[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

an actually hard civ evo

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 541
Thread images: 66

I know what you're thinking: ugh, another one of these. but don't worry, this one is actually hard.

>pick a tribe (no more then 4 members)
>choose up to 5 actions/cultural things
>the more things you choose the smaller the chance of succeeding is
>every 3 turns there is a random thing that can happen
>every turn is 1 month
>survive and have fun

ask me anything you want to know about the tribes and stuff! also advice is very welcome!!
>>
File: gnolls.png (59KB, 1024x768px) Image search: [Google]
gnolls.png
59KB, 1024x768px
>>
File: radish.png (76KB, 1024x768px) Image search: [Google]
radish.png
76KB, 1024x768px
>>
File: water trolls.png (55KB, 1024x768px) Image search: [Google]
water trolls.png
55KB, 1024x768px
>>
>>140037
i want sea troll
>>
>>140027
I pick this one: >>140028

Actions:
>Send 10 gnolls to gather wood.
>Send 10 gnolls to gather stone.
>Send 10 gnolls to gather gather mushrooms for farming.
>Order 10 gnolls to rebuild and stabilize the tunnels.
>Order 10 gnolls to pray to the gods.
>>
>>140053
>>140055
please choose a name!! and we will start when all the tribe have at least 1 member
>>
I'm out at the minute but in an hour or so I'll be back , bumping for cool races
>>
>>140032
I guess I am radish
>>
>>140081
Here you go.
>>
Actions:
-Gather the pieces of wood of the Broken boats
-Make spears with the biggest pieces
-Go explore for resources on land
-Go search for stone
Culture:
-Agriculture is sacred as it is the result of the 4 gods
>>
still waiting for the water trolls..
>>
>>140137
Alight ill do it
- Explore land (find animals and minerals etc.)
- Tech : stone tools
- Find seeds and start farms
- Culture : The most impressive trolls are the ones with lots of kids.
- Action : Build shelter out of boats
>>
File: water trolls.png (59KB, 1024x768px)
water trolls.png
59KB, 1024x768px
>>
File: radish.png (73KB, 1024x768px) Image search: [Google]
radish.png
73KB, 1024x768px
>>
File: gnolls.png (56KB, 1024x768px)
gnolls.png
56KB, 1024x768px
>>
>>140167
Do we have to roll anything to explore?
>>
>>140027
Not completely familiar with these civ-types, can there be more than 3 "players"?
>>
>>140165
Op can you give us more info?
Did we find animals
Did we find seeds
Do we now have tools
Did we find minerals?
>>
>>140185
Each team can have more than 1 player.
>>
>>140204
alright cool, I'd like to join the gnoll team if that's fine
>>
>>140193
>the more things you choose the smaller the chance of succeeding is
>>
So does OP keep tabs on the resources and tech we gather and its effects on our tribe or do are our choices meaningless in a mechanical sense in the game?
>>
>>140238
oh, also since knolls have tools do we all?
>>
OK this turn our actions will be :
-Search for Fertile land
-Search for seeds
>>
Use some of the wood to grow edible mushroom inside our tunnels.
>>
- Find minerals
- Find Seeds
- Build farms
>>
>>140081
-use shipwreck as a building material
-build a longhouse
-gather some fish
>>
>>140238
Send 5 Radish on a sacred pilgrimmage for our earth god to find nutritious soil.
Send 10 Radish to hunt lesser plants and weedlings for seeds.
Explore the general area to flesh out potential territory, landmarks, and animal/plant stimping grounds for familiarity.
Use some wood to establish a base perimeter over our already established area.
Study health of our general populace to work towards medical research.
>>
>>140268
soo what now?
>>
>>140274
Too much actions we won't have a very good success rate
>>
>>140276
We need minerals trust
and a food source besides fish
>>
>>140282
agree with the mineral but still we need some shelter no?
>>
>>140265
Also, catalogue mushroom conditions and mushroom growth.
>>
>>140289
we are water trolls
we can sleep under boat
also i want to salvage it later
>>
>>140295
good point
>>
okay so what are the final actions?
>>
>>140306
this >>140268
>>
>>140306
>>140268
this
>>
>>140255
>>140306
>>
>>140316
Next turn let's do this :
>Explore the general area to flesh out potential territory, landmarks, and animal/plant stimping grounds for familiarity.
>Use some wood to establish a base perimeter over our already established area.
>Study health of our general populace to work towards medical research.
>>
>>140314
I'm thinking we could do a lot of experimentation with mushrooms - as fuel, as light sources, as food (of course) and other uses
>>
>>140027
O H M Y G L O B !

They are so CUTE! :3
>>
OP?
>>
>>140324
Sure but we need to get food fast. Plus, keep in mind we still have two boats left.
>>
File: water trolls.png (53KB, 1024x768px) Image search: [Google]
water trolls.png
53KB, 1024x768px
>>
File: radish.png (71KB, 1024x768px)
radish.png
71KB, 1024x768px
>>
File: gnolls.png (58KB, 1024x768px)
gnolls.png
58KB, 1024x768px
>>
>>140391
Experiment with mushrooms as a fuel source, but only in negligible amounts so we don't subtract too much from the food supply. Catalog these experiments in the same book of scribbles.
>>140314
Got any ideas for culture? Maybe something like "waste is highly frowned upon"?
>>
>>140329
-Plant seeds
-Create wooden tools
-Search for ressources
That's good?
>>
>>140405
Wrong person >>140359
>>
>>140388
Hunt animals
Plant seeds in what we can work with for now for harvest
Go fishin.
>>
>>140410
Sure
>>
>>140409
I'll follow your lead, Queen.
>>
>>140416
Only thing is we're on the brink of famine. Im thinking of ways to preserve the population.
>>
>>140385
- Go fishing
- Find seeds
- Chop trees
>>
>>140417
Ok, let's go with a mix then.
-Create wooden tools
-Hunting and fishing
-Plant seeds
>>
>>140404
How about "Our poop shall serve as fertilizer for the mushroom farm"?
>>
>>140435
Sounds good. However I'm kind of worried about how that will affect their health, make sure it's in a separate cave or something not directly connected to the main area.
>>
>>140429
Sounds good.
>>
>>140438
Oh and we should think about planting seeds for plants that will grow underground like carrots, beetroot, etc.
>>
>>140438
I think it's already inside a separate chamber of it's own based on OP's drawing.
>>
Anyone need some help?
>>
>>140032
btw I have ideas for you guys:

Radish - you should evolve photosynthesis (no need of food), you have leaves...

water trolls - sonic wave as weapon, and better swimming.

gnolls - build gym to be bigger, stronger and more muscular + upgrade your claws to dig faster and deeper.
>>
>>140544
about the radish: you sure that's not just their hair
also OP I think we all have our actions
>>
>>140558
This
we have actions
>>
File: rats.png (24KB, 902x421px) Image search: [Google]
rats.png
24KB, 902x421px
>>140544
idea for base
>>
>>140027
OP seriously where are you jesus fuck
>>
please op stuff is starting to get weird *cough*
>>
>>140032
ill join this tribe
>>
OP, if you're gonna disappear like this at least tell us please
>>
>>140669
Where are you op?
>>
>>140669
He's probably not gonna.
I remember a quest thread that he did yesterday and he quickly abandoned it without any warning. >>133829

I get the feeling that this thread is gonna suffer the same fate.
>>
>>140677

So...
Can someone else continue this game?
Who wanna be op?
>>
>>140677
that super sucks. should we stick around to find out?
>>
>>140684
winged, you're op now you weirdo
>>
>>140689
your name's gone
>>
File: tegaki.png (14KB, 400x400px)
tegaki.png
14KB, 400x400px
OP has abandoned us.
Post whatever.
>>
>>140695
are you threatening me?
>>
File: 003.jpg (58KB, 337x293px)
003.jpg
58KB, 337x293px
>>140698
no but you used to be divine daikon and now you're just anon
>>140697
pic related
>>
>>140707
Us Turnips take pride in expressing ourselves with pride in our individuality as whatever we wish, praise the queen ratfilth!
>>
>>140711
fuck you rootscum, you may preach about individuality but you hive-minded pieces of trash know nothing of free will
>>
>>140721
woah man, chill. I was just saying you have your merits and we have ours, so we just kinda expect mutual respect is all. We live happily under our queen, as we're sure you people are happy in your meek caverns. We have stuff in common you know?
We're both not afraid to get dirty and work steadfast for our people and our beliefs. Am I wrong?

At least you guys are soggy backstabbers whom feed off of their common brother, heh.
>>
>>140689
nah
I don't have time desu
>>
omg im so srry guys my computer stopped working and i had some problems but ill be online for the next 5 hours or so i will start on the summaries right now
>>
>>140677
lol thats bc nobody answered
>>
>>140751
thanks for delivering in the end OP
>>
>>140751
YAYYAYAYAYAYAY
>>
File: water trolls.png (60KB, 1024x768px)
water trolls.png
60KB, 1024x768px
>>
File: radish.png (69KB, 1024x768px) Image search: [Google]
radish.png
69KB, 1024x768px
>>
File: gnolls.png (56KB, 1024x768px)
gnolls.png
56KB, 1024x768px
>>
attention peeps: in 2 turns winter begins, try to keep warm, get food and make good houses
>>
>>140779
ok so can the radishes sleep in the ground? like a normal radish
>>
>>140779
- Plant seeds
- Chop wood
- build longhouse

if this don't work.. well..
>>
>>140788
I was wondering the same thing actually

And whether or not they even feel the cold
>>
>>140791
what about if we do we make simple mud huts or find a cave to sleep in
>>
>>140788
mmh interesting.. i guess everyone can sleep in the ground... they arnt 100% plants, they still need sleep and food (next to water, oxygen and light) but just to be save i would build some simple houses
>>
>>140796
so we bed in the ground then we make like huts around the sleeping holes
>>
>>140793
Make dome like mud huts and we bury ourselves in them, we wont need other shit that most homes need, just a warehouse for food
>>
going to eat some diner but ill be back in 30 min or so, get the summaries ready and dont forget about the winter (im also making a map of the island)
>>
yeah so what about
Mud huts
Simple tools
>>
>>140796
Unsure about where the other gnoll guy went, but I guess I'll decide.
Rat culture - Waste becomes looked down upon, everyone should try and be resourceful
Gather wood and flint with limited tool supply.
Also how would ground insulation work? I'm sure if it comes down to it we could split the poop 50/50 and use half for fertilization, half for warmth, but is it even necessary?
>>
>>140815
Additionally, if the rats are more night-oriented, would they have better protection against cold? How would that affect them?
>>
>>140815
>>140823
the tunnels are not very warm but if you could make gates at the holes you can keep the warmth in side and the gnolls can see good at night just bc they mostly live in dark tunnels.
>>
also this is the way i calculate if actions actually happen.
1 thing = 100%
2 things= each 80%
3 things = each 60%
4 things= each 40%
5 things = each 20 %
the best thing is probably 2 things at a time...
>>
>>140807
Great choices. Next turn we should search for rocks to use in our tools and we should also start making fires to warm us up
>>
>>140831
alright:
1)Action: Gather resources, focus on flint, wood and additionally animal furs.
2)Action: Build gates at the entrances as you suggested.
3)Culture: Wastefulness becomes frowned upon and resourcefulness is a virtue.
>>
>>140845
er....>>140844
>>
>>140850
ok ill delete it now
>>
>>140807
>>140806
>>
File: gnolls.png (67KB, 1024x768px) Image search: [Google]
gnolls.png
67KB, 1024x768px
>>
File: radish.png (71KB, 1024x768px) Image search: [Google]
radish.png
71KB, 1024x768px
>>
File: water trolls.png (72KB, 1024x768px)
water trolls.png
72KB, 1024x768px
okay guys bad news... i share this computer with someone else and he/she really needs it rn, it wont last longer then 2 hours or so but i dont know i will try to use something else but idk yet, i feel really srry
>>
>>140876
feels good not to eat the young
>>
ok so..?
Action:take all we can from the remaining ships Culture: The person with the prettiest leafs is leader of the tribe
>>
Let's cut some ugly trees to make firewood to keep us warm in summer. also other stuff
>>
>>140896
>>140890
This can be the other stuff
>>
>>140896
In winter lol
>>
>>140871
I'm thinking we should add clay, mud and leaves to the gates for camo, protection and extra insulation. Do the mushrooms need to be preserved? how fast do they rot?
>>
okay so the problem has been solved, some notes for u: I appreciate funny solutions to problems and even if they seem a little ridiculous i will still count them as a good solution
i will also give you a map in the nearby future
>>140911
good point, if I were you i would think about food for the winter, the shrooms still grow since they're underground and the troll tribe can use their salt to preserve fish but idk how long it takes for carrot to rot..
>>
>>140911
>>140928

What about reinforce our tunnels using wooden beams?

I saw in first turn that we had earthquake here...
>>
>>140928
I was gonna say that :D

1. Fish. We fish. We fish a lot so we don't have to eat the younglings. we fish tons.
2. Mine stone
>>
>>140940
Good idea, for preservation we could bring small amounts of snow down and freeze the mushrooms in one room during the winter, what do you think?
>>
>>140948
You mean building storage for food?
with some basic fridge?

You know that deeper underground = hotter.
>>
>>140965
A basic fridge, yeah. And it doesn't have to be deeper underground - it could be quite close to the surface, actually. Referring back to the picture of the rat with the mushroom farm, that didn't seem too far away from the surface, why not build the fridge around the same level?
>>
>>140965
I mean that in early springtime for example outside we have 5*C and 3m underground it is 8*C and 5m underground is 11*C, 7m is 12*C etc.
>>
RATS
RAAAAAAAAAATS
>>
>>140976
so what are you doing?
>>
>>140989
I think we should go with building support beams and building the fridge, we can at least use it during the winters.
>>
>>140985
Oh wait
What team has least people?
I think Rats have two.
>>
>>140996
water troll tribe has one guy i think
>>
>>141006
hello :D
>>
>>141006
Only reason i chose water trolls is that i was in your last thread :D

also they are humanoid
>>
File: water trolls.png (58KB, 1024x768px)
water trolls.png
58KB, 1024x768px
>>
>>141006
Radish a best
>>
>>141016
>>141021
Troll Reporting In.
>>
File: radish.png (80KB, 1024x768px)
radish.png
80KB, 1024x768px
>>
>>141028
Lets salt some fish mate :P
>>
File: gnolls.png (61KB, 1024x768px)
gnolls.png
61KB, 1024x768px
>>141021
hahaha do you mean the sea creature one bc they are indeed based on him
>>
>>141033
We can do that.
What are we fishing with right now?
>>
ok so this turn
Tech:Fire
Action:look for another food source
>>
>>141037
I fucking kek'd when we got undead scorpions.

But we need that awkward hero to be born into our tribe
>>
>>141045
Spears? I think

We could smelt the copper too
>>
>>141049
Adding Action: Train people to becoming Adept Hunters & Trackers
>>
>>140837
Mathematically, at those rates, three things is best thing if you just want the most things to happen. If you want the game to be interesting then four is likely best.
>>
>>141037
>>140965
I suggest we move half of our extra mushrooms into this room any time we get surplus, but I'm not sure if that counts as an action or what.
We should also get some guys to move small amounts of snow in there, wearing some clothing fashioned out of any spare animal pelts available.
>>
>>140993
yeah
>>
>>141061
well you prepared the fridge so moving things there and keeping it organized is one move
>>
>>141074
I guess our actions will be:
1) Organize the fridge.
2) Make some more tools with resources, but be sure to save some of each.
>>
>>141056
Do we have any means for food storage? I think it would be better if we started getting these meats and things preserved. Do we live next to a river, or an ocean, or a lake?
>>
>>141049
every tribe has fire so dont worry about that
>>
>>141074
Action: don't know if this counts as one but we salt the fish
Action: Smelt copper into a copper pickaxe and swords
>>
>>141074
Action: Train people to becoming Adept Hunters & Trackers
Tech:Fire
>>
>>141081
We have longhouses which have food areas
>>
>>141083
salting fish is one but you first need better furnaces for spelting (clay or something)
>>141088
>>141082
>>
>>141061
What about this >>140544
>>
>>141090
Action: Salt fish
Action: Build Granary/ Foodstore
>>
>>141083
Salting Meats is a tech
Melting Copper is a tech
Melting it into tools is another tech

You gotta think of this in steps.
Do we even have salt?

>>141090
What body of water do Water Trolls live by?
>>
>>141091
so
1)Organize Fridge
2)Build gym ?
>>
>>141097
We do
>>
>>141097
sea and you do have salt
>>
>>141097
Melting into tools isn't another tech

think about it
>>
>>141103
>>141104
Thank you
>>
I think we got turns
>>
>>141111
I am thinking about it.
Making a Tool Mold is another tech.
>>
>>141037
>>141102 is our final action I guess
>>
>>141128
Poor hot metal into dirt. The dirt is in shape of pickaxe head. What do you get?
>>
okay so if im right:
training room and better tools for gnolls
and look for more food for radish?
>>
>>141104
Tech: Ovens & Furnace
Action:Train Adept Hunters
>>
>>141134
yep.
>>
>>141133
A really dull and shitty banana shape usually.
>>
>>141141
Now imagine that the dirt was clay ( which is as easy to shape as dirt)
>>
>>141152
So we'll do that next turn
>>
Cant wait for winter
>>
File: water trolls.png (61KB, 1024x768px)
water trolls.png
61KB, 1024x768px
>>
File: radish.png (80KB, 1024x768px)
radish.png
80KB, 1024x768px
>>
File: gnolls.png (59KB, 1024x768px)
gnolls.png
59KB, 1024x768px
>>
>>141165
we need meat
>>
>>141165
... damn
>>
>>141168
Love the abs.
I propose we collect metals and make better tools now, as well as think about excavating the old wreck.
>>
>>141173
why don't you.....

BECOME CANNIBALS ;D
>>
When will the map be posted?
>>
>>141173
ok so
Action:Scout for Food
Action:Scout for a cave
>>
File: map.png (36KB, 1024x768px) Image search: [Google]
map.png
36KB, 1024x768px
>>141183
>>
>>141165
Develop Architecture to be more cluster-based and complex.

Use Boats to begin fishing expedition

Start a religious project to the Water and Sun god to both raise morale and boost vocational fishing.
>>
>>141168
>>141177

nice abs
but need more poweeeeer :^)
https://www.youtube.com/watch?v=dTvtFp_iPKc


what about that the biggest and strongest rat is the boss?
>>
>>141199
I dunno, we're not exactly water trolls here, it would make more sense if we were posession-based so whoever was the richest was the boss.
>>
>>141191
Lets make it interesting as a earlier anon suggested

action: Search for clay
action: Send scouts to closest mountains
Action: Build clay furnace
Culture: We think our awkward ancestor and how he overcame his village's destruction. We train every day to be great warriors
>>
Everyone got turns?
>>
Radishes. We need a secure food source for our people. I get the feeling we'll either need to move more inland where we can find more wildlife and natural resources and by nature, tech, or florish and grow our population out on the shores by raising our morale and population, and by nature, culture.

We need to brainstorm before we end up too deep in a rut. I fear we're already slacking rather behind as is, and I dont take these other tribes likely as they strengthen and grow their numbers
>>
>>141232
we ate our children in the beginning. make a risky roll of 4 things
>>
>>141188
>>141197
Between these two posts, I say we
Action: scout inland for food and shelter
Action:Pray and put faith in our gods for morale and potential blessings.
Tech: Develop reliable building techniques against the elements
>>
>>141243
looks good ill link it onto the master post>>141191
>>
>>141231
Culture: Improve knowledge of writing.
Action: Send some stronger gnolls outside to excavate the remains of the old tunnels.
Action: Send some scouts out to collect foods, and, well, scout. Preferably to the west.
>>
where den rats at?

Post radish and water trolls while we wait
>>
File: water trolls.png (67KB, 1024x768px)
water trolls.png
67KB, 1024x768px
>>
File: radish.png (71KB, 1024x768px)
radish.png
71KB, 1024x768px
>>
File: gnolls.png (62KB, 1024x768px) Image search: [Google]
gnolls.png
62KB, 1024x768px
>>
>>141272
how far away is this cave
>>
>>141280
about one tribe walking size south of the camp
>>
>>141276
Tech: Harden some of our waste and leftover mushrooms to make small fuel clumps.
Tech: Develop copper into shapes through heat. Smelting, basically.
Action: Catalogue all tech discoveries as well as our histories so far.

This sound good to any remaining gnoll friends?
>>
>>141280
Lets get out scouts to start mining and set up camp there.
We still need food, so maybe make use of thise boats right about now and start fishing.
we need progression beyond mere survival and i cant think of anything, so please, ideas
>>
>>141268
also how long does winter last

Tech: clay furnace
Tech: Copper Pickaxe and copper swords
>>
>>141285
so should we move to the cave now it has food,shelter
>>
>>141297
you can
>>141296
this will be the last turn
>>
>>141305
how viable is it to split the tribe to benefit from both worlds?
>>
>>141294
so like
Action:move tribe to cave
Action:Look For more food
>>
>>141305
asking incase its ever an option to develop multiple villages, but i say we want to move tribes, hunt and mine.
>>
>>141310
it can be cool or one of them can die
>>
>>141311
is that your final move?
>>
>>141333
yes
>>
Okay we all done
>>
File: gnolls.png (60KB, 1024x768px)
gnolls.png
60KB, 1024x768px
>>
File: radish.png (75KB, 1024x768px) Image search: [Google]
radish.png
75KB, 1024x768px
>>
File: water trolls.png (63KB, 1024x768px) Image search: [Google]
water trolls.png
63KB, 1024x768px
>>
gonna take a break rn
>>
>>141352
Guys we should hunt
>>
>>141350
where my fellow gnolls at
>>
>>141367
Bruh, we should stockpile foods
>>
>>141355
Action: Try find animals
Action: Find minerals at mountain
Action Build more farms
>>
>>141367

>send scouts on east

>research math and basic mechanics

>wooden mouse wheel conected to water pump?
to pump out water from mine.
or pump in fresh water to our underground base
>>
Action Hunt the chickens
Action Un-shell the oysters
>>
>>141433
This works too. _
>>
>>141449
It doesn't like those, noted. ._.
>>
File: gnolls.png (62KB, 1024x768px)
gnolls.png
62KB, 1024x768px
>>
File: radish.png (79KB, 1024x768px)
radish.png
79KB, 1024x768px
these summaries will be the last of today, i will be online again in around 18-20 hours or so
>>
File: water trolls.png (61KB, 1024x768px)
water trolls.png
61KB, 1024x768px
>>
>>141472
Ooh eggs, now, I know what you are thinking. why not eat them now, but I know that they are still good (if a lot different ) if you bury them somewhere.
>>
>>141479
Tech:shrine to the gods are built in the cave
Culture: at the age of 10 a youngling chooses their patron god
>>
>>141490
Tech: smelt new metal into swords
Action: Build more farms
>>
>>141505
Why not hatch them? We could try and tame some birds and set up a farm.
>>
>>141506
After thar we should maybe assign patron gods to the different jobs
>>
>>141472
+We should make furnances and start to smelting copper.
+We should try to make bronze
>>
>>141538
You can do that?!?!
>>
>>141651
They're eggs, aren't they?
>>
>>141662
Is that where birds come from, this poor little gnoll had no idea!
>>
>>141538
I suppose gnoll clan does this.
>>
>>142396
Is that all you do?
>>
>>142396
I rate we hatch them
Also we explore and find the other tribes
>>
Where dat op at
>>
I'm back. Looks like OP didn't abandon thread after all. Good. Hope I didn't just jinxed it.
>>
okay guys im back, i will be posting the summaries in probably a hour or so, i will also try to put more effort in them!
>>
Coolio
>>
okay still need the water troll tribes and the gnoll tribes final answers
>>
>>144519
My compatriots seem to want to hatch the eggs so I guess we'll do that.
Along with it we make a furnace and smelt some copper to make tools.
>>
>>144519
>>141529
here
>>
>>141563
yeah lets do that next
>>
roll call?
>>
File: gnolls.png (68KB, 1024x768px)
gnolls.png
68KB, 1024x768px
>>
File: radish.png (77KB, 1024x768px)
radish.png
77KB, 1024x768px
>>
>>144636
Gnoll
>>
File: water trolls.png (63KB, 1024x768px) Image search: [Google]
water trolls.png
63KB, 1024x768px
>>
>>144636
Gnoll
>>
>>144637
>>144641
>>144645
>disease
An epidemic has come to our island it seems.
>>
so
Action:look for medicinal herbs
Tech: medicine
>>
>>144645
Damnit we build a granary/food store to stop disease.

- Crush some of our flower crop into medicine
- Culture: Everyone must wash once a day in water.
>>
tip for everyone: finding a cure isnt impossible but it isnt as easy as "finding medicine"
>>
>>144652
Gnaw off the infected flesh. If you die you were too weak to begin with.
>>
>>144655
i know i actually took your death count down (1-5 instead of 1-10)
>>
>>144663
noice
>>
Any space in the knolls?
>>
>>144673
Yea
>>
Culture: Everyone must wear leaf masks on their mouths.
Quarantine the sick into a separate chamber to avoid the spread of the disease.
Experiment on the mushroom on the sick to see if we can synthesize a cure from it.

>>144673
Yes come on right in friend.
>>
>>144663
I was gonna suggest we cook the dead for dinner :DDDD
wasn't sure about how safe cooked infected flesh is?
Does it burn out the infection?
We may never know
>>
>>144677
Guess im joining then. This sounds good because it sounds like there's a serious sickness going around.
>>
>>144677
That sounds much better than my amputation idea.
>>
Action:all of the infected are kicked out of the cave and abandoned
Action:Build a gate on the entrance to the cave
>>
>>144694
>>144677
Savages.
>>
I love this. Disease and cannibalism. Its actually challenging
>>
is there any more radishes lurking?
>>
File: water trolls.png (75KB, 1024x768px)
water trolls.png
75KB, 1024x768px
>>
File: radish.png (77KB, 1024x768px) Image search: [Google]
radish.png
77KB, 1024x768px
>>
>>144756
>>144771
I should've known op runs this world with the power of niceness.
Welp, I'll take that bitter pill now.
>>
File: gnolls.png (66KB, 1024x768px) Image search: [Google]
gnolls.png
66KB, 1024x768px
>>
>>144771
FUCK
research the disease by not giving a food to a person
ACTION: search for medical herbs
>>
>>144778
hahaha, i actually thought of every tribe his solution to the disease beforehand, i actually thought that the water trolls one was the hardest...
>>
>>144783
what kind of food? you have the birds, the eggs, the oysters and the carrot (tip: think)
>>
>>144792
Stop eating the otysters
>>
>>144779
Any ideas for the solution guys? I dont know everything we have to use.
>>
Send an expedition outside the tunnels in search of any herbs that can potentially aid in the curing of the disease.

In the meantime continue breeding the mushrooms until it develops medicinal properties.
>>
>>144807
>>144657
>>
>>144807
Op said we already had the cure, we just need to find it. May I suggest have a few knolls study the sick for any clues about the sickness. Maybe upgrade them to doctors later?
>>
>>144820
you can't let the gnolls find it for you, you have to find it yourselfs
>>
>>144814
The poop needs cured before you use it as fertilizer. We've been ingesting poop. Wash the mushrooms for now.
>>
>>144828
That sounds like that would work.
>>
>>144814
Fine. I'll change it let me just consult to my partners in crime.

Okay my earth digging friends. Got any ideas?
>>
>>144801
Maybe wastes in down levels in a source?
>>140780
>>140871
>>
Radish bros
Is it not because chicken maybe?
Could be SALMONELLA
>>
>>144853
you can also get much worse poisoning from oysters so if its not them i'm gonna start cooking the chicken next
>>
>>144787
Am genius
>>
>>144854
Well just fix it radish bros
>>
>>144855
;)
>>
So as a plan should we start cleaning poop off mushrooms like winter rabbit said? As a second action maybe store food in a more sanitary enviroment?
>>
- Action: Find sheep or things with wool (we need some clothes :DD)
-Tech: Writing
>>
This turn we will start a compost pit operation for manufacturing proper fertilizers.
>>
>>144877
Oops. Forgot my name tag.
>>
File: water trolls.png (70KB, 1024x768px) Image search: [Google]
water trolls.png
70KB, 1024x768px
>>
File: radish.png (92KB, 1024x768px) Image search: [Google]
radish.png
92KB, 1024x768px
>>
File: gnolls.png (57KB, 1024x768px)
gnolls.png
57KB, 1024x768px
>>
>>144897
we
wuz
niggaz
>>
Can I join into a tribe? Is there any free slots left?
>>
>>144905
Send scouts on west to find some corn.
Create copper jewellery.
Think how to make bronze from copper.
>>
>>144913
Radish
>>
>>144915
This, with the compost pile idea.
>>
>>144915
Do we have tin? Without it we cant make bronze.
>>
>>144919
Radish it is then
>>144900
>Increace farming
Cabages are kinda ugly, so I gess oing with that would be good.
>>
>>144931
what about:
Culture: the person with the prettiest leaves is leader
>>
>>144923
So they need to found it and make bronze :^)
>>
>>144944
You already have that
>>
>>144944
Cant we do both? it has 80% of working right?
>>
yeah so
like
Culture: the person with the prettiest leaves is leader
Tech Stone tools for mining
(we dont have cabbages we have carrots
>>
>>144958
>we dont have cabbages we have carrots
Your right we should go with your idea.
>>
File: tegaki.png (8KB, 400x400px) Image search: [Google]
tegaki.png
8KB, 400x400px
- Action: Plant dat cotton fools
- Action Send scouts south to look for (animals, etc)
>>
>>144915
Send scouts for corn
Make copper jewelry
Compost pile
Search for tin.
>>
>>144969
You already have that culture

check top of your summary
>>
>>144958
Tech Stone tools for mining
Action Mine out the cave to make more room
>>
>>144982
Culture shiny fur is desirable: our people clean and groom regularly.
>>
>>144986
>>144905
>>
>>144986
>Action Mine out the cave to make more room
We could make a irrigation system if we dont have one. It will probably increase farming.
>>
>>145000
we will do that later we need room
>>
>>145002
Sure
>>
File: gnolls.png (72KB, 1024x768px) Image search: [Google]
gnolls.png
72KB, 1024x768px
>>
File: radish.png (86KB, 1024x768px) Image search: [Google]
radish.png
86KB, 1024x768px
>>
File: water trolls.png (73KB, 1024x768px) Image search: [Google]
water trolls.png
73KB, 1024x768px
>>
>>145028
Damnit I just wanted some animals. Not hard choices
>>
>>145025
i think we should stay what do you think Lurker?
>>
>>145022
I have a plan, why not build above ground guard posts to watch the plant fields then tend to them at night? The guard posts are connected to the village via a small tunnel so it isnt necessary to go out in the sun except to protect the crops?
>>
I hate this but
Tech: Wheels
Tech: Wagons which are pulled by us
>>
>>145043
This. If the plants cannot hold their own for 8 to 16 hours a day then they aren't worth our effort.
>>
>>145022
We don't need to move all rats there.
we can still live underground.
We should just make wooden fences around farm and observation bunkers.
>>
>>145043
A hole and a guard post will not be enough. We'll need some kind of alarm system to notify the guards while they're staying underground during daytime.
>>
>>145064
All I can think of is a trip wire noise trap around the perimeter. We have access to wood so we can make noise makers out of them. The question is what string would we use? Do we have access to rope or vines? Maybe we can use tree roots and convert them into rope?
>>
>>145064
But they aren't underground there observing from the posts during the day and if something comes thats to much for just the post guards they go down the tunnel and get the rest.
>>
>>145042
Action:Split the tribe in two Half goes to the lake the other stays
Tech The wheel
>>
>>145091
Original nice
>>
>>145087
Okay so I just misinterpreted your post then.
Now let's get on to business and officially post our actions for this turn.
Most of us seem to agree with your plan including me so there's no point in delaying any further.
>>
>>145056
I mean if a plant dies during the 8to16 hours we aren't tending to them then they aren't worth the effort.
>>
File: ratssss.png (19KB, 766x439px) Image search: [Google]
ratssss.png
19KB, 766x439px
>>145081
>>145087
>>145064
>>145118

What about bunkers like this?
We can grow this corn everywhere even on bunkers.
>>
>>145123
Sweet sticks. We've got our selves a plan.
>>
>>145123
Looks good, this design could even be used to defend the den in a attack. I'll support.
>>
>>145123
>>145133
>>145147
Yeah that looks good.
Hope we have projectile weapons to shoot through those windows because I don't see any doors on those bunkers.
>>
>>145159
Forgot my nametag again.
>>
File: 1463315230136-2.png (41KB, 1024x768px) Image search: [Google]
1463315230136-2.png
41KB, 1024x768px
you got some ulterior motives here OP?
>>
>>145172
Damn son!
>>
>>145172
Yes.
>>
>>145172
Who needs a wall when you live in a bunker. We just need bows and we'll be impenetrable.
>>
File: qst 10.png (30KB, 1024x768px) Image search: [Google]
qst 10.png
30KB, 1024x768px
>>145170
>>145028
lol this was actually a lil easteregg thingy i put in
>>
>>145054
>>145091
>>145123
so these are the final decisions?
>>
>>145184
>bows
There goes our string problem again.

I guess until then we'll just have to settle for rocks because we haven't invented the spear yet I think. Then again we're pretty beefed up due to the gym so rocks thrown by us would really freaking hurt like hell.
>>
>>145204
I think it's pretty clear that all of us gnolls would like to build that.
>>
>>145209
We could invent clubs with copper heads next turn to take advantage of our strength.
>>
RS is back bay-bee.
Regarding the situation at hand - I think it's not worth moving everyone to the surface just for the plants, the gnolls have evolved to live underground. However, we could consider sending a few people up there to farm them, and we could get scouts to collect as many of these as possible so we can monopolize the über-plants. How does that sound?
>>
>>145091
um srry dude i changed my mind, it is the whole tribe or nothing, I aint working with 2 tribe sheets for 1 tribe (but if you really want it I can give it a spin muahahah)
>>
>>145214
the spin isnt killing everyone btw
>>
>>145214
well crap, I don't know if it's worth it then.
>>
>>145216
do the spin man

Also I want to change my turn
-Action: Move to lake
-Tech: wheel
>>
>>145220
>>145217
are there any radish persons are around?

also should i add another tribe or nah?
>>
>>145231
nah, it would be too much work for op
>>
>>145231
You could next thread. Make a tribe explore and find them. Lurkers will join that tribe.
Make them very appealing though
>>
>>145240
yeah was thinking about that... any ideas?
>>
>>145251
You could do cat people. Like tigeress from kung fu panda. That would be cool
>>
>>145251
You could toss out a race of insectoids if your feeling adventurous.
>>
>>145251
a technologically-minded tribe maybe, where being smart is encouraged but strength and fighting is considered brutish or savage
>>
>>145251
So we have fish, mammal and plant...
What about some reptiles?
frog? lizard? turtle?
>>
>>145266
Dinosaurs.
>>
>>145266
desert-dwelling lizard would be interesting but I'd also like to see a race that thrives in the cold
>>
damn theres a lot of rats

Post rats and water troll turns while we wait
>>
>>145266
>>145257
>>145254
>>145255
>>145273
>>145274
all are so good ideas, but im leaning towards a reptilish race or maybe a bird
>>
>>145266
or what about some bird race?

https://www.youtube.com/watch?v=2WNrx2jq184
>>
>>145283
Why not one of those proto-birds and feathered dinosaurs?
>>
>>145283
But birds don't have hands...
So reptilish race or some idk... giant ants?
>>
>>145297
ant would be to gnollish i think..
>>
still waiting for the radish tribe...
>>
Reminder to lurkers we need radishes in this thread.
>>
>>145302
cat people mate

Khajiits
>>
>>145204
Yes
>>
>>145310
This.

Or you can go full furry and go for dogs or wolves.
>>
im here now>>145231
>>
File: water trolls.png (78KB, 1024x768px)
water trolls.png
78KB, 1024x768px
>>
>>145307
post gnoll + troll?
>>
File: radish.png (74KB, 1024x768px) Image search: [Google]
radish.png
74KB, 1024x768px
>>
File: gnolls.png (69KB, 1024x768px)
gnolls.png
69KB, 1024x768px
>>
>>145346
ok
so
Tech:The Wheel
Tech:netting
>>
>>145351
But they were supposed to only farm at night, why wasn't that included?>>145043
The bunker was a improvement to the original plan.
>>
>>145351
huh, I thought they were supposed to only farm at night.
whatever, have those who volunteer as farmers stay up on the surface 24/7, in return they should get slightly more of the healthy plant.

also, we should totally research slings, would make sense an is good ranged weapon.

and maybe advanced math too
>>
>>145341
I really hope we ate the dead
>>
>>145364
Slings would compliment our strength nicely and you only need a strip of leather attached to a stick to work.
>>
>>145369
we could use metal balls for more damage, an use metal in general to do things like reinforce grip, make the slings more durable, etc.
>>
>>145341
Action: Explore south
Tech: Metal armour
>>
>>145351
So we have corn farm. Noice.

1. Dig deeper and look for coal
2. Build chicken farm
3. Create copper jewellery.
4. Build better compost pile from copper.
5. Dig deeper and look for tin, and make bronze from copper and tin.
6. Create Bolas, our new weapon
7. create copper axes and spears.

What actions you choose guys?
>>
>>145385
I'm voting for bolas and tin. We really need a better method of defending ourselfs.
>>
>>145385
jewellry and coal is low on our list, jewellry is optional an we have the poop/shrooms as a fuel source
chicken farm adds variety to food, pets maybe
bolas are good for defense and hunting

I dunno, I vote tech: bolas and action: farms
>>
>>145359
Soo... Im back.
You've done well Rad-Ish.
>>
>>145402
thanks.
>>
>>145351

So our new actions:
> Create Bolas, our new weapon
> Build chicken farm
> Dig deeper and look for tin, and make bronze from copper and tin.
>>
>>145388
we could also do tech: advanced math or texh: mechanics

I have some ideas
>>
srry guys have to stop right here ill be back tomorrow i guess, btw i try to do a small event (like the disease) every day or so, already have a good one for tomorrow :) c u later
>>
>>145426
bye senpai

curious you in a european timezone? you seem to go to sleep (?) when I do
>>
>>145426
one more update plzzzzz
>>
>>145431
yeah i live at 1+ but i normally end the day with a movie or so (ugh or studying)
>>145433
mm i could give you something to think about when im gone ;) wait 5 min
>>
>>145435
Yea :D
>>
File: hard riddle.png (36KB, 1024x768px) Image search: [Google]
hard riddle.png
36KB, 1024x768px
>>145444
it is hard but i know you can guess them, think about everything...
>>
>>145458
damnit. tragedy
>>
>>145458
All travelers go with a armed guard
Lighting of the tunnels
Signs To lead to the lake homes
>>
>>145458

Carbon Monoxide poisoning from burning stuff underground.
>>
>>145479
Maybe pass a rope from one end of the tunnel to the other so people dont get lost in the maze of tunnels.
>>
>>145483
Most likely the case, unless somehow someone snuck past 60+ knolls and fucked with our food.
>>
okay i will give you some tips on how to solve it:
all are things you can think of yourself although some be kinda hard (srry water trolls) you may have to think about the recent past (big tip) and the gnoll and water troll one dont make 100%sense but are still kinda logical i guess...
>>
>>145492
Okay I think i have something....
So we ate some younglings.

Imagine if you were in a tribe and someone said "fugg, Theres no man. We need to eat your kids"
Then the tribe is like .. "yeah, Don't be selfish.. its for the good of the tribe"

So the tribe eats your kids..
Now some parents say when you lose your kids you have nothing to live for well.. so what do you do??

BURN THE MOTHAFUCKERS HOUSE DOWN MOTHAFUCKER

Bring families who lost younglings into custody
Its that or the new tribe OP is thinking up attacked.
>>
>>145539
tl;dr
Bring families of the eaten younglings into custody.
we ate their kids they be angry
>>
>>145539
>>145541
... you are looking in the right direction
>>
>>145548
so its not right?
>>
>>145548
is our ideas right?
>>
>>145548
Okay lets bring in the families that lost people to the disease and the people who didn't wanna move
>>
>>145556
OH AND THE PEOPLE WHO LOST FAMILY ON THE MOVE
>>
>>145563
I think this and people who didn't wanna move
>>
>>145563
ding ding ding we got a winner!!!>>145566
some people thought it was the leaders fault that their family members died (this didnt really make sense as i noted in the summary that everyone agreed that it was worth it...)
>>
>>145589
what do i win? :D
>>
>>145589
are the radish peoples ideas
((>>145479))
right?
>>
>>145600
still have to think about the price...
>>145605
what is your idea?
btw they the lake people live at the lake and almost no one goes into the tunnels
>>
>>145609
>>145490
>>145483
So are we right?
>>
>>145634
nope, I actually kinda made a lil mistake... just think about the family;) (and recent things)
>>
>>145677
They're eating the corpses of the dead! only possible explanation.
>>
>>145681
We dont practice canabalisn though, if anything it's something involving the outside.
>>
>>145691
It's the quarantine zone. We still have sick people there. Remember that OP said that we "stopped the spread" of the disease but we still have not cured it.
>>
>>145691
It just clicked. They were moved into the quarantine room.
>>
>>146957
>>146954
Well, kill and compost these Ill gnolls and clean their rooms, thoroughly
Also, culture shiny fur is desirable: gnolls clean and groom regularly.
>>
>>146966
No, burn them and compost the ashes. Much safer.
>>
>>146966
Guess we'll need to mercy kill them then, but I'm pretty sure composting a corpse woulld lead to angry people that and it's unhygienic to compost meat I think remember we use the stuff near our food.
>>
>>146974
There we go thats a much better solution.
>>
>>146986
>>146983
Yeah, I saw that almost, but not quite, before I posted that.
>>
>>146974
Voting for this.

Also perhaps we can also use the byproduct of the composting as mushroom fertilizer? It would be such a waste to just leave it there when we can use it. Remember our people's culture/philosophy: "Wastefulness is frowned upon." >>145351

Unless of course you suspect that the disease survived the thorough burning somehow then I suggest that we dump the pile far away outside of our tunnels then bury them deep so it won't spread to the air. Then make the gnolls who carried those ashes take a bath before entering the main tunnels.
>>
>>147044
I still say that culture is a good idea
Shiney fur=clean gnoll=sexxy gnoll
>>
>>147062
I'll support the self grooming, especially since we keep getting fucked up by diseases.
>>
>>147062
>>147074
We should add a "Cleanliness is next to Godliness" type of culture next time since we seem to be all for hygienic gnolls.

Problem is we dig dirt for a living and we also live underground so I guess it'll be "Clean yourself after work" so our diggers and farmers won't becoming squeamish from working around dirt.

How about it?
>>
>>147128
Well yeah. Dirt is part of who we are, I'm just saying that if you aren't clean while charming the ladies/gentlemen you aren't getting any.
>>
>>147148
So that's a yes then.

So for this turn we thoroughly burn the sick to ash and add a culture "A clean gnoll is a sexy gnoll".
>>
>>147185
Sounds good.
>>
>>147195
lol, This gonna have a massive hit on the gnoll's population and spirit that's for sure.
>>
>>147210
-20 pop, easy. But it's for the good of the clan.
>>
>>147258
No, that's just for the mercy killings.
>>
>>147210
>>147225
Well it's not like a bunch of knolls will just leave their home because their butthurt they cant stay dirty.
>>
>>147260
Right, forgot about those.
>>
>>147262
*gnolls
*they're
*can't
>>
>>147262
I was referring to the diseased gnoll purging part. Thought it was obvious.
>>
Op where you at?
We on the same timezone..
>>
I need you OP..
I need this thread
>>
I want to see suffering.
>>
im back, the riddle things were kinda a test thingy, so i will reward you if you were right (with small reward). i will be starting in 30 min or so, so if you coudl post your decisions
>>
>>148652
Lets see if we fucked up the riddle, hopefully not
>>
>>147185
>>148652
Yesterdays decision.
>>
>>148652
>>145589
also I would like to state that since no blood was spilled we don't kill them just reaffirm their loyalty
>>
also
>>148652
heres our turn >>145380
>>
File: water trolls.png (85KB, 1024x768px) Image search: [Google]
water trolls.png
85KB, 1024x768px
>>
back
>>
File: radish.png (76KB, 1024x768px) Image search: [Google]
radish.png
76KB, 1024x768px
>>
File: gnolls.png (54KB, 1024x768px) Image search: [Google]
gnolls.png
54KB, 1024x768px
>>
Action: go to the crash site take the boats to the lake
>>
File: 1463425094128-2.png (38KB, 1024x768px) Image search: [Google]
1463425094128-2.png
38KB, 1024x768px
Op is this the new map
>>
>>148757
Rats
> Create Bolas, our new weapon
> Build chicken farm
> Dig deeper and look for tin, and make bronze from copper and tin.
>>
I suggest we create bolas and find tin for this turn.
>>
>>148771
I swear everytime I post someone beats me to it.
>>
>>148744
Tech: Paper
Action: Send scouts south east.. Look for other peoples
>>
yep>>148768
>>
>>148790
Where is radish tribe? since they moved
>>
Is the thread dead?
>>
Shameless threadwhoring
>>147367
>>
>>148984
no...?
>>
>>148984
we w8 for radish tribe actions
>>
>Lurker reporting back
>>148753
>Tech: weapons
>Tech: better clothes
>>
File: war?.png (36KB, 1024x768px) Image search: [Google]
war?.png
36KB, 1024x768px
as 3 scouts all from different tribe walk their daily scouting route, they stumble upon each other, they are all surprised as they didnt knew of each other. what do you do?
>>
>>149072
Murder them. We have superior tech and weapons
>>
>>149072
Try to communicate.
>>
>>149077
I'm joking
>>
>>149079
This
>>
>>149072
communicate to each other
>>
>>149072
>Run to the high grass so the Radish gets camouflage
>Return to the village if possible
>Report happening
>>
>>149079
Yeah! Talking!
>>
>>149088
>>149087
which one?
>>
>>148992
Booooooooooooooo

You do that in the General not here
>>
>>149111
>Return
my one
>>
the three scouts try tto communicate with each other, but there is one problem... you don't speak the same language...
>>
>>149149
Use stick to draw on the ground
>>
>>149149
Try sign language like charades.
>>
>>149149
Cooperate to produce a trade language.
>>
the three tribes try there best to make signs and to talk with their hands, they understand that no one means harm and that they are open for trade....
>>
>>149172
Offer them a carrot wich.
>>
We should acquire those disease curing herbs the trolls have. Not sure what we'll give them in return though. Any ideas?
>>
>>149172
Draw pictures of stuff they would potentially trade.
>>
you should all discus trade offers with each other
(or potential trade towns or something)
>>
>>149183
Draw three mushrooms, ask what would trade for?
>>
>>149181
We could set up a outpost were they met with the help of the other tribes and goods are taken there to trade by everyone.
>>
I'm eating atm will be back in like 10 min

But we would like 3 way trade station
>>
So yeah trade station would be great
>>
Voting for trade station
>>
Trade station it is.
>>
im going out for dinner but as soon as im back i will make a drawing and stuff
>>
>>149296
My vote as well
>>
>>149328
enjoy
>>
File: townn.png (41KB, 1024x768px) Image search: [Google]
townn.png
41KB, 1024x768px
so this is the town i guess, i need to know what you want to trade and how many people you want to send there ( by trading i mean eg: troll gives copper gnoll give fruit radish gives carrot and everyone gets everything so gnoll gets copper and carrots for giving fruit)
>>
>>149983
A multicultural town

WEWEWEWEEW I wanted one trade post :DDDD
>>
All right I say we trade mushrooms and stuff but keep the super plants for ourselfs.
>>
>>149983
We would be willing to sell our medicine for Some chickens from radish and Corn seeds from Gnolls
>>
>>150010
also we'll throw in paper
>>
>>150010
sure so 3 Medicene for 3 chickens?
>>
>>150010
>>150003
Rat man, we need that meds. Put forth the corn.
>>
>>150052
Alright then since we need the medicine.
>>
Trade aint so bad
Okay we'll trade medicine and paper for chickens from radish and corn from gnolls

So
WaterTrolls: + 3 chicken + 3 corn seeds - 6 paper - 6 medicine
Gnolls: + 3 medicine + 3 paper - 3 corn seeds
Radish: + 3 medicine + 3 paper - 3 chickens
>>
>>150095
This seems fair
>>
Question: What's up with that "blank turn"???
>>
Yeah wheres our turns Op?
>>
>>149983
I would like to send out scientists as a representative to work with the other tribes to create a common language, and study & catalogue the behaviours of the other tribes.
>>
>>150179
naw man, I mean >>148757
what's up with that?
>>
>>150173
you just asked for being clean and stuff
>>
>>150226
what about recent round before trade
>>
>>148668
>>150189

>>150234
o that one is coming now, or later idk
>>
>>150238
Please post another Senpai
>>
>>150238
What did ya have for diner?
Was it with someone special
>>
Auto sage starts in a while like 2 hours
>>
File: gnolls.png (70KB, 1024x768px) Image search: [Google]
gnolls.png
70KB, 1024x768px
>>
File: radish.png (80KB, 1024x768px) Image search: [Google]
radish.png
80KB, 1024x768px
>>153102
hahahaha just some pizza really good one tho
>>
File: water trolls.png (65KB, 1024x768px) Image search: [Google]
water trolls.png
65KB, 1024x768px
>>
we do the trade>>150095

Action: Build more farms
Tech: Metal Helmets
>>
Might wanna start new thread hey..
We in auto sage
>>
>>153710
you're right i'll be doing that right now
>>
>>153642
We research writing.
>>
okay gtg now ill be back in 2 hours or so and then i will be posting a new and exciting thread for ya'll
>>
>>153676
actually
Tech: Build metal lined shields ( tower shields like romans)
>>
>>153808
Looking forward to it, might even take part if a tribe is lacking players, leaning towards those ratmen gnolls.
>>
>>153717
This also we need to do something about gnoll spirits. I know! Mushroom spirits!
>>
ALSO OP.
I FEEL like the new tribe must be found

i want tiger people.
You have to start them off with stuff like food sources and some tech and maybe MAGICKS
>>
>>154056
Its me
also would like some WAR ;D :D
>>
File: True WaterTrolls.png (27KB, 1024x768px) Image search: [Google]
True WaterTrolls.png
27KB, 1024x768px
Finally my greatest creation
>>
>>154192
op whens next thread
>>
>>153808
Senpai, can we go in the next thread please?
>>
>>156574
This.
This ship is sinking.
>>
>>153808
Senpai! You where supposed to post the new thread 20 hous ago!
>>
ugghhh omg i back :) had some major problems with ma computer so yeah... about the new thread it is coming but its gonn be a bit different if you don't mind
>>
>>158101
Yay
>>
>158107
>>
>>158156
>>158107
Thread posts: 541
Thread images: 66


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.