10
9
8
7
6
5
4
3
2
1
*BUZZ*
you wake to an ear splitting buzzing noise you look around confused you never seen a room like this, Possibly an underground chamber
To your left you see a clock reading 2:30 minutes, Its possibly a count down but you dont know if its a good or a bad thing but you will have to wait. to your right is a locked door with 3 keyholes shaped peculiar like a triangle a thin rectangle and a circle with a small square in it you look around and see a regular door. you look at the clock and it reads 0:48 minutes you still dont know what it means
>What do you do now?
Check to see if you have anything on you, including clothes, because waking up from unconsciousness in an underground room is not good. Fucking Pervs.
>>124108
OP? Are you here?
You see you still have clothes on you which is good, but there are peculiar straps on your arms and legs and neck
>>124210
Feel around for anything else in the room.
Also, feel the straps to see what material they are.
You feel the metal door and it feels rusty
You also feel the straps on you of what it appears to be metal with a leather straps
>>124236
Try banging the straps against the door in hopes of breaking one of the two.
You tried to bang on the door in hopes to break the collars but its doesnt happen but you look over and the clock reads 0:09
Rolled 4 (1d20)
Full-out charge into it with all your force, hitting it with your shoulder
You bang it with your shoulder but you begin to think its hopeless and pain full you stop but you look over your shoulder o see the clock reached zero and you hear metal squeaking
THE ROOM IS FLOODING
You gotta think of a way out very fast or you will drown!
Think of a way out
a way out
way out
out
out
OUT
SEEK A WAY OUT
Rolled 6 (1d20)
>>124417
Rusty door
Possibly dislodged from impact
Your only chance
Rolled 3 (1d20)
>>124441
Reroll, including for injuries sustained hitting a door that hard.
You go in to the room and see two boxes with thee same symbols as the keys
>what box do you take?