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/qst/ Adventure Thing, part 12

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Oh shit nigger it's a /qst/ adventure thing. That I'm pretty sure I saw someone did before and I'm ripping them off but I can't remember the name so I can't credit them. Yea.

6+1 persons form an adventuring party in a nondescript generic fantasy land. Each with their own colour code for my convinience: Green, Blue, Yellow, Red, Teal, Orange and Purple
Each chacacter needs at least 1 player to be the voices in their head to tell them what to do n shit. And the party only needs 4 active members. The rest are part of the Backup Reserve Formation.

Just give yourself a name with the character's team color to identify which person you belong to. Ex: Yellow Faggot"

The party's current quest is to travel to the Obvious Evil Tower to Rescue the Princess. Currently they're trying to walk around a lake.

Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES
>>
>>1272637
find away around the lake since no money for ferry
>>
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>>1272637
>Adventure thing at 5AM instead of 6AM.

Anyway, might as well check our inventory to see if stuff's still in it. It's always worth knowing. Also apparently one of the players is that guy who draws mechs daily. You make good mechs, whoever you are.
>>
>>1272637
If I can fly over it, how many people can I carry with me?
>>
>>1272637
go fishing

How the fuck is Clackie still alive btw
>>
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>>1272641
"cheapskate!" - ferryman

>>1272646
Stuff's still in it. Also no gold

Oh and the guy is Red Ranger. I'm like 90% sure

>>1272651
About 1 or 2. Except for Calfort, ebcause he is a giant skeleton

>>1272663
Well by not dying. Simple.
>>
>>1272666
Red Ranger
>>
>>1272666
>666
Also, you think my dad would be cool to give us a ride to the tower? Seems like the quickest way.
>>
>>1272666
can I restructure myself as a makeshift bone raft?
>>
>>1272663
I try to be competent
>>
>>1272666
I much rather prefer a list, but I suppose the double clean undies, revive kits, brain and single health potion is still there.

As for getting stuff done, check if it's possible to carry one of the party members so that we both can move swiftly. But plan B is basically this: >>1272678
>>
>>1272666
i return, OP
what happened?
can I play Armok again?
>>
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>>1272677
>>1272678
>>1272681
>666
Satan sez: "Yeah probably" to all your questions
>>
>>1272691
drink ale to see if Armok's abilities still work
>>
>>1272691
Well have very limited options either we build a boat or we go around the lake I say both are fine
>>
>>1272691
Call dad on my cell phone and say hi.
>>
>>1272700
You had a cell phone?
>>
>>1272691
Try lifting one of the much slower characters, like Armok, to both see if it's possible, and to see if that can be done to help move the party swiftly, if we had to go around the lake.

>>1272690
You can. But now, you're like a cyborg: Only fleshy bit left is your brain. That, and you don't gain the bonuses that robo-Armok had.
>>
>>1272691
okay, I'll do it
>>
>>1272690
See >>1272691
>>
>>1272709
this doesn't end well, we tried this before
>>
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>>1272700
What's a cellphone

>>1272696
Oh no. The mad scientist has replaced all your ale with water.

>>1272709
Midget lifting
>>
>>1272727
I NEED TO DRINK
GET ANGRY
LASH OUT AT PURPLE
>>
>>1272727
don't toss the dwarf, last time he got deathrot!
>>
Rolled 3 (1d6)

>>1272710
Oh and you roll 1d6 to attempt to form yourself into a boat
>>
Rolled 2 (1d6)

>>1272727
Rolling to help reconstruct green as a boat.
>>
Rolled 1 (1d6)

>>1272732
I will also help
>>
Rolled 5 (1d6)

>>1272727
>>1272732

I shall fucking transform myself into a fucking cruise ship somehow, you'll see!
>>
>>1272731
You say that when he's planning to do this >>1272729 ? I'll toss him over to you in that case.
>>
>>1272727
>>1272739
DWARVES GET ANGRY WHEN THEY CAN'T GET DRUNK
>>
>>1272732
>>1272733
>>1272736
lets jam
>>
>>1272739
you are hoisting him in the air, the only people who should have that done to them are the gobblins.
>>
>>1272744
Well they're not with us, since Murderbeard murdered both, and the closet to a manlet we have is the dwarf. solettheirsoulsrestinpeace.
>>
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>>1272737
Success

>>1272729
>>
>>1272755
hey look a boat >>1272748
put him down and let's cross the lake already.
>>
>>1272755
Rocket Fist Purple unless he puts us down
>>
>>1272755
Toss the angry cyborg dwarf to Clankie, and help push Calfort into the water so we can sail across the lake.
>>
>>1272755
Alright everyone get on the Nicholas Cage boat
>>
>>1272765
>>1272764
you are safe in my arms
>>
>>1272771
>>1272755
where is my drink, clackie
give me my alcohol
>>
>>1272755
I NEED A TRADITIONAL SHIP CEREMONY, ANYONE GOT CHAMPAGNE TO BREAK?
>>
>>1272771
>>1272774
>>1272755
give the baby his fucking bottle
>>
>>1272776
Would a health potion work? I mean the holy healing Soren offers seems to be better and quicker, so we can risk using up the last health potion on the ship ceremony.
>>
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Rolled 4 (1d6)

>>1272767

>>1272777
Roll 1d6 to give the baby his fucking bottle
>>
Reporting.
>>
Rolled 3 (1d6)

>>1272786
>>
>>1272782
>>1272786
Eh why not
>>
Rolled 5 (1d6)

>>1272786
GIVE ME ALCOHOL
>>
>>1272786
Raise the middle finger on our hand-flag. That is now our flag.
>>
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>>1272793
Time to smash this health potion then. Are ye sure?

>>1272799

>>1272791
>>1272794
Darn. Clackie couldn't find any bottles of alcohol and Armok is pretty angry.

Panicking., Clackie deals with the babby like how his mother dealt with him.

Letting Armok suck on his Orcish mantits.
>>
>>1272801
spit it back out at Clackie
THIS ISN'T ALCOHOL
>>
>>1272801
Is everyone on? Let's push Calfort into the waters.
>>
>>1272801
hush little dwarfy don't say a word...
if you do I'll kill you so don't tell any one!
>>
>>1272801
yes, it's tradition
>>
>>1272805
why can't I love you! you are such an ungrateful son! your mother would be ashamed!
>>
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>>1272806

>>1272805
>>1272810

>>1272811
Then let's smash it when you get into a water
>>
Rolled 6 (1d6)

>>1272801
Wait, do the undead get hurt from healing potions? In any case, bluff to Armok that said potion is alcohol, so that it can be empty so that it can be refilled with water for the ship ceremony.
>>
>>1272805
This.
>>
>>1272814
yeah we are on board the ship
>>
>>1272814
back to business then
sober Armok is not happy
>>
>>1272814
wait who is the captain here
>>
>>1272814
I want to roll for perception. Take to the sky, I feel like finding something.
>>
>>1272821
I am!
>>
>>1272817
Gimme that fuckin alcohol.
>>
>>1272821
Well it's either Clankie, since he's the only surviving OG member left, or Chester, since he piloted Calfort in the last thread, or maybe Calfort is his own captain of himself.
>>
>>1272829
I CAN BE MY OWN INDEPENDENT BUNCH OF BONES, THANK YOU VERY MUCH.
>>
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Rolled 4 (1d6)

>>1272817
>6
Bluff successful

Armok must now see this healing potion as a bottle of alcohol

>>1272819
>>1272820
>>1272821
Indeed. Who is the captain here?

>>1272822
Roll 1d6 to find something
5-6: Something good
2-4: Something bad
1: Something most terrible
>>
Rolled 3 (1d6)

>>1272838
Hopefully something good.
>>
>>1272838
Why did you assume we haven't already drank it then? Drink the alcohol.
>>
>>1272838
drink said "alcohol"
spit it back out at purple if it doesn't taste like alcohol
>>
>>1272690
I tried my best you know
>>
>>1272843
>>1272847
Alcohol is basically diluted poison, right? Maybe spit a bit of venom into it behind the dorf's back to make it like alcohol, but not enough to do serious harm to Armok.
>>
>>1272838
it be Clackie who is the Captian of this vessel
>>
>>1272838
This is an independent ship, Calfort is tha cap
>>
>>1272853
You got the body back. Really all that mattered.
>>
>>1272863
it isn't upgraded tho and yellow cockblocked me for better weapon
rest got nice upgrades meanwhile
>>
>>1272869
I did no such thing
>>
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>>1272842
Oh shit. You alerted a Dragonslayer. He will now hunt you down.

>>1272843
>>1272847
>>1272855
"Alcohol" drank. Chester's venom made Armok's head feel a little loopy

>>1272856
>>1272860
Welp, an impasse
>>
>>1272873
Wave hi to him.
>>
>>1272873
wow, what's in this stuff
tastes like shit but our head hurts
>>
>>1272871
You wanted to call guards on scientist, don't lie
maybe if I whined long enough I'd have v-fins now
>>
>>1272873
a boat can't be a captain it's a boat.
>>
>>1272860
I vote Calfort be Cap'n.
>>
>>1272878
I did no such thing. if anything I was asleep and some one else did that
>>
>>1272882
Orc is in denial. Just let the skelly be captain.
>>
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Rolled 3 (1d6)

>>1272876
OH SHIT AN ARROW
>>
>>1272873
With the empty bottle now, refill it with water and christen the ATN Calfort. Also, I basically controlled him before, so technically I have more experience to be his captain.
>>
Rolled 6 (1d6)

>>1272886
ez dodge
>>
>>1272886
DEFEND ALL NIGGAAAAAAA
>>
>>1272886
SOME NIGGA MAN THE CANNONS OR SOMETHING
>>
>>1272896
>>1272886
SHIT
DO THIS INSTEAD
USE THE SKELECANNONS TO FIRE BONES
>>
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>>1272890
>>1272891
>>
>>1272896
Do we have cannons?
>>
>>1272886
GET TO THE BONE-CATAPULT!
>>1272896
Need gunpowder for cannons, we too poor for that
>>
>>1272899
What's the dragonslayer's stats?
>>
>>1272899
MAN THE CANNONS
>>
>>1272899
>>1272891
nice job
>>
>>1272899
fill the bone catapult with .... something! or ram the assholes!
>>
>>1272900
Calfort can throw his own skull, so I believe that counts as some sort of 'cannon'.

In any case, the dragon hunter attacked one of our members, so raise the sails and ram forwards him!
>>
Or maybe we should just outrun him because we got a tower to get to.

Just sayin'.
>>
>>1272914
And just hope for a dragon slayer to not, you know, try to not slay the half-dragon we have? It's a lake anyway, so they could catch up and chase us down.
>>
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>>1272904
Eh. You'll see it when he actually gets to you. Which will be some time in the future that's sure to be inconvinient

>>1272905
What cannons

>>1272909
What assholes? You perv
>>
>>1272920
the dragons layer assholes, we sink their ship easy win.
>>
>>1272920
Oh well. Ignore the slayer and keep heading towards the tower. Gotta save the princess.
>>
>>1272920
see if we can craft a bone catapult
get the others to help too
>>
>>1272924
>the dragons layer assholes

I beg your pardon?
>>
>>1272920
Wait, i got it.
We'll deassemble our hand-flag and make it into a bone-catapult.
Then we can throw our skull at the dragonslayer.
>>
>>1272920
then can I ram that nigga with my skull
>>
>>1272929
dragon slayers
sorry
>>
>>1272924
They could be on land, however. Again, we're on a boat in a lake, so they could catch up to us.

>>1272924
What did I say about shaming people, stop talking about Betty's mom!
>>
>>1272935
I never mentioned betty's mom you slithering dope! it was merely a slip of the tounge.
>>
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>>1272924
>dragons layer assholes
OH SHIT! RIGHT NEXT TO THE DRAGONSLAYER IS A GROUP OF DRAGONS LAYERS, PERVS WHO WANTS TO FUCK DRAGONS AND DRAGON-RELATED CREATURES! THEY SAW BETTY AND HAVE GOTTEN DANGEROUSLY AROUSED. MASTER BETTY'S ASSHOLE IS IN DANGER!

Oh and these guys are on the other side of the lake. On land.

>>127292 see
>>1272930
>>1272931
Well yes
>>
Rolled 2 (1d6)

>>1272944
Rolling to protect my asshole.
>>
>>1272944
make the bone catapult
>>
>>1272939
"It was merely a slip of the tounge." I doubt that, but we got actual dragon layers to deal with, alongside the dragon slaye-

Wait, I got a idea. Sail to the other side of the lake, north-westwards.
>>
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Rolled 6 (1d6)

>>1272947
>>
>>1272949
>>1272944
ok let's do it, I'm down to see this idea in action
>>
>>1272950
Fug. Help me out guys my asshole is in danger.
>>
>>1272950
Shit man.
THIS CALLS FOR A RAMMING
>>
>>1272949
This.
>>
>>1272950
>>1272953
but I wanna make a sweet bone catapult
>>
>>1272955
how hard?
>>
>>1272958
AS HARD AS THAT DRAGON LAYER'S DICK RIGHT NOW.
Jeez, that was kinda gay.
>>
>>1272957
Out m8'll be getting another kind of bone if we don't get a-movin.
>>
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>>1272953
Others took to long for a plan.

Betty was captured and violated.
>>
>>1272963
w3 must save BETTY!
GO FORTH OUR GHOST RIDER SHIP!
>>
>>1272963
Impossible. You said they were on land. How fucking big is this lake?
>>
Rolled 1 (1d6)

>>1272963
Rolling to retaliate.
>>
>>1272963
Let's go get em.
>>
Rolled 4 (1d6)

>>1272966
Dragons Layers have top of the line Dragon Capturing and violating technology. Their chains have very long range.

>>1272968
>>
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>>1272963
Well fuck. Guess the plan need to go into effect right now:

OI, DRAGON SLAYERS! THERE ARE SOME SCALIE-LOVIN' FAGS WHO WANT TO STEAL THE DRAGON YOU'RE HUNTIN'.

AND OI DRAGON LAYERS, A BUNCH OF MURDERHOBOS ARE HEADING ON THEIR WAY TO MURDER THE DRAGON YOU HAVE!

It's best to use their conflicting ideologies to spark a three-way fight between them and us.
>>
>>1272975
damnit I hate that we are delayed again but leave no team mate behind. unless they really piss me off.
>>
Rolled 3 (1d6)

>>1272963
Rolling to interrupt violations.

Armok is not happy sober.
>>
Rolled 6 (1d6)

>>1272963
REEEEEEEEEE
ANGRY ROCKET FIST AT THE DRAGON LAYERS
>>
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Rolled 4 (1d6)

>>1272975
>>1272979

The violation continues

>>1272976
Roll 1d6 to trick them
>>
>>1272976
Do this.
>>
Rolled 2 (1d6)

>>1272984
Let give it a roll.
>>
>>1272984
TIM summons his trusty guitar axe and scares the bad guys away with an awful song
>>
Rolled 5 (1d6)

>>1272984
>>
Rolled 2 (1d6)

>>1272983

Rolling to hit them with rocket fist.
>>
Rolled 5 (1d6)

>>1272984
rolling for rocket fist
>>
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>>1272988
>>1272990
>>1272995
>>1272998
All this bullshit caused the two groups to getr angry and fight eachother.

With Betty's torn butthole getting caught in the middle
>>
>>1273003
Grab Betty and get the fuck out of there.
>>
>>1273003
Guys pls. I think I'm starting to bleed a little.
>>
>>1273003
tell Calfort to sail away now
we'll come back for Betty later
>>
>>1273003
Prepare for a beach landing. We're going to go all Saving Private Ryan on these guys. Except with Betty instead of a private Ryan.
>>
>>1273003
grab betty calfort!
>>
>>1273009
You asshole. You remember what happened to Richard as much as I do. I refuse to leave Betty to this fate.
>>
>>1273003
Uh, try playing something harmonious to charm the evildoers
>>
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Rolled 2 (1d6)

>>1273005
>>1273009
So which is it fags

>>1273011
>>1273012
>>1273018
Roll 1d6
>>
Rolled 3 (1d6)

>>1273020
>>
>>1273020
fine
we go saving private ryan
BEACH LANDING
>>
Rolled 5 (1d6)

>>1273020
>>
Rolled 2 (1d6)

>>1273020

>>1273018
Don't attract their attention to us! That'll ruin our pla-

>>1273024
Seriously, you are our smartest team member, how can you be this /idiotic/.
>>
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>>1273024
As the boat heads for shore. Jim's slow harmonious melody calms down the Dragons Layers.

Making them violate Betty gently instead.
>>
>>1273020
Land the ship and get the dragon. No dilly-dallying.
>>
>>1273029
Tim being smart has nothing to do with the voice in his head being smart
>>
>>1273036
Even then, said voices should be aware of the plan. At least now the butt fucking is not as awful as it was for Betty before.
>>
>>1273034
I thought our boat got betty out of there, fine we take back betty
>>
Rolled 2 (1d6)

>>1273034
GRAB THE DAMNED DRAGON.
>>
>>1273034
start decorating our armor like viking raiders
>>
>>1273045
Roll pls. Since mine didn't do too well.
>>
Rolled 2 (1d6)

>>1273034
>>1273044
rolling to contest
>>
>>1273034
Hey dragon layers I heard there's a hot pureblood dragon at port town 12, you can still get there if you hurry
>>
Rolled 5 (1d6)

>>1273044
>>1273050
>>
Rolled 1 (1d6)

>>1273050
>>1273044
Oh shit.
>>
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Rolled 6 (1d6)

>>1273050
>>1273060
>>1273044
Betty continues to be violated thanks to your failure.

In other news the party have arrived at the scene.
>>
Rolled 1 (1d6)

>>1273062
Call upon my inner werewolf and escape.
>>
>>1273062
INITIATE BATTLE, OP
>>
>>1273062
stop right there butt rapists! in the name of the Moon we will punish you!
>>
Rolled 4 (1d6)

>>1273062
Prepare to get back Betty. If that's too risky, flutter Chester's cape and prepare for a three-way fight!
>>
>>1273062
Les do this.
>>
>>1273062
Make sure axe is summoned before fight starts
>>
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Rolled 2 (1d6)

>>1273062
>>1273064
>6
>1

Yeah. Yeah. Yeahhhhh...Ya gonna hafta wait for a bit.

>>1273065
>>1273067
>>1273068
>>1273069
>>1273070
And so the fight with Dragonslayers and Dragons Layers commences.

2 Slayers and 2 Layers

Dragonslayer stats:
STR: 7
DEX: 5
END: 4
INT: 2
CHA: 2


Dragons Layer stats:
STR: 6
DEX: 6
END: 4
INT: 2
CHA: 4

So now. Roll call. Who's present.
>>
>>1273098
Tim in the backline
>>
>>1273098
isn't it a three way fight
RED reporting in
>>
>>1273098
Well it seems to me that I'm incapacitated. So I will take a nap, both in quest and in real life, because it's 3 AM.
>>
>>1273098
yo
>>
>>1273098
Yo.
>>
>>1273098
Chester's on the flanks, as usual. Hopefully someone can double as Calfort or Soren for the fight, as well.
>>
>>1273098
Soren's here, and so is the Lord.

I think in the OP pic you didn't account for Soren & Chester's training?

Also let's not forget that everyone gets a +1 to all stats due to last thread's shred session.
>>
>>1273106
Well yeah. But I still need to know who's present
>>
>>1273116
good call
>>
>>1273116
Good thing you remembered. You're probably the biggest asset to this party if I'm being honest.
>>
>>1273098
FLAME ON
>>
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>>1273116
Oh yeah. The OP pic used an old version of the OP pic.

I still have the actual stats saved though
>>
>>1273127
>Betty
>Normal 100%
Somehow I doubt this
>>
>>1273127
>Layer 24

Secret character confirmed?
>>
>>1273127
>>1273130
those are just skills
>>
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>>1273130
It's the skill upgrade panel
>>
>>1273121
The heals are a game changer, yeah.

Kinda wish we hadn't used that last healing potion christening the ship, since Soren can only heal every other turn, but we have God on our side so it evens out.
>>
>>1273134
Yeah, skills...

OF THE SECRET BONUS CHARACTE-

>>1273137
oh
>>
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Anyway. is this the formation?
>>
>>1273140
RATTLE
>>
>>1273140
I'm cool with that
>>
>>1273140
Good luck team, I'll let you know when I'm conscious again.
>>
>>1273140
>>1273145
final formation, lock in
>>
>>1273140
Since the Dragon Slayers are easier for me to handle, stat-wise, I'll instead move to the centre. That way I can also attack the Layers without having to bumble around my friends.
>>
>>1273147
Sleep tight. Which is the opposite of what your anus right now.
>>
>>1273140
Btw op remember the +1 stat boost from morale
>>
>>1273140
Locking in
>>
>>1273148
You go ahead and determine our actions. I'll just assist with the rolls since I'm tired as fuck.
>>
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>>1273149


>>1273151
Yes. BLUE reminded me already. When it comes to bonus I'll add it.

ANYWAY. TURN ORDER:
Chester-> Layer 1 -> Layer 2 -> Soren -> Slayer 1 -> Slayer 2 -> Clackie -> Jim -> Armok -> Calfort

Oh and I gotta go answer the door. While I do that. Just post what each of you would do this turn. After that the rolling happens.
>>
>>1273162
It's Tim not Jim you doofus
>>
>>1273162
defend all
>>
>>1273162
Blast one slayer with high pitched shitty music
>>
>>1273162
Since it's a good chance of hitting, I'll go and spit venom on one of the Slayers. As well...

>Jim

S E C R E T C H A R A C T E R
>>
>>1273162
I think the Layers would be easier to hit but since everyone's going for the Slayers, Holy Sword on them
>>
>>1273162
clackie uses zen mumbo jumbo
>>
>>1273162
Suplex one of the slayers
>>
>>1273165
Yeah sure Tom
>>
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Rolled 3 (1d6)

>>1273176
Roll 1d6
+8 You
+5 Slayer
>>
>>1273206
squirt
>>
Rolled 2 (1d6)

>>1273206
Seems like a auto-hit.
>>
>>1273210
only if you didnt roll yeah
>>
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Rolled 4, 3 = 7 (2d4)

>>1273210
You hit the dragonslayer! He is now poisoned!

It is now the Dragonslayer's turn! He is poisoned!

3/4 HP left for the guy.

Now he's gonna attack:

First roll:
1-2: Party
3-4: Layers

Second roll:
If party:
1: Clackie
2: Armok
3: Calfort
4: Chester

If Layers:
1-2: Layer 1
3-4: Layer 2
>>
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Rolled 3 (1d6)

>>1273225
"DRAGONFUCKER" the slayer yelled

+7 Slayer
+6 Layer
>>
>>1273225
Wait, hold it! Doesn't the Layers get to go first, since they have higher DEX than the Slayers? This bloke is breaking the rules of combat turns!
>>
Rolled 1 (1d6)

>>1273229
>>
>>1273231
Being hit by reptiles or anything lizard related causes Dragonslayers to act right away due to anger
>>
>>1273231
>>1273235
you can also read this as: "Rules, Schmules"
>>
>>1273235
Ah, right. Didn't know that was a thing. I'm guessing the same applies to the Layers, to some degree.
>>
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Rolled 1, 1 = 2 (2d4)

>>1273239

Anyway. The Layer has 3/4 HP left.

Now it's Layer 1 turn. Same deal as the slayer. Dude's gonna attack

First roll:
1-2: Party
3-4: SLayers

Second roll:
If party:
1: Clackie
2: Armok
3: Calfort
4: Chester

If Layers:
1-2: SLayer 1
3-4: SLayer 2
>>
>>1273249
ok time to roll for dodge, I have counter now so I can damage if I dodge
>>
>>1273239
AKA kick reason to the curb
>>
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Rolled 1 (1d6)

>>1273251
OH SHIT HE POPPED OUT THEM HIDDEN CLAWS. GONNA TRY TA SHANK YA

+6 Him
+5 You
>>
>>1273259
not in my opinion, but it's a matter of priorities
>>
Rolled 4 (1d6)

>>1273263
TSUWEEE!
>>
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Rolled 4, 2 = 6 (2d4)

>>1273267
Countered!

Layer 1 has 2/4 HP left!


Now it's Layer 2 turn. Dude's gonna attack

First roll:
1-2: Party
3-4: SLayers

Second roll:
If party:
1: Clackie
2: Armok
3: Calfort
4: Chester

If Layers:
1-2: SLayer 1
3-4: SLayer 2
>>
>>1273264
i mean i was just going for the reference
>>
>>1273277
don't know it, sorry
>>
>>1273279
all's good my man
>>
>>1273276
In order to speed things up, and reduce the amount of stuff you need to draw. You should maybe roll the Slayer team's rolls together. Same with the Layers when they get their next turn.
>>
>>1273281
>kick reason to the curb
I googled it and it came up with a flaming skull with shades.

Which made it clear to me that I need shades.
>>
>>1273284
we will get you some. This is a must...
ROW ROW
>>
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Rolled 6, 5 = 11 (2d6)

>>1273276
Layer Two pops out some poisonous claws! If it hits the Slayer wil go berserk!

+6 Layer
+7 Slayer

>>1273283
Yeah probably
>>
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>>1273284
Weren't you there last thread or was that another green?
>>
>>1273292
that happens to have been me, yes.
>>
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Hey guys! How's it going on this crazy adventure?
>>
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Rolled 5, 6 = 11 (2d6)

>>1273290
Slayer 1 has been hit!

HE's gone berserk! 2/4 HP left for him. Next turn he'l attack somebody until he dies or his target dies.

Oh and now it's Soren's turn to throw a holt sword at the two Layers. BLUE roll 1d6

+8 Soren
+6 Layers
>>
>>1273298
Well one of our buddies was just molested by dragon layers, we're trying to get him back
>>
>>1273298
>some black dude

Get outta here nigger
>>
Rolled 6 (1d6)

>>1273306
THE LORD IS MY SHEPHERD
>>
>>1273311
just to check, does playing zelda mean I'm playing elf games? I mean they aren't Elves since the don't live so long, and they have been called human.
>>
>>1273317
Yes. I am sorry. You are a dirty rotten elf loving faglord. Your Orc ancestors look upon you with disdain and disgust.
>>
>>1273320
hey I didn't say I was actually playing it, I was making sure, I am playing pokemon right now, a man's man game
>>
>>1273321
Sure you are faggot.
>>
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>>1273310
Man, what a bunch of creeps, am-I-right?

>>1273311
Yes... I am black... Not, um, anything else...

>>1273320
Hey! Boss man! How are the salt mines this current year?
>>
>>1273325
better, I'm in accounting now so I moved up!
>>
>>1273324
pfff
>>
>>1273325
Wait, why are we talking to one of the Slayers? I thought we were suppose to fight them! Get him!
>>
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>>1273315
Hit!

Layer 1 has 1 HP left!
Layer 2 has 3!

Slayer 2 now contemplates his next course of action:
- Attack normally
- Impale
- Grow wings and return to his home planet
>>
>>1273331
can't have a nice convo with the soon departed?
>>
>>1273332
I would like to change my action to kick if I could before my turn.
>>
Rolled 1 (1d3)

>>1273332
Whoops forgot my roll
>>
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>>1273328
Not talking to you. Filthy weeb.

>>1273331
What? N-No, I'm a lizard slayer, see!?

>>1273332
That last one sounds like a good thing to me, don't you think, boss?
>>
>>1273336
fuck you black lizard fucker
>>
>>1273338
I'll make sure your salt goes to a good cause.
>>
>>1273336
You still murder reptiles, so how do I know you wouldn't kill ME? Or BETTY?
>>
>>1273343
Cuz, um, this lizard was my friend, and he had a horrible disease which had horns grow out of his eyes.
With his dying breath he wanted me to wear his skull like that one poker monster.
>>
>>1273325
>Hey! Boss man! How are the salt mines this current year?
pretty low sadly enough, coop games just doesn't cut it
>>
>>1273345
But being a 'Lizard Slayer', it's hard to believe that over the idea that you MURDERED A LIZARD.
>>
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>>1273336
"Alright gonna attack...Wait. Who the fuck are you?"
>>
>>1273347
Well, I got this fresh weeb salt.
So things can't be too bad!

>>1273349
Hey man, I can't just pass up the title like that. It's gives good buffs!

>>1273350
Uh... LOOK OUT! IT'S A WEEB!
>>
>>1273352
Fuck, a new enemy!
>suplex the dangerous foe between turns
>>
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>>1273352
"THis lizard was my friend....A friend of lizards....Clearly you must die"
>>
>>1273355
well take your turn then faggot
>>
>>1273353
OH COME-

>>1273355
SHIT!
>Offers the salt of Business Orc to OP for help
>>
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Rolled 3 (1d6)

>>1273356
>>1273357
THEN I'LL STAB YOU BOTH!

Roll 1d6

+7 Clackie
+7 Slayer
+0 Nigger
>>
Rolled 3 (1d6)

>>1273360
This is gonna hurt...
>>
Rolled 6 (1d6)

>>1273360
>>
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Rolled 2 (1d6)

>>1273365
>>1273365
Nigger is dead! Slayer 2 has 3 HP Left.

Oh and Clackie wants to kick right? But who are you aiming at?
>>
>>1273371
which ever side has 2 left, if both have two left then the slayers.
>>
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>>1273372
But Layer 1 only has 1 HP left though
>>
>>1273376
they have higher dex
>>
>>1273376
plus I'm doin regular aoe kick not flying kick
>>
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>>1273371
Well Brock dammit.
I'll be back! Just you wait...
>>
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Rolled 6, 5 = 11 (2d6)

>>1273378
>>1273380
Fine geez. Roll 1d6

+5 Fer both sides
>>
Rolled 1 (1d6)

>>1273387
>>
>>1273389
ah fuck
>>
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>>1273389
Somehow you managed to miss both.

Now. Is TEAL present.
>>
>>1273392
A neatly wrapped present for you
>>
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>>1273396
Oh shit I wonder what it is
>>
>>1273397
wow, open it, OP
>>
>>1273397
It ain't butter
>>
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Rolled 1 (1d6)

>>1273398
>>1273399

Anyway your action was to >>1273174

Roll 1d6
>>
Rolled 6 (1d6)

>>1273401
Does my int or other stat affect music rolls?
>>
>>1273402
pretty sure music is cha
>>
>>1273403
not metal
>>
>>1273404
*sick guitar riff*
>>
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>>1273402
Yes. That was only a courtesy roll

1/4

2/4

These are the reamining helath of the slayers.

Now the midget uses Defend All.

So it's now time for the giant skeleton's turn.
>>
>>1273406
I'll suplex the 2 hp guy
>>
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Rolled 4 (1d6)

>>1273410
Roll 1d6. You ahve the same bonus so there's no point listing them
>>
Rolled 5 (1d6)

>>1273411
>>
>>1273411
>>1273412
Pretty goddamn rad
>>
>>1273412
>>1273413
this is both me by the way, one's hone one's PC. sorry for confusions.
>>
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>>1273412
1 HP left for both Slayers

Now it's Chester's turn. Where da purps at
>>
>>1273417
Right here.

Now if it is possible, I would like to use [Double Stab] to stab both Slayers, one rapier for each. If that's not possible, just double stab the bloke I didn't poison.
>>
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>>1273420
>14 bonus
No way that dude's gonna beat that. 1 Slayer is dead.

The Layers, seeing the battle is going south for them. Tries to escape!

Pick one (active) player who is the luckiest to roll to stop them
>>
>>1273424
put me in, boss
>>
>>1273426
sure do it why not
>>
>>1273426
k
>>
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Rolled 6 (1d6)

>>1273426
Roll 1d6
>>
Rolled 1 (1d6)

>>1273432
>>
>>1273434
This is why we don't send the person with the stubbiest legs to catch up with routing mooks.
>>
>>1273432
damnit well loot the dead
>>
>>1273434
>>1273432
I ain't drunk enough to catch these niggas, OP
>>
>>1273436
his rolls in the past have been the best
>>
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>>1273434
The Layers have escaped. The remaining slayer died of poisoning.

BATTLE OVER!

Master Betty has also been left behind. So rescue successful!
>>
>>1273441
Told you about the stubby legs. Might as well check if we can get any loot from these slayers, after a victory pose.
>>
>>1273441
loot the slayers
they should have a bow since they shot at betty
>>
>>1273441
loot the slayers. can I hAve them gauntlets? they look like stat boosting
>>
>>1273441
I'll take the dragon skulls as bad ass pauldrons
>>
>>1273446
The gauntlets are with the Layers.

You know, the cowards who fled from Armok?
>>
>>1273448
gauntlets of cowardice!

Great artifacts!
>>
>>1273448
ah shoot
>>
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The party gained:

- Dragonslayer Sword
- Spear
- Bow
- 2 Dragon Skulls
- 1 Gold
>>
>>1273451
well nothing for me you guys get the loot then.
>>
>>1273451
I'll take the Dragonslayer Sword, and the one gold, hiding said gold under the hat we have.
>>
>>1273453
you might want to give that to armok, his stats are mighty low
>>
>>1273451
affix dragon skulls to Armok's shoulders
>>1273454
wew
Armok can't even attack cause everything is in Endurance, all these new enemies have +5 Dex or STR
>>
>>1273455
that's what I mean you need some str at least
>>
>>1273454
>>1273455
True, but he's more built for tanking damage instead of dealing it, but even then three of us get the bonus to basically damage the enemy if they fail to hit us, making Armok's Defend All somewhat less useful.

Besides, he can take the bow and/or spear, depending on the stats of the loot we got.
>>
>>1273458
but giving you the sword doesn't change how much dam age you do, you already out damage everyone here, plus you are a fencer can you even wield a sword like that?
>>
>>1273459
7 STR and 7 DEX. And honesty, it's more that I want to pawn some items for gold when we get back to a town. The Dragonslaying Sword looks like it could sell for a few more coins than the rest of the equipment.
>>
>>1273451
The dragons skulls are my new pauldrons. Or lnuckleguards if theyre too small
>>
>>1273459
Protip: He can't. Because even though eh trained so much.

His tiny snek hands are still tiny snek hands.

In truth Soren should give Armok his energy sword. Dude keeps staying in the back row, he can't even use it back there
>>
>>1273462
yeah that's wit out stat boosting items?
I have in actuality 5 in str
and 3 in end. My armor gives me stat bonuses. >>1273464
there you go so if Soren is in the back can you give Armok your sword? if not let Armok hold on to it till the end of the quest.
>>
>>1273464
Well Almighty damn it, guess I need to train/level up to basically be big enough to hold swords like that. Also, I am starting to find Feint to be a unused skill, so I wonder if retraining skills from one thing to another are a thing.
>>
>>1273464
let's get across the lake and devide the loot there.
>>
>>1273467
I feel that instead of the energy sword, Calfort should give the blaster to Armok, so that then he can return fire if he succeeds in a counter roll. Then like give Calfort the energy sword as some kind of dagger or something.
>>
>>1273465
if he asks :^)
>>
>>1273472
what ever gives Armok more str so he can defend against str atacks
>>
>>1273472
I think the energy sword as a dex weapon is wasted on me
>>
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>>1273463


>>1273466
Haha. Of course not.
>>
>>1273464
So how close are we to leveling?
>>
>>1273477
what level are we at, OP
and what level is Armok at, excluding brain levels
>>
>>1273475
Energy sword is like the blaster. It gives +2 to attacking rolls using it. no matter if it DEX or STR
>>
>>1273475
Then depending on the stats, I could give you the dragonslayer sword, since that seems more of a STR thing.
>>
The best way to spend the money is to go to the item shop and check out what weapons & armor they're selling. We'll pawn the dragon skulls, the spear and the bow and buy equipment.
>>
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>>1273479
4. Even Armok. When the Mad Scientist gave Armok a new body, he lied about making it as weak as pre robo Armok. In fact Armok's current stats is in the OP.

In truth what the Mad Scientist did is install speakers inside Armok's skull so whenever he wants he can activate them to make Armok here this on a loop:
https://www.youtube.com/watch?v=BAtC1SzWSXg
>>
>>1273482
And where would we find a item shop? We crossed the lake so we can't pop back to town, and I find it unlikely for there to be a item shop at the base of the clearly evil tower.

>>1273483
So how many more fights do we need to do until we get a level up, then?
>>
>>1273483
ok Armok do what you want but let's head to the tower
>>
>>1273483
Spawn some heavy metal to make a boat out of the blocks, but dont spawn it in a tower this time
>>
Rolled 10 (1d10)

>>1273484
Let's see the magic number

>>1273486
Did you miss the part where you traversed the lake to attack the Slayers and Layers
>>
>>1273483
How close are we to level 5?

>>1273484
We'll go to one after the tower, which we should be proceeding to right now.
>>
>>1273487
Well make a wagon out of it so Calfort can pull us there fast
>>
Rolled 7 (1d10)

>>1273489
Roll 1d6 to make a wagon from metal blocks
>>
>>1273487
crap. At least now it seems my meta of using gold to train is now justified.

>>1273488
Well, of course. If we're bothering to get the quest done, we better make sure the quest is DONE.
>>
>>1273487
Does that mean 10 fights?

After the last level took I think 2?
>>
Rolled 2 (1d6)

>>1273490
was that intentional, OP
we can't beat that
>>
>>1273489
Rattle
>>
Rolled 4 (1d6)

>>1273490
+ int bonus
>>
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>>1273492
2 Since Soren joined. But not 2 since the one before that

>>1273493
Yes. Maybe. Yes.

Behold. A pile of blocks, not in the shape of a cart. Or anything.
>>
>>1273497
try using our dwarven knowledge to make a cart
>>
>>1273496
>>1273497
Try again and use Tim's mighty intelligence to construct it
>>
>>1273497
Soren just starts walking toward the tower. He also says "come on guys let's walk toward the tower"
>>
>>1273497
Well, I guess in case the cart idea doesn't work, Chester should check how many and what members of the party he can carry without slowing him down to their speed. Or break his back.
>>
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Rolled 1917 (1d6000)

>>1273499
>>1273500
Yeah sure. Roll 1d6

>>1273501


>>1273502
Roll 1d6 - 6 party members excluding you
>>
Rolled 5 (1d6)

>>1273504
Time for /fit/.
>>
Rolled 6 (1d6)

>>1273504
there's no way we could win that
>>
Rolled 1 (1d6)

>>1273504
>>
>>1273504
Allright fuck it, summon axe and play a song fast as fuck to enhance our speed
>>
Rolled 4 (1d6)

>>1273504
>>
>>1273504
Whoever wants to siit on my pauldrons, do it. But im rattling to the tower
>>
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>>1273506
LOOK EVERYONE. THANKS TO USING UP ALL THE PARTY'S MONEY. CHESTER CAN CARRY EVERYONE. EXCEPT CALFORT.
>>
>>1273511
I'm down let's gooooo
>>
>>1273511
>>1273512
>>1273513
just get us to the tower
>>
>>1273512
>>1273509
Hop on Chester and enhance his speed
>>
>>1273512
Alright, everyone on my back, next stop: Tower of Quest-Related Importance.
>>
>>1273512
Soren wants to walk instead of be carried, for the exercise.
>>
>>1273519
You can exercise when we get to the tower, or when we get back to a town. For now, just get on my back so that we can get to said tower quickly.
>>
>>1273521
Mate if you're wanting expedience then we'll go faster if I'm walking. My STR score is the same as yours. Let's just proceed toward the tower.
>>
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>>1273515
>>1273516
>>1273518
Very Fast Snekman Running At Incredible Hihg Speeds

Roll 1d6
6: It's cool nothing happens. Made it 1/3 of the way with out trouble
3-5: oh shit monsters
1-2: You trip

>>1273519
Sure
>>
Rolled 6 (1d6)

>>1273524
GOTTA GO FAST
>>
>>1273524
>>1273525
Keep playing the song but go even faster
>>
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>>1273525
>>1273526
https://www.youtube.com/watch?v=F8UYGQeavRw

Roll 1d6 again
6: It's cool nothing happens. Made it 2/3 of the way with out trouble
3-5: oh shit monsters
1-2: You trip
>>
Rolled 4 (1d6)

>>1273528
SPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED
>>
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>>1273529
Oh shit. Monsters.
>>
>>1273532
initiate into battle
armok uses defend all since we can't attack good
>>
>>1273532
SHOOT IT W ITH THE LEMONGUN
>>
>>1273532
Well, it was called the Monster Hills for a reason. Regain stance, and prepare for another fight.
>>
>>1273533
if you want i can give you the sword
i mean not now, we're fightan monsters, but later
>>
>>1273533
use the dragon sword we can sell it later
>>
Also, I guess we'll just roll with our previous formation, so we don't need to dilly dattle about that.
>>
>>1273534
Pew pew pew!
>>
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>>1273533
>>1273534
>>1273535
BATTLE START!

You're fighting 2 Monster Serpent Things

Stats fer each:
STR: 5
DEX: 4
END: 4
INT: 1
CHA: 1

Skillz:
Chomp: Put a party member in its mouth and chew. Disabling and making them lose health
Poisonous vapours: Exhales poisonous gas to the entire party

So the Turn order would be:
Chester -> Soren -> Clackie -> Serpent 1 -> Serpent 2 -> Tim -> Armok -> Calfort

So now Chester can act
>>
>>1273540
Go for a instant-hit with a Double-Stab to one of the monsters. In particular, the one that got in his way.
>>
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>>1273541

Now it's BLUE's turn
>>
Rolled 5 (1d6)

>>1273542
Holy Sword on both of them. If that's not possible, then Paladin Kick on the one Chester just hit.
>>
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>>1273543
>>1273543
>5+7 =12
>max each monster can go up to is 5+6 = 11

You hit both. Now it's YELLOWs turn
>>
>>1273544
palm strike the weakest one
>>
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Rolled 4, 3 = 7 (2d6)

>>1273545

Roll 2d6. If first roll hits. Second roll is stun chance.

+6 you
+5 It
>>
Rolled 4, 4 = 8 (2d6)

>>1273546
>>
>>1273546
these monsters are huge
>>
>>1273549
Thankfully, we have a huge of our own to contend with them. If Tim, Armok, and Calfort attack as well, we might get this fight over in about a single full turn, or at least two-and-about-a-half turns.
>>
>>1273549
The best monsters
>>
>>1273550
one is down just needs the push so yeah good chance
>>
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Rolled 2 (1d6)

>>1273547
Stunned!

The second monster will now try to spew poison gas every where.

Everyone roll 1d6

No bonuses for anybody
>>
Rolled 5 (1d6)

>>1273553
>>
Rolled 3 (1d6)

>>1273553
>>
Rolled 5 (1d6)

>>1273553
Oh yeah, poison. Gotta avoid that.
>>
Rolled 6 (1d6)

>>1273553
>>
>>1273556
surprising you can't talk to them chester. I mean they are serpents.
>>
Rolled 1 (1d6)

>>1273553
Well I am a sjeleton..
>>
>>1273558
Well, technically I /can/, but these fuckers got in the way of my need, for speed. Might as well kill them and take their bodily parts.
>>
>>1273558
that's kinda racist man
>>
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Rolled 4 (1d6)

>>1273559
And now you are afflicted with SKELETON AIDS
>>
Wait, since this is technically a attack, does that mean that everyone who can counter, CAN counter?
>>
>>1273564
No. Only Direct attacks count.
>>
i think this is tim's debut attack coming up

as long as teal is still online
>>
>>1273566
Ah, right. Anyway, Teal Tim should rock their socks off, and kill one of them with a guitar screech.
>>
>>1273567
>>1273568
Tim the Toolman
>>
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Right, now it's Tom's turn
>>
>>1273570
Your mom's a Tom, a peeping Tom at that. Blast the stunned serpent with some very loud heavy metal
>>
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>>1273571
Yeha sure Bob.
>>
>>1273573
>>1273571
Well do it then Bob
>>
>>1273573
>>1273574
yea Chester, do it
>>
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Rolled 6 (1d6)

>>1273574
Alright Fred. Roll 1d6

+7 You
+1 Them
>>
>>1273577
It was the stunned guy, how can he fight back?
>>
>>1273574
>>1273577

Greg
>>
>>1273578
you have a goddamn +7, Reginald, now roll!
>>
Rolled 2 (1d6)

>>1273578
I asked Fred. I didn't ask Tim now did I
>>
Rolled 2 (1d6)

>>1273577
>>1273580
Shut up you bonehead
>>
>>1273582
who are you calling a bonehead, Hedwig?
>>
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>>1273582
Tim busted out a sick riff. It was so sick it killed the monster and exploded his head too. RIP in pieces Tim


Okay I'm kidding.

OR AM I?
>>
Rolled 6 (1d6)

>>1273585
If 1 Tim is dead, if 2-6 Tim is alive
>>
>>1273585
Nah, that was Fred. You didn't ask Tim to bust out a sweet riff.
>>
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>>1273587
Anyway it's the manlet's turn

>>1273589
I didn't ask him to. He wanted to do it himself >>1273571
>>
>>1273587
jeez teal you're really living on the edge there
>>
>>1273591
he's a man of metal that'd what he does
>>
>>1273590
>>1273591
Play this https://www.youtube.com/watch?v=7nqcL0mjMjw
>>
>>1273590
The monster's going to be dead before it's next turn, so might as well use this turn to attack instead of defending everything Armok.
>>
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Looks like the midget's head is empty again
>>
>>1273596
well he made his decision already
>>
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>>1273597
Sure. He defends. Now it's up to Calfort.

Who jsut lost 1 HP due to poisoned bones.
>>
>>1273596
Either that, or the mad scientist is making use of the speakers mentioned at >>1273483 causing him to get PTSD. In any case, it's skelly bones' turn.
>>
Rolled 2 (1d6)

>>1273599
POISONED BONES?

I HEADBUT THE FUCK
>>
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Rolled 4 (1d6)

>>1273602
+6 You
+5 The Fucker
>>
>>1273605
UNRAD
>>
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>>1273605
CLONK! The headbutt didn't work!

It's Chester's turn.
>>
Rolled 3 (1d6)

>>1273607
Let teach Calfort how to really make a impact.

ROLLING TO SUPLEX THIS FUCKER TO SUPLEX CITY.
>>
Rolled 2 (1d6)

>>1273608
>>
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>>1273608
>>1273609
Clonk! Success! The monster is damaged!

Now it's Soren's Turn.
>>
>>1273611
do these serpents even have lower bodies
>>
>>1273611
hope blue didn't fall asleep
>>
Rolled 3 (1d6)

>>1273611
PALADIN KICK
>>
>>1273615
oh good
>>
Rolled 1 (1d6)

>>1273613
Well then let's see what's the answer to that shall we:
6: Yeah, they're just out of frame
4-5: Yeah, they're just really out of frame
1-3: Yeah, they're just REALLY out of frame
>>
>>1273618
this might just be the most amusing thing in all twelve threads so far.
>>
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Rolled 4 (1d6)

>>1273615
Kicked. Now it's up to Clackie to finish this thing. When it dies its lower bodies will be revealed.

>>1273618
Hooh boy
>>
Rolled 2 (1d6)

>>1273621
Flying Kick!
>>
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>>1273623
Oh shit this nigga ded
>>
>>1273627
Mandatory victory pose with Clackie and Soren, now!

Afterwards, check what's the size of the monsters, and what we can loot from their bodies.
>>
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>>1273628
Posin'
>>
>>1273631
hey some one is stealing our loot!
>>
>>1273631
grab the serpent to prevent its disappearing!
>>
>>1273632
They might be those Dragon Layers, trying to get away with necrophilia and bestiality! Let stop them, even if they aren't them!
>>
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>>1273633
Greetings from the rest of the monster's body
>>
>>1273636
Oh shit!

What are its stats?
>>
>>1273636
Hop on Chester and start speeding away with the power of song
>>
>>1273636
...Well, uh, yeah.

I'm guessing that's THE Monster Hills that the map spoke about. Judge the stats, before choosing what to do.
>>
>>1273636
>>1273637
and also: Does THIS thing even have a lower body?
>>
>>1273636
clackie does his zen mumbo jumbo before possible battle.
>>
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Rolled 1 (1d6)

>>1273637
>>1273639
>>1273641
Ah yes. Stats for the Monster with Giant Serpents for Fingers

STR: 30
DEX: 20
END: 20
INT: 10
CHA: 10

>>1273640
Well lessee about that shall weee


6: Yeah, It's just out of frame
4-5: Yeah, it's just really out of frame
1-3: Yeah, it's just REALLY out of frame
>>
>>1273638
>>1273643
Fuckin escape Jesus Christ
>>
>>1273643
we run, must run fuck it run boys!
>>
>>1273643
Oh boy, a charming monster then


Well I let go anyway.
>>
Rolled 1 (1d6)

>>1273645
>>1273646
>>1273647
Roll 1d6 to escape
>>
Rolled 4 (1d6)

>>1273649
>>
>>1273647
>>1273643
>>1273649

And then start running of course, shouting: "Suppose that monster is part of a bigger monster - would you think that monster had a lower body?" which of course comes out as: "Rattle Rattle!"
>>
Rolled 6 (1d6)

>>1273649
SONG POWER UP
>>
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Rolled 2 (1d6)

>>1273643
>>1273649
...Maybe, just maybe, we should retreat? We have a princess to save, and all...

LET GET THE FUCK OUTTA HERE
>>
Rolled 1 (1d6)

>>1273651
>>
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>>1273652
https://www.youtube.com/watch?v=3ZlDZPYzfm4

>>1273651
Yes.

And so the party escape the giant monstrous abomination
>>
>>1273657
>>1273657
boy I sure wonder if that undergroundmonster has a right side.
>>
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>>1273659
>>
>>1273661
Well you're a fagbutt
>>
>>1273661
run to tower we must be there by now!
>>
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>>1273662

>>1273665
Roll 1d6

6: It's cool nothing happens. Made it
3-5: oh shit monsters
1-2: You trip
>>
>>1273668
Foiled again!
>>
>>1273668
do I roll? or do we all roll?
>>
>>1273670
Choose one among yourselves to roll.
>>
Rolled 3 (1d6)

>>1273668
>>
>>1273672
who wants to roll this one?
>>
>>1273673
oh shit, monsters!
>>
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>>1273674
Too late >>1273673

>>1273673
WATCHOUT! A GOBLIN!
>>
>>1273677
I don't trust that goblin is it a normal goblin or a fake one?
>>
>>1273677
Hmmh. I need some members for my band The Wild Wise Wizards. Ask Goblin if he's good with any instrument
>>
>>1273677
*Menacing Rattling*
(hey gobblin whatup!)
>>
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>>1273679
"Yes"
>>
>>1273681
messily erase goblin and stand in front of copy pasted image of tower
>>
>>1273681
I didn't know Goblins could be canadian. So what instrument are you good with boy?
>>
>>1273681
well tell the goblin he can come along but we gotta get to the tower, we move forward.
>>
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>>1273682
"No pls"
>>
>>1273686
just leave the goblin be we need to get to the tower.
>>
>>1273688
yeah

>>1273686
just leave him to do whatever twist he will do
>>
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>>1273688
>>1273691
Well dang
>>
>>1273695
run you fool!
>>
>>1273695
Spawn a shitton of heavy metal bricks in his mouth so he can't eat Calfort
>>
>>1273695
a twist!

I'll go to the tower anyways.
>>
Fuck this piece of shit computer ass fuck. Broke the god damn Captcha meaning that I had to sell out to the asian jew moot.

Anyway, just keep running and let NEVER enter the Monster Hills again. Alright?
>>
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Rolled 6 (1d6)

>>1273697
>>1273698
>>1273698
>>1273697
Roll 1d6
>>
Rolled 6 (1d6)

>>1273701
>>
Rolled 6 (1d6)

>>1273701
>>
Rolled 5 (1d6)

>>1273701
Rest in pieces Calfort. Unless int bonus
>>
>>1273703
>>1273701
alright, lets move on now.

>>1273705
why do people never consider the defender's advantage? You're always so melodramatic.
>>
Rolled 1 (1d6)

>>1273701
pray
>>
>>1273706
And you're always such a bonehead
>>
>>1273708
well, Gregorius, I haven't got much choice now, have I?
>>
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>>1273703
You managed to escape the mouth.

Fight Monster too Y/N?
>>
>>1273711
no go to tower
>>
>>1273711
how about a stats sheet
>>
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>>1273709
Sure, soap
>>
>>1273711
Fuck these monsters, we ain't paid to fight them. Let continue on to the tower.
>>
>>1273714
Billy
>>
>>1273716
Willy
>>
>>1273718
Herbert
>>
>>1273719
Pervert
>>
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>>1273713
Hill Monster:
STR: 9
DEX: 5
END: 6
INT: 1
CHA: 1

But everybody else seems focused on the tower so let's go there instead.

So pick one to roll 1d6 again

6: Reached the tower
3-5: Blocked by monsters
1-2: Fall down a hole that you didn;t notice there before
>>
Rolled 5 (1d6)

>>1273721
>>
Rolled 3 (1d6)

>>1273721
>>
>>1273722
>>1273723
you shits
>>
>>1273721
okay, FLAME ON then:

INTIMIDATING RATTLING


>>1273724
Ya prick
>>
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>>1273722
>>1273723
OH SHITES MANTICORES. AND YOU MUST FIGHT THEM!

Unless Calfort can spook them with his falming skull when hi turn comes know whatimsayin wink wink nudge nudge

Manticore stats:

STR: 8
DEX: 7
END: 5
INT: 1
CHA: 1

Oh and who's active right now again?
>>
>>1273730
Gregor
>>
>>1273730
here
>>
>>1273730
Alright, let see if Calfort can save us some time. They're not too bright nor too smart, so frightening them might be easy.
>>
>>1273730
Present

>>1273731
You're just getting us closer to bump limit
>>
>>1273730
Ghost rider here
>>
>>1273730
glorg
>>
>>1273734
I'll show you a bump
>>
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Right so. TURN ORDER:

Manticore-> Chester -> Soren -> Clackie -> Tim -> Calfort

Now recap what you're doing this turn. No takebacks.
>>
>>1273730
I am no longer unconscious.
>>
>>1273738
Blast the fool with a sick riff
>>
>>1273738
Paladin Kick on the manticore.

>>1273739
sorry about what happened mate
>>
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>>1273739
k.

So now turn order is:


Manticore-> Chester -> Master Betty -> Soren -> Clackie -> Tim -> Calfort
>>
>>1273738
zen mumbo jumbo
>>
>>1273738
Might as well roll for a Double Stab. Seems like the most effective tool for the job.
>>
>>1273738
Well we could spook it away or use xylophone to chill it out... I wonder if we could try to ride the manticore after using xylophone.
>>1273736
What do you think, skelebro?
>>
>>1273744
Can you tell me what my gust does and what stat it uses?
>>
>>1273747
I wanna see what my head does.
>>
>>1273748
It allow you to blow your enemy
.
.
.
.
away

Which translates into damaging the enemy, then either choosing to stunning it or blow it out from the battle completely, ending the encounter.

Then ending encounter part doesn;t work on Bosses, naturally.

It uses DEX
>>
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>>1273750
would it be possible to develop dual techs with teammates?
>>
>>1273744
RED RANGER BACK IN CONTROL
FRONT ROW
FIGHT
>>
>>1273751
Yeah probably. In the next level up. Harr harr.
>>
>>1273744
So Calfort uses FlameSpook
>>
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>>1273752
Then give me your action this turn too
>>
>>1273754
INTIMIDATING RATTLING
>>
>>1273756
Use gust to stun monster.
>>
>>1272637
>500+ Replies
fuck I missed it din I?
>>
>>1273756
>>1273754
Would we get XP for spooking it off?

>>1273758
you have no idea how thankful i am that we have another stun
>>
>>1273763
Yeah probably
>>
>>1273756
ROCKETTO PUUUNCH
>>
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Rolled 5 (1d7)

THE MANTICORE IS GONNA DO A FLYING STING!

IT'S GONNA TARGET:
1-Calfort
2-Armok
3-Tim
4-Clackie
5-Soren
6-Betty
7-Chester


>>1273761
No
>>
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Rolled 1 (1d6)

>>1273770
SOREN ROLL 1D6 TO DODGE
+7 It
+4 Soren
>>
Rolled 4 (1d6)

>>1273774
I CAN DO ALL THINGS THROUGH CHRIST WHO GIVES ME STRENGTH
>>
>>1273775
That was close.
>>
Oh cool, which spot is open?
>>
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Rolled 4, 6 = 10 (2d6)

>>1273775
SOREN DODGES! THE EBAST IS NOW UP IN THE AIR!

Which means Chester's Double Stab is an auto fail.

Now it's Master Betty's turn. Gonna flap yo wings to blow that thing outta the sky


Roll 2d6. If first roll hits. Second roll is stun chance.

+5 you
+7 It

>>1273778
Every spot
>>
I guess I'll roll with green this time
>>
Rolled 2, 3 = 5 (2d6)

>>1273780
Teach this guy a lesson.
>>
>>1273780
is that an autofail?
>>
>>1273783
Pretty much. I had no chance.
>>
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Rolled 2 (1d5)

>>1273782
>>1273783
Indeed. The beast dodges the gust!

Soren does a Paladin Kick now!

Oh wait it's up too high in the air for you to jump up there, dang.

SO NOW CALCKIE DOES SOME ZEN MUMBO JUMBO

"Wise Orc once said,...."

roll 2d5
First roll is to see if it actually works, second is to see which stat is it that gets buffed
1 - Int
2 - Cha
3 - DEX
4 - STR
5 - END
>>
Rolled 4, 2 = 6 (2d5)

>>1273789
>>
>>1273789
dang
>>
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>>1273790
"...if you brush your teeth. You'll look more presentable. Huh"

Clackie's CHA is now 2 for this battle.

Now Tim will bust out a sick riff.

Since your INT gives you an auto win against it. Your job is now to post a youtube link to a sick riff
>>
>>1273793
COME ON TEAL
YOU HAVE ONE JOB
>>
>>1273793
if he doesn't, I will

https://youtu.be/6A-IoOEPbUs?t=5
>>
>>1273797
>inb4 he posts baby metal
>>
>>1273793
I was away, might have taken long https://youtube.com/watch?v=fT-HYz2VnVw
>>
>>1273801
Fuck, wrong link
>>
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Rolled 4 (1d6)

>>1273801
>>1273802
Eh I'll take it. Black Sabbath's kool.

The manticore lose 1 HP.

Now Calfort will attempt to spook it with his Flaming Skull

GREENs roll 1d6
+4 You
+1 It
>>
>>1273802

>>1273797
>>
Rolled 6 (1d6)

>>1273803
FEEL THE WEIGHT OF YOUR SINS, BEAST!
THE MOB RULES!
>>
>>1273803
This fucking captcha broke on my PC and its a pain in the butt to search on a phone
>>
>>1273805

we ded spooky
>>
>>1273806
Well, welcome to the Broken Captcha Club, same thing happened to me, except I had to shill out to ignore the broke Captcha since I don't have any other proper devices to access 4chan on.
>>
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>>1273805

Manticore be like: "2spooky4me" and fucked off

Winner Winner Chicken Dinner
>>
>>1273809
Asian jew tactics too strong
>>
>>1273810
Good job spooking.
Let's continue on.
>>
>>1273810
Let's book it to the tower guys
>>
>>1273810
To the tower!
>>
>>1273810
Well that was, sudden? We still gained XP from it, I hope.
>>
>>1273810
Fire celebratory lemons in the air.
>>
>>1273810
op can I call Jet through meditation and gain his power
>>
>>1273810
ONWARD
>>
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>>1273812
>>1273813
>>1273814
>>1273816
AND SO THE PARTY FINALLY REACHES THE OBVIOUSLY EVIL TOWER OF PLOT SIGNIFICANCE.

NOW HOW ARE THEY GOING TO PROCEED:
- Barge in the door
- Sneak in

>>1273817
pew pew pew

>>1273818
HAHA. No. Since retiring to a life of peace and non-punching means his fag tattoo grows even stronger. Blocking all mental contacts from all other orc monks
>>
>>1273818
Well since Jet's a blacksmith now I guess he could pass on his orc monk torch to you
>>
>>1273821
Knock on the door politely.
>>
>>1273821
well I ment gain his anilities no stat building
>>
>>1273821
Hey making weapons is pretty nonfaggy you fagbutt
>>
>>1273821
Before entering the tower, Chester'll scout around and see if there's any other entrance into the tower that could be used, using >>1273823 as a distraction.
>>
>>1273821
s
I suggest sneaking
>>
>>1273821


>>1273826
>>
>>1273827
friendly reminder that Im a huge skeleton with 1 dex
>>
>>1273824
Haha. Still No.
>>
>>1273829
I believe in you
>>
>>1273830
k
>>
>>1273829
2 dex, to be precise.
Also, we could divide the group in 2. Some go sneaking in, others barge in and provide a distraction.
>>
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Rolled 1 (1d6)

>>1273823
"Who's there?"

>>1273826
Roll 1d6
>>
>>1273834
Pizza delivery
>>
Rolled 2 (1d6)

>>1273829
But you also got like 4 CHA, you could join in with the distraction with Betty.

>>1273830
What about if we revisit Jet Ree back in town? Could he spare some knowledge to him?

>>1273834
dice roll
>>
Rolled 2 (1d6)

>>1273834
BLOW THE DOOR IN WITH OUR LEMON SHOOTA
>>
>>1273834
Tell him we're a roaming band looking for a place to stay at in exchange for a performance. Play axe to him for a demonstration
>>
Rolled 1 (1d6)

>>1273834
>>
Rolled 2 (1d6)

>>1273834
"Sir, have you heard the good news?"

>>1273837
nonono let's bluff
>>
>>1273840
DONT shoot the door in then
>>
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Rolled 4 (1d6)

And so. as the doorman was about to answer the other members' bluffs...>>1273837 CALFORT BLASTS OPEN THE FUCKING DOOR

"INTRUDERS! READY YOUR WEAPONS!"

>>1273836
Oh hey a sewer grate
>>
>>1273843
Damn it you bonehead
>>
>>1273843
b-ut >>1273842
>>
>>1273843
no one sure wants a slice of pizza?
>>
>>1273843
I hate to say this, I'm normally against this, BUT depending on the gaurd, I think we can split up 3 to 4
>>
Rolled 4 (1d6)

>>1273845
I don't see that post quoting me
>>
>>1273837
Damn you, brainless skelebro, you messed this up.
>>1273843
Play the xylophone as the guards arrive! That'll catch them off guard.
>>
Rolled 1 (1d6)

>>1273843
ALRIGHT BE SPOOKY! DISTRACTINGLY SPOOKY!
>>
>>1273848
op what's the stats on the dragon sword btw?
>>
>>1273843
Fly up to the top of the tower and see what's there.
>>
>>1273843
While the grate may sound like a good way in, the fact that Calfort gone loud due to him having a empty skull, Chester just ran back to rejoin the party, hiding in the chaos.
>>
Rolled 4 (1d6)

>>1273843
>>1273848
What are we rolling for?

>>1273847
There's no reason to split now
>>
>>1273854
yeah I guess
>>
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Rolled 6 (1d6)

>>1273844
"INTRUDERS! GET EM!"

>>1273846
"Shut up midget"

>>1273847

EVIL GUARD STATS:
STR: 6
DEX: 6
END: 5
INT: 2
CHA: 3

EVIL GUARD CAPTAIN STATS:
STR: 9
DEX: 7
END: 8
INT: 4
CHA: 5

There're like [my roll] guards and 1 captain

>>1273850
Distraction failed

>>1273851
+10 Against Dragons

>>1273852
THe glowing fireball zaps you back down. Yeah. Turns out it ahs a purpose and not just there for ambiance.

>>1273854
Nothing. I accidentally left it on.
>>
>>1273856
well that was one nice run, guys
See ya next thread.
>>
>>1273856
some one should equip that sword incase of evil dragon
>>
>>1273856
Quickly play some good shit to up our morale
>>
>>1273856
Fuck that. Can we try and mass-spook some guards away with our flaming skull?
>>
>>1273856
Gorsh.

Well I'll try to spook as many guards as possible then.
>>
>>1273856
...Actually, checking out the sewer grate seems to be the most practical option, for now. Head back over and see where it leads.
>>
>>1273856
THANKS A LOT GREEN
>>
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Rolled 2 (1d6)

>>1273861
>>1273862
Ya can sppook a normal guard.

But the Guard captain is a minoboss so he's immune to it. And because he's the guard captain, he inspires other guards to not flee when he's in battle.

A battle that should you continue would pit you against 7 enemies
>>
>>1273868
Can we yell "TRICK OR TREAT" to clear up the misunderstanding
you see Halloween is going on and such, our little friend got too excited.
No hostility here friends
>>
>>1273868
Follow Chester to the grate
>>
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Rolled 5 (1d6)

>>1273869
"It's not even CLOSE to October"

>>1273870
Roll 1d6 to avoid detection
>>
>>1273872
rattle apologetically?
>>
Rolled 4 (1d6)

>>1273872
>>
>>1273872
>"It's not even CLOSE to October"
em... it's dwarfen october
trust me
...
Slice of pizza? Anyone?
>>
Rolled 3 (1d6)

>>1273872
I would also like to follow chester.
>>
>>1273872
FINE.
Calfort detaches his skeletal hand and throws it in front of the guard captain.
"I challenge you to the most ancient of skeleton traditions... A PUN FIGHT! If we win, you will let us go in, if we lose, we will let you imprison us."
>>
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>>1273875
>>1273881
So which is it fags

>>1273876
>>1273880
Sneaking failed

>>1273877
You don't even have a pizza
>>
>>1273884
I vote for the pun-off.
>>
>>1273884
no but we got MUSIC! HIT TIM!
>>
>>1273884
Try to defuse the situation with the most epic performance ever, put your heart and soul into it
>>
>>1273884
>You don't even have a pizza
Dang it, so you noticed! You foiled perfect plan!
TACTICAL RETREEEEEEAT!!!
>>
>>1273884
WE WILL ENGAGE IN THE PUN-OFF, THE ANCESTRAL SKELETON DUEL!
And Tim should provide epic background music.
>>
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>>1273887
>HIT TIM
>>1273889
AS TIM ATTEMPTS TO DO HIS MOST PERFOMANCE YET. Clackie punches him in the face
>>
>>1273889
I'll do vocals!
>>
As the entire party clusterfucks about, Chester would investigate the grate properly. See what's inside and all.
>>
>>1273894
Try again with Clackie singing
>>
>>1273894
aw shit dawg I thought that's what you do with music.
>>
>>1273898
Ok
hows this!
https://www.youtube.com/watch?v=MhtednkzJl4
>>
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>>1273898
>>1273901
Sadly. With his 1 CHA the Orc didn't contribute much. In fact his singing was so terrible that it caused the guards to get even angrier

>>1273897
Roll 1d6 to see what inside
6: A sewer
4-5: A sewer with alligators
2-3: A sewer with monsters
1: Death trap
>>
>>1273902
What if the princess is the trap?
>>
>>1273902
Nigga how does the guard captain answer to my challenge?
>>
>>1273907
Still wouldn't be hanging around in the sewer
>>
Rolled 6 (1d6)

>>1273902
To the Almighty, let this be useful.
>>
>>1273902
TACTICAL RETREAT FASTER FROM THIS COMEDIAN DUO
>>
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Rolled 4 (1d6)

>>1273908
He was about to hear your challenge but the Orc's terrible singing made him mad enough to ignore it

>>1273910
Yep that's a sewer

>>1273911
Roll 1d6 to escape using your smallness
>>
Rolled 3 (1d6)

>>1273914
MANLEEET POWEEEEEEEEERS
>>
>>1273914
Play something sad and emotional to make the guards relate to your cause
>>
>>1273914
Fuck it, i'll do the vocals! 4CHA will do the job!
>>
>>1273915
aw fuck
>>
Rolled 6 (1d6)

>>1273914
Rolling to find a hiding spot
>>
Alright, I think Plan B should be running away and asking Betty's dragon dad for help.
>>
>>1273914
Neat, sewers. This might mean that there's a path in here to the princess, or at least to a toilet not near the fuckcluster going on with the rest of the party. Might as well follow it through.
>>
>>1273914
run an hide to end up with purple
>>
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Rolled 2 (1d6)

>>1273915
Failed

>>1273916
>>1273917
Roll 1d6

Your combined CHA (and TIM's INT) BONUS: 7+2+4 = 13
THEY'RE COMBINED CHA BONUS: 3+3+3+3+3+3+5 = 23

>>1273919
"HEY! WHERE DID THAT FURRY THING WITH A DUMB HAT WENT?"

>>1273921
Chester continues into the sewers
>>
Rolled 6 (1d6)

>>1273926
Get the others nearby to join in, otherwise we dont stand a chance
>>
>>1273926
Gotta keep searching, otherwise the party might get wiped out because of a single fuck-up. Just need to find a way to the Princess.
>>
Rolled 6 (1d6)

>>1273926
Yeah, do this
>>1273928
>>
>>1273926
shit, never mind fucking snake abandoned us. I mean sure he'll die but we could take on these gaurds when we are together
>>
>>1273928
>>1273930
>>1273932
We should just try to run. Maybe Betty could breathe fire as a distraction and we all bolt. Find Betty's dragon dad and ask him for help. Chester the sociopath can die in the sewers.
>>
Rolled 5 (1d6)

>>1273926
plus me!
>>
>>1273934
You got 4 cha, right? Come help us.
>>
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>>1273928
>>1273930
Will the others help? THe guards are getting increasingly antsy

>>1273929
You found 2 doors
>>
>>1273934
Betty's Dad is on the other side of the hills and lake it will take too long!
>>
>>1273938
Cmon guys join in
>>
>>1273938
>>1273935
>>
>>1273938
What are the chances that howling will alert my mom and come help us?
>>
Rolled 3 (1d6)

>>1273938
HELPING
SINGING ALONG
"MY METAL BODY HAS METAL HEART, THEREFORE METAAAAAAAAAAAAL"
https://www.youtube.com/watch?v=wplx_W61an4
>>
>>1273938
Put a ear to a door each, to see what sounds are inside each door.

>>1273932
>>1273934
The plan was that I would sneak around and find a secret way into the tower, it's not my fault that the plan fell apart somewhat after Calfort just fucking blew open the door. I'm still going to use the distraction, as a distraction.
>>
>>1273938
Fine I'll join in
>>
>>1273944
fuck wrong link
https://www.youtube.com/watch?v=WxMUgb3AbhM
>>
>>1273948
woooooooow
>>
>>1273944
>>1273948
*barfs internally*
>>
>>1273944
AHAHAHAHAHAHAHAHA

>>1273945
mate you're abandoning all of us at a crucial moment
>>
>>1273948
You know you've got to quote OP if you want it to count
>>
>>1273945
I don't think any of us agreed to a plan, I wanted to sneak in but everyone went straight for the door.
>>
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Rolled 3 (1d6)

>>1273944
YOur weebshit has caused the guards to become enraged. +1 To all their stats

>>1273945
First one you hear the wind.

Second one you hear some light scratching

>>1273943
Prolly. Roll 1d6 against me
>>
Rolled 4 (1d6)

>>1273956
HOWL LIKE OUR LIVES DEPENDS ON IT
>>
Rolled 3 (1d6)

>>1273948
>>1273938
>>1273954
AW SHIT
https://www.youtube.com/watch?v=Tt2UgRdZjBI
>>1273956
MY AUDIOSYSTEM ACTS UP I BLAME MAD SCIENTIST

ATTEMPT # 2
>>
>>1273953
Again, I would like to stay and fight, but I'm currently busy finding the princess. And it seems like you are handling yourselves fine enough.

>>1273956
Try knocking on the second door, hiding behind it in case it opens up.
>>
>>1273956
K den. Buff the partys morale with a song b4 engaging combat
>>
>>1273956
also Zen Mumbo Jumbo before Combat
>>
>>1273961
WE'RE NOT ENGAGING IN COMBAT
>>
>>1273963
we got no choice we cant run
>>
>>1273964
Says who?
>>
>>1273966
pretty sure some of us tried to run and failed, we can't leave them behind.
>>
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>>1273958
Betty's Mom holws back

"The hell is that?"

>>1273959
>3
Your speakers malfuctions and play this instead:
https://www.youtube.com/watch?v=u-oLBkSxrho

Causing the guards to get even angrier. Now they have +2 to all stats

>>1273960
"........Who's there?"
>>
>>1273969
ok now we just grab everyone who failed theroll and run
>>
>>1273969
Howl back to her
"Mom can you come to the evil tower? And can you bring pizza?"
>>
Rolled 1 (1d6)

>>1273969
READJUSTING SPEAKERS ON SILENT VOICE TO CALM EVERYONE UP
https://www.youtube.com/watch?v=k6I-85Yuw_8

also mention that ZZ is way better than Z

the goal is to distract guards with music with whatever happens to their stats till princess is saved
>>
>>1273979
holy shit we have to fight them eventually!
>>
>>1273979
Oh what the fuck. Just stop.
>>
>>1273969
"A guard, we currently have a band of intruders visiting on the, uh, upper floors. We need to ensure that the princess is safe, and stuff."

Hide over by the first door, and be prepared to tackle and knock out whoever comes out. Chances are that it's a guard, but who knows?
>>
Rolled 3 (1d6)

>>1273983
I CAN'T STOP, I'M JUST A SOLDIER
https://www.youtube.com/watch?v=ffl4HDp-_S4
>>1273982
BELIEVE IN YOUR ANCESTORS
>>
That's 6 guys with 9 strength and 8 HP, and 1 guy with 12 strength and 11 HP. I think that's actually stronger than the demon.
>>
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Rolled 3 (1d6)

>>1273976
"You know that stuff is bad for you right? Why don't you start eating healthier foods?"

>>1273979
You do realize the Guard Captain is just a miniboss. And there's a BOSS inside the tower right.

>>1273984
"Hehehe. Why would the princess be down here, mister guard? I'm the only prisoner down in this hole"
>>
>>1273988
"But we're having a party right now. I'll make sure to eat my veggies."
>>
>>1273988
ok you can kill armok.
I'm tired of him fucking things up, I mean really.
>>
>>1273988
Start summoning massive amounts of heavy metal. Bury the guards in metal!
>>
>>1273988
>"Hehehe. Why would the princess be down here, mister guard? I'm the only prisoner down in this hole"
DANGER
>>
Rolled 6 (1d6)

>>1273988
>>1273990
stop playing music like a retard like RED RANGER is doing
>>
Rolled 2 (1d6)

>>1273988
>You do realize the Guard Captain is just a miniboss. And there's a BOSS inside the tower right.
Maybe our 80s/90s weeb disco will distract him so others will grab princess and run away
it's not like we need to defeat boss
DWARF CAN DREAM
https://www.youtube.com/watch?v=__qOm2rhu8Y
MUSIC ON FULL BOOST
>>
>>1273990
Yeah, or just purge one of the voices in his head.
The weeb one.
>>
>>1273995
I stopped a long time ago he's just adding to the problem!
>>
>>1273988
"I don't know, it is my first day here, and it is common for towers and forts to have dungeons under them to hold prisoners.

But- Wait, you're a prisoner?"
>>
>>1273995
aw fuck, party pooper is here
>>
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Rolled 3 (1d6)

>>1273989
"That's what you said last time."

>>1273990
Guard Captain complies and does a GREAT CLEAVE move on Armok

>>1273995
>>1273996
Indecisiveness. Armok stands there doing nothing. Saving the Guard Captain the trouble to roll for accuracy. Now he only has to roll if the attack is an 1 hit kill or not

>=4 means Armok gets cut in half

>>1274001
"Yes, I'm a prisoner. Wouldn't be in prison if I wasn't one now would I? Hehe"
>>
>>1274005
not today, OP
now start the battle
>>
>>1274005
You guys are mean and no fun
also jokes on you, I'm behind layers of METAAAAAL
>>
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>>1274005
The Captain didn't cleave Armok in half.

But he managed cut off one of his arm.
>>
>>1274007
they got too high stats we gotta run
>>
>>1274005
"Ok fine, no pizza. But can you come help me and my friends? People are trying to hurt us."
>>
>>1274011
we run the fuck away so we don't die
contesting against RED RANGER
>>
>>1274005
I'll just slowly walk away, leave Armok to his doom.
Or actually, i ask the guards if they want some help getting rid of him.
>>
>>1274011
dis is but a scratch!
>>
>>1274005
"Well, being a prisoner, surely you might know where the princess is, correct?"
>>
Rolled 4 (1d6)

>>1274011
>>1274015
rolling to contest
god damn it, run for your life, Armok
>>
>>1274021
we already tried and we can't run away, no fan allowed faggot
read thread at least or something

But considering you are all bitching like whiny wusses you are, and that no fun allowed RED showed up, I'm outta here
have fun
>>
>>1274021
grab the stump, maybe i can heal it back on
>>
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>>1274013
"Trying to hurt my baby?"

>>1274017
"YOU! Who broke the gate in the first place, wish to redeem yourself?!...Very well. Kill the midget"

>>1274020
"Why do you want to know that, "guard"? Surely even for a newcomer, the others would have briefed you"
>>
>>1274025
WELL, ARE YOU GOING TO DO IT, GREEN?
>>
>>1274025
umm Big guy? big mom over there has eyes a glowing and I would take two steps back if I were you.
>>
>>1274025
Hm, my bone senses tell me he has just stopped being a retard. He good now.
Yeah also that wolf looks scary as fuck, i don't want to get chewed on.
>>
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>>1274025
"...Well, they're distracted with said breach, so I couldn't get much information from them. Just...

Look, are you actually a prisoner? If so, I'll let you out, as long as you promise to help me find the Princess, wherever she is. I'll reward you with her room and she can get your old cell."

>1 INT
>>
>>1274025
Is Betty's dragon parent also a werewolf?
>>
onto sidelines I go
>>
>>1274037
well his mom is apparently
>>
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>>1274032
>>1274035
"What's this? Another beast?!"

[angry growling]

>>1274036
"hehe, sure buddy. Just ah, remove that Keep Out sign and open the door and I'll help ya out, hehe"

>>1274037
Nah only his mum
>>
>>1274042
you guys think we should give her a hand?
>>
>>1274042
Use howl to boost my mom's stats.
>>
>>1274042
I inspect Betty's mom. What are her stats?
>>
>>1274042
"...You know, the door doesn't have a lock. I just realised that now... Wait, are you actually a guard on the toilet?"
>>
File: 1.png (14KB, 500x500px) Image search: [Google]
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>>1274044
*awoo*
Boosted
>>1274050
STR: 15
DEX: 15
END: 12
INT: 10
CHA: 10

>>1274051
"Believe whatever you want, friend"
>>
>>1274061
...Maybe it is worth checking out the other door, and hope it isn't something too dangerous.
>>
>>1274061
Holy fuck.
NOW THIS IS A FIGHT WE CAN WIN!
>>
>>1274061
WE FIGHT TOGETHER WITH BETTY'S MOM
>>
>>1274061
oh wow ok well guys, let's go to after Chester
>>
>>1274061
SOREN'S HOPE IS SOARIN

>>1274066
CHESTER'S FINE
>>
>>1274066
>>1274073
ok never mind, let's back up Betty Mom
>>
>>1274061
Fight the guards.
>>
>>1274073
More like Chester's lost. With Betty's mom on your side, is it alright to ask for at least one person to come aid me in case things go south?
>>
>>1274078
I'll go, it's a bad idea, but fuck it
>>
>>1274078
Just come back up and help us homeslice. Splitting the party is bad news. Combat with the guards will go smoother and we'll be able to all back you up when it's over.
>>
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Rolled 6 (1d6)

>>1274064
>>1274065
>>1274073
>>1274077
"Sir. This beast is not something to underestimate"

"Indeed. Call the other squads"

And so [my roll] squads will show up

>>1274063
"But seriously though, i ain't a guard. Those guys captured and shoved me down here because I ate something from there kitchen withouth permission, comeplete unresonable I say"
>>
>>1274087
Shit nigga
I don't think we can handle all those guards
>>
>>1274087
oh common OP you monster!
>>
File: [Audible Sweating].gif (967KB, 245x250px) Image search: [Google]
[Audible Sweating].gif
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>>1274087
>>
>>1274087
I gotta say I like designs of this guys
grabs popcorn
>>
>>1274087
Yeah, fuck that.
Betty, call up your dad too.
OP, is there a way i can contact my necro-father through our skele-bond?
>>
>>1274078
>>1274082
never mind dude just come back here, this plan wont work, we need the entire party.
>>
Alright, we could ask Betty's mom to cause a distraction while we escape into the sewers.
>>
>>1274087
Tim summons alotta heavy metal blocks between the guards and the party, allowing us to escape
>>
>>1274087
>>1274088
>>1274089
>>1274091
>>1274093
My dad isn't part werewolf so I can't call him by howling. Just trust in my mom, she's got those maternal instincts.
>>
>>1274096
Betty's mom could die, that would be a problem down the line.
>>
>>1274086
I know, but I'm afraid that I might fuck up and end up getting Chester killed getting back to the party.

>>1274087
"...Well, uh, I'll see you later. Sounds like the fighting might intensifies." Retreat back through the sewers, in order to get back with the party. Splitting the party is a bad idea in hindsight, especially if the split leaves only one person on their own.
>>
>>1274087
can I zen mumbo jumbo before combat please?
>>
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Rolled 6 (1d6)

>>1274088
>>1274089
>>1274091
Ah yes. 6 Guard Captains and 36 Guards.

>>1274093
Calfort was a giant reanimated into a skeleton by some necromancer. Your dad is a skeleton yes. But that's because he's long dead but nobody bothered to necrorize him

>>1274102
"hehe. Sure. See you later..."

>>1274097
Roll 1d6
+7 Your INT
+6 INT of the nearest guard captain
>>
Rolled 4 (1d6)

>>1274108
>>
>>1274100
WE could die, mate. She just needs to have some werewolf freakout and we run away.

>>1274108
Did the guards really arrive instantly or do we have some time to act? Were they just camping in the room next door?
>>
>>1274108
Are these all the guards that are in the tower?
>>
>>1274108
what is that princess made of anyway
>>
>>1274109
>>1274108
jesus we need to run like now no way in hell would this work.
>>
>>1274108
Well i was actually talking about the necromancer that rezzed me.
>>
All in favor of tactical retreat, say aye.
>>
File: 1.png (10KB, 500x500px) Image search: [Google]
1.png
10KB, 500x500px
Rolled 5 (1d6)

>>1274109
And so the Guard Captain, using his heightened Intelligence, stops your magic.

By punching you before you can finish.

>>1274110
>Were they just camping in the room next door?
Yes.

>>1274111
Of course not. There's still some left on the other floors.

It's a big tower

>>1274113
Princess stuff

>>1274115
Then roll 1d6
>>
>>1274118
>Princess stuff
shit is more expensive than diamonds it seems
>>
>>1274118
Its time to use the forbidden secret move of the heavy metal wizards. Go nuclear with a song of destruction and take the fuckers down with you
>>
Rolled 4 (1d6)

>>1274118
Ye sure
>>
>>1274120
How about not trying to kill us all
>>
>>1274118
Since everything seems to be going wrong, due to the Dice God, Chester waits outside the tower, in a convenient bush or whatever helps him hide from people who might come out of the tower.
>>
>>1274122
You niggas escape while I get their attention
>>
>>1274124
oh hell, don't be a hero Tim!
OBama care actually doesn't cover that shit!
>>
>>1274127
it's okay we've only had that character for like 1 thread anyway, half of us don't even know his name
>>
File: 1.png (70KB, 500x500px) Image search: [Google]
1.png
70KB, 500x500px
Rolled 82 (1d100)

>>1274120
TIM WILL NOW DO THE PATENTED METAL WIZARD HEROIC SACRIFICE

Roll 1d100

[Angry growling from Betty's mom indicating betty should escape in the confusion]

>>1274123
Chester hides in a bush
>>
>>1274130
Give mom a hug first
>>
>>1274130
>THE PATENTED METAL WIZARD HEROIC SACRIFICE
they really don't live long, do they
>>
Rolled 41 (1d100)

>>1274130
Please tell me if I fail the roll I dont kill everyone
>>
>>1274130
run away
>>
>>1274130
SOREN HIDES IN THE SAME NEARBY BUSH, PRAYING FOR TIM'S SOUL AND FOR HIS TEAMMATES' PROTECTION
>>
Rolled 9 (1d100)

>>1274130
what if I was teal ranger
amusement roll
>>
>>1274133
Metal Wizards may die. But Metal will live on forever

>>1274134
No. If you succeed, the guards will die with you. If you fail they don't. You only manged to create an opening for the others to run away, but Betty's mom has to stay behind to pick up the slack
>>
>>1274139
good thing I'm not teal then
>>
>>1274140
Allright. Sorry about your mom Betty
>>
>>1274130
I RUN FOR MY UNLIFE!
>>
File: 1.png (118KB, 500x500px) Image search: [Google]
1.png
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>>1274131
>>1274134
>>1274144
So now. Post an epic metal song to die heroically to
>>
>>1274154
Alright guys let's get out of here while they distract the guards.
>>
>>1274154
this got really sad
everyone to the sewers!
>>
>>1274154
>>1274155
Yeah, let's dip out.

Do we want to go into the sewers or try to enlist Betty's dragon dad for help?
>>
>>1274157
go into the sewers this time not knock on doors, and be cautious.
>>
>>1274154
I'd say this is pretty apropriate.
https://youtu.be/edBYB1VCV0k
>>
>>1274154
Not heavy metal, but this is fine
https://youtube.com/watch?v=uKLMYZlbIb8
>>
>>1274154
salute the explosion
>>
>>1274154
well lads
thank you for your sacrifice
>>
>>1274154
May the Almighty make peace for the one wizard that some people call... Tim.

>>1274157
Might as well head back into the sewers. Since that's a route that seems to not be infested with a small army of high-level bad guys.
>>
>>1274154
aight
into the sewers
>>
File: image.jpg (96KB, 1024x427px) Image search: [Google]
image.jpg
96KB, 1024x427px
>>1274154
As the wizard sacrifices himself in a thunderous explosion of glory, Calfort raises his hands, locking his fingers together before whispering...
"You are witnessed, brother. Ride eternal in Valhalla, shiny and chrome."
>>
>>1274170
meh
>>
File: 1.png (120KB, 500x500px) Image search: [Google]
1.png
120KB, 500x500px
So. Where're ya running to?
>>
>>1274175
sewere dude
>>
>>1274175
back to town
>>
>>1274177
we all decided on sewers right?
>>
>>1274175
would be fun if it'd be possible to run inside the tower and lock up guards outside
>>
>>1274178
>>1274177
>>1274175
sewers then
>>
>>1274175
Most people agreed on the sewers, so I'm going with them.
>>
>>1274179
Calfort blew up the gate. THere's no dooor TO lock
>>
>>1274175
Go for the sewers
>>
>>1274175
when we get into the sewers let's take a moment for our lost comrad
>>
>>1274175
Sewers.
>>
>>1274182
ah, forgot that.
oh well
>>
>>1274184
comrade*
>>
These quests are too dangerous for what they're worth
>>
>>1274192
it's adventure, it comes with the job
>>
>>1274192
They're not so dangerous when OP doesn't roll several consecutive 6's
>>
>>1274192
mean while what you planing being next?
>>
File: 1.png (14KB, 500x500px) Image search: [Google]
1.png
14KB, 500x500px
And so you escaped into the sewers

After the Epic dying music + explosion combo died down, all you could hear was loud screams and howling.

Eventually both of those died down too. Until all that left was silence.
>>
>>1274199
Hope my mom was able to escape.
>>
>>1274199
holy shit that depressing, chester you lead the way I guess.
>>
>>1274199
smells like shit
>>
>>1274198
>>1274199
That's a good question. What happens to the teal team?
>>
>>1274199
Let's get a move on. sewers ain't safe. Heard about crocodiles roaming around.
>>
>>1274201
me too buddy.
(op unequip bandit mask, please?)
>>
>>1274205
maybe you're the guy in the prison cell
>>
File: 1.png (4KB, 500x500px) Image search: [Google]
1.png
4KB, 500x500px
>>1274205
This is where you go now.
>>
>>1274203
Alright, sure. I don't know if I should be blamed for Teal's death, but at least we have a second chance to rescue the princess.

>>1274207
Nah, I checked before, these guys take good care of their sewers, and not allow stray animals to go around inside.
>>
>>1274211
just make him metal skeleton
>>
>>1274211
RIP Tim, atleast he lived to old age. Is teal allowed another character or gon for good?
>>
>>1274218
Eh. Each team is allowed to die 3 times. So Teal is still in the running. But not right now. Since the party in inside enemy territory. So for now Teal team is disabled until this quest is finished or they went back to town for recruits
>>
>>1274220
Aight. So Clackie has the most lives left atm
>>
File: lego man.gif (27KB, 200x200px) Image search: [Google]
lego man.gif
27KB, 200x200px
>>1274220
So if Soren dies, blue is gone forever?
>>
File: 1.png (5KB, 500x500px) Image search: [Google]
1.png
5KB, 500x500px
Anyway...

"HEY! WHAT'S GOING ON THERE? WHAT WAS THAT EXPLOSION?"
>>
>>1274227
Yes.
>>
>>1274227
>>1274231
Better ensure Soren doesn't die, then. He's one of the more important PCs, being able to both heal and revive, in addition to doing damage as well.

>>1274229
"...Yeah, from the breach that I spoke about."
>>
File: 1.png (4KB, 500x500px) Image search: [Google]
1.png
4KB, 500x500px
>>1274233
"Ehehe, I thought you were just kidding. So what happened up there?"
>>
>>1274234
"...Well, you clearly knew what happened, you could hear it from down here. Anyway, I got some of the guards to help out on the escort. Just wait a moment."
>>
>>1274234
I remember last time some dragon opened door with someone overly talkative - it didn't ended well in short term at least
>>
File: 1.png (4KB, 500x500px) Image search: [Google]
1.png
4KB, 500x500px
>>1274235
"well okay"
>>
>>1274245
So, do we open the door? We have a numerical advantage, so I'm less afraid of letting whatever is in there out.
>>
>>1274245
>>1274246
Not sure.
>>
>>1274231
If Blue gets knocked out, are we still barred from adding in more colors?

>>1274246
Let's ask him a bit about himself first, I dunno.

Also, do we really need to keep up the "we're guards" facade?
>>
>>1274253
Well, might as well, since if we said otherwise, and he turns out to be a guard, we'll be back in deep shit.
>>
>>1274253
>If Blue gets knocked out, are we still barred from adding in more colors?
Yes.
>>
>>1274255
Well, if we let him out and he thinks we're a guard he might attack us, being a prisoner. Plus, why would a guard be in prison?
>>
File: 1.png (4KB, 500x500px) Image search: [Google]
1.png
4KB, 500x500px
The prisoner waits patiently
>>
>>1274265
"Keep Out" is very vague, and the fact that we're not dressed like the bad guys might tip him off that we were lying about being guards, if he is a prisoner.

But it seems that people are becoming less active right now, and we passed the bump limit. Maybe we can call the thread done here?
>>
Rolled 1 (1d6)

>>1274274
Roll to see if he's friendly or not.
>>
>>1274278
Quit randomly rolling for stuff, Armok lost an arm doing that
>>
>>1274274
Kill them.
>>
File: 1.png (4KB, 500x500px) Image search: [Google]
1.png
4KB, 500x500px
Rolled 3 (1d6)

>>1274278
"Oh I'm very friendly"
>>
>>1274274
we could just open the door.
>>
>>1274289
wait never mind my orc sense is tingling
>>
>>1274290
Well, do so if you want. All we have to do then is just beat up the bloke within if he's hostile, or team up if he isn't.
>>
>>1274289
"Tell me, why are you locked up here? I recently hit my head and lost all my memories."
>>
>>1274297
"good one"
>>
File: 1.png (4KB, 500x500px) Image search: [Google]
1.png
4KB, 500x500px
>>1274297
" Well. It was because I ate something from the kitchen withouth permission. Very unreasonable."
>>
>>1274307
"was it the boss's lunch again?"
>>
>>1274307
Could have eaten the staff
>>
>>1274307
WAS IT BROTH
THIS IS IMPORTANT
>>
File: 1.png (4KB, 500x500px) Image search: [Google]
1.png
4KB, 500x500px
>>1274308
"Maybe"
>>
>>1274318
"was it clearly labeled?"
>>
since he's working for the castle staff then we shouldn't let him out
>>
>>1274323
yeah we should move on
>>
>>1274323
But he could know stuff about the castle, like secret passageways
>>
>>1274328
what if he's a monster and an over powered one?
>>
>>1274330
op passing out or something?
>>
File: 1.png (4KB, 500x500px) Image search: [Google]
1.png
4KB, 500x500px
>>1274320
"I don't think so. Probably. Dunno....Anyway, you can drop the act. I know you're not the guards"
>>
>>1274330
One that gets locked up behind a wooden door?
>>
>>1274337
WHAT GAVE US AWAY
>>
>>1274338
hmmmm..... ok, let's open the door.
>>
>>1274338
you should open it
>>
>>1274337
Surprise, its Tim's daughter Janet the cleric
>>
>>1274345
>>1274337
Fine, i'll open it.
>>
File: 1.png (4KB, 500x500px) Image search: [Google]
1.png
4KB, 500x500px
>>1274341
"The smell. You don't smell like the guards. One reeks of ale, one smells like a corpse, one smells like a wet dog ,and the guy I was talking to just before the explosion smells less awful than the regular guards"
>>
>>1274350
open the door for christ sakes
>>
>>1274350
so you saying you have sniffling fetish
>>
>>1274350
I thought guards smelled like that too.
>>
>>1274350
"Well then why don't you tell us what you're really in here for."
>>
File: 1.png (8KB, 500x500px) Image search: [Google]
1.png
8KB, 500x500px
>>1274352
"Hehehe. Thank you"
>>
>>1274376
what a friendly face
>>
>>1274376
you wanna get back at these guys for locking you up?
>>
>>1274376
Totally looks friendly and helpful. Just why does he laugh sporadically on occasionally?
>>
>>1274376

Wait a minute... I know you..!!! You are... Damn... I forgot...
>>
>>1274385
probably Dick's relative
>>
File: 1.png (8KB, 500x500px) Image search: [Google]
1.png
8KB, 500x500px
>>1274377
"I know right? Really brings out my eyes"

>>1274379
"Of course"

>>1274382
"I just finds things funny, hehe"
>>
>>1274392
That's good old Jesse McMurder, aint it?
>>
>>1274392
ok well you can chill with us, but the princess is ours, you can't have her, but the gaurds and boss gaurds you can go all out on. Deal?
>>
File: 1.png (9KB, 500x500px) Image search: [Google]
1.png
9KB, 500x500px
>>1274399
"Hehe. Deal. I have no interest in the princess anyway. What I want is payback. Against dear old brother. Now do you know the way up?"
>>
>>1274410
no we were hoping you knew the way.
>>
>>1274410
We came from the sewers. Can find a way up, though. Also the place should be easier to navigate, we got some guards busy outside with a nasty werewolf.
>>
>>1274413
Don't call my mom nasty, she's a nice woman.
>>
>>1274419
she is, I'm sorry
>>
>inb4 it's final boss
>>
File: 1.png (10KB, 500x500px) Image search: [Google]
1.png
10KB, 500x500px
>>1274411
"hehe. Then follow me. Ah but I must admit, being in there so long has made me...weak. So I can't help you much in the coming battles, at least not until I regain some of my strength. As such, I'd prefer if we can keep to the shadows. Hehe. now let us go"

GAME SAVED.

To Be Continued

Updates: https://twitter.com/notapaladin
>>
>>1274419
I'm sure she is, but... I don't have a good relationship with big wolves that want a piece of my femur.
>>
>>1274429
thanks for bread
you are my only friend in this thread OP
>>
>>1274429
Good thread
>>
>>1274429
Tasty bread. Good quality. Needs more salt, though.
>>
>>1274429
Is my mom safe?
>>
>>1274433
Such is life in the zone
>>
>>1274447
You'll roll for it next time
>>
>>1274448
in the DANGER ZONE
https://www.youtube.com/watch?v=siwpn14IE7E
>>
>>1274429

Thank for bread
>>
File: Latest.jpg (66KB, 381x822px) Image search: [Google]
Latest.jpg
66KB, 381x822px
guys
>>
>>1274539
He seems friendly
>>
>>1275645
probably blast at parties
>>
>>1275653
I know right. There was one where he got set on fire. Now that party was killer.
>>
>Thread just ended
neat, also does Teal really count as dying? I mean Jet never died, so we can still go get him right?
>>
>>1275656
Yes but that'd involve leaving the tower. Running back to town, then going back to the tower again
>>
>>1275656
>just
it's been 12 hours
>>1275655
nice puns
>>
>>1275660
ikr
https://www.youtube.com/watch?v=0NRYcIcHfV4
>>
>>1275660
oh so you guys just bumped a dead thread? Last reply was like 12 minutes ago so I assumed that.
>>
>>1275665
>oh so you guys just bumped a dead thread?
>920+ replies
>bumped
just enjoying aftermath
>>
>>1275667
Yeah what this guy said
>>
File: bruh.png (7KB, 300x300px) Image search: [Google]
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7KB, 300x300px
>>1275669
Thread posts: 925
Thread images: 158


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