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Werewolf Reich Quest 4

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Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/1478013/

Summary: In this quest, we're basically playing as a slowly mutating soviet named Stojan insert Russian last name here who secretly supports the monarchy and hates the communists. We've managed to escape the Russians, and now we're in 1939 Nazi-occupied Warsaw. We've also got a new character called Douglas Bison who is a Sean Connery agent, but less smart, a bit more lustful, and also much more aggressive. He already has a nerdy girlfriend too! Oh, and he got shot... And is of course, more buff.

Character Sheet.
Attributes affect how fast you learn skills anons.

Stojan
Werewolf

Above Average Strength.
Above Average Agility.
Moderate Intelligence.
Moderate Wisdom.
Below Average Charisma.

Skills Each plus or minus is the modifier given.

+++Stealth
++Firearms.
+Saboteur
-Fistfighting

Weapons

Karabiner 98k
High Damage
5 Ammo (1 shot fired, has 3 reloads)
High Accuracy
High Range
Slow Reload (3 turns to reload)

Currency
50 Reichmarks. (+50 from Resistance per day)
40 Zloty

Douglas
Werebull

Great Strength
Below Average Agility.
Low Intelligence
Low Wisdom
Above Average Charisma

Skills

+++Stealth
++Firearms
+Saboteur
-Sense Motive

Weapons

Thompson Submachine Gun
Moderate Damage
6 ammo (4 shots fired. Has 2 reloads.)
Low Accuracy.
Low Range
Fast Reload (0 turn to reload)

Remington 12 Gauge Shotgun
Very High Damage
7 Shots (20 remaining Buckshot)
Low Accuracy
Moderate Range
Moderate Reload (2 shot reloaded for every turn invested.)

Note: Sorry about being dead, have too much work to do.

Continued
>>
Of course, as soon as you poke your head outside, you notice a few trucks... With the Soviet Russia symbol on it, and a few lightly armed officers get out of the trucks...

By lightly armed, you mean they're setting up a small machine gun right in front of the cabin, and they're armed with sub-machine guns... Dominika is in that cabin too!

You could run away... And leave her to be arrested and most likely executed... Or sent to a gulag... But you could try to stop the Russians...

Actions

>...You aren't getting shot for her. Run!
>...Try to sneak over to the cabin? Maybe you can warn Dominika?
>...You are a spy, albeit a very, very large one. Perhaps you can look into the art of "stealthily murder" on the more isolated gunards?
>...You have a shotgun, and a submachine gun. Oh, and the durablity of a fucking tank. Why not get into a firefight?
>Grab the makeshift sledge, and sneak up to the officers... Then charge!
>...Maybe you should try to find a new melee weapon. The sledge is nice, but you can wield something else too...
>Write-in
>>
>>1503275
Find a new melee weapon. A isolated cabin should have a double bit axe somewhere for wood chopping.
>>
Roll me a 1d20 for quality anon.

Also, what do you want to do after finding a weapon?
>>
Rolled 13 (1d20)

>>1503342
Sneak up on their position, any isolated soldiers or officers should be terminated with maximum prejudice
>>
13

You find a somewhat old and rusty axe... It feels more like a tiny toy axe in your hands, but it should help...

Now of course, trying to sneak as a giant cow man... Could be a bit hard. Luckily, you trained for this.

Roll me a 1d20+4 anons, to sneak up on their position.

+3 if you can try to think on what to use to camoflage yourself?
+2 if you can try to find a way to make you not make a sound! You have hooves...
+2 if you can think pissed off thoughts about these cunts trying to hurt Dominika...
>>
Rolled 2 + 4 (1d20 + 4)

>>1503359
+3 Use mud and leaves to smear on ourself to blend into the forest.
+2 walk slowly and carefully, avoiding sticks and things that will crunch.
+2 HOW DARE THEY THREATEN SCIENCE WAIFU. KILLMAIMBURNKILLRIPTEAR.
>>
>>1503389
>Kill
>Maim
>Burn

Sounds like heresy.

Anyways, allowing a samefag for more very angry thoughts about communism.
>>
>>1503395
We will form an American flag from the red of their blood, the white of their bones and blue of their balls. These dirty commies dare to threaten science waifu and oppose our glorious capitalism
>>
>>1503403
Want to roll anon?
>>
>>1503415
I ALREADY DID YOU COMMIE SHIT
>>
>>1503416
Anon, I'm not a commie. You didn't roll at all either. A samefag let's you roll again.
>>
2+12=14

You sneak by a small portion of the way, until one of the guards looks in your general direction and see's a massive cowman trying to sneak...

He seems mostly confused though, and is isolated...

What do anons?

>Charge him! You can take him! If your fast enough, no one else will notice.
>Take cover and shoot at him!
>Throw your axe at him? (If it hits, it'll be stealthy!)
>Write-in
>>
>>1503438
AXE THROW
>>
>>1503438
>CHAAAAARGE !
>>
>>1503438
>Throw your axe at him? (If it hits, it'll be stealthy!)
>>
Roll me a 1d20+4 anons.

+2 for quiet one-liners!
+2 if you can think what the fuck you would of done to him if you were close and no one could hear him...
>>
Rolled 20 + 4 (1d20 + 4)

>>1503602
>>
Back.

Nat 20!

You throw an axe straight into his face, and he dies instantly without even making a sound.

You sneak closer, and it seems a few of his friends, about three, were counting on him to protect the rear...

Roll me a 1d20+4 for stealth takedown.

+3 if you can find a way to stealthily kill them without anyone else noticing...
+2 if you can be very brutal.
+2 if you can be very, very angry and aggressive in said killing.
>>
Rolled 1 + 4 (1d20 + 4)

>>1503880
>>
Rolled 4 + 4 (1d20 + 4)

>>1503880
Remove axe, sneak up behind two of them, decapitate both in one strike, break the third ones neck.
>>
>>1503888
>>1503606
This is actually impressive.
>>
Critical Failure!

You sneak up to them, and prepare to jump out to kill them...

You however, step unfortunately on a branch, and they turn around to see you... Armed with a shotgun, and two-submachine guns...

Actions

>...Yeah, erm... Run? Running is good.
>Scare them. That might get you not shot...
>Try to attack? (You'll be shot at by three guys! Close up! Bad idea?)
>...Convince them your lost?
>Write-in for other crazy ideas.
>>
>>1504032
>Write-in for other crazy ideas.
say "moo" it might confuse them enough for something to happen.
>>
>>1504035
This. Moo and snort
>>
Roll me a 1d20+2 to see if this actually confuses them.

+2 if you can hate yourself for even doing this. You aren't some cow...
+1 if you can try to conceal your hatred and anger just for one moment.
>>
Rolled 11 + 2 (1d20 + 2)

>>1504170
>>
Rolled 17 + 2 (1d20 + 2)

>>1504170
>>
17+2=19

This confuses them greatly... Letting you get the advantage...

Roll me a 1d20+4 to take care of them.

+2 if you can find a way to disarm them.
+2 if you can make a pun/one-liner/etc.
+2 if you can find a way to kill them.
>>
Rolled 4 + 4 (1d20 + 4)

>>1504305
>>
Rolled 17 + 4 (1d20 + 4)

>>1504305
Launch into a spinning kick, our hooves knocking away their weapons.

Land in their midst

"You could say Ive got a case of MAD cow disease"

Backhand the shit out of them and curbstomp the holy fuck out of some faces.

Profit.
>>
>>1504328
...Douglas is not even close enough to being agile to do a spinning kick.
>>
>>1504338
>17+4

Seems to me he is now.
>>
>>1504338
In that case the old reliable human shield.
>>
17+10=27

You of course, grab their weapons and break them in your hands.

And of course, you back hand the shit out of them, and curbstomp their face. Sufficiently said, they're no longer going to have a brain in the face.

This commotion does alert the rest of the officers though, and they turn towards you... There's about nine.

Actions

>Attack them in hand-to-hand!
>Open fire!
>Flee!
>Take cover!
>Write-in
>>
>>1504479
Attack in hand to hand. Pick up the first one and use him as a human shield/club until he begins to fall apart. Fire Thompson one handed until its out of ammo and throw it at the nearest enemy. Utilize the environment and their own shock to our advantage
>>
>>1504479
>Attack them in hand-to-hand!
>>
You attack to hand to hand.

Roll me a 1d20+3 to see how you can evade capture!

+3 if you can find a way to suppress or take cover while you get closer!
+2 if you can use the enviroment... (Being trees, cars, and dead bodies.)
+2 if you can scare the shit out of them while charging.
>>
Rolled 13 + 3 (1d20 + 3)

>>1504546
>>
>>1504546
use soviet corpses as human shields, while charging at them scream "do you know what happens when a bull sees red"
>>
Rolled 1 (1d20)

>>1504546
forgot roll
>>
>>1504663
Jesus Christ...
>>
>>1504663
welp time to an hero
>>
You of course, charge. They level their guns at you, and shoot. It's quite simple, really.

Roll me a 1d20+3 to resist damage.
>>
Rolled 3 + 3 (1d20 + 3)

>>1504687
>>
Rolled 13 + 3 (1d20 + 3)

>>1504687
>>
Rolled 8 + 3 (1d20 + 3)

>>1504687
>>
They open fire on you, and you barely get out of the way... However, their machine gun turns towards you and opens fire...

Roll me a 1d20 to avoid getting hit by a machine gun...

+1 for ideas for cover.

Oh, by the way CursedQM, nice quest, consider me following.
>>
Rolled 13 (1d20)

>>1509026
>>
Rolled 7 (1d20)

>>1509026
Oh, nice, I'm jelly.
>>
Rolled 9 (1d20)

>>1509026
Hide behind a nearby car
>>
13

You of course, get hit by said machine gun.

This isn't very pretty, at all.

Roll me a 1d20+1 to see if you can resist machine gun damage.
>>
Rolled 16 + 1 (1d20 + 1)

>>1512052
Why do we suck so hard.
>>
16+1=17

Surprisingly enough, you actually take the machine gun bullets like a man-cow! Only a small few penetrate your hide, and it's quite clear they're using low caliber ammo...

Though you are quite injured in your left hand, and forced to drop your axe...

Actions!

>Fall back and take cover!
>Switch to using a firearm!
>Try to grab your axe!
>CHARGE! (Bad idea. Machinegun gets ANOTHER shot against you!)
>Write-in
>>
>>1512328
>Write-in
Throw a heavy tree at him.
>>
>>1512458
...Douglas is not strong enough to throw trees. He can push them out of the ground, but lifting one up and tossing it?

Nah.
>>
>>1512328
>falöl back and take cover
>>
You decide to fall back, and take cover...

The amount of bullets being thrown your way is quite shocking, honestly. The tree your hiding behind really can't take too much more of the punishment the Maxim machine gun is throwing at it.

You of course, open fire with your...

>Thompson Submachine Gun
>The Remington 12 Gauge Shotgun
>>
>>1513579
>thompson
>>
>>1513579
>Thompson Submachine Gun
>>
What do anons want to aim at?

>The Maxim Machinegunner!
>The officers with rifles!
>The officers with shotgun!
>...Try to shoot the fuel tank of the car the Maxim machinegunner is on!
>>
>>1513604
Shoot the fuel tank
>>
>>1513642
this
>>
Roll me a 1d20+3 anons!
>>
Rolled 18 + 3 (1d20 + 3)

>>1513746
DICE GODS
>>
>>1513770
FUCKING KEKIEST OF KEKS
>>
Rolled 6 (1d10)

18+3=21

You somehow manage to hit the fuel tank... Which of course explodes.

Ignore my roll.
>>
There's only four rather stunned survivors left, who are clearly disoriented by the explosion.

What do?

>Attack in hand-to-hand! (You go first!)
>Open fire while they're distracted! (You go first!)
>Write-in
>>
>>1513912
>Attack in hand-to-hand! (You go first!)
Save the ammo
>>
>>1513945
seconded
>>
You rush to hand to hand...

Roll me a 1d20+4 to see how many casulties you inflict!

+3 for savage and brutal kills!
+2 if you can scare the shit out of the survivors!
>>
Rolled 18 + 4 (1d20 + 4)

>>1513964
scream loudly while charging onto them, then ram one with your horns and rip him apart
>>
Rolled 18 + 4 (1d20 + 4)

>>1513964
>>
there is a proud American tradition of putting boots up asses, rip someone's leg off so that we can do that.
>>
18+9=27

You charge forward with your sledge, somehow managing to impale one guy with your short stubby horns and with sheer strength rip someone's leg off.

Eventually, the dust settles after a minute, and the russians have been slaughtered...

Actions

>Go check on Dominika!
>Get the car ready! You need to get out of here!
>...Go clean up. You don't want to see Dominika see you with this much blood and guts on you...
>Write-in
>>
>>1514111
>go check on dominika
>>
>>1514111
>Go check on Dominika!
>>
>>1514111
>Go check on Dominika!
We have got to stop meeting like this.
>>
>>1514111
>Go check on Dominika!
>>
You of course, go to check on Dominika...

Thanks to you drawing the officer's attention early, she seems quite alright... Though she has been watching the gunfight outside.

"Douglas? Are you alright?"

"Yeah, yeah... Just a bit injured. Got any gauze?"

She of course, goes to patch you up...

Roll me a 1d20+4 to see how effective she is.

+2 if you can recite to her about that battle and how fun it was...
+2 if you can be relieved she's alright.
>>
Rolled 1 (1d20)

>>1514253
God, my adrenaline is PUMPING! I was a one man army back there! Took out 10 guys all by myself. While being shot by a stationary turret!
Thank god you aren't hurt! Are you feeling better?
>>
Rolled 12 (1d20)

>>1514291
Mama mia
>>
>>1514291
I had such high hopes for this quest...
>>
Critical Failure!

Of course, she has rather shaky hands, and miserably fails with the gauze. She seems very worried.

"Douglas, what if they're coming back aga-"

"Don't worry, just focus on healing me, alright?"

"R-right..."

She still can't keep it together... You sigh a bit.

"S-sorry... I'm... I'm just distracted by the gunshots and that explosi-"

She suddenly notices something...

Choose an upgrade anons.

>Your back. (2 point. Large Strength Increase. Severe increase in weight.)
>Your chest. (1 point invested, moderate strength increase. Shirts kind of have to roll to fit you.)
>Your hands. (1 Point invested Very firm grip! Small strength bonus.)
> Your eyes.
> Your head. (1 point invested into. Stronger head, and tiny horns.)
> Your ears.
> Your lungs. (1 point invested.)
>Your heart (1 point invested.)
>Your stomach
>Your skin (1 point invested. Small resistance to cold)
> Your legs. (2 point invested. Minor strength gain. Can jump higher and fall further.)
>Your horns
> Your arms. (2 point invested. Moderate strength increase. Lower recoil with firearms and allows two-handed dual-wielding.)
> Your feet. (1 point invested. Hooves allow for longer running and for very devestating "stomp" attacks on people you don't like.)
>>
>>1514372
>your horns
we need to be able to charge people to death
>>
>>1514372
>Your stomach
We eventually have to do this so may aswhile do it now
>>
>>1514372
>Your skin (1 point invested. Small resistance to cold)
We are taking a lot of damage and we need armor
>>
Rolling here in 15 minutes anons.
>>
>>1514392
this.
>>
Horns it is.

Choose one anons.

>Large Horns. (Your horns are larger then average, and have a great amount of weight behind them. They however, are more blunt than sharp.)
>Penetrating Horns. (Your horns are small, but able to penetrate armor. They are also somewhat sharp and effective at piercing "armor" and clothes, but have little weight.)
>>
File: Carlos.png (138KB, 350x350px) Image search: [Google]
Carlos.png
138KB, 350x350px
>>1514528
>Penetrating Horns. (Your horns are small, but able to penetrate armor. They are also somewhat sharp and effective at piercing "armor" and clothes, but have little weight.)

Either way we're getting horny
>>
>>1514528
>Large Horns. (Your horns are larger then average, and have a great amount of weight behind them. They however, are more blunt than sharp.)

Let's not turn giving tounge into a dangerous affair.
>>
>>1514528
>Penetrating Horns. (Your horns are small, but able to penetrate armor. They are also somewhat sharp and effective at piercing "armor" and clothes, but have little weight.)
>>
Keep in mind anons that large horns makes it much easier to hit and knock people around, but penetrating horns is much less accurate and requires a charge to deal full damage.
>>
>>1514651
Guess I'll change to large
>>
Rolled 2 (1d2)

Sorry anons, I'm cooking for Memorial so I've been dead for a bit.

Anyways, it looks like a tie so I'll roll.

1=Penetrating.
2=Large.
>>
Large it is.

Your horns visibly get larger and more intimidating... It's impossible to wear a hat now.

"Douglas... I don't think we'll be able to stay here."

"Yeah, you're certainly right about that..."

Actions

>...I think our best chance is here.
>We need to find another place to reside for a bit...
>We needed to continue to Poland anyways...
>...I think I should call the secret service and inform them.
>...Honestly, I don't know if I'll fit into the car...
>Write-in
>>
>>1515400
>>...I think I should call the secret service and inform them
So we don't get arrested for treason and stuff
>>
>>1515400
>>...I think I should call the secret service and inform them.
>>
>>1515400
>...I think I should call the secret service and inform the
Thread posts: 100
Thread images: 3


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