What is the best arrangement of stats, /qst/?
>>147193
10 Health
10 Charisma
10 Luck
10 Magic
1 Strength
1 Endurance
2 Resistance
1 Agility
>>147213
This, except change 10 magic to 10 Agility; have magic be 0.
We're gonna have a smooth talking coward who has the luck and agility to get out of any situation (or the charisma to reverse a bad situation and turn it into a good one).
>>147193
Health 7
Str 8
End 8
Magic 0
Resis 7
Agi 5
Cha 0
Luck 10
I think this would make a good fighter.
Health - 2
Strength - 1
Endurance - 1
Magic - 10
Resistance - 1
Agility - 10
Charisma - 10
Luck - 10
I'll outspeed and destroy anybody that I can't talk sense into.
>>147193
5 Health
0 Charisma
10 Luck
10 Magic
0 Strength
5 Endurance
10 Resistance
10 Agility
>>147818
Oh 45 not 50
2 HP and 3 END
I think you have an old edition, here is the new character sheet.
>>147838
God, I'm retarded. 0 INT
>>147840
Oh shit thanks, I'll use that from now on. Looks way more detailed than mine.
>>147849
I also have one for that new expansion that came out.
Health 7
Strenght 7
Endurance 5
Magic 3
Resistance 4
Agility 7
Charisma 7
Luck 5
>>147818
Best