You and the other players wake up in a prison cell. There is a cold draft emitting a low ambiance, and a square-shaped hole in the wall which is barred up. A door is across the corridor from yours -- but it is one of oak, reinforced with metal. There is a small window in it. You can not see the end of the corridor, and you can not see any guards. There is large pieces of burlap on the ground, along with some hay.
Before making any actions, describe your character. Describe name of character, species, weapon of choice, remarkable attributes, a magical power, and a companion if you wish. Feel free to choose a question over an action.
>>1209233
Whats the limits for characters
>>1209233
>Name : Klaus Brekken
>Description: Average height, short black hair, mustache, in his mid 30s, broad shoulders, covered in body hair
>Species: Human
>Weapon of choice: Spear and Shield( varies depending on setting )
>Remarkable attributes: Good cook
>Magical Powers: None
>Companion: None
>Questions what sort of setting will this be?
>>1209260
Nothing invincible.
>>1209270
The place you are trapped in is on a world like Earth, but is marred almost completely with thick wilderness.
>>1209323
What sort of time setting is this in?
Rolled 74 (1d100)
>>1209233
> looks like a trap
> name is trap-kun
> species is trap
> Weapon is ambiguous sexuality
> magical power is looking like a trap
> compainion is another trap
>action start sucking all the dick is the surrounding area without discrimination while my trap compainion aids me in this.
>>1209327
Civilization is equivalent to 1200s Europe area. Low signs of advancement in regards to medical/technical discoveries. Apex creatures include Elves, humanoid creatures, Ogres, Dwarves, and Gnomes.
>>1209233
You've essentially given us a blank check in terms of character creation. How ridiculous a character is acceptable? For instance:
>Name: Robert B. Darlington
>Species: Ursus americanus
>Weapon of choice: Unarmed strikes and magical powers (see below). Some use of improvised weapons.
>Remarkable attributes: Bipedal; language-independent communication; master of disguise; extremely intelligent by species standards; remarkably dapper.
>Magical power: Illusion and some mind-affecting sorceries.
>Companion: None.
Also, what sort of post rate are you expecting?
>>1209335
I approve of this action
>>1209335
Your companion obtains an oral disease and is bedridden. There is little hope.
Rolled 28 (1d100)
>>1209345
I prostitute my body to afford medication for my trap kin
>>1209343
In terms of ridiculous characters: me and some friends used the same format and one of us chose a half-rabbit half-frog with a pet miniature Richard Nixon. The only restriction is things that are obviously fucking outrageous and no one has a chance against them. I was not expecting a whole lot but I can respond to a fairly large amount.
>>1209233
>Name : Silas Morgause
>Description: 6'2", short black hair, 20, lean but built, scar down the side of the lip
>Species: Human
>Weapon of choice: two short swords
>Remarkable attributes: keen, both in a physical and social sense
>Magical Powers: conjure illusions--of touch and of sight
>Companion: None
>>1209233
Name: I AM THE GREAT ROGNAR
Description:LARGER THAN LESSER MEN WITH FLOWING HAIR AS BLACK AS OBSIDIAN AND MUSCLES THAT'LL CRUSH ALL WHO COME!
Species: A HUMAN OF COURSE
Weapon: THE GREATEST OF WEAPONS WHICH IS CLEARLY THE GREAT AXE
Remarkable attributes: ROGNARS GREATEST SKILL IS HIS ABILITY TO SLAY MOST EVERYTHING IN BRUTAL COMBAT
Magic Powers: ONLY COWARDS USE SORCERY!
Companions: ROGNAR DOES NOT HAVE ANY WHO AID HIM
ROGNAR SHOUTS A CHALLENGE TO WHOEVER IT IS THAT MANAGED TO IMPRISON HIM IN THIS CELL TO COME SHOW THEMSELVES!
>>1209350
No one here has any money. This is a prison cell.
>>1209353
They'll just slit your throat because you're so damn noisy.
>>1209353
This character is acceptable, but must be nerfed due to practically unbeatable abilities.
Outcome: There is a loud rumbling from the door, but it eventually stops.
I'll ask in the room if anyone has something to eat.
>>1209364
May I attempt an action?
>>1209364
I become rognars trap bitch and ride his cock on a consistent basis
>>1209371
You can eat my cum?
>>1209233
>Loose anonious
>Human
>glaive
>is autistic
>no magical power
Loose anonious will start of the day in his cell by day dreaming and humming to himself.
>>1209384
I decline
>>1209371
"We can kill and cook Trap. However, I am almost certain he will taste like coagulated sperm."
>>1209392
"Not that big of a fan of eating...whatever he is, besides who we have nothing to cook him with either and I don't think he would taste good without a nice seasoning"
>>1209392
I'm afraid seamen is my only diet so I'm afraid so.
>>1209395
I happily accept the walnuts and only take 3 and thank him for it, then I lean over to Rognar to ask if he could crack them for me.
>>1209395
Are there guards anywhere?
>>1209395
I stand up, make shure to distance myself from everyone and stretch a bit. To get the ache out of my arms
>>1209395
I offer to suck the gnomes dick. Ignoring the walnuts.
>>1209406
HA! CRACKING THESE WOULD BE MERE CHILDS PLAY! VERY WELL I SHALL AID YOU!
>>1209408
Sup my dude
>>1209419
"Thank you my large friend, here have some too" I hand him one of the cracked nuts and eat the other two myself.
>>1209427
Take one peice of bread. The cleanest peice available, then wait for some people to finish drinking out of a pan. Hide that pan underneath my hay mattress.
Rolled 48 (1d100)
>>1209427
I offer to suck there reptilian dicks for freedom. I also get really into it because reptiles are my fetish.
>>1209408
Room is comprised of large grey stones, reinforced with mortar. There is a square window barred with 4 iron bars. Outside, there is a meadow with woods behind it. There is an iron bar door as well. The floor is made of wooden planks.
>>1209436
Unknown force seems to be subtly affecting the lengths of light, causing a part of the room to be hidden. Eight creatures consist of Silas,Klaus,Loose anon,Rognar,Trap,An old gnome, a Rat, and a reptilian-humanoid creature in rags.
>>1209438
Guards threaten you of blasphemy and keep note of you.
The guards leave promptly, closing the door behind them. There is no sound of it being locked.
>>1209427
I'd like to approach the Guards and ask them why we are kept here. And where we are.
>>1209459
Step into the hidden part of the room. Also gently pick up the rat and tuck in a pocket or something.
>>1209459
I SHALL TEST THE STRENGTH OF THE CELL BARS WITH MY ARMS!
>>1209465
Oh damn too late
>>1209465
OP, I needed them to be present in order to escape...
>>1209459
Slowly drink some of the water out of a pan. So as to not intake so many impurities
>>1209459
I want to look outside the window and see what is outside
>>1209484
God damn it grab a pan. Hide it under my mattress.
>>1209484
Feel up the object and hope it is not a person that I will be molesting.
>>1209484
Ask the Gnome his name and if he knows where we are
>>1209484
DAMMIT! VERY WELL, AS I PONDER MY NEXT MOVE I WIPE THE RESIDUE OFF MY HANDS!
>>1209497
Try and pick it up. See if i can determine it's shape and what it likely is and roving my hands everywhere over it.
Rolled 68 (1d100)
>>1209497
Alright good. Now get up to the door and listen very carefully...
>>1209521
I move to Klaus and Rognar and whisper in their ears of my plan. We will all scream maniacally to have the guards return. I will then use my magic of illusions to have everyone in the cell disappear. In hopes that the guards will take notice and open the door to check, we will rush them and knock them out.
I then tell everyone to be silent. Next turn, we will be doing this exact action.
>>1209526
I agree with Silas's plan and do as instructed scream on the top of my lungs
Rolled 75 (1d100)
>>1209521
Whistle just loud enough to make an echo, see if I can determine where they are in the hallway with echolocation
>>1209532
I meant to be doing it when instructed, sorry
>>1209534
Humans don't have that ability.
>>1209526
I got you family, let me scout them out a bit first.
Remember I have pans under my mattress.
>>1209543
He is a trap though, right? Maybe they have that ability...idk
>>1209550
Loose and Trap are two different characters.
>>1209553
Sorry had that confused for a sec
Everyone knows where the pans are right? My character will point to my bed and make a bashing motion yo relay to thise who dont know
Is the plan you stated before happening now? Slightly confused.
>>1209558
I thought human echolocation was effective to a lesser extent. As in identifying the objection in a close proximity from the sonar point. Like tapping in a corner of a room.
>>1209558
Begin the plan. We will scream momentarily, and when the door shudders, signaling its inevitable open, I will cast the illusion of absence over all of us. Then we will attack.
I will circle around and wrest one guard to the ground by the neck and shove a finger into each of his eyes simultaneously.
>>1209580
I will be in the corner, and when the illusion is lifted I will come in from behind, close the door and headlock one of the guards from the back.
>>1209580
I vault against a wall and then kick the nearest guards repeatedly against the leg when the illiusion is lifted
>>1209580
SORCERY MAY BE A COWARDS TOOL, BUT I SEE NO OTHER WAY TO ESCAPE! VERY WELL, I SHALL GO ALONG IF ONLY SO WE CAN GET OUT OF THIS PRISON!
I WILL CHARGE THE NEAREST GUARD AND PUMMEL HIM INTO A PULP ONCE THEY ENTER!
>>1209580
Human echolocation can do just enough to differentiate whether an organic object is in the premise in which the vibrations hit.
The commotion causes a guard to audibly jump and you can hear more than two guards running to the door. They then open the door hastily and 3 guards emerge from the doorway.
The illusion then takes place, and this seems to trigger a disruption of the unknown force. There is now a black-iron stove in the corner of the room, with a fairly large tube running into the ceiling.
>>1209602
The illusion is lifted, but the stove remains visible. One guard is downed and another is severely injured.
>>1209604
Two guards now downed, other injured one surrenders in fear.
>>1209606
I want to make the one that surrendered to sit down and interrogate him
>>1209606
Then decapitate the other two. The one who has surrendered will lead up out. But just in case, crush the tendons in his hands. Either by his own weapon or by Rognar's grip.
Rolled 73 (1d100)
>>1209606
Go over to the stove, open it. Search it.
I think if we can fit up the tube we can take the path of least resistance.
>>1209637
Klaus wants to interrogate the lizard. He will need to speak.
>>1209613
You obtain 2 spears, and 3 pairs of bronze gauntlets.
>>1209620
The guard will speak with prying.
>>1209622
Guard complies, gritting in pain.
>>1209626
There is a shattered iron kettle, shard laying around. There is a charred log, a fresh rose, a small clay figurine, and a glass cube as well.
>>1209634
Guard seems to already be leading you out in fear of experiencing any more pain.
>>1209666
I sqaut down to level with the guard"Listen here Lizard-men. I'm sorry that is has to be this way but you and your friends were quite rude, now I dont want this to be more gorey than it has to be, I can see that you are just an average guard, and you just do as you're told, but me and my inmates would like to leave this prison. And I would be happy if you could help us with that...of course if you do not comply we will kill you like your friends and I will use your teeth as a necklace, so what do you say?"
>>1209666
TAKE A PAIR OF GAUNTLETS SO I CAN EASIER PUMMEL THESE WEAKLINGS! THESE SPEARS ARE FAR TO PUNY FOR ME TO USE!
>>1209666
Oh and take one spear and a pair of gauntlets and keep the spear ready
>>1209666
Leave the trinkets, see if anyone or anything could theoretically shimmy up the tubes
>>1209715
I take the small clay figurine
>>1209666
Just to be clear, I now have
A pair of bronze gauntlets
A spear
A fresh rose
A small clay figurine
A glass cube
>>1209695
Touching the glass cube causes you to suddenly feel very awake and reflexive. The rose smells nice.
>>1209699
The guard hurriedly complies and beckons you to the door. You hear a very quiet noise as he turns his head.
>>1209709
The gloves fit, but are tight.
>>1209715
Troels, the gnome that is now standing outside of the cage the and rat both seem small enough to fit.
>>1209720
It is of a wolf-humanoid shaman-like thing. There is small runic symbols on the bottom.
>>1209727
You did not grab the figurine.
>>1209727
Shit Im supposed to be the one thats autistic dude, come on... whatever
>>1209739
Tap on troels really hard and point to the tube vigorously
Update: was not aware Silas and the Anon were same ID. Disregard that.
>>1209754
He seems to catch your drift and complies.
>>1209739
The rat abandoned me? I will cry later. For now, hook my arm around the lizard, and pull back, cutting off his oxygen supply. Then warn him if he betrays us, death will become a mercy.
>>1209739
OPEN THE DOOR THE GUARD HAS SHOWN US AND BE WARY OF TRICKERY!
>>1209769
>the lizard
the lizard's neck
>>1209739
Hold my spear ready and move behind the others
>>1209763
Meanwhile I will shimmy about and scratch my face in anticipation. And decide to hide under my mattress.
>>1209742
I feel they are important objects, Loose. I do not weigh myself down for fulfillment.
As the people who are walking up the stairs continue on, the guard emits a quiet noise again.
Suddenly, 2 more guards come running around the corner towards you.
>>1209800
Stand ready to face the guards and hold the spear infront of me
>>1209800
MORE OF THEM!
I RUSH THE CLOSEST ONE AND SMASH HIS HEAD INTO THE WALL!
>>1209787
No shit out of place objects in a magical oven seem really importantI wanted some damnit[spoiler/]
>>1209800
Bastard and his distress signals. Snap his neck then hurl a spear at one of the incoming guards.
>>1209807
Suddenly, the reptilian prisoner comes running from behind you, bearhugging and overpowering a guard.
>>1209825
Punch the overpowered guard in the face grab the prisoner and haul him away from the fight
>>1209843
Actually now that im out of the room you can technically give me the figurine but its still not appropriate.
>>1209855
Dude, the guard that ran out of the room. I was still in the room with him presumably.
>>1209855
"I am sorry to have been so rude, Crix. I am Klaus, you must know I am deeply sorry for all this, but you must understand that we are forced to do all this to escape, I promise you I will not harm you, although I cannot promise that for my companions. I appricate your effort but I have to ask you to stay behind. We mustn't let the other guards know you are aiding our escape. Do you know where the exit is by any chance?"
>>1209894
Man, I'm getting too many characters confused today
>>1209901
I also snapped the guard's neck, who was calling for his fellow guard companions.
>>1209861
No guard ran from the room -- a prisoner ran out of the cell, and 2 guards ran out of the upstairs corridor. The hostage was walking up the stairs.
>>1209873
"Im sorry, kind sir, and I do thank you for being wary of my safety-- but it is highly pertinent to me that I escape here!" Crix responds.
>>1209906
The guard lays in the stairwell. Keys hang from his hip.
>>1209914
Duuuuh. Ok ill just go with the rest of the party and brandish muh pots.
>>1209914
Take his key and retrieve the spear I hurled.You missed a dozen of posts, OP. Are the two guards dead?
>>1209914
Ask Crix if he knows a way out
>>1210014
It is a straight corridor, with square barred windows. Light shines through the bars, illuminating the dust in the air. There is a door on the left wall. Down the corridor seems to be a turn or another stairwell. The rat has disappeared, but is not gone. Crix explains that is all he knows on how to get out, except for the fact we are not on the first floor.
>>1210041
We know we should proceed to the stairwell if this is not the first floor.
I, however, would like to be thorough and first check the door on the left wall. Use the key if need be. Keep ready by allies, be ready to attack if there are guards in the room.
>>1210062
Inside is 3 pedestals. On the leftmost one, there is a white rat. On the center one, there is a stylized arrow pointing in the direction of the end of the corridor you were just in. The rightmost one has a fresh apple.
>>1210091
I examine the pedestal with the apple on it to check for hidden mechanisms or anything suspiscous about the apple
>>1210098
Some sort of memetic curse cast upon the apple causes the pedestal to become sentient. the pedestal floats in the air menacingly.
>>1210091
Take the rat and stroke it lovingly before fleeing from the levitating stone pedestal
>>1210108
I back away from the apple
>>1210139
First of all OW! And then try to get to cover
>>1210144
Pedestal has left room. Loose Anon and Rognar are no where to be seen. Trap is presumed dead. Crix stands outside of the door, after dodging a flying pedestal. Troels inspects the door at the end of the corridor.
>>1210164
Alright signing off for now, been nice so far hope to return later
>>1210108
Make sure the rat is safe with me and proceed to the stairwell
>>1210177
It has been fun; so long, Klaus.
Will be back later in week with improvquest II.
What do you choose to do now, Silas?
>>1210181
Disregard last part of latter post. Stairwell leads to mess hall, with thin glass windows. This is the first floor. Outside there is more meadow, with more woods behind them.
>>1210198
So long, Silas! Short responses were due to lack of planning.
>>1210233
Will keep this in mind-- thank you so much for sticking around! this really encourages me to do more of this kind of stuff.
>>1210246
Cool, and the thanks is mutual. All the luck to you, OP. Take care. c:
Too late to join in?
>Name: Lirus Konigan
>Desc: A man claiming to be of Royal blood and wrongly imprisoned.
>Species: Human
>Weapon of Choice: Whip
>Remarkable attributes: Sharp senses, can see or hear something that normal humans can't
>Magical Power: Can understand animals to a degree.
>Companion: None.
>Shout: "I am the Royal Blood Line to the Konigan Family. I do not belong her. LET ME OUT!"
>>1210246
I think you better get a discord server or something so we can all communicate better. Just my opinion though. Make a better system and turn thing
>>1210190
Hope I can be there
>Name: Mac Rayton
>Desc: a younger man covered in scars, has spent his life offering his services to the highest bidder as a thug. Not completley surpirsed waking up in a prision.
>Weapons: hands and legs, whatever is in the vicinity
>Abilities: master or all armed and unarmed martial arts
>Magical powers: regeneration(nothing beyond large cuts and bruises), superhuman reflexes
>Companion: none