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The Terrible Quest - Episode 5

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Thread replies: 102
Thread images: 43

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You are Judah Ben Hibbeus sent on a quest by the King to defeat the pillaging Profiteer (pieces of gold be upon him).

You have been traversing the desert in search of the Profiteer's palace. Ever chasing after its blue domed mirage but try as you might you could never find the true palace.

After a battle with the desert hauntress, Nicki Miraj, you now posses the Mirage Mirror - an enchanted item that the sage cactuses assure you can help you find the true location of the palace.

However, more than a few strange encounters have sidetracked you.

When last we saw Judah and the gang they were trapped inside of a pyramid with a vicious giant bee! After struggling to get out of a 'sticky situation' she and her companions managed to tame the bee and turn him over to their side and henceforth named him, 'Screwbis Bundletwigs'.

After taming our new companion however everybody was still trapped in the pyramid and needed a way out. Fortunate turned into misfortune as our heroes were rescued by a giant golem built by the tiny screw collecting robots. (So that's what they were up to!) After he'd lifted us out of the pyramid the golem turned hostile and attacked.

Everyone jumped out of its hand and unto the golem's shoulder but Puffers the cat was flicked off and landed unconscious below.

In a moment of quick thinking Judah swung across the golem' shoulder and opening a panel at the back of its neck reached into a tangle of buttons and wires and started to mess around. It worked! The golems balance was disabled and it fell to the desert floor.

Now, the golem has collapsed to the ground as Judah and Screwbis scramble to rescue everyone before they hit the ground, and eat sand.

(Last Episodes: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=halp)

(Result of last thread's rolls will continue directly underneath.)
>>
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>>1443804
>>1444795
>>1445426

(Cont)
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(Cont)
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(Cont..)
>>
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(Continued)
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Shhhhhhh-SLAM!!!
(Cont)
>>
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(Continnya)
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Though its balance stabilizers are no longer functioning the golem thrusts his fingers deep into the sand and pulls himself towards your companions, metal scraping along the desert floor.

>What do you do?
>>
>>1446140
Examine the current situation while keeping yourself out of the golem's reach. See how yourself and the others are doing.
>>
>>1446140
Put our top back on, grab our companions and then use the mirage mirror on the golem
>>
>>1446413
>>1446140
support this, play it safe
>>
>>1446413
>>1446852

As far as you can tell, Puffers and Sockpuppy are both KO'd. You're safely flying above the scene on Screwbis, but are still badly injured.

The hand crushing from earlier really hurt all of you badly, making everyone near to being KO'd, including yourself.

The golem presently appears to be crawling towards your companions, perhaps to kill them.

>>1446511
(Ye are not forgotten, just outvoted in this round.)
>>
Here is your current inventory:

+2 Jenny of the lamp tokens
140 gold
+1 Cactus Token
Quiver of Cactus Needles
Jenny of the Lamp's Lamp
Mirage Mirror

---------------------

Available spells and Moves:

Magacks Missiles.
UNAVAILABLE - Shield Me Gary! (SockPuppy)
TEMPORARILY UNAVAILABLE - Stinger Goo (Screwbis Bundletwigs)

---------------------
Companions:

Sockpuppy (Ko'd)
Puffers (Ko'd)
Screwbis Bundletwigs

>What do you do?
>>
>>1447088
Ask Screwbis to blast the golem's eyes with his sticky substance. The blasted sand from all of that crawling and the wind will eventually stick and accumulate on the sticky substance, hopefully blinding it or at the very least obscuring his vision.
>>
>>1447224

While that's a really cool idea you can't use the stinger goo again so soon after using it.

(You'll see it says temporarily unavailable in the inventory.)
>>
>>1447335
Ah. We'll do plan B then.
Blast his eyes with Magacks Missiles.
>>
>>1447363

Roll 2D6 and I'll draw the result tomorrow when I continue the game. ^^

Only double 1's will fail you since the golem is a very large target and its movement is limited.
>>
Rolled 1, 1 = 2 (2d6)

>>1447649
>>
>>1447674
Ha, Speak of the devil.
>>
>>1447684
Hahaha it happens
>>
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>>1447674
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The golem scoops up, and swallows our dire companions Sockpuppy and Puffers!

>What do you do?
>>
>>1448876
Fuck that, fly back up there and go in after them.
>>
>>1448876
Oh no!

Try and get back into the control panel and see if we can get golem to belch them out somehow.

I'm finally here on time-ish!
>>
>>1448973
>>1449244
Rolling 1d2

1=suggestion 1
2=suggestion 2
>>
Rolled 2 (1d2)

>>
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>>1449244
You land with skill on the back of the golem's head.
>>
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>What do you do?
>>
>>1449258
Press the green button.
>>
>>1449273

Roll 1D4!

1. Balance Stabilisers Re-engaged.
2. Power down.
3. Initiating Weapons System.
4. Open Trapdoor to Inside.
>>
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>>
Rolled 4 (1d4)

>>1449277
Please no weapons
>>
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>>1449282
You hear the clickitty clackitty of turning gears and the electric hum of tiny motors as a hatch door opens in the back of the Golem.

You hop back on to Screwbis and with a kick of your heel zip into the new found entrance.
>>
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Once inside it is rather dark...

Is this deja vu?
>>
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P-KUPP! Lights snap on and you find yourself in a corridor somewhere in the back of the Golem.

"This is a lot bigger on the inside, Screwbis."

"Bzzz, bzzz, bzzz." Screwbis concurs.

>What do you you?
>>
>>1449295
You know what? Try turning on Jenny's Lamp. You never know what might happen -- I mean, it IS magic isn't it?
>>
>>1449296
>P-KUPP! Lights snap on and you find yourself in a corridor somewhere in the back of the Golem.

oh

go down the throat
>>
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>>1449299
It looks like a really long drop down so you hop back on the bee and barrel down the throat.

The tunnel of the throat is dark but it opens up into the stomach, and many pathways at once.

Gazing around you at the many doors, SockPuppy and Puffers are no where in sight.

Roll a 1D10 to take a random pathway, or you can specify a direction to go in.
>>
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>>
Rolled 10 (1d10)

>>1449302
Random is more fun I guess
>>
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>>1449311
Wow, good roll!

You fly through an open doorway at the bottom of the stomach, labeled "C" at the top.

This should be the colon, if they when anywhere it's here.

Once you round a bend the new tunnel way turns from vertical to horizontal again, and up ahead there is a flood of light.

You find this as a part of your good luck, tucked away in a polyp.
>>
>>1449324
Woo! That sounds like it can be useful!

move away from the light and search for our friends again
>>
>>1449335
Just for clarity, you're leaving the chest for now and looking for your friends?
>>
I will take your silence for a yes.

Moving away from the light of the polyp nook containing the c-chest, Screwbis and Judah travel further down the colon past oily goop and knickknacks until deep in the golem's bowels they happen upon their companions.

"There they are Screwbis!"

>What do you do?
>>
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>>1449373
Oh dang, I thought we automatically picked it up

Can we go back for it later?
>>
>>1449381
Of course! As long as you have a move you can try anything.
>>
Mm, seems we're out of peeps.

Gonna give it roughly 10 more minutes and if no players take an action I'll play a little bit by myself just to keep things moving.
>>
>>1449472
Wew, sorry about that, some personal stuff was up here

Check and see how they're doing and if they're still out cold, grab the chest quickly
>>
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>>1449487
You head back to the treasure room and open the C-Chest. Inside you find an Eye of Seeing!

(No sorry needed. Peeps have to do what peeps have to do. I don't mind playing by myself when no one is around anyway, it's fun to draw anyway and then you have something cool to read/see when you get back.)
>>
>>1449496
Noice eye

I actually enjoy coming here after missing some stuff and just looking at your drawings for a while so it goes both ways

Go to our friends and release Puffers from the butt blob
>>
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>>1449541
Thanks. :)

You tug puffers free from the bee goop.

(Cont)
>>
As you tug him free the walls of the colon jiggle and ripple with the force of tearing him free.

You hear a rumbled. The corridor quivers.
>>
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>>1449590
lets get out of here speedily
>>
>>1449593
Grab puppy and RUN
>>
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>>1449595
>>1449606

With every step you take the colon quivers and the walls then undulate, wobbling in and out.

You hear a grown from deep within.

Grrrrrrrroooohw
>>
>>1449663
Why would robots build a robot that needs to poop?

We should totally steal our eyelashes if we get out of this alive
>>
>>1449708

Questions for a Sage Cactus, no doubt!

Are you guys going to make any moves or would you like to keep running and let this play out?
>>
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After enough steps the shaking becomes overwhelming and you can no longer run for it is like running on top of a very springy trampoline. Chunks of you don't know what are falling from the ceiling and splattering around as the quivering off the colon walls reaches critical mass.

You are suddenly hit with a strong gust of wind.
>>
>>1449742
>>1449785
I say we're fine

Let the wind take us where it will
>>
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>>1449791

The brightness of the setting sun shines deep into your eyes as you shield them from the sudden light.

You and your companions shoot clean out of the Golem!
>>
>>1449795
Wew, got out safe!

I said we should steal our lashes back, but now I kind of want to interact with the robots and the golem

Is it still hostile?
>>
>>1449814
To the best of your knowledge, yes.

The button you pressed at the back released the trap door to let you inside but as far as you can tell it didn't do anything else.

>What would you like to do?
>>
>>1449829
Look around and see if there are any more of the smaller robots around

If they're not building or destroying anything else, see if we can have a chat with them
>>
>>1449829
>>1449841
sure, gotta make friends with the robots before they take over
>>
>>1449841

Getting up out of a heap of sand to look around the world looks sort of blurry to you.

Waiting for your vision to focus in, sure enough, if you look in the distance towards where the quarries are, the small robots are still standing there.

Some are watching the fight, some appear to be swimming in the screws.

It does seem there are far less of them now then there was before the Golem was built, however.
>>
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>>1449890
Ask them why and how they made a giant robot to start out
>>
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>>1449902
>>
>>1449902

You walk up to one of the small robots on the outskirts of the nearest quarry.

Sitting down you say, "Excuse me." The small robot stops in its tracks and looks up at you.

"Tell me tiny robot, how did you make that giant... thing over there?"

You point to the golem which is slowly turning around, but having trouble with it because of his unruly balance. He pushes off his elbow and and turns quarter of the way, then slams his leg down and rotates a little more.

The little robot 'beeps' back at you.

Roll 1d20 to understand it.
>>
Rolled 17 (1d20)

>>1449984
>inb4 robots only speak in broken Polish
>>
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>>1450004
>>
>>1450004

You're pretty sure the tiny robot said, "Beep boop." That or, "I'm going to rip your eyelashes off."

(But no, honestly, with your roll Judah is pretty confident what you hear is what it's actually saying.)
>>
Rolled 2, 5 = 7 (2d6)

>>1450033
Dodge the robot!

Rolling for our dodge and the robot's grab
>>
>>1450040

You're not falling for THAT again! You quickly dodge out of the way as the robot flings itself at your head.
>>
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As it flies past you, you notice something is written on its backside.
>>
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Why haven't I noticed that before?
>>
>>1450055
Grab the bot and read its engravings
>>
>>1450075
Correction *POGBUH*
>>
>>1450074
I think that's a good sign to get a move on with our main quest

Check and see if the others are awake yet then move on to the stolen castle
>>
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As soon as you grab one small robots rise up out of the sand and jump on your back.
>>
>>1450114
Your friends don't seem as if they are going to wake up without your help. (You need an item like a potion or a spellcaster who can cast revive.)
>>
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Uh-oh. It seems like the golem has managed to turn around...
>>
All right, it's that time again. Late for me! Have a great night, Anon.

Leave a msg letting me know what you do and that goes for any other players too and I'll draw it when I pick up the game again.

If you think your action requires a roll then use 2D6.


(Inventory Update Post following this)
>>
Inventory:

+2 Jenny of the lamp tokens
140 gold
+1 Cactus Token
Quiver of Cactus Needles
Jenny of the Lamp's Lamp
Mirage Mirror
Eye of Seeing Through Wood

---------------------

Available spells and Moves:

Magacks Missiles.
UNAVAILABLE -- Shield Me Gary! (SockPuppy)
Stinger Goo (Screwbis Bundletwigs)

---------------------
Companions:

Sockpuppy (Ko'd)
Puffers (Ko'd)
Screwbis Bundletwigs
>>
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>>
>>1450180
Fuck that, being inside the golem was traumatic enough the first time. Bundle everyone onto Screwbis and try to fly away so fast that the robots are flung off.
>>
Rolled 4, 3 = 7 (2d6)

>>1450997
>>
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>>1450997
>>1450999
Cont..
>>
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*Pop!*
>>
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Screwbis, not big or strong enough to carry everyone into the air, pulls with all of his might as you harrowingly drag your friends to safety, keeping just ahead of the golem's giant fist!

BAM! SHOOMP! WHACK!

After a many hours chase, close calls, slamming fists, and the tiny robots ever following you, you make it to the Sage cactus settlement on top of a hill.

The golem, it seems, cannot climb such a steep expanse without its balance stabilizers and after a few small robots were sniped off by the expert needles of Sage Cacti the others dared not go any further, and so they wait, encircling the outskirts of the settlement.

>What do you do?
>>
>>1451572
I'd like to know what our two new items can do so...

>Ask the sage cactuses what our new items can do
>>
>>1452113

I don't think there are any items in your inventory that you don't know what they do.

The Sage Cactuses told you what the mirage mirror did before you retrieved it and the Eye of Seeing Through Wood is self explanatory.

Is there anything in specific you were unsure about? I can answer you as the QM because I don't think there isn't anything left in your inventory that Judah doesn't know what it does.

Sorry for late replies.

It might be a few days before I continue the game.
>>
>>1452113
On that note though, you did have an item that you didn't know what it was for, the bottled sand, but you used it up to put out the fire on your head. (Which was a smart idea.)
>>
Turns out I can do some continuing today:

Thread continues here -->
>>1460357
Thread posts: 102
Thread images: 43


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