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Post-Apocalypse Quest 1- "I got a meeting with fate..."

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We are in the year 2189, it is a warm early summer tuesday, or was it friday or saturday? Who cares, what matters is the world is fucked, you might tell yourself, it can't be that bad right? I'm still alive! But no buddy, you're wrong, the world as we know it today, sucks in all the bad ways, 130 years ago it might've been considered bad to be screwed over by sleazy car salesmen or have your mailmen not deliver that important letter on the day you expect it, those were things considered bad a long time back. But now? Now you won't have to bother about car salesmen, because you might as well spray "Shoot Me" on it after you drive it of the dealership, cars are not of much use anymore, except for scrap metal maybe, besides gasoline prices are worse than ever, not that they ever were that great to begin with. And don't even get me started on the mail situation. So pretty much 130 years ago the world went to shit, why? No one really knows anymore, some say it was global warming, others say it was a nuclear war, one might just blame Isreal. But no matter the world is a mess for the most part, the late years treated humanity better than before, on your travels you heard stories of larger settlements and cities still doing good on themselfs out there, one of them being the fabled Messia Springs, known as a paradise beyond the endless road, said to be a heaven on earth were there is milk and honey is said to pour out of the wells instead of irratiated water. But let's cut back to the important thing at hand here, YOU the most important thing in all of the wasteland. You set as your goal to reach Messia Springs to finally find peace and leave behind all the things that happend to you or maybe something else?

You are currently waking up from a night you spend in a dirty saggy motel bed, were you set up camp for last night, you walk in what you assume is the bathroom, it atleast smells like it is you wander over to a smashed mirror, dried blood decorates it's sharp broken shards. You closely at yourself, try to remember who you are, and what made you walk this endless road.

Who are you?
>Your name
>A description of your character
>Your backstory
>What made you walk the endless road?
>Do you walk the road alone?
>What are your strengths?
>What are your weaknesses?
>>
>>1275815
>Jon
>tall, wide and lankey, likes to wear lots of layers
>born and raised in a literal dump site, food was hard and the people were harder-and stupid as well. Barely educated with a bad accent, Jon never suffered much abuse as he avoided pretty much everyone and occupied his time collecting trinkets and artifacts. He was forced to leave his home when a gang war broke out over the resources in the dump.
>he walks this road because he has nothing else better to do with his time
>he most certainly walks this road alone
>hes got a great eye for shiny crap, and knows where to find em too, silent and a great hider to boot.
>hes not social, nor cultured, nor educated really.
>>
>>1275853
You rub your sleepy eyes, your bruised knuckles and hardend hands scratch over your skin like sandpaper, your tall lankey figure is reflected multiple times in the mirror's glass shards. You lift your arm to smell yourself, smells like spring flowers, doesn't it? Not that it'd matter how you smell, seeing how you were born on a dump site, you are made impervious to all sorts of smells. You around and observe the motel room from the doorframe of the bathroom. Your backpack is sitting quietly next to the saggy bed, a TV is laying tipped over infront of the bed on and behind a old dusty cupoard. A small lamp sits to the right of you on a small nightstand. You brush your old dirty clothes consisting of an old college jacket from the "Ala...ma" something college the other letters fell off a long time ago. to the left is a large window with the curtains pulled together to block the view out of the room. A small radio is sitting on a table next to the cupboard. You have a pistol which you left on a pillow on the bed, you've found it in an old busted police vehicle, your sense for shiny things hasn't let you down yet so you found it in quiet presitine condition, for wasteland standarts at least. You were lucky to find it because just after you picked the car clean a group of Scavengers turned up and planned on checking it too, thankfully your time of avoiding people made you into a great sneaker, they didn't even see you sneak away when you used an old cardboard box to sneak away from the site.

>Check your Backpack
>pull the curtains away
>check your gun
>see if you can find some loot
>(insert action)
>>
>>1275866
>check if all of our stuff is in place and nothing got lost or stolen
Then
>see if you can find some loot
>>
>>1275869
Seconding. We need an inventory.
>>
>>1275869
>>1275906

>check if all of our stuff is in place and nothing got lost or stolen

You walk over to your backpack and open it, it's a small travel pack you find in some old sports store when you started your travel down the endless road, it's bottom is covered in duct tape and it has seen better years, but has been reliable since. You open the zipper on the side and check your belongings, your rummage through your inventory.

In your backpack are
>2 Pistol Magazines you looted from the police cruiser
>4 clean scrubbed antique coins you found in a collapsed Pawn Shop a while back
>1 expensive diamond ring you torn off a corpse in an old church
>1 a silver locket containing the picture of a vase with flowers on it, whoever belonged this to must've liked flowers, but it was shiney so you kept it for yourself
>A picture you ripped from an old nudie mag, it has some rips on the side but is nice company in dark and lonely nights on the cold road, you've grown quite attached to it.
>2 golden necklaces you got from an old jewelry no one seem to find use for them anymore but your kleptomanic behaviour didn't let you leave them behind.
>A note that you found on the gun and kept for no paticular reason reading:" For the best son a father could ask for, good luck in your new job Joe make your mom and me proud -Love Dad" poor bastard.
>An old map you got from a traveler supposedly leading to Messiah Springs, supposedly.
>And a week worth of rations, consisting of jerky, bottled water, 2 cans of beans and a beer.

>loot the room
You search through the room but find nothing of paticular value, a few dirty cloth rags and a small half empty bottle of red wine. But in the corner you see something shining as you move closer you see it's an old militray dog tag of some sort.
>Found cloth rags
>Found Wine bottle
>Found Dog Tags
>>
>>1275986
Neat
>inspect the tags further
>if wine bottle is open, close with any cork or stuff the cloth in the opening
>place all the things into our backpack

Once all that stuffs done,
>peek outside the curtains
>>
>>1275986
My RPG senses can not allow anything to be left behind. Lets take all of it. The wine might be useful as a gift to someone.

Inspect the dog tags, can we read any info on them?
>>
>>1276001
>>1275998

You rub some dust of the tags there are some engravings on both sides of the tags the one on the front reads: "Pvt. Mark Hamsworth 71st Airborne Brigade". And the back of it reads:"Go Texans Go". you toss em over to your backpack and take the wine bottle, you smell the opening, you smell nothing, fucking junkyard fumes. You take the small piece of cloth and crumble it into as small ball and jam it hard into the open bottle, you test your improvised cork and for now it seems to let nothing spill out of the bottle. As your done, you heave yourself of the dirty carpet and but all of it into your backpack.

>peek outside the curtains, you see a long overgrown landmass, it's early in the summer so it is quite sunny outside, the walkways and stairs of the motel are overgrown aswell and a few flowers peek out of the asphalted parking lot, there are a few cars outside on the parking lot, two green and brown station wagons and a blue pickup. A long road stretches next to the motel. The road is empty, like everything else in this fucking country nowadays.
>>
>>1276014
So as far as we know, nobody is around here? Not even in the motel?
>>
>>1276014
It's only paranoia if they are not out to get you. Keeping our pistol in our hand, lets go poke around the cars for stuff. We got lucky with the cop car before.
>>
>>1276016

>So as far as we know, nobody is around here? Not even in the motel?
When you set up camp here last night you didn't hear anything execpt a few wild dogs barking close by but apart from that there was no one else there.

>>1276025
You pick up your gun and your backpack and head outside your door, you cover your eyes as they adjust from the damp light in the room to the bright sun outside. You walk down a couple stairs and walk over to the cars, you haven't checked them yet seeing how it was to dark to see anything last night. Looking through the windows of the green station wagon you spot a pink kiddy backpack but nothing else. You walk over to the brown station wagon. Looks like the doors aren't locked you open them and search around the seats and the trunk you find a small diary under the passenger seat and a yellow pencil but nothing else. The blue pickup seems to be locked but through the windows you can spot a large duffle bag on the floor of the car.

There is no signes of the wild dogs you heard yesterday except some droppings here and there.
>>
>>1276043
Can we read atleast? I'm fine with roling with the uneducated junkyard rat if not.

Grab the duffel and diary and get out of plain view in the street to search through them.
>>
>>1276048
Supporting
>>
>>1276048
>>1276052
You can read, but I'd doubt you'd be on a level to read anything more than small sentences or scribbled words.
You take the diary, and put it on the roof of the station wagon, you try to tear heavily on the door of the pick up but it doesn't seem to budge. The windows look dirty and fragile though a heavy enough punch or a rock could help you.
>>
>>1276071
See if we can find any sticks and rocks nearby to wedge the door open and unlock it quietly. (Roll required?)

If not, we will have to break the window. There is definitely something valuable in there.
>>
>>1276076
Looking around you can find a few smashed bricks and snap a large branch off a nearby tree these could work to either pry open the door or smash the window.

>smash the window
>pry open the door
>>
>>1276052
>>1276076

>If you were to try to open the door via using the branch to pry it open you'd have to roll 2d6 with 8 or above seeing how Jon is clearly not a muscle packer and it's just a branch, but this way you'd open the door without making too much noise.

>If you were to break the window you'd also have to roll 2d6 but you'd succed with 5 or above seeing how a well placed rock could smash the dirty window to pieces, but it surely would cause a loud noise.
>>
Rolled 2, 2 = 4 (2d6)

>>1276168
I saw we try the quiet way. I don't like our chances against a pack of dogs or those scavengers.
>>
>>1276180
You push yourself against the branch with all you've got and you hear a sudden crack, thinking the door is giving up, but no it's the branch before you can react the branch snaps in two leaving it's other half wedged between the car door. "Crap!" you think to yourself quietly. This was the largest branch you could find around. You fall to the ground but manage to cushion your fall with your hands, as you fall the diary that laid on the station wagon falls beside you and opens you get back up and dust off your clothes. The duffle bag, as if mocking you, still lies in the car unmoved. So close yet so far.

>smash the window
>examine the diary
>shoot the window
>( insert action )
>>
Rolled 3, 4 = 7 (2d6)

>>1276196
(Guess I'm only one on right now?)

Well, we already made noise so lets just break the window quickly and get outta here asap.

Break the window with a rock, and grab the duffel.
>>
>>1276264
You lob the large rock into the window which then shatters to pieces with a stingingly loud noise, you reach into the broken window and rip it open, you grab the strap of the dufflebag and heave it over your shoulder it's quiet heavy but you'll manage to carry it, but it'll slow you down for sure. You turn around to leg it and suddenly see something blocking your escape it's a....

2-4 A pack of wild dogs
5-7 A scavenger
8-10 A mutant ghoul
11-12 a bandit
>>
Rolled 4, 5 = 9 (2d6)

>>1276289
>>
>>1276293
Crap, we are weighed down, can't run. Shoot it!
>>
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>>1276293
It's a mutant ghoul, it's empty milky eyes stare into your direction it's snarling decayed mouth breathes heavily and shuffles around, look like he hasn't noticed you yet. It sniffs the air and starts moving in your direction, your situation is dire you can't go to the left or the right because your wedged in between the station wagon and the blue pick up the dufflebag on your bag doesn't allow you to move too fast, you still have your gun in your hand.
>>
>>1276293
>>1276352

You're in close range to the mutant, but shooting out in the open without a silencer you'd most likely alert things around your to your presence. The ghoul shambles forward towards you.

You raised your gun at the ghoul and you aim at it's head.

2-4 you miss your shot
5-9 you hit it in the head
10-12 you hit it but you don't manage to kill it
>>
Rolled 4, 2 = 6 (2d6)

>>1276428
Here we go.
>>
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>>1276447
You pull the trigger and the bullet rips the the head of the ghoul like a moldy fruit spreading it's insides all over the parking lot of the motel, the mutant stands completely still, but then it collapses and falls to the ground, his yellow-redish blood drips on the floor. In the distance you can hear birds, which startled from the gun shot, fly into the air. A cold wind flows through your hair and your clothing. The ghoul is without a doubt dead... you almost feel bad for the poor thing, to just be executed even though they can't control themselves anymore. Sometimes you forget that these guys were human too once...once... you shake your head and feel alot safer at the succesful kill. Now it's just you, alone all by yourself. The poor ghoul might was just lookin' for some company. But you're not good company, you keep to yourself, like you always did.

You walk to the corpse of the dead ghoul, his rotting skin peels of his greyed dry skin he seems to be wearing some sort of uniform, or the remains of it.

>Examine the ghoul further
>unpack the duffleback
>( insert action )
>>
>>1276483
We should be terrified by the encounter and the idea that everything for a few miles knows where we are. Fear trumps curiosity of the ghoul's corpse. Run out of the street to a nearby alley and find a shadow to hide in.

Search through the duffel once we make it there.
>>
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>>1276530
Realizing your current situation you quickly leave the motel parking lot behind you and sneak to the back of the building and squat next to a large dumpster, the back of the motel is secluded and the dumpster gives you good protection.

Finally some quiet time, you open the duffle bag but as you open it a foul stench stabs into your nose, you know the smell well, it's the smell of a rotted corpse, digging into the duffle bag you indeed find an old rotting animal skull, disturbed by this nasty sight you toss the head into the dumpster, who cares about recycling anyways. But after that is done you reach something long and solid, you take it out of the duffle bag, it's something wrapped an old wool blanket, as you unwrap the blanket with eyes like a child on christmas, your eyes widen at the wonderful found you've made. It's an old hunting rifle, it looks in good condition and as you reach back into the duffle bag you find a pack of rifle rounds. You open the ammo package and find about a dozen bullets for it.

HELL YEAH!
>>
>>1276564
Ahh yeah, now we are talking. Stuff our pistol into the back of our pants and carry our new, shiny rifle at the ready.

Look around at the nearby buildings and look for a place to climb to a rooftop. We can wait a while off the ground to see if anyone shows up, and go check out that ghoul.
>>
>>1276719
Carrying around the rifle aint sneeky. We should carry it. Not brandish it
>>
>>1276751
Nowhere to put it. It won't really fit in our backpack and we don't have anything to make a sling out of right now.
>>
>>1276765
Cover it with a drape from the motel mabye? I dunno having a rifle slung on our back in the open makes it as much as a target as a deterrent.
>>
>>1276841
I think the people who would attack us would probably go after us even more if they did not see us with a rifle. Better to have it out for use, or slung, rather than being attacked and having to uncover it, etc.

We could go make a makeshift sling out of the drape material though.
>>
>>1276991
It's a bolt action. If something surprises us at close range we'll be lucky to get one shot off.
>>
>>1277026
So are you saying we just leave the rifle?
>>
>>1277032
Well it was already in a blanket. We could just rig it to the side if our backpack with a rope or tape something. Or just carry it.
>>
We can use the strap from the duffel bag, and duct tape. Duct tape the strap tight and with multiple layers onto the rifle at an adequate length. It might not be pretty but it'll work well.
>>
>>1277362
>>1277032
>>1277486

So what I can gather from this is that

>Make a sling for the rifle out of the drape material
>holster the pistol in the back of your pants
>check the remaining rooms of the motel
>try to climb up the roof and scout the area for any other enemies
>Check out the corpse of the ghoul

Are these the actions you want to take?
>>
>>1278020
>try to climb up the roof and scout the area for any other enemies
>>
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>>1278020
>>1277032
>>1277362
>>1278023
>>1277486
You rio a tear a long strap from the blanket and lash it on both ends of the rifle you test if and it seems to fit for now, but getting a better strap would certainly make you feel safer. You stuff your pistol in the back of your pants, You then look around the other rooms of the motel, not too much use though most of them are boarded up or the rooms are simply empty but you manage to find something, in one of the rooms you find an old bloody kitchen knife in medium condition, and you find a olive green cap along with a pair of broken glasses, other than that you find nothing of use for you

>Found medium condition Kitchen Knife
>Found olive colored cap
>Found broken glasses

After you're done it's about noon and the sun burns down on you. You find an old rusty ladder leading to the roof of the motel, you climb up and are able to see far more of your sourroundings.

Look
>West
>East
>North
>South
>>
>>1278080
Look is all directions, is it that hard to to look around? Or is it night time?
>>
>>1278124
I meant more which direction would you like to look with the scope of your hunting rifle to get a better view but you can also look in all directions if you want to
>>
>>1278145
Ok I guess you can look around

>West
You see a group of smoke clouds, quietly rising in the a distance they seen to be along the road
>East
You can see a large dustcloud heading from far away along the road next to the motel, they are heading in your direction
>North
To the North far far in the distance you see a large destroyed city, it's tall skyscraper peak miserable and forgotten out of the trees
>South
To the south you see only forest and a small lake
>>
>>1278124
>>1277362
>>1277032
>>1277026

Just quick check about what you think of the quest so far, I know my english isn't very good so I hope that doesn't have to much of an effect on the experience.

I'm still new to being a GM on /qst/ so I'm always happy about feedback or criticism
>>
>>1277032
Hell no, just thinking the pistol is better for close encounters and the rifle should be saved for when we need it for hunting or taking something out at long range.
>>1278448
I like it so far and there's nothing wrong with your English.
>>
Go south
>>
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>>1279350
>>1278512

You choose your new destination, the lake you saw over the pine trees. Making your way through the wilderness passing rusted wreckages and skeletal corpses. As you move closer to the lake you hear a loud noise, as if instictifly you drop to your belly and hold your rifle alert.

After you listen closer to the noises you make out that they are not just noises, but voices.
"I got one dad! I got one!" you hear a young male voice at from the direction of the lake. "Nice one Bobby we'll roast this one tonight, boy I tell ya, I've haven't eaten fish for a long darn time." you shuffle your way across the ground closer to the lake, and can make out two people, a man and a young boy. The man is wearing a worn jeans and an old white T-shirt whilst the boy is wearing a grey T-shirt and green shorts, the boy has a black wool cap and a winter vest, the man is wearing a cap and a lumberjack jacket. The boy holds a fishing rod with a fish swaddleing on the hook. You feel your stomach grumbling at the site of the fresh fish, fresh food was a rare find on the endless road. Before you can think about your next move you suddenly hear something ruffleing in the bushes next to you, the boy and the man turn to the noises. And out of the bushes emerges...

2-3 A bear
4-6 Bandits
7-9 A pack of mutants
10-12 a pack of wild dogs
>>
>>1278512
Thank you, I'm always glad about all sorts of comments
>>
Rolled 3 (1d12)

>>1278448
You are in a different timezone than me, so I probably can only post when I am awake.

your engrish is fine, I found nothing that stood out in your writing. I almost thought you were probably a native speaker.

>>1279544
What happens if we roll a 1?
>>
>>1280284
Well I usually prefer the method of rolling with 2d6 instead of 1d12, so in this situation, were you'd roll with 2d6 you wouldn't be able to roll a 1. I know this might sound inconvenient, but I'll might use different rolls in the future. For now I'd like you to bear with rolling 2d6. But I'll count the current roll anyway.
>>
>>1280375
My bad. When asking for roll, you should specify what kind of dice you want every time you ask for a roll in post.
>>
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>>1280413
Thank you for the advice.

From the underbrush stumbles a large brown bear his fur is dirty and decayed, his body covered in scars and wounds. The man and the boy are startled, the man tries to lure the bear away by throwing the fish at it "G-get lost com' on get outta here!" his voice trembles with fear the boy is cowering behind him his body shaking in the sight of the beast. But to their dismay the bear did not come for the fish. During the harsh days of the apocalyptic wasteland, not only humans but also animals learned to adapt to the new conditions, most carnivores, like this here brown bear, also have taken to eat almost everything they can get their claws on, including humans, with the reduction of human numbers the wildlive spread across the land again and grew to a larger threat over the years. The hunters became the prey. The Bear will without a doubt eat both of these starved looking stragglers, hope isn't expecting dessert.

You are currently still in your hiding spot with your Hunting Rifle, it has 4 shots currently loaded, and you have 8 rounds left in your backpack, the bear is closing in on the two survivors who can't do anything but await their demise.

>What do you do?
>>
Rolled 1, 6 = 7 (2d6)

>>1280511
Shoot it once yell "Run" to the survivors and book it.
Not sure if I should roll but I'll roll just in case.
>>
Rolled 5, 6 = 11 (2d6)

>>1280511
Shoot it in its dumb beary face.
>>
>>1280616
>>1280647

Fuck it! This thing is going down! You aim steadily at the head of the bear as it slowly approaches for the two you take a deep breath and hold it to get a better aim at the bears head, your are not a marksman however, so as you shoot the bullet doesn't miss it's intended target but it doesn't kill the bear immidiatly. The bear growls and screams in pain as the bullet penetrates his cheek instead of his brain it wavers around wildly stomping on the ground. "Run!" you yell in the direction of the survivors the man as awoken from a dream snaps back to reality, he sees the distracted bear and realizes his chance, he lifts the boy on his shoulders and runs off quickly to the other side of the lake disappearing into the woods. The bear however is now alerted to your presence you with bloodshot eyes filled with primal rage and hatred he has now pinpointed the bush you are hiding in. With a soul clenching roar it charges towards you! Whatever you do you better think fast Jon!
>>
Rolled 4, 6 = 10 (2d6)

>>1280737
Keep shooting its dumb beary face
>>
Rolled 2, 3 = 5 (2d6)

>>1280737
Rollan
>>
>>1280760
>>1280784

You pull the bolt of the rifle back and reload the next bullet as the bear come closer and closer to your positon! You aim down the scope to see the bleeding wound in the bears face, a large portion of his left cheek is missing and pieces of flesh hang from his face the pain the animal must feel is overshadowed of how much rage is running through it. You take another shot this time through panicking you hit it's right front leg and but that still isn't enough to bring the beast to a hold, though you manged to slow it down. This creature has lost all of it's sense for survival, being denied it's prey was almost like a challenge to a duel to the creature, it has seen much, lived through much, no doubt, it will fight to the death!

>you managed to slow down the bear
>>
Rolled 1, 2 = 3 (2d6)

>>1280862
The best has slowed! Make a tactical retreat to the Motel! There we will fight the best in honorable combat! Or stand on a car and shoot down at it.
>>
>>1280891
You push yourself off the ground and turn around to make haste for the motel, a tactical retreat is needed, not just a regular retreat like a coward would do, and Jon sure is not a coward, mostly...but as you make the first few steps to away from the bear you trip over the foot of a tree and land on your face, your head is spinning and you hear loud thumping stomps coming closer and closer. It is the bear! You quickly try to get back on your feet whilst the creature starts to discard it's injured leg and stomps faster towards you at this rate it would be impossible to out run it. You take your rifle, pull back the bolt and as in slow motion the empty casing flies to the side, you load the next bullet. And aim for the bear
>>
Rolled 5, 1 = 6 (2d6)

>>1281018
RIGHT IN ITS BEARY FACE
>>
>>1281043
You pull the trigger and as if time stands still you and the bear both seem to know this will be the end of either of you. As the bullet jumps out of the gun it hit's the bear sending it flying on the ground and sliding towards a rock in the ground, it lays a few meters infront of you, breathing heavily, the bear looks at you, his eyes not filled with bloodlust or rage, but rather with a sense of defeat and sadness. He is on the verge of death, a slow, painful, lonely death. You chamber your last round of your magazine and step towards the rock, the bear still stares at you with these, goddamn eyes. You hold the gun up to the bears head, ready to make the final shot, but you are distracted by thoughts. "Why waste the bullet? He's gonna die anyway, right?", "It's kill or be killed I don't have to justify myself infront of a bear!", "I hope those two made it out alive..." you snap out of your thoughts and again hold the rifle to the bears head, your hands are shakin from the adrenaline pumping through you.

>What do you do?
>>
Knife it
>>
>>1281099
The bear has fought valiantly and has conceded to its fate. We shall revel to his memory and never forget his bravery. But for now. Now he will die without suffering, without pain. He dies a hero.
Make it quick. A knife to the throat is all he can ask for now.
>>
>>1281099
Kill it with our bear hands!

We shall skin its flesh and devour its soul.

We become the bear man!

Seriously, just make it quick, and butcher it to save its meat and fur. Don't let a half ton 500lb bear go to waste.
>>
Wear the skull as a memento that even the largest and strongest can be taken down
>>
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>>1281166
I doubt you'd be able to wrap your hands around the bear to strangle it and mashing it to death could break your hands

>>1281133
>>1281143
>Knife
I guess we take a clean approach then

You open your backpack and take out the kitchen knife you found back at the motel.
You let your hand slide over the head of the bear his breathing has slowed down. You look the creature into the eye one more time and then ram the knife into it's throat, the bear doesn't make a sound or moves, he just lies there as you pull the knife out of it's throat...

>CONGRATS YOU'VE SLAIN THE BEAR

You start skinning the animal with the knife and manage to make a nice hat out of it's skull and fur, you also manage to get some pieces of edible meat of the bear but uncooked they won't last long.

>Crafted Bear Hat
>Salvaged 5 uncooked bear meat
>>
>>1281184
Fun fact, animal heads are slightly bullet resistant, and can deflect some shots if at the right angle.

>>1281271
How much meat is that? How big is the bear? How much does it weigh? Can we get more meat out of it? I want lots of meat.

We gonna make bear jerky and gonna jerk that bear meat hard!
>>
>>1281294
Wow, didn't mean to spoiler the whole post.
>>
>>1281300
kek
>>
>>1281294
Well Jon isn't exactly the smartest bean in the batch so he would measure the bear as follows

>Weight: Pretty darn heavy, I tell ya hwat!
>Height: Dang Big ol' fellah
>How much meat is that: If cooked enough for 5 daily rations of food

>Can we get more meat
Too much meat would slow us down or attract too many other animals or whatever lurks out there on us so Jon is wise to pack a reasonable amount.
>>
>>1281345
We'll let's get just a bit more then look for that fish
>>
>>1281352
Alright fine, digging through the bear again you manage to get out 2 more pieces of meat along with the rest of the pelt of the bear, and searching along the shore of the lake you find the dirty fish laying on the ground.

>Found Fish
>Found 2 uncooked bear meat
>Found bear pelt
>>
>>1281428
bring the fish in the direction the family went so if you find them you can give their fish back also when you're done with that go in the direction the bear came from
>>
>>1281437
You trace back the way the two ran off to back to a fallen tree, as you annouce that the danger has been taken care of the two peak their heads up, the older man has short dirty blond hair and a thick beards on his face, his sunken eyes and bruised lips make him look pityful, the boy also has dirty dark blonde hair and looks quite healthy for the conditons atleast. "Thank you sir, I dunno how we coulda' ever repay you!" the man hugs his son in relieve. Being a not that sociable person you think you'd rather just give them the fish instead of making too much conversation. As you hand them the fish they both look very happy and thank you once more before they disappear into the forest again. You then go back to the corpse of the bear and examine the snapped off branches and bushes the bear marched through. They seem to form a path through the forest.
>>
>>1281505
Go there but first take a sip o water
>>
>>1281524
Drinking from the lake would certainly be not a good idea, you know diarreha and all that nasty stuff. So you put down your backpack and take out one of your waterbottles, you feel dang thirsty so you drink the entire contents of the bottle, hoo wee!

>Consumed 1 ration of water 6 left
>You feel have drank today
>>
Sorry fellas but I'm going to sleep, however I will try to keep this thread up to date so stay tuned for more adventures of Jon the Bear Man on his quest to reach Messiah Springs. Good night/day/etc
>>
>>1281428
>>1281505
Do we know how to make bear jerky?

IF we follow the path, we may end up finding more bears. Lets save our ammo and go back the smoke we saw.

The Hunter in me is REEEing at all that wasted animal meat sorry. I hope the dad and his kid stumble upon the kill and take the rest.
>>
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Alright you saggy scavvers it's time to hit the endless road again, the future waits for nobody!

>>1281926
>Do we know how to make jerky
Yes, it is a common knowlegde in the wasteland, how to cook and preserve meat and other sorts of food, you know enough from your time on the endless road and your home to know how to make jerky out of all sorts of animal meat. If it tastes good or not isn't really that concerning.

> Lets save our ammo and go back the smoke we saw

You think to yourself better not to follow the tracks of the animal, he might've not been alone. You take your way back to the motel, it is mid-afternoon now. The sun has sunken down a little and you get back on the road, as you look up you can see the smoke clouds more clearly, they still seem to as if invitingly rise into the blue sky. With a steady march you continue down the road. The smoke seems to come closer and closer, but what is that? From behind you can hear a damp humming noise, a bee? a wasp? No...an engine! You see the dustcloud from earlier coming towards you and as instictifly you jump to the side of the road and press yourself against a tree.

The noise is becoming louder and louder, they are motorcycle engines. You hear multiple voices screaming unintelligible sounds over the loud drumming of the motorcycles.

The sounds are now right behind you and the loud motor drumming turns into a slower humming. "Hol' on I gotta take a piss!" you hear someone yell from the direction of the noises.
>>
Motorcycle gang- definite bad news. Our backround allows us to hate all gangsters, since they practically made us a refugee.

>Hide if they haven't taken note of us yet
>>
>>1283592

You try to keep calm but can feel your hands clutching the stock of your rifle. Your lankey figure allows you to let the tree cover your entire body and they won't see you as long as you don't leave your hiding spot.

"Mae' it fas' Fred we ain't got too much more sunlight left ta reach Karbodale! Shocker tol' us to scou' out da area before nigh'fall. We gotta find som' dents in ther' fence!", one of the motorcyclist yell from the road. "Quit ya yappin' Luis we outta get dere in time, if Shocker wouldn' sit on his ass a'day these dang fuckers wouldn' hav' stopped handin' us their stuff. I tell ya hwhat, dat dang ol' fat ass o' his ain't gon' be useful to us no more soon." You hear a deeper scratchier voice from the road. A fat leather vest wearing grugdy looking man waggles to one of the bushes to the side of the road he zips down his pants and groans in relieve.

>You are still hidden and so far you can make out 3 motorcycle bandits.
>Your rifle has one shot in it left and you still have a pistol in your back with 8 bullets. You have 8 more rounds for the hunting rifle, and two magazines for the pistol and you have a damaged kitchen knife.
>>
Rolled 5, 4 = 9 (2d6)

>>1283666
Keep hiding and hope they pass without incident, get your pistol ready just in case though
>>
Rolled 5, 4 = 9 (2d6)

>>1283666
Try and line up 2 of the guys on bikes and kill both with one shot from the rifle.
>>
>>1283900
>>1283866

Let's do a reroll to decide what to do, the higher one gets to choose what to do, does this sound ok?
>>
Rolled 1, 5 = 6 (2d6)

>>1283923
Okay
Rolling hide
>>
Rolled 1, 1 = 2 (2d6)

>>1283923
Kill 2 with one shot!
>>
>>1284191
lol, snake eyes!
We should get a special event for that!
>>
>>1284197
>>1284004

I don't really know if that would seem fair with the other guy, as long as they're ok with it I wouldn't mind giving you a special event for it
>>
>>1284201
Can we step on a snake?

Find snake leather strap for our raifu?

I'm not asking for much here.

Besides I think the hiding option won out since he got the higher roll.
>>
>>1284215
I guess that wouldn't be bad ok fine.

>Hide + Snakeeye bonus

You choose not to engage the bandits and stay in your hiding spot the man finishes his "business" and then moves back to the motorcycles, he trips falls to the ground. The two other voices laugh loudly at the mans silly fall, whilst the other one orders them to stop laughing, grumbling he went away from the side of the road. With your shiny eyes you realize he lost something something that looks very shiny. The bandits drive off going west wards towards the three smoke clouds, you come out of your hiding spot and quickly look at the thing the fat man left behind. It's a grenade, a military grade explosive, don't see much of those around anymore you think it's best to hold on to it for now.

You are now standing on the road. Do you want to continue to follow your direction?

The sun is setting in the distance

>Found Grenade
>>
>>1284291
Wow, that's more than what I asked for. Not complaining tho.

Was expecting to be bitten by a non-poisonous snake.
>>
>>1284291
Check out the smoke, from a distance.
>>
>>1284351
I agree, but proced with caution as we get closer, stay vigilant and perhaps use the rifle scoop when we get close enough to scout the area
>>
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>>1284351
>>1284776

You look up at the slowly rising smoke clouds, from their size you can see that they are controlled fires. Whatever is over there, there might also be humans, if friend or foe, isn't sure yet.
>>
>>1287531
Continue to approach the smoke, we already traveled all this way. Continue to stay vigilant, rifle in hand. Approach with caution, keep an eye out for anyone. At the first sight in the distance let's use our scope to get a closer look on them, maybe we can determine wether they look friendly or sinister
>>
>>1287531
>>1288341
Find some high ground to overlook the area. Also reload the rifle.
>>
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>>1288341
>>1288634
It's clear to move and whilst approaching the smoke you are vigilant and careful of your surroundings. You choose to try and find a better spot to overlook the area
You look for high ground to scout out the area, when you spot a flat hill reaching over the trees, while making your way there you open your pack and take out bullets to reload your hunting rifle.
>You now have 5 bullets left for your rifle and a fully loaded clip of 4 rounds

Approaching the top of the hill you pass by old pick nick tables, a few skeletons here and there, a rusty swingset and a rusty ravaged truck that has the letters, "IC...CR...E...M" on it, the rest of the letters have faded or fallen off from time. You can see the small clouds from far away now and can make out what seems to be a village or settlement of some sort.

Looking closer you can see many people walking up and down within makeshift wall the inhabitants must've build, you see multiple guards, some with assault rifles or hunting rifles. You can't see their faces but their clothes seem quite average. It is build on the road you travelled down on and a large gate blocks the path to the other side of the road. You can see a small town square where there seems to be a market set up, you see people waving their arms around and yelling something. This sight strangely fills you with an inner quiet. This small town reminds you of your home, just with less garbage lying around. There are many buildings standing in the town, what they do you do not know. The smoke seems to come from three campfires where folks have sat down around and are seemingly talking to eachother.

>What is your next move?
>>
>>1290151
Proceed towards the entrance, keep guns holstered, and rifle on back to present a friendly demenor. Hopefully we can employ some diplomacy and perhaps get into the town for trading ect. Maybe help the citizens as well.
>>
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>>1290770
You believe you won't run into anymore trouble on your way there, you holster your rifle and proceed along the road to the town. As you come closer to the town the gates seem more and more growning larger.

"Hol' it right there stranger!", you hear a deep voice shouting from the walls. You see a large brown haired man approaching to the edge of the wall, he holds a assault rifle in his hands and aims it in your direction. His hair is long and he is wearing a brown cap on his head, he has an unkept bushy beard and is wearing a brown wool pullover and a green vest, all of his clothing look quite ruggish. "Who you with! If Shocker send you tell 'em we ain't givin' him nothing, Karbodale is done with y'all we ain't handing over anything!" Before you can say anything a tall man with a brown cowboy hat lowers the gun of the man and looks in your talks to him. "Now Joseph what do you think you're doing? You pointin' a gun a gun at that man, for hwhat? Standin' there? Get yourself together boy, you outta stop being being so triggerhappy, the man has lowered his gun, we can atleast talk to him like normal folk', we ain't like them, and you know that." , the man with the assault rifle looks down and makes space for the man with the cowboy hat to move closer to the edge of the wall, he is a quite tall bearded man with graying dark hair and many wrinkles on his face, he scans your outfit and rubs his chin. "Who are you mister?" , "Never seen you around these parts before. What brings ya to Karbodale?". He wields a large lever-action rifle in his hand and has holstered a revolver on his hip, he wears an old dusty vest and worn out shoes he stands up right and holds his rifle in his right hand whilst keeping his other hand close to his revolver.
>>
>>1290884
Appreciate cowboy hat for his current friendliness. Explain where I'm from and that I'd like to pass through if possible. We don't mean any harm to them or Karbodale
>>
>>1290884
Icecream?

Ask for icecream.
>>
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>>1290884
Also inform cowboy that we mainly wish to trade and try and find more info about messiah springs.
>>
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>>1291691
>>1292593
>>1292609

You try to answer the man but you feel your mouth becoming dry, your eyes start to twitch around and the hair on your neck begins to stand up, you never were a good at socialising, you try to say words but only stutters and uhms and ahs come out of your mouth you feel your armpits sweating your can't feel your legs as you try to make eye contact with the man, you stutter "I-I'm...my name's Jon!" , the man with the cowboy hat chuckles than he lifts his rifle on his shoulder. "Well pleased to meet ya, Jon. Where you from, boy?", you feel your hands shaking and a cold sweat dripping down your back. "I'm from there!" and you wave your hand up the road behind you. "I see." the man looks confused. "Well Jon from There? What brings you to Karbodale?", you scratch your neck and it you feel itchy all over, "Just passin' through, I guess..." , "Alright" , the man with the cowboy hat replies, "Well I guess, I can let you in. Don't seem like much of a threat anyways." , from behind him Joseph moves forward and whispers something to the man in the cowboy hat. Then with a sigh Joseph leaves the top of the wall, the man in the cowboy hat stays behind. "If you up for it, you shoulda check out the market, and if ya need a bed look over to Jackson's Bar, tell em I send ya. Now if there's nothin' else Joseph outta let you in any second now." , "I-I'm trying to find Messiah Springs!" you yell out to him. "Well well, I knew there was somethin' about'cha, alright tell ya hwhat, find Fred Farside in the Workshop he might'a know what'ya lookin' fo." with that he turns around and slanders of the wall as well, finally, you wipe your forehead and walk closer to the opening gate, as you step through you are met by Joseph's hostile stare and a small but vibrant town, you see children playing catch and merchants along with carts pulled by horses. You see men working a small crop field and feeding a herd of pigs in a enclosure with a wooden fence around it.
>>
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>>1292955
Lets go to the market first and see what we can tade. Then talk to Fred at the workshop. After this we'l head to the bar for some drinks and arrange a room for the night after this long day
>>
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>>1293311
>You walk over to the market.

The market seems to be quite lively, to your left and right are merchants advertising their wares, yelling left to right about prices and quality. You stop in the center of the market. You can see multiple stands selling food and water, some sell scrap or rare parts. One seems to sell weapons and ammunition, that one seems to be well guarded by to heavy looking men with improvised armor and old leather armor. You stand in the middle of the market. Another is a butcher shop, selling various kinds of raw and cooked meat. As you look over to the stand you get slightly shoved from behind, a young boy makes his way beside you through the thick crowd of people, you recognise him, he is the son of the man you saved earlier. Does he live here? You look after him as he reaches the stand selling meat, he then hugs the man standing behind it. It is the man from earlier, the one you saved from the bear. He looks different from before, instead of a dirty T-shirt he now wears a bloodstained apron and a white and also bloodstained shirt with rolled up sleeves under it. The boy says something to him and then points at you, the butcher smiles happily and then waves you over to him.

>At this point I'd like to ask the players what kind of currency should be used in your opinion in a post apocalyptic world? This will then be set added as currency and you will be able to find it in further parts of the quest.
>>
>>1293473
Hmm, tough call. I would say pehaps seeds. Certain plentyful seeds like lettuce or tomatoes. would be the standard and the for others to be bargained. Or perhaps an object like zippers, just the metal piece, each zip value at 1.
>>
>>1293473
Also lets go over and talk with the old man, maybe he can smoke our meat into jerky since we don't have any fire starters or anything ourselves. Also maybe sell him some of our excess bear meat
>>
>>1293473
Barter economy, cigs water alcohol, ammo, women, manhours for labour, food portions.

And a dash of charm+marketing, and exaggerations.

Go over and talk and awkwardly say hi.
>>
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>>1293568
>>1293839
>>1295675

I like the idea of barter economy, seeing how seeds and zippers be hard to come by or just not that useful.

You push through the crowd of people, a small pig runs through the crowd followed by a man chasing it. You see people complaining about prices and others haggleing their wares. You pull yourself out of the crowd and are now standing infront of the man with the apron. "Well I'll be never thought I'd see you again." He smiles and wipes his bloodied hand on his apron and reaches out to shake your hand, you decline and turn your face to the side and scratch your neck awkwardly.

"H-hi...I guess..." you reply shyly and the man shrugs. "I'm Dan, I run the Pig Farm in Karbodale, you've met my son Bobby." , he gestures over to his son who is currently observing some of the gamblers that are throwing dices. "He's a good kid, believe me mister, I'm grateful with what you done. Don't worry if Bobby won't say anything, he only talks to me, he doesn't trust strangers, not anymore since..." he looks down. "Nevermind that, I hope you don't mind that I took what was left of the thing after you left, I just couldn't see all that meat go to waste, I understand you were in a hurry." you can feel your mouth drying up again, you bite your lip and skim around to find something to say, damn this is awkward, the butcher looks at you expecting you to say something but what? Oh fuck! Why does this always happen to me! Man SHIT what do you! ARRRGGHH! "Could you smoke my meat?" you ask the man. The man looks confused for a second and then he replies:" I'm flattered sir but, I'm a married man." then he bursts out laughing. He wipes a tear off his eye and continues. "No, just joking with ya' I did oughta seen you take some of the bear meat though, and sure I can smoke it for ya. It's on the house of course." you wipe off sweat of your forehead and hand the man your meat Hehe and he puts it under the table, "I'll have this done by tomorrow come to my house next morning and I'll giv it to ya there, it's right next to the pigpen." The man points over yonder. "If you want to though you can leave me some of the meat and I'll see if I can give you a good price for it. Tell me tomorrow if you want to take all of it." a group of people approach the butcher stand and the man waves you goodbye, "Sorry, can't talk anymore I got costumers." you nod and turn back to the crowd.

>Lost 5 uncooked bear meat
>>
Nice, lets see what else there is to trade
>>
>>1297015
There is a weapon stand, two food and water stands, one for spare parts and rare scrap. The sun is settling and you feel a little tired. You feel like sleeping. You remember the sheriff telling you about a bar, maybe you can get a room there, but for now you want to keep looking around the market.
>>
>>1297073
Approach the weapons stand and see what they got.
Name pistol ammo and spare parts (for the pistol).
>>
>>1297130
>>1297073
Yes weapons first
>>
>>1296756
Can't wait to see how he jerks our meat. Bet hes got a good hand for that.
we gonna milk this for all its worth

>>1297073
What do we have to trade? I'd go for more ammo, but unless we are going to sell the grenade we got, I doubt we'll have much for barter until we get the smoked meat back, and use some of that for trade.

Maybe some people like shiny gold still?
>>
>>1298468
>>1297130
>>1297464

Your current inventory is:

Bacpack
>2 Pistol Magazines you looted from the police cruiser
>4 clean scrubbed antique coins you found in a collapsed Pawn Shop a while back
>1 expensive diamond ring you torn off a corpse in an old church
>1 a silver locket containing the picture of a vase with flowers on it, whoever belonged this to must've liked flowers, but it was shiney so you kept it for yourself
>A picture you ripped from an old nudie mag, it has some rips on the side but is nice company in dark and lonely nights on the cold road, you've grown quite attached to it.
>2 golden necklaces you got from an old jewelry no one seem to find use for them anymore but your kleptomanic behaviour didn't let you leave them behind.
>A note that you found on the gun and kept for no paticular reason reading:" For the best son a father could ask for, good luck in your new job Joe make your mom and me proud -Love Dad" poor bastard.
>An old map you got from a traveler supposedly leading to Messiah Springs, supposedly.
>And a week worth of rations, consisting of jerky, 6 bottled water, 2 cans of beans and a beer.
>Bear pelt
>Dogtags
>Wine bottle with cloth in it
>Military grenade

Equipped
>Bear hat (in good shape)
>Hunting Rifle (holstered in good shape)
>Pistol (holstered perfect condition)
>Knife (holstered damgaged)
>College jacket (worn)
>Blue T-shirt (worn)
>Black hiking boots (worn)
>Brown Cargopants (worn)

You approach the weapon stand a lankey small figure with a bushy beards stands behind it, as you come closer you see the man more clearly, he wears a long dust coat and a shredded military field cap and wears a necklace made out of animal teeth, or atlest you hope they are animal teeth, the man has light brown skin and long black greasy hair, when he smiles as you approach his stand you can see a shiney golden tooth blinking at you and his eyes shiny with greed. The guards step in your way but the man gestures to make them let you pass, they step to the side and you approach the stand. "G-g-g-g-g G-greetings s-s-s-sir" , he stutters. "W-what c-can ol' Maziv do for y-ya?"
>>
>>1298817
Let's see if he's interested in trading ammo for some of the more useless things we have such as the coins, jewelry, or wine. If not, se what hel give for the grenade
>>
>>1298817
Place the pistol on the stall and ask if he's got any thing for this.
Offer to trade the jewelry and rife if needed.
>>
>>1298817
>Bear pelt
>Dogtags
>Wine bottle with cloth in it
>Military grenade
>1 expensive diamond ring you torn off a corpse in an old church
>1 a silver locket containing the picture of a vase with flowers on it, whoever belonged this to must've liked flowers, but it was shiney so you kept it for yourself
>2 golden necklaces you got from an old jewelry no one seem to find use for them anymore but your kleptomanic behaviour didn't let you leave them behind.
>>
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>>1299917
>>1300031
>>1300389

You put your pistol on the counter of the stand and point to it. "Need...bullets." you answer the man with a shiver in your voice almost as bad as the mans stuttering. He carefully moves his hands towards the gun and you nod to approve him touching the gun. He observes the gun with sparkling eyes. "M-my m-m-my sir, that's a f-fi-f-fine gun you h-have t-t-there. I g-g-got some ammo for it wait a sec." he bends under the stand and pulls up a basket with various types of bullets. He pulls out a pistol magazine similar to your pistol."T-t-this'll d-da-do the trick." he says and puts it next to the gun. "So w-what do y-ya-you wanna t-ta-trade for it?". You open your pack and take out some of your most valuebale treasure, with wet eyes you present this dirty filthy dusty cretein your sparkling gold and silver. He looks over the jewelry and scratches his neck until he decides and picks up the silver locket and smiles at it. "I c-can g-g-give y-you one m-magazine for t-this."
>>
>>1300654
What kind of ammo capacity does that magazine hold?

We have like 4 empty ones right? we can ask him to fill those for more bullets instead of taking a 5th magazine right?
>>
>>1300751
One magazine of your pistol holds 12 rounds, currently you have 2 fully loaded mags and 1 inside your pistol with 11 shots left
>>
>>1300654
...Yes
>>
>>1300654
What about loose rounds? we can always reload the magazines. Ask for a full mag plus 3 more bullets. try and sell the beer too for more ammo ontop of that
>>
>>1300654
Ok trade that and ask for 1 more loose bullet so we can have a full magazine in our other mag with 11 rounds.

Then we go look around for a place to stay for the night, before shopping some more.
>>
>>1300956
You ask him for one more bullet and offer him the beer in exchange, "N-no thank you, I-I have n-no need fo-fo-for that. What I do like though are these precious looking c-c-coins. At the Ba-ba-ba-ba-Basar, the metal merchants are always looking for good scrap. I'll give you a b-b-b-bullet for 2 of these coins."
>>
>>1301329
>1 full beer for one bullet
No.

I was trying to see if he'd throw in 1 loose bullet ontop of the full magazine for the silver locket.

Say
"No, these are our good lucky coins, and they are collectables, or so I've been told....." If you want scrap metal, I can get ya plenty".

We can get a lot of high quality scrap steel metal, didn't we live in a junkyard?

We can push a car into the town and scrap it for parts then furniture and metal from its frame.
>>
>>1301331
It's pretty late though and you didn't see any old cars on the road while you arrived, you would be able to tell useful scrap from worthless junk but you don't any on you.
>>
>>1301336
Well not right now.

Say thanks, and start looking for a place to stay for the night.
>>
>>1301336
>>1301338
By that I mean, don't go looking for cars right now, and finish the current deal for 1 full magazine trade for the silver locket.

Then head to the pink building/inn for a room for the night.
>>
>>1301338
>>1301352

You accept the mans deal and for the one magazine and shake his, greasy, oil tainted hand. "A g-g-g-good deal f-f-f-friend." he says smiling widely, you scratch your ear "Yeah, uh...goodbye or whatever." you store the magazine in your backpack.

>Added 1 Pistol magazine
>Lost 1 Silver Locket

You push through the crowd of people that starts to thin out and you see more and more people heading to their homes and traders heading for their tents. As you approach a large building with a bright flickering neon sign reading "Jackson's" you two men rush out of the bar, appearently with fear of a very small man with knifes. A migdet seems to be chasing the two men wielding two knifes in his hands and screaming wildly. You pay it not too much attention. You step through the well worked brightly red coloured door of the establishment and are greeted with a rich smell of alcohol, and the steamy smell of cooked food. Your ears are soothed with a relaxing tune coming from a small radio from behind the bar counter. Old chairs and benches sitting at mostly improvised tables filled with guests that are drinking, chatting and laughing heavily. You move over to the bar counter and are greeted by a short haired robust looking, tall, brown haired lady with a cigarette haning from her lips. She wears an old leather jacket and a pair of green trousers and a tight fitting red shirt along with black biker boots, her hair is hold up by a pink bandana. "What'll be, baby?" she asks in a warm yet rough voice.
>>
>>1301642
Ask how much it is for a room for the night. Once we get the room set, maybe let's have a drink or too, offer coins for trade. perhaps we can socialize a bit and discover some interesting info
>>
>>1301642
Ask how much is one night is.

little do we know, she propositioned us and isn't the owner of the inn. Hehe
>>
>>1302572
>>1303326

"How much" you ask the woman behind the counter your voice quivering and shaking with anxiety, "For what?" the woman asks bluntly.
"A room" you choke out. "We accept anything, Federal Cash or Republica Cash, or if you have neither you can also give Barnaby something as a security." , "W-who's that?" you ask your body sunken in itself. "He takes care of the cleaning and the rooms, he also owns Jacksin's in since he bought it from my father, may he rest in peace, two years back. He's an alright guy though just don't talk about his height." she chuckles and scrubs a glass with a dirty old towel. "Oh there is Barnaby right now!" the woman calls out. "Barnaby come over here this guy wants a room!" she yells in direction of the door, but when you look at the door there is no one to see. "Ey slick, down here!" you hear a squeaky voice from below your feet, you look down to see the midget. He is small, well yeah he's a midget, he red hair and a thick beard reaching to the top of his torso, he wears a dirty red shirt with a teddy on it, must've found this in a kids store, he wears old dusty light brown cargo shorts and a green trucker hat hiding a bald head. "What is it Martha?" the midget says while shuffling towards the counter. "This fellah'd like a room, Barns." , Barnaby inspects you, your face, your gear, everything. "Don't look like FFF or RRR", he mumbles "Well aight, what can ya give me for security then pal?" he rubs his hands together.
>>
>>1304451

What is FFF or RRR?

[spoilers]Free French Food, and Really Red Roads?

Ask if this will be enough for a few days. Had over a golden necklace
>>
>>1304537
"What are FFF and RRR?" you ask nervously. The midget looks up and points to a two table in the top left corner of the bar.

On the both tables are sitting multiple heavily equipped uniformed men all drinking and talking louldy through the bar, on the left table is a group of men wearing militaresque steel helmets and are wearing dark grey uniforms and grimey looking black boots along with body armor and a blue bandana wrapped around their arms, they are well armored soldiers by the looks of it.

On the other table are also a group of men but they are wearing brown uniforms also along with body armor helmets and black boots though their gear looks fairly better than the gear of the men in dark grey, they're also wearing a bandana around their arms but they are red.

"The boys over there with the blue armbands are guys from the FFF, or the Federal Federational Federacy, and the red fellah's beside them are guys from the RRR, or the Republican Republic of Republica. Two major factions around here, been at war ever since they seen eachother, they get most of their gear fresh from the Basar up north, mostly from the Smiths, the largest Weapon manufacturers in the area. They constatly fight over territory and land, we're one of the smaller settlements that manages to keep neutral, so they aren't allowed to kill eachother in here. Not that it'll matter to us. But we don't want to become part of their frontlines, ya understand?" , you show him the golden necklace, he examines it with his stumpy little fingers and holds it close to his eye. "Alright slick, you can have the room for the night, talk to me tomorrow and you can have it back." he gestures you to follow him but before he makes a move you hear a loud noise coming from the two tables in the left corner.

"Say that to my face you fucking Republic Fuck!" you snap over to the voice, one of the men wearing blue chest armor stood up rapidly and shouts to the other table. "You got a problem Federacy Dog?", one of the man on the table with a beret is trying to calm the man down. "Say that one more time and you'll get it!" the man in the grey says while clenching his fist. "Make you you Federacy Scumbag!", after that the man in the grey throws a punch at the man in the brown and they both start wrestling with eachother, punching grappling and tearing on eachothers bodies, not soon after they are laying on the ground beating eachother. Their groups are trying to tear them off eachother. Standing on the sidelines you choose to.

>Intervene
>Do nothing
>>
>>1304560
>Do something

Watch them fight. Maybe intervene if they are about to kill one another.
>>
>>1304840
You take part in the large crowd that has formed between the two fighting men, loud cheering is blasting in your ears, the other soldiers are still trying to break the two, without success.

The Republic Soldier manages to kick the other one off him and tries to stand up, but only to be met by a fist to his back that sends him to the floor, before he can declare his victory he is sucker punched straight to the face by his now recovered opponent, who then brandishes a knife and moves it towards the dazed enemy.

You try to move but before you can do something someone catches the soldiers hand in the air. He looks startled to the hand. The hand belongs to no other than the Sheriff, during the commotion he slipped through the crowd. "What do you think you're doing buddy?" , "I..uh-I" before he can say anything the Sheriff forces his hand down but instead of making him drop the knife the sheriff moves it towards his shoulder. "You bastards think you can just start drawing your frontlines in my town!?" the sheriff exclaims with a dark tone in his voice while moving the knife towards his body. The soldier with the knife seems to stunned by the current event that he doesn't know what to do. "This is a peaceful town! We are on none of your sides, you draw a weapon in my town again!" and with that he plunges the knife into his shoulder with a painful grunt. "And I'll make sure you'll never come here again. Do you understand, Soldier!" the soldier now fallen to the ground stuttering and rambling.

The comrades of the men help them from the ground and they both move in seperate directions of the bar. The Sherrif lights himself a cigar. "Something to look at?" he asks toward the crowd which then starts to fall apart and the costumers return to their seats. The sheriff walks over to the bar and leans over the counter. "Martha would you min'?" , "Of course sugar." And with that Martha pulls the knife out of the sheriffs shoulder, "The usual?" , Martha asks the sheriff, "Make it a double." with that Martha turns around and prepares the sheriffs drinks. The sheriff turns around and looks at you. "Enjoyed the show?" he asks with a smirk.
>>
>>1304902
Uhhhh... *shrugs* go star at the wall.
>>
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>>1304914
"Uhh..." you shrug and turn your attention to a small stain on the wall, or atleast there is one for you, you'd do anything to not engage in a conversation with someone else, the sheriff nods and turns back his head. Through the remains of the crowd shuffles Barnaby and pulls on your pants. "Come on then slick, let's get you to your room.".

You follow Barnaby into a hallway and down a set of stairs into a dripping basement. "Sorry upstairs bedrooms are full at the time, slick." he explains and points to a shady looking door at the end of the lower hallway. He opens the door with by standing on his toes and pushes it open.

This "room" as he called it is nothing more than a closet. He points over to a small lightswitch tells you to flip it. As you do so a flickering, buzzing almost blinding lightbulb starts to illuminate the room. On the floor lies a dirty soggy matress and to the left a small cardboard box, possibly working as a nightstand. There is not much else to say about the room, a few cobwebs seem to hang in the top right corner of the small room and you could've sworn to have seen a few cockroaches escape the light and fleeing in a crack in the wall. "Well it's not much but it's dry place to sleep." Barnaby says while a drop of water falls on your shoulder. "Well goodnight" Barnaby leaves the basement and moves back up the stairs. You enter your room and lay down your backpack and sit down on the matress.

You feel quite tired now and still hungry. You open your back to check your supplies and you have enough food to satisfy your needs for the day.
>>
>>1304974
Sounds worse than sleeping outside.

Well, maybe its for free since the guy said he'd give us back the necklace.

Sleep, and dream of paradise.
>>
>>1304974
Search the room for pests first.
>>
>>1305204
We can play, squish bug like old times.

Can we think about our parents or guardians?

How did we grow up? No way we survived as a baby or kid alone. We'd have to be at least preteen or 13+ to be able to have a slim chance to survive by ourselves.
>>
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>>1305275
You choose to play a small game of squish bug, a simple game you and some other children on the junkyard played when you were young. You turn on the light and take off your boot, you look around for a few cockroaches and manage to smash two of them with the boot, that was fun.

But now you feel tired and try to remember the days of your childhood, you remember digging through junk. You remember the days on the junkyard before the bandit gangs show up. It wasn't a good life, but you survived, your parents were always rather silent, your father was a junkseller, he traded useless junk for other useless junk and your mother took care of you and the house, if you can call a few sheets of rusted metal and old wood planks a house. You remember how you felt when your mother died when you turned 16. You were sad, but you've learned to cope with the feel of loosing someone you're close to a long time ago. You remember the day the bandit gangs came into town. They took all the supplies the people had scraped together, you and your father had an especially hard time. The last memory you have of your father is him getting excuted with a few other people that didn't like the tyrannical rule of the bandits...

You choose to stop thinking about your past. It's really an unpleasant subject. You turn your head from the past to the future. You fall asleep and dream of the day you arrive at Messiah Springs, you see golden gates and a shining light blinding you when it opens. You step through the gate and see people in clean old world clothing like you've seen in old magazines and posters. You along a clean road and see happy people waving at you, some are walking their dogs some are sitting on benches and are reading newspapers. You pass by a couple kids playing near the sidewalk, you walk to a newly painted picket fence and as if magiclly the door of the fence opens and you walk across a paved walkway to the veranda of a green painted house with a large green garden. You smell the rich smell of fresh grass new paint. You hear children from inside the house. You reach for the door of the house with a bright grin on your face. You step through the door and suddenly are also wearing a clean green shirt and the bear on your head transformed into a brown baseball cap. You can't realize the change though, because you feel like this is now your average day life.

As if instinctifly you call out for your children. They come running towards you, with happy smiles on their faces, you hug them and they pull you towards the richly decorated kitchen were a big cake with candles on it. It's your birthday! You sit down with your children but before you can cut the cake you hear a loud noise from outside the house. Your children rush out of the kitchend and out of the front door, you quickly follow them. You stand in the door way and look up into the sky...you see what caused the noise. An atomic explosion....
>>
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>>1307836
You call your children back into the house, but no matter how hard you scream or how badly you want to move towards them you can't move as if you're glued to the doorframe, all you see is the blast wave coming towards your house. The last thing you see is a burning cloud of atomic fire heading towards you, you close your eyes...then you wake up...

>End of Day one of Jon's travel to Messiah springs
>>
>>1307840
Did we become Mr.Manhattan?
>>
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Well we're done with this part I will soon continue with the next part

First of all I'd like to thank everyone participating and secondly I'd like to ask for some feedback, I always enjoy making threads on /qst/ and I'm trying to get better at making it a fun experience for myself as well as the players. Any sort of criticism and feedback is much appricateted. If you have any suggestions for what you'd like to see in the next part of the story feel free to leave suggestions.
>>
>>1308189
Throw in some options if you have something interesting planned or a character to meet that could develop into something interesting. Alot of this requires player initiative and write ins, and not all players are able to be that creative or motivated with imagination.

Not asking for a hard railroad or to only have good things happen when we interact with npc's just that they are interesting or that they add something, maybe not directly to us, but to the setting or story/environment.
Thread posts: 150
Thread images: 28


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