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DeathmatcH

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File: DeathmatcH Logo.png (10KB, 1146x299px) Image search: [Google]
DeathmatcH Logo.png
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"Are you down on your luck and in need of food for your family? Has your life left you with a few kids and more than a few payments to settle? Is there nothing left for you but the dream to be something great? Maybe you just want to get rich quick?"

The advertisement was incredibly addictive, and yet so specifically unnerving, but you signed up for it despite the red flags. They told you there were other poor men just like you, that they had only one check to hand out, and they needed you to do something for them. That was the last you heard until they knocked you out, threw you in a van, and drove to God-knows-where. When you wake up with nothing but the clothes on your back, you find yourself in unfamiliar territory, with a single letter as your only guide...
The other people in this arena are vicious murderers, cons, pedophiles, and likewise. Kill them all and you get your reward.

>How to Play
DeathmatcH is an incredibly basic PvP arena quest based on survival, quick thinking, and working with what you have to achieve victory over the other competitors. Your opponents are everyone else in the thread, and using items you either make, hunt, or find randomly scattered in the landscape, you must drop their HP to absolute zero. However, other creatures will also want a taste of your blood as you progress...

>Gameplay
Everything works on a 1d20; as you spawn in one of eight points and walk around, you will randomly encounter enemies, locate guns, and find people. The movement will work on cardinal directions (North, South, Up, Down, etc.) The map itself is a 15x15 grid divided into four Quadrants; a growing forest, the dry and dangerous desert, a snowy taiga, and tall, beautiful mountains. Each area provides it's own little taste to the game, including the ability to give bonuses or penalties, throw out specific traps, and give exotic weapons. To loot the area around you, as well as prey that you've hunted, you roll a d20 plus your Survival bonus, whatever it may be at the time. You may find skins, food, and even ammunition.

>Bonus/Penalty and Range Tables
Bonuses/Penalties
Forest: -1 Range, +4 to Survival
Desert: +1 Range, -4 to Survival
Snow Plains: -1 Range, +2 to Survival
Mountains: +1 Range, -2 to Survival

Ranges (in Squares)
Melee - 0
Pistol - 1
Shotgun - 1
Assault - 2
SMG - 2
LMG - 2
Rifle - 3

>How to Join
Put your name in your trip and get ready to feel the pain.
Also, join the Discord channel for any Manhorse quests! We have a good handful of people around to talk to, and the OP is always there to answer questions, comments, or complaints. <3
https://discord.gg/34YQ5eU
>>
Is this real life?
>>
>>1189504
time to drop in
>>1189514
What if I told you.
"No."
>>
>>1189504
Why have you forsaken me, god
>>
>>1189504
Might as well, let's do this!
>>
>>1189504
Well, let's see how this goes.
>>
Rolled 14 (1d20)

>>1189504
Fuck me in the ass, cause I love Jesus.
Or some shit like that.
>>
>>1189504
I'll join
>>
Joining as well :D
>>
>>1190207
Oops, my bad

This is me.
>>
>>1189504
Sure, whynot. What's the general turn speed?
>>
Testing because it got deleted five times
>>
>>1189504
Sure
>>
>>1189514 (in A1)
Blacker Baron spawns in a forest, with trees in every direction. To his north and west is a transparent forcefield, made to trap him inside...wherever he is.

>>1189522 (in A8)
Az spawns on a rocky path going south, with a forcefield to his north. To his east is a dry, sandy desert. To his west is a luscious green forest.

>>1189657 (in A15)
Jack Frost spawns in the middle of a desert, with a forcefield to his north and east and the taste of sand on his tongue.

>>1189688 (in H15)
Some Dude spawns on another rocky path, with the wall on his east. To his north is a plane of sand, and to the south lie a set of rocky mountains.

>>1189728 (in O15)
Dr. Morris spawns high up in the mountains, blocked from the south and east.

>>1189953 (in O8)
Loid spawns on a different rocky path going north, with the wall on the opposite direction. To his east lie a set of mountains, and to his west lie a blizzard.

>>1190024 (in O1)
Classic Murderhobo spawns in the range of a snowy field, with a storm of ice coming down on him. A shimmering blue field cover the south and west, blocking him from travel there.

>>1190219 (in H1)
Gammaflux spawns on a rocky path going east, and a transparent wall to his west. To his north lies a forest, and to his south lies nothing but snow and ice.

>>1191734 (in A2)
Silver spawns in a forest, next to Blacker Baron; he also sees quite the same.

>>1192324 (in A9)
Run spawns on the very border of a desert, next to Az, seeing just about the same stuff.
>>
>>1193476
Run south.
>>
Rolled 10 + 2 (1d20 + 2)

>>1193476
>loot surrounding area
Let's see what we have here.
>>
>>1193484
Whoops, mentally subtract 2 from that roll.
>>
>>1193476
Mmmhmm, gotta love rocks. I'll follow the rocks, and go south, to the mountains.
Can i pick up an rocks i find on the way?
>>
Rolled 6 + 4 (1d20 + 4)

>>1193476
Search for useful things.
>>
Rolled 17 + 2 (1d20 + 2)

>>1193476
Check my surroundings for anything useful
>>
Rolled 4 - 2 (1d20 - 2)

>>1193476
Scout the area for anything of use
>>
>>1193476
>Head south.
>>
>>1193483 (in B15)
Jack runs south, but finds nothing but more sand in all directions.

>>1193484
>>1193492 (in O15)
Dr. Morris seems to find nothing to work with here.

>>1193494 (in I15)
Some Dude heads south, ending up having to scale the vicious mountains. After a dangerously hard ledge, he is met at the top by a Goat. It "baas" at him.

>>1193497 (in A2)
Silver manages to find some stuff:
>Branch - A large stick off of a tree.
>Tree Bark (1) - Thick material off of a tree.

>>1193503 (in O1)
Classic Murderhobo makes off with a fantastic load:
>Icicle (4) - Sharp and deadly, but has the ability to melt. Also makes for great ammunition.
>Snowball (6) - Although it can't do real damage, it has a chance to blind people.

>>1193510 (in A8)
Az looks...but, sadly, nothing of use.

>>1193545 (in A2)
Blacker Baron heads south along the field...more and more trees.
>>
>>1193678
Head south.
>>
Rolled 9 + 4 (1d20 + 4)

>>1193678
Look for anything useful in this shithole.
>>
>>1193678
>Continue south.
>>
Rolled 6 (1d20)

>>1193678
Find something to hunt
>>
>>1193681 (in A9)
Az heads down the path...this might be a bit, but who knows-- maybe he might get lucky.

>>1193687 (in B15)
Jack actually manages to find something neat:
>Flask - A trinket used to carry various liquids.
>Coin (2) - A small coin.

>>1193710 (in A3)
Blacker Baron continues south, finding the whistle of the leaves hypnotic.

>>1193717
Classic Murderhobo can't find anything to kill, sadly.
>>
Rolled 12 - 2 (1d20 - 2)

>>1193779
Search my immediate area again.
>>
>>1193779
Go east.
>>
Rolled 2 (1d20)

>>1193779
>Look for a weapon or supplies.
>>
>>1193779
Move north
>>
>>1193779
Travel North
>>
Rolled 3 (1d20)

>>1193779
I kill the goat. With my bare hands.
>>
>>1193781 (in A9)
Az manages to find some shit:
>Rock (3) - Big enough to fit in your hand like a softball.

>>1193782 (in B15)
Jack finds that he's on the edge of the map; a forcefield blocks him from going east. However, he finds himself face-to-foot with a Scorpion. It looks pissed.

Scorpion A appears!

>>1193800 (in A3)
Blacker Baron finds nothing to work with.

>>1193841 (in N1)
Classic Murderhobo keeps going, coming across a Rabbit hopping in a snow bank.

>>1193884 (in A1)
Silver finds himself at the corner of the map, unable to go north or west now.

>>1195229
Some Dude misses, but triggers the Goat!

Goat A kicks you! Ouch. (95/100)
>>
>>1195843
>Head south.
>>
Rolled 14 (1d20)

>>1195843
Fucking goat.
I grab a rock and attack it again!
>>
Rolled 9 (1d20)

>>1195843
Appy Icicle to Rabbit in the pursuit of meat and fur.
>>
>>1195843

Sure. I'll go north.
>>
>>1195843
Follow Az
>>
Rolled 6 + 4 (1d20 + 4)

>>1195843
Search the area

>Branch
>Tree Bark (1)
>>
Rolled 6 (1d20)

>>1195843
Smash my fist against the scorpion.
>>
Rolled 14 - 2 (1d20 - 2)

>>1195843
Look for somewhere to make a shelter.
>>
>>1196525
Retract. I head to the forest instead.
>>
>>1195843
Continue heading south.
>>
>>1195868 (in A4)
Blacker Baron, while walking, finds a strange object stuck in a tree. When he tries to grab it, a very angry squirrel appears.

Squirrel A appears!

>>1195871 (in I15)
Some Dude has no time to grab a rock. but decks the Goat in the face! (15/20)

Goat A bites you! (90/100)

>>1195979 (in N1)
Classic Murderhobo tries to execute a stab, but the Rabbit dodges!

Rabbit A is chilling.

>>1196051 (in N8)
Loid heads north down the path.

>>1196525
>>1197148 (in A8)
Run goes onto the rocky path, finding the forest just a bit away.

>>1196723 (in A1)
Silver finds some more material:
>Branch - A large stick off of a tree.
>Tree Bark (3) - Thick material from trees.

>>1197050 (in B15)
Jack manages a weak hit against the Scorpion! (5/10)

Scorpion A stings Jack, just enough to deliver poison! (95/100 | Poisoned)

>>1197061 (in O15)
Dr. Morris has already looked around here. He has no need for shelter.

>>1197154 (in B8)
Azkeroth heads down the path south.
>>
>>1197714
Sure, I'll move forward.
North again.
>>
Rolled 7 (1d20)

>>1197714
STAB RABBIT
>>
Rolled 13 (1d20)

>>1197714
>Beat the shit out of the squirrel.
>>
Rolled 14 - 2 (1d20 - 2)

>>1197714
Search the area.
>>
Rolled 1 (1d20)

>>1197714
PUNCHO SCORPION
>>
>>1197714
Pick up some rocks? What's interesting?
>>
Rolled 7 (1d20)

>>1197764
>>
Rolled 1 + 4 (1d20 + 4)

>>1197714
Fashion some armour out of tree bark (2).

>Branch (2)
>Tree Bark (2)
>>
Rolled 1 (1d20)

>>1197714
Bonk the goat in the face again!
>>
>>1197720

Well shit, seems like I forgot my trip.
>>
>>1197714
Go west.
>>
>>1197720
>>1198981 (in M8)
Loid heads farther north, mountains and snow alike whizzing by.

>>1197727 (in N1)
Classic Murderhobo swings, but the rabbit weaves easily away!

Rabbit A is having fun.

>>1197747 (in A4)
Blacker Baron straight up decks the squirrel. (5/10)

Squirrel A bites Blacker Baron! Ow. (95/100)

>>1197753 (in B8)
Az manages to find this:
>Coin - A small coin.
>Rock (3) - Big enough to just fit in your hand.

>>1197757
Jack misses.

Scorpion A stabs Jack again, getting lucky enough to fill him with more poison! Holy fuck. (85/100 | Poison II)

>>1197764
>>1197767
Run can't find any good rocks, just shitty pebbles.

>>1198238
Silver requires 10x Tree Bark to create armor.

>>1198572
Some Dude misses.

Goat A kicks you again. Ouch. (85/100)

>>1199074 (in O14)
Dr. Morris heads west. He finds nothing of worth.
>>
>>1203457
Go back east, then go north.
>>
Rolled 11 + 4 (1d20 + 4)

>>1203457
Loot the area some more.

>Branch (2)
>Tree Bark (4)
>>
Rolled 2 (1d20)

>>1203457
REEEEEEEEEE

STAB IT!
>>
>>1203457
It's cool.
Cool breeze.
Maybe a bit chilling.
> North we go
>>
Rolled 5 (1d20)

>>1203457
Pray that i don't die to a fucking goat and hit it again
>>
Rolled 4 (1d20)

>>1203457
PUNCH THE SCORPION
>>
Rolled 9 (1d20)

>>1203457
>Punch the squirrel again.
Thread posts: 65
Thread images: 1


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