Listen-hear rat-slinks! The Horned Rat wishes a quest-search-thing! Show that Skaven are better than Man-things and Elf-things! Quick-think find-choose your clan!
>choose your clan. First to three wins
>Skyre
>Moulder
>Pestilens
>Eshin
>Rictus
>????? (Super secret special optionjust remember this is a skaven quest)
>>1420943
>????? (Super secret special option just remember this is a skaven quest )
Fuck it
>>1420943
>?????
Spooky
>>1420943
>>Pestilens
>>Mors
>>1420943
>>?????
Im voting ????
but fyi you posted as skavne quest not skaven
are the Super secret special option grey seers ?
>>1421087
>>1420964
>>1420958
>You have chosen ???????
You were born in a tunnel somewhere under Brettonia. You were immediately shunned by your spawn fellows due to your grey fur. Forced down, away from the nest, you remembered something. The Order of Grey Seers are all grey or white! You must get to Skavenblight!
>>1421093
Ohhh clever-smart you think you are? HA HORNED RAT ZAP YOU!
>>1421107
>shunned grey-furred youngling
So let's gather our meagre belongings and find our way to Skavenblight!
We have no fucking clue where Skavenblight even is, but we'll try!
>>1421107
You have a rusty knife, and some cloth. Thanks to clever dick, you know Warp Zap.
Choose a name for yourself! And assign three points among the following stats
Rolls are a d10, pick the lowest after 3 rolls.
Weapon Skill (WS)
Ballistic Skill (BS)
Strength (S)
Toughness (T)
Agility (Agi)
Intelligence (Int)
Willpower (Will)
Perception (Per)
Fellowship (Fel)
>WS:2
>BS:2
>S:2
>T:2
Agi:3
>Int:3
>Will:2
>Per:3
>Fel:3
>INV: Rusty Knife
>Known Spells
WARP ZAP (Touch someone to give them a spark-zap)
>>1421127
>clever dick
do you mean me? Clearly our name is thanqool.
Not gonna roll have awful luck
Post your suggested Name/Stats, and if you agree with a previous one, attach a line and say vote. You have 3 points with which to increase any of those stats by one.
>>1421133
Yes it was you.
>>1421124
>>1421127
Name suggestion: Snikspekt
My suggestion:
>WS:2
>BS:2
>S:2
>T:3 (+1)
>Agi:3
>Int:4 (+1)
>Will:3 (+1)
>Per:3
>Fel:3
Toughness is life, warp shit is will and we're too clever for our own good.
I was about to mention the missed agi score but you fixed your post by then.
>>1421143
Support for this
>>1421143
ill back it
>>1421143
Supporting
>>1421143
This is a solid set up
>>1421143
>Name Snikspekt
>WS:2
>BS:2
>S:2
>T:3
>Agi:3
>Int:4
>Will:3
>Per:3
>Fel:3
INV: Rusty Knife
Some Cloth
Known Spells
Warp Zap (Touch someone to give them a spark-zap)
You know that to become a Grey Seer, you must pass the TEST OF DEATH!!!!! in Skavenblight. You, however, are huddled in a tunnel underneath Brettonia. What do you do?
>1.Hunker down and see if someone passes by who you can kill/follow/steal from?
>2.Head off confidently, following your nose!
>3.Maybe head upwards, and sneak across land as far as possible?
>4.Write In...
>>1421272
>Hunt some small tunnel critters for food or steal some before we go out to never see our blighted birthplace again.
>>1421284
This, collect supplies for the trip ahead, we're a smarter Skaven let's use it
>>1421272
>1.Hunker down and see if someone passes by who you can kill/follow/steal from?
>We steal and or kill for some equipments
>>1421284
supporting
>>1421284
>>1421327
>>1421344
Theft and Skullduggery win!
Thinking hard, it occurs to you that most "tunnel critters" are either to fast to catch, or are higher on the food chain than a very young, outcast skaven. However, a short walk away, your home nest has a small granary, stored above the house of Crueech Deepsnout, the local Overlord. If you could get in you should be able to get enough grain for a long journey....
>Choose your Approach!
>1. Walk into the nest as normal, then plan an elaborate heist? You won't arouse much suspicion, but you also will be noticed...
>2. Sneak into the nest avoiding everyone, and try to get in and out without being seen? You'll need to be quiet, but if you are successful, you'll be perfectly placed to get all you need...
>3. Tag along with a scavenger group returning to put things in the grainery? You'll have to talk your way into the group, but no-one will be suspicious of you till you start stealing...
>4. Write in....
>>1421356
>2. Sneak into the nest avoiding everyone, and try to get in and out without being seen? You'll need to be quiet, but if you are successful, you'll be perfectly placed to get all you need...
Snaeky Snek
>>1421356
>1. Walk into the nest as normal, then plan an elaborate heist? You won't arouse much suspicion, but you also will be noticed...
We take what we need and escape, we are not returning here so it is not that big deal.
>>1421388
Supporting
Rolled 7 (1d20)
>>1421409
come on lucky 13
Rolled 1, 7, 1 = 9 (3d10)
>>1421410
d10. A d13 for magic.
>>1421411
1 d10 per poster, but I will take the first roll here.
>>1421415
>nat 1
>mfw
Rolled 3 (1d10)
>>1421409
>>1421421
>>1421411
Got those low roll blues agian. Those low roll blues, lord knows ive payed some dues
>>1421428
Are low rolls what we're aiming for?
As you approach the nest-home-camp, you see three of the larger Skaven-guard-dolts, carrying swords and shields, lounging in front of the gate leading into it. They are gathered around a small fire, roasting what looks like several rats, while swigging from a small bottle. Your scent-glands twitch as you creep along the wall, but none of them react. one of them belches and the fire spark-flares green briefly. As they laugh-snort at the sight, you dart through the gate, into your former home. Before you is a small shanty town of buildings, surrounding a single wooden structure with a large cylinder on-top of it. Crueech Deepsnouts nest, and where your mother is, the festering pile of rat-dung. A guard sits on a barrel at the front entrance, poking at a giant rat on a rope across the pathway. You move through the shadowy streets and alleys, getting next to the wooden wall of the dome shaped nest. Now how to get into the granary...
>1. Climb up onto the roof, and find a loose board?
>2. Sneak in through a door or a hole in the nest and find the proper way inside the granary?
>3. Create a distraction, then use it as cover to run inside?
>4. Sneak up and kill the door-guard, and then move in through the house?
>5. Write in?
>>1421431
Yes, its a roll under system. think like Dark heresy and rogue Trader. I will tell you if you have modifiers or not.
>>1421446
>1. Climb up onto the roof, and find a loose board?
>>1421446
>1. Climb up onto the roof, and find a loose board?
Rolled 6 (1d10)
>>1423116
praise nuffle
Rolled 1 (1d10)
>>1423116
>>1423287
>>1423169
>>1423155
You scramble onto the roof-wall. Creeping across the roof, you hear voices from beneath you.
"Noble, kindly, grey-seer. Crueech welcomes you to most great-grand nest. Rest,-sleep, feel safe."
"VUTCH. Get-bring food, red-drink. Wuick-fast"
You remember-know Vutch. One of the same brood as you, he was born with thick black fur and impressive muscles. Luckily for you he was also dumb-slow. He was the one who would fight other skaven who tried to steal his food, and that let you steal some. Due to his black fur, he thought himself above bullying you, but is very paranoid about magic....
You arrive at the Granary. You spot a rotten board near the bottom. Give me three d10s, for strength. You have a +2 bonus from using your knife.
Rolled 3 + 2 (1d10 + 2)
>>1423319
First roll.
>>1423325
You don't add the bonus, the bonus is to your stats. You want to roll low. If I say you have a bonus add it to the stat/DC, not your roll.
Rolled 3 (1d10)
>>1423319
Vutch seems nice
>>1423356
Vutch seems stupid as your memory serves. Nice isn't really a skaven concept.
>>1423365
It was mostly sarcasm, but stupidity has a niceness all its own, easily manipulable
Rolled 4 (1d10)
>>1423319
>>1423378
>>1423356
>>1423325
You strain-pull and leaver-stab at the board and the wood breaks easily. Inside you see several tall shelves, with rough cloth bags of different sizes stacked on them, You crawl inside, and you see a black furred head with its back to you sticking up out of a hole, one claw reaching up to a bag on a shelf. What do you do?
>1. ZAP HIM!!!! NO TIME TO WAIT!!!!
>2. Try to talk to the black sakven (Suggest approach)
>3. Wait, and hope he doesn't see you...
>4. Write in.....
>>1423390
>4. Write in.....
Pull back into the tunnel a little bit, wait for him to leave, trying to ghost this business
>>1423395
You are on top of a roof. No tunnel really.
>>1423397
Gotcha in that case
>3. Wait, and hope he doesn't see you...
>>1423390
>1.
THE HORNED RAT IS ON OUR SIDE
>>1423419
backing sneaky beaky plan
>>1423390
>3. Wait, and hope he doesn't see you...
Rolled 8 (1d10)
>>1423475
Rolled 4 (1d10)
>>1423475
Rolled 2 (1d10)
>>1423475
waagh?
>>1423588
>>1423550
>>1423540
You press yourself down against the roof. The black skaven reaches up and grabs a bag from one shelf, then climbs up a bit further. However, you can't help but flex your scent gland slightly, and the skaven turns to look at you. He blinks gormlessly, before slowly opening his mouth in an expression of confusion. "Snikspekt? But you aren't here... you left...."
>Time to choose!
>1. Attack! (Warp Zap or knife)
>2. Threaten (Warp Zap or Knife)
>3.Talk to him (Your Fel vs his int depending on what you type in to say)
>4. Write in.
>>1423608
>3.Talk to him (Your Fel vs his int depending on what you type in to say)
"No, no I am not here, I left. Take your stuff Vetch, and don't mention this, they might think you're crazy."
>>1423634
I support this plan, mostly because I want to see if it'll work.
>>1423634
This seems properly skaveny, backing
Also can we charge up the zap subtly somehow?
Rolled 4 (1d10)
>>1424738
Rolled 3 (1d10)
>>1424738
Rolled 1 (1d10)
>>1424738
Last one to finish out the set (ignore it if you want 3 unique ones)
>>1424863
>>1424847
>>1424754
"Vutch! Go-run away, like me. I am ghost-spoook!!!! Run-scuttle far-gone! No tell-speak skaven-things, they think you warp-mad!"
Vutch looks at you for a few seconds and then scuttles down the ladder. You are left in the granary alone.
>Choose what you do!
>1. Grab some bags at random and leave quickly!
>2. Take some time and inspect the bags, before choosing some.
>3. Begin moving bags out till you have as much as you can carry, starting at the bottom of the shelfs, then move out
>>1425023
>2. Take some time and inspect the bags, before choosing some.
>>1425023
>2. Take some time and inspect the bags, before choosing some.
>>1425023
>2. Take some time and inspect the bags, before choosing some.
>>1426141
>>1426056
>>1425094
You see several bags that seem to contain meats, and temporary foods. You do see two small sacks labelled with the lance-men-things runes for bread, which seem unopened. You feel you can carry one more bag, but which one?
>1. the long thin bag with a bulge at one end
>2. The larger square shaped bag, with a clan symbol on it
>3. Avery large lumpy bag, that quivers every now and again as you walk around
>>1426205
That's a hard choice between the quivering bag and the clan bag...
I'll say... large square shaped bag. Could be something cool.
>>1426205
>2. The larger square shaped bag, with a clan symbol on it
>>1426205
>2
Can we identify the clan mark?
>>1426205
3. Moving things are good eat.
>>1426287
>>1426207
>>1426321
A large black bag, with two large symbols on it, that clanks as you pick it up. slinging it on your back, and tying the sacks of grain around your belt, you quickly dash out of the camp, and head southwards, towards the lands underneath Tilea.
>What do you do now?
>1. Stop and set up camp. Check your stolen bag, eat some food, etc...
>2. Keep pushing on, must get away....
>3. quickly check the larger bag, but don't stop.
>4. write in...
>>1426441
4. Bury the loot someplace for safe keeping.
>>1426441
>3. quickly check the larger bag, but don't stop
We are not likely to return here, so why bother hiding anything unless we are being chased
>>1426441
>>3. quickly check the larger bag, but don't stop.
This.
Like other anon said, we probs won't return here.
>>1426441
>3. quickly check the larger bag, but don't stop.
>>1427809
>>1427447
>>1427401
You use your teeth to chew through the rope binding the bag closed. Inside, you see a soft green light glowing from inside. There is two small green orbs, a strange L-shaped device, and the thing that gave the bag its shape, a set of black vs of metal, linked together.
Give me 3 d10s against int to work out what this stuff is.
Rolled 1 (1d10)
>>1427817
Can a brood-mate get another roll up in here?
Rolled 2 (1d10)
Got it
Rolled 1 (1d10)
>>1427817
>>1427908
>>1427903
>>1427821
you recognise everything in the bag. There are two poison wind globes, a warp-lock pistol and a suit of acolytes armour. These are the signature hand weapons of clan skyre. the Armour looks like it could have belonged to an actual warplock engineer. There are 10 rounds for the pistol.
>>1427921
Oh shit, we should put this stuff on, it'll give us protection and an air of legitimacy
>>1427921
You continue to scurry down the tunnels, til you can no longer see the dirty-orange glimmer of your former nest. Curling up in a small ball, huddled around your small collection of items. Who knows what tomorrow will bring.....
Character Sheet
https://docs.google.com/document/d/1-eNk92s6EpIHyVpv59rJFOgex9Q-IVyVK-VPkhxwCgI/edit?usp=sharing
Now I'm thinking. Do we want revenge against the previous friend-rats or should we just go to Skavenblight?
I'd just wanna leave.
>>1427945
I think we should just leave, we can keep this in the back of our head in case we run into someone from here again, and then we can murder them or twist them into more useful experiments
>>1427945
>>1427966
I agree, just leave
>>1427938
>Curling up in a small ball, huddled around your small collection of items
Skaven a cute. CUTE.
Sleep well little rat-thing
>>1430005
>Skaven
>cute
> Skaven=/= cute
we need to talk about sotek and sigmar
>>1430005
>>1430201
You wake up and immediately see a nose about 1 inch away from yours. Vutch is looking at you, gazing slightly in awe. "You are sneak-good!!! I think-quick, and follow you to glory. You are powerful, your ghost steals things for you!"
>What do you do?
>1. Tell him to go away. (write in how)
>2. Begin packing up to leave, ignoring Vutch
>3. Talk to Vutch more about why he is there (write in)
>4. Write in...
>>1430385
we now have a minion, he is an idiot we can use him
>>1430385
Oh hell yeah a meatshield
>>1430385
Eeexcellent.
>3. Talk to Vutch more about why he is there
>But start by spinning a tale of how the Horned Rat himself has told you to become the greatest Grey Seer in Skavenblight ... and our God would no doubt reward Vutch greatly if he helps-aids you loyally.
>>1430201Don't worry anon, Sotek-heavy Lizardmen have always been my army.It's my gf that went full skaven
>>1432137
Sotek is the best
>>1430385
"Vutch, I am on a great-good quest-search. The Horned rat has declared I am to become the greatest Grey Seer of the all!!!! I head to Skavenblight, for glory"
Vutch blinks at you a couple of times, then hands you a small piece of cloth. Drawn on it is a map of several interlocking tunnels showing the rough shape of the tunnels under Brettonia and Estalia.
"Crueech looks-stares at this and mutter-speaks before going on raids! I think this is magical ritual for good luck. We always end up where we are meant to go!"
>What do you do....
>1. Keep on talking to Vutch, press him for information
>2. Use the map to start heading towards Skavenblight
>3. Write in....
>>1448602
start heading to skaven blight