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PvP Quest

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I'm trying out a new system.

Multiple players crash on an island after being exiled from the home land.
Each of you will quest individually, growing stronger, until you meet. Then you kill each other to gain the other's powers or you team up.

The game will continue until someone rules the island.
I won't post the full rules but here's the gist of the system.

Pick one word to describe your character.
This is your character's soul.
Each soul level is 1d6.

When in combat both parties roll the d6s equivalent to the soul they are using.
You can acquire multiple souls. Your souls can acquire multiple words.
How specific your soul is to the action you intend to perform effects your bonuses to rolls.
This includes combat and target-rolls for random events.
Gear will be self explanatory.

I will be rolling for loot and random events in the background.
I will also be keeping track of your location in the world map.
I will alert you to buffs/debuffs that your character is aware of before you roll.
You will become alert to all buffs/debuffs after you roll if they affect them.

Anyway I didn't want to write even this much so lets get it started.
I'll be back in 30 to start, meanwhile make your characters.
>>
Example Character:

Name: Richard
Soul: Wizard
Exiled: Killed an apprentice in training

More explanation of mechanics:
Since Richard has the wizard soul, spotting magical items receives a +5 to any roll.
This is because it involves magic which is related to his wizard soul.
There are many categories and random events that give you bonuses depending on your soul. Choose wisely.

Lets say later Richard gets an additional word: fire
Now he's a fire wizard.
Lets say he activates a trap that launches a ball of fire at him.
Before he would have received no bonus to his roll but now he gets a +10 because of how specific it is to his soul.

Souls not to choose:
God, Chair, Naruto, Fire, ect. I hope you get the idea
>>
>>1400742
Name: Lars
Soul: Adventurer
Exiled: Caught looting tribe's ancient ruins
>>
alright i'm back early
Good luck Lars!
Assuming you don't die, you may become the strongest here because of your headstart.
Use it wisely.

>>1400811
You awaken among the shattered remains of the boat that brought you here.
Next to you lies a corpse impaled with wreckage.
As you stand up to walk away, you hear a sound.
The corpse is moving!

Combat has begun, roll 1d6 and describe your action!
>>
Rolled 1 (1d6)

>>1400867
try to use the shattered remains to kill the corpse
>>
>>1401024
You scramble to pick up any piece of debris to defend yourself with.
A dull hunk of wood is all you manage to get.

//Zombie rolled 1d6 - 2. Result: 3
//You rolled 1
//You lose the round

The corpse swipes at your naked body, leaving deep cuts on your chest.
The hunk of wood has no effect on the corpse. It breaks on impact.
You feel light headed from the wound and pass out.
You awaken some time later. The corpse is gone.

Debuffs added:
Mild Infection: -1 to all rolls
Unknown Disease: ???
>>
Rolled 1 (1d6)

>>1401090
look around and observe my surroundings try to any plants to help with treatment or find a safe place to attemp to bandage my wound.
>>
>>1401111
//you rolled 1
//you gain +10 to this roll because of your soul adventurer
//you lose 1 from this roll because of your debuffs
//result 10
//target 5
//success

sand...rocks...sand...seaweed...corpse
There's not much to see on this beach.
Thankfully a little seaweed is all you need to protect your wound from the harsh air.
You're not feeling any better but you're sure you've stopped the infection from getting worse.

Along the shore line you can see luggage from your ship.
Your vision inland is blocked by steep cliffs.
A light shines faintly on the horizon.
Small mounds of sand shift erratically in the distance.
>>
Name: Leuthar
Soul: Brute
Exiled: Killed chieftain
>>
>>1401149
You awaken in a fit, forcefully expelling water from your lungs.
The last thing you remember is shouting from the deck above.
You weren't lucky enough to die on the ship.

At your feet lies the corpse of your cellmate.
The corpse begins to move!
Combat has begun, roll 1d6 and describe your action!
>>
Name: Quili
Soul: Bodyguard
Exiled: Murdered in defense of a client, but the client was killed regardless, depriving her of any legal protection.

The enforcers and foremen of the city gangs quite commonly have hired women trailing in their wake - some have found it useful to acquire the services of those skilled with blades as a final layer of protection. To lose your client while yourself surviving is the capital sin of these femme fatales - but Quili has managed to accomplish exactly that. Her failure has led to this island.

(unnecessary backstory aside, what's the schedule for this quest? Post whenever, or set times? Seems that PvP fights will be a bit difficult to coordinate, though the mechanics seem pleasantly straightforward)
>>
>>1401229
You drift in and out of consciousness as the waves splash against the wall of your cell.
CLANG! CLANG!
The guard rudely awakens you by smashing his mace against the cell wall.
"Awaken exile. We've almost reached the island."
The guard quickly continues to the other cells.

As the guard finishes his rounds an attendant comes running from the upper decks.
As the attendant opens her mouth to speak you watch the life drain from her eyes.
You feel your own consciousness drifting away and a beautiful voice serenades you.

You resist.

What feels like moments later, you awaken face first on the shore of this island.
Touching your hand is the still body of the guard you saw moments ago.
His eyes look like those of the attendants.
His face begins to twitch!

Combat has begun, roll 1d6 and describe your action!


//I plan to be active 10pm-2am(UTC-5) with sparse updates throughout the day
//Post whenever you feel like
//Players in pvp will be auto played after 12 hours but hopefully it doesn't come to that
//I hope you enjoy the rest of the mechanics I have planned, simple is my goal
>>
Rolled 5 (1d6)

>>1401146
>Along the shore line you can see luggage from your ship.
Search the luggage but be cautious of other corpse or monsters along the beach.
do you want us to roll for everything?
>>
>>1401285
You walk carefully along the shoreline searching for anything of use.
You stumble upon on crate lodged in the sand
Its contents haven't all washed away!
You take a look inside.

//treasure roll 1d100
//no applicable buffs or debuffs
//result 66, uncommon item

Inside you find bundles of wet parchment tied together in stacks.
Lying among them is a dagger.
From its hilt you can tell it was crafted for nobility.
It seems sharp.

>do you want us to roll for everything?
Yes even though in this case your roll was irrelevant.
Once you have more than one soul, you'll need to designate which one you're using for the task.
>>
>>1400742

Name: Misako
Soul: High School Girl Gang Member
Exiled: Killed another girl in a fight.
>>
>>1401312
Alright guys be back in about 8 hours.
I don't have work for the next two days so i plan to be moderately active all day.
Hopefully we can get some level ups, good gear, and fighting going on.

>>1401312
You soul must be one word
May I suggest misfit?
>>
Name: James
Word: Crook
Exiled: Arrested for extortion, drug posession, theft, and murder.
>>
>>1401315
Gotcha. Misako, the Misfit it is then.
>>
>>1400742
Name: Joachim
Word: Schemer
Exiled: Betrayal to the crown
>>
Name: Danny
Soul: Hooligan
Exiled: On the Danny was discovered urinating on the front wall of the local police authority's headquarters. When approached by police, the boy allegedly removed his trousers and waved his bottom in their direction before attempting an escape through the back fence. Fortunately for police, the boy had forgotten to pull his pants back up and fell face first onto the ground before he was subdued and apprehended. Danny was taken to court and sentenced to exile on a remote island. Despite claims that the boy was under the influence of alcohol at the time, little evidence was shown to support this claim and the court ruled him to simply be a great big idiot.
"Hooliganism is irresponsible in our civilised society and will not be tolerated." Chief Superintendent Marshall Fire Policeman Dawkins tells reporters "This boy [Danny] is a menace and must be dealt with accordingly. Such laws designed to keep society safe and running and do not take lightly to delinquency."
Danny's mother tells reporters that she is happy to have the "braindead, std-infected commie nitwit" out of the her house indefinitely.
The trousers involved still remain in police custody and are yet to be returned to Danny.
>>
>>1400742
Name: Marco
Word: tactical
Exile : general of a defeated army
>>
>>1400742
Name: Greebo "Woodface"
Soul: Mutant
Exiled: Seen as an insult to nature itself, the poor Greebo was destined to be exiled from birth
>>
Name: Sorvec
Word: Turbulent
Exiled: For heretical practices condemned by the church
>>
Alright everyone I'm adding the new characters and preparing to start.

About 30 minutes from now we'll begin.
>>
Here's a little meta help for you guys.
This should help you understand how the game works.

>>1401499
>Turbulent
I understand this as chaotic?
Let me know if I'm wrong or clarify the intentions for your character.
By all means definitely play it but understand you will receive soul bonuses for chaotic actions or other things you can roleplay that a turbulent person would be good at.
There are some weapons and situations suited for a character such as this.
If you're playing the long game and intend to add another word to turbulent to create a powerful unpredictable character, then you're on the right track.

>>1401393
Great soul choice.
Small bonuses to direct combat.
Huge bonuses to team combat.
Medium bonuses to certain events.
There are also many ways to profit from this choice in the events that await.
Could be a buff/debuff character or something else depending on your item choice.

>>1401370
Your skills will come in handy for most social encounters.
You receive small bonuses to combat that can be described as shady or rouge like.
Perhaps your path to control the island is political.
Perhaps your path involves a dagger in the back of the right person.
I'm sure the tactician will be your greatest rival or friend.

>>1401329
Make sure to make use of your skills when it comes time to collect some loot. Your combat bonuses will be there in case things go south.

I'm sure some npcs won't notice a couple things missing.
Perhaps theres a way to complete some encounters without fighting at all.
Not that you haven't gotten your hands dirty before but the glory is in the loot right?

>>1401312
Misako the Misfit. A personality and a fighter.
I'm sure compatible npcs will love you while others will despise you. Hopefully the balance of your skills will allow you to prosper.

>>1401401
I love the idea of a mutant.
There are many toxic areas that I'm sure you will have no problem striving in.
If you could clarify, does he literally have a wooden face?

=======================
Okay hopefully I got everyone.
Nothing I wrote is set in stone.
How you play your character and how you describe your actions will effect how you play.
Items you acquire and words you acquire will allow you to change your path or double down.
Good luck everyone.
If you die, feel free to start again.

I'm writing your intros to the island now
>>
>>1401574
It's all about getting richer at the end of the day.

It's just a job with more questionable values, after all.
>>
>>1401574

Chaotic is the aspect I had in mind
>>
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>>1401574

Ante bellum
>>
>>1401574
Yes, Greebo's particular strain of mutation makes parts of his body become very similar in appearance to wood, and have similar characteristics.
Because of that, half of his face is made of wood and people have started calling him "Woodface"
>>
>>1401329
You were out of your cell when it happened.
Moments away from stealing the only thing worth anything on that god forsaken ship.
The red jewel the captain held so dear.

You awaken on the shore.
A coast line of corpse and destroyed goods.
To your right is the corpse of the former captain.
No jewel in sight.

You notice a twitching beneath his tattered clothes.
The corpse is moving!

Combat has begun, roll a d6 and describe your action.

>>1401339
An island of exiles. Sounds like an island of misfits to you.
Its only natural your vessel didn't make it to the docks in one piece.
Hell who knows if there was anyone there to greet you in the first place.
As you stood chained to your cell, watching the water fill the hull, you made piece with your death.

Now you stand shipwrecked at the shore of your new home.
The shore line is scattered with debris.
In the distance you see two figures.
One is on the ground and the other is standing.

To your left you hear a noise beneath the sand.
A pellet of dirt whizzes by your ear.
Something beneath the ground attacks!

Combat has begun, roll a d6 and describe your action!

========================
You two feel free to respond while I write everyone else's
>>
>>1401276
I search around for weapons the guard might have, or failing that, a sharp piece of debris. No creature survives their neck getting split open.
>>
Rolled 6 (1d6)

>>1401614
I feel like I'm forgetting something as I attack.
>>
Rolled 1 (1d6)

>>1401611
Back off and avoid the corpse's attacks.

Search for a weapon to bash / stab it with.

Debris, a rock, anything is better than bare fists.
>>
>>1401618
>1

Rev up those debuffs
>>
>>1401370
Just when you came to terms with your exile, a way out presented itself.
The ship is split in half by something you wish to forget.
Doomed if you don't, you leap into the water.
Was it a dream or did a voice guide you to the shore?
Regardless you're here.

In front of you lies a familiar corpse.
You remember the young lady as the exile stationed across from you.
She begins to move.

Combat has begun, roll a d6 and describe your action!

=================
Side note, I want to put some of you guys together on the ship but I'm afraid of one person being here and the other not.
You'll have to find each other on the shore if you so choose.
>>
>>1401614
>>1401615
calm down Quili your intro hasn't been written yet

>Rolled 6 (1d6)
damn that's a good roll though
>>
>>1401372
>>1401393
>>1401401
>>1401499
Going out of character to speed things up.
Danny, Marco, Greebo, and Sorvec.
You all shared the same floor on the ship but were split up when it crashed.

Danny and Marco have a typical experience on the ship.
Passed out and woke up.

Greebo experienced heavy suffering when he was submerged under water but the energy of the island resonates especially strong with him. Greebo can feel this.

Sorvec was treated harshly on the ship for all to see.
Crimes against the church are far beyond redemption.
Sorvec is aware of his worsened condition upon landing.

You all observe the waking of corpse.
Combat has begun, roll a d6 and describe your action!

//You guys are on different parts of the shore.
>>
>>1400742
Name:Charles
Soul:Necromancer
Exile:discovered by an inquisition he was quickly captured and exiled for the dark knowledge he learned
>>
>>1400867
>Assuming you don't die, you may become the strongest here because of your headstart.
>>1401090
>//Zombie rolled 1d6 - 2. Result: 3
>Debuffs added:
>Mild Infection: -1 to all rolls
>Unknown Disease: ???
>Unknown Disease: ???
And then Lars was a zombie.
>>
Rolled 5 (1d6)

>>1401639
Greebo attempts to get in a solid headbutt on the undead with the wooden part of his head.
Better to get it over quickly.
>>
>>1401614
>>1401615
//rolled 6
//Crit! I rolled another for you. +4
//+5 bodyguard bonus
//result 15!!!!
//target 5
//success!

You quick thinking as a bodyguard comes in handy.
You disarm the guard and smash his head in before they get a chance to stand.
The mace you just acquired might come in handy!

//treasure roll
//result 24, common item

As you catch your breath you notice his shirt is dry and fairly untorn. Perhaps something as small as clothing could benefit you here?

//Decide if you'll take the loot and your following actions.
>>
Rolled 1 (1d6)

>>1401639

Tackle the corpse, grab on to its head. Let the force of the fall splatter it's skull
>>
Rolled 6 (1d6)

>>1401639
>move/run away from corpse
its a corpse how fast can it be?

>look around
>>
>>1401618
//rolled 1
//+2 from crook bonuses
//result 3
//target rolled 3
//tie, success but no loot

The zombie swipes at your legs but you narrowly dodge. You grab a rock and bash its head in.
The corpse slides lifelessly back into the ocean.
>>
Rolled 4 (1d6)

>>1401660
'Damn it, he doesn't have the rock... Or some weapon better than this rock here, anyway.'

I want to take a perception roll and check the shores; maybe some part of the ship or cargo that survived that I can search through.
>>
>>1401643
Hey Charles, I'll write you in soon.

>>1401647
//roll 5
//+10 from island
//-10 from damage
//result 5
//target rolled 3
//success

You smash the zombies skull open using your own.

//treasure roll
//80, rare item

From its hands falls a stick.
You recognize it is hand carved but not too much else.
You feel a strength coming from it but not in the same way as the island.
Almost opposites if feelings could be.
>>
>>1401653
Wounded, you smartly use your weight as a weapon.

//roll 1
//+2 for maneuver
//+1 from souls
//-5 from damage
//result <0
//target 3
//failure

You smash the zombie's skull open but the impact of the fall was too much.
You lose consciousness.
You awaken some time later, covered in the slime from the corpse and shivering.
There are small bites all over your body.
The bottom half of the corpse is gone.

Current Buffs/Debuffs
-5 from damage
-2 from cold
+3 from being in a crazy situation, a condition you strive in
>>
>>1401654
//roll 6
//Crit! bonus roll +4
//+3 for tactical retreat
//result 13
//target 1
//major success

You effortlessly out maneuver the corpse, putting distance between you until it gives up pursuit.

As you observe your surroundings you notice:
-Foot steps leading further down the coast
-Some crates crashed further down on the coast
-The tall cliffs blocking your direct path inland
-A rock formation nearby that may provide a vantage point
-Movement beneath the sand away from the water

You are familiar with cliffs of this nature. There must be a break somewhere along them leading you in land.
>>
Rolled 6 (1d6)

>>1401665
> -10 from damage
Is this from the "suffering underwater" when i crashed?
If so, i'll do this:

Greebo takes the stick with him and begins looking around the shore. Maybe there is something from the ship he can still use. In particular, he's looking for something to mitigate the damage he took underwater.
>>
>>1401677
go to the vantage point but keep an eye out for any other dangers
>>
>>1401663
You decide its time to find something worth using.

//treasure roll
//9
//+10 from crook bonus
//result 19, common item

You manage to find a crate not completely waterlogged.
Inside are some clothes meant for exiles.
You're sure you should have had these already.
It looks like the guards thought clothes were a waste for someone who should be dead.

Additionally you notice a figure in the distance, standing on top of a mound of rocks. You would have to travel along the shoreline, then inwards to reach it.

There are other crates underwater and further inland from where you stand.

There is movement near you as far as you can tell.
>>
Rolled 3 (1d6)

>>1401691
Put on clothes; otherwise, keep them just in case.

Advance towards crates further inland and search them.

Keep an eye out for the movement near me.
>>
>>1401672

See if we can pry a bone out of what's left of the corpse for a weapon.

And in spite of the church, use the corpse remains to make a effigy in honor to the gods of the waters and winds that carried us to this land.
>>
>>1401651
I'd rather a blade by far, but the mace is a tough weapon and this island appears to be a very tough place. At least the... thing, didn't manage to wound me. Medical supplies would seem to be a lost memory in this place...

I rifle through the corpse, taking the shirt eagerly. Rising, I walk down the coast - to the right, were I facing inland. Perhaps something useful has washed up on the shore.
>>
//be back in 15minutes guys
>>
Rolled 3 (1d6)

>>1401298
Phone posting right now
Take the dagger and head inland if there is no more luggage to search, try to find a source of water and maybe food along the way.
>>
Rolled 6 (1d6)

>>1401627
Sorry for late

I am not a stranger to violence and death. I swerve around her and try to snap her neck
>>
>>1401680
//roll 6
//crit! bonus roll +4
//-9 from damage
//+10 from island
//result 11
//target 6
//success

You rummage through the crates on the shore.
Finally you come across some oil and and matches.
Perhaps a fire could dry you off, as long as you don't get too close
There might be something else in those crates...

//treasure roll
//32, common item

Oh its just some cloth gloves.
>>
Rolled 6 (1d6)

>>1401746
Oh that is pretty good.
Greebo wears the gloves and takes the oil and matches.
He walks deeper into the island, looking for a dry place where he can start a fire
>>
Okay everyone the next update is big.
I'm drawing a map for >>1401683
In addition, all unresolved updates will be done at the same time because some movements are visible to him.

>>1401643
Sorry charles but you will be written in next update

====================
You guys have been great so far, I promise to get this moving past rummaging this update.
There's gonna be some pvp available as well.
>>
So I'm still naked?
>>
//Holy shit I just realized what time it was. I gotta go for now, I'll be back at 8pm (UTC-5) for the major update.
>>
Rolled 3 (1d6)

>>1401611
I will stomp whatever it's bothering me.
>>
Rolled 4 (1d6)

>>1401639
To defend himself, Danny searches for the largest stick in the immediate area and attempts to hit the corpse before it is fully upright.
>>
Name: Karina
Soul: Psychopath
Exile: Did some unspeakable things.
>>
>>1401734 (LARS)
You snatch up the dagger and keep moving.
With one last look around you determine you've gotten what you can in this area.

As you head inland you keep a keen eye open for sources of food or water.

//treasure roll
//75
//+10 adventurer
// -1 debuffs
//result 84, rare item

Behind a rock you find some luggage.
Perhaps it got stuck as the tide retreated from the shore.

Inside are rations and medicine.
Specifically, 10 single servings and three emergency kits.
Its at this moment that you realize you haven't been hungry or thirsty for hours.

Ahead of you is a break in the cliffs.
You can the light of a torch and a make shift barracade.
From the shifting shadows you can see a large figure moving about.

buffs/debuffs
-Mild Infection: -1 to all rolls
-Unknown Disease: ???

Inventory
-Uncommon Dagger: +5 to combat rolls

>>1401703 (Quili)
You grab the shirt and keep moving.
After sometime you find undamaged luggage.

//treasure roll
//result 39, common item

Inside you find 50 gold coins of the homeland's currency.
This is about 6 months earnings at an average job.

Further down the coast you see more bodies and luggage.
A figure moves to your right not too far away.
Directly in land from you is a tall rock formation near the cliffs.
Standing on top you can clearly see a naked figure.

Inventory
-Mace: +3 to combat rolls
-Shirt

===================
Multiple Posts Incoming
>>
>>1401695 (James)
You put on your clothing and keep moving.
You find another crate and rummage through it.

//treasure roll
//83
//+10 from soul
//result 93, rare item

Inside is a collection of belts and sashes.
However one thing catches your eye.
A box labeled, a gift for the inquisitor.
Inside is a leather sash.

Out of the corner of your eye you see a figure!
Its maybe 20 feet away!
Has it noticed you?

>>1401777 (Misako)
You sprint towards the source and stomp hard on the sand.

//roll 3
//+3 from soul
//result 6
//target 5
//success

Whatever is under the sand lets out a high pitched squeel before it dies.
It looks like a crab that spits sand. Its nothing you've encounter before.

//treasure roll
//76, rare item

From its mouth falls a red jewel.

Inland you see a wall of cliffs blocking your way.
You notice a rock formation with a figure at the top.
To your left you notice a figure moving around along the shore line.
The other two figures have moved out of your sight.
>>
>>1402621
Lets explore the beach.
>>
>>1401743 (Joachim)
//roll 6
//Crit! bonus roll +1
//+3 from soul
//result 10
//target 4
//success

You slip behind the corpse and snap its neck.
Its still moving!
You tug and the head separates from the body.

Directly inland you see a wall of cliffs.
You can see a part in the cliffs.
You can see two figures standing near the part.

To your left is a shorline littered with luggage.
You can't tell how many but there are many figures moving about.

>>1402041 (Danny)
//roll 4
//+ 5 from soul
//result 6
//target 5
//success

//treasure roll
//87, rare item

You quickly look around.
A large stick floats nearby.
You grab it and bash the corpse's head in!

You examine the stick and discovery it to be a staff about half your height.
It feels polished and foreign to this island.
The air seems less frigid.

There's a figure in every direction!
There's a figure standing atop a rock formation inland from your position.
>>
Rolled 5 (1d6)

>>1402621
Keep three belts and the sashes for makeshift bandages, wear the leather sash.

Fuckin' leg it out of the beach and to the main land. Could be another walking corpse, or worse, a living guard. Not risking either with just a stone in hand.
>>
>>1402616
A figure to my fight, and decently close - the debris can wait, I can't turn my back on anything that could be a threat. I walk towards the figure, mace in hand.
>>
Rolled 2 (1d6)

>>1402616
>-Uncommon Dagger: +5 to combat rolls
Investigate but be prepared to fight
>>
Hey still on this rock
>>
>>1401683 (Marco)
You climb to the top of the vantage point and survey the surroundings.

Multiple figures litter the shore line.
One figure is closer to you than the others.
This figure is fully clothed.
The sand rumbles and shifts in many locations.
You can see luggage lodged in many locations.
You can see light coming from a break in the cliffs.
Two figures are close to this light.
One is much larger than the other.
On the opposite side you see the light of a fire reflecting off the cliffs.

You picture a map of the island in your mind.

>>1401755 (Greebo)
You don the gloves and head inland.
Aside from some shuffling sand you make it without anything major happening.
With your back to the cliffs you start a fire.
The warmth feels good.

Buffs/Debuffs
-7 to all rolls from damage
+9 to all rolls from island
+2 from comfort of the campsite

Inventory
-Common Gloves
-Oil and Matches

>>1401702 (Sorvec)
//I rolled for you to craft this weapon
//roll, 1d6 = 5 + 10 from soul. result +15 to treasure roll
//treasure roll, 29 + 15 = 44, common item

You tear and break a bone from the corpse.
A short sharp bone, great for stabbing.

You successfully make an effigy (+15) to honor the gods.
The consequences are unknown but you feel invigorated.

You notice figures in every direction.
There is one figure atop a rock formation.
Cliffs block the path past the horizon inland.
There is luggage in your area and down the shoreline.

Buffs/Debuffs
-5 from damage
-2 from cold
+10 from soul & events

Inventory
-Bone dagger: +5 to combat rolls
>>
File: maps.png (10KB, 1508x755px) Image search: [Google]
maps.png
10KB, 1508x755px
>>1402774
//forgot map
>>
//be back at midnight utc-5
//steady play from then till 4
//new joins will be written in when some die or if the game slows down
>>
I guess I'll have to wait then for me to join.
>>
>>1402774
Call out to all players
>>
Rolled 4 (1d6)

>>1402654
I will move to the pile of luggage and try to avoid contact with any walking corpses.
>>
>>1402643 (Misako)
You explore your area of the beach.

//treasure roll
//result 38, common item

You find a rusted sword in the sand.
There's some strong thick seaweed here as well.

There's a small rock formation you could hide behind.

While exploring you hear a yell from inland.
A quick glance reveals it to be a figure standing on a rock formation just ahead of you inland.

There are other figures in the distance.

>>1402658 (James)
You stash your bandages and wear the nicest one.
Before you know it you've crossed more than half the beach.
You've passed many figures.
A man on a rock formation yelled towards you as you ran by.

You find yourself at a break in the cliffs.
In front of you is a naked man.
He wields a dagger and hand full of plants.
He is kneeling infront of some luggage.

Further ahead you see a large man.
He is illuminated by torch light.
The light hangs on a makeshift door.
>>
>>1402666 (Quili)
You approach the figure.
They haven't noticed you yet.
It looks like a young girl.
She's kneeling in the sand, a sword in hand.
There is a jewel in her other.

A small dead animal is in close vicinity.
>>
File: maps.png (11KB, 1508x755px) Image search: [Google]
maps.png
11KB, 1508x755px
>>1402912 (marco)
You yell out to all the figures.
You can't tell for sure but at least some must have heard you.
One figure runs right by you.

You remember their new positions
>>
Rolled 3 (1d6)

>>1402791

A new place requires a new look, search the luggage on shore for robes. If there are no robes toss it back into the tide.
>>
Rolled 4 (1d6)

>>1403454
Piss. I need that dagger.

May I attempt to steal it from him while he's focusing on the luggage before he notices me?
>>
>>1403289 (Joachim)
You carefully move towards some nearby luggage.

//treasure roll
//result 99!!!!!!!!, unique item

You find a crate labeled MSC
You break it open to find a steel bow.
Or rather its shaped like a bow but there is no bow string.
There are no arrows either.

You notice a group of two figures to your left.
You notice a group of two figures ahead of you.
>>
>>1403467 (Sorvec)
You search around the area for more luggage.

//treasure roll
//result 33+10=43, common

You find some clothes here and there.
Eventually you find the robe you were looking for.

buffs/debuffs
-5 from damage

inventory
-Bone dagger: +5 to combat rolls, improves soul bonus when used
-Common Robes: slight weather protection
>>
>>1403497
>>1402698
What about me OP ?
>>
>>1403475 (James)
//sorry i completely missed a post
//they'll be doing something different by the time you would have reached him
//basically you've walked up behind Lars, what I describe to him below is what you see as you walk up

>>1402698 (Lars)
As you approach the light you hear a yell.
"Hey get out of here before he sees you!"

It's too late. The shadow is gone and before you stands a large man.
His hands are mangled fists and his face is disgusting.
It raises its hands to attack!

Combat has begun, roll a d6 and describe your actions!
>>
Rolled 3 (1d6)

>>1403524
Fight back but stay clear of him, try to use your speed to your advantage and go for quick stabs to the head
>>
Rolled 4 (1d6)

>>1403524
Ah man, I wasn't sure who I was stealing from. It was either him or the cultist.

Also, shit, can I change my action? Because an entirely new problem just occurred.

Can I assist in pummeling arse-face with the rock I got in my hand by chucking it into its face?
>>
>>1401643
You've been exiled
You awaken on a sand bed not far from the shore.

Its clear you're shipwrecked.
A corpse brushes up against you as you lay there.
This puts you at ease.
You feel a familiar force, clear work of a necromancer.
In fact the whole island is gripped with it.
You're convinced that dying now would relinquish your soul to whomever cast this spell.
The corpse twitches but otherwise doesn't move to engage you.

There are many figures on the beach.
You can clearly tell who is alive and who is undead.
There is no luggage washed up on your sand bed.

buffs/debuffs
+10 to next roll from mood (being around own kind)
>>
Rolled 5 (1d6)

>>1403477
Sneak up and observe the two figure to my left
>>
Rolled 2 (1d6)

>>1403497

Time to honor the new gods! Find the nearest person and wound them. Not to kill but to mark. This should be done in a mad dash kinda manner. After which head into the jungle.
>>
>>1403531 (Lars) & >>1403533 (James)
//roll 3 (from Lars)
//+5 from dagger
//+3 from soul
//+1 from good strategy
//-1 from disease
//result 8

//target roll 2d6 = 6,2
//crit! bonus roll +3
//result 11

You attempt to out maneuver the large man.
He's faster than he looks!
You narrowly dodge a fist!
You see an opening and go for it.
The large man's hand comes from below!

//roll 4 (from James)
//+2 from rock
//result 6 + 8 (from Lars) = 14
//success

Right before his fist connects with your jaw a rock pelts the man in the side of his head!
You make three quick incisions on the man.
One strike at the leg, one between the ribs, and you jump up for the last strike to his temple.
The man pushes you back and stumbles.
Your dagger is stuck in his temple.

The man roars but is clearly damaged.
>>
Rolled 2 (1d6)

>>1403552
A shipwreck is very inconvenient, but atleast my would be captors should also be gone. Yes these undead will pose a problem should the more active ones seek to slay the living. Well I'll need to remedy my lack of protection then.

The corpse near me doesn't seem to be fully active, with luck I can rip control of his body from the owner and bring him under mine so I won't be so defenseless.
>>
Rolled 1 (1d6)

>>1403588
'There goes my only weapon.'

Well, like alley fights usually go, use your environment, and there's nothing but sand, so grab a handful and toss it into his face.
>>
>>1403588
Use the rock that hit the man and go for the injuried leg. Try to bring him down so I can attemp to hit the dagger in deeper
>>
>>1403574 (Joachim)
You see a naked young girl kneeling in the sand.
There's something she's looking at.

Another woman is standing to her left staring at her.
This woman has a shirt and wields a mace.
>>
Rolled 1 (1d6)

>>1403604
dice roll
>>
>>1403602
>>1403608
Well damn.
>>
>>1403596 (charles)
//roll 2
//+10 from soul
//result 12
//target 10
//success

You successfully place the corpse under your control.

//behind the scenes he mechanically treated as a player with the soul undead lv1
//he can level up and expand his nouns
//starting corpse strength and difficulty to raise correlates to the soul of the corpse
//some raised corpses will inherit souls from their previous users
>>
>>1403602
>>1403604
>>1403608
//rolls 1,1
//+3 from lar's soul
//+3 from jame's soul
//+2 from rock
//result 10
//target rolls 2d6 =3,4
//+2 from angered
//result 9
//success

James flings a heap of sand into the man's eyes.
Its effective!
At the same time Lars uses the nearby rock to smash into the man's leg wound.
Its effective!
The man falls to the ground.
Lars jams the the dagger deeper into the man.
The man's body stops moving.
>>
Rolled 5 (1d6)

>>1403617
Wonderfull, now then I think staying on this infested beach will do me no good. I'll try and find a way inland while hopefully finding things such as luggage on the way there. Zombie in tow I begin walking.
>>
>>1403635
"Thanks for the help mate. What's your name ?"
Notice my distinct lack of clothes compared to him and see if the man's clothes would fit me, search the body and remove the dagger.
Phone posting again
>>
>>1403656
James watches warily as Lars loots the man, keeping a fair distance out of precaution.

"Swell work with that stone, or rather, my stone. To maim something without shouting they're breaking some sort of law must mean you're not a guard... Hopefully anyway."

"James. A... mercenary. And you? Hopefully no murderer with that knife of yours."
>>
>>1403454

>+1 Rusty Sword

Go hide, avoid conflict.
>>
>>1403583

Has sorvec been forgotten?
>>
>>1403646 (charles)
You wade through the water between your sand bed and the island.
Your zombie follows obediently.

You arrive on the beach with a figure to your right and a figure to your left.
The figure on the left is a naked young man holding a staff.
The figure to your right is a naked man.
He looks hurt.
He is holding a makeshift weapon.
There is a structure next to him.

Neither figure has noticed you.

You recognize the shortest path inland to be blocked by cliffs.
All the luggage in your immediate area is un-salvageable.
You notice a crate further ahead, next to the cliffs.
>>
>>1403667
Name's Lars. I'm a traveler of sorts. I don't plan on stabbing you as long as you don't point that rock in my direction.
//Tosses rock back over to James
>>
Rolled 1 (1d6)

>>1403678
Of course, those people must all be exiles just like me. Of course theres no need to socialize with these rejects of society right now. That crate however could contain something I could use so I will make my there to open it. While hopefully avoiding any unneeded encounters with the islands dangers.
>>
>>1403583
You dash towards the nearest figure.
In this case its this man who just came ashore.

//roll 2
//+5 from dagger
//+10 from soul
//result 17

//target 2d6
//result 11

The man is marked by you!
A corpse slashes at you but misses.
You abscond toward the cliffs.
How do you plan to traverse them?
>>
>>1403656
You retrieve your dagger

//treasure roll, 9
//+ 5 from soul
//result 14

You find nothing of use on the man's body.
His "clothes' consist of a large loin cloth.

>>1403656
//conversing
>>
>>1403703
>>1403667
//whoops meant to link you here
>>
Rolled 5 (1d6)

>>1403696

We do not, but if there is a cliff there are rocks, like a prophet of old I shall take one and make it my first stone tablet. Marked by blood

From here proceed along the cliffs hastily
>>
>>1403691
"Fair enough dealing, I suppose. Couldn't ask that of the captain when I awoke."

James feels more at ease, relaxing his stance as he looks at his surroundings.

"Say, you haven't spotted a certain jewel, have you? It was to be mine, but was taken by that swine of a captain that later awoke while dead. A beautiful, red gem it was. Put the miserable man out of his state, but he didn't have the jewel on him. I'm hoping to find it, but I fear someone appalling like the creature here took it..."

"You wouldn't be interested in a deal, would you? I accompany you to... assist in fighting these beings. And if one were to have the gem, I reclaim it. A simple thing I ask, really."
>>
>>1403672 (Misako)
You take your sword and leave the area.
You feel watched.
You find a nice rock and sit behind it.
Hopefully you can avoid things here.

Wait! A figure turns the corner.
It hasn't noticed you.
Maybe it won't come this way.
Its skin doesn't look healthy.
>>
>>1403457
Don't attack - as nice as that blade looks, experience has taught me that killing people without knowing who they are is a good way to beget unknowable consequences.

Keeping a dozen paces away, I say, "Good day, miss. You kill that thing yourself?"

My mace, of course, is ready for a sudden attack.
>>
>>1403710 (Sorvec)
You grab a rock that suits your needs and run along the cliffs.
You pass a man on a rock formation shouting.
You notice a crate, do you stop or continue moving inland?

>>1403714 (Quili)
You keep your distance and speak at the young lady.
You're not sure if she heard you.
She quickly scurries off.
You are aware of the path she took.
>>
Rolled 2 (1d6)

>>1403728

Continue on, focus ourselves and inscribe on the stone with the fresh blood a sigil of misfortune.
So that my enemies may fumble in my presence
>>
Rolled 3 (1d6)

>>1403606
Call out to the 2 women. Maybe we can help each other. Safety in numbers after all.
>>
>>1403703
>>1403712
As the two of you converse, the large man behind Lars begins to stir.
In a flash he is standing!

The man jams his hand into a cavity on his chest.
He removes his hand to reveal a bloody rusted sword!

The large man prepares to attack!
He looks like he's moments from death!
>>
>>1403713
Go to the figure and be ready to take it out of his misery
>>
>>1403740
You use your weapon to carve a sigil into the stone. You cut yourself and bathe the stone in blood.

inventory
-Bone dagger: +5 to combat rolls, improves soul bonus when used
-Common Robes: slight weather protection
-Stone Tablet: engraved with a bloody sigil, unknown effect

buffs/debuffs
-6 to all rolls from damage
-?? bonus from soul
>>
Rolled 5 (1d6)

>>1403761
"Oh bloody hell, move ya twit!"

Time to throw the rock I just got back from Lars.
>>
>>1403740
>>1403767
Additionally you reach a group of three men.
They seem to be engaged in combat.
One is much large than the other two.

Behind the larger man is a makeshift door connected to a makeshift barricade.
You can make out a person watching from behind the barricade.
>>
>>1403751
You're not sure if either woman heard you.
The young lady ran off towards the cliffs.
The clothed lady distanced herself and is along the shoreline.
>>
>>1403763
As you approach the figure it lurches towards you.
You recognize its face.
She was an exile on the boat.

Combat has begun, roll a d6 and describe your actions!
>>
>>1403770
//do you mind waiting on lars?
>>
>>1403782
Certainly.

Of course, if he doesn't appear, I can always distract the man from attacking Lars so combat could just be me on him, then it'd end more quickly.
>>
>>1403786
//haha if you think you can take him by yourself!
//we'll wait 10 minutes from now
>>
Rolled 1 (1d6)

>>1403780
Is she a NPC?

Parry her attacks
>>
>>1403728
Pause for a moment, and glance around - if there's no one following, try to continue after the woman.
>>
>>1403791
There's a very good strategy I have in mind for if I have to fight him solo.

https://www.youtube.com/watch?v=PTAXUYLbFYk
>>
>>1403792
You attempt to parry the girl's attack.

//roll 1
//+3 from soul
//+3 from sword
//result 7
//target roll 6! crit!
//bonus roll +5
//result 11
//failure

A bright flash of light emits from the jewel you picked up earlier!
Suddenly you feel warm and numb.
The girl's nails break as they attempt to dig deep into the flesh of your arm.
The gem's light fades and you return to normal.
Combat continues!

The girl's eyes look glassy.
A necrotic vein pumps on the side of her face.
Blood pools underneath her eyes.
What a horrid sight!
>>
Rolled 4 (1d6)

>>1403776
Get back and try to find more equipments.
>>
>>1403800
No one seems to be following so you hurry after her.
You reach her just in time to see a another girl slash at her.
You wince in anticipation but to your surprise the you lady glows a bright red!

The glow recedes and the figure poses to attack the young girl again!
>>
Rolled 5 (1d6)

>>1403806
Oh you bitch.

SLASH AND CUT.
>>
Rolled 4 (1d6)

>>1403819
In an instant, I decide right and wrong. The girl I was following is being attacked, and seemingly getting the worse of it - it's unlikely she instigated this fight... and anyway, that red glow begets powers that should not be crossed lightly.

I jog forward, raising my mace, ready to deliver a blow to the attacker - blunt weapons are new for me, and I suppose it'd be novel for my target to NOT get killed by a solid blow...
>>
>>1403816
//treasure roll, 12
//+4 from roll
//result 16, common item

You find a crate in decent condition.
Its filled with rations and clothing.
Only 3 of the rations aren't punctured and destroyed.
The only dry clothing is the jumpsuit at the top.
>>
>>1403821
>>1403837
//rolls 5,4 = 9
//+3 from sword
//+3 from mace
//+3 from bodyguard
//+3 from misfit
//result 21!
//target roll, 4
//major success!

The two of you destroy the attacker.
Her head bursts open like a pinata!
Her neck sliced clean, the head falls to the ground.
The body follows suit.

You both are covered in blood and guts.
>>
Afraid it's been a while. You want me to make my move on the Silent Hill monster?
>>
//lets call it here
//I'll check in for some updates around noon
//Other than that I will be back from midnight to 3 tomorrow
//utc-5


>>1403868
I thought about it and the ramifications of the fight for Lars is important so waiting till tomorrow is best.
If Lars doesn't answer by noon, I will have him support your rock toss with an attack.
Depending on the roll we'll go from there.
There is also 1 other potential actor that could affect the outcome.
>>
>>1403862

"Hello, I'm Misako."

Mind if I wash myself in the ocean?
>>
>>1403862
>>1403880

"Goodness. My kills are usually cleaner than that," I sputter, wiping blood and viscera from my mouth, stepping away from the corpse and the woman.

"Well handled blade, though," I add casually. "Quili. I'm Quili. Well met, miss Misako."

(I'm assuming we can carry a conversation without the QM)
>>
Rolled 3 (1d6)

>>1403847
Wear the jumpsuit, pack the rations and move into the forest for cover. This place is too open
>>
>>1403883
(I'm also guessing RP counts as freeactions.)

"It's okay, the point here is to survive, isn't it? Nice to meet you Quili."
>>
Rolled 2 (1d6)

>>1402654
Can Danny tell if the figures have noticed him?
If he can, charge one of the them, at least knocking it to the ground if not to unconsciousness or death. Don't worry about the rest, just keep running inland.
If he can't, attempt to sneak around them and head inland. Do above if things go haywire.
>"Inland. That's where all the hot island babes are, right? Or was that the cannibals? Shit, if only I could read good."
>>
>>1403912
"Right. Judging from your skill with the blade, I'm guessing you're here for the same reason I am - but no need to talk about that. I don't suppose it'd be easier to survive if we stuck together for a little while, no?"
>>
>>1403996
I completely agree with you.

And thank you for saving my life.
>>
>>1403695
I'm unsure if it was intentional but my action seemed to have been missed while I slept. So I'm just posting this to remind the OP when he starts updating again.
>>
Rolled 3 (1d6)

>>1403773

A large body for a larger effigy, mad dash into the fray. Stab the larger man repeatedly in his knees so that he can be sacrificed proper.
>>
>>1403695 (charles)
As you proceed, the figure to your right attacks!

//you rolled 2d6 for a result of 11
//the enemy's result was 17
//failure

His speed was uncanny.
Quickly a blade cuts your midsection.
You corpse swings at the assailant but misses.
As fast as he arrived, he vanished.
The damage seems minor.

You proceed to the crate as planned.

//treasure roll
//result 70, uncommon item

Its a crate from the ship's armory!
Inside you find some wooden swords and shields.
The shields are small, round, and wooden.
There were clearly designed for training.

However, one shield clearly stands out from the rest.
This is a wooden kite shield, reinforced with steel.
There is a blue ribbon attached to it.

Inventory
-Shield +5 to combat rolls, +5 bonus when defending against ranged attacks

Buffs/Debuffs
-Minor damage: -1 to all rolls
-Mark: ???
-Your minion is not damaged in anyway.
>>
>>1403892
You see no forest but you take refuge under some branches covered in seaweed.

You notice the following in your surroundings:
-The two woman you saw earlier are now conversing.
-The sounds of a battle ring close by
-A figure stands tall on a formation of rocks.
-Cliffs line the horizon inland. Perhaps there's an inlet somewhere?
-Debris from the shipwreck remains untouched further down the shore.
>>
File: high tide on exile island.jpg (54KB, 500x333px) Image search: [Google]
high tide on exile island.jpg
54KB, 500x333px
>>1403971
Its clear you've gone unnoticed.
You proceed inland cautiously.

Finally you reach as far inland from the shore as you can get.
In front of you spans those massive cliffs.
Is there a way up, is there a way around, is there a way through?

To your left you recognize the light of a campfire as the shadows dance on the wall.
To your right you see a man on top of a large formation of rocks.
The man is yelling.
>>
>>1404038 (Sorvec)
>>1403761 (Lars)
>>1403770 (James)
update coming at noon
>>
>>1403761
>>1403770
>>1404038

(Lars)
//auto roll 1d6, 5
//+3 from soul
//+5 from dagger
//result 13

(James)
//roll 1d6, 5
//result 5

(Sorvec)
//roll 1d6, 3
//+10 from soul
//result 13

//team result 31!

//target roll 2d6, 6,3
//crit! bonus roll 1d6, 4
//+5 from sword
//result 18

//team success!!!
//congrats on no one dying, I'm impressed!

The three exiles finish off the large man in a flurry of blows.
The rock that James threw hits the man squarely on the nose, staggering him.
Lars slashes at his wrist, disarming him.
Sorvec dashes in from the shadows and stabs the man repeatedly in the knee caps.

The large man falls to the ground!
Sorvec continues to stab him until he stops moving.

The three of you stand together over the corpse.
You've all learned much since you've reached this island.
You know that after a short rest, you'll be stronger than you ever have been before!
//you three get Soul LV2 after a short rest, this means 2d6

Sorvec and Lars are covered in blood.

//feel free to rp among yourselves
//when you're done talking, decide on an action individually or as a team
//the following happens a couple minutes after the large man falls
//depending on your rp determines if you stick around to see it
//if you do, you may react to it, after which wait for an update
//alternatively if anyone decides to fight, the door would creak open sometime in the middle of the fight
//however a fight would pause gameplay until the next update anyway

The door on the makeshift barricade creaks open...

//next update in 3 hours
>>
Rolled 2 (1d6)

>>1404079
I should have known some of them would be out of their minds! I can deal with my wound later. This Kite shield will be usefull, and well a wooden sword is better than no weapon so I'll take one also. I'll also see if my zombie can equip one of those small shields and a wooden sword to make him more formidable.

I'll then follow along the cliffside in an attempt to find a way off this beach.
>>
>>1404132
You follow along the cliff, watching as the lunatics scamper up and down the shoreline.

A figure much father ahead of you sprints out of your sight in the direction you are headed.

You come to a rock formation.
A man stands at the top yelling.
He has not noticed you.

Towards the coast line you spot two more figures.
Their silhouette hints they are female.
One is smaller than the other.

Inventory
-Kite Shield:
+5 to combat rolls
+5 bonus when defending against ranged attacks

-Wooden Sword:
+1 to combat rolls

buffs/debuffs
-Minor damage: -1 to all rolls
-Mark: ??

Minion
-Zombie SL1
Wooden Sword: +1 to combat rolls
Wooden Shield: +1 to combat rolls
>>
>>1404127

Baptism by blood, begin gouging out the flesh near the corpses shoulder and leg joints we must erect a flesh totem.
Jam our stone into his mouth so that it may be raised to the sky with his head.
Let this totems gaze enfeeble those who were not graced in its blood!
>>
>>1404138
Those two females don't seem to be trying to slaughter one another so I will assume they are not insane like many of the others running around. I'll approach and try to speak with them, I'll need more than just a zombie if I want to get off this cursed island and hopefully these two will be able to help me.
>>
>>1404127
"Oh, well that's just swell... At least you're making sure he wont get back up."
>>
Rolled 5 (1d6)

>>1404080
Go to the debris. Maybe i can find more tools and equipments to work with.
>>
>>1404192
"Hopefully you wont need it for your... icon, but I'll be needing this from him."

Try to take rusted sword
>>
>>1404141
Drenched in the blood of your enemy, you hop off his corpse.
You jam the tablet into his mouth and raise it about your head.
Lighting races dramatically across the sky.
Thunder booms shortly after.

First the man's eyes but then your entire tablet begins to glow red.
The glow subsides shortly after.
You feel a great strength, but you do not understand it.
You can't tell if it's yours, the tablet's, or the man's.
You wounds feel numb.

buff/debuffs
-6 from damage
+6 temporary relief
+?? from tablet

>>1404225
You walk over to the corpse and retrieve the sword dropped by the large man.
Despite being a one handed sword, it's much heavier than it looks.
//unique item!
//hillgrin's sword: +15 to combat, +hidden effect revealed on first use or when identified

As Sorvec performs his antics you feel a great sense of uneasy.
This feeling grows exponentially when the tablet glows.
In the eye of large man you catch a familiar gleam...a hue of red you've seen only once before...

Lars seems unaffected by any of this.
>>
>>1404153
You walk towards the woman in the distance.
As you get closer you notice a body between them.
You approach and begin a conversation.

//we'll have to wait for them to return
>>1403996
>>1404020
As the two of you converse, a man walks up.
In his hand is a kite shield reinforced with steel.
Close behind is a corpse similar to the one you just fought.
In it's hands are a wooden sword and small shield.
The man has a strange mark on his abdomen.
>>
>>1404215
You search for more loot on the shoreline.

//treasure roll, 1
//-15 from looted area
//result <0

You fail to find anything.
Every crate you open is a waterlogged mess of garbage and spoiled food.
As you continue to search you accidentally disturb some sort of nest.

Two pellets of dirt whiz by your face at alarming speed!
Two crab like creatures pose to attack again!
You have never seen these creatures before but you can assess they use their claws to pinch debris.
The result is a projectile that moves at alarming speeds!

Combat has begun! Roll a d6 and describe your actions!
No buffs/debuffs active!
Steel Bow stats are unknown!
>>
>>1404272

Reclaim our talisman with it we shall discover and harness the forces of this new land.
>>
Rolled 6 (1d6)

>>1404288
Try to use my steel bow at the crabs
>>
>>1404272
"I... think I'll bow out for now."

James walks towards the wooden door, stopping to turn and point at Lars.

"Think about my offer... I'm still willing to strike a deal. And-"

James stops midsentence as the wooden door creaks open. He readies the sword, still not used to its weight.
>>
>>1404280

Hello?
>>
>>1404685
Ah hello there! You don't seem to be undead nor insane like many I've already encountered. Don't worry about my assistant behind me, he wont attack anyone so long as they aren't hostile to me. I presume you two are exiles much like I am?
>>
>>1404301
Talisman in hand you feel confident in your ways.
The talisman whispers to you:
"The forces of this land are no match for the power you've awoken..."

You have truly become deranged and with it your power has grown.

Simply think and your talisman should guide you.
Simply act and your talisman will assist.
Should you die, your soul belongs to the talisman.
Should you kill, their soul belongs to the talisman.

Inventory
-Stone Talisman: ???effects
-Bone dagger: +5 to combat rolls, +bonus to soul
-Common robes

buff/debuffs
-6 from damage
+6 temporary relief
+?? from tablet

>>1404313
A woman emerges from the door.
A voice behind her pleads
"Nina! Don't! I can't protect you out there!"

She responds
"They defeated Hillgrin! We should thank them before they decide to kill us too!"

He responds
"You fool they can hear us, we are not weak we are..."
Nina slams the door shut.

She gets on her knees and pleads,
"Please exiles, allow us to thank you for ridding this area of Hillgrin."
Her eyes dart from you to Lars to Sorvec.
The sight of Sorvec clearly shakes her.

She stammers
"Won't you all come inside?"
>>
>>1404311
//rolling to understand bow
//roll 6
//crit! bonus roll +1
//result 7
//target 5
//success

//rolling for damage
//roll 6
//crit! bonus roll +1
//+15 from bow
//result 22!
//target 2d6
//result 6
//success

You raise the bow to attack.
You intuitively pull at the non-existent bow string hoping it does something.
Light erupts from your hands as arrows of pure light fly from the bow.
The arrows pierce your enemies' projectiles in the air.
The following volley destroys them.

You feel physically drained after the attack.

Buffs/Debuffs
-3 to all rolls from bow
>>
>>1404796
"I... Yeah, that'd be appreciated." James says, sharing her look to the blood soaked man.
>>
>>1404796

Accept the woman's invitation, but stay aware of the other exiles.
>>
Name:Clyde
Soul: Fortunate
Exiled: After an unfortunately fortunate night at the local casino he was arrested and trialed for ''cheating at life''
>>
Rolled 1 (1d6)

>>1404823
Continue searching for loot at the debris. Maybe i missed some things.
>>
//no update tonight guys
//map of the settlement and some updates tomorrow afternoon while i'm on lunch
//otherwise 11pm-2am utc-5
>>
>>1404731
Yeah. We're exiles. You, uh... you know where to do on this island?
>>
>>1407595
I have no idea, all I know is that those that die here have their souls taken by whomever cast the spell on this island. Although I do plan on trying to find a way inland to get away from this beach if you two want to come along.
>>
Rolled 6 (1d6)

>>1404087
Danny "Cooooee!"s back at him.
>>
Am I lost?
>>
>>1404828
>>1404861
The two of you follow Nina inside.
You're greeted by 3 large men with dark red skin.
Behind them are two regular females with bows trained towards you.

Nina gestures for them to relax.
After a second, the bowman lower their weapon.
The large men move aside.

The left bowman speaks, his voice is familiar to you.

"We're grateful exiles. Come in but please don't reward our trust with violence."
"If there's humanity left in you, please move on. There isn't much left of this settlement."

Nina is angered by his words.
She pulls you ahead into the settlement.

"Just forget about them. Not all exiles are mad.
"We've been together 6 years, you think he'd have learn that by now."

She pauses.

"Look, I've got something I need to do.
"Meet me back here in a couple hours, I think I have something you might like."

Nina runs off and from a distance she yells.

"I'm sure the word's already spread!
"There's plenty of people who'd want to thank the killers of Hillgrin."
"I'll tell you all about it later!"

From the entrance you can see:
-Common eating area
-Pier w/ fishing supply shop
-Marketplace w/ multiple stands
-Wood and Seaweed living structures
-Industrial area w/ guard building, armory, and blacksmith
-There is another barricade at the end of the village. It heads further into the island.

Lars walks off without saying a word.
>>
File: fishing village.jpg (21KB, 450x253px) Image search: [Google]
fishing village.jpg
21KB, 450x253px
>>1409266
>>
>>1407728
There's no response.
The man continues to yell.
>>
>>1409266
"Yes, so... If I may ask, may I have a few... supplies?" James asks the five guards. "As a reward for killing Hellgrin? I simply ask for the most basic of items, nothing too grand. Rope, a sack, perhaps some food if I am to be permitted..."

James eyes wander to the industrial area, particularly the blacksmith. "Perhaps some other tools, if you all would be so kind?"
>>
>>1406768
You search the area again.
Combing it thoroughly, hoping to find something you missed.
Unfortunately there's nothing but sand and twigs.

In your search you spot the three woman again.
There's two men with them now.

In the opposite direction you see an especially large corpse.

Something large splashes some distance into the ocean.
The waves striking the short were enough for you to notice.

Inland you see smoke from behind the cliffs.
The billow disperses quickly.

In your search you evaded one walking corpse.
It looked similar to the one you fought when you first woke.
>>
>>1409289
The guards scoff.
All but one disperses.

He leans against the inner barricade gripping his halberd.
"Don't give us a reason to meet again," he says.
He watches you.
>>
Rolled 2 (1d6)

>>1409320
James responds silently with a sneer.

"Yeah, sure." he mutters. James walks towards the pier and fishing supply shop, taking in his surroundings while keeping an eye out for any village guards.
>>
>>1404952
You awaken dangling on the side of a cliff.
The ocean is beneath you by many stories!

Your abdomen rest folded over a branch protruding from the cliff.
You hands and legs dangle.

The wind pushes you as you dangle.

From the moisture on the cliff, you can tell its low tide.

A look upwards reveals the top of the cliff.
The cliff side leading to it is dry.

The branch looks sturdy.
You feel as if it could support you for days.
>>
Rolled 1 (1d6)

>>1409337
These women are not very talkative it seems. Well they can follow me should they choose to, I'll just go back to trying to find a way inland by following the cliffside on my own with my zombie guard.
>>
>>1409333
As you travel you notice some structures you didn't see from the entrance.
You interpret their use by their shape and facilities.

-Bathhouse
-Pub
-Townhall, //outdoor circular clearing with a platform to stand on

You reach the pier.
It extends far into the ocean.
Small boats bounce against it's base.
Lines of strange fish clutter its walkways.

A wooden hut stands near its entrance.
Fishing poles line its exterior.
A guard leans on a nearby light and watches you.

//the lights are a bunch of large twigs tied together by seaweed
//at the top is a lit torch

The area is sparsely populated.
A man occasionally comes in and out of the hut.
>>
>>1400742
I remember this free to play game....
>>
>>1409373
Find the fishing supply shop. See if the storekeep is willing to trade for supplies, specifically a filet knife. See what else is offered and ask what other stores there are in the village.
>>
>>1409373
With my two new allies, lets explore
>>
Rolled 4, 1 = 5 (2d6)

>>1409266

Venture into the market place, surely they will give thanks. If not perhaps make an offering to the forces that control this land.

Brandish our talisman to "persuade" such gestures
>>
>>1409280
Danny, determined to find someone more capable at survival to do all the work for him, heads towards the rocks with. When he gets there, he plans to turn right in the hopes of discovering a way up.
>>
Rolled 1 (1d6)

>>1410237
Whoops, Danny's a duface.
Thread posts: 198
Thread images: 7


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