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/qtg/ - Quest Thread General

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Thread replies: 377
Thread images: 57

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's.

Please do (not) shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means evading tripfag drama or discussion about controversial subjects such as the decentralization of the roman empire.

Useful links: http://pastebin.com/u5xPbk6w (embed)
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics, and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and animæ)

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/pXfcXZJ

http://qst.wikia.com
This abortion of a wiki gives brief summations of quests and QMs as well as quest culture in general. Additions are encouraged.

Archive of quest reviews (if you find a review that is not on the list, please link it in the thread):
http://pastebin.com/u/QuestReviewsArchive

>QM Question
How do you feel about adding music to your quest? Like adding a youtube link to a song that you think is fitting to the update.

>Player Question
How much action needs to happen every update? A single clash, a lost arm, a barrel of quips? Is it different when it's a drawquest?
>>
>>1319338
Player Question
Something must be learned, a new tool or skill acquired, or a small achievement or goal accomplished, if none of these then a new situation that proves problematic and must be taken care of needs to occur.
>>
>>1319338
Crusader quest 2.0 when?
>>
>micro lore dumps at the start of threads

I like it when my favorite books do this, say in mini chapters and other such things, but do players like it? Or would they rather get back to the plot as soon as possible?
>>
>>1319602
I try to make the opening post from a point of view that is not the MC, sometimes another character and sometimes an enemy or complete stranger they've never met.


Kill 6 Billion Daemons does a proper lore dump like you mean, like a piece of poetry or story formalised storytelling. I think that;s pretty frikkin neato and might do the same on my future quests.
>>
>>1319602
Depends how long it is. But really all your world building and lore should be learned in character.
>>
Riz is a lying liar who lies.
>>
Please join the official QT(N)G Discord server!

https://discord.gg/xM2aCYq
>>
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Who else here in the <100 replies club?
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>>1319684
run longer
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>>1319684
Man you can't be greedy, just keep at it. You can do it!

>>1319686
This also helps.

Of course when you do a week straight or two weekends and still go under 100 then at least you aren't alone.
>>
>>1319684
I'm right there with you.
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>>1319693
AM?
>>
>>1319677
nah
>>
>>1319804
JOIN OUR FUCKING DISCORD
>>
>>1319805
but it looks gay
>>
>>1319596
After we get people interested in Exterminator Quest Requiem.

The first one was popular. Why will nobody play the second?

Great pacing and action in the first one but the lack of player participation is just killing this second go around.
>>
>>1319684
Who here in the >2000 club?
>>
>>1319826
Talking to yourself doesn't count, anon.
>>
I like powerups for days. What quest should I read?

What ever happened to half-demon quest or whatever?
>>
Conduit (inFAMOUS) quest wen?
>>
>>1319875
When you make it
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>>1319875
I'll run it. I don't remember the plot or characters at all and only really watched some shitty playthrough of the games on youtube years ago, but I'll run it.
>>
>>1319803
No.

To be honest I only started running longer because I figured tiny threads looked awful in the archive. I don't really like going all week because it strains my writing and turns it from boring and stale drivel to a level even beyond that.
>>
Basically, throw out the whole plot of POWERS, HOW DO THEY WORK?! in favor of InFAMOUS Second Son never having happened. Brooke Augustine, having realized that Curdon Cay was not a permanent solution in the eyes of the Government, declares war on the USA. Her brainwashed, highly trained murder-Conduits are the elite specialists of a force of Pseudo-conduits wielding lesser variants of her own Concrete powers. If the government catches you, you'll be killed. If the DUP catches you, it's arguably worse. Be a newly awakened conduit on the streets of Pittsburgh, and try not to suffer overmuch for it.

None of the Infamous 1 or 2 plots matter unless players specifically decide to go there, because all that happened more than a decade ago and their effects on the world are already Canon.

Power options include Wire (fast movement and battlefield control), Wood (Biologically immortal bruiser who is also fuckass hard to kill), Mist (infiltration & assassination specialist, but slow moving and requires close range), Radio (I. See. EVERYTHING!!! Or hear, but who gives a fuck), or Bone (Literally that bone guy from Naruto, except without the supercancer).
>>
I actually would like to see an inFAMOUS quest. Doesn't being a conduit also cause a small amount of madness?
>>
Your body becomes composed of whatever you have power over. i'd think that'd fuck up anyone, at least a little bit.

The whole 'I'm not even really human anymore' thing.
>>
>>1319931
It creates practical problems too.

Cole couldn't get in a car or hold a gun, the contact would make it explode. He also couldn't survive in water, his electricity would dissipate.
>>
>>1319934
Yes. Elemental differences would be a big concern as well. A wire guy would sink, a bone guy would be fine, a wood guy would probably be even stronger in water, but could a mist guy even go below the surface? Would he survive?
>>
>>1319937
Mist is just water. He would charge up like Cole used power stations.
>>
>>1319941
Sure, with bodies of water.

Mist would have to keep track of which part of water is him, and which isn't. Otherwise...well, he might forget himself. And that'd be bad. Mmkay?
>>
Go with bone or wood, dick jokes galore.
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>>1319983
>"Is that a new conduit power in your pocket or are you just happy to see me?"
>>
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Ryukuza Quest returns with dragon-girls and oni-girls and fox-girls doing dangerous, fun, and weird things.

>>1319996
>>
>>1319985
So, if it was say, Mist, how would you gain new powers?
>>
>>1320015
. . . The SeaWorld incident.
>>
>>1320028
I have no idea what you are referring to.
>>
RIP Crusty I miss you.
>>
>>1320233
>>
>>1320063
Not really referring to anything. But if mist is chosen, there should be some kind of SeaWorld incident regarding the conduit gaining powers.
>>
QM tip: Don't advertise your thread in other threads, no matter how popular they are or how unpopular yours is. I had a guy a little while back who completely broke the tension of a scene by going 'HEY CHECK OUT THIS THREAD'. Kind of a dick move, and it's incredibly ineffective.

(Not talking about this thread, of course.)
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>>1320533
>advertise your thread in other threads
What kind of asshole would think that's acceptable in the first place?
>>
>>1320552
My thread's died since then and I don't think the guy had a name, but the second it got to 200 someone came in advertising their evolution quest. Evo of all things lol.

It had about 5 hits. Which is unfortunate, but its slow on qst first off, and second off... Fuck you, you know? Just don't do it, guys, it's not acceptable and people will make it a point not to look at your thread if you do that.
>>
>>1319338
You know what’s questionable about dreams if you would think what’s possible about it?
There are certain theories and rumors that in some cases, it would put a person at risk of losing mentality to the dreams that they encountered.
And at other times, people would soon lose themselves in that dream alone through a spiritual plane of imagination, thus making a gateway between the windows of reality and fiction.

>Join The Plane-Walkers Quest Today! https://anonkun.com/stories/the-plane-travelers-quest/SzZqz9EXHSnmE36iJ
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>>1320597
>>1320597

The Factory #2 is live, once again.
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>Kas made it so all anons count as 1 in player count

I don't understand that man's thinking process
>>
Starcaller Quest is live.
>>1320781
>>1320781
>>1320781
>>
>>1320637
Now my player count will be 5 instead of 20. Cool.

Pitching a concept here;
>protagonist is a thief
>setting is late Georgian/early Victorian era, some technologies (such as shipbuilding) will be more advanced because they're cooler
>magic is real and is generally based around occultism
>monsters are real, but are esoteric or spirits rather than goblins and orcs
>the quest features a colourful cast of gutter snipes, gypsies, witches, lawmen, inventors, tinkers, cut-throats and posh twats
>mixture of modern dialogue and authentic slang
And the plot would be- I haven't figured one out quite yet. Something to do with stealing.
>>
Rolled 56 (1d100)

>>1320637
Do you now?
>>
>>1320915
>>1320915
>>1320915

Beleaguered Prince Quest is now up and running.
>>
>>1320998
>>1320998
Panzer Commander Quest is now live for the weekend. By some wonder, there may actually be fighting using armored vehicles in this thread's updates.

I barely missed triples.
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>>1320637
you wot
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Battle Network quest continues
>>1321086
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A new thread for Lamplighter is up!

>>1321198
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>>1321035
https://anonkun.com/stories/threads/kas-fucked-with-anon/5dr4qcMtvSK8bFAym
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>>1319826
I gotta say, it feels pretty good.
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New Trawler Quest when?
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>>1321791
When Scribe stops dying of influenza.
>>
Fresh new quest, all new players are welcome!

>>1321701
>>
what quest do you want to be a thing?
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>>1322445
A worm quest with a character name that isn't James Chase. Come on anon, be more original than that! We used that in the last worm quest!
>>
>>1322445
Crusader quest 2.0 by Historical fiction
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>>1322445
Fire Emblem quest without matchmaking. I miss Silver.
>>
So, after actively participating in Quests for a while now I figured it's just about my time to try my hand at the whole QMing thing. I've got several ideas, both fanfiction and original settings.

Just one question, Would it be better to start off with a fanfiction quest to get more people checking out the quest more easily and then go for an original setting Quest once I have established a playerbase? (however small)

I mean, I know it's bit presumptuous to be thinking beyond my first quest before I start it but I really want to make it work.
>>
>>1322705
Try not to think in terms of players, just run something you want to run and go for it. If it isn't something you feel passionate about it's going to suck regardless of what you try.

Personally, I'd like to see more original content, but that's personal preference. I don't personally like fanfiction, but at the end of the day that is up to you. Just start what you want and go from there.
>>
>>1322705
I think it's fine so long as your fanfiction quest is an earnest effort and not something you're thinking of doing just for the sake of beginning.
Also, if you don't make a jerk out of yourself you get to be an outlier of some kind... which counts for something, I think.

Take this advice with a grain of salt because it's from a QM who started an OC quest half-cocked to prepare for running the quest they really wanted and stopped having fun and died even though they had players.
>>
>>1322705
Run what you want to run, not what you think other people want you to run.

You're going to be spending a lot of time with any quest unless it's a one shot. You should pick something you'll enjoy for a while, mayhaps something you'll enjoy even if you don't get a lot of players.
>>
>>1322705
Also, just because I keep seeing this and have no way of judging if you find this obvious or not, for the love of god whatever you do don't start your first post with "hey guys, welcome! this is my first quest but hopefully it will be fun!"

As another anon perfectly said in the last general, don't welcome players into your quest, invite them. Make the OP post appealing, don't just waste it by begging for views, just make it look worth viewing.

I only say that because I see it all the fucking time and it hurts because it just kills any potential the quest may have right out of the gate. It's like covering a job resume in glitter. We really need to add that into the general pasta, it's like the arrow on rocket launchers that read "point this end towards enemy."
>>
>>1320579
Gonna need a link here, otherwise I refuse to believe anyone, even on this board, would be that socially inept.

>>1322445
Knight Captain Quest.

>>1322705
Run an awesome one(three)-shot. Not a boring one, an awesome one.

>>1322805
Yes, thank you. Maybe if we keep repeating this enough times it will actually stick. Maybe.
>>
>>1322749
>>1322753
>>1322779
>>1322805
>>1322829
Ok so, ultimately I should what I want to run. And I should be genuine and put in the effort but I definitely shouldn't beg/plead for players/views. Understood.

Thanks y'all. Now I just need to pick a premise and run with it. I don't come here very often, do people do Quest pitches here? Might wanna do that at a later date if that's a thing.
>>
>>1322705
What quests ideas are you planning on running.
>>
>>1322837
Yea for sure. I pitched my quest here, though technically that was way back in the /tg/ QTG all the way back in 2014, but still, pitch away. You can also always feel free to hop into the discord too if you want but it's mostly shitposting and casual discussion.

I mean, we say to run what you want, but honestly it's still probably a good idea to try to pitch it just to see if there are any major flaws in your intended execution. I know the phrase "build it and they will come" applies, but you still need to actually build it decently.

I say this as someone who flew into things with no real idea on how to run a quest and ended up frantically building a system as I ran it. It worked, but it's not how I would recommend you start a quest.
>>
>>1322865
I see. Yeah, what I'm hoping for is to present like 2-3 ideas and have people in the thread check em out and tell me if anything sets off red flags immediately. By system do you mean mechanically? Or just how you run things in a general sense because I've considered that quite a bit but I've yet to really come to a conclusion. I've seen quest that were completely diceless turn out fine and on the other hand I know plenty of people prefer deep mechanics but I personally hate getting lost in numbers when trying to enjoy a quest. I think I'd rather be somewhere in the middle of those two but of course you have to take the wants and opinions of your playerbase into account so I may just end up solidifying mechanics as I run.

>>1322845
I don't have my notes where I am and I'd rather make a more detailed pitch at a later time but I can give you some titles and short descriptions If you'd like?
>>
>>1322889
post them
>>
>>1322837
I've tried to recommend it often in the past, except go even further than just pitching. If you want to get your quest off to a good start, you gotta compensate for the fact almost nobody is looking at /qst/s catalog at a given time by establishing your quest right here before it's even begun.

Before starting, preferably at the very least one week prior, you show people your awesome idea, and why it's awesome. You let people engage with your idea and add to it, within reason of course, to make sure they're already hooked. And you've established a starting date and time (and probably a twitter to because why not?) before you even get to that point, but much more importantly it let's you establish a base of players who know where and when to find the quest they want to play in instead of having to pray someone just happens to be strolling through the graveyard when you put up your thread.

I don't really have documented evidence of the effectiveness of this on /qst/ but I know that my first quest on /tg/ got a lot more attention than it deserved because I worked QTG before starting. I don't see why it shouldn't still work here.

And sure, it may sound like a lot of work, but all this really means is that you plan ahead, making sure to find a date you know with absolute certainty is a good time to start your quest, and then start putting its name out there a week or two before that. If you're serious about this, you should try it out so I'll actually have some concrete data on how effective this is now. Also, because it might help. Definitely won't hurt your chances!

TLDR: Preparedness is goodness!
>>
>>1322889
Both, it's important to know how you are going to deal with the numbers that come up in your quest ahead of time, or in your case, how to appropriately avoid them.
>>
>>1322445
I want another Attack on Pokemon quest. I think the setting was interesting.
>>
>>1322898
A couple of "original" ideas
>Headless Quest
This takes place in a bit of an urban fantasy setting, the main premise literally being you waking up headless, but very much alive. You can still see hear and smell as if your head were still squarely on your shoulders but it's clearly gone missing. In it's place, an ethereal flame or smoke or whatever have you (player choice) emanates from your neck. The top of which is now covered in skin. At first this quest will obviously be retrieving your head while not outing yourself, learning why this has happened to you and learning about this world that's been right under your nose.

>Caretaker Quest
This one would take place in setting I've been chipping away at for a while now and I guess that best way to describe it would be "modern fantasy". I'd like to do a more detailed pitch for this one but the long and short of it is that you'd be playing a young necromancer. In a world that has already faced many adversities because of people like you. Even other mages look down on you or ostracize you because of what your forebears have done and what you might do. Some just find communing or commanding the dead to be wrong. Whatever the case, your life is heavily monitored and sometimes even dictated by the kingdom. The players have the choice in the beginning on what kind of Quest they want this to be by choosing which profession that the crown "suggests" you take.

And a couple of fanfiction ideas.
>Pokemon Journey Quest
Very straight forward. It'd probably be the easiest thing to run but I'm not sure if the interest is there. As far I've seen, Gobble is the only one whose run a successful Pokemon quest. Although I think there was a civ one thats still going strong? All the other ones I've seen dropped off the map.

>Jojo's Uncanny Quest
Now this one, it's probably the wild card. Since /qst/ became a thing I've seen several jojo quests crop up and disappear or peter off without much interest. My own persona; issue with those quests was that they felt kinda half baked. None of them had that Jojo flare and energy. I think I might be able to pull that off. Maybe.

>Metahuman Quest
This one probably has the least amount of work or thought put into it. But I still want to work on it. Probably because I marathoned HMQ not too long ago. Crusty-senpai inspired me. But really, the premise is pretty damn straight forward. Normie is suddenly thrust into the world of capes against his will once he is longer a Normie. Again, not sure if the interest is there. I was keeping up with DCU student quest a while back and that disappeared as well.


>>1322909
Understood, do the legwork if I wanna get noticed. Question though, how far should I get before I start using a name. I'd really only like to use one outside of running my own quest if I'm drumming up interest so people know where to check it out if they want.

>>1322921
I'll have to go case by case.
>>
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What established quests have perma-killed the MC?

Did the quest die off because of it?

Is killing the MC a viable consequence of awful rolls and/or unwise choices? Should the QM devise some other means of punishment or outcome?
>>
>>1323046
Out of all these the Caretaker quest piques my interest.
>>
>>1322464
>>1322829
>>1323022
yeesh, there's a lot of us oldie players here
>>
Someone from /qst/ just sent me a friendly anonymous message a few minutes ago on my blog where I run my quest. I'm trying to avoid shilling offsite quests as I assume it's a faux pas, so you know who you are if you read this. Shot in the dark that you'll be reading /qtg/ right now.

I can't answer questions or messages on the main quest blog, so toss them to my author blog or send them non-anonymously if you're there, anon.
>>
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>/co/ and /ck/ have merged into /cock/
>/fa/ and /p/ have merged into /fap/

Do you think they'll let /qst/ merge with /tg/? Just for April 1st?
>>
>>1323456
>implying people even remember us
>>
>>1323474

CRAWLING IN MY SKIN
>>
>>1323456
where the hell did you see those? I've just the banner
>Due to cuts in government funding for the arts and our spring break trip to mootxico, we've had to combine a few boards. Try and make some new friends!

but no link to what is merged
>>
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>>1323506
I skimmed over the /s4s/ catalog ordered by creation date and saw an OP about the merging.
>>
>>1323474
Oh they remember. They even comment on how much "better" /tg/ is without quests. Usually in fetish threads and /pol/ threads, naturally. And usually with absolute sarcasm.
>>
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Hello, I'm the QM from >>1298826.

Any draw quest QM's here? I'd like to ask for some advice since I'll be trying this again later today. For instance, how long does it typically take you guys to post? Art+writing and such. I feel like I'll be sweating bullets trying to get posts out in a reasonable amount of time.
>>
>>1319338
>QM Question
Quite good.
I'm particularly fond of these:
https://www.dropbox.com/s/bje958cpopoimee/Pangur%20Ban%20-%20Imya%20ee%20%5Bpleer.com%5D%20%281%29.mp3?dl=0
https://www.dropbox.com/s/l1yc6ua33wssqx0/Pangur-Ban-03-Konajre-2008-Ne-znat-tebya_%28get-tune.net%29.mp3?dl=0
https://www.dropbox.com/s/2xel3el9cp9d1xw/%D0%A5%D0%B0%D0%BB%D0%B4%D0%B5%D0%B9%D0%BA%D0%B0%20-%20%D0%93%D1%80%D0%B8%D1%84%D0%BE%D0%BD.mp3?dl=0
https://www.dropbox.com/s/oki40md5yjzsnmo/Sauronych-Golos-staroj-psiny_%28get-tune.net%29.mp3?dl=0
https://www.dropbox.com/s/13diefu70jvgoho/tol_miriam_-_kolibelnaja_marii_%28zv.fm%29.mp3?dl=0

They are all performed in the story at one point or the other.
>>
>>1323672
Only takes me a few minutes to finish but my drawings are less detailed and pretty shit desu. Sometimes I spend extra time and effort making the OP image since there's no one waiting yet.
I recommend you take as much time as you need to comfortably finish your art. Prioritize quality over speed.
>>
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I’ve been thinking. Psion Academy Quest hasn’t been going in the direction I imagined it to go from the start. With timeless classics like “Macbeth”, “Don Quixote”, and “Sword Art Online” haunting my ebook folder, it would be unbearable to continue writing such vapid filth continuously. With this, I’ve decided to reboot it into something of more substance.
Nip substance.

>>1324313
>>1324313
>>1324313
>>
>>1323672
30 minutes including voting period. I cry every minute, but I make my posts shorter. I also don't usually draw like this, but I use a bigger brush and transparency so I can make more mistakes but still be bearable. And don't sit in your voting period twiddling your thumbs. Write/draw as much as you can and throw out unusable material.
You've got a pretty sweet style, by the way.
>>
And where are back again! thank you so much for anyone who partook last time.

An ex-soldier and a doctor stranded in a desolate planet. Can they survive against the odds?

>>1321701
>>
Wouldn't it be funny if you ran a good quest as a joke haha?
>>
>>1323672
Like 5 mins.
>>
Which QMC has the best booty?
>>
Academy Tournament Organization Quest is up!

>>1325071
>>
hey /qtg/ I'm actually going to run my quest

April's Fools haha
>>
Just pull the fucking plug
>>
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>>1325299
>>1325299
>>1325299

Black Company Quest is underway.

Woo.
>>
>>1325100
JJ Green
>>
>>1325336
Don't you fucking dare remind me crusty used to be alive.
>>
After a lengthy hiatus, a reboot of Muv-Luv Alternative Quest from /tg/ arrives!

>>1324805
>>
>>1325100
JJ yeah
>>
>>1325386

Hahahahaha
>>
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>>1325659
>>1325659
Death Among the Stars 71 is up!
>>
Fuck. Spacebattles is down. How am I supposed to read Infamy now?

I need my Digimon fix
>>
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>>1325736
>reading Spacebattles
>>
What attracts you to a quest?
>>
>>1326244
your mom's pussy
>>
>>1326244
The potential for being a rampaging powerhouse or a brilliant chessmaster.
>>
>>1326244
A good concept a low power starting point and a very loose start.
See BQ, you're some guy of some class of person thrown into the wastes, now go figure out the world.
>>
>>1323750
>>1324355
>>1325065

Thank you!

And here I go: >>1326340
>>
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Drop by Moe Drone Skirmish for cute shit and some tactical skirmish action.

>>>1326099
>>
Test
>>
Is there a new twitter group I need to be in? It feels like people aren't seeing my tweets.
>>
>>1326833
No one cares about quests now
>>
>>1326833
https://twitter.com/tgquestlist/lists/quest-master-directory
>>
>boards merge , /spa/, /vint/ etc etc.
>flags reveal all these posters were really from Third World Countries all this time

It seems to be a good tactic to bring in numbers...

...How do I attract this huge glut of board readers from Third World Countries to my quest?.
>>
Not doing OC was a mistake, who here likes mechs, the ancient world, adventure, being a science babby, and ethnic warfare/purges, Bacchanalia, and Xwedodah?

>>1327109
>...How do I attract this huge glut of board readers from Third World Countries to my quest?.
I wish I knew, m8, I'm practically drowning in second-worlders.
>>
>>1327266
>being a science babby, Bacchanalia, and Xwedodah?
I'm not sure what these mean

>>1327109
>>1327266
wait, are you two serious about the third world thing?
>>
>>1325867
I don't see any of you schlubs running a Digimon Quest.
>>
>>1327278
>wait, are you two serious about the third world thing?
No, but I do know of a few of my players being from what the Cold War Era defines as the second world.

>Science babby
A baby who was dedicated to science!

>Bacchanalia
It was a Roman holiday of drunkenness and lewds.

>Xwedodah
A Zoroastrian practice in which nobles married close relatives in order to emulate Ahura Mazda, the God of Light.
>>
>>1327292
okay
o....ka-
right, maybe not a quest that has ALL of those.
>>
>>1327278
>serious

Yes.

Check the boards mentioned. /a/ turns out to be mostly ESLers and third world.
>>
>>1327296
It's not like the Space-Romans would be practicing Space-Incest.

Well, not for that reason, at least.
>>
>>1327298
run at third world hours, and pull out all the anime fanfics you can out your ass.
>>
>>1327284
>Digimon Cave Quest
The Black Gear Army threatens to conquer the rest of the world. You are among 5 androids sent to infiltrate their island fortress and destroy the Demon Crown. With the Xross Module, team up with the islands rebels and bring peace to the Digital World.


>Stalwart Beetles
Separated from your team and used as a scapegoat for the largest flop of the petacycle, you remain true to your duty. Whatever the means, you need to be on the next expedition headed by the Three Guard Teams into the main continent, and save your friends.


any of these interesting?
>>
>>1319826
>>1319826
So either MSPQ, Hive Queen, or adventure?
>>
>>1327426
The flags from those boards seem to indicate a lot of Brazil and SEA posters. Chile, Peru, Argentina, Colombia... I'd hate to say this but North America seems to be a minority on /a/.

Third world hours would be the morning rush to lunchtime in North American hours.
>>
>>1322445
Berserk quest
>>
Since quests are an interactive medium, you need replies to do it.

So I'd like to ask how many replies you all need, minimum, to make a decision. Not majority or any actual deciding, but how much participation straight up.

I'd say there is no wrong answer to this, but I'd be lying, because if you play for just one reply you're a fucking chump. Just go play a tabletop on an online group or at a game store at that point, holy shit.
The amount of stubborn idiocy it takes to continue for singular replies over an extended period of time is the immovable object that can stop an unstoppable force. For your own sake stop wasting your time and write a book.
>>
>>1322445
Something like Magnum PI
>>
>>1327559
When I ran I'd always start writing at the first reply, even on new threads. Generally I've found it good practice and players had only thrown me off a couple times with surprises.

I think 4-8 is the sweetspot, 9+ gets me irrationally nervous. If I had only one reply, consistently across all posts for a thread, I'd rather die.
Actually, waiting hours for replies started a death spiral of contemplation and assessment that wasn't warranted, when it was actually just an unusually slow night and the thread after was much better.

To give an actual answer I'd wait for three to five, since that would be the majority of any consensus.
>>
>>1327473


I like the former.

Any chance of

>Be an Angemon
>Be on a quest to fuck one of every digimon species.
>>
>>1327576
Angewomon*
>>
>>1327576
is that what you get on spacebattles?
>>
>>1327559
I'm okay with 1-2 replies if it's an actual write in. If it was 1 reply that's just picking an option I wouldn't want to continue.
>>
>>1327592

No, but we get a girl who gets off on being pregnant and we already have two children
>>
>>1327970
. . . I'm not sure how to feel about this and neither does my boner.
>>
>>1319338
Attention: The Plane-Travelers Quest needs some more Characters. If you feel like to join the RP, read the intro and the first part of chapter one, then add some of the suggestion and vote anything if you want. Remember, the poll will be due on Monday where our next session will happen, good luck. https://anonkun.com/stories/the-plane-https://anonkun.com/stories/the-plane-travelers-quest/SzZqz9EXHSnmE36iJ/home
>>
>>1328003

We're currently at war and will have yet another child after coming back from it.

Our quest wife wants, like, 7 children minimum and we'll raise them to be killing machines.
>>
Man I wonder if I should actually finish Dungeon Life Quest. I invested so much time in it and now that it is over i feel like i should see how the story concluded
>>
Space Station 13 Quest is pretty good...
>>
Are there any Touhou quests?
>>
>>1328241
Touhouposter can't cope with quests. So, no, you can't pawn him off on us.
>>
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The ending and epilogue of IBO was extra-disgusting.

It's like Princess Guard Quest deciding to become extra spiteful by not only by shitting on Reinhold (the MC) using plot armor and asspulls, but to top it off, stomping his face in the mud telling him to disappear to being a background character while suddenly breaking out into a song and dance number for Monique.

At the same time, the Japanese world view on harmony and society, or how they approached it as the answer to serious problems was horrid and ham-handed.

>Be a salaryman, work within the system
>Be passive-aggressive and work your way around things

It's so obvious how not to write a story, but it's not readily apparent, because drama writers writing non-drama doesn't show its ugly side until very late.

For me, I know now what to not do when writing in a quest. What do you guys think?
>>
>>1328247
Wait, what?
>>
>>1328249
Wasn't IBO written by some notorious writer and because of that people knew it was going to be a mess with retarded drama?
>>
>>1328250
He means "Touhoufag" from /tg/. That person is incapable of handling anything outside of railroading.

>>1328262
Mari Okada, the one who wrote Nagi no Asukara and Anohana. And Black Rock Shooter (tv)
>>
>>1328247
To clarify, is it against the rules to have a Touhou quest?
>>
>>1328264
>railroading
Gensokyo has a ridiculous number of locations, girls and scenarios to use. How the hell would you end up railroading? First time on /qst/ and rarely on /tg/ so I never saw the drama.
>>
>>1328271
Touhoufag is just that inflexible as a DM and as a player. It's a unique, but unpleasantly enlightening experience.
>>
>>1328277
I see. Well, if I get bored enough I might start one of my own. Been a while since I've written one of these, but it was a fun ride.
>>
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https://anonkun.com/stories/symbiote-quest-20/nLFhaigrSfd8Kdqfr/issue-14-real-american/ZvMBBnJfJ9Wa7fH6e

Live
>>
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>>1319826
Ayyy
>>
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For those interested, an update on the Paladin of Avalon is up!
https://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/29-the-age-of-a-new-moon/4mHiSfnEtCb8zAujx
>>
I've been away from quests ever since /qst/ came around, but I want to get back into it some time. How is the board doing? Is it as bad as expected?
>>
>>1329163
It depends on who you are.

Did you have a big following back on tg? Are you new, but really good? Congratulations, qst is good enough, stay a while.

Are you not even that bad, just okay? No problem, just run fanfiction of a popular anime or video game (or setting or whatever, so long as familiarity attracts a crowd) and you should be golden. Hell, you can fuck around with your players by doing chargen for hours before flaking out, and those imbeciles will come back later for some more of your hot bovine fecal matter.

None of the above? Fuck off. You're wasting your time even trying. Even if you did reasonably well in the past you're not exempt from being dropped into death by chinese (you) torture. See Exterminator Quest for an example.

In all seriousness it's a crapshoot. A roll of the dice. I really wish I could say it was purely a matter of quest mastering skill, but I'd be feeding you horseshit and I'd know it. The only thing that's certain is that now it's much, much harder to even get off the ground.
>>
>>1329265
Hasn't that been the case even on /tg/?
>>
Starcaller Quest is live.
>>1329309
>>1329309
>>1329309
>>
>>1329265
What about this "Third world country hours" formula for quest runtimes?
>>
>>1329265
Now perhaps I should elaborate on what I mean by Chinese (You) Torture.

A healthy quest has several players online that (this is really important) post at any time. An even healthier quest has discussion between these players about the decisions to be taken, planning for the future, and speculation about the setting and events wherein.

In a healthy quest the QM feels motivated, they want to impress and satisfy their players, who openly show their interest.

A healthy quest environment will naturally develop with enough players, regardless of how good they actually play.

An unhealthy quest has few players at all, and has to get by with one or two players. If it's exceptionally unhealthy, there won't be replies for hours. Keep in mind most healthy quests have an update speed of around twenty minutes to half an hour per post, and in order to post, you need replies.

The absolute worst situation to be in is this. You technically have people posting in your thread, just enough for you to believe you aren't dead. It takes agonizingly long for anything to happen, and the players feel alone, not bothering to discuss anything because they feel there's no point; nobody will reply.

The replies trickle in just enough for you to think you're still fine. That's Chinese (You) Torture, because it doesn't seem bad at first, but over time, it rots your fucking guts. If you're in that situation, either stop right the fuck now or get some help with your quest. From where, I don't know, doesn't matter. Just somewhere.

Because either you're doing something wrong, like not communicating with the all important players, or you just aren't writing a story compelling enough for people to read. Either way it's best for you to chop off that gangrenous finger and try again with better knowledge of what to do.

>>1329313
Absolutely not.

Even on tg, the board was fast enough that fuckups would vanish really quickly. There wasn't any Chinese (You) Torture on tg.

>>1329370
Complete bullshit. You're better off looking for the Holy Grail or the Philosopher's Stone or some other similarly wondrous yet fictitious crap. Quests on qst don't run for an evening, they run for days. An entire week sometimes. The threads stay up. These mystical beaners and gooks that will populate your thread but only at certain times will have seen what there is to offer already.
>>
>>1329405
Ah, I know exactly what you mean. Something similar happened to me with my quest back in the day.

Are there any better places for quest and questlike activities, or is /qst/ as good as it gets?
>>
>>1329424
>are there any better places for quest and questlike activities

Depends on what you mean by better, since the alternatives have a lot of differences in layout, audience, and pace, but there's anonkun, tgchan and such. I have to admit I'm not familiar with most of them.

Besides anonkun having a good amount of players generally, having cancer chat, and QMs with the sheer gall to shill quests they don't even run on this site here. How about I get your patreon too, you greedy fucks?
>>
>>1329405
>An entire week sometimes.
They can last for 2+ weeks, if you really push it.

>>1329424
/qst/ is probably as good as it gets, you need to be incredibly luck to not drown in cancer on anonkun, and I don't have much experience with tgchan but none of it is good.
>>
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Eclipsed Moon Quest 147 is up and live.

>>1329614
>>1329614
>>1329614
>>1329614

I'll finish running this quest if it kills me.
>>
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I don't know if this has been done before, but I was considering a Hellsing Vampire Quest. The general premise is as follows (You) end up being turned into a vampire and somehow survive London. In the aftermath, you have to try to survive. I feel like the crux of the quest would center around choosing between being an edgy superhero or a total edgelord
>>
>>1330125
Why does it have to be Hellsing
>>
>>1330372
Fanfic gets you the players.
>>
>>1330416
First you get the players, then you get the money, then you get the women...

No, no we don't.
>>
>>1330125
Sounds neat. I'd play it.
>>
>>1330372
>>>/k/33512904

I thought this post was funny. And it got the noggin joggin that it might be a good premise for a quest.
>>
>>1330416
Ask Planefag how that worked out for him.

Well, he got everything he asked for and deserved, in the end.
>>
>>1330416
When will the "more players is better" meme finally die? It's way more fun as a player to have your vote actually matter as one of 4 or 5 voters.
>>
>>1330931
What's he been up to besides shitposting on Spacebattles?
>>
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>Question
(1) What do you guys define as a 'successful' quest?
-Response numbers +150 or better?
-Number of posters?
-'Quality', and if so how do you measure it?
-How long it has been running?
-Up votes in the archive?
-Something else entirely?

(2) What are some examples of quests that you would consider 'successful'? Are they still running?
>>
Also, could you get away with a consistent daily update?
>>
>>1331611
>Response numbers +150 or better?
Hard to gauge. Some QMs run active sessions and some are passive/update when you can. Different update speeds as well.

>-Number of posters?
3+ voters per vote most of the time. Some discussion too.

>-'Quality', and if so how do you measure it?
Too subjective.

>-How long it has been running?
Enough that the plot is rolling and we are out of the shaky beginnings where you don't know if the QM is going to bail because he realized he doesn't actually want to do this.

>-Up votes in the archive?
While not something I would say make or break the definition of a successful quest, having 5 or more upboats helps as it does show a decent amount of people give a damn enough about your quest to upboat it in the first place.
>>
>>1331677
By these standards, my quest is almost successful. I feel like you should raise the bar, a bit, because I've never considered my own anything more than a labor of love kept alive through determination and stubborn refusal to stop.
>>
Let's run a new quest! Take two completely different things that wouldn't probably mesh well with each other! Like Professor Layton and Warhammer 40k.

>>1331697
>a labor of love kept alive through determination and stubborn refusal to stop.
Almost every other quest

>>1331647
Some QM's update once every few days due to IRL struggles. It's possible there's that one lone freak who, maybe because he's a soldier in the middle of a warzone, spends one update for each thread.

Only struggle IMO is keeping your audience gauged during waiting time. Having a Twitter to announce updates or having a Discord to keep themselves engaged would be useful.
>>
>>1331710
Would an arrangement stating that I would call votes by midnight Eastern time and update by the same time the next day work based on your experience with the board?
>>
>>1331728
Extended voting periods almost always devolves into samefagging and/or accusations of samefagging.
>>
>>1331740
Even with IDs?

I did something on QQ a while ago, but the userbase was shit and I got busy, so I'm not quite sure how things normally work on /qst/
>>
>>1331750
1 post user ID's make samefagging more apparent if they come out of nowhere in a quest with so far established ID's.

Given enough time, accusations of shenanigans will ensue regardless of whether or not people actually are samefagging. An hour voting period is probably the max you can push it without running that risk.
>>
>>1331710
>Take two completely different things that wouldn't probably mesh well with each other!
uhh

Witcher and FFXIII. Am I doing this right?
>>
>>1331710
Morrowind and Dune.
>>
>>1331710
Samurai Jack and Rick and Morty.
>>
>>1331760
That applies if your quest is actually popular, not when you only have around 5 players at maximum. It's true! I can block out the pain! It doesn't hurt at all!

>>1331801
>>1331804
Wonderful, it would be interesting to see Samurai and Boy, and saving a town from a sandworm breach.

>>1331812
Curse you Aku for flinging this week's episode into the future!
>>
>>1331804
Soma get out
>>
>>1331710
Monster Rancher and Breaking Bad
>>
>>1331710
Gundam and Berserk
>>
i'm considering running a [Prototype] quest some time in the winter, would anyone play it?

>starts out as survival Horror.

>gradually goes through a DOOM 3 phase.

>reach actual [Prototype] gameplay levels of rip and tear.

story would be equal parts investigation and crisis management.

setting is Florida 2016.
>>
>>1331878
If I around I would check it out but winter is a long time from now and things can change.
>>
>>1331888
things being the way they are right now for me is exactly why it would be in the winter, i'm just trying to gauge what the general /qst/ board feels about the idea.
>>
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For those of you interested in that kind of thing: next weekend I will run the skirmish quest I was working on. The rules are simple and there's a fair amount of choice when it comes to creating your unit.

I hope to see you then! (I'll link the thread here in /qtg/ when it will be up)
>>
The Raiders Continues after a long hiatus.

>>1331965

Cute slaves, beautiful warriors, a dragon, and more than a touch of madness. And smut. Can't forget that.
>>
>>1331354
He has a tumblr.
>>
How many quests are QMs here running? I'm busy enough with just one, and I can't even spare much time to participate as a player in the quests I actually like.

>QM Question
I've rarely used music in the past, but I'm growing fond of it as of late. I'm not sure whether my players mind, it hasn't been commented on.

I know during Starborn Quest players specifically requested that the MC order the ship's communication officer to download the song the pirates were using to jam their signal for later use.
>>
>>1332130
*Stardust Quest

Man, I miss that one. The QM unfortunately kept falling for the 'Left or Right' choice trap.
>>
>>1331697
Stop denigrating yourself and make a thread already.
You've been flaking for two weeks.
>>
>Spend the last week working on a new OP image for my quest
>Immediately panic and think the players won't "Get it"/Complain about the ugly OP image

Is this what no self-esteem feels like? Or no confidence in anything I do anymore?
>>
>>1332616
Yes.

Stop worrying about it and do what LaBeouf would do, and just do it.

Or assault random people and get arrested, whatever's more fun.
>>
QMs and players! If someone makes a fanart for your quest, spare a kind word to them. It's not fun at all looking at 0 replies and thinking whether your art was so shitty that people pretended not to notice it.
>>
>>1332735

>Maybe you should be a better artist.

See that's what a cunt would say.

But I for one agree with you kind sir. Post examples of your art so I may tell you if what you have drawn was so shit that people pretended not to notice in order to spare your feelings.
>>
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>>1332753
>>1332753
>>1332753

Eclipsed Moon Quest Episode 147 thread resumes.
>>
>>1332735
I always people who do shit for my favorite quest.
>>
>>1332735
Man, imagine being a QM who gets so much fanart that every single time is not the greatest thing that's happened to you in months. Must be pretty fulfilling.
>>
How many qms actually "practice" writing outside their quests?
>>
>>1332914

>Be PR major
>That's all I do is practice writing shit

QM is where I can actually write what I want. I was really starting to hate writing until I came here.
>>
So is Conduit Quest happening or...?
>>
>>1333010
>asking if a potential quest discussed in the qtg is happening

Oh innocence.
>>
>>1332914
How can one not?
>>
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Introducing Closed Umbrella Quest. Come on down, folks.

>>1333098
>>1333098
>>1333098
>>1333098
>>
>>1333025
pls
>>
>>1333131
the answer is no
it's always been no, and will always be no
>>
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Would people be interested in a Nobilis Quest based in 3E mechanics?
>>
How well would Blackjack Dice work for a quest?

Basically, if there is a task, the QM sets a hidden number between 1-10 for the difficulty level and rolls of a d10 which is visible to players. Obviously, the level of difficulty should be telegraphed but with some ambiguity (1-2 is very easy, 3-4 is easy, 5-6 is average, etc)

The players receive a 2d10 roll and can opt to hit or stand. A Roll of 1 counts as 1 or 11, whichever is more favorable at the end. Players win on ties, Blackjack, and beating QM score. Players lose when they go bust or have a score lower than the QM score. Degree of bust/loss or win determines degree of success/failure. Blackjack is a critical success; there are no critfails.

Decision to hit or stand is decided by vote.

>Pros: guessing game is interesting, gambling can be tense
>Cons: voting to hit or stand can be tedious, might need to be limited to at most two hits
>>
>>1332914
I study law, so there's a lot of reading in writing in there.

I also participate in several regional short story competitions, though that's been a while.
>>
>>1333360
The cons for tedium in dice cannot be overstated. It's a layer of complexity that will make some player ask "why can't you just set a DC to meet or exceed with modifiers for our lack or presence of details and ideas against the appropriate raw challenge level?" Because that's easier. But I have some questions.

For example, when playing a quest have you ever wanted a QM to do what you're suggesting right now? Have you ever gone through discussions, voted for a write-in, rolled, and then said "I want to hit or stand"? The closest corollary I know is having additional votes to spend resources to append a failure, items or energy, etc. But that's already inherently more narratively relevant than a hit or stand guesstimate.

And in general when a quest hasn't been around for a long time and you don't yet "get" the QM and how they do things there's always an element of gambling in the first place with how they treat success and failure themselves, and just about every QM is different. A lot of tenseness in quests that have it comes from these natural unknowns and what if's, even in long running quests with known DCs, known modifiers, and known challenge levels of what they're up against. A thorough quest will already have that tenseness without needing gamble dice.

Equally, why add a level of tenseness to something that could just as well be made tense through lazy ambiguity? It sounds like extra work for anons, and it sounds like more of a struggle to have every dice call be appended with "hit or stand" on top of the already decided action. You could do the same thing as a natural consequence of gambling with the lives of your party with an insane governor, or something, and you'd get the same effect without the extra vote; it'd just be in the form of a diplomancy roll or busting your pals out.

Then most of all, why do you need this system? Every part of a quest's system should be necessary and complimentary; both, or none. It's not fun slogging through a system a QM has made necessary when it doesn't actually compliment the content of their posts or anon's interactions. It's mechanical dribble.

These are just example questions. To be succinct if it isn't at least simple or on the good side of the sliding scale of necessary/complimentary/entertaining then don't bog yourself down with it.
Alternatively, you can have a pretty complex system in the background, delegating the substance of choices to anons as crunch, but all the same rules that'd apply to players also apply to yourself. (is it fun for you to do 'x" system, etc) You'd better be able to handle it well or be prepared to devote a session to it, especially if it's something you've built to expand or has the potential to. (like research, abilities, inventories, so on) That's of course on top of assuming your playerbase likes it and has fun with it, which can really only happen if you put in a huge amount of effort. Per anything else really.
>>
>>1333360
>How well would Blackjack Dice

Nah. Any novelty you are hoping to garner would drop off almost immediately.

At most try it for a non serious one shot, but don't expect it to work for anything else.
>>
>>1333115
Is this some sort of collaborative piece between you(Vox) and Trick? Didn't realise QMs did stuff like this.
>>
>>1333455
As I see it the flow would be as follows

Vote on options --> QM rolls his d10 and the players 2d10 --> Players vote to hit or stand

I was considering specifically to put a gambling edge on combat without in-depth combat mechanics
>>
>>1333475
Yep! I dunno about if it's a thing that happens often or not; the idea of collabing was Trick's proposal and it seemed interesting.
>>
>>1333508
It's rare on qst, but yours isn't the only one currently
>>
the astronaut quest continues!


>>1321701
>>
Battle Network Quest is live >>1333768
>>
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For those interested, an update on the Paladin of Avalon is up!
https://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/29-the-age-of-a-new-moon/4mHiSfnEtCb8zAujx
The symbol of the golden age
>>
>>1320998
>>1320998

Panzer Commander Quest'll be running through the week, albeit at a slower (saying something considering my sloth pace) rate because weekdays. Pop in if you like.


On another note, I've asked this before and not gotten an answer, but are summaries good things to have in quests after you've run them long enough? For if somebody wants to hop in a live session without necessarily knowing every inch of the plot, just a good idea of what's going on.
>>
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The Raiders Continues with Rana at the mercy of your trainee....and Akko playing head-games with her lovers.

>>1334806
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>>1333970
It's a good idea, though a summary at the beginning of or as part of a paste-bin linking to all your archived threads may help reduce the need for reposting them constantly.
>>
>>1334837
not on the OP post. Nothing kills interest like required readings on the catalog.
>>
Would there be any interest on the board for a Panty and Stockings quest?

>inb4 muh fanfic quests ruining the board
>>
>>1335387
This kind of fanfic I could get behind, though you'd need to slice it just right.
>>
>>1319338
So, what are the best quest going on, right now?
>>
>>1333970
>>1334837
>>1335283
Agreed. I should state that I only recently started questing on your thread, haven't actually read all of your threads for Panzer Commander Quest, and been mostly been scanning the summaries. However, without them I would've been much more reluctant to stop lurking or even read beyond the OP of the thread. Especially if I felt that to understand what’s going on I’d have to go back through the archives and slog through any other clusterfucks the players might’ve gone through in it.
>>
>>1335395
That's exactly it. The idea would be to make it as light-hearted as the original series, possibly trying to fix the uncountable issues the series itself had

>the vorefag episode
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>>1335413
What metrics would you have for when you're looking for best? That's an incredibly broad and subjective question to ask.
>>
Anyone know what happened to drow spymistress quest?
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>>1335442
QM probably flaked, it happens.
>>
>>1329424
>>1329467
tgchan is mostly drawquests so text quests struggle to get established. There has been a few noteworthy ones but they're pretty rare.
>>
>>1333970
As others have already mentioned, a recap helps but isn't desirable in the OP. The immediate first post of the session after should be fine.
>>
the fuck is mageknight academy
>>
>>1335420
What's your personal opinion? I've been off of /qst/ for a while, and just want to hear your thoughts.
>>
What should do when you're finding yourself somewhat disillusioned in how your quest is going? Like, it's still fun to write but you think that things could've gone better.
>>
>>1335494
Personally? I can't really say, I've only been lurking for more than a month and recently started questing last week or so.
The most entertaining and engaging one I've been in that's currently active is "Real Robot Adventure" at >>1334749 or >>1334749
Mind, the QM is kind of a dick there, but it's mostly in good fun.
>>
>>1335498
Can you give an example? Can't really say without knowing what you think could've gone better, and how severe it is.
>>
>>1335505
I think I may have screwed up some of the worldbuilding at the start by not elaborating on certain details. Some of the main characters are a little overpowered, the premise of the quest itself is a bit odd and might've been better if looked at a different perspective and some of the future plotlines are a bit wonky to mesh up with the main plotline.

Stuff like that. The quest itself is still salvageable, I believe, but I can't shake the feeling that I've done something wrong.

I'm wondering if rebooting might be a good idea, but I've heard it pisses off readers.
>>
>>1335512
>I'm wondering if rebooting might be a good idea, but I've heard it pisses off readers.
It does depending on how far it is, from personal experience. First week or so I think it'd be fine, after that not so much. Especially if it was particularly difficult for the players to reach that point.
Ask your players what they think.
>The quest itself is still salvageable, I believe,
Most of what you complained about seems salvageable.

>Some of the main characters are a little overpowered
If the main characters are too overpowered then you could reduce their power gain, increase the power gain of the enemies, or introduce some new ones. Personally I'd prefer the new enemies. Things can still be scaled.
>I think I may have screwed up some of the worldbuilding at the start by not elaborating on certain details.
You still can, I haven't minded when this happened mid-quest.
>>1335512
>the premise of the quest itself is a bit odd and might've been better if looked at a different perspective and some of the future plotlines are a bit wonky to mesh up with the main plotline.
That's something I'd have to actually look at the quest for to know what you're talking about.

What quest is this? The one from >>1325101?
>>
>>1335533
Shit, you got me. Yeah, that's my quest. The problem I have with it is that it's a bit directionless. I'm trying to fix that with future stuff but I'm not sure how well it'll work, since the premise is (IMO) flawed. Read it if you want but be warned that it's heavily anime.
>>
>>1335533
>>1335555
Really, if you have any problems with your quest the first thing you should do is talk to your players about it instead of asking others outside of it for their thoughts. They're the ones pulling most of the legwork besides you after all.
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>>1335559
That's helpful. Thanks.
>>
>>1335562
No problem, best of luck. I'll try reading your quest when I get the chance.
>>1335555
>Read it if you want but be warned that it's heavily anime.
But do you like how anime it is?
>>
>>1335579
No, since I made it with the intention of being heavily anime. But being heavily anime is not enough if the premise is flawed
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>>1335416
I'd be cautious about that. Fixfic is a pretty dangerous game to play and alienates fans as quickly as fanfic draws them in.
>>
>>1335662
Good point.
What qualifies as fixfic? Is continuing the story and adding some background details considered fixfic'ing?
>>
>>1335664
No, adding background details is not fixfic unless those details fly in the face of or otherwise undermine the established plot. Examples of fixfic include "it's naruto but in this universe <mai waifu> won instead of that filthy slut btw she's dead in this universe haha" or "it's Girls und Panzer but the protagonist is a boy."

Similarly, continuing a story is fine, especially in a quest where a large part of how that story will continue is dependent on the players' actions.
>>
>>1335688
>but in this universe <mai waifu> won instead of that filthy slut btw she's dead in this universe haha

I don't understand anon, in the P&S continuity mai waifu won and that filthy slut is dead.

Jokes aside, Panty and Stocking is a light-hearted story that doesn't take itself seriously at all. I wonder if it's wise to add a bit more to the plot, besides the funny hijinks. How much 'worldbuilding' would it take to make it a fixfic? Is covering holes left behind by the original series considered fixficcing?
>>
>>1325538
Don't play with my heart.
>>
>>1321701

We return with a new day in Tiren Cala III.
>>
>>>/v/372854790
What did he meme by this actually
>>
>>1335413
We need new quests.
A lot more new quests.
>>
>>1336861
Some day soon anon, [prototype]:Diviation will be run, first I have to get my irl shit taken care of. Then I just have to re-dig through the lore and do a lot of prep for scenario.
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Shipgirl Commander session up and running.

>>1337096
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>>1336861
We've already got plenty of new quests.

They tend to die, either for lack of players or commitment. You'd be better off at least specifying what you want out of new quests.
>>
next month I will run a two-shot prequel, this will be the Trip I use, and i'll begin running the full quest at the end of fall. this assumes some dindu nuffin doesn't start a riot and the RWDS don't visit the worst coast for my early Christmas present.
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>>1338419


Alright.
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>>1337414
I don't know what I want.
Actually, that's a lie. I want someone to come in, grab my nuts and show me what I never knew I wanted to read.
>>
>>1339187
>>1339134
Trick, you seem like the type of guy who would firmly tug at a stranger's nutsack. Mind helping me out here?
>>
>>1339222
Read Umbrella Quest.

Then detail what quests you've read and liked so I can tell you what to read that you'll probably hate.

Or I can just list all the low-effort dead trash in the catalogue.
>>
>>1336861
>>1337414
Indeed, which is why I've been questing on a bunch of new quests lately.
>>
Anyone here who were in my Hogwarts quest?
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>>1339868
The one with the pet bee?
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>>1339878
Yes sir
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>>1337414
>Lack of players

Lack of GOOD players.

I can't tell you how many times I've seen good quests fail because the players went full fucking retard. Actually good writing and good plots have gone belly up because of players being morons.
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>>1339940
Can you post examples of this?

I am of the belief that a good quest can withstand bad players. Hell, a good quest can withstand not picking phasing or putting on a false god resurrection cult mask.
>>
>>1339940
>>1339949

I believe you, but I'd also want to know if there's anything specific you're thinking of, if only for entertainment purposes.
>>
>>1339868
got the new thread going

>>1339983
>>1339983
>>1339983
>>1339983
>>1339983
>>
>>1339949
I am of the belief that certain types of quests are geared for a lower minimum quality, while others encourage good write-ins. You can't have both, sometimes due to conflicting techniques, other times because "culling" bad players makes sure that a good fraction of voters actually considers already made write-in votes.
>>
>>1339949
I mean I don't have a stash of examples and names lying around, I doubt anyone does. But I can tell you what I've seen.

One of the more popular things I've seen is when a QM gives an A, B, C choice and then one player writes in a D choice that wasn't given and people go along with it. Multiple times in the same thread. I can't imagine how annoying that must be for the QM to be ignored over and over with what the player wants to do. Players shouldn't be given freedom in all situations because they don't know what the quest needs to progress.

I've seen average to above average quests that only have one or two players have the asshole that has the mindset of 'lol im the only one playing so do what i want if you want this quest to live'. And the quest is something the QM wants to do so guess what happens. If you ever get that guy, just shut it down. Shut the whole thing down and try again some other time.

I've seen players tell the QM they're flat out wrong for not offering them the decision to do something, regardless of what it leads to. I'm not talking about whether to unlock the door to the final dungeon, I mean trivial things where to sit while something goes on in the environment.

Or when the QM posts something crucial about the environment and it's ignored. There was one thread where the player was running down a dark alleyway from like vampires or werewolves or something, and they reached the end. There was an entire post about the fear the player felt, and being cornered. Sizable paragraphs, lots of reading. One player said, 'Turn the corner and keep running'. There's no corner, they were at the back of an alley. And then another player voted for it, and another, and another. QM said there's no corner... No one responded. The QM just went on with what he wanted to write. I didn't follow it much after that because I had some health drama to take care of.

...I'm actually going to see if that one was archived. That was a good quest until the QM said 'fuck this im out'. Don't get me wrong, there are so many threads with QMs who are dicking around, who don't know what they're doing, and just post something to see if it nets them replies. But bad players aren't like trolls, they stick. They come back because they believe they're doing well, and if a QM actually tells them to fuck off with their decisions I would bet money the QM would get flack for it from other players.

A lot of good QMs have just stopped and I don't know if I blame them.
>>
>>1340011
>One of the more popular things I've seen is when a QM gives an A, B, C choice and then one player writes in a D choice that wasn't given and people go along with it. Multiple times in the same thread.

Are you talking about when someone gives an 'other' option? I cant say that I agree with that bit; I do it a lot in my quest, and usually I'm pretty amused/happy if someone comes up with something novel, or maybe something I forgot and they noticed. I can't say having player options open are a bad thing.

That said, the other examples sound like I'd loathe to have to deal with them.
>>
>>1340035
No, I mean when it's like...

A. Go left
B. Go right
C. Go forward

And someone writes:

D. Look at the floor

If someone chooses to give an 'other' option that's one thing, but when a player legit writes in 'D.' and then their own option its fucking obnoxious.
>>
>>1340067
I can't say I've really experienced that to the point where the mistaken choice is bandwagoned. Not here, not in tg.
>>
>>1340067
I haven't encountered this but it sounds plausible. In old drawquests I recall seeing things like it but the QM would usually put their foot down or ignore it, but those quests usually had so many players people would delete their posts so they wouldn't boot the thread off the board too soon.

Other than that I've encountered downright absurd bad decisions (SQ cagematch, BQ too many to count, etc) but usually the QM would find a way to steer the quest forward in a meaningful manner when the players pick up the idiot ball put themselves to a wall and say "this is where I belong now." I haven't experienced this kind of pure misconceived judgment in forever, perhaps through luck. I do see what you mean, but I still think a QM can power through this if they're skillful and lucky.

I do see that not happening at all if they're diminishing on players, though.
>>
>>1339949
>a good quest can withstand not picking phasing or putting on a false god resurrection cult mask.
Or licking the Soul Gem, or dumping the girl in front of all her friends.
>>
>>1340011
>I can't imagine how annoying that must be for the QM to be ignored over and over with what the player wants to do.

Write-ins aren't annoying, they're great news. Someone actually did a little more than simply copy paste one of the options you presented them with. That's awesome.

And besides, QM getting ignored? How? It's my quest and I'm the one writing it, so there's literally no way for anything to ever happen that I didn't approve of happening. I interpret their votes into actions, I control how the environment reacts to the MCs actions, and so on. And if somehow THAT isn't enough, if someone creates a write-in that I simply cannot do something productive with or that simply flies completely in the face of everything that's been established about the character, I still have the QM veto.

I've seen other QMs be afraid to use that, but I think that's because they're operating off false assumptions. It feels like they see it as their job to please the players so they put themselves in positions where they're essentially slaves to the wills of their players. That's wrong. A QM needs to be a leader, to be the safety and guarantee for the players that no matter what happens and what they do, someone is at the steering wheel and working to ensure that the quest is the most fun it can be at any given time. That's your job as QM. You lead the players to fun.
>>
>>1341639
And attempting any of that will have your players scream "RAILROAD!"
It's a no win situation.
>>
>>1341682
Children also tend to cry when they don't get their way. Is the good parent then the one whose children never cry?
>>
>>1341639
I have to agree with this anon, some of the best or most interesting outcomes have come from write-ins or choices that have been slightly amended. It's annoying only if you were already decided on writing something up that wouldn't work with their suggestion, at which point why are you offering them choices at all for that particular post?

The only thing that I as a QM personally find infuriating are choices or write-ins that go completely against what the established character would do. If the quest is about a knight in shining armour goody-two-shoes type and out of nowhere grim or amoral options are being written in without proper incentive... well that would tick me off. Same goes for anons making 100% logical or rationally thought out decisions for an extremely emotional choice, people simply don't work like that. That doesn't mean you have to make a dumb choice if the character is emotional, but you can't be looking at it in the vacuum of pure future planning and carefully weighed meta consequences for a panicked decision made in a moment.

At the end, like this guy says, you do have the ultimate veto power. After all, what's the point in being a QM if you aren't having fun or getting some satisfaction out of it?
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Those damn dragon girls are back, and cozier than ever. Well, maybe not ever.

>>1342080
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Supers is back!! Been a while. Let's get to business.

>>1342897
>>1342897
>>1342897
>>
Is Questy dead?
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>>1323672
15-30 minutes, 45 tops. Battles where there's furious dice rolling and damage reports speeds up the time considerably, since I treat drawings as a way to help visualize the action and set the scene, not necessarily needed on every post. Honestly, I need to change my drawing/writing ratio, usually I spend most of my time drawing once the players' choice is obvious and precious little time tacked on to the end to shovel out some words.

Pic is the average quality, though sometimes I don't even bother with shading.
>>
>>1342999
He's alive, online on Discord, but he's MIA for a while. He'll be doing other things in the meantime.
>>
Starcaller Quest is up:
>>1343875
>>1343875
>>1343875
>>
>>1341749

Too much choice can be paralyzing, too. Joker from Joker Quest is a blank slate, but his characterization is all over the place. He does get increasingly callous over the course of the Quest, but there's only one shitty decision that broke characterization.
>>
>>1341590

Camisole and Brassiere quest is still ongoing for whoever feels like joining!
>>
Finally going to get a chance to run my shitty fanfic quest again. It'll start in around 3 hours or so.
>>
>the cringy attempts of smut in Wrong Side of Morning

If this is what the board is offering, we really should be smited
>>
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The King of Fighters Quest: Reborn #16 is (FINALLY) LIVE!

>>1345118
>>1345118
>>1345118
>>
>>1345122

>KOF Quest
>Written in English

LMAO
>>
>>1345142

Would you prefer a Street Fighter quest that goes into detail about why the tournament is falling apart and casual fans are burnt out on fighting? Goddamn it, I should've done that as an April Fool's one-shot...
>>
Ryukuza Quest starts with everyone's favorite scene: Wardrobe Change.

>>1345203
>>
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Kill your Quest
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PHASE Quest continuing in like 10-15 minutes. Hope to see ya in the thread

>>1342897
>>
The astronaut quest continues!
>>1321701
>>
has player familiarity with crunchier combat risen yet? That is, if you gave them a system with actual depth, would they vote?
>>
>>1345973
Depends on how tedious it gets. If it's as tedious as that RWBY RPG-parody Quest was a few weeks ago, I doubt it.
>>
>>1346006
>>1346006
>>1346006

Beleaguered Prince Quest is now up and running.
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Trawler Quest returns after a long hiatus!

>>1345969
>>
>QM Question
You'll have to kill me to make me stop foisting random songs that loosely fit the sitch onto my players.

Also: ODST Quest is back! >>1346083
>>
Starcaller Quest is live.
>>1346299
>>1346299
>>1346299
>>
Guess what

Fantasy Crusader Quest is live

>>1346434
>>1346434
>>
Any interest in a retro future mecha quest where you play as a young pilot/mechanic, battling against filthy !communists and your own suit's mechanical failures?
>>
>>1346654
Finish Mecha Space Pirate before starting a new quest Wong.
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Would this be a decent way of doing d20 with crits?

best of 3d20

multiple 1s and or the remaining roll doesn't meet or beat the DC?
CRIT FAIL

All three of the rolls meet or beat the DC?
CRIT SUCCESS


good idea?
bad idea?
meh idea?
>>
>>1346783
0 is a crit fail
1 is a fail
2 is a success
3 is a crit success
>>
>>1346654
DEATH TO COMMIES.
>>
>>1322445
Return of Plasma and his House Harrock quest.
>>
>>1345252
But Mal, why? By the way if you don't run that OC quest you proposed before about weird looking magic spirit dealing kid I'm stealing it and running it as an extra trashy smut quest on Akun with you as a listed inspiration and co-author. I've run well received trashy smut before so this is my area of expertise.

So fucking run it you little bitch or I'll ruin your special idea forever and fucking ever.
>>
>>1346792
. . . Would you, like to, uh, help me give free helicopter rides some time?
>>
>>1346792
>>1347101

Still a better love story than Twilight.
>>
>>1347101
BRING BIG GUNS.
>>
>>1347252
>>
>>1346965
>Implying I wouldn't just run it as a fanfiction of your quest

I have no shame to my game nigga

Also I need to hit Issue 20 of Symbiote Quest so I can end it and get back to worldbuilding that quest

Or just run it and make shit up as I go which is way more fun
>>
>>1347433
Super duper please run it eventually tho. Please.
>>
>>1347441
Bet

Maybe late spring/early summer I'll have time
>>
>>1324318
>>1324355
Hopeless did you delete your twitter account? I cannot seem to find you. Are you going to stop running?
>>
>>1347547
He changed it from confettoQM to hopelessQM.
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>>1347669
Valen Quest is live after nearly three weeks of failing at using words to say things!
>>
>>1346783
It's fine. Exciting and variable, but hard to predict. Assumng DC is set at certain numbers, you're looking at it being very hard to crit though.

10 is 50 / 50, so to crit you'd need to beat 10 3 times in a row. That's 12%, which is easily do-able, but how often are you going to be rolling versus straight average difficult? That sort of stuff should just happen.

The moment it's slightly less than average (dc 12) your crit-chance drops in half to 6%. Whichis the same as d20, nearly.

Hard DC of 15? Forget ever critting.

You won't really fail these rolls, because failing all of them versus 15 is about... 42%? It's just that you won't crit, except on simple tasks where suddenly your chances of doing a critical success explodes.

"Do this DC 4 task for me, make my breakfast!"
51% chance of crit.

BEST BREAKFAST EVER MADE half the time.
---

Having said that, it could be a cool system, I guess,if you want crits to be rare. And people with stat bonuses / talent bonuses to their 3d20 rolls also massively increase their chances of critical success, which is a good for capturing the fact someone is just much, much better than someone else.
>>
>>1347547
This >>1347554
I probably should've announced it, but it slipped my mind. Sorry, anon.
>>
>>1333360
THe problem with any variation on the standard "this dice vs this difficulty" is not that your system idea there is bad. In fact tedium dice are cool!

It's that the time to resolution increases, and you're filling more post, write and contrast time with ancilliary activities like figuring out how the dice roll is to be interpreted. With multiple participants, specific dice mechanics are also harder to mediate.

You basically end on voting on how to vote?
"Do you do task?"
"Do you hit or stand when doing task?"
"You've hit, do you hit or stand now?"

And voting on how to vote is a kafkaesque nightmare that does not end
>>
>>1345973
The crunchier the game the harder it is for a new player to jump in, and the harder it is for a new player to jump in the less likely it is they'll stick it out.
>>
>>1346783
I think Schteel did this in one of his quests.
>>
>>1347830
>>1345973
And a quest can be challenging and have depth without being too crunchy.

Think of combat depth as a range of possibilities and ways to hedge things in your favor as a player. The challenge can come from just about anything from whatever mofo you gotta kill or a hostile environment that wont let you make too many mistakes. Doesn't even have to be explicitly combat, negotiation done right shouldn't be boring either. Bait possibilities with the character's thoughts and observations and not with explicitly hinty detail on the environment, don't suck at it and players will write-in and if you're lucky also think outside their box.

There's this other tendency a lot of new QMs have of making things too easy or too simple. This might be just me but I think It's pointless to play a game that's just a character going through motions towards a vague objective, at least the first challenge the MC of a quest faces should be real to their character in some way.

And not all anons are equal. Simple anons go for whatever they think are right answers. Want discussion? Throw easy out the window and kick its puppy into septic shock. Don't write in a way where the character feels victory is assured unless that's the jerk they are, players that plan can in fact pick up on blatant in-character danger sense internalizations. But crunch is something different than all this. You can have crunch without having any real depth, just write poorly. You'll get the same result as not having it and writing poorly because they share the same foundation in being showcased and presented to players.

Like voting on brick types from which quarries and what magical reinforcement to use on the walls that you need to repair prior to an incoming siege, or whether not to repair those walls, or abandon them to the inner walls after leaving traps behind. Now, imagine this is just lists of stats and players are picking shit between them. Fuck that. That's garbage. You're garbage. You belong in the trash. That's bad crunch.

Good crunch is a couple advisors or your lieutenant coming up with their own mishmashd versions of plans, none of them anywhere near perfectly optimal, and presenting them for approval to the character (players). Players gon' min max like a tweed warcraft pvp fukboi. Some will go with green text. Some will try to combine whatever the hell they've tricked themselves into thinking is an optimal combination of the ideas. Some, rarely, will look beyond the options you've presented and look at the environment and ask if they need to defend an empty keep, or why they cant sally forth some raiders to delay the invaders, and whatever. Point is, you don't know if that anon is reading your quest, but if you want depth in a system or crunch to be reciprocated you'll still need to bait that type of player. Do that by putting the keel of their characters success in their hands. Failure? Second verse same as the first whisper if you're a coward.
>>
>>1345973
By the by, what system did you have in mind?
There are plenty of good crunchy systems for RPGs, but not many of them are suited to questing without a good deal of "fuck that shit" streamlining.
>>
>>1347873
Combat Chain
>>
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>>1347889
THAT'S
Not bad.
>>
>>1347890
yeah, but even in it's heyday, it was a little hard pressed to find players willing to do it. Participation was cut in half at best.

here, in qtg? It's a tad frustrating that it doesn't feel like there's been much improvement in a year.
>>
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>>1346674
>Implying.

>>1346792
I'll take that as a yes?

For a decent idea of the setting, imagine the Fallout universe never having a nuclear apocalypse, and instead colonizing the solar system via Orion Drive. Wars between American territories vying to become the first interplanetary state, Cultural Revolutions on Ganymede, Vietnam-style guerrila wars on the ruins of floating cities on Venus, so on and so forth. The character is set in stone, but his mech is not, so chargen is a single question with three different options.
>>
>>1348036
Sounds fun, run it
>>
Second session for The King of Fighters Quest: Reborn #16 is up and running.

>>1345118
>>1345118
>>1345118
>>
https://anonkun.com/stories/symbiote-quest-20/nLFhaigrSfd8Kdqfr/issue-14-real-american/ZvMBBnJfJ9Wa7fH6e

Yo
>>
Wellp, my last quest finally crashed with no survivors... What should I run next /qtg/?
>>
>>1348432
yourself off a cliff
>>
>>1348432
What was it?
>>
>>1348438

See >>1348135
>>
>>1348432
Run the idea you hate the most using all the passion of your spite towards it.
>>
>>1348443

So... Generic JRPG Isekai Harem Quest then? With BELTS EVERYWHERE?
>>
>>1348479
Yes. Good. Let your hate guide you.
Become the essence of your adversary.
If successful, you have complete power to destroy it in the best ways conceivable.

Let the misery of those players be fuel to the drawn out suffering of their fiction crumbling before their votes.
Lure them in and strike them down.
>>
File: crows_v18_c064_192_193.jpg (749KB, 1456x1152px) Image search: [Google]
crows_v18_c064_192_193.jpg
749KB, 1456x1152px
>>1348432
Delinquents Quest.
>>
>>1348509
Well. I'll be in my bunk, thanks for the inspiration.
>>
>>1348579
Anon you can't just take inspiration and masturbate with it.

USE IT.
Produce something. Don't just wet a sock or melon. You'll never be the greatest QM that way.
>>
>>1348616

Would taking a subject you love, but presenting it in a "Warts and All" kind of light be as effective as using the rage from running something you hate?
>>
>>1348623
I wouldn't know.

I never loved anything.
>>
>>1348616
Your too late. The protein has been wasted.
>>
>>1348675
Alas, a lowly anon such as I could never have hoped to keep anon away from his dick with the allure of quests. Time to kms.
>>
>>1348509
>>1348479
Don't actually do this
>>
>>1346909
My fraternal sibling of higher melatonin skin content.
>>
Starcaller Quest is live:
>>1348825
>>1348825
>>1348825
>>
File: 1471402612494.jpg (130KB, 894x894px) Image search: [Google]
1471402612494.jpg
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Death Among the Stars Quest 72 is up
>>1349170
>>1349170
>>
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Greatsword.jpg
80KB, 600x338px
>>1349770
>>1349770
>>1349770

Black Company Quest is marching on.

Treasonous Traitors edition.
>>
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Salvage No. 1.jpg
59KB, 451x517px
>>1345969
>>1345969

Trawler Quest is running again!
>>
Do we still have leftover quests from /tg/?

Are they better than homegrown /qst/ quests?
>>
>>1350026
yes
mostly
>>
>>1350026
Homegrown and leftover are equally good, so long as they aren't low-effort pseudo shitposting.
>>
So /qtg/, do you prefer quests with

>Giant walls of text, built on a mountain of lore. I want to know literally everything even if it's irrelevant to the situation at hand.

or

>Quick punchy updates, no more than a paragraph long. If I wanted to read a novel I'd read a novel, now entertain me.
>>
>>1351281
>Giant walls of text, built on a mountain of lore. I want to know literally everything even if it's irrelevant to the situation at hand.
there are bad examples of this, but I'll take my chances with that over updates barely bigger and sometimes smaller than the votes.
>>
>>1351281
>>1351312
In-between the two, something like two paragraphs to give a taste of lore while giving the intended update info. If anons ask then they can get the rest of the lore.
Updates that are too short seem... not particularly enticing unless there's a lot of images being posted.
>>
>>1351312
>there are bad examples of this,

Nigga just say them, nobody's gonna lynch you.
>>
>>1351356
i don't actually recall them. BRQ is the only one that comes close, but I don't hate that quest at all.
>>
>>1351366
>BRQ
What's BRQ? Is this one of the older quests that's been around?
>>
>>1351403
Bladebound Retainer Quest.
>>
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can you match my speed.gif
54KB, 350x263px
>>1351281

I prefer quick punchy updates.
>>
>sudden revitalization of multiple quest/skirmishes
>can't feel motivated to catch up on all of it
help
Thread posts: 377
Thread images: 57


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