Rando
Veteran Soldier x2 – Big Lincoln, Hawk Hollywood
Foreman – Porky Roy
Mechanic – Fardy Hernandez
Scout x2 – Cheese Legs, Gary the Hot Soup
Doctor – Choppy Chop
Scavenging Team – Rando’s Boys

>Vehicles
2x Buggy
4x Cross Motorbike

>Gear
2x Gun Accessory
Survival Kit
SMG x10
Assault Rifle x3
Shotgun x1
Short Barrel Rifle x2
Bolt-action Antiques x2
Hunting Rifle x3
Pistol x5

>Other
Slave Pens
Resource Rumors

>Works in Progress
Troop Training (4/8)
Resource Scouting (4/6)
>>
Rolled 55, 1 = 56 (2d100)

>>1521407
1. Let us fix that. Rev up the construction machines it is time to make a smelter for the recycled metal.
2. On that note we need to find a way to turn the raw resources into better tools. To the library and old research! There might be something about old forging techniques, or if we are lucky 3-D printing. I can be hopeful, can't I?

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
120
>Supplies
7
>Resources
7
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 10 Research Aids (+2)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well], [Ad Hoc Water Purifier]
[Hydroponics]
[Library]
[Well Fortified Entrance]
>Tech
[Improvised Construction Materials]
[Improvised Recycling]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
>>1522399
No I can't apparently.
>>
>>1522399
>1
Oh no man
>>
I'm a builder veteran. Is there room?
>>
>>1522492
QM is asleep right now, but I'll be she will take anyone that knows what the fuck they are doing kek
>>
>>1522492
Should be, you'll get a single turn to make up though, unfortunately. So you'll be roughly 3 turns behind.
>>1522522
Also this.
>>
Faction Name: New Unity
Faction Type: Survivors
HQ: Fortified Township
Fluff: The town of New Unity exists for two reasons: stubborn determination and absolute cooperation. When the world collapsed the remote town found itself on its own. After the refugees came bandits, raiders, and mutants. These taught the town the most fundamental lessons that defense was paramount, and that if the town was going to survive in this new world it would need to all be on the same page. Private property was scrapped, the old position of mayor discarded, and the town moved to a pure democracy in which critical matters were voted on by the entire town and voting was compulsory. Goods were shared between neighbors and the treat of exile keeps everyone working hard. Even then it is hardly necessary, as the citizens of New Unity are all too aware of the brutal hardships that lie outside of the territory they've carved out and pacified.

The townspeople of New Unity see this new world as their oyster. An oyster to be cracked with the buttstock of a laser musket and farmed with the best tools this broken world can produce. A new world order starts here.
>>
>>1520671
>>1521407
Say, since this is a builder game, we can't attempt to coop with people, can we? Because of its fairly competitive nature and all that?
>>
>>1522698
No there is Diplomacy in this game. I think it's in the rules
>>
>>1522698
>>1522715
There is. A Civ can have at most 1 ally to start with until they've had extensive relations, then they can have more join their alliance. That sounds tenuous, so I'm not sure if those relations are expected to last for any length of time or without a lot of skulduggery.
>>
>>1522492
There is plenty of room...

>>1522644
... and you could make a shopping list ahead of time, along with 5d20 roll. Now probably you are sleeping yourself.
>>
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289KB, 1240x1753px
Rolled 1, 8, 19 = 28 (3d20)

TURN #5
On a side-note, it's really helpful when you write down progress in your actions when still continuing them, like randomperson does. Not mandatory or anything, but just helpful.

>>1521437
>Vagabundos
1. No, seriously, that was just a metaphor with using good will instead of hoe! (9/10)
2. At least the hunting guys have proper tools to carry on with their stuff
- Hunting Kit, Tribal Hunting Kit
+ Hunting Crew [Tribal]

>>1521458
>The First American Empire
This should be in your stat-block
6 Supply
4 Population
4 Manufacturing Cap
6 Research Cap
5 War Cap
2 Defense
===
Population: 120
Silly question, since I'm not native speaker (as if it wasn't obvious already) - it's THE first empire, or just first empire? Because I'm a bit lost, since you started with "the" and then dropped it. English articles make absolutely no sense and are untranslatable to my own language, so I'm just curious.
1. Pickes are great. As long as you have enough jars. And water. And vinegar. And lids to the jars. And storage space... Pickes are great! (5/8)
2. Greenhouses would be easier to make if they didn't require large panels of glass and non-perforated transparent foil to build. But hey, at least the supports can be made out of whatever! (1/8)
3. The training might take a bit longer than anticipated. Turns out the trucks are only with manual gear (7/8)

>>1521447
>Rando's Army: TURN #3
1. Man, why do you have to scream so much? Daddy issues or something? Better check out those guns. Do I look badass with this piece? (5/8)
2. And so Cheese Legs and Gary disappeared behind that hill over there. Fucking finally.
>Scouts send
>>1521873
>Rando's Army
1&4. Anyone saw my luchador mask? (3/8)
2. Let's call it a day and let's call it a training! Now everyone - badass pose with guns!
+ Soldier squad [Suppressive]
- Assault Rifles, Short Barrel Rifles and 5x SMG
3. Wait a minute. Fuck Gary, but shouldn't we wait for at least Cheese Legs to get back? (3/8)

>>1522399
>Unbroken
1. An investigation to see if there was any connection between experimental smelter and lab explosion prevents any further works, stalling them (1/8)
>Stalled action - impossible to continue in next turn
2. The entire lab looks like a bomb went off inside. In a way, it did - someone left a nitrated foil right next to a heat source. Fortunately, nobody died, but for now, the research team is in the ambulatory with minor burns and major bruises, while the entire lab will take a while to clean up. Let's just hope nothing irreplacable wasn't damaged...
- 2 Research Aids
>Until the lab is repaired, Research Cap goes to 5. It won't go back to full capacity for a while even after repairs.
>>
Rolled 57, 81 = 138 (2d100)

>>1524227

1. Finish the farm.
2. have Jason, Mason and our shaman begin researching the hunting weapons so we can make more.
>>
>>1524227
>Silly question, since I'm not native speaker (as if it wasn't obvious already) - it's THE first empire, or just first empire? Because I'm a bit lost, since you started with "the" and then dropped it. English articles make absolutely no sense and are untranslatable to my own language, so I'm just curious.
It's the “First American Empire." It can be abbreviated to "First American Empire" because you'll precede the name with the if you were to refer to it by its full name, or “the First American Empire” in a sentence.
Polish is your native language, correct?
>>
>>1524255
Shit, forgot the rest.

>Faction Name
Vagabundos (Treasure Borrachos)
>Faction Type
Tribals.
>HQ
Ruins.
>Specialty
Inheritors of the earth. (+30 in home, +20 Scouting and guerilla)
>Fluff
Something something Vagabundos, Something something desert, Something Ruins.
>Supplies
7
>Pop
9
>Manufacturing Cap
4
>Research Cap
3
>War Cap
7
------------------------
>Pop
270
>Supplies
7
>Resources
10
>Materials
5x research aids (+2)
Basic textbook (Mechanics)
-------------------------
>Buildings & infrastructure
[Repair shop]
[Basic farm]
[Basic solar farm]
>Units
Soldier squad
Hunting crew
Construction team
Mechanic x2/Jason and Mason
Doctor
Shaman
scavenger
>Vehicles
cross motorbike x1
autogyro x1
Pick-up x2
Buggy x2
>Gear
3x semi-auto rifles
1x portable radio
1x Hand construction tools
1X Toolbox
1x Ancient military medal.
>>
>>1524258
This is what I meant. Thanks for answering for me Anon
>>
Rolled 17, 37 = 54 (2d100)

>>1524227
1.Lets finish researching how to preserve our precious food. We'll bring bountiful nutrients to the Americans even if it kills them!(5/8)
2.The soldiers will learn stick even if we have to beat it in them(7/8)

==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 4
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 2

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 6

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: None

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools

Other: None


Sorry about that QM. I don't know how I fucked up my stats that bad
>>
>>1524227
I had a question about one of the Government Remnant's specialties. The "Rebuilding Civilization" specialty doesn't have a set bonus to becoming "powerful" so how does it work?
>>
>>1524348
I think it's just if you do something long enough, it automatically does it in order of whichever was done the most.
>>
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>>1524348
It's one big secret. Keep building, have fun and you will learn one day, when the bonus arrives
>>
>>1524385
Ah alright, Patience.

Not going to get anything with these rolls though
>>
>>1524335
>>1524392
>Not going to get anything with these rolls though
If it's too low for you to reliably get anything, you could always merge them to speed up the more vital actions.
>>
Rolled 14, 77 = 91 (2d100)

>>1524227
1&2. Fix the lab.
On hold: Smelter 1/8

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
[5] 10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
120
>Supplies
7
>Resources
7
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 8 Research Aids (+2)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well], [Ad Hoc Water Purifier]
[Hydroponics]
[Library]
[Well Fortified Entrance]
>Tech
[Improvised Construction Materials]
[Improvised Recycling]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
Rolled 16, 1, 17, 2, 14 = 50 (5d20)

>>1522644
Rolling for New Unity's shopping list.

Point Buy
School 20
Animal Shed 15
Workshop 15
Farm 20
Horses (6) 5
Poultry (20) 5
Gun Crate 5
Searchers 15
>>
TURN #6
By the way, happy Children's Day!

>>1524255
>>1524261
>Vagabundos
1. Rubble cleared, new space gained, ground softened... maybe there is no soil, but hey, it's something!
+ Enlarged Basic Farm
2. Surely, a better trap than a cartboard box with a stick must be possible [5/6]

>>1524335
>The First American Empire
1. So far we are probably going to have to kill some junker for jar lids... (5/8)
2. Apparently the stick-beating technique works better than trying to explain the whole clutch thing
2x Soldier Squad [Motorised - light trucks]

>>1524424
>Unbroken
1&2. What a mess... Sure it was just some nitrates? Just look at this melted plastic here... (5/8)
>Work on smelter can continue
>>
Rolled 78, 93 = 171 (2d100)

>>1524663
1.Even if we have to boil down our dead to make the material necessary, we will preserve our food at all costs!(5/8)
2.It's time to turn our focus back to the Greenhouse so we have food to preserve(1/8)

==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 4
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 2

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 6

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: None

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools

Other: None


HIGH ENERGY ROLLS
>>
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>>1524656
https://www.youtube.com/watch?v=CbkGdKU4MnY
And if you never saw this movie - you damn should

Foreman, Hand Construction Tools, Toolbox
Hero (Mechanic), give him or her a name, everything else is handled on auto
Repair shop, APC, 2x Armored Car, 4x Heavy Truck, 2x Technical, 4x Light Truck, Engineer, 3x Mechanic, 5x Resources, 1x Supplies, 4x Regular Material Box, Precission Tools, Extensive Textbooks (Mechanics: Cars)
Doctor
3x Gun crates, 3x Duffel Bag, 3x Gun accessory, Heavy ordnance (team weapon), 3x Soldier squad, Infantry Handbook
Scavenger team

Have fun with that firepower.
>>
>>1524755
Should also come with a scout in the last group, sorry!
>>
>>1524755
>APC
Hot damn, Unity
>>
Rolled 49, 48 = 97 (2d100)

>>1524663
1. Finish researching the hunting weapons.
2. Build a well.
>>
>>1524770
Of course.


>Faction Name
Vagabundos (Treasure Borrachos)
>Faction Type
Tribals.
>HQ
Ruins.
>Specialty
Inheritors of the earth. (+30 in home, +20 Scouting and guerilla)
>Fluff
Something something Vagabundos, Something something desert, Something Ruins.
>Supplies
7
>Pop
9
>Manufacturing Cap
4
>Research Cap
3
>War Cap
7
------------------------
>Pop
270
>Supplies
7
>Resources
10
>Materials
5x research aids (+2)
Basic textbook (Mechanics)
-------------------------
>Buildings & infrastructure
[Repair shop]
[Enlarged Basic farm]
[Basic solar farm]
>Units
Soldier squad
Hunting crew
Construction team
Mechanic x2/Jason and Mason
Doctor
Shaman
scavenger
>Vehicles
cross motorbike x1
autogyro x1
Pick-up x2
Buggy x2
>Gear
3x semi-auto rifles
1x portable radio
1x Hand construction tools
1X Toolbox
1x Ancient military medal.
>>
>>1524755
>all this firepower

Good god I was expecting a town with an army not an army with a town. How many turns should I take?
>>
>>1524818
You have your standard turn and one "make up" turn. I hope you don't mind, especially given all the flashy toys
>>
>>1524818
It's like Prussia all over again
>>
>>1524839
Prussian most definitely didn't have Very Low (2) War Capacity.
>>
>>1524848
Ah of course. A Columbian cartel with Cold War surplus?
>>
>>1524852
And a really tall picket fence
>>
Rolled 59, 45 = 104 (2d100)

>How many guns do these crates and duffel bags have? It gives me a variable number in the rules and I want to include the number of weapons in an armory tab.
Faction Name: New Unity
Faction Type: Survivors
HQ: Fortified Township
Fluff: The town of New Unity exists for two reasons: stubborn determination and absolute cooperation. When the world collapsed the remote town found itself on its own. After the refugees came bandits, raiders, and mutants. These taught the town the most fundamental lessons that defense was paramount, and that if the town was going to survive in this new world it would need to all be on the same page. Private property was scrapped, the old position of mayor discarded, and the town moved to a pure democracy in which critical matters were voted on by the entire town and voting was compulsory. Goods were shared between neighbors and the treat of exile keeps everyone working hard. Even then it is hardly necessary, as the citizens of New Unity are all too aware of the brutal hardships that lie outside of the territory they've carved out and pacified. The townspeople of New Unity see this new world as their oyster. An oyster to be cracked with the buttstock of a laser musket and farmed with the best tools this broken world can produce. A new world order starts here.

>Stats
Fortified Town
11 Supply
4 Population
1 Manufacturing Cap
3 Research Cap
2 War Cap
1 Defense
==================
Speciality:
Cockroaches of the Apocalypse: Bonus to salvaging/scavenging, and survival-oriented actions (+15).
>Population
10 (120)
>Supplies
10(+1)
>Resources
0
>Materials
4x Regular Material Box
>Junk
==================
>Buildings & infrastructure
[School]
[Animal Shed]
[Farm (Sustainable)]
[Farm (Excellent)]
[Water Source (Excellent)]
[Repair Shop]
[Workshop]
>Tech

>Units
3x Soldier squad
Scavenger team
>Personnel
Scout
Foreman
Veronika Jones (Hero Mechanic)
Doctor
>Vehicles
APC
2x Armored Car
4x Heavy Truck
2x Technical
4x Light Truck
>Gear
5x Resources, Precission Tools, Extensive Textbooks (Mechanics: Cars), 3x Gun crates, 3x Duffel Bag, 3x Gun accessory, 1 105mm Howitzer, Infantry Handbook, Hand Construction Tools, Toolbox, 6x Horses, 20x Poultry
>Other

1. Send out the [Scavenger Team] with a [Scout] to look around for other settlements or groups of people.
[+15 from Specialty]

2. Research [Sanitation]
The town of Unity is large and is growing larger every month as refugees are added and children are born. To ensure the health of the township new methods of ensuring the drinking and irrigation waters are uncontaminated and treated need to be developed.
>>
>>1524945
It goes like this:
Duffel bags are completely random stuff, with absolutely no control what's inside. It can be a snub-nose revolver, an entire collection of random guns or it could be a NTW-20.
Gun crates are whatever you want them to be, but you can't control the number of things inside.
I'm making under-the-hood rolls in both cases, for obvious reasons having much more rolling to do when it comes to duffel bags

Also, you still have your 2nd turn to make
>>
>>1524945
And a team weapon is not a towed artillery piece. As you might notice, towed artillery is billed separetely in the possible starting inventory list.
At best a team weapon can be a light mortar. That's why they are 4 times chaper to buy as a starter, too.
>>
Rolled 44, 51 = 95 (2d100)

Faction Name: New Unity
Faction Type: Survivors
HQ: Fortified Township
Fluff: The town of New Unity exists for two reasons: stubborn determination and absolute cooperation. When the world collapsed the remote town found itself on its own. After the refugees came bandits, raiders, and mutants. These taught the town the most fundamental lessons that defense was paramount, and that if the town was going to survive in this new world it would need to all be on the same page. Private property was scrapped, the old position of mayor discarded, and the town moved to a pure democracy in which critical matters were voted on by the entire town and voting was compulsory. Goods were shared between neighbors and the treat of exile keeps everyone working hard. Even then it is hardly necessary, as the citizens of New Unity are all too aware of the brutal hardships that lie outside of the territory they've carved out and pacified. The townspeople of New Unity see this new world as their oyster. An oyster to be cracked with the buttstock of a laser musket and farmed with the best tools this broken world can produce. A new world order starts here.

>Stats
Fortified Town
11 Supply
10 Population
1 Manufacturing Cap
3 Research Cap
2 War Cap
1 Defense
==================
Speciality:
Cockroaches of the Apocalypse: Bonus to salvaging/scavenging, and survival-oriented actions (+15).
>Population
10 (120)
>Supplies
10(+1)
>Resources
0
>Materials
4x Regular Material Box
>Junk
==================
>Buildings & infrastructure
[School]
[Animal Shed]
[Farm (Sustainable)]
[Farm (Excellent)]
[Water Source (Excellent)]
[Repair Shop]
[Workshop]
>Tech

>Units
3x Soldier squad
Scavenger team
>Personnel
Scout
Foreman
Veronika Jones (Hero Mechanic)
Doctor
>Vehicles
APC
2x Armored Car
4x Heavy Truck
2x Technical
4x Light Truck
>Gear
5x Resources, Precission Tools, Extensive Textbooks (Mechanics: Cars), 3x Gun crates, 3x Duffel Bag, 3x Gun accessory, 1 Mortar, Infantry Handbook, Hand Construction Tools, Toolbox, 6x Horses, 20x Poultry
>Other

1. Research [Ammunition Production]
While scavenging for ammunition is possible, it would be more profitable for New Unity to fully embrace its self-sufficiency and develop its own ammunition. It might not be pre-Fall quality, but it'll be good enough.

2. [Scavenge]
+Scavenger Team
+Specialty

New Unity has expansion plans, but it needs wood and stone for building materials to increase housing and create an adequate stockpile for other construction projects later down the line.
>>
>>1524755
Why do you get all the cool vehicles dammit?
>>
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>>1525010
Raid him

Ok, I'll be going in 10, so if any of you still has a post to make, go ahead.
>>
>>1525073
Goodnight QM
>>
Last turn:
1. The adventures of Gary the Hot Soup and Cheese Legs continues...what will they find in the promised land? (Check out that research rumor)
2. No, no, no, this will never do...we need more random chairs and tables around for the wrestlers to smash each other with! (Keep working on the arena)
This turn:
1. Gettin' fuckin' thirsty man, it's gonna suck ass but we'll have to build a well pretty soon so we won't die of thirst down the line. Porky Roy will show you how, that's his thing. (Dig a deep well to use as a permanent water source)
2. Now that we got some boys to keep us safe let's work on getting shit from the surrounding area. Food, weapons, anything useful. Shit man, maybe we'll even find a few porno mags out there.. (Use scavenger squad to look for useful things and get a grasp on the general surroundings)

==================

>Faction name
Rando's Army
>Faction Type
Bandits
>HQ
Rando Land (Military Base)
>Speciality
[What's that it's Shiny?]: Your forces will automatically upgrade their equipment to the best you have over time. This process can be sped up by releasing materials or supplies to your population at large.
[Raider Creed]: Most of the members of your group are too crazed to do menial tasks such as 'farm for food to feed yourselves' or 'fetch water to drink'. You will have to steal, pillage, or use slaves to satisfy basic needs. Furthermore, you are all absolutely evil and good actions will cause extensive unrest among your population.
>Fluff
https://pastebin.com/Aej5y8Eb
>Stats
Supply: 4
Population: 7
Manufacturing Cap: 4
Research Cap: 2
War Cap: 8
Defense: 1

==================
>Bonus
Might (+5% to attack rates)

>Population
210

>Supplies
4

>Resources
6

>Materials
Research aids (+2), Hand Construction Tools, Toolbox

>Junk
Gun Crate (Empty) x2, Duffel Bag (Empty) x7
==================

>Buildings & infrastructure
Small Solar Farm
Small Farm
Watchtower

>Tech
None

>Units
Hero/Leader – Lord Rando
Veteran Soldier x2 – Big Lincoln, Hawk Hollywood
Foreman – Porky Roy
Mechanic – Fardy Hernandez
Scout x2 – Cheese Legs, Gary the Hot Soup
Doctor – Choppy Chop
Scavenging Team – Rando Thieves
Soldier Squad x1 - Rando Raiders

>Vehicles
2x Buggy
4x Cross Motorbike

>Gear
2x Gun Accessory
Survival Kit
SMG x10
Assault Rifle x3
Shotgun x1
Short Barrel Rifle x2
Bolt-action Antiques x2
Hunting Rifle x3
Pistol x5

>Other
Slave Pens
Resource Rumors

>Works in Progress
Eternal Wrestling Championship ring (3/8)
Resource Scouting (better be the real deal this time) (3/8)
>>
>>1525088
I didn't retire yet

>>1525094
Roll for it
>>
Rolled 1, 78, 5, 12 = 96 (4d100)

>>1525094

fug
>>
>>1525098
Shhhhhhhh it's time for bed
>>
Rolled 8, 8, 1 = 17 (3d20)

TURN #7
Daily reminder that when I'm sleeping, you can make your next move, so I will be able to update during my morning and thus we will be able to push out another turn in the same time-frame.

>>1524705
>The First American Empire
1. *Actual costs not included
>Tech
[Improvised Food Preservation]
-1 Resources
2. Foil! A real, genuine foil! Well, mostly old plastic bottles cut into straps and combines, but still - foil! This be good! (6/8)

>>1524770
>>1524773
>Vagabundos
1. If you add string to the stick, the trap is twice as effective. Entire tribe ponders on this genius invention.
>Tech
[Primitive Hunting Gear]
2. With good will hoes and better intention shovels? (1/10)

>>1524945
>>1525005
You should have 300 Population and 16 Resources
>New Unity
44 51
1. This might take a while with just blind searching for settlements (6/8)
2. But surely the water is good. It doesn't glow in the dark, which means it must fine (1/10)
3. It would be also good if Unity had at least a smithy stand, not to mention a half-assed workshop. (0/?)
>This is due to low roll modified by your cap
4. While the best junkers in the town are busy preparing for scouting venture, it's on the common people to look for new resources (7/8)

>>1525094
>>1525111
>Rando's Army
1. While a new scav party was preparing to look out for new resources, they've instead went out to look for new place for themselves! Woldn't be a problem, if those bastards didn't took a buggy and a bunch of guns! Word around the base goes that when all work and no fun, bandit goes dull. Meanwhile, Cheese Legs and Gary still didn't showed up back.
- 10 population
- Buggy
- 3 SMGs, 2 Hunting Rifles, Shotgun
>Plus you've already used up some guns on outfitting your squad previously
2. At least it's not a full-scale mutinity. Most boys were too busy watching wrestling
+ EWC Arena
3. Which would explain why not even Porky Roy showed up to organise the digging...
4. ... and there was nobody to send out left. Too risky right now. It would be really bad if this whole running away bullshit became a routine.


Good night everyone, since it's really, really late here.
>>
Rolled 23, 83, 27, 100 = 233 (4d100)

>>1524663
Missed Turn: 1&2. Fix the lab.
This Turn: 1&2. Fix the lab, try to find out what caused the explosion.
On hold: Smelter 1/8

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
[5] 10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
120
>Supplies
7
>Resources
7
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 8 Research Aids (+2)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well], [Ad Hoc Water Purifier]
[Hydroponics]
[Library]
[Well Fortified Entrance]
>Tech
[Improvised Construction Materials]
[Improvised Recycling]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
>>1525313
Sorry, lab fixing is at 5/8. Not that it matters.
>>
Rolled 46, 99 = 145 (2d100)

>>1525262
1.We need to gain valuable resources. In the past we would invade a country, but now we must scavenge the remains of America. (Hoping this doesn't take a scout because my scout has been missing for two weeks)
2.The struggle for delicious food is almost done my brothers and sisters! (6/8)

==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 4
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 2

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 5

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: Improvised food Preperation

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools

Other: None
>>
>>1525262
>With good will hoes and better intention shovels?
I do not understand what this means.
>>
>>1525326
>99
Is this what it feels like to win the lottery and then fall into a coma?
>>1525313
Nice 100 Anon
>>
Rolled 87, 21 = 108 (2d100)

>>1525262
Faction Name: New Unity
Faction Type: Survivors
HQ: Fortified Township
Fluff: The town of New Unity exists for two reasons: stubborn determination and absolute cooperation. When the world collapsed the remote town found itself on its own. After the refugees came bandits, raiders, and mutants. These taught the town the most fundamental lessons that defense was paramount, and that if the town was going to survive in this new world it would need to all be on the same page. Private property was scrapped, the old position of mayor discarded, and the town moved to a pure democracy in which critical matters were voted on by the entire town and voting was compulsory. Goods were shared between neighbors and the treat of exile keeps everyone working hard. Even then it is hardly necessary, as the citizens of New Unity are all too aware of the brutal hardships that lie outside of the territory they've carved out and pacified. The townspeople of New Unity see this new world as their oyster. An oyster to be cracked with the buttstock of a laser musket and farmed with the best tools this broken world can produce. A new world order starts here.

>Stats
Fortified Town
11 Supply
10 Population
1 Manufacturing Cap
3 Research Cap
2 War Cap
1 Defense
==================
Speciality:
Cockroaches of the Apocalypse: Bonus to salvaging/scavenging, and survival-oriented actions (+15).
>Population
10 (300)
>Supplies
10(+1)
>Resources
16
>Materials
4x Regular Material Box
>Junk
==================
>Buildings & infrastructure
[School]
[Animal Shed]
[Farm (Sustainable)]
[Farm (Excellent)]
[Water Source (Excellent)]
[Repair Shop]
[Workshop]
>Tech

>Units
3x Soldier squad
Scavenger team
>Personnel
Scout
Foreman
Veronika Jones (Hero Mechanic)
Doctor
>Vehicles
APC
2x Armored Car
4x Heavy Truck
2x Technical
4x Light Truck
>Gear
Precission Tools, Extensive Textbooks (Mechanics: Cars), 3x Gun crates, 3x Duffel Bag, 3x Gun accessory, 1 Mortar, Infantry Handbook, Hand Construction Tools, Toolbox, 6x Horses, 20x Poultry
>Other

1. Resource Hunt [7/8]
[+15 Specialty]

2. Settlement Scouting [6/8]
[+15 from Specialty]
[Scavenger Team][Scout]
>>
>>1525330
Long story short - you don't have just about any tools. And you can't replace tools with good will and better intentions, right?
>>
TURN #8
Not that it will affect amount of turns proper today, but just for the record: I'm making preparations for a party, so I might be a bit absent-minded today. Tomorrow I won't be present at all starting from (my) afternoon, so despite everyone having a free day, the game will be on hold.
Also, since I keep forgetting about it myself, from now on resources will be consumed when the action starts, not when it finishes. Which also means Rando's Army used 1 Resources last turn when building the wrestling ring.

>>1525313
>Unbroken
1-4. The lab is finally cleared and slowly going back to being fully operational state. Not only nothing essential was damaged, but it turns out, one of the sensors survived the explosion, recording the atmosphere in the lab and all the processes that lead and followed the explosion, with full data bank. The applications of this knowledge seem almost limitless.
+ Research Analysis (+8)
- 1 Resources
>Tech
[High Energy Chemistry (™)]
>This technology is faction-specific. It can be used by the faction, within the faction, but can't be traded nor improved itself.
>Current Research Cap is 9, it will grow by 1 each turn, until returning to full capacity.

>>1525326
>The First American Empire
1. The scavenging team is slowly preparing for departure (2/8)
2. After countless material shortcomings, the greenhouse is finally expanded, greatly increasing its size
+ Expanded Basic Greenhouse
- 1 Resources

>>1525381
>New Unity
1. Group of volunteers went out scavenging
>Scav party sent
2. Meanwhile the proper scouting party went out for a trek into the wastes, looking for signs of other settlements and points of interest
>Scouting group sent
>>
Rolled 80, 29 = 109 (2d100)

>>1527376
>Parties
I love parties

1.The scouts must be prepped for resources to feed the hungry American industrial machine (2/8)
2.The entire might of our power will be used to collect the resources need (2/8)

==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 4
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 2

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 4

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: Improvised food Preperation

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools
>>
Rolled 12, 54 = 66 (2d100)

Faction Name: New Unity
Faction Type: Survivors
HQ: Fortified Township
Fluff: The town of New Unity exists for two reasons: stubborn determination and absolute cooperation. When the world collapsed the remote town found itself on its own. After the refugees came bandits, raiders, and mutants. These taught the town the most fundamental lessons that defense was paramount, and that if the town was going to survive in this new world it would need to all be on the same page. Private property was scrapped, the old position of mayor discarded, and the town moved to a pure democracy in which critical matters were voted on by the entire town and voting was compulsory. Goods were shared between neighbors and the treat of exile keeps everyone working hard. Even then it is hardly necessary, as the citizens of New Unity are all too aware of the brutal hardships that lie outside of the territory they've carved out and pacified. The townspeople of New Unity see this new world as their oyster. An oyster to be cracked with the buttstock of a laser musket and farmed with the best tools this broken world can produce. A new world order starts here.

>Stats
Fortified Town
11 Supply
10 Population
1 Manufacturing Cap
3 Research Cap
2 War Cap
1 Defense
==================
Speciality:
Cockroaches of the Apocalypse: Bonus to salvaging/scavenging, and survival-oriented actions (+15).
>Population
10 (300)
>Supplies
10(+1)
>Resources
16
>Materials
4x Regular Material Box
>Junk
==================
>Buildings & infrastructure
[School]
[Animal Shed]
[Farm (Sustainable)]
[Farm (Excellent)]
[Water Source (Excellent)]
[Repair Shop]
[Workshop]
>Tech

>Units
3x Soldier squad
Scavenger team
>Personnel
Scout
Foreman
Veronika Jones (Hero Mechanic)
Doctor
>Vehicles
APC
2x Armored Car
4x Heavy Truck
2x Technical
4x Light Truck
>Gear
Precission Tools, Extensive Textbooks (Mechanics: Cars), 3x Gun crates, 3x Duffel Bag, 3x Gun accessory, 1 Mortar, Infantry Handbook, Hand Construction Tools, Toolbox, 6x Horses, 20x Poultry
>Other

>Scavenger Party and Scouting Party are both in the field

1. Research Sanitation 1/8

2. Expand New Unity

Unitarians have begun the construction and settlement of areas outside the immediate walled outskirts of New Unity proper, creating armed hamlets nearby the town and thus expanding its influence over the area.
>>
Rolled 27, 41 = 68 (2d100)

>>1527376
1. Back to constructing the smelter now that everything is back in order. 1/8
2. As well it is about time we sent out a group to scout the surrounding area and see what we are dealing with.

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
[9 +1/turn until back to max] 10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
120
>Supplies
7
>Resources
6
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 8 Research Aids (+2), Research Analysis (+8)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well], [Ad Hoc Water Purifier]
[Hydroponics]
[Library]
[Well Fortified Entrance]
>Tech
[Improvised Construction Materials]
[Improvised Recycling]
[High Energy Chemistry (™)]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
Rolled 48, 8 = 56 (2d100)

>>1527214
Oh!
>>1525262
1. Research better tools like shovels.
Where do i put tech in my stencil?


>Faction Name
Vagabundos (Treasure Borrachos)
>Faction Type
Tribals.
>HQ
Ruins.
>Specialty
Inheritors of the earth. (+30 in home, +20 Scouting and guerilla)
>Fluff
Something something Vagabundos, Something something desert, Something Ruins.
>Supplies
7
>Pop
9
>Manufacturing Cap
4
>Research Cap
3
>War Cap
7
------------------------
>Pop
270
>Supplies
7
>Resources
10
>Materials
5x research aids (+2)
Basic textbook (Mechanics)
-------------------------
>Buildings & infrastructure
[Repair shop]
[Enlarged Basic farm]
[Basic solar farm]
>Units
Soldier squad
Hunting crew
Construction team
Mechanic x2/Jason and Mason
Doctor
Shaman
scavenger
>Vehicles
cross motorbike x1
autogyro x1
Pick-up x2
Buggy x2
>Gear
3x semi-auto rifles
1x portable radio
1x Hand construction tools
1X Toolbox
1x Ancient military medal.
>>
>>1528054
>>1527903
>>1527645
Jesus this is a bad turn for a lot of us. Winter is going to be hard on us this year
>>
Rolled 3, 75, 54, 65 = 197 (4d100)

Oh shit forgot to post last night...

Last turn
1. Shit, now we're fucked...well the guns have probably been pawned off for joy but at least now we're down those dipshits who are probably being eaten alive by rabid cockroaches or some shit. Guess now we're gonna have to go out and look for more! Let's start with gettin' back to scavenging for junk while our good scouts come back. (Send a scavenging party to get useful stuff and survey the surroundings)
2. Better get working on that well though.
This turn
1. Well I'm officially bored now...let's go fortify the fuck out of Rando Land!
2. Then we can keep digging the well. Free wrestlemania tickets to anyone who doesn't fuck up!

==================

>Faction name
Rando's Army
>Faction Type
Bandits
>HQ
Rando Land (Military Base)
>Speciality
[What's that it's Shiny?]: Your forces will automatically upgrade their equipment to the best you have over time. This process can be sped up by releasing materials or supplies to your population at large.
[Raider Creed]: Most of the members of your group are too crazed to do menial tasks such as 'farm for food to feed yourselves' or 'fetch water to drink'. You will have to steal, pillage, or use slaves to satisfy basic needs. Furthermore, you are all absolutely evil and good actions will cause extensive unrest among your population.
>Fluff
https://pastebin.com/Aej5y8Eb
>Stats
Supply: 4
Population: 7
Manufacturing Cap: 4
Research Cap: 2
War Cap: 8
Defense: 1

==================
>Bonus
Might (+5% to attack rates)

>Population
200

>Supplies
4

>Resources
6

>Materials
Research aids (+2), Hand Construction Tools, Toolbox

>Junk
Gun Crate (Empty) x2, Duffel Bag (Empty) x7
==================

>Buildings & infrastructure
Small Solar Farm
Small Farm
Watchtower
EWC Ring

>Tech
None

>Units
Hero/Leader – Lord Rando
Veteran Soldier x2 – Big Lincoln, Hawk Hollywood
Foreman – Porky Roy
Mechanic – Fardy Hernandez
Scout x2 – Cheese Legs, Gary the Hot Soup
Doctor – Choppy Chop
Scavenging Team – Rando Thieves
Soldier Squad (Repressive) x1 - Rando Raiders

>Vehicles
1x Buggy
4x Cross Motorbike

>Gear
2x Gun Accessory
Survival Kit
SMG x2
Bolt-action Antiques x2
Hunting Rifle x1
Pistol x5

>Other
Slave Pens
Resource Rumors
>>
Rolled 16, 11, 16 = 43 (3d20)

TURN #9
It's 0:50 AM here and I've just get out of the kitchen, while my hubby is still cleaning the whole mess... I'm betting a fiver it's going to be stormy tomorrow, so the party won't happen in the end.
And I was supposed to post a turn 4 hours ago. So it did affected the amount of turns in the end.
Next turn in less than 8 hours, so there is a small chance you will catch it before going to sleep yourself.

>>1527435
>The First American Empire
I'm confused... Or just tired. But aren't you making the same action twice - sending group for scavenge? The 2nd action is no progress anyway, but still
1. The scouts still didn't return with their reports, so it might be hard to send them again looking for resources. A replacement team is organsied instead
>Scav party sent

>>1527645
>New Unity
1. It looks like hopeless struggle. No matter how hard the doctor tries to explain the existence of bacteria, nobody believes him. Insivible organisms responsible for carrying diseases? Bah, surely some pre-Fall pharma conspiracy! (1/8)
2. This might be one of the biggest projects ever conducted by the good people of New Unity. Just looking out for new grounds worth settling in is a challange itself (2/24)

>>1527903
>Unbroken
1. Everyone is now extra-cautious with heat sources, which might explain the abnormally slow workpace with smelter development. And it only goes ahead due to many people being curious of testing applications for the new branch of study (2/8)
2. Nobody is too eager to go outside. Staying hidden might made people complacent (1/8)

>>1528054
>Vagabundos
After buildings and before units
1&2. "Better than shovels"? So we DO have some shovel after all?

>>1528317
>Rando's Army
1. With Big Lincoln playing with guns from the watchtower - supposedly to defend the base - nobody was too eager to go outside the fence.
2&4. With much effort and even more cursing, a quick, but spectacular outburst of water vein splashed everyone involved, slowly filling th bottom of the well. Clean, COLD water. Mud wrestling is now possible!
+ Shallow Well
3. With the old fence and Big Lincoln looking fierce from the watchtower, it feels safe already. Besides, who would be stupid enough to attack such bunch of badasses? (2/8)

1:14 AM. Good night
>>
>>1528437
I did it again
-1 Resources for Rando's Army
>>
>>1528437
What tools do i have and not have god dammit.
>>
Rolled 51, 69 = 120 (2d100)

>>1528437
I wanted to combine rolls to get the scavenging group sent out as fast as possible. I must have made it sound confusing so I'll make it clearer next time

1.Now that our young Americans have been sent out to scavenge for needed resources, we must continue the strive for technology. We will begin researching geothermal energy
2.We need to teach the young people of our nation the needed curriculum, so we must create classrooms. If we cannot do this, then we will have to expand the bunker if possible. We have some construction vehicles and a team ready to help.

==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 4
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 2

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 4

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Expanded Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: Improvised food Preperation

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools
>>
Rolled 27, 20 = 47 (2d100)

>>1528437
1. Hmm. It could be an interesting use of the new field. Continue on. Smelter 2/8
2. Well we need to get information and resources somehow. Send the elites out if you are worried about the scout's safety.

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
[9 +1/turn until back to max] 10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
120
>Supplies
7
>Resources
6
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 8 Research Aids (+2), Research Analysis (+8)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well], [Ad Hoc Water Purifier]
[Hydroponics]
[Library]
[Well Fortified Entrance]
>Tech
[Improvised Construction Materials]
[Improvised Recycling]
[High Energy Chemistry (™)]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
>>1528659
Sorry, scouting at 1/8
>>
Rolled 75, 93 = 168 (2d100)

Faction Name: New Unity
Faction Type: Survivors
HQ: Fortified Township
Fluff: The town of New Unity exists for two reasons: stubborn determination and absolute cooperation. When the world collapsed the remote town found itself on its own. After the refugees came bandits, raiders, and mutants. These taught the town the most fundamental lessons that defense was paramount, and that if the town was going to survive in this new world it would need to all be on the same page. Private property was scrapped, the old position of mayor discarded, and the town moved to a pure democracy in which critical matters were voted on by the entire town and voting was compulsory. Goods were shared between neighbors and the treat of exile keeps everyone working hard. Even then it is hardly necessary, as the citizens of New Unity are all too aware of the brutal hardships that lie outside of the territory they've carved out and pacified. The townspeople of New Unity see this new world as their oyster. An oyster to be cracked with the buttstock of a laser musket and farmed with the best tools this broken world can produce. A new world order starts here.

>Stats
Fortified Town
11 Supply
10 Population
1 Manufacturing Cap
3 Research Cap
2 War Cap
1 Defense
==================
Speciality:
Cockroaches of the Apocalypse: Bonus to salvaging/scavenging, and survival-oriented actions (+15).
>Population
10 (300)
>Supplies
10(+1)
>Resources
16
>Materials
4x Regular Material Box
>Junk
==================
>Buildings & infrastructure
[School]
[Animal Shed]
[Farm (Sustainable)]
[Farm (Excellent)]
[Water Source (Excellent)]
[Repair Shop]
[Workshop]
>Tech

>Units
3x Soldier squad
Scavenger team
>Personnel
Scout
Foreman
Veronika Jones (Hero Mechanic)
Doctor
>Vehicles
APC
2x Armored Car
4x Heavy Truck
2x Technical
4x Light Truck
>Gear
Precission Tools, Extensive Textbooks (Mechanics: Cars), 3x Gun crates, 3x Duffel Bag, 3x Gun accessory, 1 Mortar, Infantry Handbook, Hand Construction Tools, Toolbox, 6x Horses, 20x Poultry
>Other

>Scavenger Party and Scouting Party are both in the field

1. Expand New Unity 2/24

The expansion of the town's holdings seems to be a lengthy process, but ideally one that will pay off.

2. Construct Smithy

A means to produce and repair our own metal tools will improve the ability of the workshop and make it possible to further self-sufficiency down the line.
>>
Rolled 12, 2, 17 = 31 (3d20)

TURN #10
Where population growth should be handled, but I'm too busy

>>1528471
>The First American Empire
When you combine rolls, simply put numers to the same action, like:
"1&2. I do X"
1. Heat escaping from Earth is the final proof of Hell! (1/12)
2. There should be still enough place within existing structure for organising a schooling institution inside (3/8)

>>1528659
>Unbroken
1. At this pace, using unfocused sunlight is going to be faster at melting scrap and steel beams (3/8)
2. No! Not our defense garrison! Who is going to protect us when they are goe outside! (1/8)
>Low roll

>>1529656
>New Unity
1. It might pay off. Or it might stretch the settlement thin and make it easy prey... or it might double it strength. (4/24)
2. The building itself is not a big problem, but almost total lack of professional tools is definitely a bummer to the entire idea. (6/8)
>>
Rolled 4, 59, 56, 4 = 123 (4d100)

>>1530424
>Turn 10
1. continue researching better tools.
>Turn 11
1. Continue researching better tools.


>Faction Name
Vagabundos (Treasure Borrachos)
>Faction Type
Tribals.
>HQ
Ruins.
>Specialty
Inheritors of the earth. (+30 in home, +20 Scouting and guerilla)
>Fluff
Something something Vagabundos, Something something desert, Something Ruins.
>Supplies
7
>Pop
9
>Manufacturing Cap
4
>Research Cap
3
>War Cap
7
------------------------
>Pop
270
>Supplies
7
>Resources
10
>Materials
5x research aids (+2)
Basic textbook (Mechanics)
-------------------------
>Buildings & infrastructure
[Repair shop]
[Enlarged Basic farm]
[Basic solar farm]
>Tech
[Primitive Hunting Gear]
>Units
Soldier squad
Hunting crew
Construction team
Mechanic x2/Jason and Mason
Doctor
Shaman
scavenger
>Vehicles
cross motorbike x1
autogyro x1
Pick-up x2
Buggy x2
>Gear
3x semi-auto rifles
1x portable radio
1x Hand construction tools
1X Toolbox
1x Ancient military medal.
>>
Rolled 91, 41 = 132 (2d100)

>>1530424

I would like to use 1 research material for the Geothermal research

1.The Americans will conquer and enslave hell itself if it means we can heat up our baths! (1/12)
2.We build the greatest classrooms don't we folks? No one builds classrooms like us. Absolutely fantastic(3/8)

==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 4
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 2

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 4

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Expanded Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: Improvised food Preperation

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools
>>
Rolled 72, 54, 99 = 225 (3d100)

>>1530424
1. Continue the Smelter 3/8
2. Well someone has to go see what is out there! Scouting 1/8

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
[9 +1/turn until back to max] 10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
120
>Supplies
7
>Resources
6
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 8 Research Aids (+2), Research Analysis (+8)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well], [Ad Hoc Water Purifier]
[Hydroponics]
[Library]
[Well Fortified Entrance]
>Tech
[Improvised Construction Materials]
[Improvised Recycling]
[High Energy Chemistry (™)]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
>>1531152
accidentally rolled 3 dice and the one that doesn't count was the highest of them all. Just my luck really.
>>
Rolled 83, 13 = 96 (2d100)

Faction Name: New Unity
Faction Type: Survivors
HQ: Fortified Township
Fluff: The town of New Unity exists for two reasons: stubborn determination and absolute cooperation. When the world collapsed the remote town found itself on its own. After the refugees came bandits, raiders, and mutants. These taught the town the most fundamental lessons that defense was paramount, and that if the town was going to survive in this new world it would need to all be on the same page. Private property was scrapped, the old position of mayor discarded, and the town moved to a pure democracy in which critical matters were voted on by the entire town and voting was compulsory. Goods were shared between neighbors and the treat of exile keeps everyone working hard. Even then it is hardly necessary, as the citizens of New Unity are all too aware of the brutal hardships that lie outside of the territory they've carved out and pacified. The townspeople of New Unity see this new world as their oyster. An oyster to be cracked with the buttstock of a laser musket and farmed with the best tools this broken world can produce. A new world order starts here.

>Stats
Fortified Town
11 Supply
10 Population
1 Manufacturing Cap
3 Research Cap
2 War Cap
1 Defense
==================
Speciality:
Cockroaches of the Apocalypse: Bonus to salvaging/scavenging, and survival-oriented actions (+15).
>Population
10 (300)
>Supplies
10(+1)
>Resources
16
>Materials
4x Regular Material Box
>Junk
==================
>Buildings & infrastructure
[School]
[Animal Shed]
[Farm (Sustainable)]
[Farm (Excellent)]
[Water Source (Excellent)]
[Repair Shop]
[Workshop]
>Tech

>Units
3x Soldier squad
Scavenger team
>Personnel
Scout
Foreman
Veronika Jones (Hero Mechanic)
Doctor
>Vehicles
APC
2x Armored Car
4x Heavy Truck
2x Technical
4x Light Truck
>Gear
Precission Tools, Extensive Textbooks (Mechanics: Cars), 3x Gun crates, 3x Duffel Bag, 3x Gun accessory, 1 Mortar, Infantry Handbook, Hand Construction Tools, Toolbox, 6x Horses, 20x Poultry
>Other

>Scavenger Party and Scouting Party are both in the field

1. Expand New Unity 4/24

The prevent outlying hamlets from being easily surprised they too should have some rudimentary wooden walls to keep out mutant fauna.

2. Construct Smithy 6/8

Everything starts somewhere, and the production of our own hand tools begins with the construction of this smithy.
>>
Rolled 4, 74, 95, 52 = 225 (4d100)

https://www.youtube.com/watch?v=wMmXCKxwa0k

Last turn:
1. Come on you lazy bastards, go outside. Goddamn, it's like we picked up a bunch of damn NEETs out here.... (Go scavenging for useful stuff)
2. So uh, how 'bout them fortifications? (Build fortifications around Rando Land) (Progress: 2/8)
This turn:
1. Keep scavenging, we'll find something or other. (Keep scavenging for useful stuff)
2. Keep building that wall too! (Build fortifications) (Progress: 2/8)

=================

>Faction name
Rando's Army
>Faction Type
Bandits
>HQ
Rando Land (Military Base)
>Speciality
[What's that it's Shiny?]: Your forces will automatically upgrade their equipment to the best you have over time. This process can be sped up by releasing materials or supplies to your population at large.
[Raider Creed]: Most of the members of your group are too crazed to do menial tasks such as 'farm for food to feed yourselves' or 'fetch water to drink'. You will have to steal, pillage, or use slaves to satisfy basic needs. Furthermore, you are all absolutely evil and good actions will cause extensive unrest among your population.
>Fluff
https://pastebin.com/Aej5y8Eb
>Stats
Supply: 4
Population: 7
Manufacturing Cap: 4
Research Cap: 2
War Cap: 8
Defense: 1

==================
>Bonus
Might (+5% to attack rates)

>Population
200

>Supplies
4

>Resources
4

>Materials
Research aids (+2), Hand Construction Tools, Toolbox

>Junk
Gun Crate (Empty) x2, Duffel Bag (Empty) x7
==================

>Buildings & infrastructure
Small Solar Farm
Small Farm
Watchtower
EWC Ring
Shallow Well

>Tech
None

>Units
Hero/Leader – Lord Rando
Veteran Soldier x2 – Big Lincoln, Hawk Hollywood
Foreman – Porky Roy
Mechanic – Fardy Hernandez
Scout x2 – Cheese Legs, Gary the Hot Soup
Doctor – Choppy Chop
Scavenging Team – Rando Thieves
Soldier Squad (Repressive) x1 - Rando Raiders

>Vehicles
1x Buggy
4x Cross Motorbike

>Gear
2x Gun Accessory
Survival Kit
SMG x2
Bolt-action Antiques x2
Hunting Rifle x1
Pistol x5

>Other
Slave Pens
Resource Rumors
>>
Rolled 11, 20, 18 = 49 (3d20)

TURN #11
I'm finally capable of posting. Both the party and weather were splendid. I also finally have enough free time on my hands to both organise maps for each of you (scouts for most of you should be returning soon) and handle population. Just not in this post. But most definitely in few hours.

>>1530436
>Vagabundos
1-4. Turns out even old rain gutters can be used in a pinch as tools (4/8)

>>1530683
>The First American Empire
1. The heat generated by Earth's core is almost as limitles and untapped as Sun's energy! It must be simply put into use... simply that! (6/12) +1
>Please for now keep that +1 for the record, ok?
2. It will be the best classroom in the history of classrooms, maybe ever! (4/8)

>>1531152
>Unbroken
1. Finally, here it is! The semi-improvised, semi-workable smelter. Good for melting metal scraps, small pieces of junk and... yaeh, that will be it
- 1 Resources
+ Mini-Smelter
2. Grudgingly, a heavy duty squad starts preparing for their departure (2/6)

>>1531177
>New Unity
Please, could you put your actions on the top of your posts? It would make my life soooo much easier.
1. So far, a hotchpotch or random scraps is the best that can be used for so many small walls and fences. And buildings behind them (7/24)
2. Blast it! Maybe a good smithy can make his own anvil, but there isn't even a bad one right now in New Unity (6/8)
>Roll too low for progress

>>1532093
>Rando's Army
1&3. Hey, who the fuck you've called a NEET?! Fuck this shit, I'm going to prove how true men do this shit!
>Scav party sent
2&4. The wall! Or at least the fence around the base is fully fixed
+ Improved fence
- 1 Resources
>>
Rolled 15, 55 = 70 (2d100)

>>1535026
1.The strives we have made in this technology had broadened our horizons. We may actually be able to use this energy for other things than our baths! (6/12)+1
2.People used to joke about the old American education system, but knot anymor!(4/8)

==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 4
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 2

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 4

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Expanded Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: Improvised food Preperation

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools
>>
Ok, population growth as for TURN #10. The numbers represent not only natural growth, but also outside recruits, if possible

>The First American Empire
Population growth: +15
>Thus your CURRENT Population is 135, I have no idea from where you took that 130 before

>Unbroken
Population growth: +12

>New Unity
Population growth: +5
>The very small value is solely of you playing for 3 turns back then

>Rando's Army
Population growth: 0

>Vagabundos
Population growth: 0

And just for fun:
>NIB
Population growth: +19

>The Insulated Disciples of Its Rectangular Greatness
Population growth: 0
>>
Rolled 25, 15 = 40 (2d100)

>>1535026
1. Oh get going. We need to know what is around us and what we can loot. 2/6
2. Alright. I think we are set for a while ... and that is boring. So then everyone you have until the end of the day to come up with an idea we can research into and then we are rolling a die and starting research.

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
[9 +1/turn until back to max] 10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
132
>Supplies
7
>Resources
5
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 8 Research Aids (+2), Research Analysis (+8)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well], [Ad Hoc Water Purifier]
[Hydroponics]
[Library]
[Well Fortified Entrance]
[Mini-Smelter]
>Tech
[Improvised Construction Materials]
[Improvised Recycling]
[High Energy Chemistry (™)]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
>>1535660
My mistake, I calculated New Unity as if starting population was 120, not 300.
Thus, New Unity population growth should be +11
>>
Rolled 2, 10, 14 = 26 (3d20)

TURN #12

>>1535473
>The First American Empire
1. Never praise a ford till you get over... (6/12)+1
2. More patriotic themes in the curriculum! What could possibly go wrong? (6/8)

>>1535674
>Unbroken
1. The preparations started to drag into almost impossible pace (2/6)
2. Literally nobody did anything
>Low roll, how fitting!
>>
Rolled 53, 61 = 114 (2d100)

1. Expand New Unity 4/24

It isn't enough for the hamlets to have walls. These new areas also need to be linked to the main township by roads and trails for ease of movement.

2. Construct Smithy 6/8

Faction Name: New Unity
Faction Type: Survivors
HQ: Fortified Township
Fluff: The town of New Unity exists for two reasons: stubborn determination and absolute cooperation. When the world collapsed the remote town found itself on its own. After the refugees came bandits, raiders, and mutants. These taught the town the most fundamental lessons that defense was paramount, and that if the town was going to survive in this new world it would need to all be on the same page. Private property was scrapped, the old position of mayor discarded, and the town moved to a pure democracy in which critical matters were voted on by the entire town and voting was compulsory. Goods were shared between neighbors and the treat of exile keeps everyone working hard. Even then it is hardly necessary, as the citizens of New Unity are all too aware of the brutal hardships that lie outside of the territory they've carved out and pacified. The townspeople of New Unity see this new world as their oyster. An oyster to be cracked with the buttstock of a laser musket and farmed with the best tools this broken world can produce. A new world order starts here.

>Stats
Fortified Town
11 Supply
10 Population
1 Manufacturing Cap
3 Research Cap
2 War Cap
1 Defense
==================
Speciality:
Cockroaches of the Apocalypse: Bonus to salvaging/scavenging, and survival-oriented actions (+15).
>Population
10 (311)
>Supplies
10(+1)
>Resources
16
>Materials
4x Regular Material Box
>Junk
==================
>Buildings & infrastructure
[School]
[Animal Shed]
[Farm (Sustainable)]
[Farm (Excellent)]
[Water Source (Excellent)]
[Repair Shop]
[Workshop]
>Tech

>Units
3x Soldier squad
Scavenger team
>Personnel
Scout
Foreman
Veronika Jones (Hero Mechanic)
Doctor
>Vehicles
APC
2x Armored Car
4x Heavy Truck
2x Technical
4x Light Truck
>Gear
Precission Tools, Extensive Textbooks (Mechanics: Cars), 3x Gun crates, 3x Duffel Bag, 3x Gun accessory, 1 Mortar, Infantry Handbook, Hand Construction Tools, Toolbox, 6x Horses, 20x Poultry
>Other

>Scavenger Party and Scouting Party are both in the field
>>
Rolled 76, 96 = 172 (2d100)

>>1536343
1. Quit dragging your feet. Better to get it done now than wait for someone to find us. 2/6
2. Alright then choosing at random based on old research... and we are going to work on 3-D printing. Well we have the computers for it.

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
[9 +1/turn until back to max] 10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
132
>Supplies
7
>Resources
5
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 8 Research Aids (+2), Research Analysis (+8)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well], [Ad Hoc Water Purifier]
[Hydroponics]
[Library]
[Well Fortified Entrance]
[Mini-Smelter]
>Tech
[Improvised Construction Materials]
[Improvised Recycling]
[High Energy Chemistry (™)]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
>>1536359
You have spare turn, you know? Each time you miss turn and not more than one, you have it stored.
>>
Rolled 44, 98 = 142 (2d100)

>>1536343
1.The only ford I know about is Henry Ford, father of American industrialism!(6/12)+1
2.Every child must now know that George Washington was the second coming of Jesus.(6/8)

==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 4
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 2

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 130

Supplies: 5

Resources: 4

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Expanded Basic Greenhouse, Windmill, Ammo Press, Deep well

Tech: Improvised food Preperation

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools
>>
>>1536393
>98
>on an action that needs just two more parts to complete
hmmmm
>>
>>1536407
Welcome to builders.
>>
Rolled 47, 42 = 89 (2d100)

>>1536359
>correction the expansion was a 7/24 not 4/24

1. Expand New Unity

2. Send Scavenging teams out in search of pre-fall goods

Faction Name: New Unity
Faction Type: Survivors
HQ: Fortified Township
Fluff: The town of New Unity exists for two reasons: stubborn determination and absolute cooperation. When the world collapsed the remote town found itself on its own. After the refugees came bandits, raiders, and mutants. These taught the town the most fundamental lessons that defense was paramount, and that if the town was going to survive in this new world it would need to all be on the same page. Private property was scrapped, the old position of mayor discarded, and the town moved to a pure democracy in which critical matters were voted on by the entire town and voting was compulsory. Goods were shared between neighbors and the treat of exile keeps everyone working hard. Even then it is hardly necessary, as the citizens of New Unity are all too aware of the brutal hardships that lie outside of the territory they've carved out and pacified. The townspeople of New Unity see this new world as their oyster. An oyster to be cracked with the buttstock of a laser musket and farmed with the best tools this broken world can produce. A new world order starts here.

>Stats
Fortified Town
11 Supply
10 Population
1 Manufacturing Cap
3 Research Cap
2 War Cap
1 Defense
==================
Speciality:
Cockroaches of the Apocalypse: Bonus to salvaging/scavenging, and survival-oriented actions (+15).
>Population
10 (311)
>Supplies
10(+1)
>Resources
16
>Materials
4x Regular Material Box
>Junk
==================
>Buildings & infrastructure
[School]
[Animal Shed]
[Farm (Sustainable)]
[Farm (Excellent)]
[Water Source (Excellent)]
[Repair Shop]
[Workshop]
>Tech

>Units
3x Soldier squad
Scavenger team
>Personnel
Scout
Foreman
Veronika Jones (Hero Mechanic)
Doctor
>Vehicles
APC
2x Armored Car
4x Heavy Truck
2x Technical
4x Light Truck
>Gear
Precission Tools, Extensive Textbooks (Mechanics: Cars), 3x Gun crates, 3x Duffel Bag, 3x Gun accessory, 1 Mortar, Infantry Handbook, Hand Construction Tools, Toolbox, 6x Horses, 20x Poultry
>Other

>Scavenger Party and Scouting Party are both in the field
>>
Rolled 15, 12, 4 = 31 (3d20)

TURN #13

>>1536359
>>1537303
>New Unity
1&3. Barely any work was done in the effort to expand New Unity (8/24)
2. At least the smithy shop is finally up and going. Nobody complains too much about utter lack of competence on the side of the smith.
+ Smithy Shack
- 1 Resources
4. Another group of scavengers prepare for departure (3/6)

>>1536377
>Unbroken
1. Finally, the single squad was send out for scouting and checking the perimeter
>Scouting party sent
2. Theoretically, it is possible to print anything
+ Theoretical 3D printing
- 1 Resources
>By the way, you've reached your maximum 10 (12) Research Cap last turn

>>1536393
>The First American Empire
1. Well, it would be great if some industrialist helped this hopeless research (7/12)+1
2. This... might backfire. Horribly.
+ School (Reorganised)

Night everyone. I'll probably start a new thread tomorrow, since we are going really low and close to post limit anyway
>>
Rolled 81, 94 = 175 (2d100)

>>1537701
I don't know if you want this turn now or tomorrow in the new thread, so here you go

1.Hopeless? Nay, everyone thought it was hopeless getting to the moon! (7/12)+1
2.We will have the engineer train his apprentice so we can expand our infrastructure a lot more efficiently

==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 4
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 2

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 135

Supplies: 5

Resources: 4

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Expanded Basic Greenhouse, Windmill, Ammo Press, Deep well, School

Tech: Improvised food Preperation

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks

Gear: 4x Gun crates, 3x Gun accessory, Heavy ordnance (team weapon), Survival kit, Hand-held radios, Extensive books about Agriculture and Mech. Engineering, Precision tools, Powered Construction Tools
>>
>>1537767
Oh lord I really hope this counts
>>
Rolled 14, 23 = 37 (2d100)

>>1537701
1. Good, but could be improved. Improve our research into 3D printing.
2. Then clear out a place to be a more proper medical center.

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
132
>Supplies
7
>Resources
4
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 8 Research Aids (+2), Research Analysis (+8)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well], [Ad Hoc Water Purifier]
[Hydroponics]
[Library]
[Well Fortified Entrance]
[Mini-Smelter]
>Tech
[Improvised Construction Materials]
[Improvised Recycling] [Theoretical 3D Printing]
[High Energy Chemistry (™)]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
File: lisa.jpg (54KB, 640x480px) Image search: [Google]
lisa.jpg
54KB, 640x480px
Rolled 68, 1, 52, 31, 27, 11 = 190 (6d100)

Holy shit lots of updates today

Turn 12:
1. What? No one wants to join our awesome organization WITH GUNS AND WRESTLING? Go out and advertise what a cool group we are.
If you ain't with us, you're not cool. And we don't tolerate no uncool dudes. (Gather more bandits)
2. Let's build a workshop so we can have a shop to work on stuff in. Cool idea, right?

Turn 13:
1. Keep on recruiting cool guys to join our ranks.
2. Let's scrap together a martial arts dojo so our boys can get BUFF and ROUGH like Lord Rando.

Current turn:
1. Hey you! Are you bored of sitting around doing nothing? Want to see new things? Lacking in Vitamin D? Then sign up today to join the Rando Thieves! The only qualification is that you are a rude dude who can pick up useful shit and maybe steal some stuff. Join today! (Recruit another scavenger squad)
2. You that bored? Well go help with the workshop then. (Keep building the workshop)


=================

>Faction name
Rando's Army

>Faction Type
Bandits

>HQ
Rando Land (Military Base)

>Speciality
[What's that it's Shiny?]: Your forces will automatically upgrade their equipment to the best you have over time. This process can be sped up by releasing materials or supplies to your population at large.
[Raider Creed]: Most of the members of your group are too crazed to do menial tasks such as 'farm for food to feed yourselves' or 'fetch water to drink'. You will have to steal, pillage, or use slaves to satisfy basic needs. Furthermore, you are all absolutely evil and good actions will cause extensive unrest among your population.

>Fluff
https://pastebin.com/Aej5y8Eb

>Stats
Supply: 4
Population: 7
Manufacturing Cap: 4
Research Cap: 2
War Cap: 8
Defense: 1

==================
>Bonus
Might (+5% to attack rates)

>Population
200

>Supplies
4

>Resources
3

>Materials
Research aids (+2), Hand Construction Tools, Toolbox

>Junk
Gun Crate (Empty) x2, Duffel Bag (Empty) x7
==================

>Buildings & infrastructure
Small Solar Farm
Small Farm
Watchtower
EWC Ring
Shallow Well

>Tech
None

>Units
Hero/Leader – Lord Rando
Veteran Soldier x2 – Big Lincoln, Hawk Hollywood
Foreman – Porky Roy
Mechanic – Fardy Hernandez
Scout x2 – Cheese Legs, Gary the Hot Soup
Doctor – Choppy Chop
Scavenging Team – Rando Thieves
Soldier Squad (Repressive) x1 - Rando Raiders

>Vehicles
1x Buggy
4x Cross Motorbike

>Gear
2x Gun Accessory
Survival Kit
SMG x2
Bolt-action Antiques x2
Hunting Rifle x1
Pistol x5

>Other
Slave Pens
Resource Rumors
>>
Rolled 90, 34 = 124 (2d100)

1. Expand New Unity 8/24

2. Send Scavenging teams out in search of pre-fall goods 3/8

Faction Name: New Unity
Faction Type: Survivors
HQ: Fortified Township
Fluff: The town of New Unity exists for two reasons: stubborn determination and absolute cooperation. When the world collapsed the remote town found itself on its own. After the refugees came bandits, raiders, and mutants. These taught the town the most fundamental lessons that defense was paramount, and that if the town was going to survive in this new world it would need to all be on the same page. Private property was scrapped, the old position of mayor discarded, and the town moved to a pure democracy in which critical matters were voted on by the entire town and voting was compulsory. Goods were shared between neighbors and the treat of exile keeps everyone working hard. Even then it is hardly necessary, as the citizens of New Unity are all too aware of the brutal hardships that lie outside of the territory they've carved out and pacified. The townspeople of New Unity see this new world as their oyster. An oyster to be cracked with the buttstock of a laser musket and farmed with the best tools this broken world can produce. A new world order starts here.

>Stats
Fortified Town
11 Supply
10 Population
1 Manufacturing Cap
3 Research Cap
2 War Cap
1 Defense
==================
Speciality:
Cockroaches of the Apocalypse: Bonus to salvaging/scavenging, and survival-oriented actions (+15).
>Population
10 (311)
>Supplies
10(+1)
>Resources
15
>Materials
4x Regular Material Box
>Junk
==================
>Buildings & infrastructure
[School]
[Animal Shed]
[Farm (Sustainable)]
[Farm (Excellent)]
[Water Source (Excellent)]
[Repair Shop]
[Workshop]
[Smithy Shack]
>Tech

>Units
3x Soldier squad
Scavenger team
>Personnel
Scout
Foreman
Veronika Jones (Hero Mechanic)
Doctor
>Vehicles
APC
2x Armored Car
4x Heavy Truck
2x Technical
4x Light Truck
>Gear
Precission Tools, Extensive Textbooks (Mechanics: Cars), 3x Gun crates, 3x Duffel Bag, 3x Gun accessory, 1 Mortar, Infantry Handbook, Hand Construction Tools, Toolbox, 6x Horses, 20x Poultry
>Other
>>
Rolled 10, 12, 9 = 31 (3d20)

TURN #14
This and following turn will close the thread and I will make a new one for turn #16. Either way, post your moves after I'll make turn #15 in next 3 hours. Unless of course all of you post before that

>>1537767
>The First American Empire
1. Almost there. Almost can feel all that geothorm... geoternic... that Hell heat working for the US of A! (11/12)+1
2. This is a blueprint. And this is a scale... Here endeth the lesson (6/8)

>>1537893
>Unboken
1. Ah, the joys of practical applications... (0/?)
2. ... and hard, physical work (0/?)

>>1538505
>Rando's Army
You only have one spare turn, so it's 4d100 and first 4 dice
1. Join Rando's Army today! Be fierce! And you will... (?/?)
2. Fuck this shit! What are we? Some kind of spics doing constructions? I ain't going to build shit! For anyone! Boys, pack your toys, we're leavin'! What do you mean by "Freeze"!?
>The base is in the state of anarchy. Either something is done to applease all the raider scum living in it, or things will get ugly pretty quick. Nobody wants to work, when they can just have fun instead. Work is for schmucks. And slaves.
3. The cool guys are currently shooting. So far mostly in the air, but Choppy Chop has his hands busy anyway. (?/?)
>This action kinda-sorta continues, it is simply delayed due to the mess caused by crit 1
4. The wrestling dudes might get buffed there, but everyone else would rather watch (?/?)

>>1540759
>New Unity
1. It looks like at least one hamlet is finally set up for good (11/24)
2. Scavengers are almost ready to go (5/6)
>>
Rolled 49, 2 = 51 (2d100)

>>1540966
1. Improve our research into 3D printing. 0/?
2. Build a more proper medical center. 0/?

>Faction Name
Unbroken
>Faction Type
Think Tank
>HQ
Research Facility
>Specialty
Old World Remnants: You have a tech specialty that you are experts at. There are few-to-none who ever could've held a candle to you in your chosen field, and that was before the Fall. You also gain 1 special, elite military unit oriented around your tech specialty
>Fluff
From materials as common as steel and glass, to those as experimental as metallic hydrogen and photonic crystals, it is what we studied. Our home was once where the research department of a small, government backed, company did research on new materials and production methods. These inventions were then sold to larger companies for large profits. We provided stronger screens for the smart devices pre-Fall, as well as better armor for soldiers and tanks. Our lab was built underground to show how strong our supports were, and how well our insulation could keep the facility running without overheating. The facts about the more dangerous research were kept quiet.

When the world fell apart our labs survived. No one had any doubt, this complex was our pride, but the Fall left us without outside support. Now we must make the best of our situation and records to survive what the world has become, and thrive despite it.
>Stats
Hidden
7 Supply
4 Population
4 Manufacturing Cap
10 (12) Research Cap
2 War Cap
0 Defense
==================
>Bonus
+2 to Science Rolls
>Population
132
>Supplies
7
>Resources
4
>Materials
2x Construction Materials (+6), 2x Regular Material Box.
2x Research Data (+6), 7x Research Material (+4), 8 Research Aids (+2), Research Analysis (+8)
>Junk
==================
>Buildings & infrastructure
[Micro Plant]
[Deep Well], [Ad Hoc Water Purifier]
[Hydroponics]
[Library]
[Well Fortified Entrance]
[Mini-Smelter]
>Tech
[Improvised Construction Materials]
[Improvised Recycling] [Theoretical 3D Printing]
[High Energy Chemistry (™)]
>Units
3x Elite Infantry Squads (Heavy Duty NBC Armour)
1x Soldier Squad
Construction team
Foreman
Mechanic
Researcher
Doctor
Psychiatrist
>Vehicles
2x Pick-up
2x Compact Excavator, 2x Skid-steer loader
>Gear
2x Mechanical Construction Tools, Precission tools
5x Spare PC, Extensive Textbooks [Architecture, Material Sciences, Chemistry]
Metal Detector, Drilling Equipment
1x Anti-Material Rifle, 3x Gun Accessory
>Other
>>
>>1540966
ALSO
>New Unity
Veronika Jones, already in one of the small trucks taken apparently without any authorization, demanded access to materials from the storage shed of New Unity.
>>
Rolled 1, 69 = 70 (2d100)

Two things before I start:
1. Why do you update when only 2 people have posted? I could have had another turn if it wasn't for that Turn 12 bullshit.
2. Where are my scouts and scavenging parties? It's been like 10 turns since I sent them out and still nothing. I can't get any goddamn slaves if I have no idea on where to find them.

Anyway actions..

1: Alright you fucks, you want some fucking slaves? Then go out and RAID to find them! Anyone who doesn't wanna do this can just become a slave themselves! (Go out and raid shit for slaves)
2. And if any of you cocksuckers want to rebel and shit you're gonna either die or become a slave yourselves! (Use Big Lincoln, Hawk Hollywood and the soldier squad to quell resistance in the base)

=================

>Faction name
Rando's Army

>Faction Type
Bandits

>HQ
Rando Land (Military Base)

>Speciality
[What's that it's Shiny?]: Your forces will automatically upgrade their equipment to the best you have over time. This process can be sped up by releasing materials or supplies to your population at large.
[Raider Creed]: Most of the members of your group are too crazed to do menial tasks such as 'farm for food to feed yourselves' or 'fetch water to drink'. You will have to steal, pillage, or use slaves to satisfy basic needs. Furthermore, you are all absolutely evil and good actions will cause extensive unrest among your population.

>Fluff
https://pastebin.com/Aej5y8Eb

>Stats
Supply: 4
Population: 7
Manufacturing Cap: 4
Research Cap: 2
War Cap: 8
Defense: 1

==================
>Bonus
Might (+5% to attack rates)

>Population
200

>Supplies
4

>Resources
3

>Materials
Research aids (+2), Hand Construction Tools, Toolbox

>Junk
Gun Crate (Empty) x2, Duffel Bag (Empty) x7
==================

>Buildings & infrastructure
Small Solar Farm
Small Farm
Watchtower
EWC Ring
Shallow Well

>Tech
None

>Units
Hero/Leader – Lord Rando
Veteran Soldier x2 – Big Lincoln, Hawk Hollywood
Foreman – Porky Roy
Mechanic – Fardy Hernandez
Scout x2 – Cheese Legs, Gary the Hot Soup
Doctor – Choppy Chop
Scavenging Team – Rando Thieves
Soldier Squad (Repressive) x1 - Rando Raiders

>Vehicles
1x Buggy
4x Cross Motorbike

>Gear
2x Gun Accessory
Survival Kit
SMG x2
Bolt-action Antiques x2
Hunting Rifle x1
Pistol x5

>Other
Slave Pens
Resource Rumors
>>
File: tumblr_ojnagndcdW1qf5lfxo1_1280.png (98KB, 745x555px) Image search: [Google]
tumblr_ojnagndcdW1qf5lfxo1_1280.png
98KB, 745x555px
God fucking damn it well shit looks like I'm out guys I've probably been fucked beyond redemption at this point
>>
File: zGdvaGw.gif (696KB, 500x284px) Image search: [Google]
zGdvaGw.gif
696KB, 500x284px
>>1541043
>>1541051
It's not THAT bad... but it's some special kind of bad luck
>>
Rolled 52, 40 = 92 (2d100)

>>1540966
1.First the Nazis and now Hell, the US conquers all! (11/12)+1
2.Soon, we will have enough engineers to start our reconquest! (6/8)
==================

Faction name: First American Empire

Faction Type: Government Remnants

HQ: Bunker

Speciality: Hyperindustrial Equipment, Rebuild the World

Fluff: The main body of the United states government fled to probably the crown jewel of their fall back locations, where they have sealed themselves up for many a years, before they unsealed with a specific goal, reuniting the Old United States, and armed with a new Manifest Destiny, to take over Canada and Europe. The president, vice president, the entire Joint Chiefs of Staff, secretary of state, secretary of defense, secretary of energy and secretary of agriculture, along with nameless assistants and other bureaucrats.


Stats
Supply: 6
Population: 4
Manufacturing Cap: 4
Research Cap: 6
War Cap: 5
Defense: 2

==================
Bonus: Industrialist (+2 to manufacturing rolls)

Population: 135

Supplies: 5

Resources: 4

Materials: 2x Construction Materials (+4), 3x Regular Material Box, Research materials (+2)

Junk: None

==================

Buildings & infrastructure: Vehicle Bay, Expanded Basic Greenhouse, Windmill, Ammo Press, Deep well, School

Tech: Improvised food Preperation

Units: Construction team, Engineer, 2x Mechanic, 2x soldier squad, scout, scavenge team, 2x Doctor, Psychiatrist, Researcher, Foreman, Veteran Soldier,

Vehicles: Compact Excavator, Armored Car, 2x Heavy truck, 4x Power loaders, 4 light trucks
>>
>>1541051
We all have our ups and downs, but you mostly only have downs
>>
>>1540992
>>1541069
Hey GM, we're on page 10. You might want to consider making a new thread soon.
Thread posts: 322
Thread images: 22


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