Welcome to Nomad Quest v2. A lot of you seemed to like my first thread, so let's have another go. This time, I've got a pre-written story, and have made some adjustments to the formula.
So what do you say, anons? Let's have a go at this.
You're busy in the heart of downtown Houston, Texas.
It's been a long work day, and you're eager to head home. Suddenly, every single radio and TV starts playing the National Emergency Alert.
Sirens blare from every single speaker.
"We interrupt our programming. This is a national emergency. The following is transmitted at the request of the United States government. This is not a test. A nuclear attack is occuring against the United States. Four missiles have been launched from unknown locations and are expected to strike the United States within the next 15 minutes. All residents of the United States should seek out and prepare to take shelter immediately."
Well shit.
Your job, dear anons, is to guide our protagonist through this, both the blast and the aftermath.
Grab some basic supplies like food, water and a radio and head to the basement.
Rolled 6 (1d6)
Steal ice cream truck.
Rolled 6 (1d6)
>>123794
wait fuck forgot to roll
an* ice cream truck.
>>123794
This
>>123794
>>123797
You look around the office, and grab some food, as well as take the water cooler's water supply. Frantically flipping through desks, you find a hand radio, and go to the ground floor. Torn between the basement and the passing ice cream truck, logic wins and you steal the empty truck.
What now?
Rolled 6 (1d6)
Drive north.
Rolled 1 (1d6)
>>123817
How the fuck is that logical?
Find a underground garage.
Rolled 2 (1d6)
>>123817
Look for survivors, near schools or offices
>>123825
Look, I know Houston inside and out. You're going to need an Ice Cream truck to survive.
Rolled 1 (1d6)
>>123817
Drive home to live out your last moments with your family
>>123825
You rolled a 1.
Because reasons. Also, howdy man!
>>123823
You rolled a 6.
You immediately head north, on the lookout for an underground garage or anything of the sort.
Finding one, you turn in, if a bit too sharply. Your vehicle flips as you skid into the now-empty lot, most people having fled.
10 minutes until the missile hits.
Rolled 1 (1d6)
Flip ice cream truck over.
>>123839
Go as far as you can, to a cave or somewhere
Rolled 3 (1d6)
>>123839
Find a Security office or something. The more walls between you and the blast the better.
Rolled 1 (1d6)
>>123846
Forgot roll
This is all your guys' fault. Now we have no ice cream truck.
>>123854
But buddy, what good is the icecream in the truck if we turned into vapor on the surface. The truck might be flipped but you could always grab some out it still :^)
How are we low on fuel if we lost our car?
Rolled 2 (1d6)
>>123863
Have a retrospective flashback scene were the protagonist remembers details about himself and his family
>>123856
You rolled a 3.
Eventually, you find a small, poured concrete booth with reinforced windows, the one door to it left wide open as the operator presumably fled.
What now?
5 minutes until the missile hits.
>>123876
You rolled a 2.
Though you're not big on Hollywood, you're admittely shocked by your flashback.
The first days of grade school, prom, getting your first job, your first and last drink, and flipping an ice cream truck. Good times.
4 minutes until the missile hits.
>>123883
Wait no.
Change that to GRAB AS MANY ESSENTIAL SHIT THEN RUN TO BOOTH
Rolled 4 (1d6)
>>123877
Barricade self in booth.
Rolled 1 (1d6)
Find a refrigerator to hide in.
Rolled 4 (1d6)
>>123889
Pray to Yahve as the good jew you are
>>123897
Why didn't I think of that sooner?
That ALWAYS works!
>>123883
You rolled a 2.
Tripping over yourself all the way, you stumble back to the ice cream truck and take a few still-fresh popsicles and ice cream sandwiches, before rushing back to the security booth.
Rolled 3 (1d6)
>>123913
Make a weapon from the Popsicle sticks.
Rolled 5 (1d6)
>>123926
Work on barricade.
Rolled 6 (1d6)
Look for a stapler.
Rolled 6 (1d6)
Stare into a corner while the bomb goes off. Cool guys don't look at explosions
>>123933
You rolled a 6.
As the bomb drops, you grab a stapler and clutch it.
>>123936
You rolled a 6.
Man, that explosion was cool. But you're cooler.
Well? Do we live?
Rolled 1 (1d6)
>>123949
First thing first:
get to the city zoo.
Rolled 4 (1d6)
>>123949
Check inventorygod was right
Rolled 1 (1d6)
Houston has a terrible zoo. Anyways, look for a Coca-Cola truck. There's always one driving around somewhere.
>>123954
Yep.
The purple-pink highlighted areas are unliveable, due to the blast, general destruction, radiation, or expected radiation drift.
Rolled 5 (1d6)
>>123971
Well that doesn't seem to be that bad.
Society might still function to be honest.
Unless DC was nuked.
Anyways,use radio.If we still have it.
Rolled 1 (1d6)
>>123971
Start running towards the coast.
>>123961
You rolled a 4.
You have a stapler, your semi-formal work clothes, and some dust all over you from the residual results of the blast.
Rolled 6 (1d6)
>>123971
Go to the forest
>>123985
You rolled a 5.
The radio hums to life, though it's faint. Cranking it up to the max, you hear a few competing voices, but you catch snippets.
"DC is.. ne. Chic... LA... Nor... exas... and N... Yor....
Rolled 6 (1d6)
Look for a garbage can lid.
>>123993
You rolled a 6.
Slowly, you emerge from the garage. The mushroom cloud is on the horizon, just barely, but seems to be safely far away. You only fear what will happen in the wake of such an event. Not wishing to deal with the military, police, rioters, you take off for trhe forest.
Rolled 6 (1d6)
>>124009
Check for supplies on our way to the woods. At least a gun. Who knows what kind of whackos are camping out in the bush.
Rolled 6 (1d6)
>>124009
Look for other survivors in your way
>>123998
Looks like DC,Chicago,and New York got rekt.
But still,I expect there to be a backup gov.
Somewhere in the Great Plains.
We get that garbage can lid, and we can use it as a shield.
>>124020
Eventually, maybe.
>>124014
You rolled a 6.
Along the way, among the screaming hordes, you pick through some vehicles along the way. You find a few wallets, several key rings, large sums of money, and an AR-15 with three magazines in the trunk of a car. As your Australian friends say, noice.
>>124016
Along the way, you pick up a small following of people who admire your confidence, and good taste in ice cream and staplers. It's a group of 4. You have a cop, a civilian lady, some wannabe-thug looking dude, and a well-dressed man, presumably a teacher.
You can bring three.
>>124035
Leave the teacher
>>124043
Hope he don'
Leave the wanna-be thug. He could probably only lift about 4 pounds, and he'll keep tripping over his pants, slowing us down.
>>124035
Leave the thug.
Hey, OP, did we ever pick up the garbage can lid?
Rolled 4 (1d6)
>>124066
>Twas a prank bro
Rolled 5 (1d6)
>>124066
Shoot him in the arm, preferably the one with the gun.
Rolled 1 (1d6)
Beat him to death with the stapler.
Equip the trash can lid as a shield.
Rolled 2 (1d6)
Look for some duct tape.
>>124100
You rolled a 2.
No duct tape in sight, unfortunately.
Rolled 4 (1d6)
Fuck it, let's go to Galveston.
>>124119
Look around the area without moving.
Rolled 2 (1d6)
Learn the names of our party members.
Rolled 7 (1d10)
>>124126
Rolled 3 (1d6)
Look for a RV
>>124151
You rolled a 3.
How convenient, an RV flipped on the side of the road after what looks like a failed, hurried turn.
Rolled 6 (1d6)
>>124161
Get everyone to flip it over.
>>124165
You rolled a 6.
With the combined strength of a pretty attractive woman, an in-shape police officer, and a man with a name off of /pol/, you succesfully flip the vehicle.
Noice.
Rolled 2 (1d6)
>>124171
Ask them if they are virgins or not.
For....reasons...
Rolled 1 (1d6)
>>124171
Introduce our self as Alberto T. Barbossa.
>>124173
You rolled a 2, but you can't mess that up.
Nobody is ayylmao
We failed at introducing ourselves.
Wow, this game is really realistic.
Rolled 1 (1d6)
Anyways, let's check the RV for stuff.
>>124177
You rolled a 1.
You introduce yourself, but only after stuttering hard 4 times, tripping on the 5th try, and nearly having a fit on the 6th before finally doing it.
Welp.
Everyone, it is our duty to make sure Alberto gets out of this alive. For the glory of 4chan!
Rolled 5 (1d6)
I have no clue what to do, and nobody's doing anything, so let's try to fuck Angela, just to get this going along.
Rolled 2 (1d6)
>>124219
Take it inside the RV
Rolled 2 (1d6)
We should loot a gas station to get a map. Those are pretty important.
OP? We need to know, do we successfully fuck Angela?
>>124219
You rolled a 5 after OP gets some donuts.
Noice. And yes, you take it inside the RV (after co-lootinjg it, of course).
Rolled 6 (1d6)
WE DID IT! Anyways, take the elastic out of Angela's bra and store it.
Rolled 6 (1d6)
>>124317
Looks like we need to repopulate the human race!
Have a massive orgy.
Rolled 4 (1d6)
Okay, let's go towards Galveston in our RV after having lost our virginity.
Rolled 5 (1d6)
>>124343
Drive to the North-East county.
>>124349
You rolled a 4, plus one because good vibes.
The ride to Galveston is uneventful and pleasant.
Rolled 6 (1d6)
>>124353
Discover the art of the Ripple.HECK YEAH JOJO TIME!
Rolled 2 (1d6)
Okay, now let's go to the amusement park.
>>124361
You rolled a 7.
>>124363
Pic related.
>>124381
The fuck am I looking at to the left?
>>124389
A horribly nuked amusement park, AKA OP cannot draw, unless it's JoJo
Rolled 4 (1d6)
Aw man. Well, let's scavenge it.
Rolled 1 (1d6)
>>124402
The police officer unlocks the power of Spin
AKA:SBR Ripple.
>>124408
You rolled a 4.
You find radiation, more radiation, and a lot of money and scrap.
>>124422
You rolled a 1.
Sorry senpai, no can do.
Also, BRBdinner.
Wait, I though Galveston was down south, how could it be irradiated if it's so far from the explosion?
Rolled 6 (1d6)
Let's leave Galveston. Go back to Houston.