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4chan Village #0

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Thread replies: 76
Thread images: 2

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Greetings, and welcome to 4chan Village! This works by each user creating a character with traits rolled out of 100 (strength, dexterity, endurance, intelligence, concentration, and charisma, with subtypes for each broad category of traits--the numbers will start as the same amount as the broad traits but will increase based on how much one does it, e.g. mining starts as the same for strength, but increases as you mine more). You roll out of one hundred for each of the six broad stats, but you may distribute them as needed, such as designating the 100 you rolled to strength, the 69 to dexterity, etc. Anyone can at anytime during the series join. You start as a group of how many users decided to join, with as many NPCs as necessary. You are a nomadic group and your goal is to settle down and create an advanced society. This thread is for creating characters and defining what their skills are, what they do, and other such relevant information. I'll also familiarize you with the world you live in with maps and history.
>>
Greetings, and welcome to 4chan Village! This works by each user creating a character with traits rolled out of 100 (strength, dexterity, endurance, intelligence, concentration, and charisma, with subtypes for each broad category of traits--the numbers will start as the same amount as the broad traits but will increase based on how much one does it, e.g. mining starts as the same for strength, but increases as you mine more).

You roll out of one hundred for each of the six broad stats, but you may distribute them as needed, such as designating the 100 you rolled to strength, the 69 to dexterity, etc. Anyone can at anytime during the series join.
You start as a group of how many users decided to join, with as many NPCs as necessary. You are a nomadic group and your goal is to settle down and create an advanced society.

This thread is for creating characters and defining what their skills are, what they do, and other such relevant information. I'll also familiarize you with the world you live in with maps and history.

For easier reading.
>>
Rolled 22, 64, 66, 75, 19, 56 = 302 (6d100)

>>1175582
>strength, dexterity, endurance, intelligence, concentration, and charisma
>>
>>1175609
Alright thanks. Note made for splitting up paragraphs

>>1175631
Can I get a name?
>>
>>1175631
Strength: 19
Dexterity: 64
Endurance: 22
Intelligence: 66
Concentration: 56
Charisma:75

Uh...hunter and friend of nature? Domesticate the animals with a 66 charisma stat.
>>
>>1175668
Correction: 75.
>>
>>1175647
What name scheme are we talking about?
>>
>>1175750
Like Joe Billyton or something like that. Your name will be linked to ID anyway so you don't HAVE to have a name I guess.
>>
Is this like Harvest Moon?
>>
>>1175879
Not Native names to fit our nomadic culture?
>>
Rolled 10, 77, 8, 72, 89, 28 = 284 (6d100)

>>1175582
>>
File: number0.png (186KB, 1152x648px) Image search: [Google]
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Ok, what people will we choose to be? Environment affects amounts of wood and food which are important resources for population growth and building and are as follows:

Swamp = +25% food
Great plains = +50% food
Savanna = +25% food
Temperate Woodland = +100% wood
Arctic = No benefit to either
Wetlands = +25% food

Orange is losing ground to the expanding Red, Green and Pink peoples.
Purple is expanding into gray.
Yellow and Brown have a lot of border friction.

Orange is having trouble with animals killing its population, leaving not enough people to defend against threats.

Keep in mind we are a tribe and not the entire people.
>>
>>1176049
Bob Hobbes
Strength: 89
Dexterity: 72
Endurance: 77
Intelligence: 8
Concentration: 10
Charisma: 28
>>
>>1176067
I like snow. Arctic? Plus, wolves and polar bears as allies if we should succeed in domesticating them.
>>
>>1176067
Arctic.
>>
>>1176130
Freaking love you. We're going to be best friends, Bob.
>>
>>1176123
>>1176130
Purple or gray peoples?
>>
>>1176154
Gray. I like the color [shade--gray isn't a color] gray.
>>
>>1176154
Gray.
>>
Will your tribe be on the border with Purple for more fighting? The farther south you get the warmer it gets. There'll still be wolves and polar bears though.
>>
>>1176262
We're still pretty young as a tribe so further in. Later, we can push onward. What does Bob think? I'm cool with fighting right off the bat, it makes greater use of your stats in hindsight. But mine arent accustomed to combat and I believe we can accrue a greater factor of power if you'd give me some time. You as well, if activities increase our stats.
>>
>>1176262
Further in.
>>
Like 100 kilometers in?
>>
>>1176309
How long is the arctic from the purple fringe to the corner of the image in grey? I not to keen from handling problem from too many sides. Its best to keep our backs against a safe wall and slowly work (map and "conquer") outwards.
>>
Rolled 85, 52, 62, 66, 79, 42 = 386 (6d100)

Lemme see who I be.
>>
Northeast of this map is very mountainous and uninhabitable for human life. It would provide a safe back for you guys (though it gets cold up there)
>>
>>1176336
Do we get an increased development in Endurane and Strength by just living there?
>>
>>1176327
>>1175582
Name: Baba Stumpy
Strength: 52
Dexterity: 66
Endurance: 62
Intelligence: 85
Concentration: 79
Charisma: 42
>>
>>1176352
Yes.
>>
>>1176396
Then yes. As long as there are still wolves and bears.
>>
Village Idiot
Strength: 19
Dexterity: 64
Endurance: 22
Intelligence: 66
Concentration: 56
Charisma: 75

Bob Hobbes
Strength: 89
Dexterity: 72
Endurance: 77
Intelligence: 8
Concentration: 10
Charisma: 28

Name: Baba Stumpy
Strength: 52
Dexterity: 66
Endurance: 62
Intelligence: 85
Concentration: 79
Charisma: 42
>>
Rolled 32, 61, 78, 68, 93, 14 = 346 (6d100)

>>1175582
Todd Mayfield
Lets see what I get
>>
>>1176417
Impressive. Writing down all stats and thank you >>1176411
>>
>>1176417
Strength: 93
Dexterity: 68
Endurance: 78
Intelligence: 61
Concentration: 14
Charisma: 32
I hope concentration isnt too important, but im buff and thats what matters
>>
Can we start with sled-dogs due to arctic, or are we gonna have to domesticate some wolves?
>>
>>1176449
We're nomads. Nomads dont have sled-dogs. And we're in a highly mountainous region. Having sled dogs is illogical.
>>
>>1176449 What >>1176474 said. You'd also have to feed all those dogs when you could eat the meat yourselves.
>>
Rolled 6, 72, 27, 55, 21, 59 = 240 (6d100)

Rolling
>>
>>1176474
>>1176523
Y'all want to carry all of our possesions?
>>
>>1176541
We dont have much. And carrying much isnt smart when we're in the mountains. Ideally, we would hide most here and there while traveling light and eating and drinking when it is demanded as soon as possible. We are NOMADS. Also, its cool how we have two barbarian-like character and one shaman (you). Good stuff.
>>
>>1176559
characters*
Worry not, we will domesticate animals to carry ur belongings soon enough. Once we leave the mountains after bloating our strength and endurance, as well as other stats and increasing our numbers with the domestication of predatory animals to aid us in procuring meat, abetting easier travel, and simply as allies in war.
>>
>>1176540
Strength:6
Dexterity:27
Endurance:59
Intelligence: 72
Concentration:59
Charisma:6

Jones Krein, the thinking man of the tribe whos also weak as fuck and is incapable of making coherent sentences with the ladys.
>>
>>1176599
*Charisma 21
>>
Village Idiot

Strength: 19
Dexterity: 64
Endurance: 22
Intelligence: 66
Concentration: 56
Charisma: 75

Bob Hobbes

Strength: 89
Dexterity: 72
Endurance: 77
Intelligence: 8
Concentration: 10
Charisma: 28

Baba Stumpy

Strength: 52
Dexterity: 66
Endurance: 62
Intelligence: 85
Concentration: 79
Charisma: 42

Todd Mayfield

Strength: 93
Dexterity: 68
Endurance: 78
Intelligence: 61
Concentration: 14
Charisma: 32

Jones Krein

Strength:6
Dexterity:27
Endurance:59
Intelligence: 72
Concentration:59
Charisma: 21

So many peeps.
>>
>>1176579
As long as we keep an eye on the future, I can deal without dogs for now. Todd might have to carry me, though.
>>
>>1176639
>Endurance: 62
>>
>>1176639
Im probably going to carry most of the stuff anyway, seeing as im the strongest. You can walk
>>
Can we call what will roughly be our roles before we get started?

I'm thinking Bob and Todd will be our hunters. John Krein can be a scout, as well as partner to Baba, who will be our shaman. Shamans will deal with matter of the mind and spirit, remedies to religion to general counsel. I assume I'll be the diplomat and primary domesticate of the wild animals? Perhaps a hunter two if I can get a bow.
>>
>>1176686
>two
too
>>
Alright guys, to clear up stats:

Strength is how hard you can do something, but for a short time.

Dexterity is how agile you are how good you are with weapons that require precision.

Endurance is how long you can do something, also how hardy you are.

Intelligence is how much you know and how easily you acquire new knowledge.

Concentration is required for performing mental tasks. Making a potion, straining to hear, and other things require concentration.

Charisma is how charming you come across as to other people, how easily they might believe your lie, persuasion, etc.

If you want to change stats you can. However, stats finalize when this thread sages.
>>
>>1176686
You'll have to work that out for yourselves. Although those seems like the most logical roles for the characters.
>>
>>1176713
My stats are shit. Other than that, no complaints.
>>
Rolled 94, 1, 64, 31, 55, 8 = 253 (6d100)

>>1175582
>>1175609
>strength, dexterity, endurance, intelligence, concentration, and charisma
In that order. Let the dice gods decide each stat.
>inb4 six ones
>>
>>1176751
I have a feeling we're going to have to drag you around
>>
>>1176781
1 dexterity just means no one should give him any form of a ranged weapon.
>>
>>1176787
Oh my bad, I thought it was 1 endurance.
>>
>>1176751
Oh we are an arctic tribe being pushed up further and further north by our coastal neighbors?
Guess 4chan is a Finnish village after all.

Simo Spurdofin
St: 21
Dex: 1 (guess i lost four fingers to frostbite or something)
End: 64
Int: 31
Con: 55
Char: 8
>>
>>1176787
I don't know if I'll even be able of using a spear correctly.
Then again, you should never underestimate a half frozen Finn with a club,
>>
>>1176809
The opposite. We will grow strong--tenfold any man or beast below our mountain throne. And when we are ready, we will descend in all the furry of baleful frost, like the roar of an avalanche, or the thundering footfalls of the Frostland Giants. We will crush our enemies underfoot. The world will be ours.
>>
>>1176851
I'm the Village Idiot, by the way. Nice to meet you.
>>
>>1176809
Why the fuck did I put a 21 in strenght?


Simo Spurdofin
St: 94
Dex: 1 (guess i lost four fingers to frostbite or something)
End: 64
Int: 31
Con: 55
Char: 8
>>
When will we get started, OP?
>>
Creating a thread now >>1176976
>>
Rolled 6, 32, 86, 32, 36, 3 = 195 (6d100)

>>1175582
>>
>>1177020
Gary Ferguson

Strength: 32
Dexterity: 86
Endurance: 3
Intelligence: 36
Concentration: 32
Charisma: 6
>>
Head over to >>1177090 to start adventuring!
>>
Rolled 47, 25, 18, 55, 98, 16 = 259 (6d100)

>>1175582
>>
>>1183982
>>1183982 (You)

Ted Kurz
Strength: 18
Dexterity: 16
Endurance: 55
Intelligence: 47
Concentration: 25
Charisma: 98
>>
Rolled 30, 69, 35, 79, 52, 44 = 309 (6d100)

>>
>>1175582
>>1184323
Caelica Strom

Dexterity: 79
Concentration: 69
Charisma: 52
Intelligence: 44
Endurance: 35
Strength: 30

Female Huntress coming through!
>>
I mean head over to >>1177090
>>
Rolled 97, 16, 94, 93, 38, 47 = 385 (6d100)

>>1175582
>>
>>1187438
Holy shit these rolls
>>
>>1187438

Oh damn.
Good rolls.
>>
>>1187438

Wak Big-Hands, Big guy who hits things until they don't move anymore.
Strength: 94
Dexterity: 47
Endurance: 97
Intelligence: 38
Concentration: 93
Charisma: 16
>>
roll+6d100
Thread posts: 76
Thread images: 2


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