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Alchemical Exalted Quest #1

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The wind tunnel howls as you clamber up the thick cables leading into its mouth. The sole source of light asides from your headlamp is an array of white fluorescent lights that blink out and are revealed yet again as the blades of the massive brass fan that caps this fifty-foot wide shaft steadily rotates in front of them. You at least take heart that this vein of the Great Maker runs so consistently; you have not yet been into a Blight Zone, but the memories gleaned from your soulgem and the horror stories told by the older Sodalts back at the Vats do not make you eager to visit one. It is upsetting to think of Autochthon as a suffering old man on his last dregs of breath. But, if this training exercise goes well, that may very well never happen. And if you serve your homeland and your God in the exemplary way expected of you afterwards, no one will have to do so again.

Thirty feet up, you pause to warm yourself. Kamak has entered a cold season just two weeks ago, and the wind from the tunnels is interfering with your body's ability to adapt to the temperature. Your instructors at least had the mercy to give you a decent leather coat and trousers, the inside of the former lined with genuine (yet heavily worn) rat fur. This small luxury does little to lessen the chill, and so you scramble into a small nook behind the cables to take shelter from the gale. You peel off your thick fur gloves and rub your hands together, trying to bring some manner of warmth back into your fingers. After a few seconds, you realize that friction isn't going to help you here and you resolve yourself to get back to the matter at hand, but your bare skin catches your eye for a brief moment. You've only been Exalted for a month now and with no previous Exalt's soul inside to temper this wonderment, you are awestruck from time to time when you see your new body of metallic flesh and alchemic blood. After all, not everybody is made of...
>>
>>1186567
>Orichalcum. The magical material of excellence. You lead by example and set a trail for others to follow. You are physically powerful beyond compare, more intelligent than many could even imagine, and possess a forceful personality that inspires all your fellow men and women.
>Moonsilver. The magical material of guile and innovation. You work from the shadows to ensure the survival and glory of your home. You are graceful in every way; you're wondrous to behold, you walk with perfect balance, and your mind flows like your namesake metal.
>Jade. The magical material of unity. Jade is common, but that doesn't make it lesser. After all, the Populat is common too and it takes all of them to make Autochthonia the land it is. You are the voice of the people, a workhorse to ease their burden, and a resourceful and steady thinker.
>Starmetal. The magical material of subtlety. You're rarer than the others, and thus all the more valuable for your talents in arranging everything from behind the scenes. Whether it be on the battlefield or in the boardroom, you are the quickest, slickest, and smartest person in the place.
>Soulsteel. The magical material of vigilance. You enforce the laws of your world no matter what. You have the limitless endurance to keep going where others would falter, the keenest senses to find what many can not, and the personality needed to reveal traitors and liars.
>>
>>1186575
>>Soulsteel. The magical material of vigilance. You enforce the laws of your world no matter what. You have the limitless endurance to keep going where others would falter, the keenest senses to find what many can not, and the personality needed to reveal traitors and liars.
>>
>>1186575
>>1186605
After all, not everybody is made of soulsteel. Your hands are made of a lustrous black metal that reveal faint, distorted, inhuman figures howling in some sort of primal agony when the light from your lamp catches them. You briefly wonder where exactly your metal even comes from (the Sodalts were not helpful when you asked) before you place your gloves back on your hands and decide that complaining about the cold isn't worthy of your caste and hurl yourself back onto the cables, returning back to the climb. Only seventy feet to go. Child's play for you.

The rest of your travels up the foot thick steel cables are uneventful, save for one small yet persistent issue.

>The synthetic leather your pants are made of has contracted in the cold and clings to your "Little Enforcer" in an uncomfortable manner. (You are male.)
>The cold has made certain parts of your ample chest hard enough to cut Adamant. (You are female).
>>
>>1186765
>>The synthetic leather your pants are made of has contracted in the cold and clings to your "Little Enforcer" in an uncomfortable manner. (You are male.)
>>
>>1186765
>The synthetic leather your pants are made of has contracted in the cold and clings to your "Little Enforcer" in an uncomfortable manner. (You are male.)
>>
>>1186765
>>1186783
>>1186862
As you crest the lip of the wind tunnel and enter into a thin passage of yet more brass and iron, you briefly think about, ahem, readjusting yourself downstairs before you remember that your tutors are watching and would never let you live it down if they caught you doing so on their recording device. With soulsteel resolve, you proceed on, hoping that you will at least pass through a steam tunnel or a heating coil room. Your heavy boots and the turning of nearby gears are the only things keeping you company. You keep your eyes and ears out, tuning out the grinding of cogs for any sign of your elder Champions of Kamak. You walk for what seems like a half hour until you wander into the next leg of your trials.

You come upon a veritable maze of rotating cogs and pistons that move in and out in erratic patterns. They, along with the occasional blast of super-heated steam, create impromptu walls and barriers to your goal, which you can barely see behind this visual cacophony. A misstep here will likely render you dead.

At least it's warm.

How are you going to handle this?

>Use your brain! There's got to be a pattern or a secret switch here somewhere.
>Parkour your way through and look cool in the process.
>ALCHEMICAL SMASH! Rip and tear your way through.
>Custom. You decide!
>>
>>1186919
>>Use your brain! There's got to be a pattern or a secret switch here somewhere.
>>
>>1186919
>>1186985
You sit patiently, taking your time to read the situation, until you finally spy what you think is the key to all of this. A small panel with a large button, covered in fading red paint, lies hidden behind thick clouds of steam. You unhook the crossbow on your back and load in one of the seven bolts allotted to you. This museum piece can't load more than one shot, so you decide to make this one count to save some time. You feed your internal Essence into the thin wire running from a bulge near your right temple to the inside of your tawny eye, and your sight briefly pierces through the vapor.

With perfect timing, you fire the bolt into the panel. The hunk of steel crashes into the panel and smashes the button into the wall. The gears and pistons screech to a halt within a minute, and you idly walk through. Your bolt, sadly, is irrecoverable; it was smashed in half between two gears before you could get to it. Cursing your luck, you head forward.

You open the sliding door behind your previous obstacle and enter a massive room, large enough to contain about a few thousand people, lit by a single yellow-colored orb of light above you. The metal walls and ceiling are painted a pale blue. The floor is coated in some sort of cream-colored dust, humps of it reaching up to 10-15 feet obscuring your view. You see no obvious way out. You briefly reach down to analyze what you're even stepping in; seems to be a painted plastic compound of some sort. This room is artificially heated to nearly unbearable temperatures; you wrench off your coat, revealing your plain white cotton undershirt and sculpted steel muscles.

What do you do?

>Seems like a good place for an ambush. You'll counter-ambush them then. Tit for tat.
>Continue to ponder what it up with this room. What's the deal with all this?
>Use your Personal Gravity Manipulation Apparatus and walk up the walls to get a better look at the room.
>Submit your own, dear reader.
>>
>>1187161
>Use your Personal Gravity Manipulation Apparatus and walk up the walls to get a better look at the room.
I'm probably gonna have to go to bed soon
>>
>>1187171
(Thanks for the posts, mate. Get some rest.)
>>1187161
You shrug and do the logical thing. You put one leg on the wall behind where you entered and, with a little bit of Essence, the wall behind you is down and the opposite end of the room becomes your ceiling. You take a few steps up until you're about halfway up and turn to take a survey of the room.

Your survey is interrupted by a spinning disc of metal that rushes to meet your head. You duck down before it connects, and it rebounds off the wall with a clamorous ringing to rush back to its owner, now rising up from the mounds of dust. They are clad head to toe in a black military buffjacket and red-tinted goggles, and they are now rushing to catch the chakram they threw at you.

>Intercept the chakram with a shot of your own. Knock it out of the sky before they can get it.
>Kneecap your tutor. They can take it.
>Backflip off the wall and go in for close combat with your bare hands.
>>
>>1187234
>Backflip off the wall and go in for close combat with your bare hands.
Goodnight
>>
>>1187234
>>1187772
You take note of the situation and decide that it's better to close the distance now rather than let your mock assailant get the chance to grab their chakram or pull out another weapon out of their buff jacket. You flip forwards off the wall and, in that brief moment where your feet are aimed towards your opponent, you activate your Charm again. You are now upright, the wall past your target the floor, and you fall like a hammer, foot extended. Your boot connects with their chest with a meaty "THUNK", and they stagger backwards. You hear a muffled feminine-sounding "Ooof!" escape their mask.

As you spend another chunk of your Essence, that energy that allows your implanted Charms to so casually defy reality, to make the floor of this room the actual floor, your anima banner begins to burn. Streaks of blue lightning fulgurate from the soulgem implanted in the center of your forehead, and thick black smoke emerges from your pores. Flakes of soulsteel start to fall from out of your smokey aura, staining the dust around you black.

Your sparring partner finds her footing and rushes to meet you, a collapsible blade hidden underneath her arms now drawn. She lunges for you, and you sidestep it just barely. Whoever she is (you're guessing Excellent Inquisitive Analyst or maybe Mirror Held to Progress, some of your fellow female colleagues), she's handy with a sword; you're having a tough time dodging her.

How do you retaliate?

>Out-box her. Use your uncanny reflexes to pull back at the last second and make her over-extend, then hit her with a mighty blow to the jaw.
>Grab the sword. This will hurt, but it will be unexpected and can at least rob her of the weapon. Besides, a quick trip to the Vats will fix you right up.
>Block with your crossbow. It's sturdy enough and you might as well put that piece of scrap to work.
>Stay on the defensive and trash-talk her, then hit her when she's distracted.
>Reader's choice.
>>
>>1189216
>Out-box her. Use your uncanny reflexes to pull back at the last second and make her over-extend, then hit her with a mighty blow to the jaw.
>>
>>1189216
>>1189221
You feint again and again, trusting in the power of your Accelerated Response System, a tiny set of starmetal and orichalcum nodes installed into your legs and hips, to give the supernaturally fancy footwork needed to avoid her cleaving off your face. Finally, you have your moment; she swings in a loping horizonal arc for your head, and you dodge right at the last moment, the soulsteel pistons built into your right arm shrieking as your immediate bolo punch connects with her face. Your blow sends her flying, and she lands five feet away, sprawled onto one of the mounds of dust in here.

You walk towards her, waiting for her to confirm your victory in this duel (and to check if she's alright, of course). Your anima banner is at full flare now, towering above you in the black smoke and lightning coming off of your body and signalling your triumph in this conflict.

>What does it look like?
>>
>>1189257
A giant red bear
>>
>>1189257
A dragon
>>
>>1189257
>A giant bear.

Why not. But the bear is black, because smoke.

Also Excellent Inquisitive Analyst a shit, Mirror Held to Progress best girl.
>>
Rolled 2 (1d2)

>>1189284
>>1189292
We shall resolve this in the fairest and most old-fashioned way: a coin-flip. 1 for bear, 2 for dragon.
>>
>>1189257
Bear
>>
>>1189257
Bear a shit
>dragon
>>
Your anima banner is a massive animal made of blood-red smoke. You have no idea what it is, to be frank, and neither does anyone else you have asked; it looks sort of like a rat (the only other flesh and blood thing in Autochthonia asides from mankind and cockroaches), but far larger, with a stocky barrel-like body and just as thick limbs with long talons, and a stub of a fur-covered tail. Its snout is short and boxy, but it is filled with razor-sharp looking canine teeth, and the roar it makes sounds like a massive engine being started. When you try to pry your past lives for the name of this strange creature, all you get is the word "bear", which makes even less sense because it isn't carrying anything from what you can tell. At least it scares the shit out of people, and that's good enough for your young Soulsteel self.

You reach your hands down and help your comrade up. She coughs, and says, "Should've guessed you'd go straight for the obvious route. Was hoping you'd be curious enough to look around."

You smile and lift her up. She wrenches off her mask, revealing the golden face of Mirror Held to Progress. A small line of ichor and a busted lip mars her otherwise perfect Orichalcum face. She coves her neon-green eyes as she gets a face full of the blinding yellow light in the ceiling and curses. "Fuck, that's bright. I don't know how you stand looking at that without goggles."

Your response?
>>
>>1189334
>"The darkness in my soul swallows all light"
>Try to keep a straight face
>Try really hard
>Fail
>>
>>1189334
>far worse is the glare of treason and inefficiency when finally revealed.

>be mimicking our teacher, perfectly

>hell it might be a recording

Maybe we're being ironic, maybe we actually feel that way, either way we can't be reprimanded for quoting
>>
>>1189334
>what is that thing?
>>
>>1189336
>>1189344
1 for normal awkwardness, 2 for being creepy awkward.
>>
Rolled 1 (1d2)

>>1189367
Shit.
>>
"The darkness in my soul swallows all light!"

You keep as stony of a face as possible as your tutor stares blankly at you.

You're REALLY trying to keep your stoic look here as Mirror's face slowly stretches into a grin.

Eventually the both of you fail and start chuckling madly. Mirror pokes you in the chest. "You gotta stop reading those goofy fantasy books for Tripartite teens."

You both collect yourselves after a moment. You ask, before it disappears completely, "You have any idea what my anima is supposed to be?"

Mirror shrugs as she fishes a small controller out of her uniform. "Some kind of animal? You know Creation used to have a lot of those? More than just rats and roaches."

Your response?
>>
>>1189379
>"Must've been hard to be a pest exterminator in Creation. This one looks pretty dangerous."
>>
>>1189379
Uh huh, next you'll tell me their nutrition pops up out of the ground instead of being tapped from pipes, or electrical power falls from above at random
>>
>>1189379
>"Must've been hard to be a pest exterminator in Creation. This one looks pretty dangerous."
>>
>>1189389
>>1189402
"Huh, must've been tough being pest control in this Creation. This one looks pretty dangerous."

You watch as Mirror clicks her control box in her hand, causing a large gate to appear in the north side of the room. You follow her as you walk, teasing her some more. "What else they got there, huh? Nutrition that pops out of the ground instead of from pipes, electrical power that falls from the sky at random?"

She laughs. "Yes, actually."

You pause for a moment, surprised by her quick response, before following her into what looks like a normal factory break room. A few steel chairs are set around a similarly made table, and there's a depowered holo-projector sitting on the middle of the table, facing the empty north wall. On the east side of the room is a kaff brewer, and on the west is a mirror to freshen up in. You take a brief moment to get yourself cleaned up after the fight, scrubbing your face clean of the plastic dust and wiping the sweat from your brow.

What do you look like?
>>
>>1189467
Cunningly brutal and brutally cunning at the same time

Actually, I think it's more or less irrelevant
>>
>>1189467
Hey op, been a while since I read alchemical.

How human or inhuman do they normally look?

>anima is a bear, trainer knows about creation...

We are an experiment with a person from creation and soul gems aren't we?
>>
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>>1189484
[Generally they look like this, at least before you get the bigger charms plugged in.

And one of the numerous souls that comprises our oversoul was from Creation, yes.]
>>
>>1189500
[Er, well, it's one soul but it started in Creation. Sorry about the confusion]
>>
>>1189509
Didn't all souls start in Creation? It's not like Autochton can make new ones.
>>
>>1189518
[Yes, but some of them were taken raw from the Well of Souls, rather than from the mortal followers of Autochthon who went with him to the void, and had never incarnated into Creation, but were used when the first Autocthonian babies were born. We've had at least one past life in Creation.]
>>
>>1189467
pic related but male, black soulsteel as a base with parts burnished harshly into a gleaming matte steel look.

arm ends as in pic related for varioua attachments

face plate is a retractable dark smoky glass substance that interfaces with our charms

hair is short fine soulsteel wires.

eyes are a faintly luminous crimson as are any essence conduits.

unless soneoen has something better
>>
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>>1189532
i am a faggot.
>>
>>1189536
for reference i do not mean for us to be futa. the picture is just to indicate a design aesthetic.
>>
>>1189536
You throw off your headlamp and take a moment to brush the hair out of your eyes, slicking it back with a bit of water. Not bad looking, you think to yourself. The Sodalts did a good job making you one handsome robot man. You toss your winter coat, now useless in the comfortable temperature of this room, onto a nearby coat hanger and take a seat.

Mirror takes two brass mugs of steaming hot kaff and offers one to you. "Want some?"

>Take it.
>Nah, we're good.

In any case, she takes a seat, leaning back as far as she can go without falling. "I'm supposed to administer the mental aptitude test in a moment, after you recuperate from our little sparring session. Wouldn't want you to go in completely drained, would we?"

She yawns, then starts playing with the iron needles that pin her platinum hair into a neat bun. "So, how are you feeling about this test so far?"

How do you answer?
>>
>>1189556
take it

i expected... i dont know, more?

like a quest into the wildest regions of the Great Maker to bring back a mad sodalt turned traitor who holds the key to rebuilding a key facet of our

not that this isnt nice
>>
>>1189567
You take a sip of the sludgy drink, and savor its salty and bitter taste, with a hint of rat lard that makes it go down smooth. Delicious.

After you set your drink down, you mention that you expected a little more out of this. "I mean, this is nice, but I was expecting something more action-packed, like a trip to the Far Reaches to hunt down a Sodalt turned traitor and force him to give up his secrets."

After all, you've been on the job for a month now, and so far you've only done some fairly basic stuff like getting used to your charms. You could go for some action.

Mirror leans forward in her chair, "Easy does it now. You'll get your time in the spotlight. Your particular soul lineage is well suited to what we're about to do, from what the Sodalts tell me."

>What do you say?
>>
>>1189618
>And what are we about to do?
>>
>>1189618
As long as justice is served I don't care.
>>
>>1189666
[Nice trips. Hail Satan]

The Orichalcum Caste grins. "You'll find out, when we're ready to tell you. But let's just say you might have an opportunity to find out what that creature in your anima is."

You shrug. "As long as justice is fulfilled, it doesn't matter to me what we do." Mirror nods. "Trust me, justice will be fulfilled and then some."

The next hour or so is filled with intermittent small talk, discussing current events in Kamak. Apparently the nation's orbit has brought it in conjunction with Claslat and Yugash today, and traders have filled the capitol city, Ein. There's talk of negotiating a defense pact with Claslat against the hated Estasians, but you doubt that will come to pass. No one likes to aggravate those militaristic nuts, and Claslat is a country of lazy men and women who care for shiny glass coins (how absurd, to put value into something so worthless!) more than their country.

Eventually, your anima quiets down completely, and Mirror leans in to flick on the projector and hands you a pen and a page of foil. The next few hours are filled with a harrowing array of advanced mathematical problems, thought puzzles, and open-ended questions designed to test your verbal acuity.

How do you go about doing this?

>Focus on one subject. Better to be a specialist than a jack of all trades.
>Spread it out evenly. The more you seem to know, the more often you'll be called upon to serve.
>Cheat. Outsmarting another Exalt shows you've got serious skills, more so than a sheet of foil can.
>>
>>1189731
>even
>>
>>1189731
>Spread it out evenly. The more you seem to know, the more often you'll be called upon to serve.
>>
>>1189750
>>1189751
You hand in your sheet at the end, and Mirror scans the multiple reams of paper in mere seconds and says, "Solid marks all around. Always good to have someone who can do a little bit of everything."

She leads you to a pneumatic tube tucked away in the northwest corner of the room, then pats you on the back. "Well, I think you check out. I've forwarded your results and my analysis of them to the autocrat, and she approved. We'll be heading down to the test room now, give you a better sense of what's going on."

You raise an eyebrow at test room, but are ignored by the cheery Orichalcum Caste as she punches in a complex 168 digit key-code in short order with telescoping armatures emerging from her fingers. The tube lurches downwards rapidly.

You are brought to an utterly tremendous chamber, large enough to swallow armies of men and not be completely filled, deep in the depths of the city Trantec, and behold some sort of monumental eight-sided mechanism. Each side of this octagonal contraption, made of all five of the Exalted magical materials and coated in blue jade wires connecting to power generators, extends outwards to create a platform for a replica of each Divine Minister of Autochthon. A black jade likeness of the heavily armored Debok Moom, fifty feet tall, stares into your eyes as you descend.

"Like it? I've been *dying* to let someone know about it, so it's good you did so well! Welcome to Project Spike, kid. Our goals are simple: we're heading to Creation to save Autochthon. No pressure."

Questions?
>>
>>1189815
> when's the start time? Also we're the only one's heading on the mission correct?
>>
>>1189815
>when do we start?

oh god were part of a locust crusade.
as a soulsteel alchemical.
welp, time to arbitrarily impose strict autochthonian caste and law systems on ignorant peasants.

I assume each citystate has its own SO8D? or is this the main one?
>>
>>1189867
"We're approaching completion very soon. We thought it was going to take us a couple more years, but as luck would have it, we aligned with the two best places for this project. We could probably get this done in a month if this goes well."

Your tube hits the bottom of its shaft and locks into place with a satisfying click. You step out and breathe in the air. It's got a thick taste of ozone to it and the machinery here thrums and glows with pure Essence. "We'll be sending in a very small team at first, just an Assembly of Exalts and some trustworthy mortal soldiers, and see if we can't make contact with the Deliberative, the ruling body of Creation."

You walk past hordes of scientists and thaumaturges as they inspect every inch of the portal device. You observe that the middle of the device has a circular slot for some object, but nothing within it. You inquire about this, and Mirror's eyes light up. "That's precisely where you come in."

"See, we have a leg up on Yugash, the ones who first found out the spacial phenomena that makes this even possible, by simply having enough resources to chuck at this thing. But one thing we don't have, sadly, is a suitable core of Adamant for the portal lens." She readjusts her hair pins as she ducks under a thick cable of starmetal. "But lucky for us, Claslat does, and they're handing it over to Yugash within the week. You'll be assisting in finding out where they're making the deal and in seizing it, if needs be."

"For now, keep yourself busy. The Tripartite doesn't care what you do so long as you keep your lips sealed. Consider this a vacation, if you want. We'll call on you when it's time."

Any more questions?
>>
>>1189950
>nope.
>>
>>1189972
You don't need to be told twice. You thank her for her time, and are escorted to another pneumatic tube that dumps you out into an alleyway in upper Trantec sandwiched between a warehouse and a small dining commissary. You spy a concealed camera near the unobtrusive nook where you ascended, a common sight in a soulsteel city. It is currently snowing, a small layer of the fine powder dusting the steel and brass walkways of the city. You throw your coat back on and wrap your scarf around your mouth, and walk out into the streets, your mind abuzz with what exactly you're going to do in the week or so you have left.

What do you do?
>Work, work. You might as well see how many crooks and criminals you can bring in.
>Develop some hobbies. You're kind of a blank slate right now, why not find something you like to do asides from curbstomp democratic propagandists? Pick 3.
>Reader's choice.
>>
>>1190042
Also

>What is our name?
>>
>>1190042
>>Develop some hobbies. You're kind of a blank slate right now, why not find something you like to do asides from curbstomp democratic propagandists? Pick 3.
Video games, Litrature, Cooking.
>name
Richard.
>>
>>1190054
Unwavering application of justice

Ardent seeker of wrongdoing

Vigilance knows no bounds

any of these work for me
>>
>>1190042
also

>Hobbies

reading, the local sport, and painting
>>
You are Unwavering Application of Justice, and you decide that it's probably better to learn something other than cracking skulls and blasting people with Essence cannons. The Populat will probably like you more if you do, after all, and a trusting Populat is a Populat more likely to tell you where crime is to be found. So, with much gusto, you throw yourself into new fields, trying everything you can.

After five days, you get a general gist of what you actually like. You've found that you love books after a few trips to the library, and have filled your modest apartment with a few shelves of copied literature. You're particularly fond of fantasy schlock. Something about the depiction of worlds other than this one resonates with you.

You're not a half bad cook either, according to the Harvesters you asked to teach you how to do so. You can render raw nutrient paste into something that's actually rather tasty, and have learned how to brew some good kaff, the national drink of Kamak. Speaking of Kamak, you're a pro at hockey; you dominate the local Populat rinks, even without using your charms. You try to go easy on them, at least. Wouldn't do to lower morale via repeated complete and utter defeats.

Finally, you're getting good at painting. You like painting propaganda posters, even though Kamak itself doesn't need such things. You're particularly proud of one showing you drop-kicking a simpering Voidbringer.

You feel somewhat sad when you finally receive word via Infallible Messenger that you are needed. You shelf your current book and quaff the last bits of kaff you have, and report to the Vats for refitting.

What's our Charm loadout in this operation?

>Sniping. You scout out potential problems and then deal with them from range.
>Close Combat. You take the front line and beat down anything dumb enough to fight you.
>Infiltration. You'll be taking on a human form and sneaking in on this deal to sabotage it.
>Other.
>>
>>1190275
>Sniping. You scout out potential problems and then deal with them from range.
>>
>>1190275
"whenever you are presented with an option to use a lightsaber, or any lightsaber equivalent, it is your moral responsibility to have your character equip it and never let it go"

-me

>close combat
>>
>>1190275
Close combat. This sounds like a sneaking mission so remember the basics of CQC.
>>
Well, I think I'll actually end it here because I wanna make a roll system for next time. I feel like I made a bit of a mistake doing char gen instead of just having a pre-made, but I think what we got is pretty decent, so I'll roll with it.

Follow me @AugWillich on Twitter, or bug me on the quest gen discord.
>>
>>1191073
char gen has a tendency to kill quests in their infancy.

you did a decent job of keeping things moving during it which I appreciated.

write in prompts however often force otherwise engaged players to lurk rather than play for fear that their write in will suck.

you might want to consider prompts.

prompts allow you to present an array of options without requiring a constant stream of creativity. it also diminishes the impact of write ins if every action is a write in.

also, while exalted is an iconic setting, many anons aren't going to be intimately familiar with the finer details. this is especially true with things like naming conventions, custom calendars, religions and the like.

i enjoy your style of writing and I hope that you stick with this. dont be discouraged if anons dont flock to your quest right away. Keep at it.

perseverance is the only trait you need to bring to the table as a QM, everything else is easy.

thanks for running, we appreciate it!
>>
>>1191485
To support this, often times the write-ins turn into a "Once bitten, twice shy" scenario, with QMs dumping on anons for doing something they don't like, or never having their voice heard.

Unless it's something like Gorgon Child Quest where everything is a write in, or DLQ where you can flavor your actions, write-ins really won't see any use.
>>
>>1191642
I must disagree. In my experience even with prompts people will do write-ins as long as the character and the situation are clear.

It might be a good idea to have prompts for actions, but not have the 'optimal' course of action among them, and give the players an opportunity to do better with well thought-out write-ins.
>>
>>1191485
I think it's been worked in pretty well. Chargen's bad when it stops the action, jumping in and having the first few approaches to solving problems shape the character's fine.

PS: Mirror Held To Progress is a great alchemical name!
>>
>close combat.

Hope i'll be up to take part.
>>
Thanks for all the complements and critiques! I think I'll lean more heavily on prompts for stuff like dialogue and will use write-ins more sparingly. I'll be doing another session this Thursday at around 6-7pm est.

I'm basically going to rip off Godbound for our system, as OSR is pretty easy to grasp and Godbound's rules are a pretty good simulacrum for Exalted, especially with the Themed Godbound type "The Arrayed" being a near 1-1 copy of Alchemical Exalted. Also, I'll probably put a disclaimer up about having people ask other players in thread about setting questions because Exalted is very non-standard.
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