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Birth of a Civilization III

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Welcome back to BoaC
This is where we left off:

The Chieftain for now disregards the Tensions between his tribes and instead goes out to help the Farmers working the fields.
We are a primitive society afterall, and there's not much to do right now anyway, the Chieftain gotta kill his time somehow.
We claim vast amounts of Land, as we aren't aware of any feasible competition in the area.
The new harvesting season comes around, and since we have so many fields, it takes significantly longer to harvest, but we end up with a food surplus for once.
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If you're new and interested in playing, here's how it works:
Everyone decides what our People will do next.
All decisions are made by democratic majority vote.
If multiple decisions are made, only those that do not conflict each other will happen.
Rolling 100 overrides a majority decision.
Multiple cases of rolling 100 will happen in order they were rolled.
Everyone may only roll once per pending decision.
Major historical events, may still occur if the point of Origin remains outside our nation's control. (e.g If we don't own Macedonia by 200BC, Alexander the Great happens, no matter what)
Major Historical events may still occur, if our Nation hosts similar conditions as the Nations we currently occupy, as they would have at the appropriate time.
(e.g If we own Rome after 700BC and our King [you] does some more than questionable decisions, we will become a Republic)
Tripfagging is strongly encouraged!
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Last thread a decision has already been made, as such I will post an update first, before anyone makes decisions.
>>
>>1186466
Advised by the farmers, the Chieftain has ordered the construction of a storage for the excess grain using our last remaining wood supplies.
The rest of our tribes have taken note of the bountiful harvest, and with the construction of the Storage, we hold a festival to celebrate this surplus.
Here at the tables of joy, the Sunna and Meno kilthizo put aside their differences for the time being and celebrate life.
While some have tried to convince them that this was the Moon's doing, they did not change their ways, however they did make concessions, most figured, if they're going to live with us, then they gotta be on good terms with the Moon as well.
Though reluctantly, a dozen of them actually reconsidered the words of the Chieftain regarding our seemingly opposite faiths.
>>
>>1186566
Im actually in favor of the whole idea of a syncretic religious system, seems like the most pragmatist approach right now.

Howbout this:
We set up a games field and on every sunrise and sundown the field will be open and two sides will duke it out in whatever game they choose. It will be the sun team versus the moon team.

Boom. Probably gonna bite us in the ass but this will most likely take away some emphasis to religion progressively
>>
>>1186613
Make that more of a ritualistic, and perhaps even staged thing, and I think we might have something of a religious gathering
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>>1186717
Based on athleticism and skill no less
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>>1186727
Whops I revealed my hidden power level
>>
>>1186734
Nice trip.
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>>1186754
Im on quest thing, its fast paced and memetacular. Overall would reccomend
>>
Bumping the thread
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>>1186566
Send scouts to learn more about the surrounding lands. Who lives here, what resources are around.

You don't have to create a new thread once the old one starts to sage, OP. /qst/ is a slow board, a thread can hang here for a week. At the time I'm writing this, the first thread still hasn't fallen off the board.

>>1186613
Do remember that the sun is not just a foreign deity, it's the literal devil for us. I don't think syncretism will work.
>>
>>1187943
Well, it's a habit I picked up when /qst/ was brand new and saged threads actually got archived the next day.
>>
>>1186566
>our last remaining wood supplies
well, then we need to find wood
>>1187943
sending scouts is also a good idea
and I'm for mixed farming (+cattle-breeding if we're able to)
>>
I don't think there's a need to be so agressive regarding our religion, if theres a time where we can afford to 'lose' some traits of our culture, it's now, when we still are a small shit tribe
>>
>>1187943
Second this action.
>Maybe build a brickforage abd start making mud/clay bricks? Easy bulding material.
>Do we know about or know how to make cement?
>>
>>1187943
>>1189559
These.
>>
I have no idea whats going on, the history of our tribe, or who our enemies are some one please red pill me
Also, if we don't have archer calvary, rush archer calvary
It works everytime
>>
>>1189712
We have no horses, saddles, bridles, bits, longbows, or any of the needed technology.

I want to vote again for the establishment of a system for the year based around a unifying harvest festival

Once we're unified, we can build up the infrastructure needed for an efficient harvest cycle. That is basically there most vital thing after proper unification. Agricultural surplus is the most vital part of civilization. Once we have that, we can support non-farming classes, and start establishing trade relations with our neighbours up and down the Vistula.

So, I'm throwing my support behind using our surplus to throw a unification festival, make it something like a harvest festival, so we can repeat it to set the beginning of the calendar and food cycle. Harvest Season ends with the festival, lasting from September to November, Winter lasts from November to March, March/April are planting months, and the intervening months make time for manufacture and trade. A formalized calendar based around a structure of festivals could be very beneficial to the establishment of a unified culture.
>>
>>1189733
A stronger infastructure does sound like a good investment
If we have enough natural resources we can build a strong foundations that can last for years
Also i still don't known anything about our tribe and i found nothing on sup/tg/
>>
>>1189915
Bro both of the previous two threads are in sage, just look for them in the catolog
>>
Have we sent scouts to find out what's in the area?
>>
Jesus fucking christ
I keep trying to upload a fucking picture for the update and it won't let me
what the fuck is this /qst/?
>>
>>1189733
Honestly idk if im alone in this thought but what if we just keep social groups to a minimum?
Have most of our people be farmers/smiths/woodcutters/laborers in general. And have the traders and the chieftain be special exceptions instead of a completely different caste?
>>
>>1191366
This is the only way at our current stage of advancement. But with time we'll have the need for specialists.
>>
File: River Vistula.png (461KB, 666x996px) Image search: [Google]
River Vistula.png
461KB, 666x996px
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>>1194087
fucking finally it worked.

After the festival we send out scouts, to learn about what is in the area.
Right next to us are the Teals - a tribe that lives in 2 separate communities.
And the Yellows - a small tribe that claims a fairly large amount of land.
The Browns are the exact opposite - a large tribe that lives densely packed - we don't know their numbers for sure, but estimates are about 4 times the size of the Reds.
The scouts recognize their get-up, they are the unknown tribe that helped the Reds drive us out.
Last but not least, there are the Blacks - an enormously large tribe from the Baltic. By mere chance we also learned their names - the (ancient) Prussians.
Their numbers thusfar, are immeasurable to us, and their land is too vast for us to chart.
>>
>>1194122
Neato
>>
>>1194122
Welp, send diplomats to ever surrounding tribes excluding the one who supported the red and the reds. Put the Prussian high in the friend list since thye have access to the Baltic sea.
>Actions for this round, build a brick forage, send some people out to find clay and coal. Start maning bricks.
>>
>>1194676
Hey anon, what is brick? We're a late bronze age Germanic tribe, so I wouldn't know.
>>
>>1194686
That's pretty fucking dumb but what ever I'll work around it.
What kind if houses did the ither tribe build? Matirals and general architecture?
>>
>>1194716
Wood and straw, granted they are a little more complex than ours, but only slightly for greater structural integrity, so it doesn't really make a difference.
>>
>>1194727
Huh, what are the natural resources surrounding us? Wood, stone, clay, animals, food for foraging or some deposits of ore?
>>
>>1194748
Obviously wood, though slightly harder to come by than previously, because we're in plains now and not the forest.
Well stone ought to be somewhere I suppose, though most likely underground.
Animals yes, and most of them already domesticated and under ownership of someone, including us.
Clay same problem as stone.
forage - no.
food, yeah the grain we're raising and harvesting.
Ore - nowhere, really, our blacksmith has it sometimes for deus ex machina reasons I'm too lazy to explain.
>>
Now don't this now since I'm the only one here right now but here's what in thinking.
I think we should start a quarry cutting small stones, shapping them with rudimentary tools to make them easirr for construction. Start of small like building stone walls.
>>
>>1194793
Stonecutting with no metal tools sound excessively hard

>>1194122
I think we should aim to develop river transport and trade. This is our best chance at greatness in the face of much larger neighbours. I don't know how to go about it though since we don't even know boats.

For now, let's concentrate on fortifying our village. Make wooden shovels, build a moat+rampart with a palisade on top. Do it after we sow the fields.

Also look for clay near the river. I find it hard to believe there isn't any. Try to invent clay-covered wicker as a construction material.

How do we invent things, by the way?
>>
>>1195005
bricks shouldn't be really that advanced for us if we already know basic pottery afaik
>>
>>1194793
>>1195005
didn't the ancient tribes stored their goods subterranean?
therefore the soil cooling the food...
>>
Rolled 79 (1d100)

When was the last time we did anything. Because it seems as if we are doing literally nothing.
>>1191366
I didn't say anything contrary to that. Non Farming classes isn't a caste, it's just whoever doesn't need to farm. It's how civilizations work.

We are doing nothing. We have not done anything for days. Just do something, anything to develop our society.

Formalize our agriculture system, focused around a harvest festival to increase efficiency. This will help unify our culture and religion, and make our agricultural output increase by efficiency. Once we have decent agriculture, we can move on to more complex things, like these

>>1195005
>>
Honestly, i think we should be a warrior people
The sons of warriors should conscripted and trained from birth
Being a warrior isn't a career or caste, its a way of life
>>
>>1197378
This can also go with the whole polygamy thing, we need as much warriors as possible so they can marry more than others can
That can also fit inot blacksmiths being female, the best way to attract a good looking man is by being a good blacksmith, that way warrior number 5876X may notice you
>>
>>1194676
I say we send envoys to the teals and the yellows, as we are too close to escape their notice for long. I would prefer not contacting the large tribes for the moment, as we may escape their notice, and the browns may turn us over to the reds. The blacks are far enough away that it can wait until later, that is a long trek through unknown lands for one or a small group of men.

Allow the farmers to farm, and the woodcutters to cut, we have just found a new home, and we need to make sure we can survive and thrive here before we make any kind of change to the way our tribe works.
>>
>>1197378
>Being a warrior isn't a career or caste
>The sons of warriors should conscripted and trained from birth
It's pretty much what a caste is anon.
>>
>>1197525
>>1198657
Maybe all men are expected to be warriors, but also have a separate job? That way it's still embeeded into our culture, yet doesn't affect society's structure
>>
>>1198739
With our current agricultural productivity it's a long way off until a man can be a warrior and nothing else. Right now everyone needs to till the earth.
>>
>>1198753
actually we do have permanent warriors already, albeit only 20 in number, because they sustain themselves via foraging.
>>
>>1198753
This is talk of the future anon
>>1198739
The reasoning behind my idea is so that we get a more experinced army, the problem with this is that it would hinder army growth
Maybe do this with the elite soldiars?
>>
>>1198828
As is custom with primitive societies, every man is eligible to be levied in times of war, that includes children of certain ages.
I do believe I established it in previous threads already, we have 20 full-time warriors, and 80 battle-age men and boys, all of whom already have military experience.
>>
>>1198831
Well then, i think once we get big enough, we should take children from their families before they even learn how to speak or get attatched to the family, and train them to be murder machines
>>
>>1198833
we should do this with captured rivals not with our children
>>
I feel like I should point out that without good homes and a solid food supply, we will not have the ability to evolve our society. Our people need free time to practice and think about new things, and if their next meal is always on their mind, we will never become more than what we are.
>>1197974
I already cast my vote, just thought I would share my opinion on the social changes people are proposing. We need stability and free time for our people to allow them to think of new ideas, such as caste systems, or new methods of farming.
>>
>>1199211
Thats why im talking about when we get big enough
Were only a small germanic tribe, once we assimalate about 2 others we should be able to make some social changes, but right now the most we can do is try to mesh with the purples
>>
Anyways we already decided our next action right?
>>
>>1200330
More infastructure, if im correct
>>
New here, but caught up. I'm gonna vote on infrastructure. Also in the long term I don't feel like we need to migrate at this point, we live in a pretty good area so we might as well start to build up our new area.
>>
ok just to recap then
what exactly do you want built?
>>
>>1202963
Do we have storage for surplus food yet?
>>
>>1203039
If not then storage, if we do then better housing/ walls and maybe set up for watchtowers this time if people are in agreement. In that order in case I'm asking for too much at once.
>>
>>1202963
Food storage system and defenses
>>
>>1203060
second this, also watchtowers
>>
>>1202963
1. Food storage
2. Earthen ramparts and moat
3. Palisade on top of the ramparts.
>>
>>1203087
I don't think were advanced enough for watch towers
>>
>>1203132
mate, a watch tower is easier to produce than a longhouse, a fucking caveman could do it.
>>
>>1202963
And so that you won't have to ask anons to recap each time, I recommend gathering votes like this:

>Every vote must be in greentext
>Every vote must be linked to the QM post where the voting had been prompted

This makes it easy to tell the votes from the discussion at a glance.
>>
righto, in a minute I'll post the last update of the thread, before I move on to the next one.
>>
The Chieftain has declared, that our tribes are in too precarious a situation, to leave our safety up to fate.
Knowing what happened in years not so far past, Meno and Sunna are encouraged to take matters into their own hands.
We gather large supplies of wood and craft tools out of them, to further our endeavor.
Days, weeks and even months pass, as we eagerly and diligently gather supplies for - what we believe - soon to be coming attacks of our large Neighbors.
We must not fail, not here, not now, not ever again.
Though exhausting, we managed to cut down an unprecedented amount of Trees.
Our village is overflowing with wood and though our supplies are many, our people are not, as such we have to rest.
This is going to be the greatest effort of our People yet.

(starting next thread tomorrow, along with part 2 of the update)
>>
>>1203727
Alright, good start. We might be able to actually do this then.
>>
>>1203727
Great
We're in the perfect position(right next to a river) , we're building defenses, and we're sorting our shit out
If we survive the next attack, we should totally just turtle in our settlement, gain more tech, research more shit, get those emotionless husk soldiars that other anon was talking about

From the way OP worded thaf update were we updated the the mythos,the new generation is going to agree with us meaning we don't have to worry
>>
>>1204556
Yeah, considering our shitty start we're in a pretty comfortable, if somewhat tense, place.
>>
>>1204725
The onky thing that can really fuck us over is romans out of nowhere, and i trust OP not to do that

Now onto a bigger matter, what type of people do we want to be?
>>
>>1204907
I say we focus on might and tech in the beginning in order to make sure we can catch up with the rest of the world and dominate the iron age. Then we can put a focus on academics and the arts to ensure a rich culture and a comfortable level technological and philosophical superiority. Basic a mix of Greek/Egypt academic achievement with roman/mongol might.
>>
>>1204974
Once we convert two more tribes(i say blacks and the teals) we can go with the caste route
A philospher caste for the thinkers and artist
The blacksmith caste for the engineers and blacksmiths
The soldiar caste(obvious)
The workers caste for builders, farmers, and miners
The noble class the head of all the other caste and the cheiften
And finally the thrall caste, the slaves and law breakers
Have everyone be completely be equal except for the thralls and nobles
>>
>>1205022
Should we keep strict based on birth or can we allow tribesmen to go into a caste based on their own skills/talents? Besides the noble/upper castes for obvious reasons.
>>
>>1205348
>>1205022
I *really* don't see the need of a slave caste and a noble caste.
>>
>>1205348
The definition of caste is you're born into it.
That being said, let's not do castes. Why do you even want them? Social stratification will occur just fine without our involvement.
>>
>>1206453
>>1205348
>>1207485
Eh- i was only suggesting what others had before
A caste system is kind of useless
Overall we should focus on tech for now
>>
>>1207817
New thread
Thread posts: 75
Thread images: 2


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