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Warhammer 40k Planetary governor quest

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Hey guys, I got 2 hours and figured Id give this another shot, last PCQ went pretty well, I got some new ideas I want to try out.

Congratulations! You(the players) are now a planetary governor! Show competence and loyalty to the Emperor and you may go far, even in the grim darkness of the forty first milennium....

After a decade long campaign fighting the enemies of mankind, you, Lord General (choose name) are to be granted a world in the Segmentum Tempestus, situated near the Imperiums border, things have generally been quiet for most of the regions history, with a the occasional Xenos raid or chaos uprising. However the endless needs of the Jericho Crusade, the defense of Cadia and myriad other conflicts have stripped the regions defences to a bare minimum

Remembrance IV is a moderately sized civilized world, recovering after being ravaged in a series of Dark Eldar raids. Relatively heavily populated and with decent infrastructure and technology. It will take time to repair the damage done and make the traumatized citizens to feel safe again. The central mountain range divides the main continent, into two halves. With the western region being drier, featuring desert and plainslands, the east features rivers and forests and houses most of the planets population in several large urban centers. Known for its ceramite mines, it has special production facilities that can use some of their mining yields to make carapace armor for the forces of segmentum Tempestus.

What regiment did you command during the campaign? They will form the core of your new PDF and support base on the planet

A. The 981st Elysian Drop trooper regiment, skilled in lightning attacks with light infantry and air support, you also have a large inventory of Tauros vehicles. Gets a minor bonus in open areas and fighting in covered terrain, ie urban, underground,and heavy jungles and forests.

B. The 352nd Mechanized Regiment, originally out of Armaggedon. They are well equipped for mobile warfare with chimeras and leman russ tanks. They even have a squadron of Baneblades... Gets a major bonus fighting in open areas

C. The 458th Vostroyan Infantry regiment, a large light infantry force, skilled in urban assaults and effective in cold climates. Their iron will, dicipline and heavy weapons help make up for their minimal vehicle support, consisting of a handful of leman russ tanks. Gets a major bonus fighting in covered terrain.
>>
>>1288645
>A. The 981st Elysian Drop trooper regiment, skilled in lightning attacks with light infantry and air support, you also have a large inventory of Tauros vehicles. Gets a minor bonus in open areas and fighting in covered terrain, ie urban, underground,and heavy jungles and forests.
>>
>>1288645
A. The 981st Elysian Drop trooper regiment, skilled in lightning attacks with light infantry and air support, you also have a large inventory of Tauros vehicles. Gets a minor bonus in open areas and fighting in covered terrain, ie urban, underground,and heavy jungles and forests.

Really should've just picked up where you last left off, We we're having a blast.
>>
>>1288650
Didnt think anyone remembered desu
>>
>>1288652
>implying I'd forget the cluster fuck of wither or not we should snitch on our Great Crusade era space marines.
>>
>>1288655
Ha yea that was fun, it was unfortunate that life got busy for me and I couldnt keep it going but honestly I was starting to run out of ideas to keep growing our power without taking some serious liberties with 40k setting
>>
>>1288645
bump, waiting for at least one more player
>>
>>1288645
>A. The 981st Elysian Drop trooper regiment, skilled in lightning attacks with light infantry and air support, you also have a large inventory of Tauros vehicles. Gets a minor bonus in open areas and fighting in covered terrain, ie urban, underground,and heavy jungles and forests.
You defs should have continued.
>>
>>1288645
>B. The 352nd Mechanized Regiment, originally out of Armaggedon. They are well equipped for mobile warfare with chimeras and leman russ tanks. They even have a squadron of Baneblades... Gets a major bonus fighting in open areas

I want to try something different this time.
>>
>>1288662
thats fine, Lol.
>>
>>1288702
>>1288650
>>1288648
Ha well see how this goes. Even it is a succesful quest, I will look into continuing the other one.

After a decade of seemingly endless war, you and your boys(the ones who survived at least) are finally getting a break from the fighting.

The 981st is a battle hardened unit, after fighting a small chaos uprising in the blistering hot jungles of Yoran Prime, breaking up a small WAAAGH in the brutal canyon pocked world of Ithacara Secundus and ambushing a Dark Eldar raiding party at their portal on the nearby world of Jarvus III.

Their elite training and high mobility will likely come in handy in the future

You are also joined by the remnants of several units you served with, including a company of Karskin elite troops seconded to you as bodyguards and a few Kriegan artillery companies.

The world itself is of relatively high value to the Imperium as a potential military staging point and manufacturing site. Part of your task is to rebuild and fortify Rememberance IV and make it productive enough to being tithing again in short order.

The major urban centers were ravaged in the brief but savage fighting during the raid, with much of the urban population killed or enslaved, including the previous governor and his family. With the old palace only somewhat intact, we have some options of where we want to set up our new base of operations

A. The old palace, it is suitably grandiose and can be upgraded and fortified to protect us in the future. It is located on an estate outside the capital city

B. The Military fort, also near the capital, is relatively intact, and is well fortified against both ground assaults and orbital strikes, it however lacks the amenities and luxuries available in most governor's residences

C. Expand the bunker system, buried in the mountain range, the existing bunkers harbored a large number of people and were completely missed by the Dark Eldar, not very comfortable but very safe and defensible, in the event of a raid or a full scale invasion.

D. Other(Write-in)
>>
>>1288749
C. Expand the bunker system, buried in the mountain range, the existing bunkers harbored a large number of people and were completely missed by the Dark Eldar, not very comfortable but very safe and defensible, in the event of a raid or a full scale invasion.


we soldiers now.
>>
>>1288749
>C. Expand the bunker system, buried in the mountain range, the existing bunkers harbored a large number of people and were completely missed by the Dark Eldar, not very comfortable but very safe and defensible, in the event of a raid or a full scale invasion.
>>
>>1288749
>B. The Military fort, also near the capital, is relatively intact, and is well fortified against both ground assaults and orbital strikes, it however lacks the amenities and luxuries available in most governor's residences
>>
>>1288749
>C. Expand the bunker system, buried in the mountain range, the existing bunkers harbored a large number of people and were completely missed by the Dark Eldar, not very comfortable but very safe and defensible, in the event of a raid or a full scale invasion.

In the grim darkness of the far future, defense is essential.
>>
>>1288819
>>1288766
>>1288764
You decide to make your base in bunker system, ordering your engineers to get it expanded immediately.

It lacks much of any comfortable amenities, but it will keep you and much of your people safe. Well hidden and heavily fortified, any assault, assuming the enemy can find your bunkers at all, will be extremely difficult against reinforced bunkers buried under miles of mountain, with collapseable tunnels, interior turret defenses and enough supplies to last several years.

Meanwhile, please choose your origin

A. Nobleborn- You were born to one the great families of the Imperium, and either due to a desire for adventure, or perhaps unlikely to inherit, you found yourself joining the Imperial guard as an officer. Bonus to dealing with the nobleborn types and leaders

B. Ranker- Starting off as a mere conscript, you were able to win an officers commision through an act of heroics, and slowly worked your way up to the rank of Lord General. Bonus when dealing with common people and your troops

C. Clerical error- Due to sheer dumb luck, or perhaps the manipulations of greater powers, you were granted your lordship and rank through an administrative error, you have risen to the occasion so far, but you have many self doubts... Bonus to dealing with Rogue Traders, and dealing with unexpected situations
>>
>>1288854
Also feel free to come up with a name and a brief backstory blurb for newly minted Planetary Governor
>>
>>1288854
C. Clerical error- Due to sheer dumb luck, or perhaps the manipulations of greater powers, you were granted your lordship and rank through an administrative error, you have risen to the occasion so far, but you have many self doubts... Bonus to dealing with Rogue Traders, and dealing with unexpected situations


We've clearly just been one error after another, our luck always seemingly fucks us and then at the last moment, BOOM we're saved by more luck!
>>
>>1288854
>B. Ranker- Starting off as a mere conscript, you were able to win an officers commision through an act of heroics, and slowly worked your way up to the rank of Lord General. Bonus when dealing with common people and your troops
>>
>>1288854
>B. Ranker- Starting off as a mere conscript, you were able to win an officers commision through an act of heroics, and slowly worked your way up to the rank of Lord General. Bonus when dealing with common people and your troops
>>
>>1288854
C. Clerical error- Due to sheer dumb luck, or perhaps the manipulations of greater powers, you were granted your lordship and rank through an administrative error, you have risen to the occasion so far, but you have many self doubts... Bonus to dealing with Rogue Traders, and dealing with unexpected situations
By accident, instead of being deployed to a new front, we ended up plantery governer.
>>
>>1288854
B all the way. It's always fun to watch a former grunt squirming in the driver's seat.
>>
>>1288854
>C
>>
>>1288854
>B. Ranker- Starting off as a mere conscript, you were able to win an officers commision through an act of heroics, and slowly worked your way up to the rank of Lord General. Bonus when dealing with common people and your troops
>>
>>1288906
>>1288884
>>1288879
You sit in the copilots seat as Valkyrie flies over the bunker complex, you can see the ceramite mines in the distance as you turn southeast towards the capital city...

You look over and see Colonel Joaquin Farkas, you former commanding officer, and good friend, who originally wrote up your heroic acts that got you your commission. He is clearly nervous about the first meeting with the local people.

You have requested to meet the remaining members of the planetary government and prominent community leaders to a meeting in the old palace, in one of the intact wings.

Your landing is harried by a large mob of people, barely being held back by a line of your Karskin bodyguards, begging for food, you can see fear and desperation in the peoples sunken eyes and gaunt faces reminding you of the food lines in the undercity of Elysia...

You quietly address your adjuntant, Lieutenant Jaya Dayes, who practically follows you around like a shadow these days, with orders for ration packs brought out and given to the crowd. Helping out the people in need, and improving your standing with them. You are escorted inside without incident, walking through the massive vaulted hallways of the palace, complete with ornate baroque decorations, unscarred by the battle...

You find youself in the conference room first and seat yourself at the head of the table, surrounded by your top subordinates.

You are paid respects and oaths of fealty by all in attendance and hear the requests and grievances of several people, firstly the Mayor of the capital city, who managed to be vacationing in the mountains when the raid came, speaks first. He requests humanitarian aid be distributed immediately to the people, particularly in the Capital city and the surrounding area. He also mentions that the old road work, connecting much of Remembrance IV were heavily damaged by the Dark Eldar raid.

Second, the highest ranking surviving officer of the old PDF forces, a mere captain, asks if we can expect any protection fron the Imperial Navy or perhaps at least develop some sort of Augur early warning system to protect from future raids

Thirdly a man representing the miner's league suggest that we use our wealth to buy a freighter to transport and find new trading partners since our previous main trading partner a forgeworld, has gone dark after a mysterious shadow fell over the warp....

You dismiss the leaders,thanking them for their time....

You second-in-command, Colonel Farkas, also recommends building a proper airbase to support our large valkyrie and vendetta fleet, as they are mostly being stored on the field outside the limited space of the military fort, exposed to the elements.

You address your officers and have them immediately organize a relief operation for the capital city, meanwhile you must decide what long-term plan you want to enact.
>>
>>1288989
A. Upgrade the military fort with an airbase, allowing us to properly store and maintain or air fleet
B. Repair the road system, allowing easier travel around the world
C. Repair the old Governors Palace, giving us a good place to make government decisions, while not making it our primary residence
D. Repair the city center, bringing new life to Remembrance IV
E. Expand the Ceramite mines
F. Other(write-in)
>>
>>1288989
>Ration the current food across the world and in the cities to manageable levels, including the City mayor and yourself. If people want food, they will need to work for it. No lazy ass bums permitted anymore.

>Use the Ceramite mines goods to buy a freighter to get cash to flow back into world and show its 'fine'

>The cash is then turns to rebuild the road system around vital places/cities/farms/mines and also upgrade the military fort.

>Call in any who survived the raid from the PDF to speak with them and gather all information on the raid to prepare for another one at any point. Information is power, get it.
>>
>>1288645
>last PCQ went pretty wel

So you've abandoned one of these before?
>>
>>1289019
This looks like the closest we can get to doing all the things, so seconding.
>>
>>1288645
Final bump attempt, please vote if you are here
>>
>>1289098
no need to bump Mate.
>>
>>1289004
>B. Repair the road system, allowing easier travel around the world
>D. Repair the city center, bringing new life to Remembrance IV
Rebuild the planet's infrastructure from the bottom up. We also need to be able to move military assets if there's another attack.
>>
>>1289099
Heh old habits die hard I guess, forget this is on qst sometimes
>>
>>1289106
Ya i know that feeling, How long do you plan on running this and on what days?
>>
>>1289098
go fuck yourself
>>
>>1289102
>>1289095
>>1289019
You have civilian work crews fed and given the task of rebuilding the road system and city center, those that do not work, do not eat, with the exception of children under the age of 10 and the elderly and infirm.

Within a few months of hard work the projects are completed, and the markets and streets of the city are now bustling with life, as normalcy slowly returns...

You are informed of several things, firstly, a number of the troops have requested permission to have their families settled here from Elysia. Second of one of your Valkyries reports finding relatively intact wreckage from a millenia old defence monitor, an old site apparently known to a few of the primitive nomadic tribes roaming the western drylands.

We currently don't have the expertise but, if we acquired some special equipment and a techpriest, it is possible the old monitor could be raised.

Unfortunately your only available starship is an old imperial troop transport, slow and ponderous, it has some arms and armor, but can be easily outmatched by most proper military vessels.

Where should we send them?

A. To the nearest forgeworld, we need to find a buyer for our ceramite
B. To the Sector capital, to petition for assistance and set a up a meeting with the Sector commander
C. To the nearby system of Varra, the only inhabitated world is Varra Secundus, a sparsely populated medieval world, known for its agricultural exports and the Varran dragon, a small flying reptile, hunted for sport by Sector nobility, with its eggs considered a great delicacy. Dragonskin, makes for a strong flame resistant leather... It is currently without a governor, as its orbiting space station was destroyed by Dark Eldar raiders
D.Other(write-in)
>>
>>1289113
At least a couple sessions,I am looking to host probably saturday afternoon,sunday evening for sure, and possibly this thursday night as well. Im gonna probably do another 2 or 3 rounds before I end for the night.
>>
>>1289156
C. To the nearby system of Varra, the only inhabitated world is Varra Secundus, a sparsely populated medieval world, known for its agricultural exports and the Varran dragon, a small flying reptile, hunted for sport by Sector nobility, with its eggs considered a great delicacy. Dragonskin, makes for a strong flame resistant leather... It is currently without a governor, as its orbiting space station was destroyed by Dark Eldar raiders.

Lets also get to work on imposing our will there, by appointing somebody we trust there, and seeing if we can import some of those Varran Dragons and breeders? Might be extremely useful as a food source or interesting surprise for visitors.
>>
>>1289156
I got a speech if you are interested:

Greetings, people of Remembrance IV. While I would have preferred to meet under less tenuous times, I am Lord General(name, I vote Augustus b/c muh Roman Empire), and I am now your Planetary Governor.

What I can immediately offer in your service are elite, rapid response troops who are not only capable of defending you against the Dark Eldar, but who have successfully beaten them in their own game, executing an ambush as they exited their portals. Unlike countless other planetary governors, not only do I bring years of experience commanding an army and the machinery that fuels it, I also bring an ability to sympathize with the common man as well as the aristocracy.

I was not born out of noble pedigree, but of commoners. This planet was not given to me as an inheritance, but was awarded to me for years of mortal combat against the worst the universe can possibly muster in the Emperors name. While times may be tough, and rationing and even martial law may be necessary measures for a time, it is my belief that this planet can be brought to order, and prosperity can be restored. I ask that you cooperate in any way you can with my directives, and in turn, I promise, with all diligence, to serve your interests to the best of my ability.
>>
>>1289177
I'm always down to support a speech
>>
>>1289156
So what other planets are in our system?
>>
>>1289156
>C. To the nearby system of Varra

More influence(I'm sure we could decide to some extent who takes charge there), and I bet we could trade with them.
>>
>>1289190
The remembrance system has abnormally large star, which is closely orbited by an ancient long abandoned administratum mechanicum research outpost

There are 2 gas giants closer to the star. Remembrance IV itself has a very small moon in its distant orbit, a potential site for a naval port, and shipbuilding facilities

There are also 4 barren worlds, several rich in gold, iron and other rare earth metals good for electronics and manufacturing.
>>
>>1289200
>>1289177
You have the transport travel to the Varra system, where it does a low orbit flyover of Varra Secundus seeing signs of devastation as the population centers of the world were ravaged by the dark eldar, the peoples medieval technology rendering them utterly helpless....

Survivors can be seen gathered on the surface. A possible intervention could increase our standing with people and securing this world, would greatly improve our ability to influence things there.

Alright guys, I think thats all I got for tonight, please feel free to write up a name and brief backstory blurb for our governor. I will be monitoring the thread and can answer questions. I will try to run later Wednesday night, and maybe Thursday night too.

Thanks for playing guys!
>>
IT'S BACK?
>>
>>1290213
By the emperor!
>>
>>1289240
You are sitting in your newly adorned office, when the freighter pilot comes over the vox reporting their return and their findings on Varra Secundus...

It seems there is a power vacuum there, and with the Adeptus Terra with much more pressing concerns, you have an opportunity to gain a great deal of influence there, potentially even placing one of your subordinates or even yourself in charge of the world...

A. Send a detachment to establish an outpost on Varra Secundus
B. Report the the situation to the Sector Commander, who may send it on to Terra, or perhaps place one of his own lackeys in charge....
C. Ignore the planet for now, keeping it in your back pocket for later
D. Other(Write-in)
>>
>>1294254
A. Send a detachment to establish an outpost on Varra Secundus. Help Train a milita force and get the general popluation in your pockets.
>>
>>1294254
bump
>>
>>1294254
>A. Send a detachment to establish an outpost on Varra Secundus
>>
We do have the spare resources available to set up an outpost right? Have we got enough to train a small, covert militia to keep an eye out for us on the planet?
>>
>>1294713
Yes, in fact I will give a brief stat sheet

Structures
Expanded bunker system
Military Base
City Center
Highway system
Governor's Palace
Ceramite mines
Carapace armor manufactorum complex(damaged)


We currently possess a fleet of 50 Tauros, 50 Tauros Venators along with 10,000 Elysian Droptroopers

We also have 50 Valkyries and 50 vendettas in our air fleet

We have around 500 Krieger artillerymen as well, with several basilisk batteries

Finally, we have a company of 100 Karskin Shock troopers for bodyguards

There is also the damaged monitor crashed in the desert and the abandoned Admech research outpost orbiting our star
>>
>>1294254
>A. Send a detachment to establish an outpost on Varra Secundus
>>
>>1294686
>>1294295
>>1294794

A Promising young captain is given 1000 droptroopers, complete with their air support and tauros complement with orders to set a outpost to keep watch over Varra Secundus

You(still need to pick a name and give a brief backstory blurb) are inspecting the new bunkers when you are informed over the vox that an a small unmarked freighter, showing signs of battle damage has exited the warp and is making high speed towards the Remembrance IV. Attempts to hail the vessel go unanswered. The captain of the transport does not believe he can intercept the the freighter before it enters the atmosphere....

What should we do?

A. Put out a general call to evacuate to the bunker system and set up our forces defensively
B. Put out a general call to evacuate to the bunker system and prepare our forces to quickly react to enemy landings
C. Other(Write-in)
>>
>>1294850
>B. Put out a general call to evacuate to the bunker system and prepare our forces to quickly react to enemy landings
>>
>>1294850
B. Put out a general call to evacuate to the bunker system and prepare our forces to quickly react to enemy landings
>>
>>1288662
> was starting to run out of ideas to keep growing our power without taking some serious liberties with 40k setting
I'm not surprised. It felt like things were constantly going our way, none of the bureaucratic interference, conflicting obligations to disparate power structures and crippling tithes that I'd expect as guv in the grim 40k universe.
>>
>>1294850
B. Put out a general call to evacuate to the bunker system and prepare our forces to quickly react to enemy landings
>>1295045
when you give soldiers that perform better than expected, and aren't involved in chaos while getting in good with tech priests and inquisitors, you can get anything done in 40k as a governor.

also we picked good choices and rolled high.
>>
>>1294755
Can you tell us why the admech abandoned the outpost? Always a good idea to make friends with the ones holding all the real tech.
>>
>>1294850
B. Put out a general call to evacuate to the bunker system and prepare our forces to quickly react to enemy landings
>>
>>1295423
It's not clear why, but according to the locals it's been abandoned for over a millennia.
>>
>>1294850

For the backstory:

Planetary Governor Lars Handelbach started life with the Guard as a simple Pvt and, as is the way of the Guard, after time and many drops found himself in the position of Sargent by virtue of having survived. It was in this role that he performed the heroic actions which led to his commission and introduction to noble life. It was on a spearhead drop into Eldar held territory that saw his command group slaughtered by Outcast sniper fire and the vox caster, which the rest of the assault group was using as a landing marker, damaged. Sgt. Lars then took command of the remaining troops in the landing area and after setting up a defensive cordon for their Enginseer to repair the vox in lead a strikeforce in a counterattack. Decimating the Eldar and drawing enough attention that the rest of the assault could land accurately and began a campaign which saw the destruction of the Eldar forces.
>>
>>1296029
>>1295120
>>1294931
>>1294928
A siren rings out across the landscape as terrified civilians are rushed to the bunkers and Valkyries take to flight, the droptroopers inside double checking their gravchutes and weapons in anticipation of a combat drop....

The pict feed from the transport shows the small freighter breaking the atmosphere and crash landing in the western desert....

As you are about to order a team to secure the crash site, an ork kill kroozer, also warps into the system, apparently following the damaged freighter....

Their entrance in followed by a wide vox transmission "That loot ya gitz stole belongs to Gorak Bloodaxe!" the transmission cuts off. You are sent a pict capture of several small roks being released towards the planet before the troop transport warps out of the system...

You can see the feeds from overhead valkyries as the roks strike different parts of the planet, one landed in the desert near the downed freighter, while 3 more landed in the eastern area, near population centers....

You have detachments sent to contain each landing site... Please roll a d100(+5) to determine the success of the containment effort... I will take average of the first 3 rolls
>>
Rolled 26, 1, 87 = 114 (3d100)

>>1297686
>>
Rolled 11 (1d100)

>>1297686
>>
Rolled 40 + 5 (1d100 + 5)

>>1297686
>>
Rolled 71 + 5 (1d100 + 5)

>>1297686
I fucked up here. >>1297791

Let me fix hat thought it was 3d100
>>
Rolled 94 + 5 (1d100 + 5)

>>1297686
>>
>>1297808
>>1297794
>>1297742
average of 63.66 a slightly above average result....

The scream of valkyries is heard overhead as they scramble to counter the Ork landing forces....

Each Ork group is first attacked with several attack runs before, the droptroopers deploy via gravchute a small distance away.

In the western desert, a group of Tauros vehicles also move to counter the Orks...

In the western desert a great victory is won for our men, with the air strikes having great effect in the open terrain, with the remaining Orks brought down by lasgun fire and support from the Tauros...

In the east, the situation is more desperate, as two roks fell into heavily wooded areas, making air strikes considerably less effective....

In the wooded areas the Orks seem to be more scattered and disorganized, leaving an opportunity to wipe them out in a single round of combat, however it will require the droptroopers to slug it out with the Orks on equal terms, allternatively they could dig in, forming a strong perimeter around the orks, giving them a defensive roll bonus...

A. Strike now! While they are weak!
B. Dig in! They will break against us like rocks against the surf!
C. Other(Write-in)
>>
>>1297859
B. Dig in! They will break against us like rocks against the surf!
>>
>>1297859
>B. Dig in! They will break against us like rocks against the surf!
>>
>>1297859
>A. Strike now! While they are weak!

This is what our troops were most trained for
>>
>>1297859
>A. Strike now! While they are weak!
If chapter master has taught me anything, it's that you don't ever give the greenskins time to marshall themselves.
>>
>>1297859
>A. Strike now! While they are weak!

If the orks are disorganized we should keep our current momentum.
>>
>>1298019
>>1297950
>>1297947
The orders go out over the vox as you hover above the battlefield in a command valkyrie...

You can see the small figures moving below as Sergeants bellow orders at their squads to advance, moving slowly, staying in the cover of the trees...

Within a few minutes, contact is made with a group of boyz, who are isolated and felled quickly....

The vanguard company takes pause, as a great warchant is heard from the orkz deep in the forest....

Please roll a d100 to determine the success of this mission....(I will take average of first 3)
>>
>>1298037
>>
Rolled 62 (1d100)

>>1298037
>>
Rolled 23 (1d100)

>>1298037
Ded
>>
Rolled 34 (1d100)

>>1298037
>>
>>1298064
>>1298044
>>1298042
average of 39.6 a minor failure

The drooptroopers cautiously move forwards, staying in cover as they approach the growing cacophony of orc warcries...

The forest suddenly thunders as lootas and kommandos open up on your troops, dozens of droptroopers going down instantly in a hail of gunfire....

A deep singular yell is heard as Gorak Bloodaxe himself rumbles through the forest, accompanied by 50 of some of the largest nobz you've ever seen....

Despite your men's best efforts, they are overwhelmed in brutal close combat in the forest, where their marksmenship does not carry them as far, with cover and camoflauge so plentiful....

Contact with 6 companies is lost, with the rest of your men falling back to predetermined positions encircling the orkz....

Do to the casualties taken, the next roll now has a -5 modiifier

Whats the plan now?

A. Dig in! They will not break through!
B. For the Emperor! No Mercy! Strike at the Xenos!
C. Withdraw from the area
D. Other(Write-in)
>>
>>1298107
>B. For the Emperor! No Mercy! Strike at the Xenos!
>>
>>1298107
>A. Dig in! They will not break through!
We have a company of Kreiger artillerymen, right? Let's use them to break the ork charge, we can use the arty to help clear trees and cover for an eventual counter assault from the air.
>>
>>1298134

Support
>>
>>1298134

This
>>
>>1298107
backing this guy >>1298134
>>
>>1298134
This.
>>
>>1298171
>>1298153
>>1298134
>>1298181
>>1298184

The sight of the Kriegers clearing a section of forest to place their Basilisk artillery pieces fills your heart with pride, as they diligently work to cleanse the Emperor's enemies from your new world.

It takes the better part of a day to clear the space for the Basilisks and get them in position. Soon the small forest clearing is a Krieger firebase, complete with large ammunition stocks and sandbag and trench positions covering the guns.....

Your droptroopers hastily build basic defensive fieldworks as well, with trenches dug and logs cut down providing a defensive barrier against the endless angry green tide

Heavy weapons are brought up as well, with heavy bolters and autocannons brought to the front, in addition our entire inventory of flamers is issued to our veterans and squad leaders...

In spite of your preparations, the day could still go to the Enemies of mankind, as the greenskin host is large and the warcries fill the air with increasing volume and frequency...

Roll 1d100+5 (-5 casualty disadvantage +10 for defensive preparations)

I will take average of first 3 rolls
>>
Rolled 36 + 5 (1d100 + 5)

>>1298219
should've just stayed put the first fucking time.
>>
Rolled 67 + 5 (1d100 + 5)

>>1298219
>1d100+5
>>
Rolled 32 + 5 (1d100 + 5)

>>1298219
>>
Rolled 17 + 5 (1d100 + 5)

>>1298219
>>
>>1298250
>>1298241
>>1298230
average of 50 the absolute most average result possible

There is a slurry of traffic on the vox as dozens of companies report making contact with the orks at the same time...

Droptroopers stand in their trenches, holding fast against the green tide....

Diciplined lasfire cuts down many boy'z as the staccato of the autocannons and constant rhythm of automatic bolter fire join the chorus of death

Despite their best efforts, scything down boyz by the dozens, the orks do not relent, eventually making breakthroughs in several sectors, which are eventually pushed back by reserve companies, with high casualties inflicted.

In one section of the line, ork stormboyz were able to use their jumppacks to assault our defenses and quickly wipe out the heavy weapons teams, leaving the section vulnerable to the rest of the nearby Orkz...

Only a brave Lieutenant, calling in an artillery strike on his own position, prevented a total breakthrough. The earthshaking barrage, scattering the attack, vaporizing hundreds of boyz within less than a minute...

Rallied by the sight of their broken enemies, the reserve companies launch a counter attack....

The trench is eventually retaken at the cost of the better part of 5 companies with over 400 droptroopers rendered combat ineffective, including over 300 dead....

The Orks retire to the protection of the deep forest as night falls over the battlefield....

You need to figure out a way to deal with this threat before the Orks whittle down your force to nothing,

Current Strength(10,000 pre battle)

9.000 effective
800 dead
200 wounded

One of the men in command Valkyrie a young Commissar, named Vinton Stiles, pipes up, offering to lead a killteam of your Karskin elite troops in a stealth mission, trying to kill Gorak, shattering his warband

Colonel Farkas, your second in command recommends luring the imposing Freeboota into the open, and using Valkyries and Vendettas to drop heavy ordinance on him and his nobz

Deacon Greywall, a zealot who was unfortunately attached to your command halfway through your last campaign recommends you have the men fix bayonets and have faith in the Emperor, launching a mass infantry attack

What should we do now?

A. Follow Commisar Stiles' plan
B. Follow Colonel Farkas' plan
C. Follow Deacon Greywall's plan
D. Other(Write-in)
>>
>>1298338
>follow the comssiar
>>
>>1298338
>A. Follow Commisar Stiles' plan
>B. Follow Colonel Farkas' plan
Combine these two plans. We deploy a small team of Kaskrin troops behind ork lines under cover of a heavy aerial bombardment. The troops will mark targets for the bombers with their primary objective to locate and direct fire on the warboss. If said warboss survives that, then they have orders to engage him directly and take him out, we will try to evacuate them in the chaos that will follow his death.
>>
>>1298338
How big is the containment area?
First this to make it easier for Karskin guys to move in.
>B. Follow Colonel Farkas' plan
Do this as follow up.
>A. Follow Commisar Stiles' plan
>>
>>1298384
>>1298519

Mix unit tactics is the way to go
>>
>>1298519
Second this. Shock awe best strat, or at least better than fixing bayonets against orks.
>>
>>1288645
HNNNGGGG YOU ARE BACK!
>>
>>1298375
>>1298384
>>1298519
>>1298561
>>1300246
You take a moment to think about the plans that were suggested... As the command Valkyrie lands near your field HQ, you send Colonel Farkas and Commissar Stiles a notification to meet you first thing in the morning.

You retire to your quarters and fall asleep almost instantly after a taxing day of seeing your lads fighting for their lives....

You awaken at dawn, your Servo Skull beeping at you. You are met in hastily erected mess area by Lt. Dayes, where you quickly grab a bite to eat and the terrible coffee issued by the Munistorum, using as much artificial sugar and milk as your dare.

You and Lt. Dayes find the meeting room quickly, and manage to get there several minutes early.

Unsuprisingly Commissar Stiles joins you early as well. You recall when the man first joined you only 3 years ago, and how he has ingratiated himself well with the men.

Initially disappointed that that the 981st had little need for a commissar due to it being made up entirely of volunteers, he quickly found a niche in rallying the men, and becoming an unofficial champion of the regiment. He is very well equipped for a young Commissar, with a power sword, mastercrafted bolt pistol and ornate carapace armor, almost as nice as yours...

Rumor has it that he was a bastard child of a major noble house, and that he still remains in limited contact with his father, who gave him those things as graduation gifts, after leaving the Schola Progenum.

While you have concerns about his antics of challenging enemies to duels on the battlefield, it has been good for the men's spirits and he has yet to lose, however it deeply bothers you knowing that his luck will run out eventually.

Compared to the nobz and Chaos cultist champions he has fought in the past, slaying Gorak Bloodaxe will be a difficult challenge, even with a killteam behind him....

He crisply salutes you, and takes a seat. Exactly on time, Colonel Farkas shows up, saluting you as well.

You remember first joining his platoon, when you were a mere private and he was a young inexperienced Lieutenant. Your squad was with him during an ambush on Dantioch IV, where you saved him and most of your squad from a deadly traitor ambush. Unfortunately your squad Sergeant was killed, getting you promoted in his place. It was in a later battle, on Dantioch IV, where you led your squad in a stalwart defense of your depleted platoon as they fell back, where you got your commendation. The use of air power on the Dantioch IV campaign, in harrying the traitors and bombing their defensive positions gave both you and Farkas a lifelong appreciation of air power.
>>
>>1301782
You get down to the business of planning the upcoming operation, dubbed operation Kingslayer. The plan is drawn up with three main parts, a diversionary assault, feigning a weak and desperate attack to draw out the Ork Warboss and the bulk of his forces, following by a planned retreat across open ground. Thats when the air wing comes in, our Valkyries have been equipped with heavy armor piercing weapons, lascannons and autocannons and loaded with high explosive and incendiary promethium bombs. They will launch a mass airstrike, followed by the deployment of Commissar Stiles and his killteam, with the task of cleaning up the Warboss and his elite squad in the chaos following the airstrikes.

Please roll a d100+10(+10 planning bonus) to determine the success of the mission. I will take the average of the first 3 rolls
>>
>>1301782
bump
>>
Rolled 47 + 10 (1d100 + 10)

>>1301795
FOR MOTHER
>>
>>1302111
bump #2 want to try to do another post before I go out
>>
>>1302454
Do you want me to roll or should we wait for someone else?
>>
>>1302474
Id prefer to wait for a few more people
>>
Rolled 81 + 10 (1d100 + 10)

>>1301795
>>
Rolled 28 + 10 (1d100 + 10)

>>1301795
For the Emperor!
>>
Rolled 97 + 10 (1d100 + 10)

>>1301795
>>
/roll 1d100 +10
>>
>>1302826
>>1302542
>>1302210
Average of 62 a minor success

The captains of a dozen companies read their orders and reluctantly carry them out, knowing the risks involved.

A call goes down the line, "Fix Bayonets!" A minute later 12 companies of the 981st Elysian Droptrooper regiment leave the safety of their trenches, moving slowly towards the Orks, who have been up to something in the forest for the last day and a half....

With the Valkyries the flight officers are inspecting the crews work, as high explosive and promethium bombs are loaded on to their crafts. A flight of Vendettas armed with autocannons and lascannons will also be joining the attack run.

Several miles away from the orcs in the opposite direction. Commissar stiles and his killteam are preparing for their mission. Stiles, in his typical fashion with his powersword, carapace armor and bolt pistol. The Karskins have armed themselves with the best we could give them. Two men have plasma guns, while another 2 have meltas. Several flamers were distributed as well, to fend off any lesser greenskins rushing the kill team....

The companies press a short distance into the forest before they encounter any Orks, when they do, the Orks seem unprepared and set to defend themselves against the other orks.

They are quickly dispatched as the line moves forward....

It does not take long before one of Gorak's Lieutenants finds out whats going on and the greenskins are rallied to meet the men. The warchants begin again, and you can hear the shaking in a sergeants voice over the vox....

Like an eruption from the volcanos of high Elysia, the orks come pouring out from the forest, losing many of their number to accurate lasfire, but without heavy weapons or air support the leading elements of the droptroopers are quickly forced into a melee engagement.

The men take a good accounting for themselves but contact with one of the lead companies is lost before the order to retreat can even be given.

Despite the dicipline and experience of our troops, they struggle to perform a proper fighting retreat, with several squads and platoons simply breaking formation and fleeing towards friendly lines.

The rest of our men fall back squad by squad, company by company with one unit, covering the other as they retreat. After less than an hour, which feels like a full day in of itself, the attack force has almost reached open ground again, with several companies already rejoining our main battle line...

Unfortunately, one of the companies is forced into a rearguard action and drawn into a melee with the pursuing orks. The companies stand brings out Gorak and his bodyguards, several of whom seem to have scrapped the Rok they arrived in and built themselves Meganob suits....

This explains his late arrival....

A ragged cheer goes up as the wing of scream overhead, eager to give the orks a taste of Imperial power....
>>
>>1305016

The promethium bombs simply burn most of the orks alive, turning a whole patch of grass and forest into burning ashes as the once idyllic valley is turned into blackened hellscape in a matter of moments...

There are several follow up strafing runs by our aircraft, scything down hordes of orks with lascannons and autocannons.

By the end it appears that only Gorak a handful of nobz and 2 meganobz and a few hundred boyz remain.... separated by a large distance of burning landscape from the rest of their warhost...

The airstrikes continue as the signal to Commissar Stiles team to infiltrate into the area.....

Please roll a d100+10(Morale and airsupport bonus) to determine the success of the killteam mission Ill take average of first 3, as usual
>>
Rolled 62 (1d100)

>>1305038
What are those suits made of? Wood and rocks? Some dead ork throw into it for more orky?
>>
Rolled 12 + 10 (1d100 + 10)

1305038
>>
Rolled 45 + 10 (1d100 + 10)

>>1305085
Do i have to roll again? I'm feeling lazy. W/e.

>It rolls worse
LEL
>>
Rolled 34 + 10 (1d100 + 10)

>>1305038
>>
>>1305085
>>1305150
>>1305361
average of 46 a minor failure

The killteam rappells down from the valkyries and infiltrates less than a mile away from Gorak and what remains of his bodyguards. The massive Freeboota stands tall despite constantly strafing attacks by Valkyries, the shots going offtarget or bouncing harmlessy off his armor.

The killteam is unfortunately spotted and in an act of cunning, Gorak has his orks fall back into the nearby woods, knowing something is up.

As he withdraws the Valkyries manage to cripple one of his meganobz which is quickly finished off with several meltashots from the killteam....

Seeing this development, you have a large body of troops set up a ring of defensive positions around the Freeboota, and we need to decide how to finally flush him out of the forest

A. Rush him and kill him, whatever it takes
B. Lead with an artillery barrage and then kill anything left in that patch of forest left alive
C. Have another promethium bombing run burn them out of their hiding spot
D. Other(Write-in)
>>
>>1305988
>C. Have another promethium bombing run burn them out of their hiding spot
>>
>>1305988
B. Lead with an artillery barrage and then kill anything left in that patch of forest left alive
>>
>>1305988
C. Have another promethium bombing run burn them out of their hiding spot
>>
>>1305988
>C. Have another promethium bombing run burn them out of their hiding spot
When in doubt, bomb the living shit out of it.
>>
>>1305988
Mix B and C
>>
>>1308499
>>1306756
>>1306405
>>1305999
>>1305997
The scream of Valkyries overhead can be heard for miles as another round of bombing runs are done on the small group of Orkz.

Between the acrid smell of forest burning, and the appalling stench of burning ork flesh, many of the troops seal their helmets or cover up their face anyway they can.

Unfortunately with the side doors open on the Command Valkyrie, you are treated to the smell for several hours, and have to hold Lt. Dayes as she vomits out the side of the craft...

After a few hours the flames have died down and an artillery barrage is called in, before a general advance by the encircling troops....

Tree splinters turn into deadly shrapnel for any of the ork boyz still left after the bombing run.

Our troops upon their advance find the wounded Freeboota, along with a small group of nobz and a meganob huddled around him....

He makes one last bellowing charge, killing the better part of a squad, before he and his followers are finally brought down by concentrated lasfire.....

During the battle, a company was landed and secured the crash site of the unmarked freighter. They found several survivors of the crash, claiming to be a part of an Inquisitor Silas' retinue, and they seem to guarding a staff life object covered in a crude cloth covering with their lives....

You offer first aid and some basic supplies but they remain silent as to their mission and standoffish with your men....

What shall be done with them?

A. Take them into custody and confiscate the artifact
B. Leave them be and allow them to try to contact their inquisitor
C. Other(Write-in)
>>
>>1308595
Take them into custody and confiscate/quarantine the artifact.

See if they are legit, and what the artifact does, before contacting their inquisitor. See that they have decent accommodations (compared to what most of us will have on planet.)

Search their ship too for possible taint or cultists, etc. Fix it up while we are at it.
>>
>>1308595
>C. Other(Write-in)

Put them in a secure area with their artifact, try to contact the Inquisitor they are referring to and check on their story. We certainly don't want to step on any toes with the Big I and it's an ork artifact, I would be more concerned if we were dealing with a chaos incursion
>>
>>1308595
I'll back this >>1308640
>>
>>1308640
>>1308941
If they are fake, then we left them in there with a potentially dangerous artifact.
>>
>>1309574
That's fine.
>>
>>1308640
Supporting
>>
>>1309976
>>1309808
>>1309574
>>1308941
>>1308640
>>1308613
You have your men pick up the Inquisitorial party and bring them to a secure part of the military base, leaving the artifact with them

Unfortunately the Ork Kill Krooza is still above the world, ominously sitting in orbit about the capital of Remembrance IV....

You are still at a loss for what to do, when a small Adeptus Mechanicus flotilla emerges from the warp, consisting of a cruiser and several escort craft, quickly dispatching the kill krooza and making contact with you.

The Magos leading the flotilla immediately asks about sightings of any unmarked Imperial freighters, and demands the cargo carried in the name of Omnissiah....

A. Accede to his request and hand over the artifact to the Magos
B. Stall him for time, and attempt to contact the Inquistion
C. Other(Write-in)
>>
>>1311314
>state the can have the ship but nothing of value was found yet.


They were moved right?
>>
>>1311314
B and C
Quickly Interrogate the Retinue about why there is a dam Magos flotilla above our planet. Contact the Inquisition, and stall the Magos. Let them know that we are in the process of searching the ship.

Maybe they will be distracted and make us stop searching and try to search the ship themselves for the artifact, buying us some time.
>>
>>1313172
Yes, they are in custody at the military base
>>
>>1311314
>B. Stall him for time, and attempt to contact the Inquistion

I mean we haven't even been able to see the artifact, How can we be sure that's the one that they want? Let them go over the crash site
>>
>>1314014
>>1313172
>>1314494
You have a few of your most intimidating soldiers interrogate the Inquisitorial party while you stall the Magos for time. Telling him that you will allow him to inspect the crash site, but you must make sure its secure first.

Your men take off the wrapping and claim that the staff seems to be some sort of ancient technology, whether or not its of archeotech or xeno origin is unknown, as the the Inquistorial party refuses to answer any questions....

As you think of what to do another ship appears out of the warp. You are greeted by an Inquisitor Silas "Greetings Governor, I believe a ship carrying members of my personal retinue have come to this world, do you have any information for me regarding their wherabouts?" Meanwhile your staff is contacted by his pilots to secure a shuttle landing. It would be ill advised to decline his request....

Now that the Magos and Inquisitor are both apparently after the same thing, what should we do?

(This is a write-in answer)
>>
>>1316054

Allow the Inquisitor to land and do as any good enlisted man who has experience has the talent for, kick this shit uphill, if the Magos and the Inquisitor both want this object let them figure it out between themselves.

Let the Inq know that his retinue was moved to a secure location while we corroborated the story.

Let the Magos know that there was an Inq team that was also interested in the wreck site and we held them in a position that befitted them while we figured out if they were legit.

Basically we're a brand new Planetary Gov. and we are not stepping in between the two of the most powerful factions in the damn Imperium
>>
>>1316113
This.
>>
>>1316054
I'll back this. >>1316113
>>
>>1316113
Yeah I like this, deflect it
>>
>>1316054
I'm going to agree with >>1316113
It's never good to piss off any potential allies
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