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Wendigo

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Thread replies: 55
Thread images: 16

You are a Wendigo, a gangling horned beast that feasts on flesh for survival. Your metamorphosis is just complete, and your stomach hungers like never before. The dark pine forest of rolling hills blows a chill breeze of late Autumn, the orange sun setting on the horizon. Your improved hearing can hear chattering in the distance to the Northeast.

You need to eat soon.

>dice+2d5
>1 is worst case and 10 is best case
>dice rolling is used for actions: mainly for movement and attacks (1 would be a step, 10 would be a leap OR 1 would be a small scratch and 10 would be an instand kill, for example depending on the action)
>basic actions consist of Moving, Attacking, Screeching, Eating, Sniffing, Listening (For example: Attack X, Sniff/Listen for Y)
>actions not restricted to the basics
>>
Rolled 5, 2 = 7 (2d5)

>>1330517
>Sneak
>>
>>1330560

You lay low to the ground, your bloodshot eyes wildly dance around your vision for movement. The dead fallen leaves crunch softly under your weight.

You can only hear the sounds of birds and mingling animals nearby as you slink along the ground.
>>
Rolled 4, 1 = 5 (2d5)

>>1330599
Sneak to the Northeast, to seek the source of the chatter.

>>1330517
>dice+2d5
>1 is worst case and 10 is best case
You can't actually roll a total of 1 on 2d5, OP.
>>
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>>1330624

You crawl along the ground, your long pale limbs crunching against dead leaves and fallen twigs. A small orange dot of a light appears between the trees. This might take a while.

>2**
>>
Rolled 3, 4 = 7 (2d5)

>>1330680
Fuckit, close the remaining distance screaming in as close an aproximation of a terified human as you can.
>>
Rolled 1, 2 = 3 (2d5)

How did I miss quest like this

>>1330680
>run towards the the light and hide once we see our next victim
We can always scream later when we know how many they are
>>
>>1336576
We ain't some pansy ass vampire, we're wendigo, we murdered people just to become what we are, either that or we are a spirit specifically designed for this...
>>1330680
Which is it OP?
>>
>>1336612
>>1330517
>metamorphosis
Never mind, yup, we killed and ate people back when we were people, now we're even stronger.
>>
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>>1336558
>>1336576
You hurry frantically to the orange glow of a fire, zig zagging through trees like a gliding avian. Your eyes dart around wildly, most passing by just a deep navy haze of evening. The smell of flesh grows.

>>1336612
Lowest possible number is least successful, highest is most successful
>>
Rolled 4, 4 = 8 (2d5)

>>1336943
"Help!" Now is the time, make them come to you, "I think my leg is broken!"
>>
>>1337163
Your attempts to vocalize any acknowledgement come out kinda off, but you somehow manage to snarl out a "H E R E".

Water can be heard nearby. A lake to the west. Great for drinking fresh water.
>>
Rolled 4, 4 = 8 (2d5)

>>1337204
>walk closer, inspect the lake and area near water from a far.
>>
>>1338969
You slither closer, slinking up a tree for a better view. It's rather late, and only slight reflections could be seen in the waters, but it's definitely there. Could probably snatch some fish if fast enough.
>>
Rolled 2, 5 = 7 (2d5)

>>1339166
Fishes are good, but there is flesh of human near..
>Listen for any human noises
>>
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>>1339180
You listen and you listen well; distant footsteps could be heard from the light source, but it is growing dimmer. If you are to feast, it would be best to have haste.
>>
Rolled 1, 2 = 3 (2d5)

>>1339190
>run towards the light source
>>
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>>1339196
You break into a sprint towards the light source, being rather clumsy and tumbling a few times from exhaustion. Nevertheless, you are managing to gain on them.
>>
Rolled 3, 5 = 8 (2d5)

>>1339205
>continue running
>>
>>1339212
You regain your bearing, now finding yourself just outside of a camping site with a trailer. chattering can be heard from inside. A broken radio is broadcasting wavering feedback from outside.
>>
Rolled 4, 3 = 7 (2d5)

>>1339224
>sneak behind the trailer so you can't be seen from Windows and knock on the wall of the trailer
>>
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>>1339239
You scutter around the trees and go behind the trailer, and kick it before retreating quickly to your last position.

The cabin falls silent, the denizens inside speaking in hushed voices. You distinguish about four. You can see a flashlight shining from inside and the cabin door clicking. This would be an excellent opportunity to corner all of them.
>>
Rolled 4, 5 = 9 (2d5)

>>1339253
Are we strong enough to kill 4 unarmed human in fair fight?

>crawl under the trailer, ready to pull first victim there, that comes out of door.
>Lure em out "Help!"
>>
>>1339258
You quickly scutter under the trailer, the door swings open and a flashlight beam searches the area. Vocalizing is difficult for you, your best would be a guttural shriek that would probably scare them off. You can hear them stepping down the steps, closing the door behind themselves.

Good~
>>
Rolled 4, 3 = 7 (2d5)

>>1339264
>grab nearest one By the legs and drag him under to be eaten
>>
>>1339266
You use your long arms to grab them by the ankles, forcefully dragging them along the patchy ground as they flail in a panic. You drag them under, sitting on their chest and towering over them. Just for good measure, you squeeze their neck so that they can't scream. Your grotesque appearance makes them pale.
>>
Rolled 2, 4 = 6 (2d5)

>>1339270
>claw its throat open and let it die...3 more to go, we won't go hungry today.
>>
>>1339280
You do two quick swipes of your sharp claws at their jugular, slicing it open and causing them to choke and cough up blood profusely. This stains your hands, but that does not matter. The door opens again, one of the cabin denizens calling out to your first victim, although it is right under their nose.
>>
I wait silently under the trailer waiting for my next victim to walk out
>>
Rolled 4, 4 = 8 (2d5)

>>1339291
>wait
>>
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>>1339297
>>1339304
You wait under the trailer for a minute or so. Two people come out from the trailer. Doing the same tactic would be cumbersome and restrict your movement. They're too far away to reach from here.
>>
Rolled 5, 3 = 8 (2d5)

>>1339321
>wait untill the two are turned away from trailer before sneaking inside the trailer behind their back
>>
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>>1339348
You slip inside the cabin with ease, there you encounter one of them. Looks like it wasn't a good idea to stay back in 'safety'. You'll have to kill this one quick before they make a fuss.
>>
Rolled 5, 4 = 9 (2d5)

>>1340103
Force feed it your fingers, rip it's jaw off, and start beating it with its own jaw.
>>
>>1340213
You tear off their jaw with relative ease, wielding it and beating them to death swiftly. They become a bloodly mess within minutes, but it did also cause quite a fuss with the gurgling and whatnot. You can hear the two coming back.
>>
>>1340261
We can take two of them no problem, jump at them as they're coming through the door and we can probably pin them both.
>>
Rolled 2, 5 = 7 (2d5)

>>1340349
ugh forgot to roll
>>
>>1340349
>>1340352
You leap from the door frame, the close together victims being clung like hooks from your claws. You keep them down with a leg each. It's a good thing they're rather small and frail.
>>
Rolled 5, 1 = 6 (2d5)

>>1340424
Slit their throats.
>>
Who wants this to keep going?
>>
I do.
>>
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>>1340617
You swipe a few times and create a crimson fountain from both their throats. Yes, a bit messy, but at least the last two are taken care of.

Now, you can feed.
>>
>>1344096
>eat as much as we can, leave the smaller ones for later

The ones we killed last seemed smaller, lets drag them to our cave and eat them when needed. We are sleeping in cave, right?
>>
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>>1344462
Caves are hard to find around here, but a small burrow could be managed.
You take your time to consume the first three victims. leaving them in a large pile of bones. You hold the last one in the grip of your mouth. This amount should last for a few nights. Should rest soon, it's getting light out.
>>
>>1344510
dig a bigger burrow or several new burrows (use dice to decide)
>>
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>>1344890
2<5 large
6<10 smaller
>>
Rolled 2, 3 = 5 (2d5)

>>1345499
roll
>>
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>>1345504
>>1344890
You dig a rather large burrow far from the site, dragging your prize down into it's depths for later storage. Your body is fatigued and worn, and you collapse on the cold dirt ground from exhaustion.
>>
Rolled 1, 1 = 2 (2d5)

>>1345516
Flesheating monster: dream
>>
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>>1345522
You nestle your head in your arm and curl up in a corner. It takes you a few minutes to fall into slumber.

Your dreams, or what may be them, are uneasy. You toss and turn in your slumber violently, sometimes waking yourself up with terrible visions of capture and being overwhelmed. Your rest ends midday, and you're fatigued. Yet, you cannot fall asleep. The light outside is bright beyond compare.
>>
Rolled 2, 2 = 4 (2d5)

>>1345563
Midnight(day?) snack?
>>
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>>1346416
You look over to your left overs, which were beginning to smell terrible and be swarmed with several flies. You sink your teeth into their rotting flesh and begin to eat. You only get about halfway through before your stomach is completely filled.
>>
Rolled 3, 4 = 7 (2d5)

>>1347083
>start digging another, an escape tunnel to outside if something would block the first.
>>
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>>1347879
Definitely not a bad idea! With some regained strength from your feast, you decide to dig an alternate route to the surface just in case something bad might happen.
>>
Rolled 3, 1 = 4 (2d5)

>>1348056
Also a sleeping area out of the sun.
Thread posts: 55
Thread images: 16


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