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Operation Gladio

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Thread replies: 41
Thread images: 4

File: Gladio_Logo.jpg (177KB, 223x360px) Image search: [Google]
Gladio_Logo.jpg
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Have you ever wondered what happens, after the storms of war have passed over you?
The answer is simple: War continues.
During the cold war NATO created multiple secret agencies all across the world, preparing for a soviet attack, but not in the way you would expect. Instead of stationing soldiers ready to defend every inch with their lives, they placed spies, spec ops and intelligence specialists disguised as civilians, ready to perform their dirty work after the soviets had taken over the place. Their orders were to sabotage, rile up public resistance, gather intelligence, and force the enemy to focus their attention away from the actual front. One of these agencies was called Gladio, and it was based in Italy, however it's name is nowadays commonly used to describe all stay-behind Operations of NATO preparing for world war three.

It's almost 6 pm. The sunshine is flowing in and illuminates your face with the warm light of early summer 1963.
It's been a month since the war broke out, and you have been doing nothing but sitting in your small apartment in Kassel (and on occasion deep inside the cellar), a city pretty much in the center of the federal republic of Germany.
Just a few more minutes now...
You look at the bowl in front of you, it's contents long cold and beginning to be swarmed with flies. You weren't hungry anyways, so you take it, and throw it through what used to be the wall separating your living room from the outside elements without giving a second though about saving the last piece of your china.
As you sit back down at the table you look out of the hole. The sun is setting slowly behind the houses on the opposite side of the street, casting a few last rays of light into your eyes. You try to take all of it in, knowing that this is the end of your "normal" life.
Your flat is small and you didn't have many visitors over the past couple of years, but that was all part of the plan. Secrecy and silence are the things that keep you alive and breathing in this deep-red time.
The communists had steam-rolled over most of Germany after catching the NATO off guard, who were distracted by some military exercise in the border region, or at-least that is being broadcast over the radio sitting on the windowsill, which miraculously survived shrapnel, fire and explosions.
As the clock above the kitchen door strikes six the news broadcast begins again, repeating the communist propaganda you have been subject to for the last three weeks. You ignore it. It has become background noise by this point.
T+ one month. Operation Gladio just went live.
Your name is Alexander Brunn, MI6. The war has just begun.
>>
File: serveimage.jpg (9KB, 200x301px) Image search: [Google]
serveimage.jpg
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You head into your former bedroom, which is just a burned out room now, with nothing but the metal frame and springs of your bed remaining. Beneath the rubble however a small safe survived the horrors of the bombings. You open it using one of the keys on your keychain. Inside you find two sealed, unmarked documents. One of which appears to be heavier than the other.

[Inventory]
Worn grey coat
Black suit jacked
White suit shirt
Blue tie
Black suit pants
Black socks (1 pair)
Fine leather shoes (1 pair)
Combat knife
Lighter
Wristwatch
1 M1911 with 2 magazines (14 rounds total)
Purse:
-German ID: Felix Aschenbauer (your former fake identity)
-German drivers license: Felix Aschenbauer (your former fake identity)
-53.20 German Mark
++Two sealed documents++

What do you do next?
>Read the heavier document first.
>Read the lighter document first.
>Store both documents in your pockets and pack a briefcase with important items
>Add your own suggestions
>>
>Read the lighter document first. I suspect it is just a short synopsis of whatever the detailed, heavier document says.
>>
>>1416157
You rip open the lighter document, stuffing the other one into one of your pockets for now.
It's difficult to read with the setting sun casting only an orange shimmer through some cracks in the roof. Most of it is absorbed by the black soot, that has accumulated everywhere.

The document contains a single sheet of paper reading:
"Document A1
Situation:
Operation Gladio is supposed to weaken, and distract enemy forces in occupied countries. This will allow friendly troops to push back with greater ease. Due to the nature of this covert operation any direct contact between NATO fighting forces and Gladio operatives is to be avoided. Preventing the enemy from obtaining information about Gladio is of utmost importance.

Orders:
Contact both Arnold Switzberger (Kassel, Akazienweg 4), and Anna Preuß (Eltmannshausen, Schulrain 2).
Form and take command of Gladio task force "Arctic".
Perform disruptive action against PACT forces.
Gather intelligence of PACT logistics and PACT high command.
Relay gathered intelligence to NATO high command via any means accessible.
Resistance is to continue, even after NATO seemingly capitulates.

Additional information and documents are supplied in document A2"

You figure that "A2" must be the other file from the safe. You open it too, placing the other piece of paper back in the safe.

It contains 250 German Mark, a fake German drivers license: Anton Erhardt, a fake German ID: Anton Erhardt and a picture of a particularly crooked tree in a wooded area.
After placing the contents of the file in your purse, you place the envelope back inside the safe too. Finally you light the paper on fire. It burns brightly and quickly.

Quickly you walk towards the bookshelf in your living room, hoping that what you are looking for is still where you left it. And in fact you old ADAC Atlas is still beneath your couch. You kept it there, next to some other large books you didn't want to take up space in your bookshefve, which is now part of the rubble scattered on the floor. You open the back of the Atlas and look through the city register, finding Kassel quickly. According to this Atlas, the Akazienweg is a short cul-de-sac, located close to the bank you used to work at as part of your cover identity.
You attempt to do the same for Eltmannshausen. It turns out, that it is a small village located close to the border to east Germany. Getting there will be difficult, and probably take more than a day on foot.

What now?
>Add your own suggestions.

[Inventory]
Worn grey coat
Black suit jacked
White suit shirt
Blue tie
Black suit pants
Black socks (1 pair)
Fine leather shoes (1 pair)
Combat knife
Lighter
Wristwatch
1 M1911 with 2 magazines (14 rounds total)
Purse:
-German ID: Felix Aschenbauer (your former fake identity)
-German ID: Anton Erhardt
-German drivers license: Felix Aschenbauer (your former fake identity)
-German drivers license: Anton Erhardt
-303.20 German Mark
-Picture of a tree
>>
>>1416235
Contacting Arnold S. should be first order of Business. Get there by car or public transport if possible, else walk. Not just walk to the door and ring - I assume we know how to observe the location to make sure the contact is not in any way compromised.
>>
File: Berlin WWII aftermath.jpg (710KB, 1000x824px) Image search: [Google]
Berlin WWII aftermath.jpg
710KB, 1000x824px
>>1416760
Your mind set, you ascend the stairs back up to your living area. Opening the cracked front door, a breeze of fresh summer wind blows gently against your face, carrying with it the smell of fire and rotting flesh.
Stumbling across the rubble that is blocking part of the streets you make your way towards the Akazienweg, slowly and carefully of course.
With the sun hidden behind the ruins, the streets are valleys of shadow, filled with debris, making walking from A to B both physically taxing, as well as dangerous. You can hear the sound of rats feasting on those unfortunate enough to be caught beneath all of what used to be their home. You used to take the bus to get to work, but looking around the memory seems distant and absurd.
Numerous times you think to see movement just outside your cone of vision. At this time of day, the volunteer rebuilders are nowhere to be seen, having long since abandoned the streets. The nights are dangerous now. Anyone who wants a weapon can get one by digging through the rubble and taking whatever suits their need from a dead soldier. Sometimes you wake up at night to the sound of gunfire somewhere in the distance, despite the front being hundreds of kilometers away.

It takes you quite some time to get close to the Akazienweg, and you can confirm your previous observation: it is indeed a Cul-de-sac of approximately 150 meters. On both sides of the street are relatively intact apartment buildings. Apparently the thick concrete walls resisted most of the relentless attacks, and with no wooden roof constructions fires weren't as much of a problem either. Nevertheless the windows are all burst, and the small green areas in front are covered in rubble. It's around 6:20 now. Electricity is out as it has been for the past month, but you can see, that some of the rooms are illuminated from the inside by the flickering light of candles.

What do?
>>
>>1416881
>somehow I didn't have tis extent of desctruction in mind, you drove the point home though...

Since the document gave no indication on how to make contact, we will wait for an hour or two and observe. Then, making sure the gun and knife are easily reachable, we walk up to building number 4 and look for a door sign that says Switzberger. Then ring the bell. Or knock.
>>
>>1416915
Nah let's climb in through the window and make bird sounds like a proper autist spy
>>
>>1416923
Or let's not derail a cool story with autism
>>
>>1416929
Fine we can be a prim and proper edgy spy. Let's just do what you said an observe the house for a few hours then knock.
>>
>>1416915
I like this idea
>>
You decide that it would be best to find a place to hide and wait for some while, if someone turns up.

Give me 1d100.
>>
Rolled 29 (1d100)

>>1416991
>>
Rolled 92 (1d100)

>>1416991
>>
Rolled 52 (1d100)

>>1416991
>>
>>1417010
>>1416995
Whops didn't mean to same fag
>>
>>1416995
After circling the buildings you notice that there are multiple exterior cellar entrances. You figure that it would be a good idea to lay into one of them, and wait there. Nobody just entering the streets could see you, while you would also be resonably concealed from anyone looking down from the windows.
The only problem will be getting there, since you will have to climb across some debris without making too much noise.
Give me 1d100.
>>
>>1417048
Well lets hope we can use that 92 then
>>
Rolled 58 (1d100)

>>1417053
>>
Rolled 18 (1d100)

>>1417053
>>
>>1417057
You make your way towards the cellar entrance of one of the buildings. You notice that each building is subdivided into two parts, making it a total of four blocks on this street. As you are halfway there you have to go down to you stumble slightly, but manage to produce no noise.
You lay down on the steps leading to a large metal door and wait.
Time passes, and you begin to feel a slight chill, as the cold stones slowly but surely cool down your body. Ten minutes pass like this, which feels like an eternity to you.
What do?
>check the door to the cellar while you are waiting
>continue to wait in silence
>head inside
>>
>>1417118
>check the door to the cellar while you are waiting
Nothin like a little snoopin
>>
>>1417118
>check the door to the cellar while you are waiting
>>
>>1417118
>check the door to the cellar while you are waiting
>>
Give me 1d100
>>
>>1419557
>>
Rolled 76 (1d100)

>>1419557
>>
File: Map.png (3KB, 640x400px) Image search: [Google]
Map.png
3KB, 640x400px
>>1419579
After some time you decide to check out the door you have been sitting beside all this time. You get up from the spot you are sitting at, and turn towards the door. After checking if it is locked you push it open slowly.
In the dim light of the last few rays of sun you see something glittering on the floor behind the door. You stop yourself from opening it any further and bend down to investigate. It appears like the cellar is littered with casings of some kind. You push the door open just enough so you can push yourself in without alerting anyone.
You can smell blood, lots of it. You are standing at an intersection. The left side appears to be leading to some stairs past storage rooms, while the right side leads to some more cellar compartements. Straight ahead one of the cellar rooms formerly owned by the residents is occupied by two dead bodies.
They appear to be soldiers. You would have to get closer to figure out which side they were on, and what caused their death. Based on the fact that one of them (B) is laying in an extremely uncomfortable pose, and the door to the room they were in lays in bits and pieces on the floor of the hallway, you figure it wasn't too pleasant for them.
What do?
>>
>>1419781
Unholster the pistol and slowly advance through the cellar and see who ot killed there. If it is soldiers from the enemy side, there is a good chance that our contact did this.
>>
>>1419781
Grab their weapons and ammo, and any good stuff, we shall start stockpiling a small armour for our uses.

Maybe get a pair of uniforms, set it all aside and check the rest of the house.
>>
>>1419806
Give me 1d100 and another 1d100
>>
Rolled 39 (1d100)

>>1419813
Kay, clear the house first, then loot.
>>
>>1419806
If the enemy won, they probably would not have left their dead and weapons behind.
>>
Rolled 1 (1d100)

>>1419813
>>
>>1419848
Guess everyone died then.
>>
You make sure not to step on any of the casings laying around as you make your way towards the room with the two dead bodies. Your pistol in hand you knee down to the first of the two dead bodies. Whatever killed this poor fella must have been extremely violent. Most of his face is gone, almost all of his limbs are extremely damaged, lots of tissue is just falling off, and his uniform and equipment are destroyed to an unrecognizable degree. The other one doesn't look much better. Even though you are almost sure he used to wield something that used to be an AK, before it was ripped apart by whatever killed these two. Overall you have no clue what happened here, and none of the gear appears to be salvageable, either due to immense damage, or the sheer amount of blood it is soaked with.

There is a window leading to the back of the building, which appears to be some kind of garden area. It is barely large enough for someone to squeeze through. Some sandbags are laying on the outside. You peek outside and see that the garden provides an unobstructed view on the nearby train station.

What do?
>>
>>1419931
Check the next area.
>>
>>1419848
Sorry 'bout that...
>>1419931
Go to the garden.
>>
>>1420169
>>1420537
Neither of these are in contradiction of each other.
>>
I second (third?) checking out the garden.
>>
>>1419931
>ripped apart
Uh oh. Better watch out for spoopy stuff.

Go to garden.
Thread posts: 41
Thread images: 4


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