The rules are pretty simple
>General:
There are 6 teams, blue, red, purple, orange, peach, and green
There can be 3 people on each team
The game won't start until 4 teams have at least 1 player
Tripcodes are suggested but not required
Alliances and truces between players are allowed, but they will not be enforced. Backstab away!
>Combat:
There are no defensive rolls. This makes things simpler.
To attack, roll a d100 and name 2 tiles.
Also, make sure to specify your team, as in "Blue rolling for C2, C5". This makes my life easier.
The tiles have to be adjecent to tiles that you control at the point of the roll; if blue controlled C3 and C4, I could roll for C2 and C5, but not C5 and C6.
>Attacking unclaimed territory:
If your d100 roll is better than 30, you claim the tiles for your team.
If your roll is better than 95, you claim those 2 as well as ALL adjacent tiles.
>Attacking other players:
If your d100 roll is better than 75, you convert those 2 tiles over to your team.
If your roll is a perfect 100, claim ALL adjacent tiles.
Anyone down?
\bump
I'll bite. I'll be on team purple.
Ill bite too.
Green team
>>135681
Damn it. I always fuck up my trips
>>126879
Looks interesting, I'll take Blue. Let's see if I can remember how to trip.
>>135939
Can I join the Blue team?
I'm game. Red team
Does this mean we can play now?
>>142062
I was gonna wait for OP but I guess so... who goes first?
>>142175
Well... We expand towards the south. I guess.
>>142195
Gotta roll then. we will go counter clock wise from you for turns
>>142211
whoops wrong name
Rolled 42 (1d100)
>>142224
I assume it's out of 100 then.
>>142231
D-Did you read the rules desu?
>Also, make sure to specify your team, as in "Blue rolling for C2, C5". This makes my life easier.
>The tiles have to be adjecent to tiles that you control at the point of the roll; if blue controlled C3 and C4, I could roll for C2 and C5, but not C5 and C6.
>Attacking unclaimed territory:
>If your d100 roll is better than 30, you claim the tiles for your team.
>If your roll is better than 95, you claim those 2 as well as ALL adjacent tiles.
Rolled 9 (1d100)
>>142250
...Ah. Chalk that up to me being a dumbass, then.
Blue rolling for E4 and E5.
>>142278
This is bullshit, aru.
Rolled 47 (1d100)
>>142278
You don't make it, shame.
Red rolling for I1 and J1
Fuck it, I'll join yellow.
Rolled 94 (1d100)
O8 and P9
>>142306
So.
Fucking.
Close.
>>142327
What teams are open?
>>142338
All of them
>>142338
Red is me, blue is taken, and so is yellow
>>142435
Remember, 3 members allowed per team.
we need someone to go into paint or something and fill the circles with our colors.
Huh, I'm surprised to see that this thread came back to life. Anybody know how multiple people on one team is supposed to work?
>>142602
no clue... OP seems to be long gone.