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House of Chan

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Thread replies: 57
Thread images: 20

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You are Anonymous! A little nobody in the wide,wide world of the internet. You have stumbled across a website known as "4chan". It seems to be a large building with many ever-changing rooms!
However, you have no idea how to leave! Your mission is to find an escape from the House of Chan!

Continued...
>>
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You first find yourself in this room! There are three doors. Two are labeled /v/ and /a/, while the large one is labeled /b/. There seems to be a Not attached to the /b/ door.
In addition, there's a strange machine on the side of the room.

What will you do?

I'll take the first response for right now
>>
>>1260448
Go to /v/, seems like fun.
>>
Screw around on the thing on the side of the room
>>
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>>1260466
You decide to head into the /v/ room. The first thing you notice is the shift in color of, not only the room, but even yourself!
You then notice that a bunch of GAME-V 2600's lined up on the wall. Those things are the greatest gaming systems to ever come into existence! Despite this, there doesn't seem to be a lot of people playing them. The only one playing seems to be playing a multiplayer shooter. Since no one else is playing though, he ends up just shooting the wall and jumping around. The strange thing is, there seems to be a couple of people watching him from a distance.
There's also two people arguing over games and three others reading comics that may or may not be related to video games.

What now?
>>
>>1260619
>Go back and read the page on /b/
>>
>>1260619
Would have suggested trying to join the lone player but seeing as first response goes I guess not.
>>
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>>1260679
You go back towards the /b/ room and read the note on the door.
Hmmmmm... you wonder what that exactly means. You try to open the giant door, but nothing works.

What now?

>>1260693
Alright fair enough
For now, highest roll of 2d10 within 15 minutes of this post will be picked
>>
Rolled 2, 3 = 5 (2d10)

>>1260712
Didn't mean to demand a rule change, just wanted to share my thoughts in case other anons wanted to try and sumbit them as the next prompt.
But I'm okay with this.

We've seen what /v/ is like, let's check on /a/ next.
>>
This is a fairly slow board. You might have to be here for a few hours.
>>
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>>1260788
You head on over to the /a/ room. Again, this room is differently colored.
Next to the wall are three pedestals, each with a cardboard cutout of a girl. There's one of a large-breasted and charismatic girl, one of a shy, younger girl, and one of a average-looking, slightly chubby girl with horns coming out of her head. You don't think any of these girls are based on real life. Nevertheless, most of the Anons in this room are absolutely enamored by these 2D girls.
There's a few who are reading some manga next to a large box filled with it.
It also comes to your attention that there is possibly a second half to this room.

What now?
>>
>>1260712

Look at the item to the left of the room and see what it is.
>>
>>1260996
Grab a book and read it
>>
Rolled 4, 5 = 9 (2d10)

>>1261012
forgot to roll
>>
Rolled 5, 10 = 15 (2d10)

>>1260996
Let's see the rest of the room.
>>
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>>1261154
You head over to the rest of the room.
Yet again, you find two doors, /c/ and /w/. There is also a trash can between the two doors.
You also have the feeling that the /v/ room also has a second half.

What now?
>>
Rolled 3, 7 = 10 (2d10)

>>1261223
Enter the /c/ room
>>
>>1261223
look in the can, then go to the /w/
>>
>>1261306
>>
>>1261223
I'm late, so I'll second >>1261248
>>
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>>1261248
>>1261393
You head into the /c/ room.
There's an Anon giving a lecture on why HIS girl is the best and the cutest out of all of them. Some of the others watching have brought their own pictures of their own girls. There's also a filing cabinet, presumably filled with more picture of girls.
Across the room, there's a door labeled /cm/.

What now?
>>
Rolled 6, 5 = 11 (2d10)

>>1261476
Let's make sure the cabinet contains nothing of use to us (to find a way out, not to jerk off).
After that, back to /a/
>>
Rolled 9, 9 = 18 (2d10)

>>1261476
PUNCH THE FUCKER IN THE FACE then proceed to tell the other three anons why Super Pachaco is the best waifu!
>>
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>>1261527
You fuckin WHACK that idiot in the face and go on to explain why your chubby bubby is the SUPREME girl! The other anons seem to agree and berate the beaten soul for being a lowlife pleb.
About time someone with taste showed up.

What now?
>>
Rolled 2, 9 = 11 (2d10)

>>1261638
Take a bow, and head for the /cm/ door
>>
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>>1261652
You head into the /cm/ room.
There's an anon giving a lecture on why deku is cute and also pure as snow. One of the others watching have brought their own pictures of their own cute males. There's also a filing cabinet, presumably filled with more pictures of cute males.
Across the room, there's a door labeled /jp/, with a note attached to it.
You get a sense of deja vu.

What now?
>>
>>1261760
Read the note. If it's shut down like /b/ was then go back to the first room (red room) and look at the wierd object to the left of the first room
>>
Rolled 7, 3 = 10 (2d10)

>>1261781
>>
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>>1261781
>>1261853
You read the note on the /jp/ door.
Seems like they're a bit anti-social. The door is completely locked.

Continued...
>>
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>>1261963
You then head back to the main room to look at the strange machine. It turns out to be a User Console! It's a machine for regular users to access.
The console gives you these options.

What now?
>>
>>1261983
HELP of course, It might tell us a way out.
>>
Rolled 2, 10 = 12 (2d10)

>>1262054
>>
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>>1262054
>>1262063
You are suddenly teleported to a room called /qa/.
There is no door anywhere. There is, however, an automated assistant at a complaint and a strange pad on the ground. The assistant looks like it has seen better days.

What now?
>>
Rolled 5, 6 = 11 (2d10)

>>1262216
walk up to the assistant and loudly scream "HOW DO I LEAVE, YOU PIECE OF SHIT!? THIS PLACE IS HELl!1!1!!1!!!!!11!!!!!!!11!1!1!!~!!1!1!"
>>
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>>1262234
You SCREAM at the robot to tell you how to get outta here! The robot replies:

"BRZZZT- THANK YOU FOR YOUR FEEDBACK. A MODER -BRZZZT- ATOR WILL RESPOND TO YOUR COMPLAINT WITHIN 10-20 BUSINESS DAYS. HAVE A GREAT DAAAAAAAAAAAAAAAAAAAAAA-"

And soon shuts off.
You don't feel like anyone that helps run this site will help you get out.

What now?
>>
Rolled 6, 9 = 15 (2d10)

>>1262374
Do it man, wait the 20 days, If you get hungry eat part of the robot. STAY DETERMINED!
>>
alright
I'll continue this tomorrow, or I suppose later today.
Post your responses and the highest roll will be chosen
ALSO, tell me what you think of the quest so far, and if there's anything that needs improving
good night
>>
I like it, this is simaler to a thing I was doing before called "This is bob"
>>
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>>1262572
You decide to best the odds and wait it out. You can always trust robots, after all.

At this point, 21 business days have passed. Nothing. You have seen people come and go through this room with their own complaints. "Delete /pol/!" and "Remove Global Rule 15!" are very common. Just like you, nobody has got any responses. You begin to wonder if this is just some forgotten room, a room that used to have a purpose, but not anymore.
You are also growing a beard.

What now?
>>
Rolled 6, 10 = 16 (2d10)

>>1264558
Do my best to destroy the robot before stepping on the warp pad.d
>>
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>>1264925
You use a high jump kick to bash the robot's head in! It sparks and stutters for a while before shutting off. You have a feeling this will lead to some consequences...

Continued...
>>
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>>1265106
You then hop onto the pad and you are suddenly back in the main room!
However, nothing has changed in the 21 days you were gone. You also begin to realize that those 21 days might have been just 4 hours.
Oh well!

What now?
>>
Rolled 2, 4 = 6 (2d10)

>>1265115
Check to see if the /b/ door is actually locked. I know there's a note but we never even tried.
>>
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>>1265184
You check the door again. Still locked.
You wonder how much cancer /b/ got to warrant this shutdown.

What now?
>>
Rolled 7, 7 = 14 (2d10)

>>1265330
Look behind you for any additional doors
>>
Rolled 2, 9 = 11 (2d10)

>>1265330
Time to find out what's at the end of /v/
>>
Rolled 6, 6 = 12 (2d10)

>>1265351
seconded
>>
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>>1265351
You look behind you.
There is a strange, shrouded anon standing the corner. He's giving off an otherworldly aura. Just being in the same room with him makes you anxious.

What now?
>>
Rolled 1, 1 = 2 (2d1)

>>1265591
Punch him in the (?) for being a faggot. You won't be a sissy awkward bitch. You'll be the Chad here.
>>
Rolled 4, 3 = 7 (2d10)

>>1265591
Ask him if he has any rare items.
>>
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>>1265619
JUST
>>
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>>1265621
You ask the mysterious man if he has any rare, end-game items. He only responds:

"You will have anything you desire if you know who you should follow in this world. Higher beings are around us, listening."

He comes over to you and whispers into your ear:

"Praise KEK"

He then vanishes is a cloud of mist, leaving you behind to collect your thoughts.

What now?
>>
>>1265773
walk up to the /b/ door and yell "PRAISE KEK"
mabey it's a password
>>
Rolled 4, 10 = 14 (2d10)

>>1265810
>>
>>1265810
>>1265815
Alright, this'll be tomorrow's
Maybe I should do these earlier, I get tired too early on
>>
>>1265888
come on man, two turns in 1 day?! do more. :(
>>
>>1265944
pump mu bump
Thread posts: 57
Thread images: 20


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