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Civ and Tribe Part 4!

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Thread replies: 101
Thread images: 17

File: mapoftrash1.png (142KB, 960x540px) Image search: [Google]
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Turn 15 starts here. Recently the farming mountain men have discovered the secrets to cannons! They also built a bridge to the outside world.

The slavs have created muskets and after figuring out which way to point, can do a little damage to the other team.

The radicals have created crossbows and chariots. They were also planning on doing steel??? Anyway, there are plenty of spots open, its first come first served so as always the rules are:

For every 2 settlements you get plus 1 move. Each tribe starts with 2 moves. So each tribe currently has this number of moves:

Radicals:
1. tech
2. tech, culture, or action
3. tech, culture, or action
Slavs
1. tech
2. tech, culture, or action
3. tech, culture, or action
Farmers:
1. tech
2. tech, culture, or action
3. tech, culture, or action.

3 spots per tribe, if extra people come online and the tribes explore, new tribes will be revealed.
>>
>>137430
Comrade is hete
>>
>>137430
Last threads action for this turn was to invent steel, upgrade musket to mosin nagant using steel, then inventing wheel.
>>
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>>137464
Da.
>>
Cygnarian radicals have come to the land from across the ocean.
>>
>>137551
Ivan I worry other tribes are conspiring against the motherland. Last thread they were very suspicious. I suggest next turn we create model gd33 hand grenade using the advanced explosives from isis that were getting from the trade and our knowledge of fuses
>>
>>137612
Forgot trip like a idiot.
>>
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The slavs have figured out a way to fire muskets without holding a torch to the firing chamgber. They have a lit piece of oily substances and with it click a switch which fires the gun. It is much easier to use guns now. They also have created a new kind of vehicle that they figured out how to make by watching boulders fall down mountains.

Unfotunetly they couldnt make steel. However they figured out a way to produce more iron than normal.
>>
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>>137611
Hello. Welcome to mainland TUST Cygarian kebab.
>>
>>137696
Hallo frand. I bring you mushrooms.
>>
>>137430
Tech: Research basic rocketry using our knowledge of bombs
Action: Have our spy in the Slavic capitol attempt to steal a musket for our own research (This is a covert action, we can only be judged if we are caught)
Action: Breed another litter of cows that will be bigger and beefier for battle
>>
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>>137909
Ayy Tel Aviv isn't going to have a good time tonight
>>
the radical terrorists have created a thing of beauty... FIREWORKS!!!! They didn't expect it at first, however it is a beautiful production that is worth making for morale.

A islamic terrorist tried to steal a musket from ruskis. Roll 1d10 greater than 3 because you already trained spies.

Also next turn +1 culture move because 3rd breeding of cows. Also dont forget you still have women captives
>>
Rolled 8 (1d10)

>>137966
Ayyy
>>
the spy stole a gun. Unfortunetly it was a trashy version that was going to be smelted to make the all new improved guns. However by basing the design of the rusian concept which was based off of cannons, they can build a much more specialized version due to experience with fireworks, and a bombs
>>
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Rolled 3 (1d10)

>>137708
Hello. I bring you missle crisis.
>>137966
If I reach set amount you make. Find ISIS cunt
>>
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>>137985
>Mfw we didn't send our own Scout out to ISIS. And now it'd be considered metagame as fuck to send one.
>>
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>>137655
Ok. So I've decided. By decree of me, High Commisar the following of the Mainfent Orders.

The advancement of our peoples glorious metallurgy to achieve steel to be used on tools and weapon barrels. To where we can achieve Damascus tier Steel. It may take long. But we shall become the grandest smiths of the lands. Another declaration is to implement an education system so the people in Gulag may become more intelligent, and aid in the advancement of our people from death camps, to labor camps, and eventually a prosperous megacity with the grandest technology beyond our wildest dreams. And finally, we shall improve the roads leading to the second colony we have, as to increase speed of travel across the plains.
>>
Thread seems dead. Its been dying for a while but looks like this is it, how about we have one more war before the game is over?
>>
>>138165
What do you mean thread is dead, the Slavs and alohas are here
>>
>>138165
As in slavs vs isis? I'll be up to it if ivan is.
>>
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>>138165
Yeah. That'd be nice instead of just advancing tech with only 2-3 people playing.
>>138172
Well, It's pretty much just us Jihad.
>>
>>138172
We could just have it like last time where someone else takes over for mountain tribes
>>
>>138183
yes but nobody is playing mountains. and if i play them its not fun for other players because it might seem like im favoiriting them
>>
>>138183
>Mfw 4normies focus on Minion tier quests where they control a guy. And proceed to spam "MASTURBATE HIS PENIS" instead of strategy games
>>
>>138203
Nawwww I'd be fine with that until an Anon takes over for them

>Anons, there is a spot open

Anyways, if the Slavs want us to finish like >>138181
then I guess we could
>>
>>138219
ill give it a little while, i just dont want the thread giving us all blue balls
>>
Billy Nye is in the house waddup
>>
>>138320
oh shit waddup
>>
>>138336
K wats the plan jihadi man
>>
>>138346
I had some shit in mind but mountain dudes are gone.
So far we mainly stole a gun from ruskies
desu anyone could take over for mountain tribe
>>
>>138355
Oooh stolen home from the rooskies?? So they don't like us? And that means war huh.
>>
>>138409
*gun
Not home
>>
>>138438
Naw mang they didn't catch us so it would be metagaming to judge us for it, however am not sure what is happening since OP is gone

OP I am fine with you doing a few moves for mountain tribe
>>
The farmrekt tribe is collapsing due to a lack of leadership, the caste system has disapeared and they are out of food! Maybe another faction could take control before they disapear and control the villages?
>>
Rolled 2 (1d10)

>>138501
I guess is time to ensl- I mean liberate Mountain Tribe from hunger.

Start to send military and food aid to the hungry people.
>>
>>138515
Uh make sure bring plenty of shackles and chains for reasons...
>>
>>138528
Yeah.. They Cannibals. Bring guns and books to keep in line
>>
>>138537
We need to civilize them in the gulags. Half rations though, they need to learn to not eat human meat
>>
roll 1-10 to see if you pass bridge
1-5 bridge is up
5-10 bridge is down and you may pass

then roll 1-10 to see if you make it up mountain need greater than 3

roll 1d100 to see how many villages you get

1-10 fail
11-30 no villages but 1/4 of citizens in gulag
30-60 colony captured
61-80 capital captured
81-100 everything captured
>>
Rolled 7 (1d10)

>>138579
>>
Rolled 3 (1d10)

>>138501
Send our chariot crossbowmen to do the same as the Slavmen
>>
>>138611
Rip in pasta
>>
keep rolling goys

>>138611
islam roll again b/c bridge up and since you have 3 you roll again
>>
Rolled 8 (1d10)

>>138625
>>
Rolled 2 (1d10)

>>138625
>>
Rolled 27 (1d100)

>>138628
>>
>>138632
lord of lels how 2 snackbar
>>
I got a new app recently and I'm gonna test out the rolling feature with it real quick guys DO NOT COUNT THIS AS A LEGIT ROLL
>>
Well it appears I have no clue how to roll dice hahaha
>>
Rolled 214, 304, 186 = 704 (3d310)

Ok I reread hoe to roll dice this is the one hahaha sorry for my incompitence
>>
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The ruskis have taken over the mountin villageers with no losses. They now head over to the radicals vilage.

Roll 1-10 to get past forests needing 2 or greater
Roll 1-10 to get past minefield needing 8 or higher
Roll 1-100 to take over colonies and capital
1-10 fail and lose entire army.
1-20 fail and lose 50% of army
20-50 take colony
50-80 take capital
81-100 take capital and colonies

if fail at any point a battle between two factions breaks out
>>
Rolled 6 (1d10)

>>138839
>>
>>138861
Use the mountain cannibals to clear out the minefield by forcing them to trigger them instead of risking the army.
>>
ivan is on other boards.>>137289

but still is true slav
>>
>>138839
Ay cmon mang 50-100 to take capitol or entire empire seems extreme when we have the same shit as them but our capitol is protected by walls with crossbowmen and rockets
>>
you still have to roll

roll twice

1-10 get past minefield need 8 or higher
if you fail twice then battle occurs
>>
Rolled 5 (1d10)

>>138931
>>
Rolled 2 (1d10)

>>138938
>>
>>138921
yes but i forgot they had armor and dynamite and medicine and squatting. You see squatting is very powerful and i really didnt let them use it during the game. So i lowered it for them and didnt mention it. Also they need an 8 or higher and there are TWO barriers of landmines, then they need a high number to reach capitol because you have a wall there
>>
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>>138938
>WAR Aloha snackbar

Release our chariot crossbowmen on the Slavshits that are stuck in the minefields. They should keep their distance from the actual minefield and just circle the slavs while firing bolts at them. If the Slavs catch up to them, they fight on cowback with swords.

Also, we will have men aim rockets and cannons at the Slavs that are stuck in the minefields
>>
BATTLE>>138945>>138944

Ok because islam defenders they start

Slavs:100 health(no landmins)
Slaves of Mountain; 20 health(landmines)
City walls: 100 health
City warriors 100 health

ISLAM Start:
do:
10 damage for archers and crossbowers
and 10 damage for wild landmines

Roll 1-10 for suicide bombers but each time you use you lose 10 city warrior health
but if you roll:
1-2 you do 10 to other team
2-4 you do 20
5 you do 30
6-10 is nothing
>>
>>138965
sorry
roll 1-10 for horsemen
1-3 you lose 20 health for warriors
3-10 you do 10 damage to enemy slavs
>>
Rolled 5 (1d10)

>>138965
>>138971
Sheiit nigguh this is confusing, horsemen role
>>
>>138986
roll
1-10
1-10
and choose whether 10 damage from archers and crossbowmen go to ruskis or slaves
>>
Rolled 2, 7 = 9 (2d10)

>>138997
Do damage to the Slaves first since they weak
>>
SLAVES ARE DEAD
Ruskis: 80
>>
Now ruski turn:

Musketeers: roll 1-100(b/c offensive)

Musketeer: roll 1-100(b/c many ruskis)

1-30 no damage
30-60 you do 20 damage to walls or warriors whichever one you pick
61-80 you do 10 damage to warriors
81-100 do 20 damage to walls and warrors

tldr: roll two die, 1-100 and 1-100
>>
Rolled 32, 84 = 116 (2d100)

>>139031
>>
>>139046
pick 20 damage to walls or warriors
>>
>>139046
Attack the warriors using the 32 roll.
>>
so
City walls: 80
City warriors: 60

ISLAM TURN:
10 damage for archers and crossbowers
and 10 damage for wild landmines

Roll 1-10 for suicide bombers but each time you use you lose 10 city warrior health
but if you roll:
1-2 you do 10 to other team
2-4 you do 20
5 you do 30
6-10 is nothing


roll 1-10 for horsemen
1-3 you lose 20 health for warriors
3-10 you do 10 damage to enemy slavs
>>
Rolled 6, 6, 5 = 17 (3d10)

>>139057
Use it all on the slavs
>>
Ruskis: 50
ruskis now you only have 50% of original men so only 1 turn now:
Musketeer: roll 1-100(b/c many ruskis)

1-30 no damage
30-60 you do 20 damage to walls or warriors whichever one you pick
61-80 you do 10 damage to warriors
81-100 do 20 damage to walls and warrors
>>
File: thefinalallahu.png (25KB, 1085x602px) Image search: [Google]
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Shit it's the final battle
>>
https://www.youtube.com/watch?v=9jK-NcRmVcw
>>
Rolled 18 (1d100)

>>139094
>>
ISLAM:
City Walls: 80 City warriors 60

You know the drill roll 3 die
>>
Rolled 4, 1, 10 = 15 (3d10)

>>139111
Aloha snackbar
https://www.youtube.com/watch?v=J_6Fv0TcwJI
>>
Ruski: 20
Islam Warriors: 20(sorry forgot to do damage for your own suicide bombings)
Islam Walls: 80
>>
Ruski turn:
SPECIAL TURN:
Roll 1-100
get above 50 +20 health from bears in wild and they bring vodka for duling the pain.
get below 50 and bear attack you
>>
>>139131
Fucking kek we've done half damage to ourselves with aloha snackbars
https://www.youtube.com/watch?v=MFR7eki-5Ik
>>
Rolled 89 (1d100)

>>139138
Bear dont fail me now, or bear gulag you.
>>
>>139138
We need to finish this battle and assume that the winner wins all cause I gtg soon
>>
https://www.youtube.com/watch?v=nZ-KpVBv4R8
>>
RUSKIS LAST ROLL ROLL
1-10 for bears
10 you win
below 10 bears eat russian soldiers

then roll 1-10 for russian soldiers

1-5 die
6-10 kill wariors
>>
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>>139138
>>139147
Jihadis should get a special turn to pray to Allah and initiate final Allah sequence
>>
https://www.youtube.com/watch?v=KlujizeNNQM

play both at same time
>>
Rolled 3, 8 = 11 (2d10)

>>139156
>>
>>139168
So is it a draw?
>>
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THE END OF THE CIVILIZATION:

In the end man turned out to be quite dumb. Recruiting bears into the army didnt turn out quite well for the russians... It turns out bears eat people. So the bears have taken over all the cites. All the russians in the gulags have all died years ago but the russians fudged the numbers to make it seem like they had huge popuation. In realit the premier was a bear. All the humans were in gulags. ISIS was the last real humans on earth. Imagine that. A world where isis is the most human. Well . At least now bears rule the mighty land of trashland.
>>
File: bear.png (266KB, 413x550px) Image search: [Google]
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>>139186
Well I guess Soviet symbolism can be taken quite literally now.
>ISIS wouldn't even mind an animal-dominated world, it would just mean more animals to fuck
>>
>>139186
There is no more humans only bear. *bang bang* I should have worked people in the gulags harder.*bear breaks in*
>>
File: allahu13.jpg (197KB, 2500x2078px) Image search: [Google]
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>>139186
Also we technically won by surviving in the plains away from bear people
https://www.youtube.com/watch?v=XXKdJBZi_TU
>>
>>139216
no, because actually the saudis were all half cow from cow fucking
>>
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>>139222
Trips confirms
>>
>>139228
Actually all you fucking guys are subhuman trash. The ruskis are slav communists below human level, the islamics are half cow, and the fucking cannibals are CANNIBALS. You all fucking disgust me you pieces of trash.
>>
>>139244
But we aren't human we are slavs communism is our naturall enviroment.
>>
>>139244
This is what happens when the "best" groups of history get to start early
>>
OH shit what'd I miss
>>
>>139256
CYKA BLYAT. WHAT DID YOU DO STALIN
Thread posts: 101
Thread images: 17


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