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Forsaken Woodland Quest

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Thread replies: 26
Thread images: 2

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You are a traveler in a dark and forsaken land. Monsters and daemons are becoming stronger in power and numbers everyday. Humanity is in a dark place, and you fight to push back the night.
---

The only light you have comes from what little moon glow comes through the tree branches. Your breath comes out ragged and uneven as you sprint down the beaten dirt path. It takes significant effort to stay focused as you notice a shadow on either side of you, matching your pace just past the underbrush. You can hear the third one coming up behind you, gaining speed. A low, unnatural howl breaks the sound of running and labored breaths. The shadows jump towards you revealing themselves.

You pivot, turning to face your enemies. In front of you are three maggot riddled, rotting hounds. Patches of fur and skin are missing from their bodies and dead, sightless eyes track your every move. Time to make your stand, you fall into the familiar motions of your training.

You are a:
>Knight
>Daemon Hunter
>Warlock
>>
>>1256649
>Daemon Hunter
>>
>>1256649
>Daemon Hunter
TIME TO PURGE
>>
>>1256649
>>Warlock
>>
>>1256649
>Daemon Hunter
>>
>>1256649
>Daemon Hunter
Why do you only include one option?
>>
>Daemon Hunter
Writing
>>
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>>1256649
You are a daemon hunter, a clandestine agent of the Church entrusted with exterminating evil from the land. You intend to do so.

You unsheathe the sword from your side and ready your hand crossbow. These monsters were bred to slaughter people, but your were bred to hunt them. The hounds recognize the threat you posses now that you're armed and begin to spread out, slowly encircling you. You need to act.

>Try to hit one with your crossbow
>Charge into them before they can surround you
>Slowly back up and try to find more space
>Write-in

Roll 1d20, BO3
>>
Rolled 3 (1d20)

>>1256727
>Try to hit one with your crossbow
>>
Rolled 19 (1d20)

>>1256727
>Slowly back up and try to find more space
>>
Rolled 11 (1d20)

>>1256727
>Try to hit one with your crossbow
So we Andrastia? Cool
>>
>>1256727
>>Try to hit one with your crossbow
>>
>Crossbow
Writing
>>
>>1256727
You need to keep some distance between you and the pack of dogs, so you loose an arrow towards the closest one. Your aim stays true, and the beast takes the bolt directly to its chest.

And continues forward. You mentally scold yourself, the hounds are some sort of undead creature. They won't be stopped so easily by your crossbow. Your self criticism is cut short though, as the dogs spring into action. The closest one leaps at you, but you're able to back step and score a light slash against its body. The dogs continue towards you.

>Attempt to decapitate the dogs
>Try to lose them in the woods
>Charge the dogs
>Write-iN
>>
Rolled 7 (1d20)

>>1256826
>>Attempt to decapitate the dogs
>>
Rolled 3 (1d20)

>>1256826
>Attempt to decapitate the dogs
>>
>>1256826
>Attempt to decapitate the dogs
Writing
>>
>>1256826
Deciding to take the initiative you advance cautiously towards the hounds. For a second or two you play what amounts to a game of chicken with the beasts. However, you make a misstep, leaving you flat footed. As you do, the dog to your left strikes. You are unable to bring your sword around in time and put your off hand in between you and the beast.

You cry out and drop your crossbow as it clamps down on your arm with the strength of a vice. You twist and regain your footing, but the creature does not relent. Giving a growl, you slip your sword into the dog's neck, killing it outright, regardless of what twisted sorceries manipulate it.

The second hound that had been to your right charges you upon seeing the death of its pack mate. You turn to receive it with your sword as it lunges. Your sword sinks into its chest, but does not kill it as it slides down the weapon, all the while trying to devour your face and neck. With all the finesse of a pack animal, you slug the impaled creature and daze it before you remove it from your sword. As it regains it's senses, you bury your blade in its skull and it falls to the ground, lifeless.

The third abomination growls and backs away. As you make to pursue, it turns and bolts off into the darkness. You sigh. Your left arm is out of action for now and your hand is rather scraped up. Your arm is bleeding significantly at this point.

>Attempt to make it to the nearby town
>Try to rest in the woods
>Follow the last undead hound
>Write-in
>>
>>1257094
>>Follow the last undead hound
Gotta finish our job.
>>
>>1257094
>Follow the last undead hound
>>
>Follow the hound
Writing
>>
>>1257094
You look down the road you had come from and began to move. The beast was impure, unholy, unnatural. It needed to die. You stalk as fast as you can down the path and begin to feel light headed as you continue to bleed and fatigue settles in, yet you continue.

Eventually you catch sight of the hound off of the trail, pawing at it's chest attempting to remove the bolt you had shot earlier. You allow yourself a sinister grin as you come up behind it. The beast does not notice you, occupied by the wooden shaft sticking from its body.

"Hey." You whisper.

The creature whips around and stumbles, finding itself without a head before collapsing. A smile still covers your face as you drop to the ground, unconscious.

(Cont.)
>>
>>1257204
The light songs of morning birds wake you and you take a deep breath, smelling the dusty air. It is immediately followed by the pain in your arm. Ouch. You let out a light groan and open your eyes, finding an unfamiliar bedroom. You see your normal travel wear folded in the corner, accompanied by a sleeping figure, hunched over in sleep on a chair.

>Call out to them
>Get out of bed and wake them
>Interrogate the stranger
>Write-in
>>
>>1257288
>>Get out of bed and wake them
>>
>>1257288
>Get out of bed and wake them
>>
>>1257288
>>Interrogate the stranger
Thread posts: 26
Thread images: 2


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