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/qst/ Adventure Thing, part 13

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Oh shit nigger it's a /qst/ adventure thing. That I'm pretty sure I saw someone did before and I'm ripping them off but I can't remember the name so I can't credit them. Yea.

6 persons form an adventuring party in a nondescript generic fantasy land. Each with their own colour code for my convinience: Green, Blue, Yellow, Red, Orange and Purple
Each character needs at least 1 player to be the voices in their head to tell them what to do n shit. And the party only needs 4 active members. The rest are part of the Backup Reserve Formation.

Just give yourself a name with the character's team color to identify which person you belong to. Ex: Yellow Faggot"

The party's current quest is to traverse the Obvious Evil Tower to Rescue the Princess. Currently they're following a prisoner they've just rescued from the dungeon, he claims he knows the way.

Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES
>>
>>1281679
Can't wait to get a pat on the back once this is all over.

Do I get to roll if my mom survived? How upset will my dad be if she didn't?
>>
Bout fucking time.
>>
>>1281679
>that bottom right image with everyone that's died so far as a skeleton
holy shit, that's cool, OP
Have the prisoner lead the way, he seems to know what he's doing
>>
>>1281679
follow him then
>>
>>1281679
>The (un)dead heroes in the lower right corner.

Spooky. Anyway, I guess as we follow Not!Jason Voorhees, it's best to refresh our minds on stuff, like if the King is still alive.
>>
>>1281679
so what did you really do?
>>
A weekend game! I can join!
>>
>>1281685
Well yeah. Plenty.

Anyway. Master Rolls to se eif his mom survived the last thread or not.

Roll 1d6
6: Ey cool she survived and escaped
4-5: Oh shit she survived and was captured
1-3: Oh shit she dead
>>
Rolled 5 (1d6)

>>1281712
If there was ever a time to roll above 3, that time is now.
>>
>>1281717
Well, it was above three.
>>
>>1281717
>>1281722
And thank the Almighty. In case the dead party in the bottom right is foreshadowing, then it's good that we don't need to fight Betty's mom. The boy'll be traumatised otherwise.
>>
>>1281694
>>1281695
"Right. Come this way, there should be a way up near here"

>>1281706
"well, stuff"

>>1281717
Werewolfmom yet lives
>>
>>1281712
>>1281717
"Mom Adventure"
>>
>>1281731
Hey, OP? What were Armok's current abilities again?
>>
>>1281731
"I just wonder where you got that mask. The local guards of this tower don't have a mask like yours."
>>
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>>1281731
Whoops, pic didn;t load for some reason
>>
>>1281730
>we don't need to fight Betty's mom

You might be reading a little too much into that. But what do I know?
>>
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>>1281739
"well then obviously I'm not a guard"

>>1281738
Rocket Punch, Defend All, Sword Arm, Drink Ale

There was also a secret laser cannon installed into his arm but that was chopped off last thread.
>>
>>1281758
Alright guy, let's go. What's your name by the way?
>>
>>1281758
"Where ya from, lad?" Armok asks the strange prisoner.

Does Armok even have an accent? I imagine all dwarves speak like Scotsmen.
>>
>>1281758
"That depends on how strict they are on uniform, but what I seen, they are indeed strict about such stuff."

Continue following not!Voorhees to the way up, prepared for a ambush just in case.
>>
>>1281758
Calfort hangs back and keeps watch while everyone talks
>>
>>1281791
Never say you keep watch because OP is a conniving bastard and will take that to mean:

"Roll for a random encounter that is guaranteed to be bad."
>>
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>>1281769
"Eh. I dunno. I forgot. Or maybe OP is just bad with names"

>>1281774
"Same place where everybody in this tower is from, the neighboring kingdom to this one"

>>1281777
"Indeed. Anyway, see that raised brick on the wall? Press it to unlock a secret passage"

>>1281791
Roll 1d6 to keep watch for things in the sewer:
6: Nothing
4-5: Oh shit
1-3: Oh shit and piss
>>
>>1281830
Use my nose to sniff what's behind the secret passage wall.
>>
>>1281830
Armok casually steps forward and smacks the brick into the wall.
>>
>>1281830
Clackie takes of bandit mask, cuz I don't like it
>>
>>1281830
"You know where a dwarf can get any booze around here?"

I really need to start adding these things into a single post, but they don't come to mind til after I've posted.
>>
>>1281830
"Would 'Voorheas' work as a nickname for now? It's the first name the comes to mind from your appearance."

Also, allow one of the other members to push the brick in, like the one who can take a beating.
>>
>>1281840
Now that's just plain rude.
>>
>>1281867
no my bandit mask
>>
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Rolled 6 (1d6)

>>1281837
>>1281839
Yep that's a passage

>>1281846
"Well you could try the wine cellar"

>>1281859
"Sure, that works"

>>1281840
Roll 1d6 to take off bandit mask
>>
>>1281883
Let's go, gotta save the princess soon.
>>
>>1281871
Look, it's fine to nick stuff off of dead people, but he isn't dead yet, and even so, it would be disrespectful to do so for someone who didn't do any harm to us, yet.

Then again, the only person who is remotely smart in the party is a alcoholic cyborg-dwarf that has to endure the worst of dubs, so we're all idiots here.

>>1281883
Ask Voorheas where this passage would lead, since he knows about it's existence.
>>
Rolled 3 (1d6)

>>1281883
Shit. My carrier got banned. Found wifi
>>
>>1281883
"Would ya like me to remove those cuffs for you, lad?"

>>1281894

I know how you feel m8.
>>
>>1281883
no un equip clackie's bandit mask.
>>
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>>1281900
Oh, you meant /your/ mask. I think most of us forgot you were wearing one.
>>
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>>1281887
>>1281893
"This leads to the second floor of this tower. Hopefully with the recent chaos at the front door the second floor would have less guards. At least hopefully"

>>1281894
And so Calfort saw some shit floating in piss float by.

Gross

>>1281898
"That'd be great if you can. Since this thing is just a slab of stone with two holes in it"

>>1281900
Yes. I know. Which is why I say roll to take off bandit mask. You see anyone else wearing a bandit mask?
>>
>>1281922
Break Voorheas' cuffs
>>
Rolled 6 (1d6)

>>1281922
Jason dude but fine
>>
>>1281922
Anybody in the party think they've got a way of removing his cuffs without chopping his hands off? I'd do it myself, but I'm a one-armed, alcoholic dwarf with only a sword for a tool. I'd chop the guy in half.
>>
>>1281922
Just to get some use out of spending all the party's gold on training, Chester offers to break the cuffs, provided that everyone believe that's alright letting Voorheas have his arms and hands free.
>>
>>1281932
don't think that would be wise....
>>
>>1281931
THat's not a bandit mask it's a metal mask, there's a difference
>>
>>1281930
Not yet m8. I don't want to go splittin him like a log. Would be a bit rude.

Unless you're really that confident in yourself.
>>
>>1281922
Go through the secret passage.
>>
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>>1281930
CLANG!

Well that didn't work

>>1281934
"Well you're welcome to try"

>>1281940
Going thru

>>1281931
>6
>The mask also rolled a 6 >>1281883

Whoops, the mask is on too tight, it's hard to untie it from your head
>>
>>1281934
Go for it m8. Hell with what the orc says.
>>
>>1281945
>OP didn't make us roll for breaking the cuffs
>OP didn't chop Voorheas' in half

I hate you for making me feel so paranoid all the time.
>>
>>1281945
if it's stone, use our fist
of course it'll CLANG if you use a sword
>>
>>1281945
Pinch cuffs off
>>
>>1281945
Using the whole 7 STR and stuff, try to snap the stone cuffs in half with Chester's bare hands.

Also, it seems that Soren's asleep. Anyone willing to alt as him?
>>
>>1281951
>>1281952
Mind not doing so? I have greater Strength, on top of having superior Dexterity, meaning that I'm less likely to break his wrists and stuff.
>>
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>>1281951
>>1281952
>>1281953
Clank Conk Clunk

Well that didn't work at all

"Probably should have mentioned it being magic"
>>
>>1281969
well, that's no good then
let's advance through the second floor now
>>
>>1281969
And our only magic user just scarified himself to save ourselves... Guess we need to find something else to break those cuffs, so second floor ahoy!
>>
>>1281969
The closest magically inclined party member we have is Soren and he's currently asleep. So I guess we keep moving.

"Know if there's a key or a dispell laying around heres somewhere?"
>>
>>1281969
Guys come on we gotta get to the top of this huge fucking tower.
>>
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>>1281971
>>1281972
Moving to Second Floor

>>1281975
"Hehe. Of course."

brb, doorbell rang
>>
>>1281982
Sorry for wanting to return a favor to the guy helping us out.

>>1281989

"And whereabouts can we be finding that?"
>>
>>1281989
We could dip his hands in the poo and lubricate him free. Magic is weak to poo! Even boneheads know that!
>>
>>1281998
Yeah, but I doubt we'll be able to get to a fresh water source to clean his shit-stained hands afterwards for a while, and nobody want to smell like shit and have everything they touch be tainted with shit.
>>
So uh. maintenace hjust came over to fix some stuff in my home. Gotta take a break for a bit. Sorry bout that. Be back in 30-45 minutes.
>>
>>1282029
Guess I'll go to sleep. See you all in like 8 hours.
>>
>>1282029
Don't let them rob you, OP! Maintenance fucks can overcharge on shit all the time.
>>
>>1282029
damn it
>>
>>1282029
Ah, alright. Might use this time to take a break myself.
>>
I see old comrades skellies now, oh this is not going to be a good quest for clackie.
>>
>>1282081
name
>>
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Alright that took faster than expected. Who's still in here
>>
>>1282094
get on with it
>>
>>1282094
Still here. Let get it goin'.
>>
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>>1282098
>>1282101
"Alright. Careful now, there're probably guards at the end of this hall. So it's best we stay quiet.
>>
>>1282094
Ghost of Tim appears. Booooo~
>>
>>1282110
you got it, voorheas
>>
>>1282110
With a nod, Chester would enter the hall, checking where there are doors and other props, just in case they needed to hide from a patrol coming through the hall.
>>
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Rolled 3 (1d5)

>>1282112
>>1282114
>>1282118
Anyway, roll 1d6 to be sneaky
>>
Rolled 6 (1d6)

>>1282121
Oh shit a ghost. That totally didn't effect our attempts at being sneaky breeki... Right?
>>
>>1282128
>>1282121
aw shit nigga
good job
>>
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>>1282128
ssssneaky
>>
>>1282121
oh Tim we miss you
>>
>>1282146
Let see what they're guarding, after snek sneaking across the wall/celling.
>>
>>1282146
>>1282147
I miss the feeling of flesh
>>
>>1282147
lol fagbutt
>>
Rolled 6 (1d6)

>>1282146
>>
>>1282153
Well, i dunno, possess Soren or whatever. We're a bit low on active party members.
>>
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>>1282152
you find two doors
>>
>>1282171
broom closet
>>
>>1282171
Meanwhile, Armok asks Voorheas'
>>1281993
>>
>>1282171
that broom closet is suspecious! it must be a secret passage!
>>
>>1282171
Check the broom closet, along with the rest of the party.
>>
>>1282171
Move around the uncoscious Soren, like a puppet
>>
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>>1282175
>>1282176
"And whereabouts can we brroom closet"

"what"

>>1282178
>>1282182
Yep. Brooms.
>>
>>1282191
loot broom closet
>>
>>1282191
Is it fair to steal stuff from people who steal princesses? In any case, take the brooms for possible future use, and check the kitchen now.
>>
>>1282191
loot the brooms find the Switch Broom
>>
>>1282191
"Where can we find the dispell for your cuffs, Voorheas?"

Gud 1 m8
>>
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>>1282193
>>1282199
"Where can we find the -- loot broom closet"
>>
>>1282205
Use ghost powers to take over Soren's mind!
>>
Rolled 3 (1d6)

>>1282205
wow, enough
rolling to contest
LOOT BROOM CLOSET, FINAL DECISION
LOCK IN
>>
>>1282205
is Soren doing a mating call with those bug like zs?
>>
>>1282205
With the broom closet looted, it's now time to find out what's behind door #1, aka the Kitchen.

>>1282211
The broom closet was already looted by yours truly.
>>
>>1282211
You don't have to contest anything. We can ask him how to remove his cuffs as we loot the closet.

So loot the closet and ask him how to remove his cuffs.
>>
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>>1282211
And so you gained a big fat loada nothing, you fucking midget

>>1282210
"Stop, this is the Ghost Police."
>>
>>1282224
>>1282222
doing two actions at once never ends up well

we go to the kitchen now
>>
>>1282224
>>1282211
See what you did? For shame.

>>1282224
Now ask Voorheas how to remove his cuffs.
>>
>>1282224
don't worry Tim I know a dead Goblin Lawyer!
>>
>>1282224
Officer, I dindu nuffin. The paladin is my friend so I'll just use his body to help my other friends.
>>
>>1282224
Again, head to the kitchen. Let try to ignore Armok's obsession over the broom closet to get it done.
>>
>>1282230
Look, all I'm trying to do is help Voorheas. Dwarf King is making this harder than it needs to be, man.
>>
>>1282231
it's possible it may not be the real red dwarf king....
>>
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>>1282226
>>1282227
"How do you remove the kitchen" Armok asks

"With Laborers, I suppose"

>>1282230
The party finds a cauldron with something bubling in it. Probably a soup of some kind

>>1282229
"You fool. It's because he's a paladin that I can't allow you to possess him"
>>
>>1282237
who would have thought that Paladins are under the jurisdiction of the ghost police....
>>
Rolled 1 (1d6)

>>1282237
stop messing around, OP
rolling to contest again
try drinking from the cauldron
>>
>>1282237
>>1282239
Yea why does ghost police care about paladins?
>>
Rolled 5 (1d6)

>>1282237
I will state this in no uncertain terms:

Armok asks Voorheas how to remove his magical cuffs.

>>1282240
M8 do you wanna throw fists?
Rolling to contest him.

>>1282234
It's starting to look more and more that way. I don't remember him being so aggressive.
>>
>>1282237
...Do we have a spare bottle? Whatever this soup may be, it might provide useful later on.

>>1282242
Since they got employed to protect paladins. It is a ghost job that pays some good ghost money.

Also, just change your colour in your name to 'blue', it'll fool them enough to let you in.
>>
>>1282245
Think about it, Red Ranger hasn't shown up at all....
>>
>>1282254
Yeah, but Red Ranger's writing is a bit distinctive. Otherwise I'd say you were onto something.
>>
>>1282260
you don't think he couldn't change it?
>>
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>>1282245
"Well. I could go look for the key. Or wait until my strength return so I can break it myself"

>>1282246
Sadly no. You ahve no containers

>>1282242
"Not him that I'm worried about, pal"
>>
Rolled 4 (1d6)

>>1282264
let voorheas look for a key then
take a sip of the soup from the cauldron
contesting
>>
>>1282264
"I think we can wait, besides Vor, we're there any magic runes in your cell?"
>>
>>1282264
What's the problem then, officer?
>>
>>1282267
were*
>>
>>1282264
Oh right. Check the inventory for a sec to see what we actually have.
>>
>>1282264
Well then. Only took an hour and twenty minutes to get an answer.

Dip a finger in the pot.
>>
Rolled 2 (1d6)

>>1282266
Let's meet halfway and dip a finger in the pot.
>>
>>1282276
It's not that I like being aggressive, when I disagree, I wanna roll to get my way
get out your rocks
>>
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>>1282266
Yep

It's chicken soup

>>1282267
"Yeah. They were hidden behind the Keep Out sign. Those kept me from leaving and saps my strength"

>>1282268
"When A ghost try to possess a paladin. The holy energies within would act like a defense against us. Then you'll explode"

>>1282271
1 Gold
2 Clean underwear
3 Revives
1 Bow
1 DragonSlayersword
1 Spear
>>
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>>1282282
>get out your rocks

Haven't heard that one before, but okay. Here ya go.
>>
Rolled 1 (1d6)

>>1282284
fill our ale reserves with soup since it's just water now because of that dick scientist
contesting
>>
>>1282284
Got it, thanks officer. I'll possess a nearby rat instead
>>
>>1282284
I thought we took some of their brooms? In any case, surely the kitchen is much more than just a pot fulled with chicken soup, so check what's there.
>>
>>1282282
now I have bigger suspicions that you arent red dwarf king
>>
>>1282288
No need to contest this one, I'm all for it. Let's get some chicken soup.

Also, look around for some alcohol.
>>
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>>1282288

>>1282293
Found some bowls and some spices and various foodstuffs

"Wait. Be quiet. I i think somebody's coming"
>>
>>1282316
Got it, see if it's possible to hide behind the shelf, to avoid detection, and avoid the kleptomaniac nature to take the bowls and stuff.
>>
>>1282316
being quiet...
>>
>>1282316

Stayin quiet.
>>
>>1282316
shh
>>
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Rolled 5 (1d6)

>>1282325
>>1282327
>>1282329
>>1282333
"Oh man. Am I thirsty."

Roll 1d6 to stay quiet
>>
Rolled 2 (1d6)

>>1282343
>>
Rolled 3 (1d6)

>>1282343
>>
Rolled 5 (1d6)

>>1282343
Guess this'll be a fight. knock the guard out and close the door behind him.
>>
Rolled 4 (1d6)

>>1282343
Ghost powers!
>>
Rolled 6 (1d6)

>>1282343
Ain't takin me tank o soup.
>>
>>1282349
might as well be yellow orc now
>>
>>1282356
Yeah, I can join yellow team for some roll assistance
>>
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>>1282350
Stealth succesful
>>
>>1282360
loot the gaurd
>>
>>1282360
Close the door behind him so we can sneak more
whose the guy closest in dimensions to a guard so we can disguise someone?
>>
>>1282358
Technically, Orange and Green need players more than yellow, IMO. Just change your name to '[colour] Potato' or the likes.

>>1282360
...I suppose that's one way of being stealthy. Even knocked his lines into scribbles.
>>
>>1282360
"Mighty fine work, Voorheas."

Search the guard for useful stuff.
>>
>>1282367
Scratch this.

>>1282363
Do this.

But still say >>1282367 to Voorheas.
>>
>>1282360
>>1282364
Behold! Soren jumps awake in a flash of dazzling paladiness
>>
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>>1282362
You got:

- Evil Tower's Guard Armor
>>
>>1282379
Clacking or Soren, when the time comes you know what to do.
>>
>>1282379
I feel that Clankie would fit in the armour more than anyone else in the party. As for the body, toss it into the pot to hide it.
>>
>>1282379
>>1282380
I nominate Clackie to disguise
>>
>>1282379
tie up and Gag gaurd
>>
>>1282379
Use paladin powers to cleanse guards mind of evil
>>
>>1282379
>>1282386
>>1282380
ok I will when I have to
>>
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>>1282387
Tied up

>>1282388
Hmmm. His mind seems a bit empty right now.
>>
>>1282399
oh, we killed him lmao
Armok looks for alcohol in the Kitchen
>>
>>1282399
Use detect evil on our new shady friend
>>
>>1282399
Well, that means he'll not scream when we hide him in the pot of soup, if the party want to hide his body there.
>>
>>1282403
This.
>>
>>1282408
can you determine if there is any evil curses on this armor? I don't want to be controled
>>
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>>1282403
"Ehehe, yes. We, did"

>>1282408
Some Evil has been detected
>>
Rolled 6 (1d6)

>>1282424
rolling to find alcohol
>>
>>1282424
Halt! A paladin does not make friends with evil! Explain yourself evil one!
>>
>>1282424
...You know, that still looks shady as shit, grabbing a dead body's head and have darkness 'glow' from one's hand. But for the moment, we can't really judge.

Check outside the kitchen if there's any other way to continue up the tower.
>>
>>1282424
guys I don't know if our new friend will be so nice when he gets his strength back
>>
>>1282424
SUDDENLY, A HUGE SKELETON WITH 2 DEX
>>
>>1282424
Pretty sure he's absorbing the guards soul. Honestly, I think we should just be cool with him. If he is evil and super powerful, we should just stay in his good graces. He's been helpful so far. Just because he's rather unnerving doesn't mean he's got no honor.
>>
>>1282433
>>1282431

Like I said, just be cool with him. The last thing we want is to make enemies.
>>
>>1282438
ok he may just be a necromancer. They all have evil in them
>>
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>>1282426
You found a tiny bottle behind a shelf

>>1282430
"Well. Hehe. I suppose it may be my powers. You see I can dr--">>1282434

[LOUD RATTLING]
>>
>>1282441
read what the bottle says
>>
>>1282441
Well, I think there goes our stealth. Maybe having a big-ass skeleton join us in sneaking up the tower is a bad idea.
>>
>>1282441
Let it Go Soren, check this armor for evil for me, maybe dispell it if it contains something that can harm me or make me harm the party.>>1282408
>>
Soren, just think about Calfort. You wanted to kill him when you met him too, right? Just give him some time. You'll see he can't be that bad.

Also, give us our alcohol, OP.
>>
>>1282444
we really didn't have a choice
>>
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>>1282443

>>1282444
Well it's a big tower. He could pretend to be a wall decoration or something
>>
>>1282456
save it for now, in case we meet Jim
>>
>>1282458
I have no qualms with this.
>>
>>1282456
In any case, have Voorheas repeat what he was going to say, quiet enough to not alert guards, but well enough for us to hear.
>>
>>1282456
SOREN CHECK THE ARMOR YOU DOPE
>>
>>1282462
>>1282456
Check evil guard armor for evil shit
>>
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>>1282458
Saved

>>1282461
"I can drain the strength from others and make it my own. When I'm fully restored I won't even need to touch people to make them weak and feeble, friend."

>>1282465
Checking......Yep.

It's a set of armor
>>
>>1282472
...Lesser of two evils, then. Head out and see if there's a way up to the third floor or higher.
>>
>>1282472
let's continue
>>
>>1282472
Lead the way, Voorheas.
>>
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Rolled 5 (1d6)

>>1282473
>>1282478
>>1282482
"Yess. Let us go....Wait. Guards ahead."

And ahead stands [my roll] guard(s)
>>
>>1282489
aw shit
>>
>>1282489
put on gaurd armor
>>
>>1282494
Inform them that they're needed at the front entrance to aid in repairs and security while it's being restored to usable conditions.
>>
>>1282489
That's just one less guard than before, so our odds are slightly in our favour. Best to have Clankie check them out first with the armour.
>>
>>1282472
Rattle Rattle..?
>>
>>1282504
down boy
>>
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>>1282494


>>1282504
"What, did you hear that?"

"Sounds like..rattling"

"Better go check it out"

Oh shit they're coming around this corner
>>
>>1282494
If they ask about the rattling, your armor doesn't fit all the way.
>>
>>1282509
Everyone, hide in the broom closet. Clankie, bluff the guards away, and Calfort, hold your god damn bones together.
>>
>>1282509
stop the other gaurds before they get there, explain the rattlingredients was me just putting my armor back on after eating. Also there was a message I forgot to pass on, you guys need to go in front and help with the repairs to the front door.
>>
>>1282509
>>1282514
>>1282511
We hide in the broom closet
>>
>>1282516
>rattlingredients
rattling*
fuck this auto correct
>>
>>1282509
Calfort disguises himself as room decoration
>>
>>1282518
>rattlingredients
Lel
>>
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>>1282516
"The front door?"

"Oh yeah, we did have a bunch of intruders destroy it a while ago"

"Yeah, even bagged a werewolf from it"

"Say, fellow guard, where's your weapon?"
>>
>>1282531
Clankie still have the dragonslayer sword, right? Maybe that could work to add to the bluff. That, or saying he forgot about the sword in the kitchen.
>>
>>1282531
aw shit, I left in the kitchen. I'll go grab it real quick, but yeah take care of that door guys or the boss will have all our heads.
>>
>>1282535
I uhhh can't equip ... weapons...
>>
>>1282540
How? Are you allergic to holding weapons for some reason? Is the sword not weeb enough for you?
>>
>>1282541
monk trait, can't equip weapons
>>
>>1282544
So the former. Well maybe hurry up, I can feel Armok vibrating from a lack of alcohol again.
>>
>>1282548
take that up with OP, it would be weebier
if I could equip only weeb type weapons.
>>
>>1282551
True enough.
>>
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Rolled 4 (1d6)

>>1282537
"A likely story."

"Yeah..."

Roll 1d6 to bluff
>>
>>1282553
Clackie tries his damndest to appear like a sword leaned up against the wall
>>
Rolled 5 (1d6)

>>1282553
what, you guys eat using your weapons?
>>
>>1282553
drop a bit of Jim's drink into the soup reserves and drink up
>>
>>1282556
You made the roll where it counted most. Good job, Clackie.
>>
>>1282561
thank you, I feel good, feel good.
>>
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>>1282556
"Of course not"

"But we tend to remember to pick up our weapons when we leave the kitchen"

"So be more careful next time"

"Yeah, what if intruders would appear right now?"

"You'd be defenseless"
>>
>>1282567
Alright, you guys are right my bad.
I'll go get my weapon and keep it with me. You guys go do as ordered from the boss, I'll catch up.
>>
>>1282567
New cologne, Chester? Smells like cranberries.
>>
>>1282572
Nah, that's me, lad.
>>
>>1282572
Kinda, got a dose of it used on me during the training with the duelist back at town. At least, that's where I think I got it.
>>
EVERYONE'S FAVORITE IS HERE
>>
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>>1282571
"Very well"

"See you later then"

"Does his voice sounds kinda weird to you guys? I mean, I don't remember any of our own with that accent"

"Dude's probably just nervous"
>>
>>1282580
okay, time to say good job to clackie
let's see what Voorheas has us do next
>>
>>1282580
check if the are is clear for the others to come out
>>
>>1282580
Nobody do anything yet.
>>
>>1282580
carefully pat Clackie to communicate praise
>>
>>1282580
If the guard're gone, let finally get out of the closet with everyone. And maybe ask more about Voorheas' powers. In spite of being 'evil' magic, it is only truly evil if used for evil deeds.
>>
>>1282592
>>1282580
AFTER the guards are gone
>>
>>1282599
Put your name back on
>>
>>1282600
You too.
>>
>>1282602
that's op
>>
>>1282602
it's OP, he almost never named
>>
>>1282599
>>1282592
>>
>>1282607
>>1282606
I'm aware of that now. I didn't even bother to check the ID.
>>
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>>1282592
>>1282599


>>1282594
"Right. With that crisis averted let us continue. Time to go find those stairs up to floor 3. Lest you wanna stay here a while and loot their food and drink reserves since Floor 2 is mostly used for food storage"

>>1282585
"Well it's simple really. People who i drained have all their stats bonuses reduced to 0s"
>>
>>1282619
Loom over the evil guy and eye him suspiciously
>>
>>1282619
take off gaurd armor put back on ogre armor.
and let's take their food supply and head to the 3rd floor
>>
>>1282619
Again, to be fair, if he really was a bad guy he probably wouldn't be readily telling us this.

And since we've pretty much emptied this kitchen, let's head on to floor three.
>>
>>1282619
*scared rattling*
>>
>>1282624
when he gets his power back it wouldn't matter
>>
>>1282629
We've found a way out of literally everything we've been faced with before. I'm sure we'll have some stupid idea on how to solve this too.
>>
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>>1282621

>>1282624
"Oh no. The kitchen is jsut where they cook the food"
>>
Rolled 4 (1d6)

>>1282631
TO THE BOOZE
>>
>>1282631
stock up in alcohol and meats
>>
>>1282630
If it comes to that.
>>
>>1282631
is there a milk cabinet?
>>
>>1282632
Booze, obviously.
>>
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>>1282635
"Yeah"

Oh and anybody planning to loot the storage rooms. Roll 1d6
5-6: Cool
2-4: Not cool
1: Totally not cool
>>
Rolled 1 (1d6)

>>1282638
I will consume.


The entirety of the milk cabinet's contents.

Provided they are milk.
>>
Rolled 6 (1d6)

>>1282638
NEED TO ASSIMILATE THE BOOZE
IT'S BEEN SO LONG MY OLD FRIEND
>>
Rolled 6 (1d6)

>>1282638
>>
Rolled 4 (1d6)

>>1282638
Not much booze isn't cool with Armok.
>>
>>1282640
That's not cool.
>>
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>>1282641
>>1282642
Ah yes. THe looting seems to be going well-

>>1282640
AS CALFORT REACHS INSIDE TO TAKE THE MILK. HIS GIATN SKELETON ARM TRIGGERS A TRAP. TRAPPING HIS ARM INSIDE THE ROOM.

AND IT RANG THE ALARM, THE GUARDS ARE ALERTED
>>
Rolled 4 (1d6)

>>1282650
BREAK THE WALL
>>
>>1282650
shit everyone hide, Sore you take the armor you can equip weapons!
>>
>>1282650
>>1282652
Wear evil armor and pose menacingly in front of the milk cabinet after the others have gone hiding
>>
>>1282652
Yep, we hide.
>>
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>>1282651
>>1282651
The breaking of the wall ahve alerted 4 more squads of guards to your position.

>>1282653
>>
>>1282650
>>1282651
If the wall's too sturdy, pretend to be long dead!
>>
>>1282659
Calfort, go and disguise yourself again.
>>
>>1282661
you sure?

I could drink all the milk for CALCIUM OVERLOAD
>>
>>1282662
You can drink em after the guards leave
>>
>>1282659
but alright, I will disguise myself as a burning meatless corpse. maybe crushed by the wall

>>1282663
IF they leave.
>>
God damn it. At this rate, it'll be worth it to just abandon Calfort once he triggers any alert. In the meantime, we need to rush outta here.
>>
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>>1282661
Too late. The 25 guards are already here

"WHAT'S THIS?!"

"THAT'S THE SKELETON THAT BLEW UP OUR GATE!"
>>
>>1282669
Wait for it. Let's see if Soren can talk em down.
>>
>>1282671
Brothers! I found this skeleton breaking into our milk storage! I have subdued it, so come and help me carry it off!
>>
>>1282672
I would trust that... IF you lot didn't dig a deeper hole for us after Calfort blew the door down. I don't know what you are going to do, but me and Voorheas will hide in the closet again. Until the guards pass by.
>>
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>>1282673
"Right"

"Waitminute"

"His eyes"
>>
>>1282675
I thought you were going to run. Of course I'm hiding too.
>>
>>1282676
I'm wearing special lenses, my eyes are sensitive.
>>
>>1282676
Alright, lets do this.

Drink ALL the milk.

FLAME ON.

CALCIUM ON.
Kierkegaard - run and hide.
>>
>>1282679
dude stop
>>
>>1282679
Take that back, quick!
>>
>>1282679
Jesus fuck, I know we are a party of idiots, but you're literally acting in ways that will fuck the party up. Just stop.
>>
>>1282676
I take it back

>>1282680
Come on, do we have to sit through a hundred 'oh boy, did you get out of it... no you didn't!" again?
>>
>>1282683
I'm literally trying to fix the problem I caused with a bad roll with the only casualty being me.

that's pretty much what >>1282669 suggested too.
>>
>>1282685
it's better if you just played dead jesus
>>
>>1282687
Well it's better if you read OP's updates.

It's too late to disguise myself >>1282671
>>
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Rolled 4 (1d6)

>>1282679
>>1282684
What. no 1v25?

>>1282678
Meanwhile, you Roll 1d6 to bluff
>>
>>1282688
>>1282687
Don't get aggressive yet. If it really comes to it we can try and bug out.
>>
Rolled 1 (1d6)

>>1282689
>>
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>>1282685
Well, it is because of Calfort reckless care and abandonment for anything remotely like 'caring for other people's plans' that caused Betty's mom being captured, and Tim the heavy metal wizard to DIE.

Your actions led to Tim's DEATH. And now that he's DEAD, he must now hang out with the DEAD KREW. And that's BAD.
>>
>>1282691
"Voorheas, I don't suppose you be seein a way outta this?"
>>
>>1282692
Try not to get at each other's throats.
>>
>>1282692
Well atleast Fib and Gobbolina are there, the rest of them are kinda dicks
>>
>>1282692
not strictly true, but it's canon now I guess.
>>
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>>1282691
>1

"IT'S THE BUG!"

"IMPOSTOR!"
>>
just tell me when
>>
>>1282696
I know, I know, "divided we fall", etc. But Tim wouldn't have to sacrifice himself if Calfort didn't just BLOW THE DOOR DOWN LIKE A IDIOT.

>>1282699
Also, shit. Got any plans to help deal with this, Voorheas?
>>
>>1282699
Summon your holy sword and use its light to blind the guards and run away!
>>
>>1282699
"Voorheas, we're making a break for the third floor! Lead the way! Everyone go!"

Let's lead em up to the third floor and then try and cut them off. Or maybe have calfort collapse the ceiling on them.
>>
>>1282704
If this is the case, go and quickly lift Soren up and take him with us, hopefully after he flashed the blade to blind the guards.
>>
>>1282701
>BLOW THE DOOR DOWN LIKE A IDIOT.

Well if that's not distracting I don't know what is.
>>
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Rolled 4 (1d6)

>>1282701
"well you could distract them while I sneak up and drain everyone last one of em to quickly regain my powers....or we could do this >>1282704"

>>1282703
Roll 1d6
>>
>>1282707
Grab Soren after he flashes the guards and run with us.
>>
Rolled 6 (1d6)

>>1282709
>>
>>1282709
I grab Soren after he flashes the guards and run with the party
>>
>>1282709
I say we go with my idea. It's too risky sticking around to distract them. If Soren can blind them, just have Calfort collapse the ceiling on them then and there.
>>
>>1282709
Well let see what Blue's rolls are. If they're shit, we do your idea, if not, I'll lift up everyone (sans Calfort, because weight), and take us to the third floor.
>>
>>1282709
race up to 3rd floor and lock it behind us when entire party is safe.
>>
>>1282715
Well, guess we're doing this.
>>
>>1282711
>>1282713
Let me deal with the "carrying the party" part, since my stats are more suited to such things. Alright?
>>
>>1282718
Sure, sure.
>>
>>1282713
>>1282709
on second thought I will let Purple deal with the "carrying the party" part, since his stats are more suited to such things.
>>
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Rolled 3 (1d6)

>>1282712
"GAH! SON OF A BITCH"

"Quickly now! Follow me!" said "Voorheas"

And so the party ran

Chester roll 1d6 to not trip while carrying everyone
>>
Rolled 5 (1d6)

>>1282725
Oh shit, a roll.
>>
>>1282726
Ya dun good, purps. Ya dun good.
>>
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>>1282726
After the light fades...

"DAMNIT! THEY'RE GONE!"

"ALERT THE OTHERS! WE HAVE BEEN INFILTRATED!"

"PUT THE TOWER ON HIGH ALERT!"
>>
>>1282730
what's the party status now op.
>>
>>1282730
Since stealth is out the window we need to haul ass from here on out.
>>
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>>1282728
Gotta make sure that the excess training is put to good use, mate. Anyway, someone who is capable should maybe block up the stairway we used, so that they don't follow our footsteps.
>>
>>1282733
Calfort, that's your call to make some rubble out of the stairwell.
>>
>>1282730
I wreck the stairwell behind us.
>>
>>1282737
I understand we grilled you a bit for making a bold move back there but you don't have to follow everything we say to a T. We just didn't want to get fucked again. Pls don't be mopey. I apologize for snapping.
>>
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>>1282731
yayyyy

[monotone fanfare]
>>
>>1282739
which bold move are we talking about? The looting the milk room or the getting my hand out?

Anyways, I'm not mopey, I'm following orders right now but only those that I like. This game's not serious enought o be mopey about
>>
>>1282740
>>1282737
you heard the skelly rattle
>>
>>1282740
Was it not for the guards hunting our asses and a lack of the thing in question, I would've pulled a party popper to celebrate. In the meantime, it's best to see what this floor offers, and ask Voorheas if his power is innate to him, or if it can be taught.
>>
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>>1282741
>>1282741
But this game is incredibly seriously serious. Seriously.
>>
>>1282745
Serious if you're a fagbutt maybe.
>>
>>1282745
No kidding?
>>
>>1282747
You're seriously a DOUBLE fagbutt
>>
>>1282745
shading got real
>>
>>1282747
I mean, it isn't that serious, but serious enough that permadeath is a actual thing. Don't just act irrational, basically.
>>
>>1282753
Except for when we're not in such important circumstances. Then it's all free.
>>
>>1282745
If you die in game you DIE IN REAL LIFE?!
>>
>>1282751
Jesus christ, I ALWAYS fall into this trap!

>>1282753
well the door thing was a misunderstanding where I agreed to be distracting but then didn't quote OP when I detracted when others started to be bluff-distracting instead of violent-distracting at the same time as I posted.

And the milk thing right now was at first just me failing a roll three other people also rolled, and then trying to get into cutscene mode to be the only one in danger.

They might have been bad decisions, but I've never actively and willingly acted irrationally.
>>
>>1282757
Fair enough. Moving on...
>>
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>>1282743
The Path is blocked
"So how are you planning to get out after your escue the princess?"

>>1282744
"My draining powers were given to me basically through a rare magical birth defect. Probably why my family grafted this thing onto my face so that I wont tarnish their name....But now dear old brother gone and kidnapped a princess, so much for the family reputation. ANYWAY. THis floor is basically the barracks. So prepare for battle if you can't avoid it. Hehehe"

>>1282755
Yuss
>>
>>1282757
well they aren't upset about the failed roll, it was breaking the wall as next action that was the problem.
>>
>>1282760
unequip bandit mask
>>
>>1282760
We don't plan anything, my friend. We have made it this far entirely by winging it. Speaking of which, it's about time we hauled ass straight to the next floor.
>>
>>1282763
we got some battles to fight.
>>
>>1282761
yeah, getting my hand free. Hardly irrational.

Again, I'm not arguing that it's a good decision, that one especially, but it's stupidity, not disregard for the party's safety.
>>
>>1282754
In any case, just try not to endanger the party too much, alright?

>>1282760
So you're saying the bloke who rules this tower, and kidnapped the princess, is your brother? Can you give us L O R E about him?

Also, to answer that question about escaping: Through the window, after Betty wake up and calls his dad over. Maybe.
>>
Rolled 2 (1d6)

>>1282762
Roll 1d6 to take off bandit mask
>>
>>1282764
Dude, this is literally the barracks. There's gotta be dozens of these fuckers here.
>>
Rolled 2 (1d6)

>>1282768
>>
Rolled 677 (1d1000)

>>1282769
Yeah let's see how many are present on this floor right now
>>
>>1282768
Also, OP. Did we manage to make off with any booze before we tripped the alarm?

>>1282770
I was kinda hoping you would fail it a bit.
>>
>>1282771
>677

How the hell can one closet-sized kitchen supply food for so many mooks?
>>
>>1282769
I mean the unavoidable fights, op just said it.
>>1282770
what is this thing made of!?
>>
Ejoicce, iill bbbe gone for a while
>>
>>1282774
>"So prepare for battle if you can't avoid it."

He didn't say "So prepare for battle, since you can't avoid it.", there's a 'chance' we can avoid combat on this floor.
>>
>>1282779
oh my bad
>>
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Rolled 594 (1d1000)

>>1282763
"Yes. But careful now. They're now on high alert"

>>1282767
"Well it's the usual really. We're a noble family from the neighboring kingdom. I didn't get much chance to snoop into his business, what with being the abomination in the family and all, but from what I can gather it involved some bullshit royal courting drama and shit. Truthfully I never cared much for those, being locked up most of the time"

>>1282770
Once Again Clackie, somehow, failed to remove a simple cloth mask from his face

>>1282772
Yes. REDs didn't failed their roll

>>1282773
There were many kitchens. Floor 2 had many rooms and corridors.

It's a big tower
>>
>>1282782
Take off Clackie's mask since he seems to be having so much trouble with it
>>
>>1282782
Voor you lead the way.
>>
Rolled 687 (1d1000)

>>1282783
Roll 1d6 to take off Clackie's mask
>>
>>1282782
I'm guessing the power to basically drain power to enhance one's own is something threatening enough to 'justify' a lock-up. But princess kidnapping is never something that can be justified outside of the extremes, so you're still a 'alright' guy to us.

Anyway, let see if we can avoid all the guards on this floor and get to the next.
>>
>>1282782
Then I drink some booze zod damnit.
>>
Rolled 6 (1d6)

>>1282785
Maybe you should've rolled 1d6 too
>>
Rolled 4 (1d6)

>>1282785

Did I win?
>>
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>>1282789
No that was totally intentional. The mask has took on a life of its own now.

And it uses that power to stick to Clackie's face in order to ruin his fashion sense
>>
>>1282792
I blame yellow hitler for this
>>
>>1282792
let's continue Voor lead the way.
>>
>>1282792
Right now, we should not struggle about with our article of clothing. We have a tower to climb. It's time for another stealth section.
>>
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>>1282796
>>1282796
"Shush. THere's another squad up ahead."

Now ONE. ONE of you will roll to see what options are available to the party

Pick one single player and have them roll 1d3

1: Gotta sneak past
2: A room to hide in
3: A passage to go around them
>>
>>1282798
I'll take the roll, since I guess I'm the pathfinder.
>>
>>1282799
Alright. Go m8.
>>
Rolled 1 (1d3)

>>1282798
>>1282800
Rollin'
>>
How about I toss my empty beer mug down the opposite end of the hall. When they go running to investigate, we slip by?
>>
>>1282802
That really depends on the quality of the guards. We don't know if they are the kinds that falls for such things, or those wise enough to check where the mug came from.
>>
>>1282802
Meant to quote >>1282801
>>
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>>1282801
>>1282801
>>1282802
Well since this corridor is your only passage right now. Think of a suitable plan to sneak past

Whichever you choose you'll have to roll for it anyway
>>
>>1282803
I can't think of any other options. If someone has a better idea I'm all ears. Otherwise I'm chucking this thing down the hall. Keeps reminding me that it's empty and that makes me sad.
>>
>>1282806
Actually, I think I could sneak past them, throw it, and have them distracted that way. I'll just need to roll for it.
>>
>>1282805
I suggest Calfort deassembles himself and has each party member carry his pieces around.
Its hard to sneak when you are a skeleton giant with a flaming head.
>>
>>1282805
Is there a direction I can throw it that won't lead them straight to us?
>>
>>1282807
Yeah, just do this. The snake is pretty much splinter cell.
>>
>>1282808
Aren't we already doing that? I'm carrying Betty in my hammerspace since he's asleep, so I think I can handle some skulls.
>>
>>1282811
And by skulls, I meant bones. Do I need to roll first, or does OP do so?
>>
>>1282811
oh, i dunno, i just got here.
>>
>>1282812
Well you gotta reply to me with your action first
>>
>>1282814
You're a dingus. Dingus.
>>
>>1282805
I say we ambush these gaurds and take their armor
>>
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>>1282816
Hey, the rule is gimme your actions. And the only actions I got form my last post is putting the skeleton in hammer space and rolling a beer mug. Double Dingus

Also this >>1282819
>>
>>1282814
Take the mug offered by Armok, sneak past the guards with the trademarked Snek sneaking, and throw it down a hall to distract them to allow us through. That's the general idea we have.
>>
>>1282814
How many guards are there, OP?
>>
>>1282820
Oh, I wasn't trying to point you out as being wrong. I was just calling you a dingus.
Dingus.

But yeah, I just suggest snake goes and sneaks by to throw the mug.
>>
>>1282822
He said a squad, so five.
>>
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Rolled 2 (1d6)

>>1282822
See this post >>1282771 for the number of guards currently on this floor

>>1282821
Roll 1d6
Guards have +2 due to being on high alert
>>
Rolled 1 (1d6)

>>1282829
Thanks Calfort
>>
>>1282831
great...
>>
>>1282831
What? I dindu nuffin. That was the other me.
And SHIIIIIIIIIT
>>
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Rolled 2 (1d6)

>>1282831
https://www.youtube.com/watch?v=2P5qbcRAXVk
>>
>>1282835
can I roll for my Zen mumbo jumbo before battle?
>>
>>1282835
Knock him out snake, before he alerts he others!
>>
>>1282835
B-bugged detection engine? Damn it, better stab them quickly, with some help from Voorheas.
>>
Rolled 3 (1d5)

>>1282837
Yeah sure


roll 2d5
First roll is to see if it actually works, second is to see which stat is it that gets buffed
1 - Int
2 - Cha
3 - DEX
4 - STR
5 - END
>>
Rolled 5, 4 = 9 (2d5)

>>1282844
>>
>>1282835
Snake? Snake?! SNAAAAAAKE?!
>>
>>1282846
Gud 1.
>>
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Rolled 1 (1d6)

>>1282840
Roll 1d6 to surprise stab one of the guards in the neck.

The others have already been alerted anyway. But at least you can reduce their numbers by one

>>1282845
Gud. +1 STR
>>
Rolled 2 (1d6)

>>1282848
They might've saw it coming, but the main guard wouldn't.
>>
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>>1282850
4 GUARDS LEFT

EVIL GUARD STATS:
STR: 6
DEX: 6
END: 5
INT: 2
CHA: 3

Turn order:
Chester-> Guards ->Soren->Clackie->Armok->Calfort
>>
Rolled 6 (1d6)

>>1282854
Venom spit! Also, Voorheas need to help us out, even if he isn't at full strength yet. We need all the numbers we have.
>>
>>1282854
Les do this. Take another drink.
>>
>>1282854
Can i get a pic of how the guards are positioned?
>>
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Rolled 2, 4, 2, 3 = 11 (4d6)

>>1282857
>6
>Your bonus here is 7
Welp, no way then can beat that. All of the guards are now poisoned.

All guards lost 1 HP
All guards have 4/5 HP left.
Now each other them will attack 4 party members in the front. From left to right like the pic, te other two behind has spears.
Bonuses, in order of defending
Armok: +6
Calfort: +6
Clackie: +7
Chester: +7
Guards: +6
>>
>>1282862

What did Drink Ale do?
>>
Rolled 6 (1d6)

>>1282862
Better up my game if they have spears, then.
>>
Rolled 4 (1d6)

>>1282862
Shiiiiiiit
>>
Rolled 2 (1d6)

>>1282862
rolling defend
>>
Rolled 4, 3, 6, 3 = 16 (4d6)

>>1282864
It's not your turn yet
>>
Rolled 2 (1d6)

>>1282862

Not today.
>>
>>1282870
same order of attackers right op? so I block one because of tie?
>>
>>1282875
Yeah
>>
>>1282876
counter babeh!
>>
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>>1282873
Blocked with our Sword arm. Since your other one is missing

>>1282868
Blocked

>>1282869
Countered! One guard has 3 HP left

>>1282865
Unfortunately, due to the one attacking you was using a spear, you couldn't counter because he's standing in the back row.

Anyway. Soren, BLUE turn.
>>
>>1282880
Wait, shouldn't Calfort be able to counter, thanks to his lemon shooter? I thought that was a ability it had.
>>
>>1282880
Throw holy sword at the front guards
>>
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Rolled 6, 3 = 9 (2d6)

>>1282881
Oh yeah. TWO GUARDS have 3/5 HP left. Yea

>>1282882
Roll 1d6

+7 U
+6 Dem
>>
Rolled 3 (1d6)

>>1282885
>>
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>>1282887
One guard has 2/5 HP left!

Now it's Clackie's turn
>>
Damn, I just found out Twitch has a PR marathon and I totally forgot this.
>>
>>1282891
Palm strike the weakest one
>>
>>1282892
Well join in, we need Betty to help out dealing with these guards.
>>
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Rolled 4, 1 = 5 (2d6)

>>1282893
Roll 2d6 First is hit, second is stun chance

+7 You
+6 Him
>>
Rolled 3, 2 = 5 (2d6)

>>1282895
>>
>>1282893
Since Palm Strike is basically a stun, it would be better to use it on the stronger enemies, since they would take longer to take out (because of more health, of course).
>>
>>1282898
it's only an up grade for punch. plus flying kick has a cool down.
>>
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Rolled 2, 6 = 8 (2d6)

>>1282896
Darn. Missed.

Now Armok will DRINK SOME ALE.

RED Roll 1d5 to see what happens:
1- CHA +1
2- INT +1
3- DEX +1
4- STR +1
5- Heal 1 HP
>>
I arise
>>
Rolled 2 (1d5)

>>1282907

[Insert witty comment here]
>>
>>1282911
Worthless.
>>
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Rolled 1, 3 = 4 (2d6)

>>1282911
The Ale puts a joggin in yer noggin.

It's useless in combat but hey at least you got some ale.

>>1282909
Master Betty the HalfDragonWereWolfManThing awakens

So now Betty the HalfDragonWereWolfManThing can do something
>>
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>>1282915
Hmmm well Betty isn't doing something. SO HOW ABOUT THEM GREENS?
>>
>>1282916
betty goes back in the bag
>>
>>1282916
STOMP
>>
Rolled 3 (1d6)

>>1282916
oh I spit hot fiyah towards one of the guards
>>
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Rolled 4 (1d6)

>>1282922
Let's see if that works then
+4 You
+6 Guard
>>
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Rolled 5, 6, 4, 6 = 21 (4d6)

>>1282925
Well that didn't work.

>>1282919
CALFORT STOMPS

Roll 1d6
>>
Rolled 2 (1d6)

>>1282926
YEAH, THE GUARDS GET AWESOME ROLLS AND IMMA GET 1!
>>
>>1282926
we all still here?
>>
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>>1282936
Sorry. Had to to pee. What did I miss
>>
>>1282940
Calfort missing. Anyway, I'll do a double stab on the guard up front with the higher health, so that in theory we can take them out with counters in the upcoming turn.
>>
>>1282940
My shitty roll
>>
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>>1282943
Yes. But Voorheas will step in to help.

Now who wants to roll for him
>>
>>1282948
OP
>>
>>1282949
OP do it.
>>
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Rolled 1, 6 = 7 (2d6)

>>1282949
>>1282951
>>
Rolled 4 (1d6)

>>1282951
Since I'm about to pass out I'm just gonna dictate Armoks next action and roll for it ahead of time.

Sword arm weakest guard.
>>
>>1282952
The Alpha and Omega. The beginning and the end.
>>
>>1282955
>>1282952
Stop stuffing your face and start popping them ballas
>>
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>>1282957
"Fine geez"

A guard has died.
>>
>>1282959
A guard in the back, or a guard in the front?

In any case, Chester'll still do the double-stab on the strongest person in front.
>>
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Rolled 3 (1d3)

>>1282962
DOUBLE STABBED 2/5 HP GUARD.

YOUR BONUS WAS 14. NO WAY HE'S GONNA BEAT THAT

NOW HE HAS 1 HP LEFT

GUARDS TURN.

ALL GUARDS LOST 1 HP DUE TO POISON.

NOW THERE'RE ONLY 1 ROW OF GUARDS LEFT.

AND EACH OF THEM HAS 3 HP

So now they decide to:
3: Keep fighting like a bunch of suicidal idiots
2: One runs and alert the rest of the floor
1: Both retreat to sound the alarm
>>
>>1282964
so 2 hp each?
>>
>>1282964
At least these guards have honour, unlike those /dragon layers/.

>>1282965
3 HP, as it said.
>>
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>>1282964
"So...we stay and fight?"

"Yes. Stay and fight like a couple of idiots"

Anyway. So who's currently active?
>>
>>1282969
I'm still active, since you asked.
>>
>>1282969
yo
>>
>>1282969
*AFFIRMATIVE RATTLING*
>>
>>1282969
In around half an hour I'll be active
>>
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Rolled 2, 5 = 7 (2d6)

>>1282971
>>1282972
>>1282973
>>1282974
"Right. Let's try to stab that orc and giant skeleton"

"Yeah. It'll be easier to roll that way"

Clackie and Calfort roll 1d6

Since all sides have +6 it all balances out
>>
Rolled 2 (1d6)

>>1282976
oi fuck off m8
>>
Rolled 4 (1d6)

>>1282976
>>
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Rolled 1, 3 = 4 (2d6)

>>1282977
"OH SHIT LEMONS"
2/5 HP left for GUARD 1

>>1282979
Clackie gets stabbe din the dick.

Effect:
5/6 HP left
CAn no longer have children
>>
>>1282981
umm 5+6 is 11
7+4 is 11
or am I retarded?
>>
>>1282981
Just extract the jizz from his balls and impregnate an orc girl with it, what ya mean he cant have kids?
>>
>>1282984
getting awfully specific over here
>>
Rolled 4, 5 = 9 (2d6)

>>1282983
THat stat boost from Zen Mumbo Jumbalaya only lasts for a turn. A whole turn. But still a turn.

>>1282984
THat whole area's gone bro
>>
>>1282984
>>1282987
Revive and Holy Heal are skills Soren has, and we have revive kits. We can restore his dick, as we have the technology. Anyway, Clankie need to do something.
>>
>>1282987
no it didnt, last time it up my dex a while battle, when I used it again it the +1 only switched
>>
>>1282984
Paladins can heal, you dingo
>>
>>1282991
Oh hey, Soylent Blue's here. Guess it's time for a Orange-Painted Potato.
>>
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>>1282990
Clearly you have mistaken my friend - non-suspicious fairy
>>
>>1282992
I'm gonna have to dip out for about half an hour kinda soon here, but yeah

thanks for the welcome, it warms my soul
>>
>>1282994
oh no you dont Op fairy. If it was one turn there would be no point in having the zen boost because it would take a full turn just to use it.
>>
>>1282994
OH SHIT its a jew fairy. RUN BEFORE IT STEALS YOUR STAT BUFFS!
>>
>>1282997
What soul?
>>
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>>1282998
OP fairy? I have no idiea whatchu talking about my tusky friend. Observe my totally non-suspicious hat that I am definitely not hiding your +1 bonus in

>>1282999
Yes. run
>>
>>1283004
give me that stat back you charlatan! Or I'll call the shenanigens on you!
>>
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Rolled 1 (1d6)

>>1283007
Give what back

Roll 1d6 to take back your +1
>>
Rolled 1 (1d6)

>>1283010
why you!
>>
>>1283012
Really. I mean really.
>>
>>1283014
I shouldn't have to roll for it!
>>
Rolled 4 (1d6)

>>1283015
How disappointing.

Rolling to take the +1 for myself.
>>
>>1283014
>>1283015
so common op, >>1283019
you sunovabitch
>>
other reds here or not? do I need to help with battle or what
>>
>>1283021
yeah I think you are needed, you can get off the bench.
>>
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>>1283019
>>1283020
Oh shit the snekman took it. Quick. Punch him in the nuts to take it back
>>
Rolled 2 (1d6)

>>1283024
Grab fairy and wear it as a mask
>>
>>1283024
"Wise Orc once said, that to not be an elf, one must not fail if the foe rolls a 1." Besides, it'll help out in the fight.
>>
>>1283022
THE TIME IS NOW
I can't actually be around for long, maybe just enough for battle or two, so 2 hours
>>
Rolled 5 (1d6)

>>1283024
>>
>>1283024
This is obviouisly just an evil plot of the fairies to make it impossible for heroes to have children and take over the world.
Calfort stomps the fairy.
>>
Rolled 3 (1d6)

>>1283029
I guess it'll be a roll. With a +1 for me.
>>
>>1283029
>>1283032
>>1283024
now give me my counter you poop
both gaurds are down to 2 hp
>>
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>>1283026
>>1283031
What fairy

>>1283029
>>1283032
Clackie got his +1 STR again.

Chester got punched in the nuts.

THe pain was so terrible he has his trained stats reduced by 1

Anyway it's uh...Soren's turn, yeah.
>>
>>1283034
the gaurds better both have just 2 hp dude
>>
>>1283034
Chester will remember that.

And you got the +1 after they attacked you, so that's not the case.
>>
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SOREN IS SILENT.

So it's Clackie's turn.
>>
>>1283034
Paladin kick on a guard
>>
>>1283037
that plus one was there the whole time, OP just stole the stat. Don't be a dick op!
>>
>>1283040
Nevermind.

Roll 1d6
>>
>>1283039
flying kick I don't care which one
and that attack doubles my stat. Don't fuck me over you fagbutt!
>>
Rolled 3 (1d6)

>>1283043
>>
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>>1283046
Well that's an auto win fer ye. One guard has 1 HP left.

[Graphics at MAXIMUM SETTINGS]

>>1283044
Roll 1d6 then
+6 Him
+8 You
>>
Rolled 2 (1d6)

>>1283047
>>
for a second I thought I missed my turn
>>
>>1283047
Wait, where's the guard's roll?
>>
>>1283047
I thought flying kick gives +2 dex
>>
>>1283052
no Op was fucking with us and made it +2 because he was hoping we would forget it doubles the dex stat
>>
Rolled 6 (1d6)

>>1283049
Whoops I missed mine

>>1283050
Well you kinda did. Because you weren't active before.

>>1283052
It was +2 when he had 2 DEX. But then he remembers it actually doubles his DEX
>>
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>>1283055
>>1283049
Whoops Clackie missed.

So now what's your turn >>1283050
>>
>>1283056
aren't these images a bit too complicated for fagbuttery?
>>
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>>1283057
You're right. Let's use lower settings instead.
>>
>>1283059
Still too hi-def. Lower the screen resolution so that it can actually run.
>>
>>1283059
Nah man, my laptop from 2009 cant run that shit, put the settings on minimum.
>>
>>1283050
roll you shmuck
>>
>>1283059
put everything on minimum except for shadows.

put shadows on high.
>>
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>>1283064
>put shadows on high.

I gotchu
>>
>>1283069
God DAMN IT, now you bricked Betty's computer with those graphics. Good job, now we need to move onto Calfort.
>>
>>1283069
throw some guns in there
>>
>>1283073
I thought I had a bad attention span
>>
>>1283069
yep, now I have to suplex one of the guys. good job OP
>>
>>1283069
ENHANCE
>>
Rolled 6 (1d6)

>>1283056
ah shit I spit hot fire at a guard
>>
>>1283079
jesus man, stop watching twitch. If that's what you are doing.
>>
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Rolled 4 (1d6)

>>1283073
Actaully it's the midget's turn

Right after I see if this wins or not

>>1283079
+5 Betty
+6 Guard
>>
>>1283076
>>1283073
I was jacking off really.
>>
>>1283083
oh well all is forgiven.
You can't stop when you are close.
>>
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>>1283082
And so a guard dies. Now it's the manlets turn

>>1283083
Sure you were. I bet you were playing video games or some gay shit like that you fag
>>
>>1282953
>>1283082
>>
Rawr
>>
>>1283084
yeah, the JAV streaming site I use now has english subbed JAVs so it's a whole new dimension of porn for me.

>>1283085
b-but I was! It was this JAV were the grandpa fools his granddaughter into sex. Of course that doesn't really cut down to which one since there's a fuck ton of em.
>>
Rolled 4 (1d6)

>>1283085
The manlet player said he wanted to use his sword on any enemy, so I'll just roll for it for him.
>>
Rolled 1 (1d6)

>>1283086
Well if taht's they're action then let's see

>>1283088
Yeah sure you were fag
>>
>>1283088
JAV kinda sucks for me, the women always look like they are in pain.
>>
>>1283088
I'll be praying for you
>>
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>>1283091
ktonk.

Then Voorheas snuck up on the dude and drained his life force too.

Battle End.
>>
>>1283092
IDK depending on the actress yeah, also you could just be watching Rape JAV and not realizing it

>>1283094
A-at least it's not child sex, "cough" priest diddling little boys "cough"

>>1283096
LOOT
>>
>>1283096
level up?
>>
>>1283096
lets keep going then. And ask Voorheas how many life drains he got to do until he gets his full power again.
>>
Rolled 5 (1d6)

>>1283082
whoops.
sorry got distracted
totally credit to the team
>>
>>1283096
Rattle Rattle
(Yo Voorheas, you evil?)
>>
>>1283096
Time to loot the bodies, for some good sellable junk. Also, ask Voorheas about how his power draining power works, if he is able to enhance someone else's stats, or is he just restricted to increasing his through decreasing others.
>>
>>1283096
Ask Voorheas if a heal would restore his strength. Ask God what he thinks of Vorheas.
>>
>>1283096
Ask Voorheas to teach Calfort that technique
>>
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>>1283098
YOu still have 7 more battles til the next Lvl Up

>>1283097
The party gains:
-3 Gold
-2 Spears
-2 Swords
-1 Guard Armor

>>1283099
>>1283102
>>1283107
So which is it fegs

>>1283103
"The latter. My power can only take. It does not give, hehehe"
>>
>>1283110
Ask all 3 questions
>>
>>1283110
We would benefit from life drain being a skeleton. Ask to learn life drain. We can ask him if he's evil after, not that it matters
>>
>>1283110
Hey I'm awake now.
>>
>>1283110
Check if duel-wielding the swords works, and if they give a stat bonus, otherwise Chester'll stick with the rapiers still.

As well, I hope that the next Lvl Up will have much more increases to the stats than the level before.
>>
Rolled 1 (1d6)

>>1283110
Mine, I don't really wanna learn a possibly completely corrupting technique.
>>
Rolled 2 (1d6)

>>1283110
ARE YOU EVIL?
MY VOICES IN MY HEAD SAY ME TO CLEAVE EVIL
>>
>>1283110
>>1283106
>>
>>1283118
We are a fucking skeleton. We are corruption
>>
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>>1283118
>>1283119
"I believe that evil is subjective"
>>
>>1283122
I thought we're bones.

>>1283123
definitely evil.
>>
>>1283123
ambitions or benevolence?
>>
>>1283123
Totally subjective. He sucked his soul for the good of... us!
>>
>>1283110
stats on all these new items>>1283123
that is an Evil answer
>>
>>1283123
I would agree with you, but stealing the life from someone and potenically preventing them from having a afterlife doesn't really scream "GOOD GUY". It's shady as shit.
>>
>>1283131
This coming from the roided-up snake
>>
>>1283131
But what if he's born that way eh
He can't help suckin souls
>>
>>1283135
he so can though
>>
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>>1283126
"Neither"

>>1283131
"Ah yes. But from our perspective I did it to help my new...friends. hehehe. So it's not...evil"

>>1283130
Spear: can stab a dude in back row. Can stab 2 dudes in a column
Sword: it's a sword
>>
>>1283138
Ask to learn life drain
>>
>>1283131
At least my gains come from wealth, not from people's souls.

>>1283135
And I'm sure that's the case, abit he can chose to not suck up souls, but he does so anyway because it is better for him in the long run. In any case, he is at least 'friendly' with us, and that's good enough for now.

>>1283138
The lesser of two evils is still evil, especially since these guys were just mooks for the real bad guy, who happens to be your brother.
>>
>>1283138
that's not how it works, brohesimus.
>>
>>1283138
Alright let's go to the next floor.
>>
>>1283138
ask to learn life drain
>>
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>>1283140
>>1283145
"I couldn't teach you it even if I wanted to"
>>
>>1283148
dodgeda bullet.

Should we take off your mask?
>>
>>1283148
Continue to the next floor
>>
>>1283148
Well, the guards are defeated, let move up to the next floor, or next area of this floor.
>>
>>1283148
so we gotta get born with a magic disease to absorb other peoples souls?
Damn.
Let's go then
>>
>>1283152
Sucks bruh
>>
>>1283121
>>1283148
>>
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>>1283149
"Nah It's okay. It's stuck there anyway. Years of wearing it kinda made it fused to my skin"

>>1283151
>>1283150
"Yes. Let continue traversing this floor. The stairs are still far away"

>>1283155
>Ask Voorheas if a heal would restore his strength
"Well..hehe. Actually yes. You can"

>Ask God what he thinks of Vorheas.
>>
>>1283158
I don't get that expression
>>
>>1283158
”How do you even eat? The mask covers your mouth.”
>>
>>1283158
Let's go boys we're running out of time.
>>
>>1283160
It's the Time Out Gesture
>>
>>1283160
I think its a sport hand signal
>>
>>1283158
Bug hand signals are different from normal ones, I don't really know what that means
>>
>>1283158
Might as well continue onwards. Forward!
>>
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>>1283161
"Well before I was freed I mostly survive on mushy food and liquids. Those can be pushed through the holes on my mask. After I was freed though....hehehehehe. I don't have that problem anymore"
>>
>>1283166
>>1283164
spooorrtttsuu? like my japanesey anime sports?
>>
>>1283170
ok let's go
>>
>>1283170
"Can I take some time to tell you about our Lord and Savior, Jesus Christ?"
>>
>>1283175
...Wait, I thought you praised the Almighty, and not some 'literally who' bloke?
>>
>>1283171
Yessu
>>
>>1283175
don't you worship Orcus Christ?
>>
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>>1283173
Oh look a door

>>1283175
"Yeah sure I guess"
>>
>>1283184
open it a cracked and peek inside
>>
>>1283184
Pull it open with pinky
>>
>>1283184
Keep watch to make sure no one sneaks up on us.
>>
>>1283184
"Well he heals the sick and redeems the sinners. He's what I draw power from. If you choose to serve him, you can walk down the path of light, too, free from fear or hate or sorrow."

Soren's tryina convert this weirdo monster man
>>
>>1283184
Behind the door is.... Tim's ghost!
>>
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Rolled 2 (1d5)

>>1283185
Ah yes. This seems to be one of the guard rooms. Currently it holds [my roll] squads. Maybe if you close it gently you can sneak pas-->>1283186 Whoops

"THE FUCK"

>>1283190
"But I like my hate. It keeps me going"
>>
>>1283196
...Think you could handle one of the squads, Voorheas?
>>
>>1283196
damnit you big goof
Op, Clackie does Zen Mumbo Jumbo before battle
>>
>>1283196
Surprise them with claw swipe.
>>
>>1283196
Xylophone of war!
>>
>>1283186
green ruins everything

>>1283196
"Hate can't last forever-" oh crap guards
>>
>>1283196
Tell them they can either do this the easy way or the hard way.
>>
>>1283200
These squads have 7 dudes, stop trying to get us killed
>>
>>1283204
5 actually
>>
>>1283199
damnit I was gonna do a thing
>>
At this rate, I wouldn't be surprised if Calfort turns out to be a traitor against the party, given how this is like the third time he alerted the guards to us.
>>
>>1283204
Not like i knew that
>>
>>1283208
You think you can take control of my OC donut steel?
>>
>>1283209
I bet Calfort's just making us kill people just so he can get raw materials for his calcium fortress
>>
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Rolled 1 (1d6)

>>1283197
"Sure. I'll leave the other 5 to you"

"OH SHIT IT'S HI--"

>>1283198
roll 2d5
First roll is to see if it actually works, second is to see which stat is it that gets buffed
1 - Int
2 - Cha
3 - DEX
4 - STR
5 - END

>>1283200
Roll 1d6


>>1283203
>>1283199
So which is it fags
>>
Rolled 1, 4 = 5 (2d5)

>>1283215
>>
Rolled 6 (1d6)

>>1283215
>>
>>1283217
do I get the buff?
>>
Rolled 6 (1d6)

>>1283215
As the guards are distracted with Voorheas, Chester will rush in and try to stab the toughest guard, getting him out of the way early on, if possible.
>>
>>1283215
I'm pretty sure we're fighting them no matter what. So use claws.
>>
>>1283215
well the fight already started so let's just claw em.
>>
Rolled 1 (1d6)

>>1283215
>>
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Rolled 3, 3, 6 = 12 (3d6)

>>1283220

No

>>1283218
The War Xylophone pushed the guards turn to the last. The party can do their shit until all have done an action. Then would the guards attack.

>>1283221
You stabbed a guard. He now has 4/5 HP

>>1283223
>>1283222
Roll 1d6
+5 Yous
+6 Thems
>>
>>1283226
stunning them would be great right about now
>>
Rolled 1 (1d6)

>>1283226
This is for what you did to my mom.
>>
Rolled 2 (1d6)

>>1283226
>>
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>>1283228
>>1283229
Well now that didn't work. Like at all.
>>
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So. Wht're the other teams actions?
>>
>>1283228
>>1283229
shoulda gone for the gust
>>
>>1283237
STOMP
>>
>>1283237
I'll be throwing a Holy Sword
>>
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Rolled 1, 2, 1 = 4 (3d6)

>>1283242
>>1283242
Right, you foist. Roll 1d6

+6 Them
+7 U
>>
>>1283237
we in battle? if not then I would like to try zen again, if we are I do palm thrust.
>>
>>1283246
Yes.
>>
Rolled 3 (1d6)

>>1283244
THE LORD IS MY SHEPHERD
>>
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Rolled 4, 3 = 7 (2d6)

>>1283248
1 of them has 3/5 HP left. 2 of them has 4/5 HP left.

>>1283246

Roll 2d6 First is hit, second is stun chance

+7 You
+6 Him
>>
Rolled 6, 1 = 7 (2d6)

>>1283253
>>
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Rolled 4, 1, 2, 5 = 12 (4d6)

>>1283254
Smack.

HIT! But no stun. Oh wlel. At least one of them only has 2 HP left,

Now CALFORT willa ttempt the stomp.

Roll 1d6, Green
>>
Rolled 2 (1d6)

>>1283265
>>
Rolled 1 (1d6)

>>1283265
Bada-Bing
>>
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Rolled 4, 4, 5, 2 = 15 (4d6)

>>1283267
It managed to hit like 1 dude.

One guard has 1/5 HP left.

ANYBODY LEFT?
>>
>>1283275
Use gust
>>
>>1283275
Ghost of Tim is always left
>>
>>1283276
Betty already Claw swiped this round..

So if nobody who HASN't done a turn is left. Then it's the Guards' turn.

So now. Who's currently active. Reply to this post so I'd know who can defend.
>>
>>1283284
Chester's still here.
>>
>>1283275
>ANYBODY LEFT?
sorry, can't really keep up with thread and other stuff, maybe next week or so.
>>
>>1283285
Yes. I suppose so, But you already stab that guy.
>>
>>1283287
you have your move
>>
Rolled 1 (1d6)

>>1283284
>>1283290
>>1283291

last Defend All action roll
>>
>>1283284
My bones are ready
>>
>>1283290
Well, I thought that the stab would be a pre-combat thing, like Clankie's zen mumble-jumble. What's the current stats of Chester, anyway?
>>
>>1283293
and with that spectacular display, I'll excuse myself
>>
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Now from what I can tell. Green Yellow. Purple and Orange are left. Is this correct?


>>1283293
Activated

>>1283295
6
6
2
1
4
>>
>>1283299
Also Teal.
But he's a ghost.
>>
>>1283299
...Clankie's kick really did fuck over my stats, didn't it?
>>
>>1283299
>>1283304
Spook the guards with my spookiness! Booooo~~
>>
>>1283306
That's what you get for wasting party money on yourself.
>>
>>1283306
No. Not a kick. But a punch to the gonads.
>>
>>1283308
I know, but now it is entirely useless, as beforehand it gave me a edge in combat.

Remind me to stab Yellow's balls after combat.
>>
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>>1283307
>>
>>1283299
blue here
>>
Rolled 2 (1d6)

>>1283315
SUPLEX THE GUARD NOW THAT HE IS DISTRACTED
>>
>>1283315
I aaam the ghooost of your long lost father... Let these fine people go or I will haunt you to your graveee....
>>
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Rolled 1 (1d6)

>>1283317
You already used up yer actions this turn

>>1283319
"SHUT UP GHOST DAD I GOTTA KILL DEEZ INTRUDERS"

Right so Purple, Green and Blue is active.

Each roll 1d6
Blue gets a +1 after calculations
>>
>>1283315
can yellow go again? I'm confused on what's the deal
>>
Rolled 6 (1d6)

>>1283327
Me too right?
>>
>>1283327
Even in death you continue to disappoint me son
>>
>>1283327
Didn't Red say that Armok would do 'Defend All'? Shouldn't he take all the blows?
>>
Rolled 5 (1d6)

>>1283327
Didn't Armok use Defend All?
Welp, i'm not complaining anyway. Free counters.
>>
Rolled 6 (1d6)

>>1283327
if it isn't the case, like >>1283333 says, I'll just roll with it.
>>
Rolled 3 (1d6)

>>1283327
>>
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Rolled 2, 4, 4, 6, 5 = 21 (5d6)

>>1283332
Only if anybody fails theirs

WAIT HOL UP. YELLOW AND ORANGE JUST SHOWED UP. ALSO I MISROLLED.

REPLY TO THIS POST WITH YOUR 1D6.

AGAIN. THIS TIME IT COUNTS
>>
Rolled 4 (1d6)

>>1283338
>>
>>1283338
1d6 over here: >>1283335
>>
Rolled 2 (1d6)

>>1283338
"Misrolled", yeah, sure.
>>
Rolled 1 (1d6)

>>1283338
>>
Rolled 1 (1d6)

>>1283338
Darn, my 6 goes to waste.
>>
>>1283338
Oh wait, my bad
>>1283333
Here you go
>>
>>1283346
Because I'm such a nice guy. I'll take any higher prev rolls
>>
>>1283352
Cool.
>>
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AND SO EVERYBODY DEFENDED.

CLACKIE COUNTERED AND KILLED A DUDE

CHESTER COUNTERED AND REDUCED A DUDE TO 3 HP

CLAFORT GOT STABBED IN THE BONER.

NOW IT'S CHESTER'S TURN
>>
>>1283359
Rerustle and fix the balls of his, to restore his stats before he was punched in the groin.
>>
>>1283359
Joke's on you, i don't have a dick.
Also Armok would take that hit for me.
Also i passed the roll, so i don't see how i got hit.
>>
>>1283362
You see any -HP indicators in there for you
>>
>>1283366
B-but muh realism.
I also don't see any lemons being thrown.
>>
Rolled 4 (1d6)

>>1283265
>>1283359
Aaaaand wifi is back
FML
>>
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>>1283361
Roll 1d6 to fix yer bawls

6: They're fixed
2-5: They're not fixed
1: You've made it worse

>>1283369
Ah yes. You see. Your 5 was contesting against the 6. So you've lost. And was stabbed in the boner. But then Armok appeared in your boner and took the hit.
>>
Rolled 5 (1d6)

>>1283372
Screw you, Clankie-Chan
>>
>>1283372
what a nice guy
>>
>>1283372
>Armok appeared in your boner
I did not sign up for this.
>>
>>1283375
next time don't take a niggas +1
>>
>>1283379
Yes you did, You alll did.
>>
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>>1283375
Well that didn't help. Who else wnats to do something?
>>
>>1283385
My turn? I use gust.
>>
>>1283381
It was only a temporary +1 for the battle, your god damn blow is crippling me for more than just a fight, from what it seems. Again, I will remember this.
>>
>>1283385
wait what's happening

are we attacking or attempting to fix genitals
>>
>>1283385
who's turn is it?
>>
>>1283385
Try to appeal to Tim's son so he doesnt die
>>
>>1283388
you better remember, OP said to roll, I rolled.
>>
>>1283390
;)
>>
>>1283390
attacking I think Op doesn't give a shit who goes now.
>>
>>1283396
And I rolled to get it myself, since otherwise none of us would've got it.
>>
>>1283385
I'll be chokeslamming the guard with less HP when my turn comes
>>
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>>1283395
"It's too late. I'm dying, Ghost Dad"
>>
>>1283402
I didn't want to punch you in the sack, but OP ordered it.
>>
>>1283405
It is not too late, my son. If you surrender yourself to the good men over there and ask for forgiveness, their paladin can heal you. Don't be a fool and throw your life away for some snob royalty!
>>
>>1283406
And you didn't need to roll for that. It was just him being able to make our lives harder. There would be nothing to lose not rolling, outside of a temporary +1 for that fight.
>>
>>1283413
I did need my plus one for that counter. Don't steal a niggas +1
>>
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>>1283411
"No I mean I'm literally dying, Ghost Dad. Like m health and strength is being sapped awayyyyyy"

>>1283391
EVERYBODY's.

As in everyone gimme your recaps. I'll sort out the order.
>>
>>1283419
flying kick
>>
>>1283419
Gust on guards.
>>
>>1283419
Voarhees don't kill my son you asshole
>>
>>1283419
HOLY SHIT STOP THAT MASKED DUDE FROM STEALING THIS NIGGA'S ENERGY. WE COOL NOW THAT THE DISEMBODIED GHOST OF OUR FRIEND IS REASONING WITH HIM.
>>
>>1283419
Chokeslam the guard with less HP
>>
Rolled 1 (1d6)

>>1283416
Well, don't cripple a fellow niggas stats, either. Again, I will remember that.

>>1283419
If I have to do a actual fighting action, I'll roll for spitting poison on the guards. And Ghost Dad should save his son by taking his body (and thereby giving us a 7th PC for this current quest).
>>
Rolled 3 (1d6)

>>1283426
I'm trusting me totally jacking off before this roll will cause me to succeed
>>
>>1283429
well your stats are only crippled temp.
so just roll good.
>>
>>1283431
It's the same kind of 'temporary' as Armok's deathrot. I'll need a god damn personal massage to get these balls fixed, as far as I know.
>>
>>1283435
nah just roll good. eventually your balls will drop.
>>
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Rolled 1 (1d6)

>>1283429
Alright so you first.

You get +0 bonus
They get a +0 bonus
>>
>>1283424
take over for blue since he's missing
>>
>>1283441
Wasnt he here just a while ago
>>
>>1283443
hasn't made his action now>>1283441
>>
I just realized I have no name. I guess I'll go with Blue now because of this >>1283441
>>
>>1283447
tell op your action
>>
>>1283419
Holy Sword
>>
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Rolled 2, 4, 3, 3 = 12 (4d6)

>>1283439
WELL TAHT DIDN'T WORK.

BETTY TRIES TO USE GUST

BETTY HAS +0 bonus
GUARDS have +0 bonus
>>
Rolled 3 (1d6)

>>1283452
>>
>>1283419

>>1283426
>>
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>>1283457
The gust hits 3 guards. Including Tim's son....And they all die in one hit.
>>
>>1283469
NOOOOO! SON!
>>
>>1283469
how shit son.... wait... our stats we are all being drainedď
>>
>>1283469
...Oh no. Guess the only person left is him.

>>1283473
Is this true? Can we recheck our stats, OP?
>>
>>1283469
Oh shit, well can I use Revive/a repository revival pill on him? I really want a new Teal Member and I don't want Voarhees to stick around
>>
>>1283476
yeah look at betty's stats and compaired to the gaurds before the fight and during all our + stats drop to 0
>>
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>>1283426
>>1283460
"Hehehe. THanks, friends. Now I'm back to normal. I even got rid of that Slab of stone that's been hanging around my wrists. Now all battles are balanced. hehe, yessss. Now everybody is equal..."

Everybody inside the tower now has their stats as:
HP: 1
Bonus: 0 - for everything
>>
>>1283485
Possess that mothafucka
>>
>>1283485
sheeet. this is gonna be rough. Let me finish that dude tho.
>>
>>1283480
I don't know. Chances are that Voorheas ate his soul, and unless we kill him, there's no way to get him back.

>>1283485
"It's one thing to take people's souls, but it is another to take everyone's power. We let you out, so why are you betraying us like this?"
>>
>>1283485
"even you?"
>>
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Rolled 6 (1d6)

>>1283488
ktonk

>>1283491
Roll 1d6

>>1283493
"It's not betrayal. When At full power my body automatically exudes an aura that reduces the power of everybody in the area. until they're all equal. It doesn't discriminate between friend or foe. Now everything is up to chance..hehehe.."
>>
Rolled 2 (1d6)

>>1283508
oh shit I'm gonna die
>>
>>1283508
You still dont intend to kill us, right?
>>
>>1283508
Focus intensly and gather up the power of heavy metal from around the world and possess that mothafucka
>>
>>1283508
...If that is true, Chester gestures to the last remaining guard, implying that he should go and shank Voorheas as he monologs and generally act like a edgelord.

>>1283511
Oh no, ooooh no.
>>
>>1283508
does the equalization include you, stranger?
>>
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Rolled 3 (1d6)

>>1283511
Clackie's punch is about as effective as baby kisses.

Fortunately the guard doesn't have a counter move

>>1283512
"Nah. You saved me from the dungeons. We're friendsss. Why would I kill you?"

>>1283513
Ghost powers, fffadinggg....
>>
Rolled 3 (1d6)

>>1283527
GHOST POWEEEERS
>>
>>1283527
pray to god for a revelation.
>>
>>1283527
well some one finish this guy
>>
>>1283527
"Your power threatens our survival, making every strike depend more on the ethereal waves instead of the skills and strength of the person. That, and I don't trust that you are 'equal' with us and them..."
>>
>>1283527
SSSSUPLEX THE GUARD
>>
>>1283527
Do a sweet roundhouse kick on the guard
>>
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>>1283535
"Well don't mind if I do"

>>1283537
"Well of course not. Anyone who dies in my aura feeds me...But don't worry. I have no quarrel with you lot. All I want is to use the powers I gained to kill my brother. YOu can do whatever to the rest"
>>
>>1283546
"Hey man thanks for helping us out, you've been a real bro."
>>
>>1283546
sounds good to me plus we have revive kits and a paladin. I think it's fine.
>>
>>1283546
who's your brother?
>>
>>1283546
I'm falling asleep put clackie on reserve please.
>>
>>1283551
It's heavily implied that death with him around is permadeath, as in, death unable to simply be hand-waved away by a paladin or revival kit.
>>
>>1283556
oh....
>>
>>1283546
Hey can we stick around with you so that we don't get murderfucked by the first lucky guard we meet?
>>
>>1283556
but for players there has to be a death blow.
>>
>>1283559
That's what happen when someone marked by the dice god (I persume) eats your soul, if I'm guessing correctly.

>>1283561
And the death blow is having said soul being removed from one's body. Let not try to anger him too much, but neither should we let our guard down around him.
>>
>>1283561
Don't worry, the Lord will protect us.
>>
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>>1283549
"Hey. You're my saviours. I wouldn't betray ya"

>>1283551
"I know right"

>>1283553
"They guy running this tower. And also the one who kidnapped the princess"

>>1283560
"Of course. It's not like I was planning to abandon you or anything. We're going together now, hehehe"
>>
>>1283568
are your stats also 1 everything?
>>
>>1283568
would you object to wearing a enchanted item that would keep your powers at bay if need be?
>>
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>>1283570
"Nah....It's 8 accross the board. With each death from now on giving a +1 to a random stat"
>>
>>1283572
are there items or talismans that can protect us from your aura?
>>
>>1283572
Well let's stop standing around and let's get to the top of this tower.
>>
>>1283572
...What about skill-wise? Currently that's the only thing that can change any outcome, outside of luck.
>>
>>1283572
so it isn't all up to chance.

got it.
>>
File: 1.png (7KB, 500x500px) Image search: [Google]
1.png
7KB, 500x500px
>>1283575
"Well there's that enchanted "Keep Out" sign in on my cell door that acted as a power dampener"

>>1283576
"Indeed. Let's go"

>>1283577
"Well now I can counter, punch through a line of 3. Swipe a row of 4 and if I rrreallly crank my powers up, can drain the life force of the entire enemy formation"
>>
>>1283583
neat, but your brother may have something protecting him. So be careful.
>>
>>1283583
...Maybe if we headed down there after getting the princess, we could use it as that. But I guess luck would be against us if we don't follow, so follow Vooreas.
>>
File: 1.png (14KB, 500x500px) Image search: [Google]
1.png
14KB, 500x500px
>>1283586
>>1283587
"Yesssss. Let us go..."

To Be Continued.

Updates: https://twitter.com/notapaladin
>>
>>1283596
before that... unequip mask
>>
Rolled 6 (1d6)

>>1283597
Roll 1d6 to unequip mask
>>
>>1283596
>>1283597
Possess Clackie's mask
>>
>>1283596
I like how you occasionally go tryhard and make genuinely dope art
>>
Rolled 1 (1d6)

>>1283598
damnit op
>>
File: ALMIGHTYBLESSTHEKING.jpg (26KB, 400x400px) Image search: [Google]
ALMIGHTYBLESSTHEKING.jpg
26KB, 400x400px
>>1283596
Why do I feel like I let loose a humanoid-yet-horrifying abomination who devours the power of people and making them weak to the wills of the Dice God.

If things go south, our only hope is in a man of pre-determined fate, to counter the fickle luck that Voorheas brings. Hopefully.
>>
File: 1.png (8KB, 500x500px) Image search: [Google]
1.png
8KB, 500x500px
Rolled 3 (1d6)

>>1283602
"You won't get rid of me that easily, ahahahahahah. I'll ruin your general aethestics! I'll ruin that shit goooood"

>>1283601
Wellll, dope compared to the rest of my "art"
>>
>>1283605
You forget, or perhaps do not know, that this is set after the king has been slain.

On the flipside you can count on the dudes who slayed him.
>>
>>1283605
truth be told, I was the one who let him out, you found him.
>>
>>1283608
oh shit?!
>>
>>1283608
does this mean Lollisniffer and his lot are in this time line?
>>
File: KEIKAKUUUUUU.png (102KB, 500x500px) Image search: [Google]
KEIKAKUUUUUU.png
102KB, 500x500px
>>1283606
Then again, 99% of said art is actually passable, with a few exceptions being 'bad'.

>>1283608
Well... FUCK.

Even if the Kingslayer arrives to help, unless they happened to die in a previous quest set in the future, they wouldn't gain the plot armour that the King had before.
>>
>>1283618
exciting
>>
File: 1.png (11KB, 500x500px) Image search: [Google]
1.png
11KB, 500x500px
>>1283615
Yes. He and the Kingslayer band

>>1283618
Nah. They haven't yet. Their plot armor is as strong as the King. For being the OG adventurers. As in they're the protags of my very first run ever.
>>
>>1283630
so.... do any of the Civ People still live?
>>
>>1283630
I was not aware of you until Kungfu Thing with man with no game.
Man I loved that story.
>>
>>1283620
At least now, that means we can in theory go visit all the settings of the previous quests that happened before our current moment in time. Provided we survive.

>>1283630
So they still have the power of being unkillable by being 'protagonists' (aka coughsavescummingcough). I wonder if there'll be a 'Kingslayerslayer' adventure thing in the future in that case.
>>
>>1283618
well at least if everyone will die horribly, I won't be blamed for it for once.
not that I ever was
but I got a feeling that no one likes me
>>
>>1283638
>Provided we survive.
indeed, I kept clackie alive as long as possible. I love Monks and Kungfu so I don't want him to die. So this adventure I've been appearing as much as possible.
>>
>>1283634
Well there's probably still Elf Kid and his High Priestess mother. Some goblins, some orcs. Barbarians who ahve turned on their tribal ways nad joined the Kingdom....Half human half dragon hybrids of that one dragon who took off with a guard. No relation to Master Betty.

>>1283638
Yes. Basically if you manage to survive a quest. You'll get the super special perk of cameo-ing in other quests. And if that quest is set before your winning adventure, then you can't die there
>>
>>1283641
Don't worry. I like you.

OR DO I?
>>
>>1283645
Alright. If I can keep Blue alive for the duration of these quests, it'll be immortal. My donut steel will live forever.
>>
>>1283656
Yes. If you can.

Unless I set the next one at a time after this. Then everything's fair game and everybody's on the chopping block
>>
>>1283660
He'll end up in heaven at least.
>>
>>1283662
Unless I make him sin after the adventure. When he's no longer controllable.
>>
>>1283663
are the battles we fought count as to our leveling up?
>>
>>1283663
Ah, but that would simply be absurd. Sinning doesn't disqualify you from going to Heaven. And Soren Kierkegaard ain't no sinner.
>>
>>1283672
Yes. 6 Left.

>>1283679
As far as you know.
>>
>>1283645
Well, hopefully Chester survives to become anime and stronk. As well, I have a feeling this quest (as in this adventure thingy) might last longer than our current quest, provided we survive.
>>
who do guys suppose Voarhees is? Do you think he could be related to a past adventurer? The having a brother thing makes me think of NRFS since he did have an evil twin.
>>
>>1283698
I wonder if he's gonna kill us
>>
>>1283698
It's Tim
>>
>>1283708
who?
>>
>>1283698
I'm still sure the Dice God has something to do with him. The fact that his aura affects everything to be equal so that 'everything is up to chance' makes me think that way.

>>1283704
I have 50/50 odds on that.Our best shot is to rescue the princess as he's dealing with his brother.
>>
>>1283714
I wonder how many people I can fly down to safety once we get the princess. It should be easier to glide down to the ground, right?
>>
>>1283698
The twist is that he and his family has no relation to any past adventurers
>>
>>1283719
How can I be sure you're not twisting it so I can't twist the twist you twister?
>>
>>1283716
Well, we need to disable the spooky zappy eye thing on top of the tower, so that Betty (and by extension, his dad) can fly about the tower without being zapped down.
>>
>>1283722
Because secretly I'm actually a tornado instead
>>
>>1283636
I didn't know about him until he started that Post Apocalyptic Adventure Thingy.
>>
>>1283728
Does the zapper at the top of the tower have HP? Can we destroy it?

I wonder where mom is being kept.
>>
>>1283731
I only knew about him after seeing the 9th part of this very Adventure Thing, around the time where the party got beaten the fuck out by Murderbeard.

Infact, on that topic, what is he up to?

>>1283738
In theory one could destroy everything except the unbreakable, and I'm sure Betty's mom is with the princess somewhere.
>>
Also, I've got to head to work here pretty soon, so I'll be no help. But >>1283724 should probably be a priority.
>>
>>1283738
IN my basement
>>
>>1283744
That's fucked up, yo.
>>
>>1283742
Hm. I wasn't aware the thread just ended.

If by some chance you're still here, OP, how many threads until the other party beats us to the princess?
>>
>>1283767
2
>>
>>1283769
How many threads until teals get a new sacrifice? I mean party member
>>
>>1283774
Depends on when the party can complete this quesy
>>
>>1283784
I wonder if the tower has elevators to the top.
>>
>>1283793
Of course not
>>
>>1283784
Let's get out a quick interview while we got time.
OP, which is the best player character and why?
>>
>>1283802
Good idea.

>>1283801
What's the best brand of soda, damn you?!
>>
>>1283801
What if the party discovers a teal clad prisoner somewhere in the tower?
>>
>>1283801
Was the Titanic an inside job?
>>
>>1283802
The one who hasn't die yet

>>1283805
That's a secret

>>1283807
He'll get stabbed
>>
>>1283805
The best brand of soda is obviously Slurpy-Loop.
And it is a shame we didn't buy the Slurpy-Loop sponsored DLC while we could.
>>
>>1283809
What if he won't get stabbed and becomes a controllable character?
>>
>>1283809
So Clackie?
Yeah, you're right.
>>
>>1283808
The iceberg was a double agent
>>
>>1283815
Then he'll get double stabbed
>>
File: IMG_5645.gif (828KB, 200x189px) Image search: [Google]
IMG_5645.gif
828KB, 200x189px
>>1283817
>>
>>1283821
What if he dodges double stab and carries the party to victory?
>>
>>1283829
He'll trip
>>
>>1283821
By the way, i suggest putting in a Suicide Bomber class for Teal, so we can recreate 9/11 using Betty's dad and crashing him into the Evil Tower.
ALMIGHTY AKBAR
>>
>>1283833
He'll trip balls after getting high with the party after their successful quest
>>
>>1283838
Is what his dying dream would be. Afteer he got stabbed.
>>
>>1283839
Twenty years into the future he gets stabbed while going to the local market. But now he helps the party achieve his goal
>>
>>1283843
Yes. This also part of his dying dream. In truth he never met the party. He went out for milk one and day but slipped on a puddle and cracked his head against a rock.
>>
>>1283851
The evil dudes at the tower found him and brought him in. He wasn't dead so for some reason they healed him and locked him up
>>
>>1283865
And then stabbed him in the ass
>>
>>1283872
With their dicks? So the dudes in this tower are butt rapists, just like every other living thing in this adventure
>>
>>1283876
No with their swords. What are you, a homo?
>>
>>1283880
That seems to be the running theme here so I just assumed so you fagbutt
>>
>>1283892
Yeah sure you did Double Fagbutt.
>>
>>1283896
Triple fagbutt to the extreme infinity, rekt
>>
>>1283896
Next thread probably in a couple of days?
>>
>>1283904
Triple fagbutt to the extreme infinity +1
>>
>>1283909
Yea
>>
>>1283910
Damn it, foiled again
Thread posts: 862
Thread images: 135


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