I'm back /qst/, let's get to it.
When we left, you were in your cell, with nothing but a femur you stole from someone else's leg.
Your cell is located in the medium security wing.
>>131303
See the usual rutine of the guards
bash the cell with the femur
>>131313
After spying on the guards, you trace one back to the armory. While the usual medium security guards only have tasers and batons, armory and max security guards are armed.
>>131410
See how to gain acces to the armory
>>131410
Run up to him and yell HELP THERE KILLING HIM OVER THERE then get in the armourery when he leaves.
>>131428
You yell lies and distract the guard so you can try and enter the armory. It's locked. You get sad at this new discovery since you can see so many cool guns through the window.
>>131508
Use bone to break the lock
>>131508
Tell the guard you see a prisoner in there then club his head once he opens it.
>>131520
After many swings, the lock breaks, it must've been weak, or just a placeholder lock until they installed a better one. Your femur has a large crack, it probably won't survive many more uses.
What should we do /qst/? what should we steal?
>>131606
Full riot gear
Rolled 10 (1d100)
>>131606
The hearts and minds of the voting public.
Rolled 7 (1d10)
Walkie Talkies
next post 45-100 decides
Rolled 22 (1d100)
>>131606
Riot gear, baton, pistol with some ammo, stun grenades.
Rolled 29 (1d100)
>>131639
Grab assault riffle and ammunition
Rolled 72 (1d100)
>>131620
This
>>131748
>>131620
You look unstoppable, too bad any guard that sees you wearing this will need to turn you in.
>>131820
Start shooting people in Hitlers name
>>131829
We don't have a gun
next post 1-75 decides
Rolled 47 (1d100)
>>131850
get a mask
>>131873
You found a cool mask in the back. Might be a horse.
>>131950
Shit in hand and paint the plane scene on the wall (the plane scene from the dark knight rises)
Rolled 44 (1d100)
>>131950
Declare yourself to be THE HOOVES OF JUSTICE, and dedicate the rest of your time behind bars to be fighting prison crime, in secret, while maintaining your other persona as a secret identity.
next post 65-100 decides
>>131964
This
Rolled 50 (1d100)
>>131994
I'm thinking we should try to escape
I think i'm done for today guys, I'll be back.
>>131994
Hide in the armory.
>>133076
Forgot to roll
Rolled 69 (1d100)
>>133079
Christ, one last time.