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Unnaground /k/ommando Quest

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Thread replies: 27
Thread images: 6

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Hey everyone and welcome to Unnaground /k/ommando quest! This quest is based loosely off of a popular thread topic and series of writefaggotry that spawn on /k/ a while ago in which a /k/ommando was building a tunnel to use as an underground firing range to avoid ATF regulations. People fell in love with this madness and create the fictional community of the Unnaground (styled after the saying 'Going Innawoods' to describe hiding in the woods to escape ATF, Government agents, crippling personal insecurities etc).

Combat in this quest will be D100 based as will all rolls unless stated specifically otherwise. Next post will contain Info, this quest was inspired by a few friends from a previous quest, if you recognize this name from Discord, you probably know who you are you spooky bastards.
>>
You are Stronk Nugget of the Slavaboo tribe of the Unnaground. You and your brothers were not born in the Unnaground, you had once been a filthy sky-seer but as a child you had stumbled into a shoddily crafted access tunnel and gotten horribly lost in the never ending twisting and turning network of drunkenly dug ratholes that formed the haphazard network of death traps known as The Unnaground.


On your third day you stumbled across a dead body that was trapped by a partially collapsed tunnel. You quickly approached the dead man and looted through his pockets, finding a bottle full of water and some dried jerky. You remember how you greedily stuffed your mouth with what you now knew to be Salamander jerky and chugged the bottle of "water". The delayed burning in your mouth told your child self that this was not water. Nearly by reflex you had grabbed out for something to hold onto as you almost chocked on the food and vodka in your mouth, as your fingers gripped a piece of wood you tugged on it, the gun coming free and seeming to lovingly fall into your hands as your butt hits the dirt.

"Cyka Blyat!" your tiny voice rings through the tunnels as your hands fumble over the gun before an errant finger catches the trigger and fire and noise are belched from the old worn barrel.
>>
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>>1240365
It had taken only a few minutes to find you, an innebriated preteen holding an old Mosin Nagant and gently caressing it as Russian spilled unbidden from your lips.
"What do you got there boy?" the first human voice you had heard in three days was gruff, but kind.
"Natasha." you spoke, the name that the gun had been whispering to you ever since your fingers first caressed her stock.
"Her name is Natasha." you reaffirmed with a smile.
This illicited a cheer form the entire group that you could now see behind the man, the darkness of the tunnels seemed to be lifted from your eyes, the faint lights providing more than enough illumination for you to see.
"But Dmitri, he is a sky-seer." whispers one of the men.
"No, he has drank the vodka, and the spirit of the fallen brothers Raifu has chosen him! He is one of us from this day until his last!" The man who had first spoken to you then pulls out a bottle of what you know now to be vodka, and anoints your head with it. He chuckles softly as you open your mouth to catch the stream of precious liquid.

That had been so much time ago, time did not pass the same in the Unnaground as it did on the surface, days had no meaning, sleep came when your body tired or the vodka claimed you. But today would be your first time returning to the land of the Sun-Faces, the place you had once called home. Today was the day you raided the Sky-seers for supplies and possibly slaves!
You can see the exit of the Unnaground ahead of you, a faint line of light covered with a sloppily arranged turf cap. You gently run your hand over Natasha, the ceremonial Salamander bones tied to her rattle like chimes as you check to make sure she is clean and ready to fire, you check your kilt, counting each individual stripper clip of ammuntion that has been stapled to it.

You are prepared so you
>A. Take a drink of your vodka ration and charge (3 drinks, used as a power up by invigorating the spirit of the Slav that resides within you)
>B. Charge with bayonet attached out of the hole and spear the nearest sky-seer
>C. Poke your head out of the hole and begin sniping them from afar
>D. Write-in
>>
>>1240375
>C. Poke your head out of the hole and begin sniping them from afar

Time to go balls deep into this madness.
>>
>>1240624
Probably going to continue this tomorrow once more people are on and I have gotten some sleep.

Thanks for replying, I just picked a bad time to start.
>>
>>1240375
>C. Poke your head out of the hole and begin sniping them from afar
Ay Cyka!
>>
>>1240624
>>1240890
You cautiously creep forward, the salamander bones on your gear rattle gently against one another as you poke your head through the turf cap with Natasha rising from the ground along side you.

You take a careful breath as you see the crowd of Sunbacks in front of you, a quick scan locates several of your brothers taking similar actions to you.

In front of you is your dreaded enemies of The Agency, the ground surrounding littered with confiscated supplies that they have destroyed. In almost perfect unison you and your brothers take careful aim and begin firing at the unsuspecting victims.

(The Agency is an entirely fictional and satirical group any similarity to real life government bodies is entirely coincidental, we at Unnaground Quest do not support or condone violence against any Government or law enforcement body. Srsly NSA its a joke)

Roll 1d100 best of first 3 Crits take precedence
>>
Rolled 83 (1d100)

>>1241408
>>
Rolled 100 (1d100)

>>1241408
Holy balls, someone actually ran a unnaground quest. God speed OP, you mad, mad bastard you.
>>
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>>1243618
W I T N E S S E D
>>
Rolled 82 (1d100)

>>1241408
>>
>>1243608
>>1243618
>>1244644
These fucking rolls. Oh my God.
>>
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>>1241408
Van is already on the way, sorry senpai.
>>
>>1245933
Yeah gotta admit I was kinda worried about this honestly. Almost decided not to run this but I think it will be ridiculous enough that if anyone comes knocking they would have to be pretty retarded to think I was advocating anything.

Fine since people actually bumped this back I guess I will stop trying to let it die and actually run it.
>>
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>>1243608
>>1243618
>>1244644

Fire erupts out of Natasha's barrel as glorious 7.62x54r is launched at supersonic speed towards your hated enemy. With the power of a Russian bear the round pierces through the body armor of two agents and punctures a cars engine block, causing the vehicles engine to catch flame in a matter of seconds. You can feel the power of Winter and Death flowing through your body like a cold shower on a hot day as your brethren launch their rounds down range before the agents return fire with their Semi-Automatic Dog-Killer Model 15's.

Several members of your tribal raiding party charge while others duck down to hide from the hail of bullets. You can see blood erupt onto the field on your side were moments ago pristine grass stood as several of your comrades are mowed down, their life-blood spilling like vodka from a broken bottle. It takes mere moments for you to rack the bolt and slide another round into Natasha's hot barrel from the magazine underneath her.

You pull the trigger again launching another bolt of deadly Soviet surplus downrange, taking your target down at the knee. The round continues forward with bits of bone and blood latched onto its steel core as it rips into the gas tank of another nearby vehicle spilling the volatile liquid all over the ground. In moments the spilled gasoline ignites due to the burning car engine and the ricochets of several rounds striking pavement.

More of your brothers breach from the tunnels and charge the failing line of agents and soon the first battle of the day is won.

Your marksmanship has not gone unnoticed and due to the untimely death of the raid leader, you have been given the hefty responsibility of deciding where the raiding group will go next.

>Haul back the living agents for intel/slaves/food
>Raid the local grocery store/closest food holding location
>Search for weapons and ammunition
>Attempt to capture slaves
>Write-in

(How this plays out morality wise over the course of the quest will be determined mostly by you guys, going to try to avoid stepping in too much, but not going to describe explicit sexual assaults etc. so keep that in mind and try to be reasonable about stuff, taking them as food is a choice because Unnagroundsians don't view Sky-seers as "people" so it isn't cannibalism to them, also there are key differences between Sunbacks/Skyseers and Unnagroundsians and possible other factions yet to be revealed.)
>>
I am gonna leave voting open over night, but it is late here. I will probably run tomorrow more seriously. Probably around 5pm cst but I may through out a sporadic update sooner depending on participation levels.
>>
>>1246040
>Raid the local grocery store/closest food holding location
>Search for weapons and ammunition
We have no need for sex slaves so long as we have Natasha. We can't get it up without smelling cosmoline anyway, which I doubt Sunbacks smell like.
>>
YEEESSSS
>>
>raid grocery store/food location
>>
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>>1247016
>>1246446
>>1247009

You make the decision that what your people need most is food, preferably non-perishables. Digging deep into your memories from long long ago, from the painful time before you met Natasha you succeed in dredging up memories of a strange place filled with walls after walls that are in turn filled with food.

You make it your groups mission to locate one of these food labyrinths and make it back to the Unnaground alive and fully stocked.

>Give me 2d100 roll to see how successful your navigation and looting is best of first 3 for each slot. Aka first roll is searching, second roll is looting
>>
Rolled 72, 47 = 119 (2d100)

>>1247935
>>
>>1247949
>72,47
Your group of 20 or so Slavaboo Raiders creeps through the night streets nearly undetected, only getting a few terrified screams from people inside of houses. No children are on the streets at this hour and all the pets seem to be inside so the idea of kidnapping fresh recruits or hunting fresh meat are out.

As if by some homing signal from your life as a young Sunback you manage to find a building that you feel familiar with. It says "Doormart Superstore" on the front in large glowing letters, cars are parked out front and even at this hour a few people seem to still be wandering in and out.

After a moments discussion your group creeps forward using the sparsely parked cars as cover until you are within 15 yards of the door. Then, with a hand signal you all rush the doors, overwhelming them before they even have time to automatically open, tearing them from their hinges.

Your crew pours into the store like a horde of drunken locusts, each grabbing two shopping carts apiece and wildly stuffing them with fresh food, frozen food, canned goods, dry cereal, grains, and anything edible they can find. Several of them make a beeline straight to the alcohol section and begin loading each cart with hundreds of dollars wroth of cheap booze, as you prepare to leave your lookout lets out a warning whistle.

In your haste to get to a store to loot food and supplies, you where followed by the local law enforcement and they have set up a line out front to prevent your escape.

After some consideration you decide to
>A. Shoot at the law enforcement from a distance to weaken their lines
>.B Attempt to sneak away through the back door
>C. Use some of the high-proof alcohol in the store to make a flaming distraction for the cops
>D. Write-in
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>>1248060
>C. Use some of the high-proof alcohol in the store to make a flaming distraction for the cops
>>
>>1248067
Alright roll 1d100 best of 3
>>
Rolled 25 (1d100)

>>1248124
>flaming distraction then sneak out the back
>>
Rolled 41 (1d100)

>>1248124
>>
Rolled 65 (1d100)

>>1248124
Thread posts: 27
Thread images: 6


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