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Bunkerville Political Game

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File: Bunkerville start map.png (162KB, 1405x1416px) Image search: [Google]
Bunkerville start map.png
162KB, 1405x1416px
Welcome to Bunkerville.
It looks like The Commies really got us this time, guys. We've been shuffled off into a vault of exactly 300 individuals, and can now live out or lives underground as peacefully as one could imagine.
The only issue is that disaster has already struck.
Only a few years into Bunkerville's operation, The Mayor has wound up dead with no proper successor or any formal rules on how new mayors should be elected.
In this, Bunkervile has decided it will follow the old American Tradition of DEMOCRACY!

At the end of every third turn, a party will be selected as the new governing group and be given control of The Mayor's Office.

Turns:
Every turn a party may take up two actions, they can each be one of the following, but each action can only be taken once.

-Occupy Room: Each room takes 2 Party Members to occupy and operate. If a party occupies a room, they can control who gets its services, and who can pass through. If a Party doesn't have enough members, or can't reach the room from their department, they lose control of the room. A Party can occupy any room they can reach without passing through another Party's territory.
*The Mayor's Room requires no Occupation to own and operate.

-Move Department Room: Moves the base of operations for a party to another room. A Department Room can use all of its Party Members when defending, and is where all other occupied rooms must be able to reach.

-Room Sneaking: Parties can dedicate one of their turn actions to pass through one room occupied by another Party.

-Sabotage/Repair: Attempt to cease operation of a room that a Party has access to. This is a 1d100 Roll. The level of success will determine how many turns must be spent repairing for a room to function again.

-Party Recruitment: Attempt to increase a Party's numbers by recruiting members from The Public. This is a 1d100 roll.

-Propaganda: Attempt to increase Public Support for Mayor Elections. This is a 1d100 roll.

-Attack Room: A Party may try to attack an occupied room to return it to neutral territory. This is resolved by a who can get the higher out of 1d100+(Non-Occupying Party Members*Military Power)
OP will calculate the attacks and do rolls.
*If two Parties try to occupy the same room in the same turn, the winner will be determined in this same method.

-Write-In: If a Party has an idea that doesn't quite fit into one of the pre-detrmined actions, feel free to write in what you want to do and OP will do their best to make it a reality.

Why Be Mayor?:
Whoever owns The Mayor's Office can perform 3 actions instead of 2, and gain a +10 to any
1d100 roll for any action. This is representative of using The Public to assist in Party Actions.
>>
File: Stat Chart Start.png (177KB, 1405x1178px) Image search: [Google]
Stat Chart Start.png
177KB, 1405x1178px
>>138647
These are the starting factions.
Jump on to any team you wish, there are no official limits to how many can be on one team, but please consider attempting to get at least one in every department.

Changing a Party's name is a free action, and can be done any turn.
>>
Rolled 74 (1d100)

>>138664
Security taken
>>
>>138767
Welcome, we'll get started when we have at least two other parties started up.
>>
>>138664
I shall join the Agriculture Party. (The Union of Vault Agricultures)
>>
>>138810
Nice Party Name.
Welcome to Bunkerville!

Also I'm changing my name to Bunkerville OP
I'll keep it this way.
>>
File: Plebs.jpg (12KB, 193x261px) Image search: [Google]
Plebs.jpg
12KB, 193x261px
>>138814
>Bunkerville OP
>Not Bunkerville Overseer
>>
>>138664
Claiming church
>>
>>138817
Well the point of the game is for you guys to become overseer.

>>138818
Welcome to Bunkerville!
>>
>>138767
>>138810
>>138818

Looks like we got 3 Parties started up!
Feel free to post turn reports to this post.
If you control one of the vault's unlimited resource rooms, be sure to say if you want to deprive anyone of the services. If not stated the default is that everyone gets the service like normal.
>>
Rolled 40 (1d100)

>>138841
Occupy the dorm hall and recruit more party members.
>>
Juanito's Jolly Janitor Jam joining the Maintenance Staff
>>
>>138852
Aw yeah
Welcome to Bunkerville!
>>
Rolled 79 (1d100)

>>138841
Take mainroom
Recruit
>>
Rolled 10, 37 = 47 (2d100)

Occupy Food Court
Propaganda
>>
Rolled 24 (1d100)

>>138841
We, TUVA. Shall Occupy the Hall by Maitwnance, in order to expand our Unions territory.
But MOST IMPORTANT! Is to gain party influence by the spread of Propaganda, good propaganda. Make them feel good and slip the vote for the people who feed them, nurture them. Care for them.
>>
Rolled 11 (1d100)

I'll take kitchen.
We of "Soylent solutions" would like to occupy the Food hall and recruit volunteers.
>>
>>138890
Food Court I mean. Are we physically "moving", as in we're in a certain place in any given turn or just painting the map our colour and we can be wherever we have access to?
>>
>>138890
can i join you senpai?
>>
>>138851
>>138859
>>138890

Recruitment Rolls:
1-40: None
41-50: One
51-60: Two
61-70: Three
71-80: Four
81-90: Five
91-100: Special Event

>>138907
You're sending two Party Members to occupy a territory, so in all case and purposes it's safe to assume at least two is in every room, and your Department has everyone else.
>>
Rolled 85 (1d100)

>>138883
Scratch that. Make our first decision to recruit members to our people. Our unity
>>
>>138917
Yes! The kitchen hands shall rule the bunker!
>>
>>138926
Got it.
>>
>>138882

Propaganda Rolls:
1-40: None
41-50: Five
51-60: Ten
61-70: Fifteen
71-80: Twenty
81-90: Twentyfive
91-100: Special Event
>>
Rolled 69 (1d100)

>>138925
>take north hall room
>propaganda
>>
>>138947
Get a Trip.
>>
>>138940
OP, what bout Kitchen and Maintenance trying to Occupy the Food Court?

Cut kitchen plumbing services.
>>
>>138949
>>138947
Ok
>>
Is it still possible to join up with Church?
>>
>>138951
Adding my trip
>>
Rolled 36 (1d100)

>>138882
Didn't notice they went food court as well, are we brawling for it?
>>
Rolled 93, 36 = 129 (2d100)

>>138951
>>138963
Why, you beat the shit out of each other of course.

Dice 1: kitchen
Dice 2: Maintenance
>>
>>138970
kitchen is bitchen
>>
>>138970
Really. Even when I posted first? I demand reroll.
>>
>>138970
I really don't wanna' miss this chance, but can Church occupy Emergency Food Supply?
>>
>>138978
No need to do it untill we need to because it locked behind the church anyways.
>>
>>138975
Same turn so its simultaneous I assume.
Take a cleaver to the face. Touch our pipes and you ain't eaten.

Do they take casualties?
>>
>>138975
Kitchen won by a landslide though.

93+(4*5)= 123
36+(0*5)= 36
123>36

>>138978
Yes it can, but >>138987 is right, nobody else can occupy it so long as it's protected by Church Occupation.
>>
Rolled 92 (1d100)

>>138987
Then I say we start recruiting. We're just four people and the Lord demands that I have sexy bitches.
>>
>>138995
Casualties will not be taken unless actions are being deliberate in murdering opposing faction members or if there are some severe failures.
>>
>>139001
>>138987
Are you guys up to an alliance?
We can create a theocracy
>>
>>139008
Pope was here first, so I leave all alliance making decisions to him.

Though I do notice we could fuck people over if we both made sure the Reactor was blocked off.
>>
>>139008
Sounds good you inforce the rules while we keep everything together.
>>139001
Sounds good.
>>
>>139023
Praise him.
>>
How does food work each turn?
Also, can kitchen improve agris food in any way?
>>
>>139035
So long as the Unlimited sourced are not denied, everyone will be fed. If Unlimited sources are denied, those left starving will start to lose population if not fed.
>>
>>139008
Why dont you cause a "accident" in the food storage and we swoop in and save the populace with our emergency food stores?
>>
>>139048
By the way OP, posted a roll earlier for recruitment.
>>139001
>>
>>139035
we should make run to water purifier back up.

Then we should go for aggies. Maybe maintenance will back us up? The aggies have no millitary
>>
>>139063
As long as they're willing to provide tithe's that is.
>>
>>139066
Or ally with aggies and make delicious food, denying it to those who oppose us.

I'm up for either alliance
>>
Rolled 43 (1d100)

>>139048
sabotage food storage
Also recruit
>>
Is it turn two yet?
>>
>>139087
Chose one fucking turn to send in and don't change it.
This is the third time you've tried to make up your mind on turn one, now be decisive.
>>
>>139087
Hmmmm.

Blessed Pope, you think we should do something as well while our honored friends at the Security are busy?
>>
>>139093
Urm, just ignore this >>139099
>>
>>139099
We occupy the dorm hall next to us to easier spread our faith.
>>
>>139110
Right, what the Pope said. Praise *cough**cough*
>>
Turn 1 Map Events:

Soylent Solutions decided to stake their claim to The Food Court only to realize that The Maintenance Department had planned they'd be doing the same. A small fight broke up in the midst of Lunch Hour and dended out with the barrage of kitchen knives and soup ladles beating away any wrenches and mops that objected to the new owners of The Court.

Kitchen Staffers have gained the Food Court.

Security thought they should control the traffic flow among the main hall, but seemed to decide on propagandizing instead of recruiting, and ended out not being able to man the halls. Though they did succeed in spreading public awareness and become the first publicly supported party.

Agriculture took to the halls to stand watch, and made a point to keep a set of Party Representatives to moniter flow of traffic between The Food Court and their own territory.

Stare downs between men holding rakes and men holding meat cleavers happen often through the mechanical doorways.

The Church Squad sent two brothers out to occupy themselves in the hall just before their own domain. It's become common practice now for those returning to their beds to be greeted by The Lord's Word more often than not.

Hold on for Stat Updates.
>>
File: Bunkerville Turn 1 Map.png (162KB, 1405x1416px) Image search: [Google]
Bunkerville Turn 1 Map.png
162KB, 1405x1416px
>>139122
I typed all that up and forgot the pic.
Such is life.
>>
Rolled 47, 14 = 61 (2d100)

Landlocked.

Fug

Limit Kitchen and Agri water to 50%.

Propaganda more
>>
>>139066
Yo homie, you decide this turn.

>>139126
Do new rooms give bonuses or only the starting rooms get them?
>>
>>139122
Hmmm, Brother Pope I think it might be a good idea to start taking up those Dorms. Unless you have something in mind, in which case like usual I will leave all decisions to your all knowing mind.
>>
>>139162
reqruitment dice+1d100

reqruitment dice+1d100
>>
>>139154
Bastards.

>>138926
Do you wanna starve the scrubs? We will if you do, we can deny them access as well.
>>
File: Stat Chart Turn 1.png (182KB, 1405x1178px) Image search: [Google]
Stat Chart Turn 1.png
182KB, 1405x1178px
>>139126
Kitchen woke up this morning to find that they had all their plumbing turned off, a few seem to blame the events of The Food Fight for the now lack of water.

Kitchen Staffers have needed to resort to going to the bathroom to fill up pots and pans, and are generally making a menace of themselves in needing to use the one bathroom connected to the main hall to get work done.

Security went out to propagandize themselves, and found that people already found security to be a prominent force of power in The Bunker already, making it easy to see them as worth while to follow.

Agri found a new set of workers today following the events of Food Fight, and ended out having a few more rakes ever ready to work for the cause. Though they are wondering if that cause is standing around in hallways like it seems the farmer-like guards are doing every time they go to work.

The Church found a new disciple among the dorm halls after a rather constant pestering of those seeking to use the bathroom. It turns out persistence is a true way to brainwashing the masses, even if it is quite slow.

>>139162
New rooms give bonuses, but some rooms don't have bonuses such as halls.
>>
Rolled 28, 68 = 96 (2d100)

>>139174
>>
>>139166
Yes brother thick we should occupy the dorm below us, afterwards I suggest we spread the word of god via propaganda.
>>
>>139181
Turn 2 Anchor Post.
Reply your Turns Here, no changing your mind after you reply to this post.

From now on OP will do all rolls for simplicity.
>>
>>139181
Excellent, another shee-FAITHFUL MEMBER for our flock.

I figure Pope should be alright with me using one action to occupy the bottom Dorm.
>>
>>139187
We're recruiting twice, plumbing be damned.
>>
>>139187
Restore water to kitchen
More propaganda.
>>
>>139187
shit nvm this>>139182 bc >>139181
-10 reqruit rolls.

1.sabatague reactor
2. take over dorm hall. Thats last room we can take without new recruits
>>
>>139187
Church moves to take the Dorms below Dorm Hall we already occupy, and to start spreadin' the Good Word through Propaganda.
>>
>>139198
What he said.
>>
>>139198
Oh you bastards.
>>
>>139215
As long as we controll the dorms itself we can influence people the easiest.
>>
>>139198
You can't reach The Reactor.
You would have to sneak by Maintenance Department to reach it.
>>
>>139225
>>139187
sorry, FINAL DECISION
1. Sneak past maintenance department
2. Sabotage reactor
>>
>>139224
...Wait a second.
We have a School right there.

School's mean children.
I think I know what we need to do next turn.
>>
>>139238
We would need more members however.
>>
>>139238
You sick sick bastard!
>>
>>139242
We'll get'em. It's only a matter of patience.

As long as our friends over in Security are still lookin' to have their souls saved that is.
>>
OH MY GOD, they killed kenny!

>>139243 (replace sick with jew)
>>
>>139243
Oh please, we're not THAT horrible.
Though, and this is just me pondering out loud, how much is the safety of children worth to you?
>>
>>139236

Sabotage Attempt
1-10: Severe Failure
11-60: None
61-70: One
71-80: Two
81-90: Three
91-100: Special event
>>
Rolled 35 (1d100)

>>139265
I have one job
>>
>>139270
>>139265
I'm having fun if it's any condolence.
>>
>>139196
Restoring Water isn't an action. Depriving and Supplying resources is free to do.
You have one more action.
>>
>>139278
Heh, yeah, I'm just forgetful about doing rolls. It's all fine in Bunkerville.
>>
>>139287
>It's all fine in Bunkerville
Surrrrre.
>>
>>139260
They're only half as nutritious as adults, we're not that concerned.

>>139278
Shite. Did they deny access though? or is it denied by default?
>>
>>139292
>Eating Children
YOU HEARD IT HERE FOLKS! KITCHEN LIKES TO EAT BABIES!
>>
>>139301
You can propagandize against others as well.
>>
>>139301
This is what we'll say in our propaganda, we must protect the next generation of vault dwellers.
>>
>>139301
"Soylent Solutions" are pragmatists. If worst comes to worst, we're prepared.
>>
>>139307
We'll handle that next turn, already decided here >>139199 what we'll do this turn.
>>
Rolled 49 (1d100)

>>139315

Propagandizing Church: +10
1-40: None
41-50: Five
51-60: Ten
61-70: Fifteen
71-80: Twenty
81-90: Twentyfive
91-100: Special Event
>>
>>139313
Good thinkin' Brother Pope, wouldn't want those filthy Kitchen Staff messin' with the young ones minds, like how to use Sporks.
>>
>>139282
Recruit
>>
>>139315
>>139313

Oh yeah.
You ain't got enough Party Members to occupy another room.
You wanna Recruit instead?
>>
>>139334
Sure do.
Also is it possible to name our church and come up with some flavor?
>>
>>139334
I mean, realisticly the church would only need 1 person to deliver sermons, but if it still wont work just recruit.
>>
>>139334
So Agri loses a room too?
>>
Rolled 88, 92 = 180 (2d100)

>>139346
Agri has 14 Party Members
It takes 2 to occupy a room.

>>139327
>>139339
>>139340
Rolling for Recruits

Dice 1: Maintenance
Dice 2: Church
>>
>>139356
>92
Fabulous.
>>
>>139356
SPECIAL EVENT GET
>>
>>139365
Maybe we'll get a dog.
>>
>>139366
You need to control The Entrance to get anything from the outside.
>>
>>139370
Maybe it'll be an imaginary dog.
>>
>>139373
A DOG OF PURE HOLY ENERGY TO SMITE THE NON-BELIEVERS.
>>
>>139377
I was thinkin' we could just teach him to roll over but yeah that's good too.
>>
Hooo boy
OP is gonna have to go sleep tonight. turns out they're not as heavy a night owl as once thought.
This was a good run, and OP has seen some things that may need to be changed, will take them in mind and prepare for a new Bunkerville in the morning.

I expect to see the lot of you guys there. Expect hopefully better rules clarifications and maybe a bigger map as to not make people land lock so fast. Also less factions, certainly less factions, probably three.
>>
No. of factions depends on the time, you could have a few more at a better time when more people are on. Maintenance needs another way out but the rest of the map was ok, would only add a couple new rooms.
>>
Kinda sad I didn't get cannibalise the crew though.
>>
Rolled 76 (1d100)

>>139181
Ok toilers of the land. I have a most simple idea.
For one. We, the farmers and givers of our people. Must capture the gym to become stronger in the long run of our fight. By having active exercise. We may have an edge over those who oppose the people who serve them.
We must, for the influence of the people, send out a batch of propaganda for people to begin support of our cause, and further more retain it if we are elected.
>>
Maintenance is open for alliances.

And for denying other factions.
>>
Where's OP
>>
>>146184
Juanito here.

Op fell into the reactor
>>
>>146557
Well, R.I.P OP
Thread posts: 120
Thread images: 5


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