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Civ and Tribe!

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Thread replies: 214
Thread images: 53

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Create your own tribe, whole advancing through ages. We will make 3 tribes and more will be discovered as the map grows to create a tribe. Pick:
1. where on the map
2. pick government form( eg nomads, small villages ruled democratically, large villages run by rich)
3. pick plus +1 tech, +1 culture, or +1 action that is accordance with culture.
To get a little in touch, you are all hunter gathers that have migrated from different areas. You've hunted off much of the local animal population, so you will have to either produce your own food or find better techniques to find animals
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>>120221
>The United Slavic Tribe.
>Stalinist Communist (Pretty much Fascist) Medium Sized Village.
>Pic related
>>
>>120221
>ISIS Tribe
>Radical Islamic theocracy
>Desert
> +action because violence
>>
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>Unicorn Tribe
>transhuman anarcho-communists
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>>120258
aint no desert
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>>120269
oops I mean plains, close enough
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the slavs have appeared close to the river, next to trees. They lack agricultre but have prepared for the cold northern winters with permanent shelters. due the creater being a moron they get +1 action for 5 year plans
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>>
>Fainmrect Tribe
>Corporatocracy, richest man runs the tribe
>obsessed with carving their ores and valuables into perfect cubes
>Mountains
>>
ok we have 4 tribes, thats enough
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>>120319
We must begin 5 year plan of building up cheeki breeki agriculture
>>
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Another tribe has appeared, this one radical in nature and has no clear culture??? They picked the harshesed climate in order to protect themselves and seem to distrust ousiders
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Here is a location for ISIS
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>>120369
Ugh here are some specifics to fill in blanks
>Religion
Radical Sunni Islam
>Culture
ALLAHU AKBAAAAAR
>Leader
Jihadi John
>>
Slav claim
>>
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The last group of observable tribesmen have gathered all over a series of mountains. One of those groups have found several green rocks that intressed them. One of them fell in a fire, and when they pulled it out, there was copper melted out of the rock!!!
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>>120405
I'm pretty sure Ivan founded them,
unless OP will let more commies in
>>
>>120340
The Fainmrect are a tribe of excellent miners and Smith's. They revere personal wealth. The Fainmrect believe wealth to be a sign of wisdom and intelligence, and a caste system based on class exists. With poor members of the tribe doing menial work at the bottom to the richest man in the tribe running the whole tribe.
The Fainmrect are natural crafters, capable of making stone weapons and basic armour.
>>
>>120405
ok so if you want to start agriculture you have to find eatable foods and try to cultivate them
>>120414
3 people to a clan at time
>>120386
i will add those in

EVERYONE MUST CHOSE

1. Your special +1 ability
2. Either a tech, culture, or action
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>>120414
Is this not group run tribe set up or 1 person a tribe?
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>>120221
>Steppe Tribe
>Nomadic
>+action
>>
>>120415
Oh, he meant THAT kind of description
>>120369
The ISIS tribe is one of zealous warriors who believe that a honorable death in battle will grant them a favorable afterlife.
They have high morale in combat and during marches, while the theocratic leader, Jihadi John, often sacrifices captured enemies, boosting the morale of the tribe.
>>
>>120431
Ask Ivan if he would be okay with that, I'm sure it wouldn't make a difference to OP
>>
>>120431
we have 3 tribes and I want to keep this fairly fast so people are intrested, sorry
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>>120419
Wait I already have +tech, is that my plus or do I get to pick another one?

Also totally going with the copper thing. Name change
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>>120439
so you have +1 tech so you get one tech per turn, and you can choose either +1 tech, +1 culture, or +1 action. Mining minerals is an example of an action. Making the poor meanial work is culture, discovering how to agriculture is tech
>>
So who's on what team, and how many slots are left on each?

As far as I can tell:
For Fainmrect, there's the Copperhoarder (aka the ex-Goldhoarder)
For ISIS, there's only anon(s)
For cheeki breeki, there's Ivan Ivanov and Stalin

Am I missing anyone?
>>
>>120419
1. Ability: Public decapitations boost morale when ISIS has captives
2. +1 action
3. research archery
Special: Jihadi Zealots (A modern unit armed with ak-47s and rpgs for the late game)
>>
>>120458
I think that's a full role call
>>
>>120449
My tech: start looking into terrace farming
2. Cultural action: the poor do menial work in the tribe. This includes farming which is viewed as a lower form of work next to mining.

Oh the terrace farms shall be perfect squares and will epitomize order.. Beautiful.
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the radicals have improved their culture
>>120432
After death they earn a honorable place in heaven is used to kill heathans

Morale when sacrificing by public executions +3 morale and you inspire your men to significant acts of glory
>>120465
also dude you cant have 3 I LITERALLY went 1. and 2.
>>
Comrade I suggest anyone that misbehaves gets the gulag. We must also send the peasants to gather stone and livestock.
>>
>>120482
Sorry I was confused, just research archery
>>
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To increase the amount of food found on the mountain, people have started digging into the mountains as a by product of looking for copper. Women saw that more plants grew where they had dug out more arable land. However they still collect and hunt food and therefore can spend few hours looking for minerals
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Where did everyone go?
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btw still waiting for the ruskis
>>
I feel as though each of the tribes should have an abbreviated "tag" associated with them, that members of that tribe could add to their name to help determine who's who.
I.E. Fainmrect could use [FM], ISIS could use [IS], and the united slav tribe could use [US].
Just an idea.

Anyways, I'm gonna join Fainmrect, Copperhoarder seems like a bretty gool guy.
>>
>>120575
that sounds good, anons if you post next to your name "RandomJihadist[IS]" like that thats good.
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>>120566
Very well then all misbehaving slavs get the gulag. We start collecting stone to use, afterwards we make spears.
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Here is a pic of the status with the leader
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>>120575
I'll accept your help and your abbreviations. Welcome to the tribe fellow man of influence and wealth. Together we shall bring the tribe into a wonderful age of order and prosperity.
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>>120602
ayy>>120582
>>
>>120584
The slavs, seeing many dissenters decided to send all fake slavs to the gulag. Producing more food and collecting stone for the "true" slavs. Much stone was gathered, but the people dont know what to do with it. Anyway, the slavs have been squatting so much lately, they can work much longer and have been conserving much more body heat.
>>
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forgot pic sorry>>120627
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TURN END HERE RESPOND HERE ONLY WHEN READY FOR NEXT TURN!!!!!!! I WILL USE THIS FOR YOUR NEXT ACTION

TURN 1
>>
Any slavs left?
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>>120520
Tech: study masonry, specifically making perfectly cubed huts
Action: carve brick sized cubes out of the mountains to repurpose into shelter.
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>>120648
If we have archery researched, explore the nearby forest
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>>120648
Using the new stone, glorious wall is erected to keep out non slavs. Suits of stone are created for the most slaviest of slavs to wrestle bears without fear of bear claws so they can acquire glorious bear meat and fur.
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>>120669
Sheeit still need to get used to this
>>120671
Tech: Study animal husbandry to quench the desires of the village men and more importantly get food
Action: Explore the nearby forest
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>>120671
roll 1-100

1-10 find nothing

11-50 find animals

51-80 find nothing

81-100 find crops
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>>120686
roll
>>
Rolled 17 (1d100)

>>120692
derp
>>
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The residents tried to get the stones cut into blocks, but without hard enough tools, the rock couldn't be cut properly. However the women of the tribe suggested using wet mud to mold perfect blocks. When asked she showed the tribes people a gray wet kind of dirt!!! It seems malleable for a number of tasks beside masonry
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Hey, Copperhoarder, I think I'm gonna leave most of the actual decision-making/action-announcing up to you, and pretty much only give you suggestions on what to do, if that's okay with you.
because to be perfectly honest i'm not actually that good at strategy shit, which kinda begs the question why i decided to join this in the first place
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>>120710
dude dont worry this is all cooperative, no h8 man this is /b/
>>120685
The people of the plains searched high and low over the nearby forest. They found a quick moving animals that they managed to capture by finding sone of it's young. they will soon die though without proper food.
>>
>>120710
I'm totally fine with this.
I was thinking next round we should dedicate a cultural action to start using women for trade. Since the women in the tribe have exhibited value by both discovering the clay and the plants growing in the mined areas

For tech we need to work on those tools. Fainmrect requires perfection.
>>
slavs come on
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>>120721
The twist is that women will be traded based on their intelligence and general usefulness
And for making babies.
>>
>>120684
>>120724
I linked this ages ago.
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>>120730
Oh my gosh im so sorry man, thats my bad
>>
>>120737
Its alright man.
>>
>>120721
>>120728
That seems fine.
Maybe we could try and figure out if that copper we found when we started could be used in any practical ways - like making high-quality cubes or perhaps making stronger tools - next turn.
>>
The slavs have decided that to protect themselves from the other non cheekis they must build a wall. Thankfully they colllected stone in the previous turn. Unthankfully they have no more stone
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>>120751
son of a bitch
>>
"Hey fellas, I see you're with the united Slavic tribe, lookin to buy some items, I'm a traveling merchant, and I'll sell some things to anyone with the united Slavic tribe"
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Sadly the Farmrect had no foresight to collect food and therefore the entire tribe is starving.
ISIS has cows(tamed not domesticated)
Slavs are hunting bears with BARE fists(still no stone for suits)
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>>120769
I will allow this with restrictions on what you sell
TURN 2 END
POST HERE FOR NEXT TURN!!!!

!!
>>
>>120773
Shit.
Well I guess I know what I'm doing next turn
>>
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Reminder that there is still room for people to join all 3 tribes for new people
>>
Hahaha I was just popping in to lurk this thread when I figured why not sell some items that'd be funny and now look at me. Hahaha. Anyways waiting for end turn.
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>>120781
Tech: work on creating copper tools
Action: SCOUR THE MOUNTAINSIDE FOR ANYTHING EVEN REMOTELY EDIBLE.
we can boil roots and shit we will find a way.
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>>120790
why dont you add an id an join the game? just add an [IS] for ISIS or [FM] for farmrekt
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>>120799
>>120790
There's also [US] for the cheeki breekis, but I dunno if they're full or not.
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>>120781
Now that stone is replenished via slavs in the gulag working after the wall was built working stone suits are created for bear hunting. Send peasants to find potato to farm and to make vodka.
>>
>>120781
Tech: research horseback riding with new knowledge of animal husbandry
action: construct pens for the animals we captured with our knowledge of animal husbandry.

Don't forget that we researched archery and animal husbandry in previous turns OP
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>>120807
they're full
>>120794
Unfortunetly the miners could not collect more copper. The castle system is collapsing because the resisdents are all dyiing off from lack of being ABLE TO CONSUME METAL. Fortunetly the women have scoured a root vegetable from the ground. While tasting bad, the latrines are starting to grow this plant and food production is rising a little
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>>120830
That's really bad.
Maybe we should try leaving the mountains in search of something to hunt, but we'd probably want to make weapons at least.

So my suggestions are
>Tech: Hunting weapons
>Action: Leave the mountain to hunt
>>
I can't join as I'll be heading to bed soon.

Yaknow what. Fuck it. I'll join some isis. Tho i'd rather create a team of full on muricans not some muslims but fuck it hahaha I'll be traveling merchant for one round then join isis
>>
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>>120820
unfortunetly the slavs couldn't find potatoes, however a traveling merchant brought word that the nearby mountain tribes were rumored to have food apleanty! However all they wanted was stone and a strange orange mineral! However all the slavs had was uncut stone and food apleanty...

On a brighter note The stone suits worked perfectly!!! It seems the squating has made the slavs legs so strong they can life massive amounts of weight!
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>>120847
Yeah I done goofed bad.
I had thought that setting up the farms would be a stable enough food source.
>>
Aaaand traveling merchant turns into

Isis team. Now whoever is on this team give me some background info what are we up against
>>
>>120847
>>120830
>>120863
Alternatively, we could also forego the weapons/hunting and try and find some fruit/veggies to eat instead.

Alternate suggestions:
>Tech: ?
>Action: Leave mountain to find fruits and/or vegetables
>>
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>>120822
I recall. Exept you never got horses....

Anyway, the radicals tried to ride the cows they caught. (The cows were thin fast creatures before man domesticated them) thankfully a few generations had passed and the grandchildren of the litter loved the people. However they were scared off being eaten whenever led by the radials... So everytime they tried to ride the cows, they were bucked off.
>>120863
you never tried to plant crops. All you did was look for crops and that turned out well.
>>
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>>120873
Lmao hey Bill Nye, we could use a science guy for our research.
We aren't up against much because we haven't discovered anyone, well, until you did just find the Slavs. We plan to use horseback riding to meet the others
>>
TURN 3 END POST HERE FOR NEXT TURN.
SPECIAL EVENT TRAVELING MERCHANT IS FROM ISIS BUT TRAVELS TO DIFFERENT TRIBE EACH TURN. (last time at slavs this turn at isis) also the mountains can trade with isis this turn and this turn alone
>>
>>120896
It's amazing what you can do as a traveling Isis merchant
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>>120883
Kek I didn't mean ride the cows, I just wanted to have the technology to ride horses, either way it's fine
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>>120880
you found potatoes last turn. They were sprouting in your dung. Also you have farms that are sprouting wild plants because you dont control them
>>120904
you're special thats why
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>>120894
:^) I can get into that. Maybe this turn I'll research how to develop a saddle for easier riding.
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>>120896
Send slav to find the mountain tribe and demand potato or face wrath of communism. Put gulags in full production of stone tipped spears which shall receive glorious name of mosin.
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>>120905
you dont have horses though, you found cows
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>>120896
Culture: I think we could add a new culture tenet now that the animal population is healthy, I declare fucking animals to boost morale as a new part of the ISIS beliefs.
Action: search for actual horses in the grassland and plains

Do you agree with these Bill?
>>
Rolled 91 (1d100)

>>120896
Action: send scouting party away from the mountain to find fruits to grow on the mountain
Tech: desperately try to improve our farming skills
>>
>>120907
Oh, right.
I was too busy reading your description of what we got to realize what we actually got. Derp.
So yeah, I suppose we could try planting those while we're busy making tools to hunt with.

NEW Suggestions:
>Tech: Hunting Tools
>Action: Plant some 'tatoes in the farms, or clear out those wild plants if they're stopping us from planting the potatoes
>>
>>120920
Billy says let's get down to science that's a good idea.
>>
>>120910
The squatting is very good for climbing moutains! The slav was sent to the moutain tribe, the moutain tribe must respond the request:

"CYKA BLYAT CYKA CYKA CYKA POTATOE VODKA!!!! STALIN!!!! *smashes rocks together* ADIDAS 4 LYFE!!"
>>
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>>120925
also respond to slavs

>>120930
FUCK ME
>>
>>120930
...does this man have food?
His legs look like tree stumps.

Let's eat him.
>>
>>120930
I'm not sure what we should do here...
I mean, it sounds like he wants potatoes (or maybe whatever an "adidas" is), but it's literally all the food we have right now.
Maybe if we just outright tell him that he'll understand and not kill us?
>>
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>>120944
Jesus, Today was a scary day for the brave slave Gregorvich who died by being eaten by the mountain dwellers. The mountain dwellers found that by eating people their ocd was reduced. Their newfound focus let them accomplish more by freeing up time. Also the women planted potatoes which quickly spread and produced food in several weeks. The buds were small but it fed the people
>>
Rolled 31, 26 = 57 (2d100)

>>120221
Test
>>
>>120981
What the fuck, here I thought we were the evil ones, but here comes the mountain cannibals.
>>
>>120221
How do you even roll on this board idk.
>>
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>>120981
also a new hunting weapon called bolas were created which was rocks tied together to trap animals!
>>120920
when a new litter is born in the isis tribe, they gain a morale point as well as a population boost. However it costs an action to increase the cattle. They also searched the plains for horses and found none.
>>
TURN 4 END
>>120981
The Brave Gregorvich is survived by his 9 sons all named Gregorvich. The slavs have no idea what happened to brave gregorvich and send his family to the gulag for desertion. (btw about horses try turning cows into faster creatures rather than finding horses)
>>
>>120981
Now we are greedy fucking cannibals. Fantastic.
Well.
Tech: try to collect melting snow from the top of the mountain by digging a path for water to follow into town and into the fields
Culture: slavery becomes a thing! We eat people, may as well sell them for labor.
>>
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>>120910
Blyat. I am actual leader of Slavs. Commisar Ivanov. You are now sub leader. Less leader than me.
We must begin 5 year plan of ultimate Slavness.

It is simple Comrade. We must ramp up breeding so we can have more comrades to work in Labor Camps and produce advanced Steel Vodka shaped war axes and food production. We must become large as fast as we can, so we can stop all Kebab that get in our way of world domination. Once large enough, enact wide spread public academics so we all may be smart. And become rich with knowledge.

A major act of our 5 year plan is to wipe the cannibals off the face of the map. So we may send them to the mountain gulags to cultivate stone for our State. This is simple, yet achievable.
>>
>>121007
Tech: Have Bill Nye assist in researching saddles to ease cow riding
Action: Breed a new litter of cows that are more ideal for riding using the finest cow steeds.

>>120998
Roll by putting "dice+1d100" in the options field without the quotes, 1d100 indicates you are rolling a single 100-sided dye
>>
>>121016
Look mab you sent a guy with giant legs into a Dinner party situation. My people did what they must.
Also- Don't do it anakin, we have the high ground!
>>
>>121016
listen, im just gonna tell you now. You have no food production and dont know what steel is. You barely know what copper is. Youre gonna fall on your face
>>121023
THE slavs dont know that the cannibals exist. All they know is that there is a threat in the mountains and there is a tribe living there.
>>
>>121007
Stalin himself leads a slav battalion to take potato by force as many slavs are better than a single traitorous slav for he will execute any who try to desert. Slavs begin construction of a statue of stalin as a symbol of slav perfection.
>>
>>121011
I feel like we could use our culture action better than that, to help take advantage of our newly-acquired OP power.
Like, say for example, instating a law or something that says that every 5th child born in the tribe has to be sacrificed as food for the tribe or something like that.
I mean, that's just an example. It doesn't have to be like that.
>>
>>121033
Ignore this op one op.>>121007
>>
>>121022
Thank you brother
I'll try rolling on this post
TEST
Dice+1d100
>>
>>121034
That's fine with me
Op this is the action.
>>
>>121016
But comrade how will we come across vodka steel when we have been trying to get potato to get vodka?
>>
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>>121033
Cyka Blyat. We'd starve. We need Slav Batallion of Food Production. Increase food= Increase Slavs= Increase Squatting Soldiers.
>>121031
Hence Five Year plan. It is what we plan to do.
>>
>>121038
you guys have to either agree or ill pick one that best benefits the tribe. Also all you know is that 1 slav deserted so you cant attack yet
>>
>>121049
Be sure to put it in the options field, which is the white box that says "options" right under the name field.
>>
>>121038
>>121058
I linked a post to ignore the original plan when I saw ivan came back no need to worry.
>>
>>121051
Well, it seems like we're going with eating babbys for morale now.
For the good of the tribe, I suppose...
>>
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>>121055
The slavs seeing that people were deserting decided to increase the facism. More people were sent to the gulags, however more died from lack of food. To remedy this scouts were sent out to find a food source. They came back with a strange kind of pre columbian corn with tiny tiny kernals. Regardless with work it can be produced into flour for bread
>>
>>121034
you need one more tech action
>>
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>>121067
Would it affect me any if I'm using mobile?
>>
>>121078
Oh, and I'd assume the tech action is still >>121011
>>
>>121094
Correct
>>
>>121079
Comrade I suggest we instate a mandatory breeding program in order to increase slav population and to hit higher cheeki breeki levels. Since we have come across this thing called bread.
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>>121094
okay but culture is baby eating?
>>
>>121093
Oh, I don't actually know since I haven't used it, does anybody else know?
>>
>>121093
Download "Clover" man it's a way better interface then that
>>
>>121100
I'm using an app called overchan instead of uselessly getting on the browser on my phone I can just open up this app and it's much quicker
>>
>>121093
Either way we haven't had to roll much, and I could do it for us now for the time being
>>
>>121098
you still have no farms
>>
>>121099
Yes.
But as I said in >>121034, only every fifth one.
I don't mean to sound bossy or dickish or anything, I'm just assuming you didn't read that post.
>>
>>121110
I know we would set a portion of the gulag to farm this new plant as a secondary action.
>>
>>121109
That'll work I just wanted to know how to even do it. Thanks fambalam.
>>
>>121121
alright np man just wanted to make sure it was the culture from there and the tech
>>
Comrade Ivan have you deserted me or merely squatting behind a house?
>>
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>>121098
Da. But we must also build mine into green ground. It gets more stone.
Here is joke. Traitor not in gulag
>>
>>121147
But comrade, gulag already mine stone.
>>
>>121022
Jihadi John maybe we could begin breeding our Muslim people and creating an army of expansion?
>>
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A new tradition was created during the great famine and now every 3rd baby is eaten. Each 3 turns you get +1 action for +1 morale each turn.
Also moutain streams have been diverted to run to the terrace farms increasing food production. Many people are now available to do other things besides farming
>>121155 Your gulags have so many people that you can do more than 2 things.
>>
>>121175
Wait so 3 actions a turn?
>>
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>>121169
kek, I was thinking about traveling to the other tribes to trade shit but now that we know they're cannibals and angry commies I think we could consider something else
>>
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>>121181
If they fill up morale THAT WAS THE WRONG PICTURE SORRY
>>
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>>121175
I suppose eating every third babby is also pretty good, if not better, since it means we get morale quicker.
>>
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due to the traveling merchant, technology increased. The traveling merchant has also decided that the rest of the tribes are barbarians and remains at his favored tribe
>>121194 easier to do than every 5 turns, and it wont affect growth, bc infanticide is actually pretty common in history
>>
I propose this then comrade. We are to create large farms for the workers in the gulags to operate. The other action is up to you as more food=more slavs.
>>
>>121200
Yeah, I said 5 because I didn't think the birth rate per turn would be 1:1.
>>
TURN 5 AGRICULTURAL REVOLUTION:

Several tribes have created different ways of producing food. Two grew crops and the last decided to domesticate animals. Because of this the population has increased for all factions!! However the ISIS tribe still remains strong. Also they are getting worried that their leader isn't killing the infadels
>>
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>>121209
We have three simple orders for people of Gulag
-More Farms
-More Stone and ore
-More babies.
That is all.
>>
>>121202
Comrade if you dont come by soon I will simply pick our action.
>>
>>121217
Ah there you are comrade I was worried you left again.
>>
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>>121209
That does it, the time to act is now, don't forget that we researched archery at the beginning OP
tech: research mining in order to open the door to better decapitation devices
action: Send a party of our best warriors armed with bows and arrows on cowback towards the mountain to meet these mysterious people.
>>
>>121217
you can only have 2
>>121224
I recall
>>
>>121217
Perhap we pick farms and the ore mines. The babies will just come from communism being so prosperous
>>
Is it possible to double-down on one type of action using your action bonus?
Like, say, could we do two tech actions on one turn?
>>
>>121243
you have o1 extra tech and you ca use your free one to do another tech, yes
>>
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the islam tribe travelled to the moutaintop, roll 1d100 for making it up mountain

meanwhile the merchant remember the metals from the mountaintop and found some other similar metals neaby the camp. Now copper has been discovered by two tribes
>>
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Rolled 89 (1d100)

>>121266
>ALLAHU AKBAR
>>
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>>121236
Da. I agree Comrade.
>>
>>121248
Ah, thank you.
Since we're decently set on food at the moment, I think we should try and boost our mining abilities, as well as provide some form of shelter for the tribe.

>TechA: Improved pickaxes (or just pickaxes, if we don't have any yet, which I assume we do)
>TechB: Basic houses

Also, I'm assuming we can also use our OP Bonus to perform yet another tech action, correct? Just asking for future reference.
And what DOES OP stand for in this game, anyways?
>>
>>121209
>>121236
>>121280
>>
The slavs have decided to send even more to the gulags... Now the poplation is 65% gulag, 35% guards. The village is empty and the only people oppressing them is themselves. However more cornmeal has been produced and the kernals have grown a little bigger. However some slavs are suffering from some unknown disease since eating the corn??? Maybe researching some medicine would help.

The gulag workers also were so cold they tried burning rocks. It didnt work, but they discovered copper!

>>121281
either overpowered or original poster. I just wanted to give you guys a special ability
>>
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>>121294
We must send people in Gulag to Research Gulag to discover way to counter Gulag Disease. Another thing we shall do is enact mass propoganda saying you have living conditions #1 in the world. And that comfort infact makes weakness amongst comrades. So Slavs #1 in all.
>>
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Well the Moutineers have been pretty productive. Lots of babies eaten, lots of clay and rock harvested. Many cube houses made. Some women in the tribe decided they havent been appreciated lately and have thrown rocks into fires as a way of getting out rage. When cleaning up the ashes of a massive bonfire they found that a harder metal was found at the bottom of the pit!
>>
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>>121294
NO PIC GODDAMN IT
>>
>>121318
hey, our morale should be higher from breeding those cows too
>>
>>121294
Well, if you want to give it a bit more of a "real" name than that, I feel that "Opportunity Power" might be a good name, since it gives you the "Opportunity" to do something great. But then again it also sounds a little stupid.
>>
>>121314
But comrade the world will know of our greatness when the red army rises, would it not be more beneficial to use this copper to make better tool?
>>
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>>121330
We do next turn. But we can't die instantly from Gulag Disease.
>>
TURN 6 END! Disease is now running rampant in all over the tribes... the muslims cows are getting sick, the slavs are eating something wrong? Or lacking something in which they eat?(hint look up malnutrition and maize to find solution), and finally the moutineers are starting to shake and are throwing up?(hint EATING HUMANS IS BAD)

>>121327
i did, the wrong picture got sent
>>
Cool quest op
>>
>>121342
thx senpai i got bored waiting, but yours was a blast
>>
>>121337
>>121340
Ivan I have idea what if it is no sickness but need better vitamins? We must search for potato to vary our diet.
>>
>>121340
Shaking and throwing up? That seems like it could cause some horrible accidents in the mines.
Better try and find a solution.
Let's see here...

>Tech: Animal husbandry
>Action: Head down the mountain and use the Bolas to try and capture something to breed to eat as a babby substitute
>>
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>>121340
We should be at the top of the mountain due to our roll now right? Also we researched mining so...
Tech: research metal smelting to actually use metal
Action: Demand that the cannibals hand over some of their new stronger metals and crops, if they try to fight, outrun them on cowback while firing arrows at them
>>
>>121359
Don't retreat though, just tire them out by outrunning them and thin them with arrows if they try to fight
>>
By the way, is it just me or did Copperhoarder fall off the face of the thread?
If you're still here, why haven't you been doing much? You're the one who started the tribe, after all.
>>
ok so isis is on the moutain top, do you wish to attack?

If so roll 1-10 fail epicly
roll 11-40 little damage and steals some food
roll 41-50 massive damage
roll 50-100 you do moderate damage

And Farmrekt must respond by complying with isis OR

Roll 1d50
roll 1-10 let them do their roll unhindered
roll 11-40 turn massive attack into little or turn little into nothing.
roll 40-50 counter attack
>>
Rolled 2 (1d100)

>>121370
Attack only if they do, if so, our role is the one above
>>
>>121374
I fucking called it, goddamn xcom-tier luck
>>
>>121374
I wont count that roll till they respond ok? Also you gauys have the roll # b/c horses and archery are really good for attacking so i counted that in
>>
>>121370
I'm not letting some stupid ninja wannabes steal my shit.
If they REALLY want some metal, they can find some themselves on another mountain. As for the potatoes, they can kiss my ass.
>>
>>121394
allright both you guys roll
>>
Rolled 13 (1d50)

>>121399
Here goes nothing.
>>
Ivan if you are here I suggest we send comrades steal potato from the mountain tribe as our slav genius have realized we need better food. We should also use our copper to upgrade our stuff.
>>
isis i said ur first roll doesnt count roll again
>>
>>121374
>>121379
Waiting on you, Mr. John.
Remember, that first roll doesn't count, since I hadn't decided I wanted to retaliate yet.
>>
if you dint roll im counting your first one which is a massive fail 4 u
>>
Rolled 52 (1d100)

>>121416
ok
>>
Rolled 25 (1d100)

>>121421
>>121413
For some reason my second roll dissappeared
>>
>>121422
I think this roll counts cause it disappeared for me
>>
>>121422
>>121438
Well that was weird.
I wonder what happened.
Anyways, which roll will you go with, OP? 52 or 25?
>>
>>121408
>>121340
If ivan doesnt come back just do this op.
>>
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25 bc so late. Anyway the moutain tribe tries to throw bolas which pits horses into each other, however the riders pick up women and potatoes and metal before running away. Next the strong cannibals smash into the horses with brutish strength an pickaxes and sink their teeth into a horse! The rider is so scared the shoots an arrow into another rider! Then ivil war starts to break out among riders due to a lack of organization in comparison to the mountain dwellers who have stone houses to protect themselves. Overall it was a pitafall for the both of them. Many mountain men died and few was given to ISIS. The moutaineers lost many crops, but there are bodies to eat lying everywhere. Although they may sacrifice some women for morale.
>>
>>121471
Wait, if you said ISIS rolled 25 and did little damage, shouldn't that mean they did no damage since I rolled 13 and turned that little damage to nothing?
>>
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>>121483
yes but they have horses and archers while you have houses so they attacked eachother and you succesfully got them to run away, however they stole a small amount of crops and metal. (like 1 sack of potaoes and a few ingots of copper)

The mountain tribe was so distraight after their losses, but they rejoiced in the eating of bodies. NEXT TURN +2 actions. Also one more baby eaten. Additonally bolas were used to catch goats which they carried back up the hills. The goats wander around and squish potato crops, but they dont eat the potatoes and give them meat and milk so the farmers dont mind
>>
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The isis tribe ran home with several female captives for now they're sitting with the teenagers of the tribe which in hindsight is not a good idea. Next turn you should decide what to do with them. Crops were brough back along with enogh metal to make a few swords. At the same time the traveling merchand discoved that if the melted metal was collected he could cast it into a shape!
>>
>>121499
Did ISIS capture anyone during the encounter?
>>
The slavs decided to send guards to climb mountains for millitary campaign. They also are producing copper weapons at home.
>>
>>121512
Sacrifice one of the female captives in public to boost morale and lock the rest in a sex dungeon
>>
>>121513
yes.

TURN 7 END.
Tonight folks thats all, tomorrow is friday so ill be on longer tomorrow. But thats all for tonight. Well pick up tomorrow with reds demands against mountaineers. But before I ill explain enviromental factors so you understand the war process ok?
>>
>>121527
Ok, I'll be on around the same time as today
>>
>>121527
Same thread or new thread op?
>>
>>121527
Before you go, when you said I'd be getting +2 actions this turn, do you mean +2 actions on top of the 2 I can normally use, or something else?
>>
>>121538
For the next time.
>>
>>121539
Ah, nevermind.
I'll just ask again tomorrow.
>>
>>121539
You get +2 on top
>>121538
New thread but I'll link
>>
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WHERE'S THE NEW THREAD OP
I GOT UP REALLY EARLY JUST TO DO THIS SHIT
>>
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When is the next episode of Internet Fights gonna be up.
>>
>>124095
A but 20 min
>>
new thread here
>>124354
Thread posts: 214
Thread images: 53


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